Walt Disney was a legendary innovator in the entertainment industry. He developed novel problem solving techniques including the Walt Disney Creativity Strategy and storyboarding. The Creativity Strategy involved taking on the perspectives of a dreamer, realist, and critic to generate ideas and critically evaluate solutions. Disney also pioneered storyboarding to plan animated films, which involved arranging drawings in sequential order on storyboards. These techniques transformed film production and helped Disney build an entertainment empire.
This document outlines techniques for improving creativity. It discusses 1) innovation chemistry, 2) creativity jumps, 3) creative intelligence, and 4) a creativity formula. It then details 5 creativity techniques: brainstorming, balancing left and right brain functions, bisociation, Disney's creative chairs, and Alex Osborn's checklist. The goal is to enhance creative output and identify strengths and weaknesses.
We are proud to announce our twenty-first Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
Disneyland Then, Now, and Forever: What Disney Parks Can Teach Us About Techn...Lou Prosperi
This document discusses techniques used by Walt Disney Imagineering (WDI) to design theme parks and attractions. It covers principles like storytelling, theming, wayfinding cues like wienies, and visual techniques like forced perspective and readability. These techniques are meant to immerse audiences in an experience and guide them through a space. The document suggests technical communicators can apply similar principles to engage audiences and effectively convey information through their content.
The document discusses creativity and creative thinking. It provides definitions of creativity as imagining or inventing something new. It also defines creative thinking as the process of coming up with new ideas, which can be accidental or deliberate. The document then provides tips and myths about creativity, as well as examples of creative advertisements.
The Imagineering Model: What Disney Theme Parks Can Teach Us About Instructio...Lou Prosperi
A presentation (in Notes View format) about applying Imagineering (theme park design) techniques to instructional design. Presented at the SALT New Learning Technologies Conference on February 23, 2011 in Orlando.
This document discusses various aspects of creativity, storytelling, and audience engagement in the context of media and entertainment. It covers topics like creativity and idea generation processes, how Pixar fosters collective creativity, the importance of audience segmentation, and how digital technologies have transformed cinema. Some key points include:
- Creativity involves gathering knowledge, idea incubation and illumination, and idea validation from initial concept to production and distribution.
- At Pixar, creativity emerges from people in different disciplines working together to develop ideas and solve problems across all aspects of filmmaking.
- Audience segmentation analysis is essential for consciously selecting audience groups to target with the right message, media, time, product and price. Understanding the
This document outlines techniques for improving creativity. It discusses 1) innovation chemistry, 2) creativity jumps, 3) creative intelligence, and 4) a creativity formula. It then details 5 creativity techniques: brainstorming, balancing left and right brain functions, bisociation, Disney's creative chairs, and Alex Osborn's checklist. The goal is to enhance creative output and identify strengths and weaknesses.
We are proud to announce our twenty-first Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
Disneyland Then, Now, and Forever: What Disney Parks Can Teach Us About Techn...Lou Prosperi
This document discusses techniques used by Walt Disney Imagineering (WDI) to design theme parks and attractions. It covers principles like storytelling, theming, wayfinding cues like wienies, and visual techniques like forced perspective and readability. These techniques are meant to immerse audiences in an experience and guide them through a space. The document suggests technical communicators can apply similar principles to engage audiences and effectively convey information through their content.
The document discusses creativity and creative thinking. It provides definitions of creativity as imagining or inventing something new. It also defines creative thinking as the process of coming up with new ideas, which can be accidental or deliberate. The document then provides tips and myths about creativity, as well as examples of creative advertisements.
The Imagineering Model: What Disney Theme Parks Can Teach Us About Instructio...Lou Prosperi
A presentation (in Notes View format) about applying Imagineering (theme park design) techniques to instructional design. Presented at the SALT New Learning Technologies Conference on February 23, 2011 in Orlando.
This document discusses various aspects of creativity, storytelling, and audience engagement in the context of media and entertainment. It covers topics like creativity and idea generation processes, how Pixar fosters collective creativity, the importance of audience segmentation, and how digital technologies have transformed cinema. Some key points include:
- Creativity involves gathering knowledge, idea incubation and illumination, and idea validation from initial concept to production and distribution.
- At Pixar, creativity emerges from people in different disciplines working together to develop ideas and solve problems across all aspects of filmmaking.
- Audience segmentation analysis is essential for consciously selecting audience groups to target with the right message, media, time, product and price. Understanding the
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The document discusses child sexual violence recovery and the aftermath that survivors often experience. It notes that children who are survivors frequently deal with issues like anxiety, stress, anger, fear, and guilt after being assaulted. However, the document also states that with support and by progressing through the emotional stages of healing, survivors of child abuse can recover from their trauma.
El documento habla sobre las tecnologías de la información y la comunicación (TIC). Explica que las TIC incluyen cualquier forma de computación y comunicación, y que los programas de licenciatura en TIC preparan a los estudiantes para satisfacer las necesidades tecnológicas de organizaciones. También describe que los profesionales de TIC se encargan de la infraestructura tecnológica y de satisfacer las necesidades de los usuarios de una organización.
The document describes changes made to various projects based on audience feedback. On the cover page, a football story was added to attract a more diverse readership. On page 2, the image and text alignment was adjusted so the text was not too close to the image. For the poster, the initial image of Angel of the North was replaced with an image of the Tyne Bridge to better represent the theme of connection and local iconography. The radio advert was changed to fade out the backing music at the end for a smoother, more professional feel.
1) Chadwick descubrió el neutrón en 1932 mediante experimentos donde bombardeaba berilio con partículas alfa, lo que producía neutrones que eran detectados al golpear e ionizar hidrógeno en una cámara.
2) Esto confirmó la teoría de Rutherford de que el núcleo contenía una partícula sin carga, el neutrón.
3) Chadwick ganó el Premio Nobel de Física en 1935 por este descubrimiento fundamental.
