Between Bitmovin and Dolby Laboratories, we've heard a lot about video quality from our customers and from the industry. Together, we've compiled a short-list of the myths that surround HDR and Dolby Vision. This slide deck is an overview of the collaborative webinar where we debunked the top 5 myths we've identified in the industry:
Myth 1: Dolby Vision is a premium feature and not necessary for my applications
Myth 2: HDR is far to difficult to add and scale within a standard video workflow
Myth 3: Resolution is more important than dynamic range (8K and beyond)
Myth 4: Implementing and using Dolby Vision
is too expensive and licensing is too complicated
Myth 5: Very few devices support Dolby Vision
Watch the full webinar to learn why these are just Myths and how we can help you resolve them: https://go.bitmovin.com/webinar-dolby-hdr-myths?utm_source=slideshare&utm_medium=social&utm_campaign=premiumcontent
6. We’re not discussing playback quality, that requires a whole different session..
(rebuffering, startup-times, bitrate-shifts, compliance monitoring)
HIGHER
RESOLUTION
(e.g. 4K and above)
HIGHER
FRAME RATE
(HFR)
HIGH
DYNAMIC
RANGE
(Brighter and
Darker Pixels)
WIDE
COLOR
GAMUT
(More Colorful
Pixels)
MORE
PIXELS
FASTER
PIXELS
BETTER
PIXELS
HDR WCG
=> Dolby Vision™
Moving to Video Quality “Beyond HD”
8. 8
Brighter Images
•Diffuse objects can be brighter
•Outdoor scenes can be noticeably brighter than indoor scenes
Amazing Highlights
•Highlights, specular reflections can be increased up to 100X
•Dramatically increased realism in images
Greater Contrast
•Detail can be maintained in deep blacks
•Substantial increase in contrast (ratio of bright to dark)
Wide Color
•Wide gamut color with significantly increased color volume
•Saturated colors can be much brighter (orange flames, blue skies)
HDR – what does it bring?
9. •Provide detail in very low contrast situations: detail in high brightness areas or in dark areas
•Low contrast images don’t work for stills, but are often used to create emotion in moving images
•Example from Lord of the Rings 2: In a cave, characters look down a well
Highlight & Lowlight Details
10. 10
▪ Speculars
• Realism: helps with shape perception (gives 3D feeling); surface material
identification (object realism)
• Aesthetics: Jewelry, Chandeliers, Automobile Chrome & Finish, expensive
& ‘shiny objects’ in general
• Physiological: Eye Glints, Calming effects of water reflections (ocean
vacations), Alerting when in periphery
▪ Light Sources
▪ Realism: sunsets, lightning, light bulbs, candles, campfires, city night
scenes (traffic lights, car lights, neon signs), volcanoes
▪ Aesthetics: fireworks, concert lighting, accent lighting
▪ Fantasy: common illustration of superpowers and magic, laser sabers,
ectoplasm, and other imaginariums
Specular Reflections and Light Sources
11. Can now reproduce the true to life colors (Pointer’s colors) like the iconic red of a London
bus, the green of a California highway sign or the cyan of the Pacific ocean
SDR
HDR/WCG
Wide color gamut showcases new colors
12. There are a multitude of signals coming out of today’s
HDR movie cameras such as S-Log, ARRI-Log,
Canon-Log… these proprietary signals are designed
to optimize sensor dynamic range and noise
performance.
However, for content distribution, these signals are
converted to mezzanine compressed PQ / HDR10 or
HLG formats. Both PQ and HLG HDR formats are
internationally standardized in the ITU-R BT.2100
specification.
HDR Formats
22. 2,000+
1,200+
780+
NEW
MOVIE TITLES
created for home releases in Dolby Vision
ORIGINAL TV EPISODES
available on streaming services
CHINESE TITLES
on Tencent Video and iQIYI in China
LIVE SPORTS AND VIDEO GAMES
260+ THEATRICAL FEATURES
created in Dolby Vision
33. TVs AVRs & Soundbars STBs & DMAs
UHD Blu-ray
Players
Mobile
Devices
PCs, PC Monitors
& Gaming
Arcelik
Changhong
Funai
Grundig
Hisense
Konka
LG
Loewe
OnePlus
Panasonic
Philips
Sharp
Skyworth
Sony
TCL
Toshiba
TPVision
Vestel
Vizio
Denon
Marantz
Onkyo
Pioneer
Sony
Yamaha
Amazon
Apple
Arris
Changhong
Google
Huawei
Jezetek
NVIDIA
Sagemcom
Unionman
LG
Oppo
Panasonic
Philips
Pioneer
Sony
Apple
Huawei
Sharp
Apple
ASUS
Dell
Lenovo
Microsoft
Xbox
DOLBY VISION DEVICE CATEGORIES
43. 1. Intro “hook”
● Survey from audience >>> what would this consist of, when would we send it out?
● Panel introduction Kieran
2. “The baseline of video quality is changing - people need to be prepared for that”
a. Why quality of video experience is essential for OTT competition / survival >>> Kieran discuss changing landscape
of the industry (more OTT apps with more features etc)
3. Three value drivers
a. Highlight high quality video experience >>> Sean presents all three value drivers and states where Dolby Vision fits
in (Quality)
4. What is HDR?
a. Both a simple / clear explanation and also a technical exact definition >>> Sean starts on what HDR is and then
Dolby adds “color” and talks about Dolby Vision specifically, and Dolby’s mission/value statements
5. Debunking the Myths of HDR (yes, it’s a premium feature) Questions asked by Sean or Kieran??
○ Myth 1 “HDR is only for super fancy connoisseurs as extra premium feature”? Or is it a baseline?
■ Dolby touches on benefits of HDR to the business
○ Myth 2: “too difficult to add and scale HDR to my workflow”
■ HDR/SDR are both required for viewers
○ Myth 3: “resolution is more important than dynamic range” (8k and beyond)
■ What proof points are there which show or quantify people like better color as opposed to more pixels?