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Win bids with photorealism:
a stroll through Unity's
London office
Nome: Mariana Anelli
Company: M Moser
Role: Associate designer
Who are we?
3
Nome: Mirko Vescio
Company: Oneiros
Role: CEO
Things we will be covering
4
— Introduction to Oneiros
— The importance of Photorealism in AEC industry
— Unity’s London office – Case study
— What’s next?
Oneiros
5
— Visualizing unbuilt environments
and replicate existing assets
— Find new ways to improve
photorealism for VR and Real
Time contents
— ArchVizPro series
The importance of Photorealism in AEC
6
— Unity vs Offline rendering engines
— More engagement and interactivity
— Test architectural choice before they are built
— Get different output for marketing
Lunge area – 3h
Unity vs Offline rendering engines
7
Boardroom – 2.5h
8
37Days to rendering a FULL HD 3 minutes video on a single PC using an offline rendering engine
Unity vs Offline rendering engines
More engagement and interactivity
9
Lights and BIM layerDay – Night switchFloor materials selection
More engagement and interactivity
10
More engagement and interactivity
11
https://www.youtube.com/watch?v=grHijEOfgUI
Unclear lighting sources
Undefined materials
Low details
Test architectural choice before they are built
12
Hierarchy’s lights
High quality materials
Realistic details
Get different output for marketing
13
https://www.youtube.com/watch?v=tZX88eb8tLw
Virtual walkthrough
14
https://www.youtube.com/watch?v=5hjf9OpPg8I
Virtual walkthrough
15
https://www.youtube.com/watch?v=lTql0YKS3VU
Unity’s London office
16
— Original model vs Optimized one
— The importance of knowing how
to create materials
— The importance of details
— Final result
Real photo or Real Time CGI?
17
Real time photorealism ≠ high values settings
18
Real time photorealism means optimization
19
Number of polygons: 58.5 millions
Number of vertex: 49 millions
Number of objects: 1928
Original model vs Optimized one
20
Number of polygons: 1.8 millions
Number of vertex: 0.9 millions
Numer of object: 530
High or Low poly?
21
Number of polygons: 600k
Original model vs Optimized one
22
Number of polygons: 14k
High or Low poly?
23
Number of polygons: 2500k
Original model vs Optimized one
24
Number of polygons: 9k
25
150Fps using a GTX 1070
Optimization means performance
Where the details are gone?!
26
Substance is the way!
27
Pick a ready to use material could be not enough
The importance of knowing how to create
materials
28
If it is not clear the real properties of a material
No secondary maps
No understanding about how the material should
react to the light
The importance of knowing how to create
materials
29
PBR material
Correct material’s behavior to the light
The importance of details
30
The importance the details
31
WITHOUT Reflection probe
The importance the details
32
WITH Reflection probe
The importance of details
33
HDRP for photorealism
34
— Planar Reflection
— Decals
— Lights
— Lit shader / Shader graph
Planar reflection
HDRP for photorealism
35
Volumetricc lights?
Lit Materials
HDRP for photorealism
36
Decals
Lit ShadersDecalsPlanar reflection
HDRP for photorealism
37
Final result
38
https://www.youtube.com/watch?v=bCEo8FnB_aE
— How does Unity improved the client decision making progress
– How we can make decisions as we refine the final project, lighting, color
and texture of floors and how changing finishes might affect or have an
impact / implications on others area and decisions of the process
— How can Unity helped with communicating the design message
clearly to the contractors
– How to communicate innovative ideas to our team on site and off site
working on different parts of the project but yet coming together
Unity’s London office
39
What’s next
40
— Ray tracing
— GPU lightmap
— Next gen Hardware
More information
41
— https://oneirosvr.com/download/
— http://bit.ly/Oneiros_yt
— http://bit.ly/Oneiros_fb
— Mirko.Vescio@oneirosvr.com
Thank you

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Win bids with photorealism: a stroll through Unity's London office - Unite Copenhagen 2019