Feridoon Malekzadeh is a UX design manager with over 15 years of experience in product design and management. He has worked at companies such as Samsung, Microsoft, and T-Mobile. Malekzadeh has expertise in areas such as user research, interaction design, visual design, prototyping, and project management. Some of the key projects he worked on include redesigning Samsung's loyalty app Samsung+, conceptualizing a holistic cooking brand for Samsung called Chef Collection, and developing frameworks to improve the onboarding experience for mobile devices.
UX, UI design portfolio for mobile and tablet applicationsPrasad Coorg
This document is a resume and portfolio for a graphic designer with 8+ years of experience. The designer seeks to align with a growing company. Their experience includes creating visual solutions for clients using creative and commercial skills. Their portfolio includes UI/UX design work for mobile apps and tablets across various platforms. They have extensive skills in programs like Photoshop, Illustrator, and InDesign.
Jani Momolu Anderson is a user experience designer and front-end developer with over 20 years of experience in UX/UI design, web design, and development. They have worked on projects for companies such as Playboy Enterprises, Northern Trust, and Supernova Lending. Their portfolio includes the design of an interactive HR tool, a responsive Vue.js app, UX design briefs, marketing websites, a mobile timetracking app, and a content discovery platform.
Rob Meldrum is an Experience Architect who specializes in designing digital experiences for brands. He has experience in creative technology, user experience design, and understanding audiences. As an Experience Architect, Rob leads projects from strategy and architecture through execution, working with clients, creatives, and technical teams. He provides case studies of projects for Virgin Atlantic, Mars Pedigree, and City & Guilds where he developed digital experiences through understanding audiences and aligning user and business goals.
Presentation for graphic design students showing various creative careers in the web business. This acts as an intro for them to explore career choices in designing for the web. Presentation given at Suffolk university on Sept 25, 2009
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
This document summarizes Carolyn Jao's experience as a UX designer. It includes descriptions of various projects she has worked on, such as designing an emergency alert system for the Oscar Health app and a video uploader feature for Twitch. For each project, it provides details on her role, the design process undertaken, including user research, prototyping, and testing. The document demonstrates Carolyn's breadth of experience across different domains and emphasis on user-centered design.
I am an NYC-based UX/UI Designer, passionate about technology and storytelling through different sensory experiences. My daily muse comes from the nuances of human interactions, designing and re-designing, and my relentless curiosity of a 5-year-old.
Jorge Gomes is an interaction designer based in Brazil whose portfolio includes projects for Whirlpool, Microsoft, and Motorola. In the document, Gomes summarizes several projects from his career, including designing the user interface for a smart fridge at Whirlpool that allowed sharing shopping lists via a mobile app despite connectivity restrictions, researching how mobile devices mediate daily activities for his graduate dissertation, and developing a concept for wireless home appliances that provided status updates through avatar representations.
UX, UI design portfolio for mobile and tablet applicationsPrasad Coorg
This document is a resume and portfolio for a graphic designer with 8+ years of experience. The designer seeks to align with a growing company. Their experience includes creating visual solutions for clients using creative and commercial skills. Their portfolio includes UI/UX design work for mobile apps and tablets across various platforms. They have extensive skills in programs like Photoshop, Illustrator, and InDesign.
Jani Momolu Anderson is a user experience designer and front-end developer with over 20 years of experience in UX/UI design, web design, and development. They have worked on projects for companies such as Playboy Enterprises, Northern Trust, and Supernova Lending. Their portfolio includes the design of an interactive HR tool, a responsive Vue.js app, UX design briefs, marketing websites, a mobile timetracking app, and a content discovery platform.
Rob Meldrum is an Experience Architect who specializes in designing digital experiences for brands. He has experience in creative technology, user experience design, and understanding audiences. As an Experience Architect, Rob leads projects from strategy and architecture through execution, working with clients, creatives, and technical teams. He provides case studies of projects for Virgin Atlantic, Mars Pedigree, and City & Guilds where he developed digital experiences through understanding audiences and aligning user and business goals.
Presentation for graphic design students showing various creative careers in the web business. This acts as an intro for them to explore career choices in designing for the web. Presentation given at Suffolk university on Sept 25, 2009
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
This document summarizes Carolyn Jao's experience as a UX designer. It includes descriptions of various projects she has worked on, such as designing an emergency alert system for the Oscar Health app and a video uploader feature for Twitch. For each project, it provides details on her role, the design process undertaken, including user research, prototyping, and testing. The document demonstrates Carolyn's breadth of experience across different domains and emphasis on user-centered design.
I am an NYC-based UX/UI Designer, passionate about technology and storytelling through different sensory experiences. My daily muse comes from the nuances of human interactions, designing and re-designing, and my relentless curiosity of a 5-year-old.
Jorge Gomes is an interaction designer based in Brazil whose portfolio includes projects for Whirlpool, Microsoft, and Motorola. In the document, Gomes summarizes several projects from his career, including designing the user interface for a smart fridge at Whirlpool that allowed sharing shopping lists via a mobile app despite connectivity restrictions, researching how mobile devices mediate daily activities for his graduate dissertation, and developing a concept for wireless home appliances that provided status updates through avatar representations.
The NMTG Director of UX is responsible for leading the UX team and defining the vision for designing highly interactive network management products. This includes managing multi-million dollar projects, collaborating across teams, and ensuring designs meet metrics and exceed customer expectations. As head of the UX team, the Director is also responsible for mentoring staff, contributing to the industry, and playing a key role in business development.
