Slideshow used during Dr. Margaret Trybus' and Mr. Michael Sukowski's SLATE Conference presentation entitled Using Technology Tools to Ensure Faculty Success
This document discusses information architecture and usability. It provides an overview of information architecture and defines it. It then discusses various roles related to information architecture like information architects, interaction designers, and user experience designers. It provides tips for conducting information architecture work, such as creating site structures and wireframes. It also discusses methods for research like card sorting and provides examples of prototyping tools.
Communications with and through technology 225schumh1
This document provides tips for staying organized, managing time well, and getting work done. It emphasizes the importance of active listening skills like focusing and asking questions, as well as cutting distractions. It also stresses managing deadlines and being timely. The overall message is about developing good habits for organization, productivity, and communication.
Users are not like us — they view the world with a completing different filter. As designers, we’ve trained ourselves to notice every little detail about a design — everything grabs our attention. We assume that users do the same when coming to a site or using an application for the first time. We assume that all those details that took us, as the designers, hours to figure out just right will catch a user’s eye and invoke pleasant thoughts and emotions that go along with facilitating a positive user experience.
But, that’s not how our brains work. In fact, the average user will miss almost everything within their field of vision when working with a design for the first time. This phenomenon occurs all the time during usability studies, much to our bewilderment.
Fortunately, recent research within neurological and cognitive science offers some clues to why this behavior occurs. This session will review several concepts that shows how little people actually pay attention to the things they interact with, and will provide some tips and tricks for getting past this mental limitation.
ESWC SS 2013 - Tuesday Projects Fabian Flöck: Introduction to Mini Projectseswcsummerschool
This document provides guidance for student mini-projects at the ESWC SS '13 conference. It outlines that students will work in diverse groups of 4 to create a software demonstration applying semantic web technologies to solve a problem, with an optional paper. Groups will be assigned tutors to provide support. Projects will be judged on an innovative presentation demonstrating a real-world applicable idea. The timeline provides checkpoints for forming groups, outlining topics, and developing the project throughout the conference.
A man gifted a scarf to a woman he liked on her birthday. Years later, after they had parted ways and each married others, they met again by chance. The woman now realized the scarf she had been gifted was the one depicted in an article written by the man. Seeing the scarf brought back memories for the woman of her time with the man.
This document discusses the issue of increasing deer populations in rural and suburban areas. It begins with a quote from Noah Bauer about finding beauty and reflection while deer hunting. It then includes images showing deer density maps from 1982 and more recently. The author notes there are 20+ deer near their rural home, 10 miles from the nearest town. This sets up the clash between suburban and rural areas in regards to deer management. The problem of high deer populations is then introduced and said to be expanded on. Works cited lists sources on deer hunting, deer impacts on plants/ecosystems, and using hunting to control deer numbers. Interviews with Noah Bauer and others are also mentioned.
This document provides an overview of the NetBeans integrated development environment (IDE) for developing Java applications. It describes the key features and components of NetBeans, including the editor, navigator, and debugger. The document explains how NetBeans allows visual design of user interfaces and separation of the design, source code, and other project components to help organize and develop Java applications.
University-Industry Research Relationships(UIRRs) and Game AIsyamane
University-Industry Research Relationships(UIRRs) and Game AI: A Review of the Last 10 Year (CEDEC09)
For international PDF viewer only. Also available from CEDEC Digital Library (http://cedil.cesa.or.jp/).
This document discusses information architecture and usability. It provides an overview of information architecture and defines it. It then discusses various roles related to information architecture like information architects, interaction designers, and user experience designers. It provides tips for conducting information architecture work, such as creating site structures and wireframes. It also discusses methods for research like card sorting and provides examples of prototyping tools.
Communications with and through technology 225schumh1
This document provides tips for staying organized, managing time well, and getting work done. It emphasizes the importance of active listening skills like focusing and asking questions, as well as cutting distractions. It also stresses managing deadlines and being timely. The overall message is about developing good habits for organization, productivity, and communication.
Users are not like us — they view the world with a completing different filter. As designers, we’ve trained ourselves to notice every little detail about a design — everything grabs our attention. We assume that users do the same when coming to a site or using an application for the first time. We assume that all those details that took us, as the designers, hours to figure out just right will catch a user’s eye and invoke pleasant thoughts and emotions that go along with facilitating a positive user experience.
