SlideShare a Scribd company logo
1 of 8
Video Games in Schools By: Jennifer Cosner        Spring 2011
Why Use Videogames? Students are technological advanced  Motivation  Show skills in creativity and visualization Positive Reinforcement Appeal to Multiple Intelligences  Visual		 Auditory	 Musical  Kinesthetic  Interpersonal
Conlee Elementary School ,[object Object],-------------- ,[object Object]
Tardiness rates dropped
Active participation,[object Object]
Outcomes of “Immune Attack” Takes a dry subject and adds excitement for students Excellent way to get students involved and learning Used in multiple high schools all over the United States  All reactions from teachers have been positive
Educational Use Beneficial reading and writing uses Concentration rates increase (including children with ADHD)
Kodu Used to promote reading and writing Write and create a narrative using the program Students learned how to write effectively Can be used in every subject in a variety of ways Program has expanded; now being used in over 100 countries

More Related Content

What's hot

Integrating Technology in a Special Education Classroom
Integrating Technology in a Special Education ClassroomIntegrating Technology in a Special Education Classroom
Integrating Technology in a Special Education Classroomkmott
 
Mobile Devices and Education
Mobile Devices and EducationMobile Devices and Education
Mobile Devices and Educationsmileygirlishere
 
Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010Cecilie Murray
 
Assistive technology k billings
Assistive technology k billingsAssistive technology k billings
Assistive technology k billingsKelly Billings
 
Interactive white boards
Interactive white boardsInteractive white boards
Interactive white boardse166330
 
Roles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century EducationRoles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century Educationstephanie zanoria
 
Roles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century EducationRoles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century Educationstephanie zanoria
 
The future of teaching technologies as a tool for quality education
The future of teaching technologies as a tool for quality educationThe future of teaching technologies as a tool for quality education
The future of teaching technologies as a tool for quality educationNAGARATNA UDGIRE
 
Theory to practice 1
Theory to practice 1Theory to practice 1
Theory to practice 1kjbeasley
 
"Digital technologies for future classroom"
"Digital technologies for future classroom""Digital technologies for future classroom"
"Digital technologies for future classroom"Dr. Sushma N Jogan
 
Using Technology in the Classroom
Using Technology in the ClassroomUsing Technology in the Classroom
Using Technology in the ClassroomTechnologyBlended
 
Motivation: Making Apps Work in Middle and High School
Motivation: Making Apps Work in Middle and High SchoolMotivation: Making Apps Work in Middle and High School
Motivation: Making Apps Work in Middle and High SchoolBridgingApps
 

What's hot (20)

Artifact 9 & 10
Artifact 9 & 10Artifact 9 & 10
Artifact 9 & 10
 
Integrating Technology in a Special Education Classroom
Integrating Technology in a Special Education ClassroomIntegrating Technology in a Special Education Classroom
Integrating Technology in a Special Education Classroom
 
4 important modern teaching aids
4 important modern teaching aids4 important modern teaching aids
4 important modern teaching aids
 
Mobile Devices and Education
Mobile Devices and EducationMobile Devices and Education
Mobile Devices and Education
 
Technology 2
Technology 2Technology 2
Technology 2
 
Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010Game based apps with data VITTA Nov 2010
Game based apps with data VITTA Nov 2010
 
Edt 507
Edt 507Edt 507
Edt 507
 
Education academy session 2
Education academy session 2Education academy session 2
Education academy session 2
 
Education academy session 2
Education academy session 2Education academy session 2
Education academy session 2
 
Assistive technology k billings
Assistive technology k billingsAssistive technology k billings
Assistive technology k billings
 
Soe115 week 6 discussion
Soe115 week 6 discussion Soe115 week 6 discussion
Soe115 week 6 discussion
 
Interactive white boards
Interactive white boardsInteractive white boards
Interactive white boards
 
Presentation act 9.2
Presentation act 9.2Presentation act 9.2
Presentation act 9.2
 
Roles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century EducationRoles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century Education
 
Roles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century EducationRoles and Functions of Educational Technology in the 21st century Education
Roles and Functions of Educational Technology in the 21st century Education
 
The future of teaching technologies as a tool for quality education
The future of teaching technologies as a tool for quality educationThe future of teaching technologies as a tool for quality education
The future of teaching technologies as a tool for quality education
 
Theory to practice 1
Theory to practice 1Theory to practice 1
Theory to practice 1
 
"Digital technologies for future classroom"
"Digital technologies for future classroom""Digital technologies for future classroom"
"Digital technologies for future classroom"
 
Using Technology in the Classroom
Using Technology in the ClassroomUsing Technology in the Classroom
Using Technology in the Classroom
 
