Visual design focuses on implementing aesthetics like images, colors, fonts and more to appeal to users. The document discusses key principles of visual design - color, typography, imagery, minimalism and consistency. Color conveys meaning and influences perception; typography depends on font style, size and spacing. Images are important for learning but should be clear without distractions. Minimalism increases focus while consistency reduces confusion and creates a brand.
This document provides an introduction to visual design concepts. It discusses key visual design tools like color, texture, images, and typography. It also outlines design processes, including observing and collecting inspiration, brainstorming and sketching ideas, editing and refining, and producing the final design. The document emphasizes that design brings order, solves problems, and creates empathy through visually telling stories. It encourages building design skills through activities like observing art, taking photos, sketching, and learning typography fundamentals.
Graphic Designing is a combination of text, images, designs & illustrations in a presentable layout for print. It has a wide area of requirement like the design for art, illustration, advertising, photography, image editing, newspaper, magazines, displays, etc.
Graphic design is a creative process that combines art and technology. Designers use visual elements like images, typography, photography and illustration to effectively communicate ideas and messages to an audience. They work with clients to understand the purpose and content of a message, then develop concepts and work with other specialists like illustrators, photographers, printers to create the final graphic design product.
This document provides tips for businesses to effectively use Pinterest, including filling out a profile, making boards with clear names and descriptions, regularly adding pins from their own site and others with compelling descriptions, including a Pin It button on their website to make it easy for others to share their content, and using large images so they pin and share well. It also suggests engaging their current audience to find their Pinterest profile.
This document showcases the graphic design, web design, photography, and retouching services provided by Frame Raid. It includes examples of logos created for various companies, websites developed, book covers designed, magazine layouts, and fashion/product photography. The document emphasizes Frame Raid's creativity in connecting different areas of design and their experience in visual storytelling through various mediums like photography. It aims to provide potential clients a sense of Frame Raid's design approach and the range of services offered.
The document provides a list of words from songs by the artist Panic! at the Disco that could be used for a brand character. These words include "awake", "free", "hustling", "painted", "feel", "appraisal", "elevate", "imagination", "latest", "ascend", and "anything", "celebrate". It also describes the naming process for a brand called VirtuAlt by combining the words "Virtue", "Virtual", and "Alternative".
The document describes the development process of a logo for Riley Zilla Productions. The initial concept was of a planet falling through space, but the designer had difficulty positioning the letters. Early drafts had a rough, unfinished look but conveyed the intended sci-fi theme. Variant color versions and business cards using the logo were also created, which the designer acknowledged needed further refinement but were sufficient for the time being.
Visual design focuses on implementing aesthetics like images, colors, fonts and more to appeal to users. The document discusses key principles of visual design - color, typography, imagery, minimalism and consistency. Color conveys meaning and influences perception; typography depends on font style, size and spacing. Images are important for learning but should be clear without distractions. Minimalism increases focus while consistency reduces confusion and creates a brand.
This document provides an introduction to visual design concepts. It discusses key visual design tools like color, texture, images, and typography. It also outlines design processes, including observing and collecting inspiration, brainstorming and sketching ideas, editing and refining, and producing the final design. The document emphasizes that design brings order, solves problems, and creates empathy through visually telling stories. It encourages building design skills through activities like observing art, taking photos, sketching, and learning typography fundamentals.
Graphic Designing is a combination of text, images, designs & illustrations in a presentable layout for print. It has a wide area of requirement like the design for art, illustration, advertising, photography, image editing, newspaper, magazines, displays, etc.
Graphic design is a creative process that combines art and technology. Designers use visual elements like images, typography, photography and illustration to effectively communicate ideas and messages to an audience. They work with clients to understand the purpose and content of a message, then develop concepts and work with other specialists like illustrators, photographers, printers to create the final graphic design product.
This document provides tips for businesses to effectively use Pinterest, including filling out a profile, making boards with clear names and descriptions, regularly adding pins from their own site and others with compelling descriptions, including a Pin It button on their website to make it easy for others to share their content, and using large images so they pin and share well. It also suggests engaging their current audience to find their Pinterest profile.
