Inevitable Instructor Weekend Webinar with the Ready to Raid 3D GameLab questline
What is a Raid Hangout Recording http://www.youtube.com/watch?v=3kTHLAhflp0&feature=plcp
Story of Warlords: Bringing a turn-based strategy game to mobile Wooga
About three years ago we set out on a mission: We wanted to bring a round-based strategy game, a genre that most gamers so far mainly enjoyed on PCs, to mobile. Today that mission is nearly completed with Warlords having been soft launched in various countries and showing very promising data. This may all sound easy enough, but the truth is that it was a hell of a ride for the team and there were times when we weren´t even sure if the project would continue. Along the way, we´ve learned many valuable things which we believe in the end made the difference and led to the numbers we now see. Wilhelm, Head of Studio and Product Lead for Warlords, will share these learnings in his talk answering the following questions: What set screws did we touch to make the session structure, pacing and content consumption work on mobile? Why different meta game systems are crucial? And finally how sticking to your game vision from start to end can make you survive such a ride.
Slideshare accompanying World of Warcraft session on Intro to Dungeons produced by Inevitable Betrayal Educator's Guild. YouTube Video Link bit.ly/V0OTHP
Story of Warlords: Bringing a turn-based strategy game to mobile Wooga
About three years ago we set out on a mission: We wanted to bring a round-based strategy game, a genre that most gamers so far mainly enjoyed on PCs, to mobile. Today that mission is nearly completed with Warlords having been soft launched in various countries and showing very promising data. This may all sound easy enough, but the truth is that it was a hell of a ride for the team and there were times when we weren´t even sure if the project would continue. Along the way, we´ve learned many valuable things which we believe in the end made the difference and led to the numbers we now see. Wilhelm, Head of Studio and Product Lead for Warlords, will share these learnings in his talk answering the following questions: What set screws did we touch to make the session structure, pacing and content consumption work on mobile? Why different meta game systems are crucial? And finally how sticking to your game vision from start to end can make you survive such a ride.
Slideshare accompanying World of Warcraft session on Intro to Dungeons produced by Inevitable Betrayal Educator's Guild. YouTube Video Link bit.ly/V0OTHP
Alexandra Schladebeck - What Agile Teams Can Learn From World of Warcraft - E...TEST Huddle
EuroSTAR Software Testing Conference 2012 presentation on What Agile Teams Can Learn From World of Warcraft by Alexandra Schladebeck. See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
’What Agile Teams can Learn from World of Warcraft’ by Alexandra SchladebeckTEST Huddle
World of Warcraft and agile teams have many parallels in terms of role distribution, team-building, task management and communication. This talk starts by looking at concepts from WoW with direct parallels for agile teams: Duality of Roles, Team Building, Sustainability, "Questing" and Tools. Following this, the differences are noted: Lack of Dungeon Guides, Reliance on Specific Members, No Flying Dragons
As a conclusion, we look at why achieving goals in the fantasy world works so well, why it doesn't always work so well in real life, and what we could do to change that. We consider whether roles on an agile team can be compared to roles in WoW (testers: healers or damage dealers?), and what conclusions can be drawn from such comparisons.
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
Game simulation design and development require instructional designers and game/simulation developers to collaborate. Instructional designers are not typically trained in game or simulation design and development. Designing and developing a simulation or game is not the same as designing and developing for an elearning course. Although there are similar concepts, there is one glaring difference – simulations are three-dimensional environments. It is this element that instructional designers do not have any experience. Creating a Flash animation in an elearning course is not the same as creating a three-dimensional world, where characters must interact, objects manipulated and how the player moves through and interacts with this environment. The result of not understanding 3D simulation design/development is cost overruns, staffing issues, and production delays that result in missing critical milestones.
How Students Are Using Online Learning Skills In Games But Not in Your Classcenter4edupunx
Presented by Kae Novak and Farah Bennani
Colorado Distance Learning Association
9/24/15
Associated professional development organizations
ISTE Games and Simulations Network bit.ly/gsnetworklive
Metagame Book Club bit.ly/gsnetworklive
Inevitable Instructors/ Inevitable Betrayal bit.ly/gsnetworklive
Western Fantasy MMORPG,2.5D Graphic
Eight featured systems,Camps, Dual Talent Branches, Charge Skills, QTE Skills, Supreme Talisman, Adventure Instance, All Server Communication, Perfect Interaction
Grand Background Story,Complex and Fast-changing Force Relations
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Kongregate
Every Kongregate talk they're always saying "guilds, guilds, guilds". Sure, but does that even work for my type of game? And what should a guild design for my game look like?
