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4210011 0010 1010 1101 0001 0100 1011
4210011 0010 1010 1101 0001 0100 1011
Introduction To Virtual
Reality
PRESENTED BY :
4210011 0010 1010 1101 0001 0100 1011
Contents
What is VIRTUAL REALITY?
 History of VR
Types of VR
 Applications Of VR And
AR&MR
 Advantages &Disadvantages
 Conclusion
 Reference
421
0011 0010 1010 1101 0001 0100 1011
WHAT IS VIRTUAL
REALITY?
• The computer-generated simulation of a three-dimensional
image or environment that can be interacted with real way by
a person using special electronic equipment, such as a helmet
with a screen inside or gloves fitted with sensors.
421
0011 0010 1010 1101 0001 0100 1011
HISTORY
• 1950’s visionary cinematographer Morton Heilig built a single user
console called Sensorama. This enabled the user watch television in
three dimensional ways
421
0011 0010 1010 1101 0001 0100 1011
Brief History of VR
421
0011 0010 1010 1101 0001 0100 1011
Starting Of VR
Oculus Rift
421
0011 0010 1010 1101 0001 0100 1011
Seeing of VR
421
0011 0010 1010 1101 0001 0100 1011
Types of VR
• Augment Reality
• Mixed Reality
421
0011 0010 1010 1101 0001 0100 1011
Augment Reality
421
0011 0010 1010 1101 0001 0100 1011
Mixed Reality
421
0011 0010 1010 1101 0001 0100 1011
Applications Of Virtual Reality
• Army training
• Medical
• Gaming
• Building Architecture Design
• Education
421
0011 0010 1010 1101 0001 0100 1011
VIRTUAL REALITY IN
MILITARY
421
0011 0010 1010 1101 0001 0100 1011
DEFENSE TRINING
421
0011 0010 1010 1101 0001 0100 1011
Medical
421
0011 0010 1010 1101 0001 0100 1011
VIDEO GAMING
421
0011 0010 1010 1101 0001 0100 1011
VIDEO GAMING
421
0011 0010 1010 1101 0001 0100 1011
IMAGINATION OF INTER
VIEW
421
0011 0010 1010 1101 0001 0100 1011
ARCHITECTURE OF
BUILDINGS
421
0011 0010 1010 1101 0001 0100 1011
IMAGINATION OF BUILDING
421
0011 0010 1010 1101 0001 0100 1011
EDUCATION
421
0011 0010 1010 1101 0001 0100 1011
421
0011 0010 1010 1101 0001 0100 1011
Advantages of VR
• Training
• Risk-free experience
• Experiencing things you wouldn’t
normally be able to experience
• Innovative and enjoyable
• Simplifies complex problems
stituations
• Can be done remotely saving time and
money
421
0011 0010 1010 1101 0001 0100 1011
Disadvantages of VR
• Disengagement with real world
• Costly Investment
• Consists of complex technology
• Possible impacts on real body
• It can Extra device add clutter to the desktop
• And larger system located down the hall in
lab area.