This document showcases the graphic design, web design, photography, and retouching services provided by Frame Raid. It includes examples of logos created for various companies, websites developed, book covers designed, magazine layouts, and fashion/product photography. The document emphasizes Frame Raid's creativity in connecting different areas of design and their experience in visual storytelling through various mediums like photography. It aims to provide potential clients a sense of Frame Raid's design approach and the range of services offered.
The document provides a list of words from songs by the artist Panic! at the Disco that could be used for a brand character. These words include "awake", "free", "hustling", "painted", "feel", "appraisal", "elevate", "imagination", "latest", "ascend", and "anything", "celebrate". It also describes the naming process for a brand called VirtuAlt by combining the words "Virtue", "Virtual", and "Alternative".
The document describes the development process of a logo for Riley Zilla Productions. The initial concept was of a planet falling through space, but the designer had difficulty positioning the letters. Early drafts had a rough, unfinished look but conveyed the intended sci-fi theme. Variant color versions and business cards using the logo were also created, which the designer acknowledged needed further refinement but were sufficient for the time being.
The document provides five fun facts about graphic design: 1) The NBA logo depicts Jerry West, not Michael Jordan. 2) Tim Berners-Lee launched the first website, http://info.cern.ch, in 1992. 3) Facebook uses the Klavika typeface for its logo. 4) Graphic designer is among the top 25 jobs young people want. 5) Adobe Systems was named after Adobe Creek near the home of one of the company's founders.
Graphic design is a visual problem-solving process that involves creative and strategic thinking to achieve communication goals and mediate human experiences. It encompasses various types of design including web design, user interface design, user experience design, identity design, strategy design, infographic design, typography design, art direction, wayfinding, packaging design, advertising design, and motion design. The role of graphic design has evolved beyond just visual communication and now imagines new roles for emerging technologies to envision future experiences.
The document discusses different specialties within concept art, including character design, prop design, and environment design. It provides details on each specialty, noting that character design is the most popular. Character designers create characters based on personality, background, and design features. Environment designers craft the look and feel of settings for stories. Prop designers study real world objects and styles to design props for different time periods and settings. The document recommends studying fundamentals, building a visual library by sketching real objects, and understanding the concept art industry to pursue these careers.
This talk is not about design or art; it’s about designers. It’s about the things that we create and the ways in which we create them. It’s about the processes that we use and how those processes define us. It’s about the qualities that set us apart (and why they matter). What are the differences between design and art? What is the most important quality that a designer can possess? And how are the two so closely related? In this talk, we’ll examine the ways in which design and art are fundamentally different, and how through those differences, we can extract the qualities that comprise great designers and leaders. Learn about the contrasting purposes, data sources, and creative processes that design and art hold. Gain a new perspective on what it means to be a designer, and how designers that possess one particular quality are prone to better feedback, accountability, innovation, collaboration, and outcomes. Finally, hear personal accounts from designers at companies like Google and Apple, sharing their approaches to design and the qualities that they value. You may or may not leave this talk convinced that design is not art, but no matter what, you will leave with a better understanding for what it means to be a designer.
From Looking to Making: An Introduction to Graphic DesignOjus Doshi
I delivered a guest lecture to a Public Health class at Brown University. The lecture was an introduction to graphic design as a way of making meaningful form from observations, and some examples and analysis of existing design campaigns that could be applicable to public health students interested in ways to make their messages come to life.
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
This document provides an overview of graphic design by discussing its history as both visual art and commercial art used for advertising. It also examines graphic design as a profession that utilizes visual communication and computer skills to solve design problems. The document explores graphic design as a means to inform and persuade audiences through the effective use of images and type to convey ideas. It suggests graphic design both humanizes society and reveals cultural symbols and signs that have evolved over time.
I Am (Not) A Designer: Accepting the Designer Label On Your Own Terms (SXSWi ...Morgan Burton
"User experience" has become a ubiquitous buzzword in technology; it's everywhere. However, most people understand me to be a designer. But was I? The truth is that I am (not) a designer, and so are(n't) you.
