Virtual Reality Autonomous Vehicle Simulator.
Research Subject: Human–computer interaction
Capstone Presentation for Arizona State University.
Sponsor: Dr. Georgios Fainekos
Mentors: Kangjin Kim, Joseph Campbell
Abstract Simulation Scenario Generation for Autonomous Vehicle VerificationM. Ilhan Akbas
Simulation’s necessity in AV verification
Our approach to simulation within an AV verification framework
Our approach for the verification of AV decision making
Definition and creation of scenarios for simulation
Autonomous driving on your developer pc. technologies, approaches, futureLogeekNightUkraine
This document discusses how to develop autonomous driving algorithms using a simulator on a developer PC. It outlines several autonomous driving algorithms like object detection and trajectory planning. It recommends using an LG simulator within Unity for environment modeling, ROS for data transmission, and Autoware as an algorithm framework. The document provides information on simulating sensor data, controlling vehicles in simulation, and testing autonomous driving algorithms within a simulated environment before using real-world testing.
This document discusses applying principles of crowd behavior simulation to model traffic flow. The authors aim to simulate different classes of vehicle behavior, from rule-following to aggressive. They describe using an A* pathfinding algorithm modified by heuristics representing aggressiveness. Queuing and collision avoidance are also modeled. The simulation is implemented in C# and XNA, depicting organized and disorganized traffic behaviors. Future work could involve driving simulators, games, or machine learning applications.
This document summarizes an EE 323 project on vehicle platooning. The project objective was to design a Matlab/Simulink controller to achieve vehicle platooning using a Lego Mindstorms robot brick. The controller was tested through simulation and successfully managed the spacing between vehicles in the platoon. Some difficulties encountered included ensuring controller compatibility with the robot brick. The project demonstrated successful vehicle platooning control and recommended installing the necessary Matlab/Simulink toolbox on all design lab PCs.
deep-reinforcement-learning-framework.pdfYugank Aman
This document discusses using deep reinforcement learning for navigation in autonomous vehicles. It proposes using a convolutional neural network to process image inputs from a simulator and output steering commands. The neural network is trained using behavioral cloning by recording images and steering angles during manual driving. The trained model is then tested in the simulator to autonomously navigate the track by adjusting speed and following curves and turns. In summary, it aims to implement autonomous vehicle navigation through reinforcement learning using a CNN for image processing and behavioral cloning for training in a simulator environment.
Existence of competition still boils the blood when served with the principle of divide and rule. With the advancement in technology, the ways of warfare have changed accordingly from stones and swords to ammunition while the avidity of humans to conquer the throne is still the same. Come, witness and get an experience of the clash between the advanced technological automated robots prevailing over their foes for prestige in battle field of Techfest 2014 in the month of January under the dome of competitions.
Abstract Simulation Scenario Generation for Autonomous Vehicle VerificationM. Ilhan Akbas
Simulation’s necessity in AV verification
Our approach to simulation within an AV verification framework
Our approach for the verification of AV decision making
Definition and creation of scenarios for simulation
Autonomous driving on your developer pc. technologies, approaches, futureLogeekNightUkraine
This document discusses how to develop autonomous driving algorithms using a simulator on a developer PC. It outlines several autonomous driving algorithms like object detection and trajectory planning. It recommends using an LG simulator within Unity for environment modeling, ROS for data transmission, and Autoware as an algorithm framework. The document provides information on simulating sensor data, controlling vehicles in simulation, and testing autonomous driving algorithms within a simulated environment before using real-world testing.
This document discusses applying principles of crowd behavior simulation to model traffic flow. The authors aim to simulate different classes of vehicle behavior, from rule-following to aggressive. They describe using an A* pathfinding algorithm modified by heuristics representing aggressiveness. Queuing and collision avoidance are also modeled. The simulation is implemented in C# and XNA, depicting organized and disorganized traffic behaviors. Future work could involve driving simulators, games, or machine learning applications.