421
0011 0010 1010 1101 0001 0100 1011
421
0011 0010 1010 1101 0001 0100 1011
Conclusion
421
0011 0010 1010 1101 0001 0100 1011
Reference
• https://appreal-vr.com/blog/virtual-reality-and-its-kinds
• https://www.slideshare.net/suryaprakashpandey/augmented
-reality-13785652?qid=ffed7d30-b070-49f7-bd81-
ee314374b819&v=&b=&from_search=1
• http://luminousgroup.co.uk
• https://www.slideshare.net/ritik456/final-presentation-of-
virtual-reality-by-monil
• https://www.wareable.com/vr/how-does-vr-work-
explained
• https://en.wikipedia.org/wiki/1st_%26_Ten_(graphics_syst
em)
421
0011 0010 1010 1101 0001 0100 1011
421
0011 0010 1010 1101 0001 0100 1011
Thank you

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Virtuval reality

  • 1. 4210011 0010 1010 1101 0001 0100 1011
  • 2. 4210011 0010 1010 1101 0001 0100 1011 Introduction To Virtual Reality PRESENTED BY :
  • 3. 4210011 0010 1010 1101 0001 0100 1011 Contents What is VIRTUAL REALITY?  History of VR Types of VR  Applications Of VR And AR&MR  Advantages &Disadvantages  Conclusion  Reference
  • 4. 421 0011 0010 1010 1101 0001 0100 1011 WHAT IS VIRTUAL REALITY? • The computer-generated simulation of a three-dimensional image or environment that can be interacted with real way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
  • 5. 421 0011 0010 1010 1101 0001 0100 1011 HISTORY • 1950’s visionary cinematographer Morton Heilig built a single user console called Sensorama. This enabled the user watch television in three dimensional ways
  • 6. 421 0011 0010 1010 1101 0001 0100 1011 Brief History of VR
  • 7. 421 0011 0010 1010 1101 0001 0100 1011 Starting Of VR Oculus Rift
  • 8. 421 0011 0010 1010 1101 0001 0100 1011 Seeing of VR
  • 9. 421 0011 0010 1010 1101 0001 0100 1011 Types of VR • Augment Reality • Mixed Reality
  • 10. 421 0011 0010 1010 1101 0001 0100 1011 Augment Reality
  • 11. 421 0011 0010 1010 1101 0001 0100 1011 Mixed Reality
  • 12. 421 0011 0010 1010 1101 0001 0100 1011 Applications Of Virtual Reality • Army training • Medical • Gaming • Building Architecture Design • Education
  • 13. 421 0011 0010 1010 1101 0001 0100 1011 VIRTUAL REALITY IN MILITARY
  • 14. 421 0011 0010 1010 1101 0001 0100 1011 DEFENSE TRINING
  • 15. 421 0011 0010 1010 1101 0001 0100 1011 Medical
  • 16. 421 0011 0010 1010 1101 0001 0100 1011 VIDEO GAMING
  • 17. 421 0011 0010 1010 1101 0001 0100 1011 VIDEO GAMING
  • 18. 421 0011 0010 1010 1101 0001 0100 1011 IMAGINATION OF INTER VIEW
  • 19. 421 0011 0010 1010 1101 0001 0100 1011 ARCHITECTURE OF BUILDINGS
  • 20. 421 0011 0010 1010 1101 0001 0100 1011 IMAGINATION OF BUILDING
  • 21. 421 0011 0010 1010 1101 0001 0100 1011 EDUCATION
  • 22. 421 0011 0010 1010 1101 0001 0100 1011
  • 23. 421 0011 0010 1010 1101 0001 0100 1011 Advantages of VR • Training • Risk-free experience • Experiencing things you wouldn’t normally be able to experience • Innovative and enjoyable • Simplifies complex problems stituations • Can be done remotely saving time and money
  • 24. 421 0011 0010 1010 1101 0001 0100 1011 Disadvantages of VR • Disengagement with real world • Costly Investment • Consists of complex technology • Possible impacts on real body • It can Extra device add clutter to the desktop • And larger system located down the hall in lab area.
  • 25. 421 0011 0010 1010 1101 0001 0100 1011
  • 26. 421 0011 0010 1010 1101 0001 0100 1011 Conclusion
  • 27. 421 0011 0010 1010 1101 0001 0100 1011 Reference • https://appreal-vr.com/blog/virtual-reality-and-its-kinds • https://www.slideshare.net/suryaprakashpandey/augmented -reality-13785652?qid=ffed7d30-b070-49f7-bd81- ee314374b819&v=&b=&from_search=1 • http://luminousgroup.co.uk • https://www.slideshare.net/ritik456/final-presentation-of- virtual-reality-by-monil • https://www.wareable.com/vr/how-does-vr-work- explained • https://en.wikipedia.org/wiki/1st_%26_Ten_(graphics_syst em)
  • 28. 421 0011 0010 1010 1101 0001 0100 1011
  • 29. 421 0011 0010 1010 1101 0001 0100 1011 Thank you