This panel describes my journey to accepting my "designer" label while making it my own. We examine: what does "design" mean, anyway? How do I "do" design, even if I don't draw? Who is in charge of the definition? How do I move forward as a designer and make the label work for me, even if others don't agree with my definition?
The answer is often found in how we define ourselves.
[This presentation was given at SXSW Interactive in Austin, TX on March 7, 2014. These are the PDFs of the presentation; please contact me about notes or if you have additional questions!]
This document outlines several potential projects for graphic design students, including designing a new board game, console, jewelry line, or magazine.
The board game project involves designing a non-electronic game to be played with others to encourage social interaction. The console project tasks students with conceptualizing a new family-friendly gaming system. The jewelry project brief asks students to create a line of men's accessories using non-metallic materials. Finally, the magazine project requires students to sample content for a new publication, including cover, articles, and a 3D gift for new subscribers.
Alternatively, students can propose their own project idea, but must convince their teacher it is suitable and can be completed using workshop materials and equipment
20 Graphic Design Resources that will Make you Master of the GameLogo Design Guru
Designers can be self-tutors, all thanks to the various resources available online. It’s actually quite easy to get stuck in hoarding bookmarks and feeling overwhelmed by all this abundance of resources. But to actually start learning, you’ll need to take action. Here's your starting point
The document discusses graphic design, its definition, uses, and career opportunities. Graphic design is defined as the art of visual communication that combines images and words to convey information to an audience. It has many uses including logos, web templates, banners, posters, and photo manipulation. There are also many career opportunities in graphic design across various sectors according to one's qualifications and experience, making it a creative career choice with work flexibility. The document encourages the reader to be creative and pursue a career in graphic design.
The document provides an overview of graphic design and how to earn money through graphic design work online. It discusses the basics of graphic design including the graphic design process and elements of design like line, shape, and color. It then describes how to sign up on a freelance website called 99designs to find graphic design jobs and projects to earn money, walking through the registration, profile setup, and bidding on contest steps. The goal is to demonstrate how someone can learn graphic design and earn an income through online freelance work.
This document is a portfolio of graphic design work by Julie Finch. It includes magazine spreads, currency and pizza box designs, book covers, branding projects, photography, and web design. The portfolio shows Finch's skills in areas like layout, typography, illustration, photo editing and web development. It provides examples of her client work and qualifications in graphic and web design.
The document outlines the scope and sequence, fields of practice, design process, and requirements for a Year 9 Visual Communication Design product design folio focused on creating a shoe poster. Key points include:
- The folio includes drawing, rendering, product design, and perspective techniques.
- Design fields include communication, environmental, and industrial design relating to graphic, architectural, and product design.
- The design process involves research, idea generation, concept development, refinement, and presentation.
- Students must create a shoe poster for a client including patterns, colors, elements, principles, and documenting their process in a visual diary.
The document describes the process of designing clothing, accessories, posters, and a website for a clothing line. Hoodie, t-shirt, and accessory designs were created in Krita using various drawing tools. Some designs feature popular characters but were altered enough to avoid copyright issues. The website was built using Wix for its customization options and clean, professional look. Strengths included original design work while weaknesses involved translating designs effectively to clothing.
Principles for designing Information-based websitesSoo Basu
The document discusses how people read online content and provides tips for designing content-based web pages. It notes that people tend to scan and skim online rather than deeply read. It then lists six principles for designing easy-to-understand web pages: 1) using a clean grid, 2) segmenting spaces, 3) including a prominent "hero element", 4) using color to guide the user, 5) incorporating white space, and 6) maintaining consistent elements. The document stresses that good design can help support information architecture and make technical information more accessible.
This document outlines Jamie Ellis's process for developing a digital graphic narrative. It includes evaluations of different image types including illustration and photography. Ellis also provides idea generation materials like mood boards and a proposal that describes the intended dimensions, format, story overview, production methods, and target audience. Feedback is provided on the strengths and weaknesses of the proposal and idea generation. Storyboards and original/final scripts are also referenced.
This is the evaluation for unit 3. The evaluation talks about the final steps which would be reviewing the product. The review for the product includes peer feedback, comparing existing products with my own and talking about how I could include some of the improvements for it.
