Современный мир – это мир конкуренции. И любое преимущество перед другими может сыграть большую роль в бизнесе. Разработчиков в области 3D становится всё больше. Креативные дизайнеры изобретают всё более улётные проекты, и чтобы оставаться в тренде, нужно идти в ногу со временем. Я познакомлю вас с крутыми проектами и научу, как просто сделать 3D на сайте. Может и у вас появятся собственные идеи, как применить новейшие технологии уже сейчас!
I'll tell you about using 3D technologies in browsers. I will explain the advantages of WebGL. Let’s get acquainted with the basic concepts of 3D. I’ll show you how to write a simple 3D viewer and add to this some interesting features.
Using the potential of WebGL in web browser in a simple way with three.js javascript library. Practical demonstration of a WebGL app developed for a Silicon Valley startup.
Современный мир – это мир конкуренции. И любое преимущество перед другими может сыграть большую роль в бизнесе. Разработчиков в области 3D становится всё больше. Креативные дизайнеры изобретают всё более улётные проекты, и чтобы оставаться в тренде, нужно идти в ногу со временем. Я познакомлю вас с крутыми проектами и научу, как просто сделать 3D на сайте. Может и у вас появятся собственные идеи, как применить новейшие технологии уже сейчас!
I'll tell you about using 3D technologies in browsers. I will explain the advantages of WebGL. Let’s get acquainted with the basic concepts of 3D. I’ll show you how to write a simple 3D viewer and add to this some interesting features.
Using the potential of WebGL in web browser in a simple way with three.js javascript library. Practical demonstration of a WebGL app developed for a Silicon Valley startup.
At Unite Copenhagen, this talk detailed the process of converting GameObjects to Entities and how this can be extended and customized.
Speakers:
Simon Mogensen – Unity
Fabrice Léte – Unity Technologies
Watch the session on YouTube: https://youtu.be/TdlhTrq1oYk
These are the slides of my talk about HexGL at the Adobe User Group meetup in the Netherlands.
More info: http://bkcore.com/blog/general/adobe-user-group-nl-talk-video-hexgl.html
Talk from Swiss Python Summit 2016
In this talk several technologies around 3D graphics for Python are presented. A brief introduction to scripting Blender shows the possibilities of creating complex 3D Worlds and games. The second part shows how to create low level 3D applications and how Python is used to create preprocessed 3D worlds for the webbrowser.
The Visual Effect Graph gives artists of all experience levels the power to create amazing particle VFX. In this intermediate-level session, Julien Fryer and Vlad Neykov from our development team will give you a sneak peek into how to generate millions of GPU-based particles in real-time using the Visual Effects Graph's toolset.
Vlad Neykov - Unity Technologies
Julien Fryer - Unity Technologies
From Hello World to the Interactive Web with Three.js: Workshop at FutureJS 2014Verold
The first workshop at the first ever FutureJS conference in Barcelona. From Three.js Hello World to building your first interactive 3D app, to connecting your web app with the Internet of Things.
Minecraft in 500 lines with Pyglet - PyCon UKRichard Donkin
A short walkthrough of some of the code from an impressive 500 line Python game - a simple version of Minecraft, using the Pyglet 3D library. Links to resources for Pyglet and Python gaming generally.
Downloading the file for use in PowerPoint / LibreOffice will let you see the builds on some of the code slides, which may help a bit.
Custom SRP and graphics workflows - Unite Copenhagen 2019Unity Technologies
Battle Planet - Judgement Day is a unique game in the sense that it's played entirely on a single sphere (the planet). Levels are fully procedural and fully destructible. This structure created a few big challenges in terms of rendering, which were solved by writing a custom Scriptable Render Pipeline for the game. This session provides an overview of the game's rendering features and how they were implemented using SRP. It includes a few examples of how performance issues influenced the design of the pipeline as well as a discussion about shader programming and design patterns.
Speaker:
Henning Steinbock - Threaks
Session available here: https://youtu.be/91zUwJwkXNQ
Minecraft in 500 lines of Python with PygletRichard Donkin
A short walkthrough of some of the code from an impressive 500 line Python game - a simple version of Minecraft, using the Pyglet 3D library. Links to resources for Pyglet and Python gaming generally.
