TrialPay is a payment and promotions platform that connects brands with social games. It has powered over 200 million consumers, 10,000 merchants, and 2,000 advertisers. The social gaming market and audience on platforms like Facebook continue to grow significantly. Brands are increasingly shifting marketing dollars to platforms like Facebook and discovering the value of social gaming for engaging target audiences. TrialPay helps brands integrate into games through various interactions and activities that benefit both the player and brand.
The document provides examples of work done by Quasar across various categories such as creative campaigns, social media marketing, media campaigns, usability studies, and social apps. Some of the clients mentioned include Lenovo, Microsoft, General Motors, Kingfisher, Titan, Apollo Munich, Domino's, and Uninor. Brief details are given for each project including objectives, strategies adopted, and key results.
India's largest digital media services provider, Quasar, provides end-to-end digital services including banners, videos, search, mobile, social media, and reporting. It ensures unparalleled targeting through ad-server behavioral targeting and analytics. Quasar is equipped to handle major ad servers and optimize media spends. It is praised by clients for its domain expertise, passionate execution of product launches, and understanding of client needs.
Mobile Advertising Best Practice for App Developersgene_juang
This whitepaper provides best practices for mobile game developers to use mobile advertising effectively. It recommends developing compelling creative ads that leverage well-known brands or clearly communicate value. It also stresses the importance of optimizing mobile ad targeting and monitoring app store metrics like user reviews. The whitepaper provides examples of successful mobile ad campaigns and outlines strategies for determining an appropriate advertising budget.
Social, digital campaign and agency partnership v2 Daniel Cheetham
This document provides information about a global brand activation company and the services it provides. It summarizes recent projects delivered for various brand clients across different industries. The company works with brands to develop creative digital solutions, social media campaigns, games, and other engaging content. It aims to ensure brand consistency across channels and territories while reducing costs and timescales for clients.
55 marketing influencers: How brands should use virtual reality, augmented re...TUNE
1) Mixed reality is opening opportunities for brands to show customers experiences rather than just telling about products and services. Some examples mentioned include overlaying product information directly in stores or on streets using maps.
2) Most experts agree that 2017 will be a year for brands to start experimenting with and developing virtual, augmented, and mixed reality marketing strategies and content, though adoption of VR headsets will still be niche. They recommend focusing more on phone-based AR experiences for now.
3) Brands are advised to look for how these technologies can create value by meaningfully enhancing customer journeys and experiences, such as Sephora's VR makeup try-on, rather than just using them for advertising. The potential for
TrialPay is a payment and promotions platform that connects brands with social games. It has powered over 200 million consumers, 10,000 merchants, and 2,000 advertisers. The social gaming market and audience on platforms like Facebook continue to grow significantly. Brands are increasingly shifting marketing dollars to platforms like Facebook and discovering the value of social gaming for engaging target audiences. TrialPay helps brands integrate into games through various interactions and activities that benefit both the player and brand.
The document provides examples of work done by Quasar across various categories such as creative campaigns, social media marketing, media campaigns, usability studies, and social apps. Some of the clients mentioned include Lenovo, Microsoft, General Motors, Kingfisher, Titan, Apollo Munich, Domino's, and Uninor. Brief details are given for each project including objectives, strategies adopted, and key results.
India's largest digital media services provider, Quasar, provides end-to-end digital services including banners, videos, search, mobile, social media, and reporting. It ensures unparalleled targeting through ad-server behavioral targeting and analytics. Quasar is equipped to handle major ad servers and optimize media spends. It is praised by clients for its domain expertise, passionate execution of product launches, and understanding of client needs.
Mobile Advertising Best Practice for App Developersgene_juang
This whitepaper provides best practices for mobile game developers to use mobile advertising effectively. It recommends developing compelling creative ads that leverage well-known brands or clearly communicate value. It also stresses the importance of optimizing mobile ad targeting and monitoring app store metrics like user reviews. The whitepaper provides examples of successful mobile ad campaigns and outlines strategies for determining an appropriate advertising budget.
Social, digital campaign and agency partnership v2 Daniel Cheetham
This document provides information about a global brand activation company and the services it provides. It summarizes recent projects delivered for various brand clients across different industries. The company works with brands to develop creative digital solutions, social media campaigns, games, and other engaging content. It aims to ensure brand consistency across channels and territories while reducing costs and timescales for clients.
