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Company History
Founded on 2011 by Antorio Bergasdito and
Iqbal Aribaskara. Inmotion is a digital creative
company that concentrates on building games
and apps that help brands strategically
communicate their messages better.
We believe with quality games and apps,
messages can be delivered with better clarity
and can leave a better and longer lasting
impression.
We build for desktop PCs as well as mobile
gadgets. We are platform agnostics, we will
use any platform (or any combination of them)
best for a particular project.
Notable Clients
We have handled several projects from various brands for their advergaming
such as:
• Vaseline and Vaseline Men
• Acer
• Guinness
• Kraft
•Magnum
• Wall’s
• Djarum
• Smirnoff
• etc

Project type: game concept and development, digital activation.
Current Status

We are currently working on games for some clients for their digital
goods and campaigns. And visitor management application for an
undisclosed client.
We are also building our hardware capabilities, which is now mostly
doing R&D to find new exciting ways of interacting with games and
applications
Founders’ Background
CEO / Managing Director :
Iqbal Aribaskara

• Studied Architecture at Parahyangan University. Started doing
freelance website development projects in his 3rd year of college,
about 12 years of experience in the graphic / multimedia / web
design field.
• Co-founded and directed Oray Studios since 2007, co-founded
and directed inmotion since November 2011.
• Iqbal also build websites, one of which is komikoo.com , the first
Indonesian comic portal with member generated content. It now
has around 6000 members.
Twitter
Facebook
Personal Website
LinkedIn Profile

: @iqbalbaskara
: https://www.facebook.com/iqbal.aribaskara
: http://iqbalaribaskara.com
: http://id.linkedin.com/in/iqbalaribaskara
Founders’ Background
COO / Operational Director :
Antorio Bergasdito

• Antorio Bergasdito. Studied Visual Communication Design,
Faculty of Fine Arts and Design at Institute of Technology Bandung.
• About 12 years of proven experience in both visual arts and
digital development. Made several local community build up in
digital field such as Multitouch Indonesia and Facebook Developer
Garage Indonesia.
• In 2006 with a only a 7 persons team built a progressive Digital
Creative Agency (Think.Web) with award-winnings track record
since then (local and regional), handling digital campaigns for
national-wide brands, several regional clients and global as well.
And continue to grow.
Twitter
Facebook
Linked In

: @antorio
: https://www.facebook.com/antorio.bergasdito
: http://www.linkedin.com/in/antorio
Team Size And Capabilities
• 13 people, most are creative programmers with more than 3 years experience
of creating exciting games and apps
• Capable of developing 3-5 mini games simultaneously
Sample Projects
KEJUMOOO
Sang Putri
Client: KRAFT
Concept & Development
Objective:

To entertain the kids with the
concept of selling cheese
bread in “Toko Kueju”
Deployed on:

Client’s website (
www.kejumooo.com)
Estimated Execution Time:
± 3 weeks
Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Sample Projects
KEJUMOOO
Si Kreatif Game
Client: KRAFT
Concept & Development
Objective:
To educate the market about
the benefits of using cheese in
their breakfast
Deployed on:
Client’s website (
www.kejumooo.com)
Estimated Execution Time:
± 3 weeks
Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Sample Projects
Paddle Pop & The
Phoenix Game
Client: WALL’S
Concept & Development
Objective:

To engage the younger
customers and establish the
Paddle Pop universe
Deployed on:

Client’s website (
www.paddlepop.co.id)
Estimated Execution Time:
± 3 weeks
Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Sample Projects
A Mild Soundrenaline
Virtual Rock
Client: SAMPOERNA
Concept & Development
Objective:

To create a memorable
experience for the visitors of
the event.
Deployed on:

Soundrenaline event
Estimated Execution Time:
± 3 weeks
Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Sample Projects
Paddle Pop Run
Client: WALL’S
Concept & Development
Objective:
3D game to engage the
younger customers and to
accompany the new movie
Deployed on:
Client’s website (
www.paddlepop.co.id)
Estimated Execution Time:
± 4 weeks
Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Sample Projects
Djarum Java Jazz
Screamout
Client: DJARUM
Objective:
To create a memorable
experience for the visitors of
the event.
Deployed on:
TW Vending Machine, on site
at event.
Estimated Execution Time:
± 3 weeks

Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Sample Projects
Smirnoff Dance VM
Game
Client: SMIRNOFF
Objective:
To create a memorable
experience for the visitors of
the event.
Deployed on:
TW Vending Machine, on site
at event.
Estimated Execution Time:
± 3 weeks

Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Game launched on Android
Hutan Pakar
We developed the game and
Augmented Reality Apps.
This project was a
collaboration between
inmotion games, Oray
Studios, C.A.B, and pixel effekt
Deployed on:

Android

Estimated Execution Time:
3 – 6 months

Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Angkot the Game
This game is our original IP that’s inspired by
Angkot.
Angkot is a very iconic public transportation in Indonesia.
This game is set in a fictional city based on Kota Bandung and
focuses on the player’s missions to drive the passengers on
their Angkots, gain money and use that money to customize
and modify their Angkot as well as other types of missions.
The users have reached number of 51k per December 2013
This game can be downloaded in www.angkotgame.com
Angkot the Game
The game can also played
using Intel Perceptual camera
and Leap Motion

Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
Thanks For Your Time
for more information contact: info@inmotion.web.id

+62 22 250 3229
Jl. Dago Golf Raya No. 3, Cigadung. Bandung, Jawa Barat
twitter: inmotionlabs
Contact: Iqbal (0812-2030-7705) or Vina (0856-6891-2488)