This document summarizes an EE 323 project on vehicle platooning. The project objective was to design a Matlab/Simulink controller to achieve vehicle platooning using a Lego Mindstorms robot brick. The controller was tested through simulation and successfully managed the spacing between vehicles in the platoon. Some difficulties encountered included ensuring controller compatibility with the robot brick. The project demonstrated successful vehicle platooning control and recommended installing the necessary Matlab/Simulink toolbox on all design lab PCs.
deep-reinforcement-learning-framework.pdfYugank Aman
This document discusses using deep reinforcement learning for navigation in autonomous vehicles. It proposes using a convolutional neural network to process image inputs from a simulator and output steering commands. The neural network is trained using behavioral cloning by recording images and steering angles during manual driving. The trained model is then tested in the simulator to autonomously navigate the track by adjusting speed and following curves and turns. In summary, it aims to implement autonomous vehicle navigation through reinforcement learning using a CNN for image processing and behavioral cloning for training in a simulator environment.
Existence of competition still boils the blood when served with the principle of divide and rule. With the advancement in technology, the ways of warfare have changed accordingly from stones and swords to ammunition while the avidity of humans to conquer the throne is still the same. Come, witness and get an experience of the clash between the advanced technological automated robots prevailing over their foes for prestige in battle field of Techfest 2014 in the month of January under the dome of competitions.
This thesis proposes using an evolutionary algorithm to optimize the design of mobile robots for rough terrain based on a modular construction kit approach. The document outlines the methodology, which involves (1) refining an existing construction kit, (2) simulating robot designs in various environments, and (3) using evolution to optimize robot parameters for mobility. Two robot designs are evolved and their performance is evaluated in simulated environments. Physical prototypes are then rapidly constructed to validate the approach. The results demonstrate that evolutionary optimization can produce robust robot designs for rough terrain within limited timeframes using a standardized set of components.
Robotics deals with the study of creating intelligent and efficient robots through electrical engineering, mechanical engineering, and computer science. Robots have mechanical construction to accomplish tasks and electrical components to power and control machinery. They also contain computer programs to determine what, when, and how actions are performed. Robot locomotion includes legged, wheeled, and combinations of both, as well as tracked slip/skid types. Computer vision allows robots to see through image analysis. Robots have various applications in medical, industrial, hazardous, automotive, household, military, construction, and agricultural domains.
The document summarizes an autonomous vehicle learning system (AVLS) that uses computer vision techniques like object detection and line detection for navigation. It describes the robotic platform, control system, and testing methods. The goal of the AVLS is to design and control an autonomous vehicle that can use computer vision, networking, and route optimization to navigate simulated city environments and detect traffic signs and lanes.
ITS "Intelligent Transportation System" Guided Vehicle using IOT ProjectMohamed Abd Ela'al
Our project is design and implementation for ITS technology integrated with partial autonomous vehicle using internet of things to make the vehicle controlled according to the surrounding data
The document discusses the author's experiences programming robotic systems for competitions using different approaches, languages and tools over time. It describes how they initially used Erlang and the ERESYE logic programming engine to represent the robot's environment, state and behavior with facts and production rules. It then explains how they transitioned to using Python and developed the PROFETA tool when upgrading the robot's hardware, as an Erlang VM was not available for the new ARM board. The author also explores how they considered shifting from a pure logic-based approach to using the Belief-Desire-Intention model of agency.
This document provides an overview of artificial intelligence including definitions, issues, and applications. It defines AI as the study of intelligent agents that can perceive their environment and take actions to maximize success. Some key issues discussed are predictive recommendation systems and development of smarter objects like home assistants. Applications highlighted include IBM's Watson for health and education, Google Photos for image processing, Tesla's Autopilot, and MIT's Deepmoji for understanding emotions.
Navigation and Trajectory Control for Autonomous Robot/Vehicle (mechatronics)Mithun Chowdhury
The document is a presentation about navigation and trajectory control for autonomous vehicles. It was presented by two students from the University of Trento in Italy.