55 marketing influencers: How brands should use virtual reality, augmented re...TUNE
1) Mixed reality is opening opportunities for brands to show customers experiences rather than just telling about products and services. Some examples mentioned include overlaying product information directly in stores or on streets using maps.
2) Most experts agree that 2017 will be a year for brands to start experimenting with and developing virtual, augmented, and mixed reality marketing strategies and content, though adoption of VR headsets will still be niche. They recommend focusing more on phone-based AR experiences for now.
3) Brands are advised to look for how these technologies can create value by meaningfully enhancing customer journeys and experiences, such as Sephora's VR makeup try-on, rather than just using them for advertising. The potential for
Augmented Reality - Everything You Need To KnowSkive
This document discusses augmented reality (AR) and provides examples of its current and potential uses. AR enhances real-world environments by overlaying digital information and objects. It allows brands to interact with customers in new ways through mobile apps. Current examples are focused on marketing and entertainment, but AR may eventually enable more useful real-world applications and services. The document outlines a spectrum from simple QR codes and webcams to sophisticated location-based and in-store uses of AR technology.
In this report, senior executives from five start-ups, ranging from beta-stage groundbreakers to multimillion-dollar darlings of venture capital, offer insights on the shape of things to come in mobile marketing.
Amazon is organized in small independent teams that have full ownership over their offered service. Teams are effectively small startups within the walls of a bigger company. This organizational structure allows Amazon to act fast and innovate. To give perspective; teams in Amazon Web Services launched 1,430 customer-facing new services and features in 2017, that is roughly 4 on average per day.
To be effective teams require to be laser focused on who their customers are independent if they are external or internal. We in Amazon ensure that a new service or feature meets the needs of the customer and not more than that with a process called “Working Backwards”. In this process we literarily work backwards starting with documents needed at launch, a press release and a set of FAQs. Just after that we follow up with documents that are closer to the actual implementation.
The goal of the process is to get to the minimum set of requirements needed to satisfy what we try to achieve. This helps us to drive simplicity, speed, and innovation through keeping a continuous customer focus. I will share and explain the actual process including real world examples for the audience to follow along.
The document provides an overview of 5 mobile startups: Cinemagram, GoldRun, Kiip, Square, and StarStar. For each startup, it discusses the value they provide consumers and brands, their applicability to different industries, how prominent branding opportunities are, and their level of ingenuity. Overall, the document evaluates and compares the startups to help brands understand emerging mobile technologies and platforms.
Miguel H. Gonzalez is a digital creative and management leader with experience leading digital practices and launching initiatives across North America for large companies like Coca-Cola, HP, Microsoft, and American Express. He has over 20 years of experience in creative and management roles, helping to launch many successful campaigns that have won numerous awards. Throughout his career, he has specialized in developing innovative digital and social media strategies and experiences for clients across many industries.
Gamification in customer engagement 10 compelling case studies - Manu Melw...manumelwin
The document discusses 10 case studies of companies that used gamification in customer engagement. It describes how Autodesk redesigned their 3D modeling software trial as an interactive game called "The Apocalypse Trigger" which increased trial time by 40% and conversions by 15%. It also discusses how Dropbox gamified additional cloud storage by rewarding users for inviting friends and completing tasks, and how FourSquare turned location check-ins into a game using points, badges and mayor status to drive engagement.
Learn how developers and brands are using the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc, to build next-generation educational, shopping and gaming experiences.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=TWh3Uynt_qc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=17
Learn more about Vuforia: https://www.qualcomm.com/vuforia
Kontagent Social to Mobile Webinar: A Playbook for Building Successful GamesKontagent
This document provides a summary of a webinar on building successful mobile games. The webinar covers strategies for user discovery and acquisition, engagement and retention, and monetization. For user discovery, it recommends promoting apps on other high traffic apps, segmenting acquisition efforts, and building an engaging game. For engagement, it suggests identifying key metrics and using A/B testing. For monetization, it advises optimizing game mechanics, tracking revenue channels, and re-engaging users with new offers. The webinar includes a demo of Kontagent's mobile analytics tools and a Q&A.