In this design-focused talk, guilds will be deconstructed into their kernel and then built back up feature-by-feature with an eye on implications for retention, monetization, and engagement. Examples from the industry will be used to look at best practices and missed opportunities while it explores traditional and experimental guild elements. It will also walk through the exercise designing a guild system for a popular casual game, challenging the audience to step outside the boundaries of traditional genres when thinking about guilds in games.
A short case study for my video games production. review & slides for the game Borderlands throughout talking about specific things featured within the game.
Information and Technology Literacy in the Time of the Fancy Bear center4edupunx
Just in Time (Rapid Response) Webinar
Technology Literacy Special Interest Group
eLearning Consortium of Colorado http://elearningcolorado.org/wordpress/
Technology Literacy MOOC https://cotechlit.wordpress.com/
Introduction Hangout for the Metagame Book Club's May 2017 Reading of Ender's Game. This book club is a collaboration between ISTE Games & Sims Network and Inevitable Instructors.
Join our subreddit to discuss the book during the month of May. https://www.reddit.com/r/ender4edu/
Alexandra Schladebeck - What Agile Teams Can Learn From World of Warcraft - E...TEST Huddle
EuroSTAR Software Testing Conference 2012 presentation on What Agile Teams Can Learn From World of Warcraft by Alexandra Schladebeck. See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
’What Agile Teams can Learn from World of Warcraft’ by Alexandra SchladebeckTEST Huddle
World of Warcraft and agile teams have many parallels in terms of role distribution, team-building, task management and communication. This talk starts by looking at concepts from WoW with direct parallels for agile teams: Duality of Roles, Team Building, Sustainability, "Questing" and Tools. Following this, the differences are noted: Lack of Dungeon Guides, Reliance on Specific Members, No Flying Dragons
As a conclusion, we look at why achieving goals in the fantasy world works so well, why it doesn't always work so well in real life, and what we could do to change that. We consider whether roles on an agile team can be compared to roles in WoW (testers: healers or damage dealers?), and what conclusions can be drawn from such comparisons.
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
Game simulation design and development require instructional designers and game/simulation developers to collaborate. Instructional designers are not typically trained in game or simulation design and development. Designing and developing a simulation or game is not the same as designing and developing for an elearning course. Although there are similar concepts, there is one glaring difference – simulations are three-dimensional environments. It is this element that instructional designers do not have any experience. Creating a Flash animation in an elearning course is not the same as creating a three-dimensional world, where characters must interact, objects manipulated and how the player moves through and interacts with this environment. The result of not understanding 3D simulation design/development is cost overruns, staffing issues, and production delays that result in missing critical milestones.
How Students Are Using Online Learning Skills In Games But Not in Your Classcenter4edupunx
Presented by Kae Novak and Farah Bennani
Colorado Distance Learning Association
9/24/15
Associated professional development organizations
ISTE Games and Simulations Network bit.ly/gsnetworklive
Metagame Book Club bit.ly/gsnetworklive
Inevitable Instructors/ Inevitable Betrayal bit.ly/gsnetworklive
Western Fantasy MMORPG,2.5D Graphic
Eight featured systems,Camps, Dual Talent Branches, Charge Skills, QTE Skills, Supreme Talisman, Adventure Instance, All Server Communication, Perfect Interaction
Grand Background Story,Complex and Fast-changing Force Relations
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Kongregate
Every Kongregate talk they're always saying "guilds, guilds, guilds". Sure, but does that even work for my type of game? And what should a guild design for my game look like?
In this design-focused talk, guilds will be deconstructed into their kernel and then built back up feature-by-feature with an eye on implications for retention, monetization, and engagement. Examples from the industry will be used to look at best practices and missed opportunities while it explores traditional and experimental guild elements. It will also walk through the exercise designing a guild system for a popular casual game, challenging the audience to step outside the boundaries of traditional genres when thinking about guilds in games.
A short case study for my video games production. review & slides for the game Borderlands throughout talking about specific things featured within the game.
Information and Technology Literacy in the Time of the Fancy Bear center4edupunx
Just in Time (Rapid Response) Webinar
Technology Literacy Special Interest Group
eLearning Consortium of Colorado http://elearningcolorado.org/wordpress/
Technology Literacy MOOC https://cotechlit.wordpress.com/
Introduction Hangout for the Metagame Book Club's May 2017 Reading of Ender's Game. This book club is a collaboration between ISTE Games & Sims Network and Inevitable Instructors.
