Why do a team of full grown men and women choose to make a game?
What is so important about making games? With this presentation we want to share with you our views about Video Games.
Game Design & the City @ Best Scene in TownKars Alfrink
This presentation was part of my contribution to the Best Scene in Town workshop on 14 April 2010 at the Waag Society. In it, I describe three scenarios for the development of games into the near future. I also briefly discuss some key concepts in the field of game design. The goal of this presentation was to inspire and to provoke, as well as provide some handholds for participants to use in their own subsequent work.
PRIMER Speculative Futures Conference 2017George Wang
As the inaugural speculative design conference, PRIMER brought together some of the best minds in the field of speculative design. This is a recap of my own takeaways from the conference.
For more, or to simply connect, get in touch with me at
georgewang89@gmail.com
linkedin.com/in/georgewang89
twitter.com/georgewang89
Ben Norskov and Mohini Dutta run Antidote Games, a play consultancy facilitating the work of journalists, scientists, and organizations around the world.
Game Design & the City @ Best Scene in TownKars Alfrink
This presentation was part of my contribution to the Best Scene in Town workshop on 14 April 2010 at the Waag Society. In it, I describe three scenarios for the development of games into the near future. I also briefly discuss some key concepts in the field of game design. The goal of this presentation was to inspire and to provoke, as well as provide some handholds for participants to use in their own subsequent work.
PRIMER Speculative Futures Conference 2017George Wang
As the inaugural speculative design conference, PRIMER brought together some of the best minds in the field of speculative design. This is a recap of my own takeaways from the conference.
For more, or to simply connect, get in touch with me at
georgewang89@gmail.com
linkedin.com/in/georgewang89
twitter.com/georgewang89
Ben Norskov and Mohini Dutta run Antidote Games, a play consultancy facilitating the work of journalists, scientists, and organizations around the world.
This edition includes contribution from a wider group of Endava experts who bring under the spotlight leading innovations in the marketplace.
Here are some highlights from the report:
#Using Big Data to find tax
# Privacy and Cloud Services
#The Internet of Things Infrastructure
#Display don't need to be rectangular
#Twitter live streaming
#This quarter major security breach
#Social Media monitoring - Big Data style
Social Media Games. Stats, Potentials and PitfallsLars Bojen
With a departure in DK social media 2013-2014 stats, social games examples are presented. Potentials and pitfalls are presented too as well together with relevant strategic frameworks and motivation theory (SDT) are
Social Media and Games. Stats, Potentials and PitfallsLars Bojen
Starting from recent social stats in Denmark, the lecture presents potentials and pitfalls in social media games
Lecture at EU summerschool 2014 in Croatia
An approximately hour long internal company recap of some of the major trends and ideas I observed or overheard during the 2011 SXSW conference in Austin, TX.
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
The last 10 years have been tough for Russian civil society: rotation of political power was violated by the ruling regime. Opposition politicians became persecuted. Freedom of speech, freedom of expression, freedom of the media are roughly constrained by the new laws. Because of constant suppression, people are afraid to show their political opinion or to support opposition movements.
Under these complicated conditions, one of the social groups got a chance to serve a voice of liberation – digital media artists. Their hidden messages are sometimes elusive for the government so that the message eludes people in power and goes directly to the receivers. In the end, digital media artists can become a voice of freedom and unite the people for a bigger social change.
This edition includes contribution from a wider group of Endava experts who bring under the spotlight leading innovations in the marketplace.
Here are some highlights from the report:
#Using Big Data to find tax
# Privacy and Cloud Services
#The Internet of Things Infrastructure
#Display don't need to be rectangular
#Twitter live streaming
#This quarter major security breach
#Social Media monitoring - Big Data style
Social Media Games. Stats, Potentials and PitfallsLars Bojen
With a departure in DK social media 2013-2014 stats, social games examples are presented. Potentials and pitfalls are presented too as well together with relevant strategic frameworks and motivation theory (SDT) are
Social Media and Games. Stats, Potentials and PitfallsLars Bojen
Starting from recent social stats in Denmark, the lecture presents potentials and pitfalls in social media games
Lecture at EU summerschool 2014 in Croatia
An approximately hour long internal company recap of some of the major trends and ideas I observed or overheard during the 2011 SXSW conference in Austin, TX.