This is a comprehensive directory of the best of academic journals published by various journal publication houses all over the world. The directories are ranked as per their merit and listed on the site under various categories. The journals can be listed by sending a mail to info@journalsdirectory.in.
This document discusses the process of writing code for embedded systems. It covers topics such as choosing what and how to write code, reviewing code for correctness, optimizing code for aspects like CPU clocks and memory, choosing development platforms and tools, debugging and simulating code, and finally testing code on actual silicon hardware. The overall process takes the writer from initial code writing through multiple stages of review, optimization, and testing before final deployment on embedded hardware.
Este documento presenta un examen de Ciencias III con énfasis en Química. El examen contiene preguntas sobre conceptos básicos de química como el átomo, electrones, protones y neutrones. También incluye preguntas sobre los principales científicos que contribuyeron al desarrollo del modelo atómico, como Demócrito, Dalton, Thomson, Rutherford y otros. El examen finaliza solicitando ilustrar los modelos atómicos propuestos por estos científicos.
Este documento trata sobre la fórmula estructural del benceno. Explica que una fórmula estructural muestra la distribución espacial de los átomos en una molécula. Luego describe que el benceno fue descubierto en 1825 y tiene la fórmula molecular C6H6, con cada átomo de carbono en los vértices de un hexágono regular unido a un hidrógeno. Finalmente, indica que el benceno es un líquido incoloro, inflamable y con aroma dulce.
El documento describe los diferentes tipos de simetría que pueden encontrarse en objetos y materiales periódicos. Explica que la simetría se refiere a la propiedad por la cual un objeto coincide con otro idéntico mediante un movimiento específico. Luego enumera y describe las principales operaciones de simetría básicas como la traslación, rotación y reflexión, así como operaciones compuestas que combinan estas. Finalmente, detalla los diferentes ejes de rotación y otros elementos de simetría como los planos de reflexión e inversión
El documento resume la cinemática y los rangos de movimiento de la región cervical. La región cervical puede inclinarse hasta 45 grados, rotar hasta 90 grados, y extenderse y flexionarse entre 5-85 grados, dependiendo de la subregión. La carga de estrés en la región cervical aumenta con la inclinación, llegando a 27 kg a los 60 grados de inclinación, lo que equivale a casi 40 kg de carga anual asumiendo 4 horas de inclinación diaria.
This document provides an overview of marketing research, including its definition, limitations, process, and importance. Marketing research involves systematically gathering and analyzing market information to improve decision-making. It has limitations such as a lack of qualified personnel, limited funding, and insufficient time. The marketing research process involves preliminary investigation, research design, data collection and analysis, and report preparation. Marketing research is important for obtaining customer feedback and adjusting the marketing mix to keep customers loyal.
Question 2 Using the case study Innovation Teams at the Walt Disney (S.docxKevinVXECampbelle
Question 2 Using the case study Innovation Teams at the Walt Disney (Schilling, 2017, pp. 265), discuss the way in which different types of team structure affect new product development process. Using information in the case study and from your own research, provide your own recommendations and limitations of the management of new product development teams. Managing New Product Development Teams Innovation Teams at the Walt Disney Company The Walt Disney Company is probably the best known entertainment company in the world. Founded in 1923 as a producer of animated films, it grew to become an entertainment conglomerate that includes theme parks, live action film production, television, publishing, retail, and more. In 2014, it earned over $48 billion in revenues and had 180,000 employees. 2 Despite the range of its businesses, most of them (with some notable exceptions) leverage the same key competitive advantage: the magical and wholesome stories and characters of its animated films. The Making of an Animated Film In the very early stages of generating and refining an idea for a movie, the development department assembles a small incubation team that indudes a director, a writer, some artists, and some storyboard people. " This team draws storyboards that are edited together with dialogue and temporary music, creating "story reels." These story reels show the sequence of the movie and help the team craft and refine the story into one that will have visual and emotional appeal. They also help to reveal problems that have to be solved, which tend to be numerous in the early stages of production." Once approved for development, a typical movie enters production using computer-aided design (CAD) systems. Artists would create a model in a CAD system, which could then apply mathematical models to simulate lifelike textures, movement, and lighting. d This computing intensive phase was also managed by small autonomous teams, each focused on a particular specialty such as Tech Support, Renderfarm, and Post Production. Disney's Director of Systems, Jonathan Geibel, had noticed that when teams had seven or more participants, individual contribution would drop significantly, lowering the quality of the discussion. Geibel thus determined that teams should only have between two and six people, including one who would be designated as a Team Lead. Team Leads were chosen because of their technical expertise and their vision for the project. Their seniority played little role-rather they were chosen based on how compelling their vision was, and how good management thought they would be in driving the progress of the team. The 265 implementing Technological innovation Strategy remaining employees were assigned as "primary" members to a particular team to which they would give most of their time and effort and might also serve as "secondary" members on other teams when those teams needed their help." Workspace and Collocation Geibel was also concemed about how.
Walt Disney’s Definition of Leadership the ability to establish and.pdffcsondhiindia
Walt Disney’s Definition of Leadership: the ability to establish and manage a creative climate
where people and teams are self-motivated to the successful achievement of long-term goals in
an environment of mutual respect and trust
How did Walt Disney reflect his definiiton of leadership? Please be specific and use APA citaion
to support your findings.
Solution
Walt Disney Leadership Style
In 1923,Walter Elias Disney along with his brother Roy , founded Walt Disney corporation
which comprises of Disey books,movies,toys.He created theme park in 1954 namely Disney
Land .He began all of these,just by drawing Cartoons with a passion for animation which later
transformed into the world of entertainment and information.He set up his own art school to
carry out his mission.
The mission of The Walt Disney Company was to be one of the world\'s leading
producers and providers of entertainment and information creating portfolio of brands to
differentiate the content, services and consumer products, to develop the most creative,
innovative and profitable entertainment experiences and related products in the world. And today
Disney is so successful in all of its operations because Walt Disney carried his vision and
mission over into all areas of Disney.