Портируем существующее Web-приложение в виртуальную реальность / Денис Радин ...Ontico
РИТ++ 2017, Frontend Сonf
Зал Мумбаи, 5 июня, 17:00
Тезисы:
http://frontendconf.ru/2017/abstracts/2478.html
Виртуальная реальность - мощный тренд, который до текущего момента обходил стороной веб-разработчиков. Данный доклад о том, как интегрировать существующие Web-приложения в миры виртуальной реальности, предоставляя вашим пользователям новые возможности и UX, а себе дозу фана.
Должны ли мы использовать CSS или WebGL для проброса приложения в VR?
Какие решения доступны на текущий момент, и каких ошибок стоит остерегаться?
Почему HTML так же хорош для разработки VR-интерфейсов, как и для обычного, плоского Web?
Как веб-разработчик может быть частью VR-революции?
Augmented Reality and WebRTC .
WebGL in browsers
threejs for 3D graphics
code and steps of making cube , sphere , torusknot
wecam texture to 3D plane
motion detection using differential analysis
more samples of AR applications
At Unite Copenhagen, this talk detailed the process of converting GameObjects to Entities and how this can be extended and customized.
Speakers:
Simon Mogensen – Unity
Fabrice Léte – Unity Technologies
Watch the session on YouTube: https://youtu.be/TdlhTrq1oYk
These are the slides of my talk about HexGL at the Adobe User Group meetup in the Netherlands.
More info: http://bkcore.com/blog/general/adobe-user-group-nl-talk-video-hexgl.html
Talk from Swiss Python Summit 2016
In this talk several technologies around 3D graphics for Python are presented. A brief introduction to scripting Blender shows the possibilities of creating complex 3D Worlds and games. The second part shows how to create low level 3D applications and how Python is used to create preprocessed 3D worlds for the webbrowser.
The Visual Effect Graph gives artists of all experience levels the power to create amazing particle VFX. In this intermediate-level session, Julien Fryer and Vlad Neykov from our development team will give you a sneak peek into how to generate millions of GPU-based particles in real-time using the Visual Effects Graph's toolset.
Vlad Neykov - Unity Technologies
Julien Fryer - Unity Technologies
From Hello World to the Interactive Web with Three.js: Workshop at FutureJS 2014Verold
The first workshop at the first ever FutureJS conference in Barcelona. From Three.js Hello World to building your first interactive 3D app, to connecting your web app with the Internet of Things.
Minecraft in 500 lines with Pyglet - PyCon UKRichard Donkin
A short walkthrough of some of the code from an impressive 500 line Python game - a simple version of Minecraft, using the Pyglet 3D library. Links to resources for Pyglet and Python gaming generally.
Downloading the file for use in PowerPoint / LibreOffice will let you see the builds on some of the code slides, which may help a bit.
Custom SRP and graphics workflows - Unite Copenhagen 2019Unity Technologies
Battle Planet - Judgement Day is a unique game in the sense that it's played entirely on a single sphere (the planet). Levels are fully procedural and fully destructible. This structure created a few big challenges in terms of rendering, which were solved by writing a custom Scriptable Render Pipeline for the game. This session provides an overview of the game's rendering features and how they were implemented using SRP. It includes a few examples of how performance issues influenced the design of the pipeline as well as a discussion about shader programming and design patterns.
Speaker:
Henning Steinbock - Threaks
Session available here: https://youtu.be/91zUwJwkXNQ
Minecraft in 500 lines of Python with PygletRichard Donkin
A short walkthrough of some of the code from an impressive 500 line Python game - a simple version of Minecraft, using the Pyglet 3D library. Links to resources for Pyglet and Python gaming generally.
Портируем существующее Web-приложение в виртуальную реальность / Денис Радин ...Ontico
РИТ++ 2017, Frontend Сonf
Зал Мумбаи, 5 июня, 17:00
Тезисы:
http://frontendconf.ru/2017/abstracts/2478.html
Виртуальная реальность - мощный тренд, который до текущего момента обходил стороной веб-разработчиков. Данный доклад о том, как интегрировать существующие Web-приложения в миры виртуальной реальности, предоставляя вашим пользователям новые возможности и UX, а себе дозу фана.
Должны ли мы использовать CSS или WebGL для проброса приложения в VR?
Какие решения доступны на текущий момент, и каких ошибок стоит остерегаться?