At Sapta we provide a collaborative experience to co-create high impact solutions for businesses and the society through our UCAD [User Centered Design (UCD) + Agile Development Methodologies] approach of design innovation and consulting
We apply global design thinking methodologies for effective problem solving for our customers. We are constantly learning, and we like to challenge the given. Some of our efforts have earned us recognition in publications as well as a few awards. We are a gold award winner at VM&RD (retail), BigBang (web) and have also been featured among the best suppliers for design in retail.
Shelda Eason is a UX designer who has worked on several projects merging media and design. Her most recent project was partnering with In The Black Workshops to design a web platform that enhances financial education for employees. She created user personas including "Uninformed Optimist", "Informed Pessimist", and "Experienced Realist" and prototyped features to distill complex financial analysis into actionable summaries and incorporate secure onboarding. Shelda aims to fully understand client needs through questions and learns from collaborating with teammates and identifying minimal viable products to organize the design process.
Arun Antony is a user experience designer and strategist with over 5 years of experience. He specializes in research, interaction design, visual design, and product design. His portfolio highlights case studies where he helped companies like Hush and Tralgy redesign their mobile apps and digital products to improve user engagement, onboarding, and conversion rates. Arun follows a design process that includes research, definition, design, and execution to solve problems for businesses.
- Brian Nur Pratama created a UI/UX portfolio to showcase projects from his learning journey in 2021.
- One project involved redesigning the transfer flow on the BCA Mobile banking app based on user research to make the process simpler.
- He also explored design concepts for GoodInside, a app that provides positive news, music and podcasts to improve users' mood.
- Additionally, Brian helped design the Cuanin app, an online waste recycling platform where users can sell waste for points to redeem rewards.
As a Marketer, I deliver delightful web & mobile experiences that combine listening to users’ needs with the know-how of a UX Designer and the business mindset of a Startup Founder.
I have been involved in a number of User Experience initiatives throughout the years. This is highlighting some key projects I was lucky to be a part of in the last few years. https://www.linkedin.com/in/bergenlarsen
Farhan Rizkyafandi is a UI/UX designer born in 2000 in Yogyakarta, Indonesia. He has experience as an intern UI/UX designer and is currently studying information engineering at Universitas Gadjah Mada. Some of his best creations include the mobile apps Flashlive, a live streaming platform for concerts, and HIKES, an e-commerce site for climbing gear. He is proficient in tools like Figma, Adobe XD, and InVision Studio.
The document summarizes two UX design projects by Neha Kulkarni. The first was redesigning the VProud.tv website to address user drop-off rates and improve navigation. The second was designing a mobile app and glove called Tone to help users reduce stress through music based on emotions detected by the glove sensors. Both projects involved extensive user research including surveys, interviews and usability testing to identify challenges and design effective solutions.
UXVision is a leading design agency, lead by Tal Florentin - a UX award winner, working with local top 500 companies, with more than 120 UX design projects in our portfolio and more than 3500 digital screens designer, leading to happy users and successful businesses.
UXVision - Changing the world pixel by pixel
User Experience Design - Week 1 (CS4830 at Weber State University). Covers why design matters, the industry, the future of design, and an intro to user interface and user experience.
UXVision - Tal Florentin - Windows 8 User Experience - Short VersionTAL FLORENTIN
The document provides an overview of the Windows 8 user experience workshop presented by Tal Florentin. It covers basic Windows 8 usage including the start screen, apps, and multitasking. It discusses design principles for Windows 8 apps including live tiles, full screen views, and navigation patterns. It also addresses touch interactions and the role of animations in the Windows 8 user experience.
The complexity and level of graphical details for home appliances User Interfaces are significantly increasing in the last years. Starting from the analysis of the latest graphical and technological trends in the domain, this session will present the concept of a cross-platform Oven UI that employs the potential of the Qt toolchain for the design in order to develop a modern and appealing smartphone-like User Interfaces for embedded systems.
Visit Qt https://www.qt.io/
Free trial https://www.qt.io/download
Design with Qt https://www.qt.io/design
Develop with Qt https://www.qt.io/develop
The document is a resume and portfolio for a graphic designer named Prasad. It summarizes his 7+ years of experience in graphic design and lists his skills such as design, organization, communication, and ability to work in fast-paced environments. It provides examples of his work including logo design, branding, marketing collaterals, and more. Projects are shown for various clients across different industries.
There are a lot of wireframing and Mockup tools available in the market. Here are the top notch wireframing tools for mobile apps design and prototyping.
The document outlines an agenda for a UX strategy workshop being held by Dr Jon Dodd and Dr Pete Underwood. The workshop will include introductions of the speakers, sessions on what UX strategy is and how to implement it, and discussions on whether companies are ready for UX strategy. It provides biographies of Dodd and Underwood, and encourages attendees to ask questions during the workshop.
Talk presented at 2017 Digital Experience Strategy conference in Singapore. Presentation covers 1) Finding the 'T' in CX, UX, UI, 2) How to design with the customer first, 3) Common strategies for mobile vs. web and 4) Best practices to include East vs. West and conversational UI.
Ui ux design trends that will dominate in 2021Kelly Ston
With over 1.7 billion active websites, how can you diversify your online business? The competition for user attention has reached a very high level. All pixel and millisecond stories determine whether you are attracting your web and mobile visitors or placing them.
The recent explosion in the popularity of apps has seen more and more people set out to develop their own, and the technology behind them has changed as a result. The big technology companies which easily dominated the market in years past have had to become more competitive in order to keep up sales, while people with limited technical skills have sought out simple design modules to enable them to develop their ideas.