But, that’s not how our brains work. In fact, the average user will miss almost everything within their field of vision when working with a design for the first time. This phenomenon occurs all the time during usability studies, much to our bewilderment.
Fortunately, recent research within neurological and cognitive science offers some clues to why this behavior occurs. This session will review several concepts that shows how little people actually pay attention to the things they interact with, and will provide some tips and tricks for getting past this mental limitation.
ESWC SS 2013 - Tuesday Projects Fabian Flöck: Introduction to Mini Projectseswcsummerschool
This document provides guidance for student mini-projects at the ESWC SS '13 conference. It outlines that students will work in diverse groups of 4 to create a software demonstration applying semantic web technologies to solve a problem, with an optional paper. Groups will be assigned tutors to provide support. Projects will be judged on an innovative presentation demonstrating a real-world applicable idea. The timeline provides checkpoints for forming groups, outlining topics, and developing the project throughout the conference.
A man gifted a scarf to a woman he liked on her birthday. Years later, after they had parted ways and each married others, they met again by chance. The woman now realized the scarf she had been gifted was the one depicted in an article written by the man. Seeing the scarf brought back memories for the woman of her time with the man.
This document discusses the issue of increasing deer populations in rural and suburban areas. It begins with a quote from Noah Bauer about finding beauty and reflection while deer hunting. It then includes images showing deer density maps from 1982 and more recently. The author notes there are 20+ deer near their rural home, 10 miles from the nearest town. This sets up the clash between suburban and rural areas in regards to deer management. The problem of high deer populations is then introduced and said to be expanded on. Works cited lists sources on deer hunting, deer impacts on plants/ecosystems, and using hunting to control deer numbers. Interviews with Noah Bauer and others are also mentioned.
This document provides an overview of the NetBeans integrated development environment (IDE) for developing Java applications. It describes the key features and components of NetBeans, including the editor, navigator, and debugger. The document explains how NetBeans allows visual design of user interfaces and separation of the design, source code, and other project components to help organize and develop Java applications.
University-Industry Research Relationships(UIRRs) and Game AIsyamane
University-Industry Research Relationships(UIRRs) and Game AI: A Review of the Last 10 Year (CEDEC09)
For international PDF viewer only. Also available from CEDEC Digital Library (http://cedil.cesa.or.jp/).
Propuestas ganadoras - Competir con los mejores y ganar - EOA SpainAPM-Shipley
Resumen de la presentación "Propuestas Ganadoras - Competir con los mejores y ganar" y caso de éxito de worldline. Presentado en la EOA-Spain capítulo español de la European Outsourcing Association
It would be unwise and counterproductive to intentionally annoy or harass a colleague. Instead, treating all people with respect, compassion and goodwill is the best approach for a positive work environment.
The document discusses the scientific method and how it has evolved over time. It begins by defining science as the empirical study of nature. It then discusses three main methodologies in science: reductionism, which explains phenomena in terms of underlying mechanisms; structuralism, which studies complex phenomena as original systems; and "universalism", which makes statistical predictions about classes of similar systems. The document traces how these methodologies have developed from classical physics to modern fields like quantum mechanics and biology. It also explores how mythologies can provide metaphorical insights that inspire scientific hypotheses.
Object-oriented programming (OOP) models real-world objects like their attributes and behaviors, grouping similar objects into classes. The four main principles of OOP are encapsulation, abstraction, inheritance and polymorphism. OOP aims to reuse code through classes, make debugging and testing easier, and better model real-world problems compared to structured/functional programming.
Bootstrap, Angel or Venture: Determining the Right Financing Strategy for You...Judy Loehr
This presentation was shared at Dreamforce 2016 to help early-stage cloud business application startup teams understand how investors will evaluate their markets so they can plan the right financing strategy from the beginning.
Nailing Your Go-To-Market Positioning presented at Zuora Subscribed15 Growth ...Judy Loehr
In this session, presented in the Growth Summit at Zuora's Subscribed 2015 conference, Judy Loehr provides a very structured framework designed to help cloud business app companies focus their go-to-market strategy and nail their positioning.