This document summarizes a company's plans to expand its mobile game business. It had early success with its first game Doodle Grub which achieved 4 million downloads. It is now working on two new games - The Sandbox, a social sandbox game, and Doodle Grub 2. It aims to leverage the Doodle Grub IP into a larger brand. The company is seeking funding to hire more developers, open an office in San Francisco, and achieve $1 million in monthly revenue by 2014 by tapping into the global market for virtual goods in free-to-play games.
This document summarizes several case studies highlighting how companies have successfully integrated brands into video games. One case study describes how Nike was integrated into the game I AM PLAYR to promote Nike football boots through product placement and unlocking new boots in the game. Another case study outlines how SupersonicAds partnered with ODEON Cinemas and 20th Century Fox to promote the film Prometheus by rewarding Facebook gamers for booking tickets. A third case study details how Nokia promoted its Lumia smartphones through an IGN gaming feature about the top 100 gaming moments.
Matmi is a digital marketing agency that achieves astonishing results for brands through pioneering online, social, and mobile experiences. They engage brands and customers in successful, loyal relationships using gamification techniques. Gamification aims to integrate game dynamics into non-gaming environments to increase participation, loyalty, and brand awareness. Matmi has helped many leading brands, including some of the world's largest, grow their customer bases using these strategies.
This document provides a marketing plan for a new Android app called Oblivion. It aims to fill a gap in the Android gaming market by combining MMORPG and VR gaming technologies with traditional RPG elements. The plan outlines the company and market overview, target customers, product details with multiple game phases, pricing, distribution, and timeline. It aims to target high-end gamers by providing a high quality game experience unlike other emulated mobile games and compete against other platforms through its free version and Android ubiquity.
This document provides tips for iOS game developers to find high quality, engaged players. It recommends focusing on word of mouth by getting reviews and building a great game. Other options include the App Store with strategic relationship building with Apple, advertising though it can be expensive, and viral channels like social sharing apps. Mobile publishers are a last resort option that take a cut of revenue in exchange for funding and support. The key is to build engaging games with social elements to generate word of mouth and organic discovery.
Capcom used Gigya's social login, gamification, and augmented reality technologies to create a Devil May Cry mobile app that drove engagement with the game franchise. The app allowed users to login socially, complete real-world scanning missions to earn virtual rewards, and increased in-game sales. Over 1 million sales occurred in the first month and thousands of daily logins averaged 6.1 logins per user, collecting valuable user data and boosting engagement with the franchise relaunch.
Bespoke games for brands, also known as Advergaming is a powerful way to connect with consumers. Unlike traditional advertising which is passive and one way, a well-executed Advergame engages the consumer deeply. A sound strategy, great creative and an experienced mobile app developer are essential ingredients though.
This document provides tips for iOS user acquisition and game discovery. It recommends focusing on word of mouth by getting reviews and promoting through blogs. The App Store is also important but getting featured placement requires spending a lot or cultivating relationships with Apple. Advertising requires significant spending as acquisition costs rise. Viral sharing through social integration and inherently viral game design can also help. Mobile publishers should only be considered as a last option.
Space Chimp Media is an integrated internet marketing agency and web services company based in Austin, Texas. It specializes in eCommerce, mobile application marketing, social media, and business development solutions. The company was founded in 2008 and takes pride in developing creative ideas and innovative solutions for its clients. It provides services including search marketing, PR outreach, mobile app development, web design, video production, branding, and advertising.
In game advertising experiment for Mobile VR using the VadR platform. Includes conclusions on possible best practices for future implementation and potential earnings using this method.
Augmented Reality - Everything You Need To KnowSkive
This document discusses augmented reality (AR) and provides examples of its current and potential uses. AR enhances real-world environments by overlaying digital information and objects. It allows brands to interact with customers in new ways through mobile apps. Current examples are focused on marketing and entertainment, but AR may eventually enable more useful real-world applications and services. The document outlines a spectrum from simple QR codes and webcams to sophisticated location-based and in-store uses of AR technology.
In this report, senior executives from five start-ups, ranging from beta-stage groundbreakers to multimillion-dollar darlings of venture capital, offer insights on the shape of things to come in mobile marketing.
