This document provides an overview of the proposed Vinyl video game. The game would involve riding behind a needle on a record as it plays music from the player's library. Movement around obstacles on the record would manipulate the music through effects like filtering, remixing, and key changes. Controls would involve adjusting the needle's speed to affect pitch and catching air to lift the needle. Visuals and audio parsing/detection would synchronize to the music. Various gameplay mechanics, audio manipulations, and options are outlined.
The Role and Value of Trend Reports for Product DesignersNani Brunini
MPhil Thesis submitted to the University of Cambridge, March 2011.
ABSTRACT
Today’s global economy is a very complex and hard to read environment. Competition is fierce and being the first to ‘get it right’ when designing new products could be decisive. With so much at stake, many companies have turned to trends research as a way to differentiate their products. This work starts by looking into the current theoretical evidence that is available, aiming at making sense of how the issue has been portrayed in academic and commercial literature.
The research itself was conducted in two steps: a quantitative study and a qualitative one. In the quantitative strand the aim was to understand how trend reports have been used in new product development and what opinion was had held about them by their users. The results indicate that trend reports were frequently being used but not thought of as an essential tool. In the qualitative step the aim was to drill down specifically on the opinions and expectations of product designers for trend research and reports. The results show that there was a discrepancy of expectations between designers and management about what trend reports are, how they should be used, and what they should be used for. And finally, five possible roles of trend reports for product designers were identified: source of discoveries, boundary objects, brand compasses, sparks and recipe books.
This document begins with the details of Concept of Operations (CONOPS) and establishes functionalities & processes that are associated with the MyTacks system.
It builds the foundation for the schedule, budget and resources estimates of the project. In addition, the document highlights the risk factors and its associated mitigation strategies. We also enlist the different Work Packages structured according to the list of identified core components of the MyTacks system. Towards the end, this document covers the calculations of the Project Measurement Metrics for the months of May and June, 2014. Using these two as the windows of reference, we then seek to perform a comparison of the variation of the values and then determine whether the project is currently within the schedule and budget.
B4X is a set of cross platform RAD development tools that target Android, iOS, desktops, servers and IoT devices.
More information: https://www.b4x.com
The Role and Value of Trend Reports for Product DesignersNani Brunini
MPhil Thesis submitted to the University of Cambridge, March 2011.
ABSTRACT
Today’s global economy is a very complex and hard to read environment. Competition is fierce and being the first to ‘get it right’ when designing new products could be decisive. With so much at stake, many companies have turned to trends research as a way to differentiate their products. This work starts by looking into the current theoretical evidence that is available, aiming at making sense of how the issue has been portrayed in academic and commercial literature.
The research itself was conducted in two steps: a quantitative study and a qualitative one. In the quantitative strand the aim was to understand how trend reports have been used in new product development and what opinion was had held about them by their users. The results indicate that trend reports were frequently being used but not thought of as an essential tool. In the qualitative step the aim was to drill down specifically on the opinions and expectations of product designers for trend research and reports. The results show that there was a discrepancy of expectations between designers and management about what trend reports are, how they should be used, and what they should be used for. And finally, five possible roles of trend reports for product designers were identified: source of discoveries, boundary objects, brand compasses, sparks and recipe books.
This document begins with the details of Concept of Operations (CONOPS) and establishes functionalities & processes that are associated with the MyTacks system.
It builds the foundation for the schedule, budget and resources estimates of the project. In addition, the document highlights the risk factors and its associated mitigation strategies. We also enlist the different Work Packages structured according to the list of identified core components of the MyTacks system. Towards the end, this document covers the calculations of the Project Measurement Metrics for the months of May and June, 2014. Using these two as the windows of reference, we then seek to perform a comparison of the variation of the values and then determine whether the project is currently within the schedule and budget.
B4X is a set of cross platform RAD development tools that target Android, iOS, desktops, servers and IoT devices.
More information: https://www.b4x.com
The zombie invasion has proven too much for humanity and as such we must move on to the moon and eventually to Mars. In preparation for this trip space shuttles must be constructed at depots around the world. The WGTG Corporation has been formed to accomplish this task.
The depots require an integrated system to run the manufacturing process. To meet this need the ShipDepot application stack has been developed. ShipDepot is a three-tier application designed to run in Docker containers to provide the upmost resiliency as any interruption in service will no doubt cost human lives.
Project Standard and Project Professional 2010 Product GuideEPC Group
Project Standard and Project Professional 2010 Product Guide
EPC Group's Microsoft Project Server Consulting Practice - Product Overview and Training Documentation
This is the initial pitch for the game Vinyl. The game is a forced-runner audio/visual synesthesia experience where the player is the needle of the record.
The zombie invasion has proven too much for humanity and as such we must move on to the moon and eventually to Mars. In preparation for this trip space shuttles must be constructed at depots around the world. The WGTG Corporation has been formed to accomplish this task.
The depots require an integrated system to run the manufacturing process. To meet this need the ShipDepot application stack has been developed. ShipDepot is a three-tier application designed to run in Docker containers to provide the upmost resiliency as any interruption in service will no doubt cost human lives.