Mobile application development is a term used to denote the act or process by which application software is developed for handheld devices, such as personal digital assistants, enterprise digital assistants or mobile phones.
These applications can be pre-installed on phones during manufacturing platforms, or delivered as web applications using server-side or client-side processing (e.g. JavaScript) to provide an "application-like" experience within a Web browser.
Yeonseo Kim is a UI/UX designer based in South Korea with over 5 years of experience. She has worked on projects for clients such as Superapp Korea, Happyton, and Noriter Korea. Some of her most notable work includes PET TALK, a dog diary app; DOOKEE, a schedule manager; and projects for D-Village portfolio app and the UNC Gallery renewal. She has received awards such as the 2013 Superapp Korea award and was a 2013 AD STAR finalist. Her areas of focus are user research, concept development, and UI/UX design.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The NMTG Director of UX is responsible for leading the UX team and defining the vision for designing highly interactive network management products. This includes managing multi-million dollar projects, collaborating across teams, and ensuring designs meet metrics and exceed customer expectations. As head of the UX team, the Director is also responsible for mentoring staff, contributing to the industry, and playing a key role in business development.
At Sapta we provide a collaborative experience to co-create high impact solutions for businesses and the society through our UCAD [User Centered Design (UCD) + Agile Development Methodologies] approach of design innovation and consulting
We apply global design thinking methodologies for effective problem solving for our customers. We are constantly learning, and we like to challenge the given. Some of our efforts have earned us recognition in publications as well as a few awards. We are a gold award winner at VM&RD (retail), BigBang (web) and have also been featured among the best suppliers for design in retail.
Shelda Eason is a UX designer who has worked on several projects merging media and design. Her most recent project was partnering with In The Black Workshops to design a web platform that enhances financial education for employees. She created user personas including "Uninformed Optimist", "Informed Pessimist", and "Experienced Realist" and prototyped features to distill complex financial analysis into actionable summaries and incorporate secure onboarding. Shelda aims to fully understand client needs through questions and learns from collaborating with teammates and identifying minimal viable products to organize the design process.
Arun Antony is a user experience designer and strategist with over 5 years of experience. He specializes in research, interaction design, visual design, and product design. His portfolio highlights case studies where he helped companies like Hush and Tralgy redesign their mobile apps and digital products to improve user engagement, onboarding, and conversion rates. Arun follows a design process that includes research, definition, design, and execution to solve problems for businesses.
- Brian Nur Pratama created a UI/UX portfolio to showcase projects from his learning journey in 2021.
- One project involved redesigning the transfer flow on the BCA Mobile banking app based on user research to make the process simpler.
- He also explored design concepts for GoodInside, a app that provides positive news, music and podcasts to improve users' mood.
- Additionally, Brian helped design the Cuanin app, an online waste recycling platform where users can sell waste for points to redeem rewards.
As a Marketer, I deliver delightful web & mobile experiences that combine listening to users’ needs with the know-how of a UX Designer and the business mindset of a Startup Founder.
I have been involved in a number of User Experience initiatives throughout the years. This is highlighting some key projects I was lucky to be a part of in the last few years. https://www.linkedin.com/in/bergenlarsen
Farhan Rizkyafandi is a UI/UX designer born in 2000 in Yogyakarta, Indonesia. He has experience as an intern UI/UX designer and is currently studying information engineering at Universitas Gadjah Mada. Some of his best creations include the mobile apps Flashlive, a live streaming platform for concerts, and HIKES, an e-commerce site for climbing gear. He is proficient in tools like Figma, Adobe XD, and InVision Studio.
The document summarizes two UX design projects by Neha Kulkarni. The first was redesigning the VProud.tv website to address user drop-off rates and improve navigation. The second was designing a mobile app and glove called Tone to help users reduce stress through music based on emotions detected by the glove sensors. Both projects involved extensive user research including surveys, interviews and usability testing to identify challenges and design effective solutions.
UXVision is a leading design agency, lead by Tal Florentin - a UX award winner, working with local top 500 companies, with more than 120 UX design projects in our portfolio and more than 3500 digital screens designer, leading to happy users and successful businesses.
UXVision - Changing the world pixel by pixel
User Experience Design - Week 1 (CS4830 at Weber State University). Covers why design matters, the industry, the future of design, and an intro to user interface and user experience.
UXVision - Tal Florentin - Windows 8 User Experience - Short VersionTAL FLORENTIN
The document provides an overview of the Windows 8 user experience workshop presented by Tal Florentin. It covers basic Windows 8 usage including the start screen, apps, and multitasking. It discusses design principles for Windows 8 apps including live tiles, full screen views, and navigation patterns. It also addresses touch interactions and the role of animations in the Windows 8 user experience.
The complexity and level of graphical details for home appliances User Interfaces are significantly increasing in the last years. Starting from the analysis of the latest graphical and technological trends in the domain, this session will present the concept of a cross-platform Oven UI that employs the potential of the Qt toolchain for the design in order to develop a modern and appealing smartphone-like User Interfaces for embedded systems.
Visit Qt https://www.qt.io/
Free trial https://www.qt.io/download
Design with Qt https://www.qt.io/design
Develop with Qt https://www.qt.io/develop
The document is a resume and portfolio for a graphic designer named Prasad. It summarizes his 7+ years of experience in graphic design and lists his skills such as design, organization, communication, and ability to work in fast-paced environments. It provides examples of his work including logo design, branding, marketing collaterals, and more. Projects are shown for various clients across different industries.
There are a lot of wireframing and Mockup tools available in the market. Here are the top notch wireframing tools for mobile apps design and prototyping.