Amazon is organized in small independent teams that have full ownership over their offered service. Teams are effectively small startups within the walls of a bigger company. This organizational structure allows Amazon to act fast and innovate. To give perspective; teams in Amazon Web Services launched 1,430 customer-facing new services and features in 2017, that is roughly 4 on average per day.
To be effective teams require to be laser focused on who their customers are independent if they are external or internal. We in Amazon ensure that a new service or feature meets the needs of the customer and not more than that with a process called “Working Backwards”. In this process we literarily work backwards starting with documents needed at launch, a press release and a set of FAQs. Just after that we follow up with documents that are closer to the actual implementation.
The goal of the process is to get to the minimum set of requirements needed to satisfy what we try to achieve. This helps us to drive simplicity, speed, and innovation through keeping a continuous customer focus. I will share and explain the actual process including real world examples for the audience to follow along.
The document provides an overview of 5 mobile startups: Cinemagram, GoldRun, Kiip, Square, and StarStar. For each startup, it discusses the value they provide consumers and brands, their applicability to different industries, how prominent branding opportunities are, and their level of ingenuity. Overall, the document evaluates and compares the startups to help brands understand emerging mobile technologies and platforms.
Miguel H. Gonzalez is a digital creative and management leader with experience leading digital practices and launching initiatives across North America for large companies like Coca-Cola, HP, Microsoft, and American Express. He has over 20 years of experience in creative and management roles, helping to launch many successful campaigns that have won numerous awards. Throughout his career, he has specialized in developing innovative digital and social media strategies and experiences for clients across many industries.
Gamification in customer engagement 10 compelling case studies - Manu Melw...manumelwin
The document discusses 10 case studies of companies that used gamification in customer engagement. It describes how Autodesk redesigned their 3D modeling software trial as an interactive game called "The Apocalypse Trigger" which increased trial time by 40% and conversions by 15%. It also discusses how Dropbox gamified additional cloud storage by rewarding users for inviting friends and completing tasks, and how FourSquare turned location check-ins into a game using points, badges and mayor status to drive engagement.
Learn how developers and brands are using the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc, to build next-generation educational, shopping and gaming experiences.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=TWh3Uynt_qc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=17
Learn more about Vuforia: https://www.qualcomm.com/vuforia
Kontagent Social to Mobile Webinar: A Playbook for Building Successful GamesKontagent
This document provides a summary of a webinar on building successful mobile games. The webinar covers strategies for user discovery and acquisition, engagement and retention, and monetization. For user discovery, it recommends promoting apps on other high traffic apps, segmenting acquisition efforts, and building an engaging game. For engagement, it suggests identifying key metrics and using A/B testing. For monetization, it advises optimizing game mechanics, tracking revenue channels, and re-engaging users with new offers. The webinar includes a demo of Kontagent's mobile analytics tools and a Q&A.
This document summarizes a company's plans to expand its mobile game business. It had early success with its first game Doodle Grub which achieved 4 million downloads. It is now working on two new games - The Sandbox, a social sandbox game, and Doodle Grub 2. It aims to leverage the Doodle Grub IP into a larger brand. The company is seeking funding to hire more developers, open an office in San Francisco, and achieve $1 million in monthly revenue by 2014 by tapping into the global market for virtual goods in free-to-play games.
This document summarizes several case studies highlighting how companies have successfully integrated brands into video games. One case study describes how Nike was integrated into the game I AM PLAYR to promote Nike football boots through product placement and unlocking new boots in the game. Another case study outlines how SupersonicAds partnered with ODEON Cinemas and 20th Century Fox to promote the film Prometheus by rewarding Facebook gamers for booking tickets. A third case study details how Nokia promoted its Lumia smartphones through an IGN gaming feature about the top 100 gaming moments.
Matmi is a digital marketing agency that achieves astonishing results for brands through pioneering online, social, and mobile experiences. They engage brands and customers in successful, loyal relationships using gamification techniques. Gamification aims to integrate game dynamics into non-gaming environments to increase participation, loyalty, and brand awareness. Matmi has helped many leading brands, including some of the world's largest, grow their customer bases using these strategies.