This document outlines topics covered in a graphic design course taught by Grishma Patel. The course covers photo manipulation, effects, and typography using Photoshop, 3D modeling and vector graphics using Illustrator, and print layouts using InDesign and CorelDRAW. Specific topics include smoke effects, caricatures, logos, product design, visiting cards, magazines, and more. Software skills like Photoshop, Illustrator, InDesign, and CorelDRAW are developed.
Nathaniel is a 16-year veteran of the multimedia industry seeking a new job. He has extensive experience in graphic design, game design, writing, audio/video production and more. His portfolio includes published roleplaying games and supplements he designed for Cubicle 7 as well as other projects. He is passionate about design and constantly pursuing new knowledge.
This document contains summaries of logo designs and layout projects for various clients. It includes logos created for a children's clothing company called Kepago, real estate company Quality Dream Properties, and a program called Blogger Reach to connect bloggers with products. Other projects summarized are a logo for Canyon Spirit spa, fishing company El Salto Fishing, a biography layout, article on Storm King Art Center, materials for band The Event Horizon, and an ink advertisement layout. Each summary provides details on the client needs, design approach, and software used.
This document provides a design portfolio for Christopher Davida that includes 10 projects with descriptions and processes. The projects showcase skills in photomontage, web design, infographics, branding, coding, brochure design, photography, presentations, and magazine covers. Each project section includes 3-4 sentences describing the goal and key steps Christopher took in the design process.
The document provides five fun facts about graphic design: 1) The NBA logo depicts Jerry West, not Michael Jordan. 2) Tim Berners-Lee launched the first website, http://info.cern.ch, in 1992. 3) Facebook uses the Klavika typeface for its logo. 4) Graphic designer is among the top 25 jobs young people want. 5) Adobe Systems was named after Adobe Creek near the home of one of the company's founders.
Graphic design is a visual problem-solving process that involves creative and strategic thinking to achieve communication goals and mediate human experiences. It encompasses various types of design including web design, user interface design, user experience design, identity design, strategy design, infographic design, typography design, art direction, wayfinding, packaging design, advertising design, and motion design. The role of graphic design has evolved beyond just visual communication and now imagines new roles for emerging technologies to envision future experiences.
The document discusses different specialties within concept art, including character design, prop design, and environment design. It provides details on each specialty, noting that character design is the most popular. Character designers create characters based on personality, background, and design features. Environment designers craft the look and feel of settings for stories. Prop designers study real world objects and styles to design props for different time periods and settings. The document recommends studying fundamentals, building a visual library by sketching real objects, and understanding the concept art industry to pursue these careers.
This talk is not about design or art; it’s about designers. It’s about the things that we create and the ways in which we create them. It’s about the processes that we use and how those processes define us. It’s about the qualities that set us apart (and why they matter). What are the differences between design and art? What is the most important quality that a designer can possess? And how are the two so closely related? In this talk, we’ll examine the ways in which design and art are fundamentally different, and how through those differences, we can extract the qualities that comprise great designers and leaders. Learn about the contrasting purposes, data sources, and creative processes that design and art hold. Gain a new perspective on what it means to be a designer, and how designers that possess one particular quality are prone to better feedback, accountability, innovation, collaboration, and outcomes. Finally, hear personal accounts from designers at companies like Google and Apple, sharing their approaches to design and the qualities that they value. You may or may not leave this talk convinced that design is not art, but no matter what, you will leave with a better understanding for what it means to be a designer.
From Looking to Making: An Introduction to Graphic DesignOjus Doshi
I delivered a guest lecture to a Public Health class at Brown University. The lecture was an introduction to graphic design as a way of making meaningful form from observations, and some examples and analysis of existing design campaigns that could be applicable to public health students interested in ways to make their messages come to life.
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
This document provides an overview of graphic design by discussing its history as both visual art and commercial art used for advertising. It also examines graphic design as a profession that utilizes visual communication and computer skills to solve design problems. The document explores graphic design as a means to inform and persuade audiences through the effective use of images and type to convey ideas. It suggests graphic design both humanizes society and reveals cultural symbols and signs that have evolved over time.