The document outlines an agenda for a UX strategy workshop being held by Dr Jon Dodd and Dr Pete Underwood. The workshop will include introductions of the speakers, sessions on what UX strategy is and how to implement it, and discussions on whether companies are ready for UX strategy. It provides biographies of Dodd and Underwood, and encourages attendees to ask questions during the workshop.
Talk presented at 2017 Digital Experience Strategy conference in Singapore. Presentation covers 1) Finding the 'T' in CX, UX, UI, 2) How to design with the customer first, 3) Common strategies for mobile vs. web and 4) Best practices to include East vs. West and conversational UI.
Ui ux design trends that will dominate in 2021Kelly Ston
With over 1.7 billion active websites, how can you diversify your online business? The competition for user attention has reached a very high level. All pixel and millisecond stories determine whether you are attracting your web and mobile visitors or placing them.
The recent explosion in the popularity of apps has seen more and more people set out to develop their own, and the technology behind them has changed as a result. The big technology companies which easily dominated the market in years past have had to become more competitive in order to keep up sales, while people with limited technical skills have sought out simple design modules to enable them to develop their ideas.
Mobile application development is a term used to denote the act or process by which application software is developed for handheld devices, such as personal digital assistants, enterprise digital assistants or mobile phones.
These applications can be pre-installed on phones during manufacturing platforms, or delivered as web applications using server-side or client-side processing (e.g. JavaScript) to provide an "application-like" experience within a Web browser.
Yeonseo Kim is a UI/UX designer based in South Korea with over 5 years of experience. She has worked on projects for clients such as Superapp Korea, Happyton, and Noriter Korea. Some of her most notable work includes PET TALK, a dog diary app; DOOKEE, a schedule manager; and projects for D-Village portfolio app and the UNC Gallery renewal. She has received awards such as the 2013 Superapp Korea award and was a 2013 AD STAR finalist. Her areas of focus are user research, concept development, and UI/UX design.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses validation as the first round in a multiple round process of testing an entrepreneurial idea. It outlines five stages in the process from ideation to execution and describes three possible outcomes of validation: receiving venture capital funding, conducting a successful pilot project, or fully committing to the idea without further testing. The document also provides frameworks for evaluating ideas through a one page scoring criteria and a more detailed six to ten page venture brief. It emphasizes the importance of a fact-based and action-oriented mindset during validation.
1. The document discusses methods for generating new product ideas through creativity games and visual language at XING. It outlines techniques like understanding the problem, ideating solutions, refining and validating ideas through iteration.
2. Core gamestorming skills that can help with fuzzy goals for creative projects are discussed, like asking questions, creating artifacts, using a visual alphabet, and thinking like a child when drawing.
3. The low tech social network game aims to better understand the problem of self-representation and identity online through interviewing and exploring themes to develop ideas.
I am self-taught UX Designer and 3 years of experience in designing User Interface, Websites, Dashboards, Mobile Apps, Digital graphics and Corporate/Business Branding. Primary objectives are to continue to explore, develop and enjoy the challenge of design and technological advancements,to seek perfection and to expand my creative capacity in a professional style.
Demetris C. Hadjisofocli. This presentation demonstrates in a simple way how to use the Ideation process to identify product and service opportunities to enter the marketplace.
This document profiles James McKernan, an industrial designer from the UK. It summarizes his education, including a BSc in Product Design & Innovation from the University of Strathclyde and studies towards an MFA in Design at Göteborgs Universitet. It also lists several of his personal interests and hobbies outside of design. The document then highlights some of McKernan's design projects, including a portable exercise bike called Revolution, a trekking pole tripod called Nevis, a speaker called Horizon that symbolizes the emotion of loss, and a contemporary tipi structure called Oitum.
Digital Product Mastermind hosted it's first live discussion on Product Idea Validation. These notes reflect some of most meaningful thoughts and discussion points.
You can watch the replay here: https://www.youtube.com/watch?v=8wOYjvAoQSM
Join Digital Product Mastermind for access to a smart and supportive community of product creators: http://takebetternotes.com/digitalproduct
Rapid Paper Prototyping Workshop — Campus Party GDL 2016Misael Leon
The document summarizes an episode of a UX workshop focused on rapid paper prototyping. It outlines the agenda which includes discussing the problem, creating paper prototypes, usability testing, and planning next steps. It also provides tips on paper prototyping, usability testing, and interviewing users. Examples and useful tools are referenced to aid participants in user experience design.
Slides from Ideation workshop given to Melbourne Accelerator Programme held at the University of Melbourne on 11 April 2013.
See www.getviable.com for more.
This document discusses product validation using the Lean Startup methodology. It explains that the Lean approach involves a temporary team searching for a scalable, repeatable and profitable business model called a startup. The Lean approach focuses on clarifying uncertainty through testing ideas and iterating quickly. It describes validating problems by testing hypotheses with customers and pivoting or persevering based on results. It also covers designing minimum viable products, validating solutions through methods like pitching and concierge, and collecting customer feedback to determine if the success criterion is met. The overall goal is to reach product-market fit through repeated experimentation and learning.
Getting Customer Validation of Your Product Before Release | Emily Hossellman...UCICove
About UCI Applied Innovation:
UCI Applied Innovation is a dynamic, innovative central platform for the UCI campus, entrepreneurs, inventors, the business community and investors to collaborate and move UCI research from lab to market.
About the Cove @ UCI:
To accelerate collaboration by better connecting innovation partners in Orange County, UCI Applied Innovation created the Cove, a physical, state-of-the-art hub for entrepreneurs to gather and navigate the resources available both on and off campus. The Cove is headquarters for UCI Applied Innovation, as well as houses several ecosystem partners including incubators, accelerators, angel investors, venture capitalists, mentors and legal experts.
