This is the initial pitch for the game Vinyl. The game is a forced-runner audio/visual synesthesia experience where the player is the needle of the record.
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Editor's Notes
X Statement – “Skill based forced running of canabalt with the synesthia aesthetic of Rez meets… (next slide)
…the grinding mechanic of Sonic Adventure 2”
Player controls an avatar, who grinds on a record. Played on a gamepad.Explain speed and BPM with up/down controls. (player plays to slow and the sounds plays slowly)Explain balance and stereoscopic sound with left/right controls. (plays more out of the left or right speaker depending on balance)
Forced runners must have obstacles, jump over them to avoid them.Logical – dust particles and static – pops and cracks the musicIllogical – warped vinyl – warps the sound
“Breakdown” occurs when the player performs grinding really well for a period of time.Player transcends playing the record to actually playing the instrumentGuitar – grinding back and forth, jumping between strings as they stop and start
Percussion/drums – jumping back and forth, aim jumpsBrass – avoid hitting the sides of the inside of an instrument
Stress synesthesia.Cel-shaded.Rez screenshot is pretty good target.
MultiplayerPlaying music from the player’s library (infinite levels)Mixing tracks – very difficult, advanced level play