I Am (Not) A Designer: Accepting the Designer Label On Your Own Terms (SXSWi ...Morgan Burton
"User experience" has become a ubiquitous buzzword in technology; it's everywhere. However, most people understand me to be a designer. But was I? The truth is that I am (not) a designer, and so are(n't) you.
This panel describes my journey to accepting my "designer" label while making it my own. We examine: what does "design" mean, anyway? How do I "do" design, even if I don't draw? Who is in charge of the definition? How do I move forward as a designer and make the label work for me, even if others don't agree with my definition?
The answer is often found in how we define ourselves.
[This presentation was given at SXSW Interactive in Austin, TX on March 7, 2014. These are the PDFs of the presentation; please contact me about notes or if you have additional questions!]
This document outlines several potential projects for graphic design students, including designing a new board game, console, jewelry line, or magazine.
The board game project involves designing a non-electronic game to be played with others to encourage social interaction. The console project tasks students with conceptualizing a new family-friendly gaming system. The jewelry project brief asks students to create a line of men's accessories using non-metallic materials. Finally, the magazine project requires students to sample content for a new publication, including cover, articles, and a 3D gift for new subscribers.
Alternatively, students can propose their own project idea, but must convince their teacher it is suitable and can be completed using workshop materials and equipment
20 Graphic Design Resources that will Make you Master of the GameLogo Design Guru
Designers can be self-tutors, all thanks to the various resources available online. It’s actually quite easy to get stuck in hoarding bookmarks and feeling overwhelmed by all this abundance of resources. But to actually start learning, you’ll need to take action. Here's your starting point
The document discusses graphic design, its definition, uses, and career opportunities. Graphic design is defined as the art of visual communication that combines images and words to convey information to an audience. It has many uses including logos, web templates, banners, posters, and photo manipulation. There are also many career opportunities in graphic design across various sectors according to one's qualifications and experience, making it a creative career choice with work flexibility. The document encourages the reader to be creative and pursue a career in graphic design.
The document provides an overview of graphic design and how to earn money through graphic design work online. It discusses the basics of graphic design including the graphic design process and elements of design like line, shape, and color. It then describes how to sign up on a freelance website called 99designs to find graphic design jobs and projects to earn money, walking through the registration, profile setup, and bidding on contest steps. The goal is to demonstrate how someone can learn graphic design and earn an income through online freelance work.
This document is a portfolio of graphic design work by Julie Finch. It includes magazine spreads, currency and pizza box designs, book covers, branding projects, photography, and web design. The portfolio shows Finch's skills in areas like layout, typography, illustration, photo editing and web development. It provides examples of her client work and qualifications in graphic and web design.
The document outlines the scope and sequence, fields of practice, design process, and requirements for a Year 9 Visual Communication Design product design folio focused on creating a shoe poster. Key points include:
- The folio includes drawing, rendering, product design, and perspective techniques.
- Design fields include communication, environmental, and industrial design relating to graphic, architectural, and product design.
- The design process involves research, idea generation, concept development, refinement, and presentation.
- Students must create a shoe poster for a client including patterns, colors, elements, principles, and documenting their process in a visual diary.
The document describes the process of designing clothing, accessories, posters, and a website for a clothing line. Hoodie, t-shirt, and accessory designs were created in Krita using various drawing tools. Some designs feature popular characters but were altered enough to avoid copyright issues. The website was built using Wix for its customization options and clean, professional look. Strengths included original design work while weaknesses involved translating designs effectively to clothing.
Principles for designing Information-based websitesSoo Basu
The document discusses how people read online content and provides tips for designing content-based web pages. It notes that people tend to scan and skim online rather than deeply read. It then lists six principles for designing easy-to-understand web pages: 1) using a clean grid, 2) segmenting spaces, 3) including a prominent "hero element", 4) using color to guide the user, 5) incorporating white space, and 6) maintaining consistent elements. The document stresses that good design can help support information architecture and make technical information more accessible.
This document outlines Jamie Ellis's process for developing a digital graphic narrative. It includes evaluations of different image types including illustration and photography. Ellis also provides idea generation materials like mood boards and a proposal that describes the intended dimensions, format, story overview, production methods, and target audience. Feedback is provided on the strengths and weaknesses of the proposal and idea generation. Storyboards and original/final scripts are also referenced.