Follow us on social media:
Facebook: @UCICove
Twitter: @UCICove
Instagram: @UCICove
LinkedIn: @UCIAppliedInnovation
For more information:
cove@uci.edu
http://innovation.uci.edu/
This document provides a summary of product validation processes. It defines validation and describes the major reasons for validation as quality assurance, economics, and compliance. The document outlines the key steps in product validation including validating raw materials, excipients, analytical methods, and the finished product. It provides examples of validation tests for various dosage forms like tablets, capsules, oral liquids, semisolids, and sterile products. Finally, it presents an example process validation protocol template.
The Startup Design Toolkit - a design-thinking approach to startups and produ...Alejandro Rios Peña
When PMs or entrepreneurs tackle a new product venture, they need to acquire and combine skills and tools from the Development, Business and Design fields. In this session, the following topics will be introduced:
- Is there really a formula for new product or startup success?
- What is Design-Thinking and how it is driving innovation around the world?
- Building a Toolkit: a subset of practical tools curated from the Lean Startup, Customer Development, Design-Thinking and other methods, to really help entrepreneurs to accelerate and find a scalable business model.
http://productcampsf.com/proposed-session-a-design-thinking-approach-to-pm-and-startups/
In this slide deck we show the basic overview of our methodology "Innovation Lab Canvas" which has been developed by mantro to design and evaluate innovation initiatives in corporates like Labs, Digital Hubs, Accelerator Programs, Incubator Programs, etc.
The method and the canvas are published under the Commons License and are to be reused by the world.
Information Architecture: The Strategic Structure of Great UX - WIAD 2017Jessica DuVerneay
World IA Day Talk 2017, Chicago. This talk begins by illustrating the relationship between strategy, IA, and UX. Then, it outlines the importance of information architecture as a crucial step between strategy and ux - and what to expect if any one of these key steps is overlooked. The presentation concludes with practical, actionable tips on advocating for IA to ensure great UX.
Ravi has 10 years of experience as a UI/UX designer, most recently at Great Designs. He is passionate about using design thinking to solve problems and create solutions that make users happier. His skills include communication, creativity, desktop/mobile app design, user experience design, wireframing, and interaction design. He held roles as a UI/UX designer at Tio Juan Pvt Ltd and Libsys Ltd, where he worked on projects including mobile apps, websites, and an academic ERP system.
Angela Frucci worked on redesigning the website for Telmate to improve wayfinding and resolve confusion between the company and product brands. She led a complete redesign focusing on improving navigation, succinctly communicating product offerings, and making the site easier to use with a human-focused, testimonial approach. She also created copy for Telmate's customized Android tablet and onboarding experience to address issues of users not logging in due to cost confusion.
The basic objective of every firm is to boost sales and overall corporate growth. The importance of UX/UI design in accomplishing this aim is critical. The program's UX/UI design enhances the user experience and customer happiness, which eventually helps grow the number of users of the given application. Check out the UI UX design courses in Bangalore for more information.
Resume of Jinia Guha Das_Design Lead_11 yrs ExpJinia Guha
The document is a resume for Jinia Guha Das, who has 11 years of experience in user interface design, user experience design, and graphics design for web, mobile, and print media. She is currently a design lead consultant at Primotech, where she is responsible for branding, marketing materials, logo design, and providing guidance to the design team. Previously she was a project manager at Soft Prodigy System Solutions, where she handled a team of 12 designers and was responsible for proposals, estimates, prototypes, and interacting with stakeholders. She has skills in programs like Photoshop, Illustrator, and skills in technologies like HTML5, CSS3, and designing for iOS, Android and mobile apps.
Swetha Dubbaka is a Visual Designer with good work experience in providing design solutions for a variety of industries. She has good experience in User Interface & Interaction design for Web based applications, Corporate Web sites, Logo designs, Intranet portals using Adobe Photoshop CS, Adobe Illustrator CS, Dream weaver and good familiarity of HTML, DHTML, CSS etc.
Expertise
Creative approach, Client Requirements gathering, Advertising Conceptualization, Brand Development, Photography, Capable of working independently as well as part of a team, good sensitivity on color implementation & Brilliant visualization power.
Responsibilities as a Visual Designer
Implemented user interface designs from conceptualization through prototyping and helping the team until implementation.
Responsible for development of UI design. Works closely with the software developers throughout the development process to refine usability features, such as font size and buttons.
Designing New User Interfaces / concepts based on the requirements.
Played a key role in the design layout of entire web applications.
Sample Engagements:
Website design for Leading Companies
Visual Design Research and Visual Design Concepts
Created unique and brand conscious visual design concepts for their Global Website to improve user experience.
Application design for Leading Companies
Visual Design Research and Visual Design Concepts
Created Master Page layouts and User Controls
GUI design
Touch Screen UI design for Kiosk for Logistics Industry
Mobile and Tablet Apps (Android and iOS)
Other projects include visual designing for multiple projects across platforms and verticals in both: Website and Web Application domains.
This document provides an experience summary for a UI/UX designer with over 8 years of experience in interaction and visual design. The designer has expertise in analyzing business requirements, conducting user research, prototyping solutions, and creating visual designs for websites, mobile apps, and other digital experiences. They have worked on projects across various industries for clients and have skills in interface design, branding, web and mobile applications, and animation software.
Previously, software was created with desktop computing in mind, with mobile access viewed as an optional addition. However, with smartphones and other mobile devices accounting for about more than 50% of global online traffic, designers and developers are increasingly adopting a mobile-first approach.
