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Interactive Technologies and Games:
Education, Health and Disability 2012

      Professor Nasser Sherkat
Conference Aims
• The aim of the conference is to bring together
  academics and practitioners working with
  interactive technologies to explore and innovate
  within the areas of Education, Health and
  Disability.
• We have a particular focus on the use of gaming
  hardware and software to implement accessible
  solutions, interaction design using new
  input/output devices and the increasing impact
  of ubiquitous computing on our everyday well
  being.
Attendees
• ITAG is now in it’s fifth year, and is linked with
  GameCity7 our annual Computer Games Festival.
  You are also invited to the GAMECITY7 events
• Around 100 delegates are attending ITAG 12 on
  each day.
• From countries including UK and
  NI, Ireland, Belgium, Cyprus, Lithuania, Romania,
  and Greece.
• All delegates are invited to the GameCity7
  reception in the Market Square when the ITAG
  exhibition finishes at 6.30pm on Tuesday 23rd.
ITAG Proceedings
• Previous ITAG 2008, 2009, 2010 and 2011
  proceedings are archived on our conference
  website @ http://itag.gamecity.org/
• This year the best papers will be published in
  the International Journal of Games Based
  Learning.
Prizes
•   Best Paper Award: £250
•   Best Student Paper award: £250
•   Best Student Poster: £150.
•   Session chairs will feedback information on
    the quality of papers in each session to inform
    this choice and the choice of papers
    forwarded to the journal special issue.
Professor Nasser Sherkat, Acting Dean, School of Science and Technology introduces the Interactive Technologies And Games Conference.

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Professor Nasser Sherkat, Acting Dean, School of Science and Technology introduces the Interactive Technologies And Games Conference.

  • 1. Interactive Technologies and Games: Education, Health and Disability 2012 Professor Nasser Sherkat
  • 2. Conference Aims • The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. • We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
  • 3. Attendees • ITAG is now in it’s fifth year, and is linked with GameCity7 our annual Computer Games Festival. You are also invited to the GAMECITY7 events • Around 100 delegates are attending ITAG 12 on each day. • From countries including UK and NI, Ireland, Belgium, Cyprus, Lithuania, Romania, and Greece. • All delegates are invited to the GameCity7 reception in the Market Square when the ITAG exhibition finishes at 6.30pm on Tuesday 23rd.
  • 4. ITAG Proceedings • Previous ITAG 2008, 2009, 2010 and 2011 proceedings are archived on our conference website @ http://itag.gamecity.org/ • This year the best papers will be published in the International Journal of Games Based Learning.
  • 5. Prizes • Best Paper Award: £250 • Best Student Paper award: £250 • Best Student Poster: £150. • Session chairs will feedback information on the quality of papers in each session to inform this choice and the choice of papers forwarded to the journal special issue.