This is the evaluation for unit 3. The evaluation talks about the final steps which would be reviewing the product. The review for the product includes peer feedback, comparing existing products with my own and talking about how I could include some of the improvements for it.
This document outlines topics covered in a graphic design course taught by Grishma Patel. The course covers photo manipulation, effects, and typography using Photoshop, 3D modeling and vector graphics using Illustrator, and print layouts using InDesign and CorelDRAW. Specific topics include smoke effects, caricatures, logos, product design, visiting cards, magazines, and more. Software skills like Photoshop, Illustrator, InDesign, and CorelDRAW are developed.
Nathaniel is a 16-year veteran of the multimedia industry seeking a new job. He has extensive experience in graphic design, game design, writing, audio/video production and more. His portfolio includes published roleplaying games and supplements he designed for Cubicle 7 as well as other projects. He is passionate about design and constantly pursuing new knowledge.
This document contains summaries of logo designs and layout projects for various clients. It includes logos created for a children's clothing company called Kepago, real estate company Quality Dream Properties, and a program called Blogger Reach to connect bloggers with products. Other projects summarized are a logo for Canyon Spirit spa, fishing company El Salto Fishing, a biography layout, article on Storm King Art Center, materials for band The Event Horizon, and an ink advertisement layout. Each summary provides details on the client needs, design approach, and software used.
This document provides a design portfolio for Christopher Davida that includes 10 projects with descriptions and processes. The projects showcase skills in photomontage, web design, infographics, branding, coding, brochure design, photography, presentations, and magazine covers. Each project section includes 3-4 sentences describing the goal and key steps Christopher took in the design process.
The document summarizes Hermione Finch's location-based art project. She began by photographing and drawing observational studies of her location, a courtyard, focusing on textures, compositions, and perspective. She experimented with different materials and broadened her scope to include more natural elements. These initial studies provided a foundation but left her unsure of direction. She created a 3D model in SketchUp of a bench from her location, which inspired her through shadows and abstraction. Further experimentation refined her ideas. Her final sculpture was a large-scale version of one of her 3D models, placed at an outdoor sculpture park. Overall she felt the project was successful but wishes she had explored more designs before returning to a previous
Charlotte Oliver evaluated her research and planning for a game design project. For her research, she looked at graphics, dialogue, terminology, and gaming addiction articles from a recent game as references. She felt her research helped her understand game codes and conventions but could have improved her graphics comparisons. For planning, she created a style sheet exploring colors and pixel art styles. She also planned sound effects, ensured contingencies, and did a health and safety document. However, she struggled creating her production and spent too much time editing, which caused her to not stick to her planned schedule.
The document is a draft personal statement for Paulina Kucharska's application to Salford City College's BTec Level 3 90 Credit Diploma in Creative Media Production Games Design course. It asks her to answer questions about her dream jobs in the games industry, the skills required, her relevant skills and experience, soft skills, and personal interests. For her dream jobs, she lists concept artist and indie games developer. She discusses the portfolio and skills needed to work in games. For her skills, she mentions digital art, design, programming, and storytelling abilities. She discusses relevant voluntary work painting and working in a charity shop. For skills, she lists both those she has and wants to develop further like communication and
The document describes several playground designs created by a designer for a playground equipment company. It includes sketches, 3D models, and descriptions of the design process for several playsets including a Hideaway Fort, Wind Rider swing, Discovery Mountain climber, and The Southampton playhouse. The designer worked to create compact designs that fit safety standards and explored modular concepts before arriving at final designs to address challenges like cost, safety, and manufacturability.
A Place in Question powerpoint Rowena Fry RowenaFry
- The document describes the process of developing and producing ideas for a design brief and final outcome. It discusses researching the client Amazon.com, generating initial ideas inspired by artists like Rita Furstenau, and exploring different design approaches.
- Key decisions are described, such as removing a pattern to simplify the final print design. The final design combines three initial ideas into a multi-layer screen print that can be scaled for different products while conveying the concept of glass reflections.