Walt Disney was innovative and creative which allowed him to keep abreast with technology and
dynamic business environment. He was evidently a risk taker and learned by trail and error .At
20 yrs of age,he started his own cartoon business .Through his excellence he came up with a way
to synchronize animation with his characters which included the running cartoon,sound
effects,character voices ad music all simulataneusly.And In 1928 ,Mickey Mouse came into
theaters
Intial Days of Walt Disney :
The ability to establish and manage a creative climate where people and teams are self-motivated
to the successful achievement of long-term goals in an environment of mutual respect and trust
started its journey In 1936 when Walt Disney built his enterprise in Los Angeles, CA. He hired
700 highly skilled artistic employees to produce the best work and demanded excellence from his
employees and in return he had his employees over for Sunday barbeques, playing games and
swimming at his house. This instilled a sense of caring in the employees. He helped others by the
offering to pay for their schooling to perfect their skill is a consistent trait of effective leaders.
His sociability ,casual and personal relationships built trust and confidence among his employees
which Ultimately led his employees to happily work long hours without any pay because they
believed in what they were doing. In 1936 “Snow White was released, his first big movie success
bringing in over 8 million dollars in sales. As a result of which Walt Disney build a new studio
with the help of hard working and loyal employees. It was here that his technological department
made many break throughs. They designed the multi-playing camera and 3D was created .
This document provides a case study on the impact of mergers and acquisitions on organizational culture, focusing on Disney's acquisitions of Pixar Animation Studios and Marvel Entertainment. It begins with background information on each company, including their origins and corporate cultures. Disney is known for its strong culture emphasizing customer happiness. Pixar has a culture valuing creativity, talent, and the fusion of art and technology. Marvel had a weaker culture due to ownership changes.
The document then discusses relevant organizational behavior principles, including the importance of organizational culture in mergers. It recommends conducting a bicultural audit to reduce cultural clashes and ensure mergers positively impact culture. Dialogue between merging companies is important to understand differences in operations and
The Walt Disney Company was founded in 1923 by Walt and Roy Disney. Walt created early successful characters like Oswald the Lucky Rabbit and Mickey Mouse. Disney found major success with Snow White and the Seven Dwarfs in 1937 which led to many other animated classics. Disneyland theme park opened in 1955 and Walt Disney World in Florida in 1971, expanding the company. Disney now has major divisions in theme parks, movies, TV, merchandise, and interactive media, and earned over $52 billion in revenue in 2015 through these various businesses.
The document outlines the process and goals for Assignment 3 of a design course. It involves generating collaborative ideas and scenarios for improving a local bodega. The process involves brainstorming, developing an affinity map and mental map to organize ideas, building a draft scenario, gathering feedback on the scenario from community stakeholders, and revising the scenario based on that feedback. Tools mentioned include brainstorming, affinity mapping, concept mapping, scenario building with posters and cards, and directed interviews. The outcomes are a final scenario poster and presentation outlining the methods used.
The document outlines the process and goals for Assignment 3 of a design course. It involves generating collaborative ideas and scenarios for improving a local bodega. The process involves brainstorming, developing an affinity map and mental map to organize ideas, building a draft scenario, gathering feedback on the scenario from community members, and revising the scenario based on that feedback. Tools mentioned include brainstorming, affinity mapping, concept mapping, scenario building with posters and cards, and directed interviews. The outcomes are a final scenario poster and presentation explaining the methods used.
This is MBA project submitted for Strategic Diversification of Walt Disney. States the steps taken by Disney to diversify from just cartoons to more of established entertainment company.
Eric Schmidt is a former CEO of Google who had a career in technology before joining Google. He helped grow Google significantly during his time as CEO from 2001 to 2011. Some key facts about Schmidt include that he developed an 80/20 innovation model at Google that allows employees 20% of their time to work on projects they find interesting, resulting in 50% of new products. He was also an informal advisor to President Obama.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The document discusses child sexual violence recovery and the aftermath that survivors often experience. It notes that children who are survivors frequently deal with issues like anxiety, stress, anger, fear, and guilt after being assaulted. However, the document also states that with support and by progressing through the emotional stages of healing, survivors of child abuse can recover from their trauma.
El documento habla sobre las tecnologías de la información y la comunicación (TIC). Explica que las TIC incluyen cualquier forma de computación y comunicación, y que los programas de licenciatura en TIC preparan a los estudiantes para satisfacer las necesidades tecnológicas de organizaciones. También describe que los profesionales de TIC se encargan de la infraestructura tecnológica y de satisfacer las necesidades de los usuarios de una organización.
The document describes changes made to various projects based on audience feedback. On the cover page, a football story was added to attract a more diverse readership. On page 2, the image and text alignment was adjusted so the text was not too close to the image. For the poster, the initial image of Angel of the North was replaced with an image of the Tyne Bridge to better represent the theme of connection and local iconography. The radio advert was changed to fade out the backing music at the end for a smoother, more professional feel.
1) Chadwick descubrió el neutrón en 1932 mediante experimentos donde bombardeaba berilio con partículas alfa, lo que producía neutrones que eran detectados al golpear e ionizar hidrógeno en una cámara.
2) Esto confirmó la teoría de Rutherford de que el núcleo contenía una partícula sin carga, el neutrón.
3) Chadwick ganó el Premio Nobel de Física en 1935 por este descubrimiento fundamental.
This is a comprehensive directory of the best of academic journals published by various journal publication houses all over the world. The directories are ranked as per their merit and listed on the site under various categories. The journals can be listed by sending a mail to info@journalsdirectory.in.