Join our subreddit to discuss the book during the month of May. https://www.reddit.com/r/ender4edu/
Intro to Blockchain Revolution (Google Hangout Slides)center4edupunx
During June and July 2016, educators in the ISTE Games & Simulation Network and Inevitable Instructors are reading about and discussing blockchain.
Discussants: Doug Levin, Chris Luchs, Tanya Martin and Kae Novak
Metagame Book Club https://sites.google.com/site/metagamebookclub/home
Week 1 Introduction https://sites.google.com/site/metagamebookclub/cs-blockchain/week1-blockchain
Google Hangout Video https://youtu.be/b8mvNK7JfSM
So You Think You Can Tweet....in Multiple Languagescenter4edupunx
Global Education Conference Session 2015
The ISTE Games & Simulations Network, ISTE Mobile Learning Network and ISTE Global Collaboration Network are collaborating on a scheduled multilingual tweetchat that anyone can join. Come learn what we learned from putting on a 30 minute synchronous and 24 hour slow tweetchat that went out in 3 languages but grew to 8 languages. We will also discuss the threefold purpose of the #globalgamechat. Its purpose is to 1) have educators sharing information in the language of their choice 2) broaden the discussion of games for change, social action and global understanding 3) give educators and their students an opportunity to participate in a multilingual event.
Link to GlobalEdCon Session Proposal (full URL with http://): http://www.globaleducationconference.com/forum/topics/so-you-think-you-can-tweet-in-multiple-languages
Other Websites / URLs Associated with Your Session: ISTE Games and Simulations Network ISTE Global Collaboration Network ISTE Mobile Learning Network Global tweetchat https://globaltweetchat.wordpress.com/ Games for Change as a Resource (ISTE Metagame Book Club) https://sites.google.com/site/metagamebookclub/games-for-change-recap
ISTE Games & Sims Network Conference Preview
Games & Sims Website bit.ly/gsnetworklive
New Google + Community http://bit.ly/gameandsimgoogle
Twitter hashtag #istegsn
eLearning Consortium of Colorado Awards 2015 center4edupunx
eLearning Consortium of Colorado (eLCC)
http://elearningcolorado.org/wordpress/
2015 Award Nominees and Winners
The eLearning Consortium of Colorado (formerly Colorado TELECOOP) is an organization based in Colorado, U.S.A. The membership consists of a coalition of public and private colleges, universities, K-12 education, and private sector business dedicated to the enhancement of educational opportunities through eLearning since 1986.
ISTE Games & Sims Network 2014 Conference Round-Upcenter4edupunx
Games & Sims Network 2014 Conference Round-up
Slides of Google Hangout with officers and leadership who attend 2014 Conference in Atlanta.
Recording http://bit.ly/VmOuAb
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
4. World of Warcraft
• Sword and Board Fantasy Game
• Persistent online personae(s)
• Players are Heroes
• Two Factions
• 11 classes with 3 specializations each
5. World of Warcraft
• Monthly subscription fee is $14.99 / month
• 9.6 million players 4th Quarter 2012
• WoW is an MMORPG
6. MMORPG
The term MMORPG was coined by Richard
Garriott, the creator of Ultima Online, the
game credited with popularizing the genre in
1997.
7. MMORPG
In nearly all MMORPGs, the development of
the player's character is a primary goal. Many
MMORPGs feature a character progression
system in which players earn experience
points for their actions and use those points
to reach character "levels", which makes
them better at whatever they do.
9. Endgame
Refers to the content and activities that players
can engage in once they have reached the
max level in the game
Currently, level 90 in WoW
Raiding is an endgame activity
10. Leveling
Initial gameplay is focused on improving the
player
Lots of soft and hard scaffolding applications
Leveling is the Journey to exploring character
ability. Endgame is about mastery and
optimizing performance
11. Teamwork
Many MMORPGs actively encourage
collaboration and teams
Many activities require more than one player
accomplish
Social structures and game infrastructure are
created to allow convenient collaboration and
sharing of resources
12. Leadership
Leadership is organic in most MMORPGS,
minimal at first, but rapidly increasing
opportunities the longer a player plas
Leadership is also flexible and temporal in
many games. Players will take leadership
roles for things they know
13. Guild
A group pursuing a common goal
Social structure with infrastructure attached to
it. Shared Bank, Chat, notification of who is
online, Roster, and Ranks.