The presentation introduces mobile robot design considerations including the interrelation between tasks, environments, kinematic models, path/trajectory planning, and high-level and low-level control. It explains that the robot task and environment must be identified first and the kinematic model selected based on this. Path planning is then needed to generate admissible trajectories that satisfy the kinematic constraints. High-level control executes tasks and trajectories while low-level control handles velocity commands.
It also explains concepts like holonomic and non-holonomic constraints, accessibility spaces, and maneuvers
Smart infrastructure for autonomous vehicles Jeffrey Funk
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to analyze how autonomous vehicles are becoming economic feasible. They are becoming economically feasible because the cost of lasers, ICs, MEMS, and other electronic components are falling at 25 to 40% per year. If the cost of autonomous vehicles fall 25% a year, the cost of the electronics associated with autonomous vehicles will fall 90% in 10 years. Dedicating roads to autonomous vehicles is necessary to achieve the most benefits from autonomous vehicles. While using autonomous vehicles in combination with conventional vehicles can free drivers for other activities, dedicating roads to autonomous vehicles can dramatically reduce congestion, increase speeds, and thus increase the number of cars per area of the road. They can also reduce accidents, insurance, and the number of traffic police. These slide discuss the use of wireless technologies for the control and coordination of autonomous vehicles. Improvements in bandwidth, speed, and latency (delays) along with improvements in computer processing are occurring and these improvements are making dedicated roads for autonomous vehicles economically feasible.
This document summarizes Christos Tsakostas' presentation on automatic programming at the #1 Automatic Programming Meetup in Athens, Greece on June 19th, 2019. The presentation covered the goals of promoting automation in the software lifecycle and acquiring knowledge of modern practices. It provided an overview of the current state of code generation, including tools for websites, apps, business processes, and machine learning. PolyGenesis, a platform for automatic programming, was introduced along with future plans to stabilize the platform, expand generators, and explore machine learning. Attendees were encouraged to contribute ideas and participate in future meetups on testing, domain-driven design, and event-driven architectures.
This document summarizes a talk on simulation technologies for robotics. It discusses how simulation can help researchers focus on specific problems without needing expertise in all robotics disciplines. Several open-source and proprietary robotics simulators are described, including Gazebo, Webots, and OpenRave. The document emphasizes that simulation saves time and money compared to physical experimentation and is important for developing and testing new robotic ideas.
[DSC Europe 22] Data Science behind Mesh-To-MetaHuman - Jovan MijatovDataScienceConferenc1
Mesh-To-MetaHuman is an upgrade to the MetaHuman Creator from Epic Games, a technology empowering Unreal Engine users to create convincing digital humans. Mesh-to-MetaHuman sources neutral expression facial geometry as input to estimate a full set of gesticulation corresponding to that facial anatomy, all delivered in a form of MetaHuman digital asset (facial simulator with runtime performance). In this talk, we will dive into the data engineering behind this feature - how do we leverage our precisely annotated and aligned human centric data to create and design the core technology for such a powerful tool.
Establishing Line-of-Sight Communication Via Autonomous Relay VehiclesMd Mahbubur Rahman
This is the presentation of our paper,
"Establishing Line-of-Sight Communication Via Autonomous Relay Vehicles, IEEE Military Communication Conference, Baltimore, MD, 2016"
Line-of-sight(LoS) communication (by infrared or visible light) becomes a reliable ways to send information between mobile units in communication-denied environments.
This form of communication is more difficult to intercept or jam, as an attacker would require to be located directly on that LoS.
Mission-related movements may break a fully connected military mission by losing LoS to the Service Vehicles.
Autonomous ground vehicle can recover the LoS based connectivity by moving from place to place as required.