Почему HTML так же хорош для разработки VR-интерфейсов, как и для обычного, плоского Web?
Как веб-разработчик может быть частью VR-революции?
Augmented Reality and WebRTC .
WebGL in browsers
threejs for 3D graphics
code and steps of making cube , sphere , torusknot
wecam texture to 3D plane
motion detection using differential analysis
more samples of AR applications
NGF2014 - Create a 3d game with webgl and babylon.jsdavrous
We'll see in this session how to create 3D HTML5 WebGL games for the web (IE11/Chrome/Firefox & Opera) as well as for some mobile ecosystems.
For that, we’ll show you our open-source Babylon.JS WebGL gaming engine available on GitHub: https://github.com/BabylonJS/Babylon.js
You’ll see how to cover the complete gaming pipeline from the 3D assets created & exported from Blender/3DS Max/Maya to BabylonJS, the various camera's types (touch, device orientation, etc.), the usage of the embedded physic engine. At last, of course, how to implement the game logic in JavaScript.
We'll build a simple game from scratch to better understand how to use this free engine.
Learn how to make real 3D games for Nokia Series 40 Asha phones using modern implementations of Mobile Java APIs. Presenter Michael Samarin of Futurice will start by introducing the details of the 3D game-making process: planning and building game levels; lighting and degree of realism; modelling tools vs. manual character creation; animations and behaviour of game objects; and balancing memory management against texture detail. You will learn game interface strategies including touch, touch-and-type, and keyboard only. Michael will share tips to optimize the performance of your games across different screen sizes and models of Series 40 phones. He’ll conclude with an overview of Mobile Java 3D performance on the latest range of Nokia Series 40 Asha phones.
Using babylon js to create apps & games for all web gl devicesDavid Catuhe
We have built in France a WebGL 3d realtime engine named BabylonJS. It has been made to support all WebGL compatible platforms such as Chrome, Firefox, Opera, IE11 on the desktop as well as on Firefox OS, Android & Windows 8.1 devices. We will see 2 main points in this session. First, we’ll share some of the things we’ve learned while building it: how to track and reduce the garbage collector, how to pay attention to the performance and how to handle touch on all devices. Then, we’ll see how to use these frameworks to build your own 3d applications & games for the web! Be ready to read some code.
This presentation introduce the processes involved in developing 2D and 3D games for the full-touch UI on Series 40 phones by using Nokia SDK 2.0 for Java™. Java expert Michael Samarin of Futurice introduces APIs of particular interest to game developers. He focus on development techniques specific to games with no keyboard input and how to use gestures and sensors in your games to increase player engagement. Performance and memory considerations are also covered.
Migrating your Web app to Virtual RealityDenis Radin
HTML/CSS is an ultimate stack for UI development however hyping VR technology still have no way to reuse millions of Web applications already available. This talk is about theory and practice of porting existing HTML/CSS apps into Virtual Reality.
Oculus Rift is bought by Facebook, HTC investing 10 billions in VR apps developers, Sony got VR for PlayStation, Nintendo is going VR. Virtual Reality is booming and number of households having VR doubles every month. The same do number of VR applications. However it is still not possible to bring best UI development practices into Virtual Reality using UI development unicorn - Web platform.
This talk gives insights on ways possible for displaying HTML/CSS content in Virtual Reality. Should we go CSS way or WebGL? What are possible solutions and most expected pitfalls? Why HTML is still a good choice to develop interfaces for VR? How Web developers can contribute to VR industry? These are questions answered.
By now you have heard about Flash Augmented Reality and how it is taking the Flash Development community by storm! Whether you are looking for how to get started, how to improve your own experiments or have a client who desperately needs AR on their site, this session is for you.
In this keynote I cover getting up and running as well as the ideal workflow for testing/deploying your creation. I also cover the basics then quickly move into how to build a FLAR Emulator for easy testing/debugging as well as general usability/performance issues. Finally we will look at my own experiments with AR, how they were built and highlight some of the best uses of Flash AR today.
The goal of this presentation is to teach you how to build a solid reusable foundation for all of your Flash AR projects which will allow you to quickly prototype your ideas. All code covered in this session is open source and free to use. Documentation on how it works will also be handed out as well.