Project Standard and Project Professional 2010 Product GuideEPC Group
Project Standard and Project Professional 2010 Product Guide
EPC Group's Microsoft Project Server Consulting Practice - Product Overview and Training Documentation
This is the initial pitch for the game Vinyl. The game is a forced-runner audio/visual synesthesia experience where the player is the needle of the record.
The questions of alignment, integration, inter-operation, continual improvement and service quality of information and communications technology program and projects have caused interest in using this thinking and modeling framework called enterprise architecture. The participated and structured elicitation, visualization, analysis and agreement of the enterprise models called - intention, business, information, technology and security - are basic to doing enterprise architecture. Here is an open template to aid the thinking and visualization activities in composing the enterprise architecture of an organization and government agency..
Universal Design Meets the Exit Sign White Paper Performance Assessment Templ...Lee Wilson
The Universal Design Meets the Exit Sign White Paper presents the case for a new generation of exit signs to to be used in all forms of transportation, facilities and buildings. The White Paper discusses the many complex issues that have led to the development of this initiative and argues for the support of these new emergency and exit signs.
The White Paper includes an Appendix, which is titled Universal Design Meets the Exit Sign White Paper Performance Assessment Template by Lee Wilson Version 1.0
The performance-based template provides support to accept the use of The Accessible Exit Sign Project signage as a variation from the prescriptive ‘Deemed-to-Satisfy’ provisions of the building code. The template also provides support for this approach with consideration to the content of the White Paper. It proposes the use of a performance-based building solution to accept that emergency egress and exit signage provided throughout the building will adopt a best practice ‘universal design’ approach and argues that this approach provides a safer solution for all building occupants, including people with disabilities.
The proposed signs presented in the assessment form part of the ‘Accessible Exit Sign Project’, which adopt the ‘Accessible Means of Egress Icon’ on all emergency egress and exit signage used throughout the building.
#VirtualDesignMaster 3 Challenge 1 - Steven Viljoenvdmchallenge
We are now settled on Mars, and ready to build a more permanent infrastructure. Keep in mind that power, cooling, and space are extremely expensive resources on Mars. In order to save space, we have decided not to use a traditional Fibre Channel infrastructure, meaning there will be no dedicated Fibre Channel Switches. We do however have plenty of 10G Ethernet switches, with some 40G Ethernet switches.
Comparing Game Development on the Android and Windows Phone 7 Platforms.Ruairí O'Brien
A document I did in College for my final year project detailing my experience developing the same game for both the Android and Windows Phone 7 mobile platforms.
International Group Report - Study with meCalum Beck
This documents our communication and planning methodologies as well as the technical aspects of the collaborative process with the Chinese students from Zhengzhou University of Light Industry to create the "Study With Me" project.
It documents the triumphs and difficulties of working internationally.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
4. Vinyl Design Document 4
Design Overview
Summary
Vinyl is a forced-movement audio manipulation game where the player is riding behind the needle, like
a wake-boarder. As the player collides with items in the game, the audio will be manipulated using
filters, remixing, key changes, etc. The player can adjust the speed of the song by pulling the needle
faster or slower, affecting the pitch of the song. By catching air when exiting the groove of the record,
the song needle will lift and the audio will stop playing for the duration of catching air.
Thesis
Can audio manipulation be an immersive video game experience?
Razor
Vinyl is raw audio manipulation combined with snowboarding half-pipe traversal wrapped in an
electronic visual aesthetic.
Slogan
Sense the Sound. Ride the Groove.
Technology
Engine
Unity 3D or CryENGINE 3 for visual rendering and input handling.
FMOD for audio manipulation.
Physics created in-house.
Platforms
PC as the lead platform. Mobile port.
Gameplay
Movement
The player controls both speed and direction of the avatar.
Momentum
The avatar moves with a sense of momentum, like a snowboarder or skateboarder. The player can
increase and decrease speed by holding forward or back, and will increase speed when re-entering the
half-pipe from Catching Air. The player will move left and right in the half-pipe, losing momentum as
they traverse the sides of the pipe due to friction.
Attachment to Needle
The avatar is attached to a needle with something like an elastic band. Within the radius of the circle
created by the length of the elastic band, the player will not affect the playback speed. Once the
boundary of the circle is reached, the player will decrease or increase the playback speed by moving
slower or faster, respectively.
5. Vinyl Design Document 5
Mechanics
Speed/Pitch
The Speed/Pitch of the song will be affected as described in the Attachment to Needle section.
Generally, as the player increases speed the playback of the song is sped up and as the player decreases
speed the song is played slower.
Balls
Previously Static Balls that moved the player left or right and sped the player up or slowed the player
down.
Now, the Balls are obstacles that affect the sound of the song by adding Filters. The Filters don’t
necessarily make the song sound better or worse, they simply add an effect.
The size of the Ball denotes the length of the audio filter.
Particle Walls
Particle Walls are obstacles that affect the sound of the song by adding Filters. The Filters don’t
necessarily make the song sound better or worse, they simply add an effect.
The size of the Particle Wall denotes the length of the audio filter.
