Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
Minkle is presenting a new mobile app called Minkle Fly that aims to provide a complete flight booking experience for smartphones similar to the iPhone experience. The presentation targets people with smartphones who want iPhone-like app experiences. Minkle Fly would allow users to easily book and manage flights on their phones. The business roadmap is still being developed to rollout the new app.
Mlibraries 3 workshop the librarian’s challenge March 2011m-libraries
The document discusses challenges and opportunities for delivering educational content to mobile learners. It presents options for developing mobile websites versus apps and considers tradeoffs such as cross-platform accessibility, development requirements, and access to device features. The presentation concludes by thanking attendees and providing contact information for several speakers.
Gepetto’s Army: Creating International Incidents with Twitter BotsGreg Marra
Twitter has proven to be an invaluable tool for communication during breaking news intense periods of political unrest. When thousands of people tweet, the outside world gets a chance to understand events on the ground. But what if none of those thousands of people were real, and the events never happened? A malicious puppetmaster could create hundreds of Twitter bots, letting them live perfectly normal and believable lives for months while they build up followers. Then one day, a careful crafted false story unfolds on the stage of social media, played out by a single director with hundreds of actors. Real world Incidents have shown that powerful stories can become widespread before there is time for fact checking. Before anyone realizes all the TwitPics are faked, the false news will have made international headlines.
Social Robots challenge our preconceived notions of what social media can be used for. They present a dangerous threat to the news industry, but also a powerful opportunity to help people.
The evolution of Technology - from horseless carriage to Google+Menno Lanting
This document discusses the evolution of technology from the early horseless carriages to modern innovations. It notes that innovations often build on existing technologies and occur in clusters, with initial successes leading to further developments in similar areas. The document specifically cites three major 19th-20th century innovations - interchangeable parts, the gasoline engine, and electronic circuits - that formed an important cluster, driving standardization, increased mobility, and connectivity. It concludes by asking what might comprise the next major cluster of innovations.
Film260: The Transformation of News Mediaemilymcgraham
This document provides credits for images and a list of research sources about videos going viral on YouTube and how YouTube may impact journalism. Images are sourced from Flickr and are intended for commercial use. The research sources discuss why videos go viral, how YouTube may soon overtake traditional news sources, YouTube's CEO comments on simplifying versus changing journalism, whether YouTube will change news sharing, a Pew Research Center analysis of YouTube news, and tips for going viral on YouTube.
Стас Жуковский: Война экосистем: как делать связанные и гармоничные мобильные...AppTractor
This document discusses the fragmentation of the mobile ecosystem and how apps can build harmonious experiences across platforms and devices. It notes that platforms prioritize their own interests and seek to dominate users' time within walled gardens. The document suggests that apps view themselves as kingdoms and work to bring users into their own fortresses through tricks that extract users from other platforms' fortresses, while also finding allies among other apps and services. The overall message is that apps should just keep building connections across the fragmented mobile world.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
Minkle is presenting a new mobile app called Minkle Fly that aims to provide a complete flight booking experience for smartphones similar to the iPhone experience. The presentation targets people with smartphones who want iPhone-like app experiences. Minkle Fly would allow users to easily book and manage flights on their phones. The business roadmap is still being developed to rollout the new app.
Mlibraries 3 workshop the librarian’s challenge March 2011m-libraries
The document discusses challenges and opportunities for delivering educational content to mobile learners. It presents options for developing mobile websites versus apps and considers tradeoffs such as cross-platform accessibility, development requirements, and access to device features. The presentation concludes by thanking attendees and providing contact information for several speakers.
Gepetto’s Army: Creating International Incidents with Twitter BotsGreg Marra
Twitter has proven to be an invaluable tool for communication during breaking news intense periods of political unrest. When thousands of people tweet, the outside world gets a chance to understand events on the ground. But what if none of those thousands of people were real, and the events never happened? A malicious puppetmaster could create hundreds of Twitter bots, letting them live perfectly normal and believable lives for months while they build up followers. Then one day, a careful crafted false story unfolds on the stage of social media, played out by a single director with hundreds of actors. Real world Incidents have shown that powerful stories can become widespread before there is time for fact checking. Before anyone realizes all the TwitPics are faked, the false news will have made international headlines.
Social Robots challenge our preconceived notions of what social media can be used for. They present a dangerous threat to the news industry, but also a powerful opportunity to help people.