This document discusses the process of writing code for embedded systems. It covers topics such as choosing what and how to write code, reviewing code for correctness, optimizing code for aspects like CPU clocks and memory, choosing development platforms and tools, debugging and simulating code, and finally testing code on actual silicon hardware. The overall process takes the writer from initial code writing through multiple stages of review, optimization, and testing before final deployment on embedded hardware.
Este documento presenta un examen de Ciencias III con énfasis en Química. El examen contiene preguntas sobre conceptos básicos de química como el átomo, electrones, protones y neutrones. También incluye preguntas sobre los principales científicos que contribuyeron al desarrollo del modelo atómico, como Demócrito, Dalton, Thomson, Rutherford y otros. El examen finaliza solicitando ilustrar los modelos atómicos propuestos por estos científicos.
Este documento trata sobre la fórmula estructural del benceno. Explica que una fórmula estructural muestra la distribución espacial de los átomos en una molécula. Luego describe que el benceno fue descubierto en 1825 y tiene la fórmula molecular C6H6, con cada átomo de carbono en los vértices de un hexágono regular unido a un hidrógeno. Finalmente, indica que el benceno es un líquido incoloro, inflamable y con aroma dulce.
El documento describe los diferentes tipos de simetría que pueden encontrarse en objetos y materiales periódicos. Explica que la simetría se refiere a la propiedad por la cual un objeto coincide con otro idéntico mediante un movimiento específico. Luego enumera y describe las principales operaciones de simetría básicas como la traslación, rotación y reflexión, así como operaciones compuestas que combinan estas. Finalmente, detalla los diferentes ejes de rotación y otros elementos de simetría como los planos de reflexión e inversión
El documento resume la cinemática y los rangos de movimiento de la región cervical. La región cervical puede inclinarse hasta 45 grados, rotar hasta 90 grados, y extenderse y flexionarse entre 5-85 grados, dependiendo de la subregión. La carga de estrés en la región cervical aumenta con la inclinación, llegando a 27 kg a los 60 grados de inclinación, lo que equivale a casi 40 kg de carga anual asumiendo 4 horas de inclinación diaria.
This document provides an overview of marketing research, including its definition, limitations, process, and importance. Marketing research involves systematically gathering and analyzing market information to improve decision-making. It has limitations such as a lack of qualified personnel, limited funding, and insufficient time. The marketing research process involves preliminary investigation, research design, data collection and analysis, and report preparation. Marketing research is important for obtaining customer feedback and adjusting the marketing mix to keep customers loyal.
Question 2 Using the case study Innovation Teams at the Walt Disney (S.docxKevinVXECampbelle
Question 2 Using the case study Innovation Teams at the Walt Disney (Schilling, 2017, pp. 265), discuss the way in which different types of team structure affect new product development process. Using information in the case study and from your own research, provide your own recommendations and limitations of the management of new product development teams. Managing New Product Development Teams Innovation Teams at the Walt Disney Company The Walt Disney Company is probably the best known entertainment company in the world. Founded in 1923 as a producer of animated films, it grew to become an entertainment conglomerate that includes theme parks, live action film production, television, publishing, retail, and more. In 2014, it earned over $48 billion in revenues and had 180,000 employees. 2 Despite the range of its businesses, most of them (with some notable exceptions) leverage the same key competitive advantage: the magical and wholesome stories and characters of its animated films. The Making of an Animated Film In the very early stages of generating and refining an idea for a movie, the development department assembles a small incubation team that indudes a director, a writer, some artists, and some storyboard people. " This team draws storyboards that are edited together with dialogue and temporary music, creating "story reels." These story reels show the sequence of the movie and help the team craft and refine the story into one that will have visual and emotional appeal. They also help to reveal problems that have to be solved, which tend to be numerous in the early stages of production." Once approved for development, a typical movie enters production using computer-aided design (CAD) systems. Artists would create a model in a CAD system, which could then apply mathematical models to simulate lifelike textures, movement, and lighting. d This computing intensive phase was also managed by small autonomous teams, each focused on a particular specialty such as Tech Support, Renderfarm, and Post Production. Disney's Director of Systems, Jonathan Geibel, had noticed that when teams had seven or more participants, individual contribution would drop significantly, lowering the quality of the discussion. Geibel thus determined that teams should only have between two and six people, including one who would be designated as a Team Lead. Team Leads were chosen because of their technical expertise and their vision for the project. Their seniority played little role-rather they were chosen based on how compelling their vision was, and how good management thought they would be in driving the progress of the team. The 265 implementing Technological innovation Strategy remaining employees were assigned as "primary" members to a particular team to which they would give most of their time and effort and might also serve as "secondary" members on other teams when those teams needed their help." Workspace and Collocation Geibel was also concemed about how.
Walt Disney’s Definition of Leadership the ability to establish and.pdffcsondhiindia
Walt Disney’s Definition of Leadership: the ability to establish and manage a creative climate
where people and teams are self-motivated to the successful achievement of long-term goals in
an environment of mutual respect and trust
How did Walt Disney reflect his definiiton of leadership? Please be specific and use APA citaion
to support your findings.
Solution
Walt Disney Leadership Style
In 1923,Walter Elias Disney along with his brother Roy , founded Walt Disney corporation
which comprises of Disey books,movies,toys.He created theme park in 1954 namely Disney
Land .He began all of these,just by drawing Cartoons with a passion for animation which later
transformed into the world of entertainment and information.He set up his own art school to
carry out his mission.
The mission of The Walt Disney Company was to be one of the world\'s leading
producers and providers of entertainment and information creating portfolio of brands to
differentiate the content, services and consumer products, to develop the most creative,
innovative and profitable entertainment experiences and related products in the world. And today
Disney is so successful in all of its operations because Walt Disney carried his vision and
mission over into all areas of Disney.
