This document summarizes key concepts from Chapter 2 of the book "Data Structures and Algorithms in C++". It covers object-oriented design principles like inheritance, polymorphism, and templates. It also discusses exceptions, recursion, and design patterns. Specific topics covered include inheritance hierarchies, abstract base classes, class templates, throwing and catching exceptions, and recursive functions.
The genetic characters transmitted from parent to offspring, taken collectively.
Something, as a quality, characteristic, or other immaterial possession, received from progenitors or predecessors as if by succession.
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@ Kindly Follow my Instagram Page to discuss about your mental health problems-
-----> https://instagram.com/mentality_streak?utm_medium=copy_link
@ Appreciate my work:
-----> behance.net/burhanahmed1
Thank-you !
Classes and Objects
Classes in C++
Declaring Objects
Access Specifiers and their Scope
Defining Member Function
Overloading Member Function
Nested class
Constructors and Destructors
Introduction
Characteristics of Constructor and Destructor
Application with Constructor
Constructor with Arguments (parameterized Constructors)
Destructors
The presentation was created in the Apple Pages, and then converted to a MS PowerPoint format, due to that, on some slides may apper poor quality and ugly look.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
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Cheryl Hung, ochery.com
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While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
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The genetic characters transmitted from parent to offspring, taken collectively.
Something, as a quality, characteristic, or other immaterial possession, received from progenitors or predecessors as if by succession.
↓↓↓↓ Read More:
@ Kindly Follow my Instagram Page to discuss about your mental health problems-
-----> https://instagram.com/mentality_streak?utm_medium=copy_link
@ Appreciate my work:
-----> behance.net/burhanahmed1
Thank-you !
Classes and Objects
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Overloading Member Function
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Constructors and Destructors
Introduction
Characteristics of Constructor and Destructor
Application with Constructor
Constructor with Arguments (parameterized Constructors)
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The presentation was created in the Apple Pages, and then converted to a MS PowerPoint format, due to that, on some slides may apper poor quality and ugly look.
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I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
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4. 2.2 Inheritance and Polymorphism
2.2.1 Inheritance in C++
class Person {
private:
string name;
string ssn;
public:
//…
void print();
string getName();
};
5. 2.2 Inheritance and Polymorphism
class Student : public Person {
private:
string major;
int gradYear;
public:
//…
void print();
void changeMajor( string newMajor);
};
7. 2.2 Inheritance and Polymorphism
Protected Members
class <class_name> {
private:
//…
protected:
//…
public:
//…
};
8. 2.2 Inheritance and Polymorphism
Constructors and Destructors
Person::Person(const string &nm, const string &ss)
: name(nm), // initialize name
ssn(ss) { } // initialize ssn
Student::Student(const string &nm, const string &ss,
const string &maj, int year)
: Person(nm, ss), // initialize Person members
major(maj), // initialize member
gradYear(year) { } // initialize graduation year
Student* s = new Student(“John Smith”,”123-45-6789”,”Physics”,2010);
Person::~Person() //Person destructor
{…}
Student::~Student() //Student destructor
{…}
delete s; //calls ~Student() then ~Person()
9. 2.2 Inheritance and Polymorphism
Static Binding
Person* pp[100];
pp[0] = new Person(…);
pp[1] = new Student(…);
cout << pp[1] ->getName() <<‘n’; //okay
pp[0] ->print();
pp[1] ->print();
pp[1] ->changeMajor(“English”); //ERROR!
10. 2.2 Inheritance and Polymorphism
Dynamic Binding and Virtual Functions
class Person {
virtual void print() {….}
//…
};
class Student : public Person {
virtual void print() {….}
//…
};
15. 2.2 Inheritance and Polymorphism
2.2.4 Multiple Inheritance and Class Casting
class Base {
protected: int foo;
public: int bar;
};
class Derive1 : public Base {
//foo is protected and bar is public
};
class Derive2 : protected Base {
//both foo and bar are protected
};
class Derive3 : private Base {
// both foo and bar are private
};
16. 2.2 Inheritance and Polymorphism
2.2.5 Interfaces and Abstract Classes
class Stack {
public:
bool isEmpty( ) const;
void push(int x);
int pop( );
};
17. 2.2 Inheritance and Polymorphism
Interfaces and Abstract Base Classes
class Stack {
public:
virtual bool isEmpty( ) const = 0;
virtual void push(int x) = 0;
virtual int pop( ) = 0;
};
class ConcreteStack : public Stack {
pribate: //….
public:
virtual bool isEmpty( ) {…}
virtual void push(int x) {…}
virtual int pop( ) {…}
};
18. 2.3 Templates
2.3.1 Function Templates
int min(int a, int b)
{ return (a < b ? a : b); }
template <typename T>
T min( T a, T b)
{ return (a < b ? a : b); }
19. 2.3 Templates
2.3.2 Class Templates
template <typename Object>
class BasicVector {
Object* a;
int capacity;
public:
BasicVector(int capac = 10) {
capacity = capac;
a = new Object[ capacity ];
}
Object& elemAtRank(int r)
{ return a[r]; }
//…
};
20. 2.3 Templates
2.3.2 Class Templates
BasicVector<int> iv(5);
BasicVector<double> dv(20);
BasicVector<string> sv(10);
//…
iv. elemAtRank(3) = 8;
dv. elemAtRank(14) = 2.5;
sv. elemAtRank(7) = “hello”;