Guild Master has greatest control
Remember all members are Volunteers
14. Player v. Environment (PVE)
Traditionally, combat with monsters/opponents
and completing quests, either alone or in
groups, is the primary way to earn experience
points.
Monsters/ Opponents do a set action based on
programming
Most players prefer this type of play
15. Non Player Character (NPC)
Refers to all characters in a game that are
programed into the game
Run on a set of commands / actions
determined by programmers
Majority of player activity will revolve around
engaging with NPCs (Quest givers, monsters,
bosses, repairer, vendors, etc.)
16. Player v. Player (PvP)
Players compete against each other or
opposing faction players
Play is live, enemies are other players
Fast Game play, No set action, Can be unfair
Players can choose to pvp or not
17. 2012 Predictions for MMOs
Of all 50 million MMO gamers in the US, 23
million spend money on free-to-play or
subscription MMOs.
Overall, the US market is expected to grow to
$2.9bn in 2012.
Gamasutra
18. What is a Raid?
Like a Team Sport
Choreographed Dance
20. What is a Raid?
• A Raid is typically the final (end game)
content in an MMORPG
• The journey leveling your character to max
level serves as the foundational skill/ training
for end game
• Raids require mastery of player skills and
game mechanics
21. What is a Raid?
• Company's point of view
o Raids are the most challenging content of each
release and need to remain challenging until the
next expansion / edition.
o If not enough players are succeeding, may reduce
difficulty (nerf) to allow more to succeed and retain
subscriptions
22. What is a Raid?
• Player's point of view
o Success in Raids requires collaboration,
communication, and mastery
o Raid Gear symbolizes achievement, status, and
should only be obtained by those that are the best
23. What is a Raid?
• Educator's point of view
o Success in Raids requires collaboration,
communication, and mastery of competencies
o Raids offer hard fun, strategy development, research
opportunities, authentic assessment, critical
analysis, team building, leadership simulations, and
peer evaluation
32. Current World Bosses
WoW Mists of Pandaria
Nalak
Oondasta
Galleon
Sha
Zandalari Warbringer ( NPC really)
33.
34.
35.
36.
37.
38. Raid Requirements
• A Raid requires
o a group of players
o a mix of classes and roles
o in depth knowledge of your character
o in depth knowledge of how you fit into the group
o continuous improvement
o acceptance and embracement of failure
o adoption of a fail fast mentality
39. Raid Components
• Bosses
o Big Nasties that are hard to kill
• Adds
o Minions that attack during boss fight
• Game Mechanics
o Each boss fight is a dance, have to learn
the rhythm and adapt
40. Raid Components
• Gear
o Reward must be worth the investment
• Group Size Limits
o Typically 10, 25, 40
o May vary between MMORPG
• Mobs / Trash
o Weaker monsters that occur between
bosses
41. Raid Components
• Wipes
o Term used for when everyone dies
o Raid leader may call for a wipe, if key players have
died
• Failure
o Like sports, raiding is about managing failure
o May take 45-80+ attempts to down a Boss
42. WoW Specific Raid Components
• Item Level (ilevel)
o Average level of all gear worn or in your bags
• Enrage Timer
o Have a time limit before boss kills the group
o Time can be either soft enrage or hard enrage
46. Retro
Raids from Previous Expansions
Looking for Raid (LFR)
25 player intro to new raids
Serve as training ground
Boss stats, mechanics, damage, and gear
drops are reduced
Types of Raids
47. 10 player - Normal
Raid is set to full power
Gear drop is full level
25 player - Normal
Raid is boosted to offset 25 players
Gear is the same as 10 player, but more
drops
Types of Raids
48. Heroic - 10 player and 25 player
Bosses are buffed
Gear is higher level
30 to 80+ player
World Bosses
Types of Raids
51. Mix of players that are typically not part of a
guild big enough to do guild raiding. Heavy
use of pick up groups (PUGs).
Non - Progressive
52. The Raid takes place whenever there
seems to be enough level 90s with minimum
item level on. Group will figure out targeted
Raid as they go along.
Casual
53. Series of raiding times set for people to sign
up as convenient. Raid leader or invited guest
guides the run and explains fights as needed.
Emphasis is on social interaction and
completing the Raid and gear is secondary.
Social
54. Series of raiding times set for people to
sign up as convenient. Raid leader or invited
guest guides the run and explains fights as
needed. Emphasis is on social interaction
and completing the Raid and gear is
secondary.
Gear