Simulation is used to create models that represent real world systems and allow experimenting with different strategies without impacting the actual system. Models simplify real systems for analysis while maintaining key behaviors and results. Successful simulation models are easy to understand, represent the system accurately, produce fast results, and allow control and updating. Simulators are used when real experimentation is unsafe, too expensive, or when systems are still in development. Common uses of simulation include modeling systems in fields like military, education, healthcare, and engineering.
Transforming Contexts: UC DAAP talk, May 8, 2009Peter Jones
Design Research - Techniques for Transforming the Context.
While the processes and perspectives collectively referred to as “design thinking” have evolved progressively in the last 10 years, research methodology has not demonstrably changed in the same period. Design research has continued to add new methods to its roster of adopted tools, but do methods and tools collectively contribute to a new whole greater than the sum of the methods?
We can observe a movement toward design contexts for organizational and social setting, which have been framed as Design 3.0 and now Design 4.0, by NextD. One way to understand the difference in design applications is by reconsidering the way we understand and make sense of design opportunities in this perspective. What are the appropriate research methodologies that account for observations about the targets of Design 3.0? These might include the larger system within which a service is conceived, the organizational context, social systems with multiple stakeholders, large-scale information ecologies with multiple emergent participants. We continue to study pieces of the problem, with user research, ethnography, participatory design research, smart sampling, trend analysis. But why have we not adopted methods from other disciplines that also contribute within the systems we intend to transform? Peter will present models and perspectives relating research methods and sensemaking approaches that bring the power of contextual understanding and collaborative problem solving to these organizational and social frames of design.
This document discusses plans for an online Master of Science in Design Management degree program. It would target graduates with 3-10 years of experience to help them advance their skills to become partners, principles, directors or founders. The degree would focus on business concepts related to design. It outlines 4 sample course scenarios that would incorporate a variety of online tools and learning formats, including lectures, exercises, case studies and collaborative projects. The goal is to design a program with less emphasis on formal instruction and more on providing access to a range of online learning resources and environments. It also mentions some current initiatives and proposes having a faculty member develop one of the initial courses.
This document introduces the yGen club, an online community and mentoring program for young professionals. The yGen club provides resources like e-books, webinars and podcasts to help members build their careers. Members can network with other ambitious Gen Y professionals, gain career advice from mentors, and learn secrets to personal and professional success. Interested young professionals are encouraged to apply for a yGen club membership by emailing the founder.
- The document discusses design thinking research conducted by the author. It provides an overview of the author's academic background and research interests, which center around understanding the cognitive aspects of design processes and behaviors.
- The author's research uses protocol analysis and the Design Content Oriented Coding Scheme to analyze recorded think-aloud protocols from design experiments in order to understand designers' cognitive processes.
- Key areas of focus include conceptual design, perception in design, knowledge and situatedness, creativity, and methodological studies of design processes. The goal is to better understand design cognition and modeling of design processes.
Portfolios in Higher Education: Capitalizing on the Digital and Interactive dcambrid
The document discusses the use of digital portfolios in higher education. It provides examples of portfolio models used at various universities that capitalize on the capabilities of digital portfolios. These capabilities include easing portfolio management, offering rapid feedback, scaffolding the learning process, documenting lifelong learning, and enabling multimedia reflection. The models demonstrate how portfolios can be used for assessment, retention, student engagement, and developing student identity. The presentation calls on educators to reflect on how these digital portfolio approaches and concepts could be applied in their own teaching.
Cybernetics and Education: Insights from the Viable System Modelcetisli
The document discusses using the Viable System Model (VSM) cybernetic framework to analyze and redesign educational systems and structures. The VSM provides tools to model existing educational processes in order to successfully redesign them for a changing world. Traditional education focuses on knowledge transmission and assumes stability, but today's world requires new skills and the ability to exploit new technologies.
Propuestas ganadoras - Competir con los mejores y ganar - EOA SpainAPM-Shipley
Resumen de la presentación "Propuestas Ganadoras - Competir con los mejores y ganar" y caso de éxito de worldline. Presentado en la EOA-Spain capítulo español de la European Outsourcing Association
It would be unwise and counterproductive to intentionally annoy or harass a colleague. Instead, treating all people with respect, compassion and goodwill is the best approach for a positive work environment.
