This document describes the set design for a taxi rank for a play set in New York City. The designers put the name of the taxi rank from the script on the sign and included the typical pattern found on New York taxi cabs to fit the geographical context. They also used the New York area code "212" on the sign. The designers copied a real New York taxi company fare board and made the counter movable to make the taxi rank set seem believable for the play's setting.
Monochrome Lagos is a photography project that visually documents Lagos, Nigeria in black and white. By stripping away color, it aims to focus on the city's architectural forms, lines, and how residents relate to the built environment. The photos are often accompanied by poetic captions. The project shares the images online to both archive the city and engage residents embracing technology. Its ultimate goal is to shift global perceptions of Lagos by appreciating its aesthetics through a stripped-down, monochrome lens.
Anab Jain presents a narrative of exploring Amsterdam through various mobile services. She encounters services like the Explore Amsterdam app, which provides information about attractions, and Foursquare, which allows her to become mayor of a location and unlock badges. The narrative speculates about alternative models of citizen-powered services, where people themselves act as "data nodes" providing experiences like unregulated joy rides or guided tours of hidden food places and music venues. Finally, it envisions a future "open generative city" with services encouraging serendipity, post-efficiency, creative citizens, freedom of exploration, and new social experiences.
El documento habla sobre diferentes tipos de poliedros y cuerpos redondos. Describe los cinco poliedros regulares (tetraedro, cubo, octaedro, dodecaedro e icosaedro), varios tipos de prismas y pirámides, y los cuerpos redondos básicos como el cilindro, cono y esfera. También menciona los poliedros duales del cubo y octaedro y del dodecaedro e icosaedro, y provee una clasificación básica de los poliedros.
Review of Multimodal Biometrics: Applications, Challenges and Research AreasCSCJournals
This document provides an overview of multimodal biometrics, including a review of applications, challenges, and research areas. It discusses combining multiple biometric traits like face and fingerprint to improve authentication accuracy compared to single biometrics. Two main approaches for multimodal biometrics are multi-algorithm, which uses different algorithms on a single sample, and multi-sample, which takes multiple samples of the same trait. Challenges include developing consistent high-quality sensors and addressing privacy and standardization issues. Potential research areas focus on improving matching algorithms, sensor integration, and analyzing the scalability of multimodal biometric systems.
Economics is the study of how societies allocate scarce resources to produce goods and services. It has two main branches: microeconomics examines decision-making by individuals and firms, while macroeconomics looks at the economy as a whole. Key concepts include scarcity, choice, and opportunity cost. The four factors of production are land, labor, capital, and entrepreneurship. Graphs are used to show economic relationships, and shifts in curves occur when a third variable changes. Production possibilities curves illustrate the tradeoffs between different goods based on available resources. Points inside the curve represent inefficient production, while points on or outside the curve are unattainable due to scarcity.
This document describes the set design for a taxi rank for a play set in New York City. The designers put the name of the taxi rank from the script on the sign and included the typical pattern found on New York taxi cabs to fit the geographical context. They also used the New York area code "212" on the sign. The designers copied a real New York taxi company fare board and made the counter movable to make the taxi rank set seem believable for the play's setting.
Monochrome Lagos is a photography project that visually documents Lagos, Nigeria in black and white. By stripping away color, it aims to focus on the city's architectural forms, lines, and how residents relate to the built environment. The photos are often accompanied by poetic captions. The project shares the images online to both archive the city and engage residents embracing technology. Its ultimate goal is to shift global perceptions of Lagos by appreciating its aesthetics through a stripped-down, monochrome lens.
Anab Jain presents a narrative of exploring Amsterdam through various mobile services. She encounters services like the Explore Amsterdam app, which provides information about attractions, and Foursquare, which allows her to become mayor of a location and unlock badges. The narrative speculates about alternative models of citizen-powered services, where people themselves act as "data nodes" providing experiences like unregulated joy rides or guided tours of hidden food places and music venues. Finally, it envisions a future "open generative city" with services encouraging serendipity, post-efficiency, creative citizens, freedom of exploration, and new social experiences.