The evolution of Technology - from horseless carriage to Google+Menno Lanting
This document discusses the evolution of technology from the early horseless carriages to modern innovations. It notes that innovations often build on existing technologies and occur in clusters, with initial successes leading to further developments in similar areas. The document specifically cites three major 19th-20th century innovations - interchangeable parts, the gasoline engine, and electronic circuits - that formed an important cluster, driving standardization, increased mobility, and connectivity. It concludes by asking what might comprise the next major cluster of innovations.
Film260: The Transformation of News Mediaemilymcgraham
This document provides credits for images and a list of research sources about videos going viral on YouTube and how YouTube may impact journalism. Images are sourced from Flickr and are intended for commercial use. The research sources discuss why videos go viral, how YouTube may soon overtake traditional news sources, YouTube's CEO comments on simplifying versus changing journalism, whether YouTube will change news sharing, a Pew Research Center analysis of YouTube news, and tips for going viral on YouTube.
Стас Жуковский: Война экосистем: как делать связанные и гармоничные мобильные...AppTractor
This document discusses the fragmentation of the mobile ecosystem and how apps can build harmonious experiences across platforms and devices. It notes that platforms prioritize their own interests and seek to dominate users' time within walled gardens. The document suggests that apps view themselves as kingdoms and work to bring users into their own fortresses through tricks that extract users from other platforms' fortresses, while also finding allies among other apps and services. The overall message is that apps should just keep building connections across the fragmented mobile world.
The landscape of internet-ready devices is quickly growing, allowing people to access content from pocketable devices and big screen TVs alike. But designing usable interfaces for big and small is a challenge, especially when those devices are being used to compliment each other. Hear firsthand from two seasoned designers about the pitfalls and best practices of designing for these unique experiences and the Second Screen. They’ll talk about handling different methods of input and finding room for varying amounts of output, designing within existing UI constraints, and much more.
The slides from my talk of the same name at the AGI W3G unconference in Nottingham, UK, on 20th September 2011.
I have added notes to the slides to compensate for the lack of text on them.
This document contains contact information for a freelance creative professional named onemadartist@gmail.com, including their website, portfolio, and social media profiles. It lists an award they received for public awareness from the Bangalore Ad Fest and provides links to their portfolio on SlideShare, a list of awards on afaqs.com, a speaking video on YouTube, and their film channel on YouTube. The document promotes this individual's creative services and qualifications.
This document discusses the history and adoption of portable media players like the Walkman, Discman, and iPod. It traces their evolution from bulky designs to slimmer forms. The iPod in particular saw widespread adoption after being introduced in 2001. The document then discusses strategies for adopting iPods in elementary classrooms to increase student engagement, including exposing teachers to the technology without pressure and highlighting the benefits of differentiation and portable learning.
The author argues that the web is dead, killed by the rise of mobile apps. Apps are now how most people access online content through their phones, as typing URLs is cumbersome. Apps are focused on single tasks and keep users engaged through notifications and social features. However, apps follow an "economics of numbers" model where their success depends on acquiring and retaining large user bases. The author believes this makes apps feel like annoying "Tamagotchis" and that the web's distributed nature means it is not truly replaceable despite the current app trend.
This document discusses the history and adoption of portable music players like the Walkman, Discman, and iPod. It traces their evolution from bulky to slim designs and growing popularity from the 1970s to 2000s. The document then focuses on adopting iPods in elementary schools and the challenges of getting teachers to incorporate the technology. It proposes strategies like exposure, no pressure, and highlighting benefits like portable learning to increase adoption.
Innovation is driven by hope and fear. By humans dreaming of a better place.
Emerging technologies are maintaining scale and deflation, accelerating the pace of change, having a profound impact on how societies, institutions, businesses and individuals interact.
Emerging societal, economical and political realities are reshaping how we perceive the future, mapping dynamics closer to those of emerging markets.
Emerging values of trust, openness and nodal relationships are re-structuring the agora, the marketplace of ideas and goods.
The emergence of new identities, facilitated by technologies and enabled by new values, is the new revolution. A peer-to-peer revolution.
Talk given at the Europe Venture Summit, Startup AddVenture, in Kiev, Ukraine, on December 2013.
On a personal note, this is the fourth time I've given a similar presentation, surrounded by an atmosphere of uprising, after Athens, Rio de Janeiro and Bangkok.
