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Warm up games for pe and sports lessons
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2. Warm –up Game 2: Red-Back spiders in the Dunny StageStage 1Explanation Choose 2 people to be ‘it’ (Red-Back spiders), while the rest of the class run aroundRed-back spiders try to tip, once tipped the person must freeze, kneel on one knee, arm up for the flush and other knee (foot on floor) flat for the toilet seat.To be released, someone has to go to the Dunny on you (by sitting on the knee) and flush your arm. No one can tag you whilst you're on the Dunny. Why is this game important for this stageThis game encourages spatial awareness and engages all childrenThrough the chasing and competitiveness, the children draw on past experiences to solve the problems of freeing their classmates, and avoid being tagged by the spiders.This game teaches fair play and the ability to listen to instructions and perform simple tasksWhat are the PDHPE skills involved in this game? How? DMS 1.2 Decision making – the children must decide if they are going to risk getting caught in order to save someone from the dunny. Selecting a safe passage across the minefield of frozen DunniesINS 1.3 Interacting – the children are interacting with each other, strategising and adopting strategies to avoid being caught by the Red-Back spiders. They are also accepting support and assistance from their peers, as team work is a prime objective of the game.MOS 1.4 Moving – students are moving and avoiding being caught, dodging, jumping, skipping, side gallop are all methods of which the children may use to avoid the Spiders.COS 1.1 Communicating – the children will express their needs depending if they are free or captured as a Dunny.Equipment needed and teaching cues1-3x sashes for the spiders to wear whilst being in.A whistle to draw attentionOnce the spiders have had a good run around, swap the person who is ‘it’ and repeat the processIf the Spiders get discouraged ask them what they think might make it easier to catch their peers
3. Warm –up Game 3:Poison BallStageStage 2Explanation Using cones marks out an area 10m x 10m.The students run around in the middle of the designated area, if they get hit by the ball below the shoulder they are out.Those who are out, stand along the boundaries and collect the deviating balls and try to eliminate other students.Last person to be hit wins the gameWhy is this game important for this stageChildren demonstrate a range of skills in practices and modified games eg throwing catching, dodgingTeaches children consideration for others, coordination on various levels, the ability to make decisions as an individual based on the situation they face.Helps children to analyse problem situations and identify ways to improve the situation in order to stay in the game. What are the PDHPE skills involved in this game? How? MOS 2.4 Moving – Students develop the ability to move, dodge, weave, jump, and scoot; from a variety of stimuli including the avoidance of the ball/ object. They also develop skills such as catching and throwing with a direction and purpose.INS 2.3 Interacting –students work as a team or in small groups to avoid coming into contact with the “poison ball”.COS 2.1 Communication – between students, ensures that each individual knows where the balls are, and who has possession of it.Equipment needed and teaching cuesVariety of balls (5-10), in a variety of sizes, eg tennis balls, soft soccer balls, bean bags6-8 conesChildren are to throw the balls below shoulder height, If a ball is caught, the person who threw it must drop to their knees. The last person to be eliminated wins the game, use a variety of balls and objects to make the game interesting.
4. Warm –up Game 4:Capture the Flag StageStage 3Explanation Split the class into 2 equal teamsObjective is to collect the opponents flag without being tagged, by the team defending their base, those who are tagged go to the jail, but can be broken out by,A jail breaker, whom can free their captured team mates from the jail zone.Game ends once the opposing flag has been capturedWhy is this game important for this stageThis game develops spatial awareness, tactics and strategies for capturing and freeing team mates, team work is incorporated as players may be sacrificed by the team to get the flagThis moderating game of movement and actions involves tagging, avoiding obstacles and goals develop behavioural skills that motivate the individual.Strategy helps to evolve and develop the game; suggestions must be considered for resolving problems this game has a heavy involvement on participation, through the healthy competition fair play and the engagement of rules.What are the PDHPE skills involved in this game? How?MOS 3.4 Movement skills in games and sports that require the active communication, cooperation and decision making to be successful in the game play.INS 3.3 Interacting students must implement and negotiates with team mates for strategies to be successful in capturing the opposing team’s flags.GSS 3.8 Games and Sport, Combines a series of skills to actively participate in the game, for example running, tagging, dodging, jumping and defendingEquipment needed and teaching cues2x coloured netball bibs for each team2x sash for each jail breakerCones to mark out a designated area.Ensure that fair play occurs, and that cheating doesn’t occur. Jail breakers have unlimited lives, but this can be adapted based on the confidence and ability of the group. Use an area such as a playground which has obstacles to hide behind and create an additional element to the game.