El documento habla sobre diferentes tipos de poliedros y cuerpos redondos. Describe los cinco poliedros regulares (tetraedro, cubo, octaedro, dodecaedro e icosaedro), varios tipos de prismas y pirámides, y los cuerpos redondos básicos como el cilindro, cono y esfera. También menciona los poliedros duales del cubo y octaedro y del dodecaedro e icosaedro, y provee una clasificación básica de los poliedros.
Review of Multimodal Biometrics: Applications, Challenges and Research AreasCSCJournals
This document provides an overview of multimodal biometrics, including a review of applications, challenges, and research areas. It discusses combining multiple biometric traits like face and fingerprint to improve authentication accuracy compared to single biometrics. Two main approaches for multimodal biometrics are multi-algorithm, which uses different algorithms on a single sample, and multi-sample, which takes multiple samples of the same trait. Challenges include developing consistent high-quality sensors and addressing privacy and standardization issues. Potential research areas focus on improving matching algorithms, sensor integration, and analyzing the scalability of multimodal biometric systems.
Economics is the study of how societies allocate scarce resources to produce goods and services. It has two main branches: microeconomics examines decision-making by individuals and firms, while macroeconomics looks at the economy as a whole. Key concepts include scarcity, choice, and opportunity cost. The four factors of production are land, labor, capital, and entrepreneurship. Graphs are used to show economic relationships, and shifts in curves occur when a third variable changes. Production possibilities curves illustrate the tradeoffs between different goods based on available resources. Points inside the curve represent inefficient production, while points on or outside the curve are unattainable due to scarcity.
The document discusses the early history of hyperlinks and connectivity on the web. It describes an encounter the author had in 1999 with a man named Dave who wore a unique number on his shirt that could be entered into a website to learn more about him, representing one of the author's first experiences with a web connection. The document then covers how the web has evolved from early concepts of being like television but better, to the current state of hyper-connectivity, arguing that the web is still developing its identity beyond conventions borrowed from previous mediums. It examines how web design has traditionally focused on a model of separate, siloed pages with limited connections, but that connectivity is now a critical part of the medium's potential.
Virtual reality (VR) involves experiencing computer-generated worlds that feel real both mentally and physically. It is defined as an immersive, interactive 3D computer-generated world that the user can explore and feel present in. VR requires convincing virtual worlds, powerful computers, and equipment like head-mounted displays and data gloves to fully immerse the user. It has various applications including education, design, and military training by allowing users to experience dangerous or expensive tasks virtually.
The document discusses how data is creating a digital version of Amsterdam that exists online and is made up of layers from different datasets. These include maps from OpenStreetMap, transportation and travel information, social media data from Flickr, Foursquare and Twitter, and power consumption data. The document argues that for the digital and physical versions of cities to truly merge, unique identifiers need to be agreed upon for buildings and businesses so that all this online data can be connected and new possibilities can emerge from ideas and data "mating" or "having sex" with each other.
Extended version of the WordCamp Europe and BetterSoftware 2014 talk. This presentation highlights some foundational principles that helps cross-disciplinary teams of designers and developers to communicate better.
The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
In the later summer of 2020, Tim Prochak and Rob McCarty, co-founders of Illust presented to the AR/VR department in the depths of Covid a dive into the future of augmented reality, art, and the concepts of provenance. Foreshadowing their work releasing the first AR NFT with MF DOOM, Tim and Rob portrayed a canvas where digital art imbued with provenance with a decentralized record would support an art movement that would reshape the industry well ahead of the historical year for digital art in 2021. This presentation shares a window into the past, present, and future for the craft and was the start of a new platform for creating spatial provenance for digital experiences.
Here's the talk I gave at Cognitive Cities Conference in Berlin.
Transcription per my original script and speaker notes, to find out what I said check out videos soon at the conference website at http://conference.cognitivecities.com
Credits and gratitude goes out to the peeps at Nordkapp, colleagues, ex-collagues and partners in discussions worldwide.
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
The document discusses the potential for augmented reality and mobile social interaction using emerging technologies like Google Wave. It envisions an "outernet" enabled by ubiquitous computing, augmented reality, and real-time communication streams. Key ideas discussed include using Wave as an open framework to build distributed social augmented reality experiences and applications across devices through layers, channels, and attention streams. Concerns about control and standardization are also raised.