This document provides a marketing plan for a new Android app called Oblivion. It aims to fill a gap in the Android gaming market by combining MMORPG and VR gaming technologies with traditional RPG elements. The plan outlines the company and market overview, target customers, product details with multiple game phases, pricing, distribution, and timeline. It aims to target high-end gamers by providing a high quality game experience unlike other emulated mobile games and compete against other platforms through its free version and Android ubiquity.
This document provides tips for iOS game developers to find high quality, engaged players. It recommends focusing on word of mouth by getting reviews and building a great game. Other options include the App Store with strategic relationship building with Apple, advertising though it can be expensive, and viral channels like social sharing apps. Mobile publishers are a last resort option that take a cut of revenue in exchange for funding and support. The key is to build engaging games with social elements to generate word of mouth and organic discovery.
Capcom used Gigya's social login, gamification, and augmented reality technologies to create a Devil May Cry mobile app that drove engagement with the game franchise. The app allowed users to login socially, complete real-world scanning missions to earn virtual rewards, and increased in-game sales. Over 1 million sales occurred in the first month and thousands of daily logins averaged 6.1 logins per user, collecting valuable user data and boosting engagement with the franchise relaunch.
Bespoke games for brands, also known as Advergaming is a powerful way to connect with consumers. Unlike traditional advertising which is passive and one way, a well-executed Advergame engages the consumer deeply. A sound strategy, great creative and an experienced mobile app developer are essential ingredients though.
This document provides tips for iOS user acquisition and game discovery. It recommends focusing on word of mouth by getting reviews and promoting through blogs. The App Store is also important but getting featured placement requires spending a lot or cultivating relationships with Apple. Advertising requires significant spending as acquisition costs rise. Viral sharing through social integration and inherently viral game design can also help. Mobile publishers should only be considered as a last option.
Space Chimp Media is an integrated internet marketing agency and web services company based in Austin, Texas. It specializes in eCommerce, mobile application marketing, social media, and business development solutions. The company was founded in 2008 and takes pride in developing creative ideas and innovative solutions for its clients. It provides services including search marketing, PR outreach, mobile app development, web design, video production, branding, and advertising.
In game advertising experiment for Mobile VR using the VadR platform. Includes conclusions on possible best practices for future implementation and potential earnings using this method.
Hashbyte Studio is a leading mobile game development company that creates fun, engaging games for iOS and Android. With a team of talented developers, designers, and producers, Hashbyte Studio brings innovative and creative ideas to life. They specialize in building high-quality mobile games across various genres like arcade, puzzle, strategy, and RPG. Their games are known for stunning graphics, smooth gameplay, and user-friendly interfaces. As a mobile game development company, Hashbyte Studio has successfully launched titles that have ranked in the top charts on the App Store and Google Play Store. They are passionate about gaming and aim to deliver the best gaming experiences on mobile.
The document discusses JDI GIRL, a proposed interactive magazine app from Nike targeting girls ages 8-12. It would inspire and engage girls through interactive elements, share products, and allow direct purchasing from within the app. Analytics would provide insights into user interests and purchasing habits to help Nike craft targeted messaging. Adobe Digital Publishing Suite would be used to create the app, allowing integration with Nike's other properties and worldwide distribution. A small internal team experienced with InDesign and mobile app development would be needed to produce JDI GIRL on an ongoing basis.
Transform Your Storytelling Game_ AI Video Tales App Generates $567_Day.pdfAMB-Review
Ai Channel: The First of Its Kind, Making $678.82 Daily Profit a Reality!
https://www.amb-review.com/ai-channel
I recently had the opportunity to explore Ai Channel, a groundbreaking tool developed by the vendor Softpro63. As someone deeply invested in content creation and intrigued by the potential of AI, I was eager to see how this platform could transform the landscape of YouTube channels and monetization strategies.
World's First Leonardo A.I Powered App,
Monetization in Just 60 Seconds,
AI-Driven Content Creation:,
Mind-Blowing Introductions & Designs,
Efficient Content Creation,
#AiChannelReview,
#AiChannel,
#AiChannelOverview,
#WhatIsAiChannel?,
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Transform Your Storytelling Game_ AI Video Tales App Generates $567_Day.pdfAMB-Review
Transform Your Storytelling Game: AI Video Tales App Generates $567/Day!
https://www.amb-review.com/ai-video-tales
AI Video Tales, a groundbreaking creation by Yogesh Agarwal, is a game-changer in the world of YouTube content creation, specifically focusing on animated kids' stories. As a computer geek with a track record of successful software solutions, Yogesh has once again proven his expertise with this innovative tool.