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
The last 10 years have been tough for Russian civil society: rotation of political power was violated by the ruling regime. Opposition politicians became persecuted. Freedom of speech, freedom of expression, freedom of the media are roughly constrained by the new laws. Because of constant suppression, people are afraid to show their political opinion or to support opposition movements.
Under these complicated conditions, one of the social groups got a chance to serve a voice of liberation – digital media artists. Their hidden messages are sometimes elusive for the government so that the message eludes people in power and goes directly to the receivers. In the end, digital media artists can become a voice of freedom and unite the people for a bigger social change.
In the Adani-Hindenburg case, what is SEBI investigating.pptxAdani case
Adani SEBI investigation revealed that the latter had sought information from five foreign jurisdictions concerning the holdings of the firm’s foreign portfolio investors (FPIs) in relation to the alleged violations of the MPS Regulations. Nevertheless, the economic interest of the twelve FPIs based in tax haven jurisdictions still needs to be determined. The Adani Group firms classed these FPIs as public shareholders. According to Hindenburg, FPIs were used to get around regulatory standards.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
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An introduction to the cryptocurrency investment platform Binance Savings.Any kyc Account
Learn how to use Binance Savings to expand your bitcoin holdings. Discover how to maximize your earnings on one of the most reliable cryptocurrency exchange platforms, as well as how to earn interest on your cryptocurrency holdings and the various savings choices available.
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
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3. Chris Crawford Game Designer:
fun + interactive
play thing
no goals / objective
have goals / objective
toy
challenge
no other people / agents
there are other people / agents
puzzle
conflict
may not interfere or interact with
other participants
may interact and interfere with other
participants
competition
GAME
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
5. "the voluntary attempt to overcome
unnecessary obstacles".
Bernard Suits author, The Grasshopper: Games, Life and Utopia
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
6. playing state of mind
the lusory attitude
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
7. experiment with two group of mice
• One group is deprived of playful behavior.
• Both groups placed in a test area with a collar doused with scent of cats.
• Both groups hides to safety.
•
examine its surroundings.
• The other group stayed in hiding and died out.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
8. "To play a game is to attempt to achieve a specific state of affairs
[prelusory goal], using only means permitted by rules [lusory
means], where the rules prohibit use of more efficient in favour of
less efficient means [constitutive rules], and where the rules are
accepted just because they make possible such activity [lusory
attitude]
Bernard Suits author, The Grasshopper: Games, Life and Utopia
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
10. GAME
as media
• Act as archives that reflects
the conditions of society.
• Is used to transfer
information and/or ideas.
• Can sway or form opinions
/ behaviors.
• Is an instrument.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
11. Act as archives that reflects the conditions
of society.
GAME
as media
MoMA (Museum of Modern Art) acquired 14
video games in 2012.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
12. Is used to transfer information and/or ideas
GAME
One of the first media used to
spread the news about the
Benghazi bombing in 2012. One
of the player (Sean Smith a.k.a
Vile Rat ) is a real life diplomat
killed in the bombing.
as media
Jonathan Blow created Braid to
communicate with the players by trying
to put his deepest flaw and vulnerability
into it.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
13. Is used to transfer information and/or ideas
GAME
as media
Free download:
http://angkotgame.com
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
14. Can sway or form opinions / behaviors
GAME
40 million active users per
month 8 million per day (per
January 2013), some of them
dedicate hours per day to the
game.
as media
MMO games force people to
work together to reach their
know each other otherwise.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
15. about Charles Whitman, The Texas Tower Murderer
GAME
as media
of play, and a progressive
suppression of developmentally normal
play lead him to be more vulnerable to the
tragedy that he
Dr. Stuart Brown
founder, National Institute Of Play
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
16. video games have a number of
ingredients that are really powerful for
GAME
as media
Prof. Daphne Bavelier
Université de Genève
she and her labs currently investigating how new media, such as video games, can
be leveraged to foster learning and brain plasticity.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
17. Is an instrument
GAME
as media
altruistic use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
18. Is an instrument
GAME
as media
militaristic use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
19. Is an instrument
GAME
as media
commercial use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
20. Is an instrument
GAME
as media
educational use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
21. Is an instrument
GAME
as media
therapeutic and medical use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
22. 9 of the top 10 grossing
apps are games
distribution channels
availability
for both Android and iOS
Direct to international users:
Steam, app store, Google Play
55 mils internet users in
Indonesia***
US$ 112 b.