Is geotagging the new tool in the documentary toolbox?Ronald Lenz
This document discusses how geotagging can be used as a new tool in documentaries and creative works. It suggests that geotagging allows people to visualize invisible elements and histories of places. Locations and landmarks can be combined with rich media content, themes, and narratives to create new meaning and experiences for viewers. When guided by rules and interaction, geotagged works can turn real world landscapes into interactive "exhibitions" that bring history alive and make the cultural aspects of places more personal. A variety of examples of existing geotagged works are provided.
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Presented at IA Summit 2009 Memphis TN. (updated version of what I showed at IDEA 2008) Discusses how digital space changes human context, and some of the design problems that result.
Sitearm Madonna is an independent consultant who provides planning, project management, and operations management services for Second Life virtual worlds projects. She is interested in "living structures" that attract regular visitors through other people and interesting content. Successful projects require ongoing events and communications to prevent them from becoming "ghost sims" that are empty despite their builds. Her current project aims to integrate rounded and straight designs with a feeling of fullness to evoke feelings of nostalgia and reminiscence.
Urban Informatics, or designing for a city that talks back to youSami Niemelä
This document discusses urban informatics and designing digital systems for cities. It provides an overview of how new maps and data layers can better capture real-time information about cities. One example project described is Urbanflow Helsinki, which involved designing an interactive digital screen system for the city. The project involved user research, prototyping, and developing a concept for the screens that focused on wayfinding, local event information, and getting situated feedback from citizens. The final design centered around an interactive map interface to provide useful information to users.
City State - Toronto Open Data Workshop Ignite PresentationMatthew Milan
Matthew works for a design strategy firm and gives an Ignite talk about open city data. He argues that for a city to think like the web, it needs to embrace open data flowing in two directions, with citizens both accessing and contributing information. His vision is for an application that enables a "read/write city" where residents can start collecting and sharing local data, similar to how information is shared on the internet. He maintains that true open data must allow for bidirectional information flows in order to transform cities into platforms that harness the potential of shared knowledge.
The document discusses using interaction as a material in design. It describes interaction as how a space responds to people within it, rather than it just being static. It outlines different zones of interaction from attraction to engagement. It also discusses using sensors to detect movement and gestures to trigger responses from the space. The goal is to design interactions that enhance people's experiences in the space rather than just showing them things.
The document describes a trip from Copenhagen to Melbourne with a layover in Doha, Qatar. During the layover at Doha airport, the author notes Qatar Airways' effective use of color-coding to guide passengers between terminals and flights. Passengers receive color-coded boarding passes and baggage tags corresponding to their terminal and transfer information. This simple system helps passengers easily navigate the large airport during connections.
Are Human Beings Becoming Dumb Terminals? Notes and Works CitedChris Boese
This presentation examines how interaction design decisions made in the name of ease of use may inadvertently shape human consciousness and encourage the outsourcing of thinking processes to the cloud. It discusses Jonathan Zittrain's framework of prescriptive "tethered appliances" versus more generative technology. The presentation argues that interaction designers should make the case for more generative interfaces that avoid turning users into "dumb terminals" and resist the push for narrowly limited, closed platforms.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
The document discusses the early history of hyperlinks and connectivity on the web. It describes an encounter the author had in 1999 with a man named Dave who wore a unique number on his shirt that could be entered into a website to learn more about him, representing one of the author's first experiences with a web connection. The document then covers how the web has evolved from early concepts of being like television but better, to the current state of hyper-connectivity, arguing that the web is still developing its identity beyond conventions borrowed from previous mediums. It examines how web design has traditionally focused on a model of separate, siloed pages with limited connections, but that connectivity is now a critical part of the medium's potential.
Virtual reality (VR) involves experiencing computer-generated worlds that feel real both mentally and physically. It is defined as an immersive, interactive 3D computer-generated world that the user can explore and feel present in. VR requires convincing virtual worlds, powerful computers, and equipment like head-mounted displays and data gloves to fully immerse the user. It has various applications including education, design, and military training by allowing users to experience dangerous or expensive tasks virtually.