This presentation shows the affects that AIDS has on women and children in Sub-Saharan Africa. It shows the emotional consequences, and it presents some possible solutions.
Flickr is a photo sharing website that allows users to upload and organize their photos. It was created in 2004 by a Canadian company called Ludicorp and was later acquired by Yahoo in 2005. Flickr can be used by anyone with a Yahoo account, as Yahoo requires Flickr users to have or create a Yahoo login. The site also has mobile apps available for iOS, Android, and other platforms, and allows photographers to choose whether their images can be freely used by others or kept private.
This document discusses challenges and opportunities for libraries to provide mobile content access. It notes that 89% of respondents to a survey want to be able to study anywhere. While mobile apps provide benefits like access to device features, they have high development costs and requirements. Mobile websites have lower costs but also limitations. The document considers whether libraries should offer content through websites or apps and which platforms to support to meet users' increasing demand for mobile access.
This document provides links to images and resources for igniting creativity through movie making. It includes photos related to filmmaking tools like cameras, directors, actors, and scenes from movies. The resources cover topics like following your passions, thinking outside the box, and empowering students. The overall intent is to provide visual inspiration for igniting creativity through the art of movie making.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of screen size or input type.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of device.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
This document discusses improving mobile user experiences. It notes that mobile is the primary way people access the internet in some countries. Constraints on mobile like form factor and battery life must be considered. Simple interfaces work best for mobile. Native apps have advantages over mobile web, but the line is blurring. Windows Mobile was replaced by Windows Phone 7 which improved the user experience. The document emphasizes understanding user behaviors and focusing on usability.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
How to Break your App - Best Practices in Mobile App TestingDaniel Knott
These are the slides from my keynote talk at the Mobile App Europe conference 2014 in Potsdam. Unfortunately, I was not able to give the talk because of sickness, but nevertheless I want to share the slides with you guys. If you have any questions, don't hesitate to get in contact with me.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
The document discusses best practices for mobile app testing. It recommends grouping devices based on capabilities and prioritizing test efforts. Testing should focus on usability with target customers, functional testing with boundary values, and stress testing apps. Automation tools exist for both Android like Robotium and iOS like UIAutomation. Security testing is also important given app permissions. The key is to be creative in testing and combine in-house and crowd testing.
This document provides citations and credits for sources used in a presentation on developing a progressive mobile strategy. It includes over 20 citations for statistics, quotes, images, and studies referenced across 22 slides. The citations credit organizations like Google, Mashable, and individual authors and note licensing terms like Creative Commons attribution.
Beyond The Hamburger Menu, UX Ireland, 10 Nov 2016Anna Dahlström
Slides from my talk at UX Ireland on 10 November 2016
http://uxireland.net/sessions/index.php?session=108
Abstract:
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
The landscape of internet-ready devices is quickly growing, allowing people to access content from pocketable devices and big screen TVs alike. But designing usable interfaces for big and small is a challenge, especially when those devices are being used to compliment each other. Hear firsthand from two seasoned designers about the pitfalls and best practices of designing for these unique experiences and the Second Screen. They’ll talk about handling different methods of input and finding room for varying amounts of output, designing within existing UI constraints, and much more.
The slides from my talk of the same name at the AGI W3G unconference in Nottingham, UK, on 20th September 2011.
I have added notes to the slides to compensate for the lack of text on them.
This document contains contact information for a freelance creative professional named onemadartist@gmail.com, including their website, portfolio, and social media profiles. It lists an award they received for public awareness from the Bangalore Ad Fest and provides links to their portfolio on SlideShare, a list of awards on afaqs.com, a speaking video on YouTube, and their film channel on YouTube. The document promotes this individual's creative services and qualifications.
This document discusses the history and adoption of portable media players like the Walkman, Discman, and iPod. It traces their evolution from bulky designs to slimmer forms. The iPod in particular saw widespread adoption after being introduced in 2001. The document then discusses strategies for adopting iPods in elementary classrooms to increase student engagement, including exposing teachers to the technology without pressure and highlighting the benefits of differentiation and portable learning.
The author argues that the web is dead, killed by the rise of mobile apps. Apps are now how most people access online content through their phones, as typing URLs is cumbersome. Apps are focused on single tasks and keep users engaged through notifications and social features. However, apps follow an "economics of numbers" model where their success depends on acquiring and retaining large user bases. The author believes this makes apps feel like annoying "Tamagotchis" and that the web's distributed nature means it is not truly replaceable despite the current app trend.