Motivation: Making Apps Work in Middle and High School
Motivation: Making Apps Work in Middle and High SchoolMotivation: Making Apps Work in Middle and High School
Motivation: Making Apps Work in Middle and High School
 

Viewers also liked

Waiting to exhale
Waiting to exhaleWaiting to exhale
Waiting to exhaleguestfded3b
 
Balloons dont touch!! or virus
Balloons dont touch!! or virusBalloons dont touch!! or virus
Balloons dont touch!! or virusJustin Esguerra
 
Buteyko Breathing
Buteyko BreathingButeyko Breathing
Buteyko Breathingjentiller
 
Hot Air Balloons
Hot Air BalloonsHot Air Balloons
Hot Air Balloonssarah s
 
PRANAYAMA AND SURYA NAMASKAR
PRANAYAMA AND SURYA NAMASKARPRANAYAMA AND SURYA NAMASKAR
PRANAYAMA AND SURYA NAMASKARDEV YADAV
 
Buteyko Breathing Method for anxiety
Buteyko Breathing Method for anxietyButeyko Breathing Method for anxiety
Buteyko Breathing Method for anxietyPatrick McKeown
 

Viewers also liked (9)

Waiting to exhale
Waiting to exhaleWaiting to exhale
Waiting to exhale
 
Weather balloon pd. 5
Weather balloon pd. 5Weather balloon pd. 5
Weather balloon pd. 5
 
Balloons dont touch!! or virus
Balloons dont touch!! or virusBalloons dont touch!! or virus
Balloons dont touch!! or virus
 
Buteyko Breathing
Buteyko BreathingButeyko Breathing
Buteyko Breathing
 
Hot Air Balloons
Hot Air BalloonsHot Air Balloons
Hot Air Balloons
 
Vibrant Vitality
Vibrant VitalityVibrant Vitality
Vibrant Vitality
 
Breath Teachings Of The Breath
Breath   Teachings Of The BreathBreath   Teachings Of The Breath
Breath Teachings Of The Breath
 
PRANAYAMA AND SURYA NAMASKAR
PRANAYAMA AND SURYA NAMASKARPRANAYAMA AND SURYA NAMASKAR
PRANAYAMA AND SURYA NAMASKAR
 
Buteyko Breathing Method for anxiety
Buteyko Breathing Method for anxietyButeyko Breathing Method for anxiety
Buteyko Breathing Method for anxiety
 

Similar to Video games in schools

Accessible Games for Health and K-12 Education: Lessons from the Classroom
Accessible Games for Health and K-12 Education: Lessons from the ClassroomAccessible Games for Health and K-12 Education: Lessons from the Classroom
Accessible Games for Health and K-12 Education: Lessons from the ClassroomLynn Marentette
 
Module 4 application, leyla sarikaya
Module 4 application, leyla sarikayaModule 4 application, leyla sarikaya
Module 4 application, leyla sarikayaLeyla Sarikaya
 
Exercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st centuryExercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st centuryVincent Routhier
 
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...EvaniaYafie
 
TEFL Teaching Gen Y Students
TEFL Teaching Gen Y StudentsTEFL Teaching Gen Y Students
TEFL Teaching Gen Y StudentsRoger Miller
 
Technology Position Statement.pdf
Technology Position Statement.pdfTechnology Position Statement.pdf
Technology Position Statement.pdfEllaKing6
 
Using Technology in the Classroom
Using Technology in the ClassroomUsing Technology in the Classroom
Using Technology in the Classroomguest4b7c84
 
Inga sharadze module 3 observation
Inga sharadze   module 3 observationInga sharadze   module 3 observation
Inga sharadze module 3 observationsharadze
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based labp20lab
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based labp20lab
 
Using Technology In The Classroom
Using Technology In The ClassroomUsing Technology In The Classroom
Using Technology In The ClassroomNatali Deryabkina
 
The Special Needs Classroom and Interactive Whiteboards
The Special Needs Classroom and Interactive WhiteboardsThe Special Needs Classroom and Interactive Whiteboards
The Special Needs Classroom and Interactive WhiteboardsLynn Marentette
 
What is Games Based Learning?
What is Games Based Learning?What is Games Based Learning?
What is Games Based Learning?amydales
 
Videoconferencing[1]
Videoconferencing[1]Videoconferencing[1]
Videoconferencing[1]guest99dc9247
 
Yükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docx
Yükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docxYükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docx
Yükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docxransayo
 
Social and education integration with the SMART Table
Social and education integration with the SMART Table Social and education integration with the SMART Table
Social and education integration with the SMART Table SteljesEdu
 
Interactive tables in education (SMART Steljes)
Interactive tables in education (SMART Steljes)Interactive tables in education (SMART Steljes)
Interactive tables in education (SMART Steljes)bethtydeman
 