Walt Disney was innovative and creative which allowed him to keep abreast with technology and
dynamic business environment. He was evidently a risk taker and learned by trail and error .At
20 yrs of age,he started his own cartoon business .Through his excellence he came up with a way
to synchronize animation with his characters which included the running cartoon,sound
effects,character voices ad music all simulataneusly.And In 1928 ,Mickey Mouse came into
theaters
Intial Days of Walt Disney :
The ability to establish and manage a creative climate where people and teams are self-motivated
to the successful achievement of long-term goals in an environment of mutual respect and trust
started its journey In 1936 when Walt Disney built his enterprise in Los Angeles, CA. He hired
700 highly skilled artistic employees to produce the best work and demanded excellence from his
employees and in return he had his employees over for Sunday barbeques, playing games and
swimming at his house. This instilled a sense of caring in the employees. He helped others by the
offering to pay for their schooling to perfect their skill is a consistent trait of effective leaders.
His sociability ,casual and personal relationships built trust and confidence among his employees
which Ultimately led his employees to happily work long hours without any pay because they
believed in what they were doing. In 1936 “Snow White was released, his first big movie success
bringing in over 8 million dollars in sales. As a result of which Walt Disney build a new studio
with the help of hard working and loyal employees. It was here that his technological department
made many break throughs. They designed the multi-playing camera and 3D was created .
This document provides a case study on the impact of mergers and acquisitions on organizational culture, focusing on Disney's acquisitions of Pixar Animation Studios and Marvel Entertainment. It begins with background information on each company, including their origins and corporate cultures. Disney is known for its strong culture emphasizing customer happiness. Pixar has a culture valuing creativity, talent, and the fusion of art and technology. Marvel had a weaker culture due to ownership changes.
The document then discusses relevant organizational behavior principles, including the importance of organizational culture in mergers. It recommends conducting a bicultural audit to reduce cultural clashes and ensure mergers positively impact culture. Dialogue between merging companies is important to understand differences in operations and
The Walt Disney Company was founded in 1923 by Walt and Roy Disney. Walt created early successful characters like Oswald the Lucky Rabbit and Mickey Mouse. Disney found major success with Snow White and the Seven Dwarfs in 1937 which led to many other animated classics. Disneyland theme park opened in 1955 and Walt Disney World in Florida in 1971, expanding the company. Disney now has major divisions in theme parks, movies, TV, merchandise, and interactive media, and earned over $52 billion in revenue in 2015 through these various businesses.
The document outlines the process and goals for Assignment 3 of a design course. It involves generating collaborative ideas and scenarios for improving a local bodega. The process involves brainstorming, developing an affinity map and mental map to organize ideas, building a draft scenario, gathering feedback on the scenario from community stakeholders, and revising the scenario based on that feedback. Tools mentioned include brainstorming, affinity mapping, concept mapping, scenario building with posters and cards, and directed interviews. The outcomes are a final scenario poster and presentation outlining the methods used.
The document outlines the process and goals for Assignment 3 of a design course. It involves generating collaborative ideas and scenarios for improving a local bodega. The process involves brainstorming, developing an affinity map and mental map to organize ideas, building a draft scenario, gathering feedback on the scenario from community members, and revising the scenario based on that feedback. Tools mentioned include brainstorming, affinity mapping, concept mapping, scenario building with posters and cards, and directed interviews. The outcomes are a final scenario poster and presentation explaining the methods used.
This is MBA project submitted for Strategic Diversification of Walt Disney. States the steps taken by Disney to diversify from just cartoons to more of established entertainment company.
Eric Schmidt is a former CEO of Google who had a career in technology before joining Google. He helped grow Google significantly during his time as CEO from 2001 to 2011. Some key facts about Schmidt include that he developed an 80/20 innovation model at Google that allows employees 20% of their time to work on projects they find interesting, resulting in 50% of new products. He was also an informal advisor to President Obama.
This document provides an overview of concepts related to understanding audiences for entertainment media. It discusses creativity and idea generation processes, creativity at Pixar, audience segmentation, audience as individuals, and sources of research data on audiences. Regarding creativity at Pixar, it notes that creativity involves many people collaborating to solve problems, and leadership is needed to sort through ideas. For audience segmentation, it explains that the goal is to identify groups most likely to appreciate a creative work. Understanding audiences as individuals requires exploring their needs, behaviors, values and characteristics beyond just demographics. Research draws on both quantitative and qualitative methods to gain insights into "who's watching."
Running head WALT DISNEY AND HIS LEADERSHIP1Walt Disney and.docxgemaherd
Running head: WALT DISNEY AND HIS LEADERSHIP 1
Walt Disney and his leadership 4
Walt Disney and his leadership
For professor
From
Institution
Date
Introduction
Leadership according to many writers and authors can be termed as the activity of providing guidance and direction of a people of the organization to the achievement of the set goals. Walt Disney was born in the year 1901 on December to his parents. This is done by the leader has a certain influence on their employees. This kind of influence is built in motivation for the goal achievement, going directly to the employees and subordinates (Clark, 2001).
A good leader also has special qualities that make them very suitable for leadership positions in any situation. There are a few activities that this leader engages in that inspires the confidence of those who work around them. They are supposed to inspire trust within their organization or affiliated institution that they operate in.
They tend to create a vision for the direction that they go. This direction is based on the set of goals that the group or team has set for them to achieve ("Special Issue Leadership Journal: Indigenous Leadership", 2014). To achieve said goals there must be an effective strategy that is used so as to achieve desired results and maintaining discipline is one of them. Lastly, the leader should be able to coach the group into unleashed their unlocked potential for the benefit of the team (Clark, 2001).
Walt Disney history
The kind of ability would greatly improve any organization stronghold against the competition. One such example of such a leader is the man Walt Disney. In his early days into his career, he used to work as a filmmaker in Kansas. Later on, he migrated to greener pasture which was Hollywood. His work would give him much recognition until his demise in December 1th of 19966 when sadly he passed away.