This document discusses the history and adoption of portable music players like the Walkman, Discman, and iPod. It traces their evolution from bulky to slim designs and growing popularity from the 1970s to 2000s. The document then focuses on adopting iPods in elementary schools and the challenges of getting teachers to incorporate the technology. It proposes strategies like exposure, no pressure, and highlighting benefits like portable learning to increase adoption.
Innovation is driven by hope and fear. By humans dreaming of a better place.
Emerging technologies are maintaining scale and deflation, accelerating the pace of change, having a profound impact on how societies, institutions, businesses and individuals interact.
Emerging societal, economical and political realities are reshaping how we perceive the future, mapping dynamics closer to those of emerging markets.
Emerging values of trust, openness and nodal relationships are re-structuring the agora, the marketplace of ideas and goods.
The emergence of new identities, facilitated by technologies and enabled by new values, is the new revolution. A peer-to-peer revolution.
Talk given at the Europe Venture Summit, Startup AddVenture, in Kiev, Ukraine, on December 2013.
On a personal note, this is the fourth time I've given a similar presentation, surrounded by an atmosphere of uprising, after Athens, Rio de Janeiro and Bangkok.
This presentation shows the affects that AIDS has on women and children in Sub-Saharan Africa. It shows the emotional consequences, and it presents some possible solutions.
Flickr is a photo sharing website that allows users to upload and organize their photos. It was created in 2004 by a Canadian company called Ludicorp and was later acquired by Yahoo in 2005. Flickr can be used by anyone with a Yahoo account, as Yahoo requires Flickr users to have or create a Yahoo login. The site also has mobile apps available for iOS, Android, and other platforms, and allows photographers to choose whether their images can be freely used by others or kept private.
This document discusses challenges and opportunities for libraries to provide mobile content access. It notes that 89% of respondents to a survey want to be able to study anywhere. While mobile apps provide benefits like access to device features, they have high development costs and requirements. Mobile websites have lower costs but also limitations. The document considers whether libraries should offer content through websites or apps and which platforms to support to meet users' increasing demand for mobile access.
This document provides links to images and resources for igniting creativity through movie making. It includes photos related to filmmaking tools like cameras, directors, actors, and scenes from movies. The resources cover topics like following your passions, thinking outside the box, and empowering students. The overall intent is to provide visual inspiration for igniting creativity through the art of movie making.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of screen size or input type.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of device.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
This document discusses improving mobile user experiences. It notes that mobile is the primary way people access the internet in some countries. Constraints on mobile like form factor and battery life must be considered. Simple interfaces work best for mobile. Native apps have advantages over mobile web, but the line is blurring. Windows Mobile was replaced by Windows Phone 7 which improved the user experience. The document emphasizes understanding user behaviors and focusing on usability.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
How to Break your App - Best Practices in Mobile App TestingDaniel Knott
These are the slides from my keynote talk at the Mobile App Europe conference 2014 in Potsdam. Unfortunately, I was not able to give the talk because of sickness, but nevertheless I want to share the slides with you guys. If you have any questions, don't hesitate to get in contact with me.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
The document discusses best practices for mobile app testing. It recommends grouping devices based on capabilities and prioritizing test efforts. Testing should focus on usability with target customers, functional testing with boundary values, and stress testing apps. Automation tools exist for both Android like Robotium and iOS like UIAutomation. Security testing is also important given app permissions. The key is to be creative in testing and combine in-house and crowd testing.
This document provides citations and credits for sources used in a presentation on developing a progressive mobile strategy. It includes over 20 citations for statistics, quotes, images, and studies referenced across 22 slides. The citations credit organizations like Google, Mashable, and individual authors and note licensing terms like Creative Commons attribution.
Beyond The Hamburger Menu, UX Ireland, 10 Nov 2016Anna Dahlström
Slides from my talk at UX Ireland on 10 November 2016
http://uxireland.net/sessions/index.php?session=108
Abstract:
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
1. Mobile devices have become the primary way people access media through smartphones, tablets, and other screens. Most media interactions are with mobile screens and smartphone ownership continues to rise rapidly.
2. Opportunities on mobile go beyond apps to considering how mobile usage has changed user behavior and discovering the paths users take to content across multiple devices. User research is key to understanding this.