Discovering the Goldmine,
The Niche and Its Potential,
Features That Stand Out,
The 3S Framework,
Testimonials and Real Proofs,
Money-Back Guarantee,
#AIVideoTalesReview,
#AIVideoTales,
#AIVideoTalesOverview,
#WhatIsAIVideoTales?,
#AIVideoTalesWorks,
Enhance Your Viewing Experience with Gold IPTV- Tips and Tricks for 2024.pdfXtreame HDTV
In the ever-evolving landscape of digital entertainment, IPTV (Internet Protocol Television) has emerged as a popular alternative to traditional cable and satellite TV services. Offering unparalleled flexibility, a vast selection of channels, and affordability, IPTV services like Gold IPTV have revolutionized the way we consume television content. This comprehensive guide will delve into everything you need to know about Gold IPTV, its features, benefits, setup process, and how it can enhance your viewing experience.
Taylor Swift: Conquering Fame, Feuds, and Unmatched Success | CIO Women MagazineCIOWomenMagazine
From country star to global phenomenon, delve into Taylor Swift's incredible journey. Explore chart-topping hits, feuds, & her rise to billionaire status!
Sara Saffari: Turning Underweight into Fitness Success at 23get joys
Uncover the remarkable journey of Sara Saffari, whose transformation from underweight struggles to being recognized as a fitness icon at 23 underscores the importance of perseverance, discipline, and embracing a healthy lifestyle.
How OTT Players Are Transforming Our TV Viewing Experience.pdfGenny Knight
The advent of Over-The-Top (OTT) players has brought a seismic shift in the television industry, transforming how we consume media. These digital platforms, which deliver content directly over the internet, have outpaced traditional cable and satellite television, offering unparalleled convenience, variety, and personalization. Here’s an in-depth look at how OTT players are revolutionizing the TV viewing experience.
Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
SERV is the ideal spot for savory food, refreshing beverages, and exciting entertainment. Each visit promises an unforgettable experience with daily promotions, live music, and engaging games such as pickleball. Offering five distinct food concepts inspired by popular street food, as well as coffee and dessert options, there's something to satisfy every taste. For more information visit our website: https://servfun.com/
HD Video Player All Format - 4k & live streamHD Video Player
Discover the best video playback experience with HD Video Player. Our powerful, user-friendly app supports all popular video formats and codecs, ensuring seamless playback of your favorite videos in stunning HD and 4K quality. Whether you're watching movies, TV shows, or personal videos, HD Video Player provides the ultimate viewing experience on your device. 🚀
Unlocking the Secrets of IPTV App Development_ A Comprehensive Guide.pdfWHMCS Smarters
With IPTV apps, you can access and stream live TV, on-demand movies, series, and other content you like online. Viewers have more flexibility and customization of content to watch. To develop the best IPTV app that functions, you must combine creative problem-solving skills and technical knowledge. This post will look into the details of IPTV app development, so keep reading to learn more.
From Teacher to OnlyFans: Brianna Coppage's Story at 28get joys
At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
Party Photo Booth Prop Trends to Unleash Your Inner StyleBirthday Galore
Are you planning an unforgettable event and looking for the best photo booth props to make it a memorable night? Party photo booth props have become essential to any celebration, allowing guests to capture priceless memories and express their personalities. Here, we'll explore the hottest party photo booth prop trends that will unleash your inner style and create a buzz-worthy experience with Birthday Galore!
For more details visit - birthdaygalore.com
Party Photo Booth Prop Trends to Unleash Your Inner Style
W3i case studies & testimonials
1. acquire. monetize. grow.
W3i Media Campaign Drives Design
Simulation Game to Top Gross Ranking
Design Simulation Game W3i Delivers
“After being a Top 10 grossing
game in other western
countries, we knew we had
to penetrate the US market.