Disney was able to understand the need of his audience e and competed with graduates in the business area though he did not possess a college education. In one of his performance, he would stand on a podium and wave a baton that would make it seem as if he was performing magic to entertain his visitors ("Special Issue Leadership Journal: Indigenous Leadership", 2014). From there he would commence displaying acts of making elephants fly or turning broomsticks into a boy just to entertain his guests.
He was also quick at making a judgment, authors say that Disney was able to spot those who would choose to make him and his pursuits fail or those who could help him grow and market his brand to the general public. One such example is the shift to televised media where he was able to showcase the items that he had invented (Clark, 2001). Thus he was able to partner with the right people in the industry and climb up higher in the social economic ladder. Partnerships such as the one with the New York City world fair that happened in 1964.
Work and life
Here he was able to create the ide ...
Oral and Written PresentationsPreparing for Case Analysis.docxgerardkortney
Oral and Written Presentations
Preparing for Case Analysis
What to Expect
When examining cases others will question & probe ideas related to the case
Helps with developing analytical skills
Innovative and original thought is important
Identifying problems and likely solutions
There are 6 steps in the case analysis framework
1. Gaining familiarity
2. Recognizing symptoms
3. Identifying goals
4. conduct analysis
5. Making the diagnosis
6. Action planning
Case Outline
Strategic profile and case analysis purpose
Situation analysis
General environment
Industry analysis
Identification of environmental opportunities and threats and firm strengths and weaknesses
Competitor analysis
Internal analysis (include financial analysis when possible)
Strategy formulation
Overall criteria
Alternatives for the company to consider (include at least 3 alternatives)
Evaluate each alternative against the overall criteria
Alternative of choice (identify the best alternative and explain why)
State specifics actions that need to be taken
Control
Describe the control and evaluation system that will be used to ensure the strategy does as expected
Describe corrective actions to be taken should the plan fail to meet expectations
Strategic Profile
Discuss critical facts in the case that affect the company and its competitors
Gather additional outside information where possible
Use your own personal knowledge and experiences when possible
Do not simply restate facts – instead show how the facts helped aid/guided you in your understanding and development of solutions
Analysis Stage
Focus on external environmental issues affecting the firm
General factors
Industry factors
Competition,
Examine internal issues affecting the firm
SWOT analysis is a common format for conducting this analysis
Synthesize the information from the internal and external analysis and develop unique insights about the challenges facing the organization
Situational Analysis
Your analysis should focus on trends in the six segments of the general environment:
Technological
Demographics
Economic
Political legal
Sociocultural
Global trends
Evaluate the case along these trends and predict how they may impact the company in the future
Industry Analysis
Porter's five forces is a useful tool for industry analysis
Discuss the attractiveness of the industry
Competitor Analysis
Analyze each competitor's strategy
Strengths and weaknesses
Strategic intent
Capabilities and core competencies
Conduct personal research when necessary
Google, newspapers, bibliographies, directories, industry ratios etc…
Internal analysis
Evaluate the internal operations of the form – identify strengths and weaknesses
Evaluate the following areas (not a comprehensive list)
Supply chain
Internal expenses
Facilities
Internal trends
Identify areas where a competitive advantage can be developed
Conduct financial analysis to uncover hidden problems
.
Walt Disney founded the Disney company in 1923 and it has since grown to become a global entertainment conglomerate. Disney started as a small animation studio but expanded into television, films, theme parks, and consumer products. It has experienced steady growth through acquisitions and new ventures, including purchasing Pixar, Marvel, and ABC. Today Disney is a leader in media networks, parks and resorts, studio entertainment, and consumer products with iconic brands like Mickey Mouse, Star Wars, and Marvel.
The document examines the leadership transition at The Walt Disney Company from Walt Disney to Michael Eisner. It analyzes Eisner's leadership style and its effects on company culture and revenue. It also provides an in-depth look at Walt Disney's leadership approach, which involved three stages ("The Dreamer", "The Realist", and "The Spoiler") to develop creative ideas. During Eisner's tenure, the company greatly expanded but some argue he lost the "magic" Walt Disney brought and hurt employee morale through micromanagement.
Walt Disney leveraged several technologies and business models to drive innovation:
- The multiplane camera allowed for more realistic animation with depth and dimension.
- Disney embraced new technologies like color and had employees educate each other.
- Disney's value proposition was to make cartoons more human-like and dramatic theatrical experiences.
- Disney cultivated a collaborative culture that recruited talented people and inspired them with a simple philosophy of "if you can dream it, you can do it".
- Disney sustained success through developing a culture around its characters that appealed to both children and adults.
This document discusses The Walt Disney Company's corporate strategy over time. It began in 1923 focusing on films but diversified into television, theme parks, and acquisitions. Notable acquisitions include Pixar in 2006 and Marvel in 2009. By 2010, Disney had annual revenues of $38 billion from its theme park, television, film, and merchandising businesses. Some questions arose about Disney's influence on Pixar's creativity after the release of Cars 2. The document examines various corporate-level strategies like concentration, diversification, and horizontal integration through mergers and acquisitions.
The document discusses innovation teams at the Walt Disney Company. It describes how Disney develops animated films using small incubation teams in early stages to refine story ideas. During production, autonomous teams focus on specialties like rendering and post-production. Disney's Director of Systems found that teams work best with 7 or fewer members and when members are physically collocated. He reconfigured Disney's workspace into small, casual meeting spaces to encourage collaboration. Teams communicate through yearly roadmaps and a master calendar. Disney gives teams autonomy over their work as long as projects are completed on time.
- Panera Bread decided to focus on attracting customers who could afford to pay more for their meals, around $8.50, rather than offering discounted products during the economic downturn like their competitors.
- Panera has a strong company culture of providing fresh, high-quality food in a welcoming environment and giving back to the community through food donations.
- Customer surveys and press awards have recognized Panera's success and voted it as one of America's most popular restaurant chains.