This document is a resume for Melissa Biever, a Senior Product Designer with experience in UX and UI design. She has over 10 years of design experience including roles at Thomson Reuters, McKinsey, Conde Nast, and the Wall Street Journal. Her experience includes wireframing, prototyping, user research, workshop facilitation, and visual design. She is proficient in design tools like Sketch, InVision, Axure, and Adobe Creative Suite. She holds a BA in Journalism from the University of Georgia and continuing education in UX design from SVA NYC.
This document provides a summary of Wenzhu Zou's experience as a UX designer, including projects for:
1. Redesigning the user interface for a new generation of VACAM control software to be optimized for touchscreens. Wireframes and prototypes were created in Axure.
2. Adapting a digital pathology image management system to new market needs through user research, wireframes, and an Axure prototype.
3. Designing the interaction and visual design of a Cloud Explorer TV app for TP Vision within a 2 month timeframe. Wireframes were created in Axure and designs in Photoshop.
Angela Frucci has experience in content strategy, copywriting, and technical writing. She has worked on projects including redesigning marketing websites, creating mobile app help content, and developing brand style guides. Her portfolio includes writing for publications such as the Los Angeles Times, Wired, and the New York Times.
Jyothsna is a UI/UX designer with over 5 years of experience designing user interfaces for web and mobile applications. She has expertise in user research, wireframing, prototyping, and visual design. Some of the tools she is proficient in include Figma, Photoshop, Illustrator, InVision, and Sketch. Jyothsna's work experience includes roles at Tracxn Technologies, DreamOrbit Softtech, Tata Consultancy Services, and hibu India, where she has designed dashboards, websites, and mobile apps. She holds a Bachelor's degree in Electronics and Communications Engineering.
The shorter version of these slides was presented at Amuse UX 2015 Special Meetup (Budapest, Hungary) — http://www.meetup.com/UXbudapest/events/225944151/.
Product Manager x UX Designer - UX Café 04Rafael Burity
PRODUCT MANAGER X UX DESIGNER
by Jefferson Castro e Rafael Burity
Gerentes de Produto e UX Designers são cargos parecidos e ao mesmo tempo diferentes. Muitas vezes, em algumas empresas, essas duas funções acabam sendo exercidas pela mesma pessoa, mas ainda assim, as diferenças existem.
Fora os problemas que isso causa dentro do projeto, existem as confusões que o mercado acaba propagando para fora da empresa.
Vamos tentar entender juntos essa diferença?!
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Em times mais enxutos ou em projetos de menor nível de complexidade essas duas funções acabam sendo exercidas pela mesma pessoa.
Problemas:
- O PM pode eliminar necessidades do usuário por causa do tempo e custo.
- OU o produto pode se inchar de funcões e foge da proposição de valor.
- Ausência de conflito.
- Estresse do profissional.
UX - Foco na execução do design, estudo e pesquisa do usuário.
PM - Foco na estratégia e planejamento de atividades e coordenação de equipes.
Semelhanças:
- Coletar informações sobre o comportamento dos usuários do produto e ajudar a dirigir o desenvolvimento dos diversos elementos que o compõem
- Ambos utilizam wireframes e sitemaps (porém o que diferencia é a descrição de cada entregável)
- Analise de métricas
Problemas na falta de distinção:
- Esforços redundantes.
- falta de definição de responsabilidades.
- Competição desnecessária.
IMPORTANTE: Definir quem tem a palavra final para cada assunto.
DICA: Os entregáveis do PM são estudados pelo UX e geram a Experiência.
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Como parte de alguns movimentos que estamos construindo, o UX Café é parte da iniciativa que tem como alvo difundir o conceito de usabilidade, para nossos produtos, na empresa.
É um espaço para trazer um tema com foco em design e usabilidade e debatermos mais sobre ou as dores de cada projeto e vivência na empresa desse conceito de usabilidade e experiência de usuário.
Dia: Primeira segunda do mês
Horário: 09 horas
The document describes an agenda for a presentation on prototyping and design research. The presentation will include an introduction to Goodpatch, a discussion of prototyping at Stanford University, breakout groups to brainstorm design topics, a challenge to build low-fidelity prototypes, and time to share and test prototypes. The goal is for attendees to learn best practices for prototyping and receive feedback on their prototype ideas.
Suresh Undley has over 12 years of experience in UI/UX design. He specializes in designing compelling user experiences for software, websites, and mobile apps. Some of his skills include wireframing, prototyping, visual design, and user research. He has worked on projects for clients in various industries such as banking, insurance, and e-commerce.
Technology is rapidly evolving. Users visit multiple websites every day, and designers must be aware of current and forthcoming trends affected by the continually expanding digital sector. Entrepreneurs and company owners must focus on the aesthetic attractiveness and usability of their websites, digital applications, and services in order to attract and retain customers. To accomplish this, they must be aware of the current UI design trends, as well as continually learn UI UX design courses in Bangalore and upgrade their talents.