The document discusses how data is creating a digital version of Amsterdam that exists online and is made up of layers from different datasets. These include maps from OpenStreetMap, transportation and travel information, social media data from Flickr, Foursquare and Twitter, and power consumption data. The document argues that for the digital and physical versions of cities to truly merge, unique identifiers need to be agreed upon for buildings and businesses so that all this online data can be connected and new possibilities can emerge from ideas and data "mating" or "having sex" with each other.
Extended version of the WordCamp Europe and BetterSoftware 2014 talk. This presentation highlights some foundational principles that helps cross-disciplinary teams of designers and developers to communicate better.
The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
In the later summer of 2020, Tim Prochak and Rob McCarty, co-founders of Illust presented to the AR/VR department in the depths of Covid a dive into the future of augmented reality, art, and the concepts of provenance. Foreshadowing their work releasing the first AR NFT with MF DOOM, Tim and Rob portrayed a canvas where digital art imbued with provenance with a decentralized record would support an art movement that would reshape the industry well ahead of the historical year for digital art in 2021. This presentation shares a window into the past, present, and future for the craft and was the start of a new platform for creating spatial provenance for digital experiences.
Here's the talk I gave at Cognitive Cities Conference in Berlin.
Transcription per my original script and speaker notes, to find out what I said check out videos soon at the conference website at http://conference.cognitivecities.com
Credits and gratitude goes out to the peeps at Nordkapp, colleagues, ex-collagues and partners in discussions worldwide.
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
The document discusses the potential for augmented reality and mobile social interaction using emerging technologies like Google Wave. It envisions an "outernet" enabled by ubiquitous computing, augmented reality, and real-time communication streams. Key ideas discussed include using Wave as an open framework to build distributed social augmented reality experiences and applications across devices through layers, channels, and attention streams. Concerns about control and standardization are also raised.
Is geotagging the new tool in the documentary toolbox?Ronald Lenz
This document discusses how geotagging can be used as a new tool in documentaries and creative works. It suggests that geotagging allows people to visualize invisible elements and histories of places. Locations and landmarks can be combined with rich media content, themes, and narratives to create new meaning and experiences for viewers. When guided by rules and interaction, geotagged works can turn real world landscapes into interactive "exhibitions" that bring history alive and make the cultural aspects of places more personal. A variety of examples of existing geotagged works are provided.
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Presented at IA Summit 2009 Memphis TN. (updated version of what I showed at IDEA 2008) Discusses how digital space changes human context, and some of the design problems that result.
Sitearm Madonna is an independent consultant who provides planning, project management, and operations management services for Second Life virtual worlds projects. She is interested in "living structures" that attract regular visitors through other people and interesting content. Successful projects require ongoing events and communications to prevent them from becoming "ghost sims" that are empty despite their builds. Her current project aims to integrate rounded and straight designs with a feeling of fullness to evoke feelings of nostalgia and reminiscence.
Urban Informatics, or designing for a city that talks back to youSami Niemelä
This document discusses urban informatics and designing digital systems for cities. It provides an overview of how new maps and data layers can better capture real-time information about cities. One example project described is Urbanflow Helsinki, which involved designing an interactive digital screen system for the city. The project involved user research, prototyping, and developing a concept for the screens that focused on wayfinding, local event information, and getting situated feedback from citizens. The final design centered around an interactive map interface to provide useful information to users.
City State - Toronto Open Data Workshop Ignite PresentationMatthew Milan
Matthew works for a design strategy firm and gives an Ignite talk about open city data. He argues that for a city to think like the web, it needs to embrace open data flowing in two directions, with citizens both accessing and contributing information. His vision is for an application that enables a "read/write city" where residents can start collecting and sharing local data, similar to how information is shared on the internet. He maintains that true open data must allow for bidirectional information flows in order to transform cities into platforms that harness the potential of shared knowledge.
The document discusses using interaction as a material in design. It describes interaction as how a space responds to people within it, rather than it just being static. It outlines different zones of interaction from attraction to engagement. It also discusses using sensors to detect movement and gestures to trigger responses from the space. The goal is to design interactions that enhance people's experiences in the space rather than just showing them things.
The document describes a trip from Copenhagen to Melbourne with a layover in Doha, Qatar. During the layover at Doha airport, the author notes Qatar Airways' effective use of color-coding to guide passengers between terminals and flights. Passengers receive color-coded boarding passes and baggage tags corresponding to their terminal and transfer information. This simple system helps passengers easily navigate the large airport during connections.