We talked to many potential
partners, but it was only
Source: AppAnnie.com
until we spoke with W3i that
The Challenge we found someone who we
thought could help us reach
The team at a leading, independent app development company
knew they had a great idea when they developed a design our goal. They took us from
simulation game allowing users to design their dream homes. The obscurity in the US to a Top
game was in the App Store’s Top 10 Grossing in European markets 10 grossing app, rubbing
but had minimal penetration in the US. They wanted to scale by shoulders with Angry Birds
acquiring quality users in the US to penetrate this key market. and Draw Something. It was
through W3i’s aggressive
targeting and cost effective
The Solution marketing that our design
The indie developer partnered with W3i to take advantage of W3i’s simulation game was able
media buying expertise, with a goal of obtaining 50,000 US installs to take the US iOS market
in 24 hours. The design simulation game was promoted across the
by storm and stay there.”
W3i network through a performance-priced campaign.
— CEO, Design
The Results Simulation Company
Not only did users start building homes, they brought their friends
and constructed neighborhoods! Installs exceeded the 50,000
install goal by 65%, 82,739 installs in 24 hours. Along with the
organic installs generated from top ranking in the App Store post www.W3i.com
campaign, DAU’s climbed to more than 700,000, allowing the
app to retain this position for more than two weeks. The design
info@W3i.com
simulation game was now grossing more than Angry Birds--netting 1.855.W3i.APPS
over $1 million for the developer.
Let’s get to work.
2. SpellCraft School of Magic -
Propelled to Top Grossing Apps
The Challenge
The developers at Appy
Entertainment realized that the
iOS market had shifted to the W3i Delivers
freemium model, and it was time
to get on board with their next
game. Appy is the developer of
Trucks & Skulls and FaceFighter, “It is true of all iOS
both successful games launched games that your job
as paid apps. The Appy is only just getting
developers realized that they started when you
were at a disadvantage as they had little expertise in
ship a game, but it is
launching and analyzing social/mobile games. To be
successful it was important to quickly acquire these skills as doubly true of social/
mobile games, and
we’ve been fortunate
The Solution in picking a good
partner to navigate
Appy joined forces with W3i in producing and marketing these waters in W3i.”
their new game, SpellCraft School of Magic. Pre-launch
W3i worked with Appy to develop the concept, determine
the optimum monetization strategy and laying out a Paul O’Conner
—
launch plan. Post-launch, W3i provided guidance on Brand Director,
how best to market the game with targeted ad buys Appy Entertainment
putting the game in front of the right audience. W3i
also used its mountains of player data and analytical
expertise to make the game more engaging and
optimize in-app purchase touchpoints, essential
elements of sustaining revenue in freemium games.
The Result
SpellCraft School of Magic was the WINNER www.W3i.com
of the 2011 148apps BEST APP EVER for info@W3i.com
Role Playing and Free To Play Games!
1.855.W3i.APPS
The launch was deemed successful propelling
SpellCraft School of Magic to the top 200 in
Top Grossing Apps in the App Store.
300,000 MAU’s (Monthly Average Users).
Monetize. Acquire. Grow.
3. Smarter than the Average Bear - the Ramp-up of Battle Bears Royale
Due to changes in consumer demand, it was clear Battle Bears Royale
(BBR), the new game from SkyVu, needed to adapt to the evolving freemium
market. Battle Bears has a strong brand following based on the popularity of
its characters, the huggable hunters. All the other Battle Bears games were
developed using the paid model, and SkyVu was looking for a partner to
accelerate their knowledge of the freemium model.
W3i partnered with the developers at SkyVu to co-produce their first
freemium Battle Bears game. Not only did SkyVu develop BBR with
multiplayer game play for the first time, it was their first game using the
freemium business model. In contrast to the paid model, the freemium
model requires developers to consider factors such as retention and offer
placement to maximize revenue. After a receptive welcome in test markets,
SkyVu launched Battle Bears Royale (BBR) globally in the App Store on
December 1st, 2011.
The App Store is a competitive space full of zombies, ninjas, and birds
with anger problems so how do you make room for battling teddy
bears? Easy, give them war paint and bazookas. When that’s not
enough, you recharge them with the support of 100+ app experts at
W3i.