Jahnavee Chitte has over 6 years of experience in UX research and design, interaction design, and product design. She has worked as a contract UX designer and product designer for companies like Sapient and GE Healthcare. Currently, she works as a freelance UX/Interaction designer. Some of her responsibilities include user research, prototyping, usability testing, and project management.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
Give age-old app design practices a break and adopt these UI/UX design trends to win over your audience. Visit https://www.webguru-india.com/blog/top-10-mobile-app-ui-ux-design-trends-in-2022/
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Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
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2. FULL SPECTRUM OF DESIGN EXPERIENCE
PRODUCTION * DESIGN * CONCEPT IDEATION / INNOVATION * PRODUCT DEFINITION * STRATEGY
2Feridoon Malekzadeh | Portfolio Presentation 3 August 2016
3. KEY SKILLS
Business requirements gathering and functionality definition
Project management, estimation and planning
Interface and interaction design/information architecture
Cross-platform multimedia development
User research and usability testing
Visual / graphic design
Rapid-prototyping
Languages: English (native), German (fluent), Spanish
(fluent), Persian (conversational), HTML (conversational)
RELEVANT EXPERIENCE
Experienced as a manager, strong as an individual
contributor
Goal-oriented individual with demonstrated leadership skills
Organized, highly motivated, and detail-directed problem
solver
Experienced in designing and managing the delivery of
global designs and specifications for local-market service
implementations
Ability to innovate and improvise with limited resources in
new situations
Proven ability to work with multi-disciplinary teams in all
phases of projects to develop functional and brand-led user
interfaces
Confident communicator with strong people-skills
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5. SAMSUNG+ (OWNER’S HUB)
SAMSUNG (2016)
Role: Design Lead, concept and ideation, creative direction
Description: I was brought on to help with the revamp of our
loyalty app. Initially marketing focused, we were now looking
to integrate customer service options into the app. I led the
effort to simplify what had become a very bloated and
confusing app (too many choices, poor IA, outdated visuals).
Solution: I drafted a vision and defined the core use cases
for Owner’s Hub. I then worked with an agency to deliver a
streamlined, contemporary UI with a focus on educating
customers, providing help and rewarding their loyalty.
Result: Samsung+ has garnered great user reviews and
jumped to a 4.0+ rating for the first time since its release a
year ago. More downloads (now over 10MM) along with
incredible retention (80%) along with more active and
engaged users than ever before! Now (2016) pre-loaded on
the Galaxy S6 and S7 devices, this is the little app that
could. Look for it in up-coming TV commercials.
Launched on March 31st, 2016 – The new Samsung+
3 August 2016Feridoon Malekzadeh | Portfolio Presentation 5
6. Before and After
OWNER’S HUB
SAMSUNG (2014-2015)
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7. CHEF COLLECTION
SAMSUNG (2014)
Role: Concept and ideation lead, creative direction
Description: Initially tasked with creating a simple “throw
away” app as part of a holiday promotion, I proposed a
larger concept which re-framed the tablet as cooking
appliance and leveraged the use case of meal preparation
as a means of tying all Chef Collection appliances together.
Solution: I presented a phased concept which leveraged
what was asked for as a stepping stone towards a holistic
approach to meal preparation. I influenced all aspects of the
product (brand, packaging, accessories) in order to create a
cohesive and intentional feel to the brand offering.
Result: Announced at CES2015, the holiday promotion soon
caught the attention of the Home Appliance team. The app
has been subsequently funded for global release and will be
preloaded on key devices in 2015/2016.
3 August 2016Feridoon Malekzadeh | Portfolio Presentation 7
9. PROCESS AND STRATEGY
Social Experience Design (2012)
Bing Homepage (2012)
10-4 Framework for OOBE (2011)
MyTouch (2010)
POV Process (2009)
10. Role: Creative direction, concept development, social
experience design
Challenge: To understand the value of social data for the
user when searching and to apply this in innovative ways to
our search use cases.
Solution: Together with my team, I defined a vision for
Bing+Social which envisioned a “baked in” perspective to
social data (as opposed to merely being bolted on to the
product).
Result: My vision and framework for using both social content
and interpreted social sentiment has influenced the pipeline
of ideas and features by providing clear direction for new
features while focusing experiences more on validated user
needs.
SOCIAL SEARCH
BING/MICROSOFT (2013)
EARLY ITERATION OF BING SOCIAL SIDEBAR.
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11. Role: Creative direction, concept development, decision
framework
Challenge: Redesign of the Bing homepage for full screen.
Praised by designers for its clean and uncluttered
presentation (and they wanted to keep it that way); Product
Managers complained with about “all the wasted space” and
quickly brainstormed ways to fill it. How to do both?
Solution: I partnered with the homepage PM, various feature
PMs and the head of the Editorial team and developed a
framework to align goals and requirements based on five
decision making criteria: brand impact, business outcome,
utility, friction and level of effort.
Result: The “Experience Score” removed the subjectivity from
the discussions and provided a shared and objective way of
making feature decisions for our flagship piece of UX.
BING HOMEPAGE
BING/MICROSOFT (2012)
BING HOMEPAGE
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12. Role: Creative direction, workshop facilitation, gathering
requirements
Challenge: Post launch studies of the MyTouch 3G Slide
revealed that our assumptions about how customers got
started with their device was flawed. Point solutions aimed at
simplifying this experience failed for lack of context and
misalignment in the hand-offs.
Solution: I started a grass-roots effort to take a holistic look
and approach to solving the OOBE and on-boarding
problem and introduced the timing framework we have been
using to date.
Result: My 10-4 framework has influenced several in flight
initiatives and has driven other products towards greater
alignment.
ON-BOARDING FRAMEWORK
T-MOBILE USA (2011)
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13. Role: design manager, information architect, art direction
Challenge: T-Mobile was looking to create a unique and
exclusive franchise device for its product portfolio. By
leveraging its investment in Android and the relationship with
HTC, the design team supported the product development
team to deliver a fully skinned UI and heavily customized
device experience.
Approach: As design manager, I led a team of 5-7 designers
through concept development, testing, prototyping,
specification, asset production and final delivery.