The document discusses the scientific method and how it has evolved over time. It begins by defining science as the empirical study of nature. It then discusses three main methodologies in science: reductionism, which explains phenomena in terms of underlying mechanisms; structuralism, which studies complex phenomena as original systems; and "universalism", which makes statistical predictions about classes of similar systems. The document traces how these methodologies have developed from classical physics to modern fields like quantum mechanics and biology. It also explores how mythologies can provide metaphorical insights that inspire scientific hypotheses.
Object-oriented programming (OOP) models real-world objects like their attributes and behaviors, grouping similar objects into classes. The four main principles of OOP are encapsulation, abstraction, inheritance and polymorphism. OOP aims to reuse code through classes, make debugging and testing easier, and better model real-world problems compared to structured/functional programming.
Bootstrap, Angel or Venture: Determining the Right Financing Strategy for You...Judy Loehr
This presentation was shared at Dreamforce 2016 to help early-stage cloud business application startup teams understand how investors will evaluate their markets so they can plan the right financing strategy from the beginning.
Nailing Your Go-To-Market Positioning presented at Zuora Subscribed15 Growth ...Judy Loehr
In this session, presented in the Growth Summit at Zuora's Subscribed 2015 conference, Judy Loehr provides a very structured framework designed to help cloud business app companies focus their go-to-market strategy and nail their positioning.
Simulation is used to create models that represent real world systems and allow experimenting with different strategies without impacting the actual system. Models simplify real systems for analysis while maintaining key behaviors and results. Successful simulation models are easy to understand, represent the system accurately, produce fast results, and allow control and updating. Simulators are used when real experimentation is unsafe, too expensive, or when systems are still in development. Common uses of simulation include modeling systems in fields like military, education, healthcare, and engineering.
Transforming Contexts: UC DAAP talk, May 8, 2009Peter Jones
Design Research - Techniques for Transforming the Context.
While the processes and perspectives collectively referred to as “design thinking” have evolved progressively in the last 10 years, research methodology has not demonstrably changed in the same period. Design research has continued to add new methods to its roster of adopted tools, but do methods and tools collectively contribute to a new whole greater than the sum of the methods?
We can observe a movement toward design contexts for organizational and social setting, which have been framed as Design 3.0 and now Design 4.0, by NextD. One way to understand the difference in design applications is by reconsidering the way we understand and make sense of design opportunities in this perspective. What are the appropriate research methodologies that account for observations about the targets of Design 3.0? These might include the larger system within which a service is conceived, the organizational context, social systems with multiple stakeholders, large-scale information ecologies with multiple emergent participants. We continue to study pieces of the problem, with user research, ethnography, participatory design research, smart sampling, trend analysis. But why have we not adopted methods from other disciplines that also contribute within the systems we intend to transform? Peter will present models and perspectives relating research methods and sensemaking approaches that bring the power of contextual understanding and collaborative problem solving to these organizational and social frames of design.
This document discusses plans for an online Master of Science in Design Management degree program. It would target graduates with 3-10 years of experience to help them advance their skills to become partners, principles, directors or founders. The degree would focus on business concepts related to design. It outlines 4 sample course scenarios that would incorporate a variety of online tools and learning formats, including lectures, exercises, case studies and collaborative projects. The goal is to design a program with less emphasis on formal instruction and more on providing access to a range of online learning resources and environments. It also mentions some current initiatives and proposes having a faculty member develop one of the initial courses.
This document introduces the yGen club, an online community and mentoring program for young professionals. The yGen club provides resources like e-books, webinars and podcasts to help members build their careers. Members can network with other ambitious Gen Y professionals, gain career advice from mentors, and learn secrets to personal and professional success. Interested young professionals are encouraged to apply for a yGen club membership by emailing the founder.
- The document discusses design thinking research conducted by the author. It provides an overview of the author's academic background and research interests, which center around understanding the cognitive aspects of design processes and behaviors.
- The author's research uses protocol analysis and the Design Content Oriented Coding Scheme to analyze recorded think-aloud protocols from design experiments in order to understand designers' cognitive processes.
- Key areas of focus include conceptual design, perception in design, knowledge and situatedness, creativity, and methodological studies of design processes. The goal is to better understand design cognition and modeling of design processes.