- Producing the final outcome involved deciding this approach would best meet the versatile brief requirements, and choosing screen printing techniques that effectively delivered the layered design.
The document provides instructions for completing a presentation template to summarize a "Place in Question" assignment. Students are asked to reflect on and evaluate their work throughout each stage of the project, addressing criteria from different units. For each outcome, students should write explanations between 14-20 points justifying how they covered parts of the units and include photos to aid the evaluation process. The document provides examples of pages addressing different units, including recording experiences, developing ideas using materials and technology, contextual research, resolving a brief, and applying professional practice.
This document summarizes the student's progress over 8 weeks on their Final Major Project (FMP) for an animation course. In the first few weeks, the student conducted research on game developers and started their contextual statement and proposal. They then conducted audience and market research through surveys to help inform their design decisions. In later weeks, the student focused on production planning, problemsolving, character and environment design, and storyboarding key scenes. They also began preliminary animation experiments. The document provides a weekly breakdown of the work completed and the student's reflections on challenges and plans to improve their time management.
Alice Kell presented a summary of her location studies project. She used various methods like photographs, drawings, paintings, and collage to record her location. She found it useful to vary her choice of medium to capture different qualities. She took measurements to help with drawings and understand the space. Later, she created a 3D model of the location in SketchUp and an experimental mixed media film. For development, she created a large drawing, 3D sculpture, and dry point prints focusing on light and shadow. Her research included artists like Richard Hammelton who influenced her work. For her final piece, she created a series of dry point prints for a gallery client. She presented her work professionally through photos, boards, and an
Summer of 1992 contractors/builders. I worked on projects such as the Milwaukee County Courthouse,
I worked for Deep River Partners, a small architecture firm in Chicago. I helped Milwaukee County Zoo, and the Milwaukee County Parks Department. I learned the ropes
with construction documents, specifications, and construction administration. from some great mentors.
Paul B. Sherer Resume & Portfolio
E D U C AT I O N
Harrington College of Design, Chicago, IL
Bachelor of Fine Arts in Interior Design: 1989
Marquette University High School, Milwaukee, WI
Graduated: 1985
St. Robert Bellarmine Grade School, Milwaukee, WI
The document provides a template for evaluating a graphic narrative project. It prompts the student to provide specific details about their work by giving both written and visual examples to explain their project. It asks the student to find areas of their work to praise and areas that could be improved. The student is asked to compare their initial plans and intentions to their final product. They are also prompted to evaluate how well they constructed images, used text, and ensured their product was suitable for their intended audience.
The document provides guidance for evaluating a graphic narrative project. It prompts the creator to praise strong elements of their work and identify areas for improvement. The creator should compare their final product to initial plans and storyboards. They are asked to consider how well images were constructed, how text anchors the visuals, and whether the content is suitable for the intended audience. The creator is also prompted to discuss techniques used and their likes/dislikes regarding the final product and content inclusion.
The document contains a table of contents and 10 projects from a graphic design portfolio, including flyers for a national park and music festival, a children's storybook, resume, typography exercise, mock website, surreal image, holiday card, and branding project. It provides descriptions of the goals, programs used, things learned, and color schemes for each project.
The project involved creating a concept for a Harry Potter-themed mobile app that would help promote tourism in York to audiences aged 17-24. The outcome was an app design created in Adobe XD that resembled the Marauder's Map from Harry Potter. Some challenges included illustration complications that required redesigning elements, and difficulty developing an achievable concept within the time frame. Overall, the project turned out as envisioned with a visually pleasing aesthetic that linked Harry Potter and York. Learning points included managing expectations and allowing time for additional planned elements.
The document provides an evaluation of the author's FMP proposal, research, problem solving, pre-production, and experiments. Some key points:
- The proposal outlined the project well and ensured a strict schedule was kept. More detail on additional planned works like an art book could have been included.
- Research into video game creators and theories provided useful insights. Audience research from a survey of 200 people informed how to tailor the production.
- Problem solving prepared the author for potential issues, though the assessment changes were not fully anticipated.
- Pre-production included character, enemy, and environment designs with a consistent style. More experimental layouts for the art book and box art could have been done.