Monetization and Optimization - After launching the game
and upon further review of the performance of the games’ virtual
goods, W3i noticed a major opportunity to increase conversions and
recommended more weapons and battle gear. To get more bang out
of the virtual goods buck, W3i optimized the values of the virtual goods
to create additional demand from users. Team W3i also suggested
the use of interstitial offers after battles, prompting users to take
action after returning from the bunkers. On top of that, a feature offer
was prescribed to add an additional revenue stream. W3i finds that
features when implemented can provide a 50% increase in revenue.
User Acquisition –W3i’s media buyers provided user acquisition
strategy, execution and analysis through the first two updates of BBR
to understand the sources giving the best return. With the additional
revenue BBR generated from optimization, SkyVu and W3i developed
and implemented a user acquisition strategy using the W3i network
thus growing the user base and revenue generated.
700 million installs and growing
Let’s get to work.
www.W3i.com 1.855.W3i.APPS
info@W3i.com
4. acquire. monetize. grow.
Smarter than the Average Bear - the Ramp-up of Battle Bears Royale
The Result acquire
• DAU’s increased by 78%
• 7-day retention rate doubled
monetize
• Revenue increased by 650%
• ARPU increased by 400%
• 49% of revenue driven by interstitial offers
• $34.47 eCPM on interstitial offers during campaign
grow
• Port game to Android
• Continued optimization
• Franchise brand due to popularity
Timeline • December 1st, 2011 – went live in the App Store
• December 3rd, 2011 – First time in the Top 500 Grossing iPhone Apps
• December 4th, 2011 – First time in Top 25 iPhone Apps
• December 10th, 2011 – 1st Iteration: Tweaked consumables and conversion rates
• December 19th, 2011 – 2nd Iteration: Removed forced login
• January 27th, 2011 – 3rd Iteration: Adjusted 17 consumables
• March 11th, 2012 – First time in the Top 200 Grossing iPhone and iPad Apps
• March 12th, 2012 – First time in the Top 125 Grossing iPhone and iPad Games
“W3i was essential in the production and pre- and post-launch strategy of Battle Bears Royale. By moving to the
freemium model and using the monetization and user acquisition tools that W3i provided supported by their expertise,
we were able to beat our revenue and user acquisition goals very quickly.”
— Ben Vu, CEO, SkyVu Entertainment
700 million installs and growing
Let’s get to work.
www.W3i.com 1.855.W3i.APPS
info@W3i.com
5. W3i Mobile Testimonials
”W3i has proven to be a valued partner in marketing our
game, My Pet Zombie. Not only did we quickly become
profitable with our app, W3i helped increase the lifetime
value of our users by three times. We would highly W3i Delivers
recommend using W3i to market your mobile game.”
Brian Robbins, Founder, Riptide Games
“I just wanted to
express my thanks to
“W3i’s user acquisition efforts took my quality game, and you and the Recharge
turned it into a hit. By working with W3i, my company’s team for the advice
revenue and profitability increased beyond even my wildest
and continued support
projections. I would highly recommend W3i.” comments
Raik Bittner. “We will continue to use W3i for cost effective for SpellCraft. The
distribution of Fish Farm and other games in development.” game is generating
enormously positive
Raik Bittner, Managing Director, Raix Games reviews by users
(4.5 Stars with 1,100
reviews) and has the
“W3i knows their app marketing onions; and AppAllStar potential to be the next
is a great tool for gaining App Store chart traction.”
big social-mobile game
Will Luton, Mobile Pie on iOS. We are actively
working on bug fixes
and enhancements to
“It was great working with W3i on the launch of our make the game more”
new game, Monsterz’ Revenge. With the help of
their platform, Monsterz really climbed the overall Chris Ulm
rankings in the App Store. We would recommend CEO,
using W3i for your next app campaign.” Appy Entertainment
Chieh Huang, Astro Ape Studios
www.W3i.com
“Our collaboration with W3i has allowed us to transition info@W3i.com
from building great games to releasing profitable games.
W3i brings deep expertise in app marketing and analytics
1.855.W3i.APPS
to the table, and has helped us improve the performance
of our game Fairy Tale City on all key metrics across the
board. It doesn’t hurt that the W3i guys are awesome to
work with, and truly enjoy working on mobile games.”
Nilesh Jahagirdar, COO, YesGnome
Monetize. Acquire. Grow.