48% of which accessing from mobile
phones + 13% from handheld
multimedia devices
Estimated game-related global
spending by 2015
major players are
opening in indonesia
IDR 3 billion / mo.
Gameloft, Square Enix has offices in Indonesia,
several other Japanese based companies like Taito
started scouting in 2012
voucher sales in Indonesia
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
23. challenges
perception of gaming as a useless time wasting activity
(or worse, having a negative impact towards people)
which is not, as this presentation discussed earlier
lack of enforcement on intellectual property laws
making conventional trade practices not feasible
practical payment method is very limited
digital spending is relatively low as a result
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
26. clients from
based in
10+
Indonesia
different
Bandung
countries
..and from
Including: USA, UK, France,
Germany, Hong Kong,
Singapore, Thailand,
Switzerland, The Netherlands,
and of course Indonesia
15+
local and international brands
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
27. ORAY STUDIOS
Founded in February 2008 by Iqbal Aribaskara and
Gifny Richata.
Provides illustration and graphical design services.
We are a guild of artists with experience in handling
international projects. We provide these services:
Illustration, Concept art (for books, movies, games, etc.),
Interface design, Comic (sequential) art, multimedia
and website design.
http://oraystudios.com | twitter: @oraystudios
28. NOTABLE CLIENTS
• ISO international - licensee for several very well known brands like Spongebob
Squarepants, Dora The Explorer, various Disney brands, MTV, etc.
Projects: creating merchandise ideas and designs.
• ecoATM - a startup in the US providing easy to access recycling solution for the
masses in the form of an ATM machine where people can put in the gadgets they
want to recycle and get money in return.
Projects: creating visual identity for the brand, including website design, animations,
interfaces.
• Gamer Grub - a snack producer in the US, targeted to gamers.
Projects: creating visual identity for the brand, including packaging, store display,
website, posters.
• Various brands (Vaseline, Kraft, Guinness, Wall's, Acer).
Projects: visual assets (sprites, interfaces) for games.
•Maurice Malone USA Well known fashion designer from NY, USA. Projects:
Illustrations for street/casual clothing prints.
• Webs.com One of the world's largest do-it-yourself website-creation provider.
Projects: Creating cartoon avatars of employees and customers.
• Weda Bay Nickel Cobalt and Nickel Mining Company. Projects: Creating character
illustrations for project campaigns.
http://oraystudios.com | twitter: @oraystudios
32. inmotion
Founded in 2011 by Antorio Bergasdito and Iqbal
Aribaskara.
A digital creative company that concentrates on
building games and apps that help brands strategically
communicate their messages better.
We believe games are works of art as well as effective
mediums on which we can communicate with the
players in ways not possible on other mediums.
We build for desktop PCs as well as mobile gadgets. We
are platform agnostics, we will use any platform (or any
combination of them) best for a particular project.
http://inmotion.web.id | twitter: @inmotionlabs
33. NOTABLE CLIENTS
We have handled several projects from various brands
such as:
• Vaseline and Vaseline Men Beauty products for
women and men
• Acer Computer and electronic device manufacturer
• Kraft Cheese manufacturer
• Magnum Ice cream
•
Ice Cream
• Djarum Cigarette
http://inmotion.web.id | twitter: @inmotionlabs
34. Intellectual properties
Hutan Pakar
Adventure Game
(with muffin graphics and pixel effkt )
available on Google Play
Angkot: The Game
( http://angkotgame.com )
around 65.000 registered users
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
36. programmer, 3D artist,
designer or illustrator who is passionate
about games and happy to work in teams
we want to meet you.
send in your CV AND portfolio (important!) to:
info@oraystudios.com or info@inmotion.web.id