Are Human Beings Becoming Dumb Terminals? Notes and Works CitedChris Boese
This presentation examines how interaction design decisions made in the name of ease of use may inadvertently shape human consciousness and encourage the outsourcing of thinking processes to the cloud. It discusses Jonathan Zittrain's framework of prescriptive "tethered appliances" versus more generative technology. The presentation argues that interaction designers should make the case for more generative interfaces that avoid turning users into "dumb terminals" and resist the push for narrowly limited, closed platforms.
Similar to Virreal Architecture For Pecha Kucha (Subtitled) (20)
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Digital Marketing Trends in 2024 | Guide for Staying Ahead
Virreal Architecture For Pecha Kucha (Subtitled)
1. The Hong Kong skyline during the daily lightshow with a thunderstorm overhead.
This is the view that inspired me to take a different approach in designing for the Internet.
One that shows more than the sum of its parts like this lightshow
2. Take the ING-house, the worldwide corporate headquarters: a building with allure, with a
statement. It shows what this company is made of. But...
3. This is ING’s virtual presence. This site is functionally correct, but lacks all the traits the
company shows in reality. It’s a ‘Portakabin painted in company colours’. To me it seems
there is room for improvement.
4. A similar comparison is possible on a city level. This view of Rotterdam (as seen from
another great headquarters, that of Unilever) shows a vibrant harbour city. When you
approach this city you already feel the vibe, amplified by the skyline, the river, the action.
5. But this is Rotterdam online. Take away the name and you wouldn’t even know this is a
world sea port (let alone where the city came from; it’s history). All the efforts in real life
are lost in this site. Again: room for improvement.
6. And there is a tradition in making an impression, that answers to a human need for order.
This, for example, is the chief house of a Malinese Dogon village. The thicker the roof, the
bigger the impression.
7. This is why I set out to realize virreals; webpresences that portray beauty and ambition.
Esthetics next to function in order to make a lasting impression.
8. Why the (different) approach? Well, when barren land is being developed, a construction
appears. If the construction gets a function we call it a building, And when the building gains
broader importance it becomes a landmark.
9. Why a different name? If something is noticed it will be described and if something is
valued it will be characterized by a name. The word ‘website’ is generic; ‘virreal’ is more
specific.
10. So, a well developed website and all its expression become a virtual reality and this is what
I call a ‘virreal’. And it’s ambition should be to become a webmark.
11. Let me explain what this could mean by taking a point in case: my hometown Deventer.
The river IJssel made the city. Because of it, it became part of the Hansa League which gave
it its riches and its history.
12. Like the city of Brest, France, it could broaden its scope. Not limit the virtual domain to
the municipal administration, but embrace all that happens within its virtual context.
13. But it should go further even. Use the web for what it is good at. Extend my vision beyond
my eyesight; show me what is happening, where it happens and who is involved.
14. Dare to be different by implementing alternative interfaces; let me browse through the site
like I would wander the old city!
15. Maybe even letting go everything for creative expression. Like you would add a statue to
the city square, or like any other artwork in the public domain.
R E A L I Z I N G L A V I E V I R T U E L L E
Copyright 2007 Almar van der Krogt @ Virvie.com
16. The next challenge is to break the virtual barrier. Possibly by using the little Internet-
connected rabbits called Nabaztags. By their movements and random actions they can
trigger additional senses.
17. The Angamos from Curanipe is leaving shore. Bien viaje!
This way you could even reintroduce the waving relatives at the shore when the sailors
take off. It brings information on real events to virtual life. Connecting to day-to-day life like
this can get the city the virtual attention it seeks.
18. But then there is still the human urge to create something beyond that. A landmark that is
almost greater than life itself; an attraction point to the border of controversy
19. To do this online could be creating a set of sites like my own. They build up to a
centerpiece that is not yet as alluring as it could be, but it is an attraction point that
brushes off on the surrounding elements and gives it additional value.
20. And, it is my ambition to create the virtual centerpieces that will have the same impact as
the spire on top of the Chrysler building in NYC, which sole purpose was to make it the
tallest building in the world (whatever that may be on the Internet).
R E A L I Z I N G L A V I E V I R T U E L L E