Rendering Techniques for Augmented Reality and a Look Ahead at AR FoundationUnity Technologies
Have you ever wondered why your virtual and real-world objects look disconnected from each other? Are you curious about how to blend virtual and physical spaces to create a seamless experience? This talk will cover advanced techniques using lighting, depth masks, occlusion, shadows and more to create a sense of immersion. You'll also get an introduction to a set of tools that will improve your development process when using Unity and AR Foundation.
Jimmy Alamparambil - Unity Technologies
Lukasz Pasek - Unity Technologies
Creating 3D Worlds with WebGL and Babylon.js - Codemotion.esdavrous
We'll see in this session how to create 3D HTML5 WebGL games for the desktop & mobile web. For that, I’ll show you our open-source Babylon.JS WebGL gaming engine available on GitHub. It has been recently used by Ubisoft for the Assassin’s Creed Pirates web experience. We’ll see how to cover the complete gaming pipeline from the 3D assets created & exported from Blender/3DS Max/Maya to BabylonJS, the various camera's types (touch, virtual joysticks, gamepad, etc.), the usage of the embedded physic engine. At last, of course, how to implement the game logic in JavaScript. We'll build a simple game to better understand how to use this free engine.
BlackBerry10 apps with Adobe AIR & Apache Flex - BlackBerry JAM EuropeMariano Carrizo
Slides from my session JAM364 at BlackBerry JAM Europe. February 5th 2013, Amsterdam.
Session's video recording available at YouTube:
http://www.youtube.com/watch?v=CFIXdXZpFaU
AAA 3D GRAPHICS ON THE WEB WITH REACTJS + BABYLONJS + UNITY3D by Denis Radin ...DevClub_lv
Building photorealistic 3D experiences on the Web is a challenge. Making it with React is even harder but once you got there it pays off in many ways. This talk is about Evolution Gaming approach of working with 3D graphics on the Web using ReactJS with the goal to build the most sophisticated and expensive WebGL application ever created.
I have been working in web development for 13 years. I worked as a single developer, as a team member, team leader and as a manager who is responsible for the success of the project.
Quite often, Frontend work is the final step before the releases.
How not to go crazy when you have just 2 weeks before the release, and the design is not yet fully ready?
What to do if you have a new technology stack and the team has not already handled it? What if the important developers leave the team before the release?
Let’s talk about how to build processes in a team to have a self-managing team with a healthy environment.
At some point, each of us realises that our job is not only moving Jira tickets. =)
How long have we been watching movies about reality and how exciting it looks! You may not have noticed, but virtual reality is already in our lives, even in our browsers. There are more and more ways to apply these technologies. Let's take a look at VR and AR and see how they look in real life.
Как давно мы смотрим фильмы о виртуальной реальности — и как захватывающе она выглядит! Может, вы не заметили, но виртуальная и дополненная реальность уже встречается и в нашей жизни, в том числе и в браузерах. Появляется всё больше способов применять эти технологии. Давайте поближе познакомимся с VR и AR и посмотрим, как они разрабатываются в реале.
Доклад для коференции Я ❤️ Фронтенд.
https://youtu.be/-1I8LuqcCNA?t=16263
For Frontend Live 2020 Conference
Animating 3D models is a lot of fun. Have you ever dreamed of doing somersaults or learning to dance like a god? Now it's possible! We will get acquainted with the concepts of rigging, skinning models, and understand why the 3D model needs bones. I will animate my own 3D copy and make it do whatever I want. You will learn this way too :)
https://frontendconf.ru/moscow/2020/abstracts/7135
Анимация 3D моделек – это очень весело. Вы когда-нибудь мечтали сделать сальто или научиться танцевать как Бог? Теперь это возможно! Мы познакомимся с понятиями риггинг, скиннинг моделей, и поймём зачем 3D модели кости. Санимирую свою 3D копию и заставлю её делать всё, что захочу. Вы тоже так научитесь).
Мы все столкнулись с вынужденной удалёнкой. Кто-то несказанно рад работать дома в пижаме, не тратя времени на дорогу. А кто-то сходит дома с ума, запертый 24 часа в сутки с маленькими детьми в небольших квартирках. Как создать благоприятные условия для продуктивной работы в текущих ситуации? Давайте посмотрим на это с разных сторон, и сделаем полезные выводы.
