ML is helping a large Russian game developer and publisher called WebGames analyze data from their free-to-play games. They collect over 80 million records daily from their 400k daily players across various platforms. They use ML for tasks like churn prediction, revenue prediction, user classification, A/B testing, balance, and recommendations. Specifically, they build 30 different models to predict LTV for users based on their behavior in the first 30 days. They also use kNN and cohort-based approaches for user classification and Bayesian A/B testing to dynamically adjust testing over time. Rule-based modeling and midgame support based on classification help balance games. Content recommendations are done through static and dynamic clustering.