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Warm up games
1. Name of the Game: Catch me if you can Stage: Early Stage
Explanation:
To play this game student sit in a circle. One of the students start the game carrying a flag and walks
behind the students singing a song that all can repeat after. Student drops the flag behind one of the
students and keeps walking. When the other student notices, they pick up the flag and runs after to tap
them before they sit in their spot. If cannot reach them they need to walk behind the circle and repeat.
Play continues until all students have a turn.
Why is this game important for this stage?
This particular game is important for this stage because:
•This game incorporates the locomotor skills of early stage 1, including running, walking, sitting and
catching.
•Students participate in regular physical activity through creative play and minor games involving
running/chasing. They practice body movement and control, demonstrating different ways the body can
move by composing and sequencing simple movement patterns. It also incorporates the idea of spatial
awareness, allowing the students to move in a particular direction and in this case around the outside of
the circle since all the students are sitting in a circle, thus putting forward the importance of formations.
•Game involves fun, running and chasing in a safe environment with every student participating.
What are the PDHPE skills involved in this game? How?
•COES1.1 Expresses feelings, needs and wants in appropriate ways. This is displayed through the
way the children respond to simple instructions and rules plays simple. This is also shown by their
attitudes and feelings towards the game.
•INES1.3 Relates well to others in work and play situations. By working happily with class peers,
being involved in the game shown through the way they play the game such as being energetic and
enthusiastic.
•MOES1.4 Demonstrates a general awareness of how basic movement skills apply in play and
other introductory experiences. This demonstrates ways in which the students are aware of the
different movements of the chaser and the person chased.
Equipment and Teaching cues:
Flag or any similar object (for example a shirt or a rag).