Василика Климова
Работает разработчиком интерфейсов в ФинТех сфере в Люксембурге. До этого работала Frontend Team Lead в компании Artec3D. Спикер, одна из организаторов LuxembourgJS митапов. Ментор, преподаватель веб-основ. Создала свою веб-школу SkillUp в Люксембурге. Любит путешествовать, видео игры, животных и дайвинг.
The video of the talk: https://youtu.be/2cft_AEHec4?t=587
"3D miracle basics"
Have you ever seen some WOW effects on the website which you don't know how to make? Let's look at inspiring interactive examples of WebGL application. Then we meet with the basic concepts of 3D. I’ll show you how to write a simple 3D viewer using Three.js library and we add to this some interesting features. Don't be scary, you will love it!
Meet Vasilika Klimova, the founder at SkillUp School in Luxembourg.
Vasilika is a seasoned web developer with more than 10 years of experience in the IT field. She the author of several courses, collaborating for many years as an instructor and mentor, in well-known online and offline schools, such as HTMLAcademy, Netology, Moscow Coding School, GeekBrains school and Loftschool. She founded the Skillup School with a mission to help aspiring tech enthusiasts to get started in the field easier.
Vasilika is also a regular speaker at large international frontend conferences.
Vasilika will deliver a talk during WomenTech Luxembourg 2019 at Docler Holding Luxembourg on the 21st of Nov, 18:30 on the topic "Dream It and Do It" and will share how to turn dreams into a reality.
Where and why people love 3D?
Why does 3D attract the visitors? I want to tell you about the coolest features in 3D viewer. I would explain how you could do the same. You will see different ideas of real application 3D in the Web. I will show how to use Three.js library for these purposes. A lot of interactive beautiful and useful things! Dive to the terminology of 3D. Last years Artec3D is working on new features for the browser 3D player. I want to tell how easy it is to add cool features to Three.js 3D player. Also, I will share how you can use the capabilities of the Three.js library. What’s better to show to users of old browsers. I will tell you how to make environment map in your 3D scene. How to get rid of the blurring of the texture when the camera rotates or moves away. We will look at the impressive examples and be inspired.
For JSLuxembourg meetup 05.12.18
I want to tell you about the coolest features in 3D viewer. I would explain how you could do the same. And why 3D attracts the visitors. You will see different ideas of real application 3D in the Web. I will show how to use Three.js library for these purposes. A lot of interactive beautiful and useful things!
CodeFest 2017
Веб технологии развиваются, и Artec 3D веб плеер не стоит на месте. Компания Artec3D создает лучшие ручные 3D сканеры, для работы с сырыми данными сканера мы используем наше десктопное приложение Artec Studio. Но если необходимо просто посмотреть готовый результат и поделиться моделью с кем-то, то мы используем Artec 3D веб плеер.
Сейчас мы работаем над новыми фичами для браузерного 3D плеера. О них и поговорим. А также, я поделюсь как мы используем возможности Three.js библиотеки. Что показываем пользователям старых браузеров. Продемонстрирую и расскажу как сделать свою карту для окружающей среды. Как избавиться от размытия текстуры при вращении или отдалении камеры. Погрузимся в терминологию трёхмерного мира и обсудим последнюю версию WebGL 2.0.
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Utilocate offers a comprehensive solution for locate ticket management by automating and streamlining the entire process. By integrating with Geospatial Information Systems (GIS), it provides accurate mapping and visualization of utility locations, enhancing decision-making and reducing the risk of errors. The system's advanced data analytics tools help identify trends, predict potential issues, and optimize resource allocation, making the locate ticket management process smarter and more efficient. Additionally, automated ticket management ensures consistency and reduces human error, while real-time notifications keep all relevant personnel informed and ready to respond promptly.
The system's ability to streamline workflows and automate ticket routing significantly reduces the time taken to process each ticket, making the process faster and more efficient. Mobile access allows field technicians to update ticket information on the go, ensuring that the latest information is always available and accelerating the locate process. Overall, Utilocate not only enhances the efficiency and accuracy of locate ticket management but also improves safety by minimizing the risk of utility damage through precise and timely locates.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
E-commerce Application Development Company.pdfHornet Dynamics
Your business can reach new heights with our assistance as we design solutions that are specifically appropriate for your goals and vision. Our eCommerce application solutions can digitally coordinate all retail operations processes to meet the demands of the marketplace while maintaining business continuity.