Rails
Rails are obstacles that the player can grind on. While grinding the Rails, the song is Remixed. Rails are
randomly generated on the edge of the half-pipe.
Lasers
Lasers are randomly generated obstacles within the half-pipe. They cannot be crossed and can only be
avoided.
Scratch Rewind
The Scratch Rewind mechanic is a player initiated mechanic that rewinds the song and the player’s
position for X seconds. During this time, the song is played backwards with some added effects.
Previously, this would rewind the player’s Score, allowing the player to correct mistakes made during
gameplay.
Catching Air
The player will be able to Catch Air to leave the pipe by riding up the side of the pipe with enough
Momentum to leave the pipe. During this time, the song will decrease in volume. This is connected to
the Attachment to Needle mechanic.
Air Can - ANTIQUATED
The Air Can mechanic is a power-up that allows for the player to clear all obstacles in her path by
activating the Air Can power-up. The Air Can is only usable when the player plays optimally for X
amount of time. This mechanic and the Scratch Rewind mechanic use the same power-up meter, which
fills up when the player plays optimally, but the Scratch Rewind uses 1/3 less of the power-up meter
than this mechanic.
6. Vinyl Design Document 6
Skipping the Groove/Track – ANTIQUATED
Skipping the Groove/Track is a mechanic that allows for the player to jump in to a different section of
the groove, by Catching Air and pressing a button. This new section can be either forward or behind the
current position of the player, so either Catching Air left or right respectively.
Audio
Player’s Music Library
The player will supply her own music library which will serve as the basis for many audio effects,
including Filtering, Remixing, Key Change, and Harmonics. This will also be used to Generate the Record
that the player plays on.
Parsing
Frequency Detection
We will detect the frequency of the song for various audio effects.
Beat Detection
We will detect the beat of the song for various audio effects.
Visual Rendering
We will use the Parsing data to render a visual output of the audio for various audio effects.
Filtering
Low-Pass
Filters out the lows of a song (and cuts the Mids and Highs of a song). Sounds like the music is being
played through a wall.
Mid-Pass
Filters out the mids of a song (and cuts the Lows and Highs of a song). Various Mid-Pass filters can be
used to filter out different ranges of the frequency of the music.
High-Pass
Filters out the highs of a song (and cuts the Lows and Mids of a song).
Distortion
Distorts the music.
Delay
Delays the music playback. Creates a sort of echo effect.
Remixing
When the player grinds a Rail, the music will be Remixed. This consists of taking X second(s) of the song
and looping it at a few times. The player will either be placed at the point in the song where she would
be after the duration of the Remix, or at the point where the song was looped.
7. Vinyl Design Document 7
Key Change
Not attached to a game mechanic. Possibly connected to the Filters of the Particle Walls and Balls. Will
changet the key of the song, like from a major to minor ley.
Harmonics
Not attached to a game mechanic. Consists of lower and raising octaves, perfect fifths, major third,
minor third, etc.
Visuals
Avatar
The Avatar will be riding a Board and be Attached to a Needle.
Boards
The Avatar will have an interchangeable board that reflects different types of extreme sports, i.e.
snowboard, surfboard, skateboard, wakeboard.
Line Attached to Needle
There will be a line attached to the needle that denotes the radius around the needle where the player
will not affect the speed of the song’s playback.
Needle
The needle playing the record will be visible on screen and the avatar will be connected to it by an
elastic line.
Record
The grooves of a record will act as the play-space for the player’s avatar.
Generation
The record mesh will be generated using the parsed audio, and will reflect the intensity and movement
of the raw audio.
Movement
The groove of the record will move up/down and left/right depending on the waveform of the raw
audio. The groove will not rotate.
Pulsing to beat
Obstacles on the screen will pulse to the Beat of the song.
Themed User Interface
The User Interface will be themed to match certain aesthetics.
Score - ANTIQUATED
The score will be displayed on the screen, either in numerical format or some other method.
Speed - ANTIQUATED
The player’s current speed will be displayed either in numerical format or through the use of color.
8. Vinyl Design Document 8
Animatic
Entry
The player will be dropped into the groove of the record from the actuating needle-arm of a record
player. The avatar will “drop-in” like a snowboarder or skateboarder, from the needle itself.
Exit
The player will be picked up out of the groove when the actuating needle-arm is removed from the
groove.
Stereoscopic 3D - ANTIQUATED
The game will be presented in stereoscopic 3D. As the player optimally traverses the obstacles of the
song, the game’s 3D depth of field will increase, and decrease as the player plays less than optimally.
Controls
Keyboard
9. Vinyl Design Document 9
Mouse
Controller
Mobile
On-screen virtual
Virtual D-Pad and buttons to move the avatar.
Gyroscopic
Rotate the smartphone left and right to move the avatar left and right. Rotate the smartphone forward
and back to increase and decrease speed, respectively. Press the screen to grind if near a Rail, to Rewind
otherwise.
10. Vinyl Design Document 10
Options
Travelling Mode
Travelling Mode has no score and no penalties. The player is allowed to play around without
punishment.
User Interface Theme
The theme of the UI is interchangeable, allowing the player to select different UI’s themed to different
music genres.