The document analyzes Disney's use of emotional marketing strategies. It discusses Disney's history, founded by Walt Disney, and how Disney evokes emotions in children and adults through movies, theme parks, characters and other experiences. Disney creates "unforgettable experiences" tailored to each brand by analyzing consumer needs. The document also examines Disney's internal modernization to effectively manage emotional marketing, such as using employee friendliness to create a magical atmosphere in theme parks. Disney is described as the icon of American popular culture that works to turn children into loyal consumers through emotional engagement.
The document analyzes Disney's use of emotional marketing strategies. It discusses Disney's history, founded by Walt Disney, and how Disney evokes emotions in children and adults through movies, theme parks, characters and other experiences. Disney creates "unforgettable experiences" tailored to each brand by analyzing consumer needs. The document also examines Disney's internal modernization to effectively manage emotional marketing, such as using employee friendliness to create a magical atmosphere in theme parks. Disney is described as the icon of American popular culture that works to turn children into loyal consumers through emotional engagement.
1. Problem Solving
Techniques
Walt Disney Approach
This report highlights the main approach for solving problems by one of the
greatest genius of the entertainment industry, Walt Disney. His profound
imagination has led him to build one of the biggest companies on the
entertainment field. Disney is the main developer of the Walt Disney Creativity
Strategy and the Story Board.
2012
Pedro Sao Thiago Martins
CURTIN BUSINESS SCHOOL
3/19/2012
2. Page 2 of 8
Table of Contents
1. INTRODUCTION.........................................................................................................................3
2. INVENTIONS AND ACHIEVEMENTS....................................................................................3
3. PROBLEM SOLVING TECHNIQUES .....................................................................................4
3.1. Walt Disney Creativity Strategy..........................................................................................4
3.2. Story Board............................................................................................................................5
4. CONCLUSION .............................................................................................................................6
REFERENCES............................................................................................................................................8
3. Page 3 of 8
1. INTRODUCTION
One of the greatest dreamers of our time (Just Disney n.d.), Walter Elias Disney (also known
as Walt Disney) was born on the 5th
of December of 1901 and had lung cancer, which leaded
to his death on 15th
of December of 1966. One year later, his brother, Roy O. Disney, started
off the construction for the famous Walt Disney World Resort in Florida, which took more
than seven years of master planning and construction (Just Disney n.d.) before its
inauguration in October 1, 1971 (Wikipedia n.d.).
However, before Disney became one of the co-founders of the Walt Disney Productions, he
played different roles as a film producer, director, screenwriter, voice actor, entrepreneur,
philanthropist and animator. Later on, along with his brother, they have initiated the gigantic
corporation, the Walt Disney Company, which generated annual revenue of approximately
US$36 billion in 2010 (Wikipedia n.d.).
It was in 1937 that the Disney empire started to grow. At this same year, the Walt Disney
Studios released its first full-length animated film, Snow White and the Seven Dwarfs, which
introduced a whole different concept in cartoon animation and family entertainment (Walt
Disney Animation Studios n.d.).
However, Disney Studios was not exclusively used to produce animated cartoons. During the
World War II, shortly after the release of the cartoon Dumbo (1941), the U.S. Army
contracted 94% of Disney studio’s facilities (Just Disney n.d.), with the purpose of develop
military training and instruction films, as well as others government work (Wikipedia n.d.).
Even the great WWII was not enough to stop Walt Disney’s dreams. During this era his
studio managed to create and release the classic Bambi and The Three Caballeros.
Walt Disney is considered a legend due to his imagination, optimism and creation. His work
was beyond the studios. One of his concerns was to contribute and develop the artistic talent
in the individuals by providing a dedicated institute for arts. Therefore, in 1961 he founded
the California Institute of the Arts, which combined the Los Angeles Conservatory of Music
and the Chouinard Art Institute, creating a “community of the arts” (Just Disney n.d.) with an
entirely new approach to professional arts training.
2. INVENTIONS AND ACHIEVEMENTS
While alive, Disney has conquered many different things. Nevertheless, only some
achievements are highlighted in this report.
Pioneer in television programming.
First to present full-colour programming in 1961.
Designed and built the Disneyland Park in 1955.
Master planned the Walt Disney World Resort.
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Created the concept and design of the Experimental Prototype Community of
Tomorrow (EPCOT).
Developed the California Institute of the Arts.
Developed the Walt Disney Creativity Strategy
Created the Story boarding methodology.
3. PROBLEM SOLVING TECHNIQUES
It is fair to say that when a business faces any sort of unexpected problem, there are many
different tools and techniques that can be applied to either minimize or eradicate the issue.
There is not an exact method for solving problems, since they are usually distinct and,
therefore, should be dealt differently (Hicks 2004).
Based on the above statement, the Disney’s Creativity Strategy aims to find solutions for
problems in the most creative, realistic and questionable manner.
3.1.Walt Disney Creativity Strategy
Another remarkable characteristic that Disney had was the ability to look at something
from different perceptual angles. One of his animators has made a relevant insight, which
became the foundation of the Walt Disney approach for solving problems. Here is the
insight:
“...there were actually three different Walts: the dreamer, the realist, and the spoiler
(critic). You never knew which one was coming into your meeting."
The Dreamer
The Dreamer mode allows the creation and inspiration for new ideas. Throughout this
phase, creativity must be unrestrained and it is usually used during brainstorming
sections to stimulate members’ creativity and gather the maximum of ideas for
dealing with a problem (Becker Associates n.d.). The dreamer can be exemplified by
the question: “If we had no constraints, what would we love to do next?” (Corporate
Coach Group n.d.).
Walt Disney believed that the creative dreamer was the starting point for possible
solutions to a problem. Additionally, Disney was always at ease in an unsure business
environment:
“That’s what I like about business, the certainty that there is always
something bigger we could do......... and the uncertainty of everything else!" –
Walt Disney (Dilts 1996).