Becky Bond research work for speller metcalfebeckybbb
The document provides details of a design project to create hoarding for a new cyber security construction site. The designer developed two main ideas - an 8-bit retro-style mural showing construction workers and an abstract pattern design incorporating the client's slogan. Both concepts aimed to portray construction in a fun, inclusive way to appeal to diverse audiences. After refining the designs in Illustrator and incorporating client feedback, the designer presented the final outcomes to the client, receiving positive feedback and valuable lessons for future projects.
This document provides a portfolio summary for Natalie Bennett that includes descriptions and images for various design projects she has completed. The portfolio includes a brochure, web page mockup, photodesign, magazine cover, infographic, montage, HTML/CSS coding, business identity design, and Prezi presentation. For each project, a brief description of Natalie's design process is provided. The portfolio demonstrates Natalie's skills and experience with graphic design, web design, photography, and digital presentation tools.
This document provides a portfolio summary for Natalie Bennett that includes descriptions and images for various design projects she has completed. The portfolio includes a brochure, web page mockup, photodesign, magazine cover, infographic, montage, HTML/CSS coding, business identity design, and Prezi presentation. For each project, a brief description of Natalie's design process is provided. The portfolio demonstrates Natalie's skills and experience with graphic design, web design, photography, and digital presentation tools.
Similar to Walt Disney Imagineering Corporate Alphabet Sculpture (20)
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
5. Logo
Concepts
Defining New Keywords:
• Out-of-The-Box Thinking
• Pleasing
• Stands Out
• Shows What Job Is
• Play-On-Words
• Playful (Not Over The Top)
• Professional
• Innovative
• Gears Turning = Forming New Ideas
14. Reflection
F
or this project I decided
to reimagine the
logo for Walt Disney
Imagineering, which is
the design and development arm
of The Walt Disney Company,
responsible for the creation and
construction of Disney theme
parks worldwide. The reason I
chose to redesign their logo was
because for 6 months of 2012
I interned at the Walt Disney
World Parks and Resorts and
was part of the opening team
for New Fantasyland at Magic
Kingdom.
During that time I observed
how they brought new ideas,
technology, and ways of
storytelling to the public
from the ground-up. In turn, I
came to admire the way they
worked as I saw the same kind
of connections and aesthetics
I try to incorporate into my
designs as well. In doing so, I’ve
grown to wanting to have the
opportunity one day to work
at this division of the Walt
Disney Company. Nonetheless,
though, I felt that the original
logo was beginning to become
outdated over the years and
didn’t truly reveal or invoke
what I believe they are about.
After looking over my time as
an employee; my first thoughts
went to these keywords initially:
Innovation, Engineering,
Imagination, Family-Oriented,
and Storytelling.
However, after doing numerous
concepts for the new logo and
research along the side. I came
across more revealing terms
that in the end helped create the
final look. The words or phrases
I came across were: out-of-the-
box thinking, professionalism
with a touch of playfulness, and
play-on-words. After discovering
these extra terms it became
evident that I was going to need
to be clever as well as innovative
with the overall design and
sculpture.
In regards to the sculpture, I
wanted different parts to float
or pretend to be suspended in
air so I knew I needed material
to be lightweight and strong
at the same time to be held to
each other by thin pieces of
metal wire. I will admit I almost
gave up in trying to levitate
my gears along a z-axis as to
provide depth and volume from
every angle. In the end by being
determined I was able to figure
out the proportions and weight
differentiations to pull off the
sculpture. My reasoning from
the get-go was originally for this
piece to be imagined as being
outside of the headquarters.
From this standpoint, I spent
a full weekend scoping the
Internet for images of the
Glendale headquarters in
California as well as the Orlando
Division until I eventually
spotted the building only by
recognizing the building number
sign as the same shape used for
employee name badges.
Overall, I genuinely enjoyed the
process behind this project as
I came to respect and admire
Imagineering. I was also inspired
by my drive to become more
innovative in my work outside
this project as I became more
in-tuned by my experiences
and this group’s ideals. In the
end, I feel this gives them a more
modern look for the years to
come. In addition, hope they will
one day see this design and see
the amount of work I did in my
process.