Multi-agent approach to resource allocation inautonomous vehicle fleetdaoudalaa
This document outlines a multi-agent approach for resource allocation in autonomous vehicle fleets. It proposes a generic model called AV-OLRA that represents vehicles as autonomous agents that can communicate within a limited range. The model is evaluated using a solution called ORNInA that uses auctions and demand exchanges between vehicles to allocate requests in a decentralized and dynamic manner. Experimental results on a simulation show that ORNInA improves served requests and profit compared to other coordination mechanisms while having lower communication costs.
Towards Simulating Non-lane Based Heterogeneous Road Traffic of Less Develope...Tarik Reza Toha
Microscopic traffic simulators have become efficient tools to conduct different analytic studies on roads, vehicles, behavior of drivers, and critical intersections, which lead towards a well-planned traffic solution. Devising a realistic and sustainable traffic solution requires replication of the real traffic scenario in a simulator. For example, to simulate the traffic streams of developing and under developed countries, we need to simulate non-lane based heterogeneous traffic stream, i.e., motorized and non-motorized vehicles, road traffic behaviors such as irregular pedestrian, illegal parking, violation of laws pertaining lanes, etc. However, most of the existing traffic simulators are unable to mimic the unstructured road traffic streams of less developed countries with their diversified behaviors. Therefore, in this work, we propose a new microscopic traffic simulator to handle nonlane based heterogeneous traffic stream and on road traffic behaviors that generally occurred in the road networks of cities in less developed countries. Our simulator receives network topology, traffic routes, and traffic demand flow rates as input, visualizes the traffic flows, and provides traffic statistics. To evaluate sustainability of our proposed simulator in real-life scenarios, we calibrate the simulator using real traffic data. Our evaluation reveals 99% accuracy in terms of travel time.
This document presents a probabilistic deep learning model for future prediction from video scenes. The model predicts multiple future steps with diverse outcomes that capture uncertainty. It learns an abstract state representation invariant to irrelevant changes. The model was trained on 200 hours of urban driving data and demonstrates plausible future predictions on intersections and multi-agent interactions that improve autonomous driving policies. Future work includes more structured representations and model-based reinforcement learning.
Reimagining User Experiences/User InterfacesEbtihaj khan
These slides are from a workshop delivered at the Google Business Group's BizFest 2019. The main aim of this workshop was to familiarize the participants with the basic concepts of UX/UI and how to carry out a design thinking session with their clients.
Robotics Development with MATLAB - Jose Avendano 2020.06.03 | RoboCup@Home Ed...robocupathomeedu
RoboCup@Home Education
Online Classroom: Invited Lecture Series
= Robotics Development with MATLAB =
Speaker: Jose Avendano | MathWorks
Date and Time:
- June 03, 2020 (Wed) 19:00~21:00 (GMT+8 China/Malaysia)
- June 03, 2020 (Wed) 07:00~09:00 (EDT New York)
- June 03, 2020 (Wed) 13:00~15:00 (CEST Italy/France)
https://www.robocupathomeedu.org/learn/online-classroom/invited-lecture-series
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The document discusses building an event-driven architecture using Apache Kafka and Kafka Connect. It describes how VeXeRe uses this approach to stream data from their MS SQL database into Kafka. Key points covered include event sourcing, how Kafka Connect works using connectors and tasks, best practices for monitoring connectors, and handling database schema evolution. Real-world use cases at VeXeRe like syncing data to data warehouses and search indexes are also examined.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
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The document discusses the author's experiences programming robotic systems for competitions using different approaches, languages and tools over time. It describes how they initially used Erlang and the ERESYE logic programming engine to represent the robot's environment, state and behavior with facts and production rules. It then explains how they transitioned to using Python and developed the PROFETA tool when upgrading the robot's hardware, as an Erlang VM was not available for the new ARM board. The author also explores how they considered shifting from a pure logic-based approach to using the Belief-Desire-Intention model of agency.