3. Design for mobile must optimize for thumb and eyeball-only interactions, use touch targets large enough for fingers, and consider network limitations. Images should be optimized for recognition or description.
Penetration testing of i phone-ipad applicationsshehab najjar
This document provides guidance on penetration testing iPhone and iPad applications. It discusses setting up the test environment, installing the iOS SDK to access the simulator, obtaining the application binaries, configuring a proxy tool like Charles Proxy to intercept network traffic, and analyzing the application through static and dynamic testing techniques. The goal is to help security professionals understand how to test iOS applications for vulnerabilities.
The document discusses trends in digital reading and mobile technology and their impact on libraries. It notes the rise of e-readers like Kindle and discusses how libraries must adapt services like providing access to digital books and resources. It emphasizes that libraries' core roles are providing information, experiences and engaging communities both online and offline.
This document provides an overview of practical technologies that can be used for community engagement and civic participation. It discusses how social media and mobile phones are ubiquitous technologies that can be leveraged. Specific tools are presented for gathering and sharing information through photos, videos, audio, maps and messaging. APIs, mobile applications and platforms for crowdsourcing, surveys and fundraising are presented as ways to better connect with and involve community members.
Patrick Lauke – Opera Patrick Lauke Rit++ 12 04 2010rit2010
This document discusses making websites mobile-friendly. It recommends building a single, adaptive site that uses fluid layouts, progressive enhancement, and graceful degradation. Key techniques include using CSS media queries and viewport meta tags to customize styling for different screen sizes, minimizing data and requests through techniques like CSS sprites and data URLs, and supporting the most common mobile browsers.
Beyond The Hamburger Menu - UX In The City Oxford, 21 Apr 2017Anna Dahlström
Slides from my talk Beyond the Hamburger Menu at UX In The City Oxford
http://uxinthecity.net/2017/oxford/sessions/index.php?session=109
ABSTRACT
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behind the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Up close and personal - Future of Digital 2010Rob Manson
This document discusses the emergence of the personal platform in 2010, as mobile devices, wireless speeds, screens, cameras, augmented reality, and wearable displays advance. It notes that by the 2000s, all the components for the next computing platform existed, and 2010 will bring "jedi computing" as these technologies converge. The personal platform will allow for always-on connectivity, enhanced access to information, hyper-social connectivity, and the ability to see multiple perspectives and capture rich digital histories. The conclusion asks what each person's personal platform will be like.
Similar to Why mobile applications will become more important in the future (20)
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
This talk will cover ScyllaDB Architecture from the cluster-level view and zoom in on data distribution and internal node architecture. In the process, we will learn the secret sauce used to get ScyllaDB's high availability and superior performance. We will also touch on the upcoming changes to ScyllaDB architecture, moving to strongly consistent metadata and tablets.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-Efficiency
Why mobile applications will become more important in the future
1. Why mobile applications will become more important in the future Based on the paper "Mobile as 7th Mass Media" by Alan Moore (SMLXL, 2007). Free downloadable on request at http://communities-dominate.blogs.com/brands/2007/02/mobile_the_7th_.html Andreas Bossard
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3. 1. Personal: My Media http://www.flickr.com/photos/yourdon/2675323741/
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Editor's Notes
websites are also applications
Benefits in comparison with other medias. Especially desktop computers
60% of married mobile phone owners will not share their phone with their spouses. if we lose our wallet , on average we report it in 26 hours . But if we lose our mobile phone , on average we report it in about 1 hour .
2005: 6 out of 10 people sleep with the mobile phone physically in bed with them 72% of the population use the mobile phone as their alarm clock. The phone is taken to the restroom
Applications can inform you based on your context. E.g. if you are in a certain location
in South Korea all credit card companies enable their credit cards to the owners’ mobile phones by default, offering to send an optional old-fashioned plastic credit card to the customer’s home address for free. Slovenia every vending machine, every McDonalds restaurant and every taxicab accepts payment by mobile phone
(convergence of user&creator) User can not only consume , but also produce. Not only text, but also video . E.g. reportings of Haiti . Whenever they feel like communicating or producing content and distributing , they can do it.
Has to do with point number 1: is personal Marketers dream: Unique identification (is not even possible for computers.) Accurate Advertisements Other contextual data e.g. location , can be used for advertisement