Result: Delivered the first of a series in uniquely
differentiated franchise devices while implementing a new,
agile, design engagement model and process (POV).
MYTOUCH 3G SLIDE
T-MOBILE USA (2010)
T-MOBILE MYTOUCH 3G SLIDE FROM HTC
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14. Role: Senior Design Manager
Challenge: To integrate the design team earlier in the
product development process and facilitate buy-in on core
product and service user experiences.
Approach: I redefined the way the business engaged the
design team and drove us towards a new and highly
collaborative approach. The Design Point of View (POV)
process and document I defined has become the de facto
way of engaging design for product development at T-
Mobile. By applying the 80-20 rule, the design team could
focus on the key use cases responsible for the bulk of the
experience.
Result: Quicker decision making, more buy-in, less design
churn and a more efficient use of design resources overall.
DESIGN POV PROCESS
T-MOBILE USA (2009)
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15. HANDS ON DESIGN
Toast (2011)
Android Common Customer Experience UX (2011)
PINK (aka KIN) / KIN OOBE (2008)
MS Live Search / Bing (2008)
Turbo Tax (2007)
16. TOAST SHOPPING
SAGA (2011)
Role: Design Lead, concept and ideation, prototyping
Description: I partnered with the founders of a locally-based
start-up on a product geared towards creating a social-
powered platform for peer-to-peer transactions. Trust,
inventory control and inline-transactions were all known issues
with competing products.
Solution: In a two-week period, I sketched and prototyped
the initial screens and flows for the E2E experience. I later
created all visual assets necessary for coding and was
involved in the review and bug-bashing of daily builds.
Result: Despite issues with the viability of the business model
for the service, we were approached by several highly
interested investors and later sold the proprietary APIs to a
3rd party.
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17. COMMON CONSUMER EXPERIENCE
T-MOBILE USA (2011)
Role: Design Lead, concept and ideation, prototyping
Description: To resolve a stalemate between the devices and
the services team, I rallied a small team (2 designers, 1
researcher) to engage in a week of daily design sprints and
rapid prototyping.
Solution: Daily design sprints. Starting at the whiteboard in
the morning and ending with clickable screens in the
afternoon. Refinements were done incrementally. The goal
was to have something “working” at the end of each day.
Result: In under one week, my team delivered a wide array
of concept sketches, wireframes, and prototypes which
addressed the key pain points. The work we delivered
served as the reference design for what would eventually be
built a year later.
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18. Role: Concept, IA, Interaction Design, Prototyping
Description: The KIN team approached frog to create a new
set of UI concepts to revisit their dichotomous ‘people vs.
objects’ paradigm. The goal was to create a UI which
integrated the individual and social use cases and create
collateral to present these concepts.
Solution: As a lead designer on the project, I helped push
the team to deliver several new innovative approaches.
Mercury was my offering, a radical and new interaction
approach based on building activities between the user and
their contacts and content.
Result: A new context based UI paradigm which
dramatically simplified options presented to the user by
focusing on likely actions (anticipatory design). End
deliverables included use cases, live wireframes, high fidelity
visual designs, experience video and companion booklets.
MERCURY UI CONCEPT
KIN/MICROSOFT (2008)
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19. MERCURY UI CONCEPT
KIN/MICROSOFT (2008)
Contextual, relationship based interaction model “paired down” the
complexity of features we needed to show to the user.
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20. Role: Concept, Use Cases, IA, Interaction Design, Prototyping
Description: The KIN team approached frog about defining
an on-boarding experience which would quickly result in a
highly personalized device regardless of a facilitated or
non-facilitated set up experience with the phone.
Solution: Delivered animated wireframes which walked
through the key on-boarding use cases. Proposed solution
supported quick, 5-minute personalization (e.g. pictures,
feeds and tweets from friends) as opposed to mere
customization (e.g. picking wallpaper).
Result: As lead on the project, I helped drive the definition of
the on-boarding 3+3+3 framework (user activities to be
completed in the first 3 minutes, 3 hours and 3 days with the
phone) and proposed channel agnostic OOBE solution.
UNIVERSAL OOBE UX
KIN/MICROSOFT (2009)
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21. Role: Creative Director, IA, Interaction Design, Persona
development, Prototyping
Description: The Microsoft Search team approached frog
about pulling together a demo which would push the
boundaries of the search experience and pitch a vision for
the (near) future.
Solution: I created a “category focused usage” concept
and led a small team of designers to create a robust
Silverlight prototype for executive level presentations.
Result: The vision demo created by the team was used to
uncover service and enabler needs and inform technology
decisions.
SEARCH VISION DEMO
BING/MICROSOFT (2008)
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22. Role: Lead IA and Interaction Designer
Description: Intuit was looking for a new design layout to
make its large tax knowledgebase more discoverable and
accessible for customers. It also needed to drive care calls
down by redirecting customers to the options on the web.
Solution: Through a system of progressively revealing
contact options to customers, my solution drove dramatic
traffic to the available content on the web. I proposed a
quick and efficient way of navigating the FAQ content
which is still being used today.
Result: increased efficiency in finding help content, calls to
care reduced.
TURBOTAX SUPPORT
FROG DESIGN (2007)
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23. “The Solutionator”
Main navigation UI
used for drilling
down through site
content taxonomy.
Robust Content Display:
Articles display ‘sister leaves’
in order to provide in-
context, relevant options for
related content.
Increased Error Tolerance
Smarter process flow increases visibility of relevant
support options as well as ensure routing to proper
support channels.
TURBOTAX SUPPORT
FROG DESIGN (2007)
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