Similar to Video games in schools (20)

Tech for autism
Tech for autismTech for autism
Tech for autism
 
Accessible Games for Health and K-12 Education: Lessons from the Classroom
Accessible Games for Health and K-12 Education: Lessons from the ClassroomAccessible Games for Health and K-12 Education: Lessons from the Classroom
Accessible Games for Health and K-12 Education: Lessons from the Classroom
 
Module 4 application, leyla sarikaya
Module 4 application, leyla sarikayaModule 4 application, leyla sarikaya
Module 4 application, leyla sarikaya
 
Exercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st centuryExercising the mind: Interactive gym for the 21st century
Exercising the mind: Interactive gym for the 21st century
 
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
Development Game Edutainment Combined with Multimedia Learning to Improve Cog...
 
TEFL Teaching Gen Y Students
TEFL Teaching Gen Y StudentsTEFL Teaching Gen Y Students
TEFL Teaching Gen Y Students
 
Technology Position Statement.pdf
Technology Position Statement.pdfTechnology Position Statement.pdf
Technology Position Statement.pdf
 
Using Technology in the Classroom
Using Technology in the ClassroomUsing Technology in the Classroom
Using Technology in the Classroom
 
Inga sharadze module 3 observation
Inga sharadze   module 3 observationInga sharadze   module 3 observation
Inga sharadze module 3 observation
 
Audio visual media in education
Audio visual media in educationAudio visual media in education
Audio visual media in education
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based lab
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based lab
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based lab
 
Using Technology In The Classroom
Using Technology In The ClassroomUsing Technology In The Classroom
Using Technology In The Classroom
 
The Special Needs Classroom and Interactive Whiteboards
The Special Needs Classroom and Interactive WhiteboardsThe Special Needs Classroom and Interactive Whiteboards
The Special Needs Classroom and Interactive Whiteboards
 
What is Games Based Learning?
What is Games Based Learning?What is Games Based Learning?
What is Games Based Learning?
 
Videoconferencing[1]
Videoconferencing[1]Videoconferencing[1]
Videoconferencing[1]
 
Yükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docx
Yükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docxYükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docx
Yükseltürk, E., Altıok, S., & Başer, Z. (2018). Using Game-Bas.docx
 
Social and education integration with the SMART Table
Social and education integration with the SMART Table Social and education integration with the SMART Table
Social and education integration with the SMART Table
 
Interactive tables in education (SMART Steljes)
Interactive tables in education (SMART Steljes)Interactive tables in education (SMART Steljes)
Interactive tables in education (SMART Steljes)
 

Video games in schools

  • 1. Video Games in Schools By: Jennifer Cosner Spring 2011
  • 2. Why Use Videogames? Students are technological advanced Motivation Show skills in creativity and visualization Positive Reinforcement Appeal to Multiple Intelligences Visual Auditory Musical Kinesthetic Interpersonal
  • 3.
  • 5.
  • 6. Outcomes of “Immune Attack” Takes a dry subject and adds excitement for students Excellent way to get students involved and learning Used in multiple high schools all over the United States All reactions from teachers have been positive
  • 7. Educational Use Beneficial reading and writing uses Concentration rates increase (including children with ADHD)
  • 8. Kodu Used to promote reading and writing Write and create a narrative using the program Students learned how to write effectively Can be used in every subject in a variety of ways Program has expanded; now being used in over 100 countries
  • 9. References Bernard, S. (January 28, 2011). Mind/Shift. In Can Creating Computer Games Develop Reading and Writing Skills?. Retrieved February 15, 2011, from http://mindshift.kqed.org/2011/01/can-creating-computer-games-develop-reading-and-writing-skills/.Hellmich, N. (2010, November 10). Video games help schools get kids moving, exercising more. Retrieved from http://www.usatoday.com/yourlife/fitness/2010-10-11-justdance11_CV_N.htm Hoppock, J. (2008, June 13). Playing to learn: video games in the classroom. Retrieved from http://abcnews.go.com/Technology/story?id=5063661&page=1Kuroneko. (2008, October 4). Using Dance Dance Revolution (DDR) in Schools and the Classroom | blog.classroomteacher.ca.Educational Technology for the Classroom (K-12) - Blog.ClassroomTeacher.ca. Retrieved January 26, 2011, fromhttp://blog.classroomteacher.ca/59/dance-dance-revolution-ddr/Simpson, E., & Clem, F. (n.d.). Video Games in the Middle School Classroom - Middle School Journal. National Middle School Association - the association for middle level education . Retrieved January 26, 2011, from http://www.nmsa.org/Publication