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Smart infrastructure for autonomous vehicles Jeffrey Funk
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to analyze how autonomous vehicles are becoming economic feasible. They are becoming economically feasible because the cost of lasers, ICs, MEMS, and other electronic components are falling at 25 to 40% per year. If the cost of autonomous vehicles fall 25% a year, the cost of the electronics associated with autonomous vehicles will fall 90% in 10 years. Dedicating roads to autonomous vehicles is necessary to achieve the most benefits from autonomous vehicles. While using autonomous vehicles in combination with conventional vehicles can free drivers for other activities, dedicating roads to autonomous vehicles can dramatically reduce congestion, increase speeds, and thus increase the number of cars per area of the road. They can also reduce accidents, insurance, and the number of traffic police. These slide discuss the use of wireless technologies for the control and coordination of autonomous vehicles. Improvements in bandwidth, speed, and latency (delays) along with improvements in computer processing are occurring and these improvements are making dedicated roads for autonomous vehicles economically feasible.
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Line-of-sight(LoS) communication (by infrared or visible light) becomes a reliable ways to send information between mobile units in communication-denied environments.
This form of communication is more difficult to intercept or jam, as an attacker would require to be located directly on that LoS.
Mission-related movements may break a fully connected military mission by losing LoS to the Service Vehicles.
Autonomous ground vehicle can recover the LoS based connectivity by moving from place to place as required.
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Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
3. ● Introducing autonomous vehicles to a world dominated by human drivers
gives rise to a set of unique problems
● There exists a need for ways to handle situations where human driven
vehicles and autonomous vehicles need to communicate to proceed in their
respective direction
○ An example can be one lane streets with the vehicles travelling in opposite directions -
someone needs to back up
○ Such problem can be solved easy between two humans or two robots, but the combination of
the two is more complicated
Introduction and Problem Background
4. Introduction and Problem Background
● We will be studying various scenarios that might arise between human driven
vehicles and autonomous driven vehicles and how these conflicts can be
resolved
○ Our goal is to evaluate various techniques for handling the communication during these
conflicts, and in what way they can resolve possible “deadlock” situations
5. Simulator
● Built as a Unity game to simulate conflict situations where communication
needs to take place for vehicles to proceed
● The purpose is to test and evaluate various communication strategies using
human testers
● Using full driving rig with VR headset
7. Discretization
● Map discretization:
○ Grid, Triangulation, etc.
○ Utilizing delaunay triangulation algorithm
● Need to consider vehicle size
○ Discretized triangles/squares need to be large enough to contain a full
vehicle
● Static and dynamic map updates
○ Send discretized map as JSON
○ Update each vehicle location at each timestep
● Need to account for “inaccessible” nodes
○ Some nodes will contain buildings or other static obstacles, so these
shouldn’t be accessible for computing paths
8. Path-finding & Websocket Python-C#
● External Python program
○ Kangjing Kim (PhD student) writing Python algorithm
○ Path Finding algorithm built for resolving human vs. robot conflicts
○ Runs as separate program
● Need to communicate between Unity and Python
○ Python Program as Server, Unity Simulator (C#) as Client
○ Transmission Control Protocol (TCP) socket - One-to-One connection
○ JSON data stream containing path-finding data (graph, coordinates, path)
○ Encode/Decode to handle serialization
● Need for real time updates
○ Drive autonomous car based on received data
○ Communication handled in while not at_target
○ Receives coordinates, calculates path, sends back
○ Constant stream
9. Methodology
● Basic Requirements
○ Create a game-like simulator to study
human interaction with autonomous
vehicles in deadlock situations.
○ Build a hardware system: a driving chair,
steering wheel, pedals, and a VR headset
○ Deliver system to Polytech team for
conducting the research
model car prototype
path-finding algorithm
10. Jan
Feb
March
April
May
Assemble Team
Clearly describe
requirements and divide
requirements among
team members
Communication
Establish
communication between
Unity and Python
Virtual Reality
Build a virtual reality
environment for the AI
and human driven
vehicle
Driving Rig
Construct the driving rig
and set up Oculus Rift
environment
Testing
Test the driving rig and
debug issues
Timeline and Progress