In these slides, you will explore a real-time rendered walkthrough of Unity's London office, created by Oneiros and M Moser Associates. Learn how they used Unity to create photorealistic representations using the High-Definition Render Pipeline (HDRP) and how these experiences can be leveraged for sales and marketing to win more business.
Speaker:
Mirko Vescio - Oneiros
Mariana Anelli - M Moser Associates
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Win bids with photorealism: a stroll through Unity's London office - Unite Copenhagen 2019
1.
2. Win bids with photorealism:
a stroll through Unity's
London office
3. Nome: Mariana Anelli
Company: M Moser
Role: Associate designer
Who are we?
3
Nome: Mirko Vescio
Company: Oneiros
Role: CEO
4. Things we will be covering
4
— Introduction to Oneiros
— The importance of Photorealism in AEC industry
— Unity’s London office – Case study
— What’s next?
5. Oneiros
5
— Visualizing unbuilt environments
and replicate existing assets
— Find new ways to improve
photorealism for VR and Real
Time contents
— ArchVizPro series
6. The importance of Photorealism in AEC
6
— Unity vs Offline rendering engines
— More engagement and interactivity
— Test architectural choice before they are built
— Get different output for marketing
7. Lunge area – 3h
Unity vs Offline rendering engines
7
Boardroom – 2.5h
8. 8
37Days to rendering a FULL HD 3 minutes video on a single PC using an offline rendering engine
Unity vs Offline rendering engines
10. Lights and BIM layerDay – Night switchFloor materials selection
More engagement and interactivity
10
11. More engagement and interactivity
11
https://www.youtube.com/watch?v=grHijEOfgUI
12. Unclear lighting sources
Undefined materials
Low details
Test architectural choice before they are built
12
Hierarchy’s lights
High quality materials
Realistic details
13. Get different output for marketing
13
https://www.youtube.com/watch?v=tZX88eb8tLw
16. Unity’s London office
16
— Original model vs Optimized one
— The importance of knowing how
to create materials
— The importance of details
— Final result
20. Number of polygons: 58.5 millions
Number of vertex: 49 millions
Number of objects: 1928
Original model vs Optimized one
20
Number of polygons: 1.8 millions
Number of vertex: 0.9 millions
Numer of object: 530
28. Pick a ready to use material could be not enough
The importance of knowing how to create
materials
28
If it is not clear the real properties of a material
29. No secondary maps
No understanding about how the material should
react to the light
The importance of knowing how to create
materials
29
PBR material
Correct material’s behavior to the light
39. — How does Unity improved the client decision making progress
– How we can make decisions as we refine the final project, lighting, color
and texture of floors and how changing finishes might affect or have an
impact / implications on others area and decisions of the process
— How can Unity helped with communicating the design message
clearly to the contractors
– How to communicate innovative ideas to our team on site and off site
working on different parts of the project but yet coming together
Unity’s London office
39