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The Realist
The Realist mode aims to plan the innovations and is quite pragmatic and practical.
The realist must assess the dreamer’s ideas and evaluate either they can be put into
practice or not, before creating a plan for the thoughts. The Realist can be exemplified
by the question: “How in practice, could we make this work?” (Corporate Coach
Group n.d.). Additionally, Disney’s realist phase was the one that would motivate him
and his co-workers to make the ideas and dreams happen.
The Critic (Spoiler)
The Critic mode (or Spoiler mode) analyses the ideas and usually check facts by
putting them in evidence. The critic can be exemplified by the question: “There is
something wrong with this. What is wrong with this?” (Corporate Coach Group n.d.).
Therefore, the critic’s role is to constructively evaluate the ideas brought up by the
dreamer and/or the realist and always try to point it out the flaws of the plan, in order
to adjust it before put the plan into practice.
Moreover, the Critic has the role to bring a project close to perfection by going
through its limitations (McGuinness 2009).
After analysing each of those phases, it is relevant to mention that each of them
complement each other and should work as a cycle. Therefore, using the Disney
methodology, the members should firstly gather ideas (Dreamer); secondly plan for the
selected ideas and concretise them (Realist); third, criticise whether the plan is
appropriate (Critic) and if it will achieve the desired results.
Accordingly, it is not so difficult to imagine the problem that would be in a room with
four critics and one dreamer, since only one person would come up with ideas in a
brainstorming session and, without any Realist, the ideas would probably be criticised
even before elaborating a plan for it.
3.2.Story Board
Walt Disney was not only capable of being creative for developing cartoons and films,
but also to use his imagination to conduct his own business. He had the mental ability to
produce great ideas (Becker Associates n.d.).
In 1934 Disney started the production of Snow White and the Seven Dwarfs, which, as
previously mentioned in this report, was the first full-length animated film in history.
Moreover, creating a full feature cartoon meant that he and his staff members had to
6. Page 6 of 8
produce a few thousands of drawings. In other words, managing all those papers was
foreseen by Disney as a major concern for the film production.
Therefore, in order to solve this problem, he developed the Story Boarding technique. It is
merely a wall where everyone involved with the project could arrange the drawings in
sequential order and then pin them up. Hence, the story could be planned and visualised,
and editing the animated film became significantly easy, since team members could shift
parts of the story around.
The storyboard is separated by four independents header topics:
- The Topic Header: gives a title/name for the problem or issue.
- The Purpose Header: specifies the reason for exploring the issue.
- The Miscellaneous Header: gathers extra information that cannot be part of any
other header but it feels important for the team to keep them.
- The Content Header: contains some of the ideas (usually five to seven) from the
Topic Header, which are selected by the team after a brainstorming session is
carried out.
4. CONCLUSION
Based on the above statements, Walt Disney’s creativity methodology brings together various
personalities that, when appropriately combined, becomes a powerful tool that stimulates
relevant and creative ideas that can be applied for solving distinct problems. He had the
ability of freeing his mind by not to being afraid of dreaming, as well as a realistic view of
the world, which have become an extraordinary tool that led the cartoonist to build the Walt
Disney Company empire, one of the biggest entertaining companies of all time (Encyclopedia
Britannica 2004).
Moreover, Disney was a person that did not limited himself from his dreams and ideas, and at
the same time, was able to foreseen whether those thoughts could be put into practice or not.
As a result, this feature ended up being one of the greatest factors within his personality that
led him to innovate methods for conducting work, and to bring his company to the upmost
success.
When analysing Disney’s methods more deeply, it is possible to say that his strategies can be
used as a first response for solving any sort of issue. Furthermore, his strategy might not be
the one that will directly fix a problem, but it might be a good plan to use his strategy to help
finding the best method in the occurrence of a problem.
Consequently, stakeholders can conduct brainstorming sessions, in order to find the most
suitable solutions and methodologies to be applied for that specific case. Later on, those ideas
can be planned and evaluated prior to be criticised whether they are the best solution for
fixing the current problem or not.
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So, it becomes simple to realise that Disney’s strategy to creativity is not limited to animated
feature films production. It is an approach for success in any creative endeavour
(McGuinness 2009). It is believed that every project should integrate the three factors of
creative imagination, realistic action and critical assessment.
To sum up, Walt Disney’s Strategy can help many organisations to elaborate numerous
creative possibilities to solve a problem, based mainly on personal ideas, knowledge and
experiences that are put to the test. Thus, it encourages people to come up with innovative
solutions that will assist companies to carry on with their activities and to endure to any type
of adversities or difficulties.
8. Page 8 of 8
REFERENCES
Becker Associates. Becker Associates. http://www.becker-
associates.com/disney_product_development.html (accessed March 18, 2012).
Corporate Coach Group. Squidoo. http://www.squidoo.com/waltdisneymodel (accessed March 18,
2012).
Dilts, Robert. The Article of the Month. 1996. http://nlpu.com/Articles/article7.htm (accessed March
18, 2012).
Encyclopedia Britannica. Walt Disney: Biography. 2004. http://www.biography.com/people/walt-
disney-9275533?page=1 (accessed March 19, 2012).
Hicks, Michael J. Problem Solving and Decision Making: Hard, Soft and Creative Approaches. London:
Cengage Learning, 2004.
Just Disney. Long Biography: Just Disney.
http://www.justdisney.com/walt_disney/biography/long_bio.html (accessed March 18,
2012).
McGuinness, Mark. The Seret of Walt Disney's Creativity. May 4, 2009.
http://lateralaction.com/articles/walt-disney/ (accessed March 19, 2012).
Walt Disney Animation Studios. Disney Animation.
http://www.disneyanimation.com/aboutus/history.html (accessed March 18, 2012).
Wikipedia. Article: Walt Disney. http://en.wikipedia.org/wiki/Walt_Disney#Mickey_Mouse (accessed
March 18, 2012).