This document provides instructions for customizing keyboard shortcuts and tooltips in Warcraft III. It explains that a file called CustomKeys.txt, created in the game's installed folder and edited with a text editor, can override default shortcuts and tooltips. Entries in this file specify actions and their associated hotkeys, button positions, and customized tooltips. The file must be enabled in the game settings for the customizations to take effect.
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1. WARCRAFT III KEYBOARD SHORTCUTS AND TOOLTIP CUSTOMIZATION
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Customization of command keyboard shortcuts can be accomplished by creating a
file called "CustomKeys.txt" in the installed folder of Warcraft III. Entries in
this file will override the existing default shortcuts. Additionally this file
can be used to override default tooltips. The only utility required to create
this custom file is a simple text editor such as Notepad. Once a customization
file has been created in the installed folder, the gameplay option "Custom Keys"
must be set to 'ON' in order for Warcraft III to actually use the data in the
custom file.
PLEASE NOTE: Blizzard Entertainment will not provide technical support for
problems associated with data contained in "CustomKeys.txt." Blizzard
Entertainment will not provide support related to using "CustomKeys.txt." Add
entries to "CustomKeys.txt" at you own risk. Blizzard Entertainment will not and
does not provide support or endorse the use of any 3rd party utilities to
populate or modify entries in "CustomKeys.txt." Blizzard does not recommend the
use of 3rd party utilities to populate or modify "CustomKeys.txt." The use of
3rd party utilities to populate or modify "CustomKeys.txt" is at your own risk.
CUSTOMIZATION OF HOTKEYS
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In all, data for the following keyboard shortcut entries can be customized:
- Hotkey
- Unhotkey
- Researchhotkey
The entry for a custom key must be uppercase. A sample entry in
"CustomKeysSample.txt" to customize the keyboard shortcut to train an Orc Grunt
as 'T' would look like:
[ogru]
Hotkey=T
Certain actions have a series of hotkeys associated with the action. (For
example, a melee weapon upgrade might have 3 levels of upgrade, thus facilities
for 3 unique hotkeys for each level.) A sample entry to customize the keys to
'X', 'Y', and 'Z' respectively for each level of the Human melee weapon upgrade
would look like:
[Rhme]
Hotkey=X,Y,Z
Other actions have distinct hotkeys for activation and deactivation. (For
example, the footman ability Defend.) A sample entry to change the
activate/deactivate hotkeys to 'A' and 'B' respectively for the footman's defend
ability would look like:
[Adef]
Hotkey=A
Unhotkey=B
The hotkey for a hero to learn an ability is indicated in an entry called
"Researchhotkey". A sample entry to change the hotkey to 'U' for learning the
Paladin ability resurrection would look like:
[AHre]
Researchhotkey=U
Note that if the same key is assigned to multiple actions on a single unit,
2. while Warcraft III will still run fine, the result of using that key is not
defined, and only one of the actions will work. Also note that many abilities
are used with multiple units, so while a key conflict may not exist with one
unit, it may on another.
CUSTOMIZATION OF BUTTON POSITIONS
---------------------------------
The following button position entries can be customized:
- Buttonpos
- Unbuttonpos
- Researchbuttonpos
The locations of buttons in a unit's command card can be customized as well. The
position is define by an x,y where x=0 is the leftmost button column, x=3 is the
rightmost button column, y=0 is the topmost button row, and y=2 is the
bottommost button row. A sample entry to position the button to train a grunt in
the middle row in the rightmost column would look like:
[ogru]
Buttonpos=3,1
Note that if more than one button is placed at the same location on a single
unit that Warcraft III will attempt to reposition one of the conflicting
buttons, but the priority for repositioning is undefined. Also not that if
Warcraft III is unable to reposition a button that button will not appear in the
command panel, rendering that ability unusable. Also note that many abilities
are used with multiple units, so while a position conflict may not exist with
one unit, it may on another. Change button positions at your own risk.
CUSTOMIZATION OF TOOL TIPS
--------------------------
If desired, tooltips can be customized to match customized keyboard shortcuts.
In all, tooltip data for the following tip entries can be customized:
- Tip
- Untip
- Researchtip
- Revivetip (tip for reviving heroes at altars)
- Awakentip (tip for reviving heroes at the tavern)
Additional tooltip entries to match the above keyboard entries would look like
the following:
[ogru]
Hotkey=T
Tip=Train Orc Grunt (T)
[Rhme]
Hotkey=X,Y,Z
Tip=Upgrade to Iron Forged swords (X),Upgrade to Steel Forged Swords (Y),Upgrade
to Mithril Forged Swords (Z)
[Adef]
Hotkey=A
Unhotkey=B
Tip=Defend (A)
Untip=Stop Defend (B)
[AHre]
Researchhotkey=U
Researchtip=Learn Resurrection (U)
3. COLOR CODING OF CHARACTERS IN A TOOLTIP
---------------------------------------
Individual characters or blocks of characters can be customized to display in
contrasting colors. This is accomplished via "escape sequences" embedded into
the text. The escape sequence format is "|cARGB" where ARGB are hexadecimal
values for alpha, red, green, and blue. The escape sequence to revert to the
previous color is "|r". So to highlight the hotkey in yellow for one of the
above tooltips, the entry would look like:
[ogru]
Hotkey=T
Tip=Train Orc Grunt (|cffffcc00T|r)
Have fun tailoring the hotkeys and tooltips of Warcraft III to your style of
play!