Portfolios in Higher Education: Capitalizing on the Digital and Interactive dcambrid
The document discusses the use of digital portfolios in higher education. It provides examples of portfolio models used at various universities that capitalize on the capabilities of digital portfolios. These capabilities include easing portfolio management, offering rapid feedback, scaffolding the learning process, documenting lifelong learning, and enabling multimedia reflection. The models demonstrate how portfolios can be used for assessment, retention, student engagement, and developing student identity. The presentation calls on educators to reflect on how these digital portfolio approaches and concepts could be applied in their own teaching.
Cybernetics and Education: Insights from the Viable System Modelcetisli
The document discusses using the Viable System Model (VSM) cybernetic framework to analyze and redesign educational systems and structures. The VSM provides tools to model existing educational processes in order to successfully redesign them for a changing world. Traditional education focuses on knowledge transmission and assumes stability, but today's world requires new skills and the ability to exploit new technologies.
Woodgrove Secondary School in Singapore implemented the i-DAL (Immersion in Design-based Active Learning) approach to transform students into active learners. The approach includes immersions where students explore the real world, such as interacting with elderly residents to understand user needs for their design projects. Students develop skills through pre-immersion training and reflect on their learning after immersions. The goal is to better engage students, foster cross-disciplinary thinking, and prepare them for the future through an experiential, project-based learning model centered around design.
The document discusses different metaphors used in web design and development such as interfaces, films/multimedia, buildings/spaces, systems/applications, and industrial products. It provides examples of teams, deliverables, and artifacts for each metaphor. The document was presented by Charles Chen and provides further reading on communicating design and effective prototyping.
The document discusses the use of e-portfolios by designers. It explains that designers traditionally keep portfolios throughout their career to reflect on their work and showcase their competencies. An e-portfolio allows a designer's portfolio to evolve over time as an album with their coursework, projects from different stages of their career, and work from various jobs. The document then provides a link to a presentation by an industrial design graduate and former designer named Moko about her experiences using e-portfolios.
Reality and Potential: Expanding the Circle of Scholars of Learningdcambrid
The keynote address at Innovations in the Scholarship of Teaching and Learning at Liberal Arts College, at Wabash College, Crawfordsville, IN, given with Barbara Cambridge on March 6, 2009.
This document discusses the benefits and strategies for implementing group work in online and hybrid courses. Some benefits mentioned include learning to coordinate with others, having a more realistic "world" experience, being able to complete more complex multi-part assignments, and creating connections with other students. The document provides many examples of types of group projects that can be assigned such as research projects, blogs, role plays, and multimedia presentations. It also gives tips for instructors on how to structure group work, including clearly outlining requirements, assigning roles, providing necessary tools, and giving feedback.
The document discusses the transition from Web 1.0 to Web 2.0 and the implications for religious organizations. It notes that many religious groups have established websites but mainly focus on information dissemination rather than interactive sharing. It suggests religious organizations should embrace the collaborative and participatory principles of Web 2.0 by allowing free sharing of user-generated content and moving away from a top-down approach.
Open Educational Resources and JISC OER Pilot Programmecetisli
The document discusses the UK Open Educational Resources (OER) pilot programme funded by JISC and the Higher Education Academy. The goals of the programme were to encourage sharing of educational resources between universities, support innovation in teaching and learning, and make resources more widely available. The programme involved projects at the institutional, subject, and individual levels and aimed to test OER development, adoption, and sustainability in the UK higher education sector.
Testing at the core of digital optimizationFlorian Pihs
Testing is at the core of digital optimization. The document discusses how testing works to optimize websites and achieve objectives. It explains that testing involves establishing hypotheses, designing experiments to test the hypotheses by exposing visitors to different versions or options, and analyzing results to determine winners and losers. Traffic is then redistributed to focus on the best-performing options identified through testing.
Chinese Blogger Conference CIC Presentation SlidesDenis Yu
This document discusses the technical challenges of blog mining and analysis in Chinese. It provides statistics on internet and blog usage in China and explores natural language processing challenges like word segmentation for the Chinese language. It also covers approaches to blog content categorization, sentiment analysis, and data processing techniques like OLAP for multi-dimensional analysis of blog data. Finally, it argues that while Chinese language analysis presents major challenges, technologies are becoming increasingly mature to make better sense of data from blogs and social media in China.