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Company History and Game Portfolio of Digital Creative Studio

  • 1.
  • 2. Company History Founded on 2011 by Antorio Bergasdito and Iqbal Aribaskara. Inmotion is a digital creative company that concentrates on building games and apps that help brands strategically communicate their messages better. We believe with quality games and apps, messages can be delivered with better clarity and can leave a better and longer lasting impression. We build for desktop PCs as well as mobile gadgets. We are platform agnostics, we will use any platform (or any combination of them) best for a particular project.
  • 3. Notable Clients We have handled several projects from various brands for their advergaming such as: • Vaseline and Vaseline Men • Acer • Guinness • Kraft •Magnum • Wall’s • Djarum • Smirnoff • etc Project type: game concept and development, digital activation.
  • 4. Current Status We are currently working on games for some clients for their digital goods and campaigns. And visitor management application for an undisclosed client. We are also building our hardware capabilities, which is now mostly doing R&D to find new exciting ways of interacting with games and applications
  • 5. Founders’ Background CEO / Managing Director : Iqbal Aribaskara • Studied Architecture at Parahyangan University. Started doing freelance website development projects in his 3rd year of college, about 12 years of experience in the graphic / multimedia / web design field. • Co-founded and directed Oray Studios since 2007, co-founded and directed inmotion since November 2011. • Iqbal also build websites, one of which is komikoo.com , the first Indonesian comic portal with member generated content. It now has around 6000 members. Twitter Facebook Personal Website LinkedIn Profile : @iqbalbaskara : https://www.facebook.com/iqbal.aribaskara : http://iqbalaribaskara.com : http://id.linkedin.com/in/iqbalaribaskara
  • 6. Founders’ Background COO / Operational Director : Antorio Bergasdito • Antorio Bergasdito. Studied Visual Communication Design, Faculty of Fine Arts and Design at Institute of Technology Bandung. • About 12 years of proven experience in both visual arts and digital development. Made several local community build up in digital field such as Multitouch Indonesia and Facebook Developer Garage Indonesia. • In 2006 with a only a 7 persons team built a progressive Digital Creative Agency (Think.Web) with award-winnings track record since then (local and regional), handling digital campaigns for national-wide brands, several regional clients and global as well. And continue to grow. Twitter Facebook Linked In : @antorio : https://www.facebook.com/antorio.bergasdito : http://www.linkedin.com/in/antorio
  • 7. Team Size And Capabilities • 13 people, most are creative programmers with more than 3 years experience of creating exciting games and apps • Capable of developing 3-5 mini games simultaneously
  • 8. Sample Projects KEJUMOOO Sang Putri Client: KRAFT Concept & Development Objective: To entertain the kids with the concept of selling cheese bread in “Toko Kueju” Deployed on: Client’s website ( www.kejumooo.com) Estimated Execution Time: ± 3 weeks Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 9. Sample Projects KEJUMOOO Si Kreatif Game Client: KRAFT Concept & Development Objective: To educate the market about the benefits of using cheese in their breakfast Deployed on: Client’s website ( www.kejumooo.com) Estimated Execution Time: ± 3 weeks Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 10. Sample Projects Paddle Pop & The Phoenix Game Client: WALL’S Concept & Development Objective: To engage the younger customers and establish the Paddle Pop universe Deployed on: Client’s website ( www.paddlepop.co.id) Estimated Execution Time: ± 3 weeks Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 11. Sample Projects A Mild Soundrenaline Virtual Rock Client: SAMPOERNA Concept & Development Objective: To create a memorable experience for the visitors of the event. Deployed on: Soundrenaline event Estimated Execution Time: ± 3 weeks Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 12. Sample Projects Paddle Pop Run Client: WALL’S Concept & Development Objective: 3D game to engage the younger customers and to accompany the new movie Deployed on: Client’s website ( www.paddlepop.co.id) Estimated Execution Time: ± 4 weeks Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 13. Sample Projects Djarum Java Jazz Screamout Client: DJARUM Objective: To create a memorable experience for the visitors of the event. Deployed on: TW Vending Machine, on site at event. Estimated Execution Time: ± 3 weeks Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 14. Sample Projects Smirnoff Dance VM Game Client: SMIRNOFF Objective: To create a memorable experience for the visitors of the event. Deployed on: TW Vending Machine, on site at event. Estimated Execution Time: ± 3 weeks Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 15. Game launched on Android Hutan Pakar We developed the game and Augmented Reality Apps. This project was a collaboration between inmotion games, Oray Studios, C.A.B, and pixel effekt Deployed on: Android Estimated Execution Time: 3 – 6 months Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 16. Angkot the Game This game is our original IP that’s inspired by Angkot. Angkot is a very iconic public transportation in Indonesia. This game is set in a fictional city based on Kota Bandung and focuses on the player’s missions to drive the passengers on their Angkots, gain money and use that money to customize and modify their Angkot as well as other types of missions. The users have reached number of 51k per December 2013 This game can be downloaded in www.angkotgame.com
  • 17. Angkot the Game The game can also played using Intel Perceptual camera and Leap Motion Source: www.youtube.com/user/inmotiongames | open in presentation view to see videos *with internet connection
  • 18. Thanks For Your Time for more information contact: info@inmotion.web.id +62 22 250 3229 Jl. Dago Golf Raya No. 3, Cigadung. Bandung, Jawa Barat twitter: inmotionlabs Contact: Iqbal (0812-2030-7705) or Vina (0856-6891-2488)