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
Mobile App Development Company In Noida | Drona InfotechDrona Infotech
Looking for a reliable mobile app development company in Noida? Look no further than Drona Infotech. We specialize in creating customized apps for your business needs.
Visit Us For : https://www.dronainfotech.com/mobile-application-development/
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Launch Your Streaming Platforms in MinutesRoshan Dwivedi
The claim of launching a streaming platform in minutes might be a bit of an exaggeration, but there are services that can significantly streamline the process. Here's a breakdown:
Pros of Speedy Streaming Platform Launch Services:
No coding required: These services often use drag-and-drop interfaces or pre-built templates, eliminating the need for programming knowledge.
Faster setup: Compared to building from scratch, these platforms can get you up and running much quicker.
All-in-one solutions: Many services offer features like content management systems (CMS), video players, and monetization tools, reducing the need for multiple integrations.
Things to Consider:
Limited customization: These platforms may offer less flexibility in design and functionality compared to custom-built solutions.
Scalability: As your audience grows, you might need to upgrade to a more robust platform or encounter limitations with the "quick launch" option.
Features: Carefully evaluate which features are included and if they meet your specific needs (e.g., live streaming, subscription options).
Examples of Services for Launching Streaming Platforms:
Muvi [muvi com]
Uscreen [usencreen tv]
Alternatives to Consider:
Existing Streaming platforms: Platforms like YouTube or Twitch might be suitable for basic streaming needs, though monetization options might be limited.
Custom Development: While more time-consuming, custom development offers the most control and flexibility for your platform.
Overall, launching a streaming platform in minutes might not be entirely realistic, but these services can significantly speed up the process compared to building from scratch. Carefully consider your needs and budget when choosing the best option for you.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
AI Genie Review: World’s First Open AI WordPress Website CreatorGoogle
AI Genie Review: World’s First Open AI WordPress Website Creator
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-genie-review
AI Genie Review: Key Features
✅Creates Limitless Real-Time Unique Content, auto-publishing Posts, Pages & Images directly from Chat GPT & Open AI on WordPress in any Niche
✅First & Only Google Bard Approved Software That Publishes 100% Original, SEO Friendly Content using Open AI
✅Publish Automated Posts and Pages using AI Genie directly on Your website
✅50 DFY Websites Included Without Adding Any Images, Content Or Doing Anything Yourself
✅Integrated Chat GPT Bot gives Instant Answers on Your Website to Visitors
✅Just Enter the title, and your Content for Pages and Posts will be ready on your website
✅Automatically insert visually appealing images into posts based on keywords and titles.
✅Choose the temperature of the content and control its randomness.
✅Control the length of the content to be generated.
✅Never Worry About Paying Huge Money Monthly To Top Content Creation Platforms
✅100% Easy-to-Use, Newbie-Friendly Technology
✅30-Days Money-Back Guarantee
See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
✅Create Ultra-HD graphics with a single keyword or phrase that commands 10x eyeballs!
✅Fully automated AI articles bulk generation!
✅Auto-post or schedule stunning AI content across all your accounts at once—WordPress, Facebook, LinkedIn, Blogger, and more.
✅With one keyword or URL, generate complete websites, landing pages, and more…
✅Automatically create & sell AI content, graphics, websites, landing pages, & all that gets you paid non-stop 24*7.
✅Pre-built High-Converting 100+ website Templates and 2000+ graphic templates logos, banners, and thumbnail images in Trending Niches.
✅Say goodbye to wasting time logging into multiple Chat GPT & AI Apps once & for all!
✅Save over $5000 per year and kick out dependency on third parties completely!
✅Brand New App: Not available anywhere else!
✅ Beginner-friendly!
✅ZERO upfront cost or any extra expenses
✅Risk-Free: 30-Day Money-Back Guarantee!
✅Commercial License included!
See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Top Features to Include in Your Winzo Clone App for Business Growth (4).pptxrickgrimesss22
Discover the essential features to incorporate in your Winzo clone app to boost business growth, enhance user engagement, and drive revenue. Learn how to create a compelling gaming experience that stands out in the competitive market.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
49. Animation
49
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requestAnimationFrame
animate: function() {
requestAnimationFrame(Player.animate);
Player.controls.update();
Player.renderer.render(Player.scene, Player.camera);
}