Technical challenge of Blog mining and analysisDenis Yu
This document discusses the technical challenges of blog mining and analysis in Chinese. It provides statistics on internet and blog usage in China and explores natural language processing challenges like word segmentation for the Chinese language. It also covers approaches to blog content categorization, sentiment analysis, and data processing techniques like OLAP for multi-dimensional analysis of blog data. Finally, it argues that while Chinese language analysis presents major challenges, technologies are becoming increasingly mature to make better sense of data from blogs and social media in China.
This document summarizes the technical challenges of blog mining and analysis in Chinese. It discusses how the large volume of Chinese social media data presents opportunities but also challenges from the Chinese language itself, including word segmentation, ambiguity, and network language. It also covers the need for multi-dimensional analysis of data over time on topics, sentiments, industries and products to gain deeper insights. Solutions proposed include using OLAP data cubes to enable fast, flexible analysis of aggregated blog data.
This document provides information about the Sysview Confidential DataBoard, a digital signage and interactive whiteboard product. It describes the key features and functions of the DataBoard, including its touchscreen capabilities, automatic recording and sharing of audio and visual materials, ability to display various types of media content, and remote management system. Applications of the DataBoard discussed include modern digital education, conferences, multimedia classrooms, mobile cinemas, and digital signage.
The document discusses Web 2.0 technologies and their use for learning and development. It notes that while Web 2.0 tools are widely available, their actual use for formal learning is difficult to determine and often exaggerated. The document advocates researching how Web 2.0 is used within an organization before deciding whether and how to formalize its use, rather than making assumptions based on stereotypes about different generations.
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
2. Technology can mean change that
creates a shift from “what was” to
what “could or should be.”
Therefore, a solid foundation is a
critical first step in the building
process.
3.
4.
5. • Critical components to build the
foundation:
– Sustainability through shared leadership
– Growth and development
– Buy-in and belief that this will work!
6.
• Knowledge
– What you know and understand
• Skills
– What you do inside & out of the classroom
• Dispositions
– Qualities and characteristics you possess
7. Partnership Action Plan
Partnership Results:
•Course Goals
•Objectives
•Delivery Model
Technology
Course Content/ Utilization/
Course Leaders IDT Support
(SME) (ID)
9.
• Faculty Support and Organizational
Development
• Inter-office collaboration
– DoL & IDT
– Identification of course leaders & tech
support liaisons
– Tech Training and Development
10. Goal 2: Course Development
Instructional
Consistency
and Continuity
Creation
of Course
Templates
Full Online Blended
Blackboard Instruction
Delivery
14.
• Online Certification Course
• Designed and taught by f/t faculty & staff
– 25 faculty/staff completed certification course
• 3 full-time faculty are teaching online
– 2 undergraduate courses
– 1 graduate doctoral course
• 10 online courses developed
15.
16.
• I thought this course was MOST
helpful and covered a wide array of
important and timely topics.
• It allowed for higher order thinking
skills to be utilized, and a high
engagement of participants
regarding issues related to online
learning in the 21st Century.
17. • I enjoyed the formal activities, but also
the less formal dialogues regarding
threads that surfaced from the initial
targeted responses.
• A great learning experience, especially
for a novice online instructor!
23. Faculty/Staff Technology Needs Assessment
I don’t know I know what I would like I use this I consider I require this
what this is this is but to know regularly myself a technology
have no more about but need proficient for my
need for it this assistance user of this course(s)
Banner
Webmail
Blackboard
CUC library
online
services
Blogging
Podcasting
Video
streaming
RSS Feeds
PowerPoint
24. I don’t know I know what I would like I use this I consider I require this
what this is this is but to know regularly but myself a technology
have no more about need proficient for teaching
need for it this assistance user of this my
course(s)
Video
playback in
the
classroom
DVD
playback in
the
classroom
Overhead
transparen-
cies
Laptop/PC
MAC/Apple
laptop
LCD
projector
e-Portfolio
25.
•KISS Principle
–Less is More
–Incremental Change
–Evolution not Revolution
•Infusing technology into the curricular
program requires a vision, shared
leadership, on-going training and
support.
26. “To become computer literate requires a shift in
thinking, acting, planning, and working. It
requires becoming a risk taker, a dreamer and a
believer in the potential and power of technology
to improve teaching and learning.”
-Margaret Trybus, Ed.D.
“Being a part of someone’s ‘ah ha’ moment, when
they have grasped the concept, idea, the
technology, is worth the effort.”
-Michael Sukowski, M.Ed.