Virtual Reality is a newly introduced technology that allows to replace the real word with synthetic one .It makes people believe that they are in another real.
3. Abstract
VR can be referred as a technology that allows for replacing the real world
by a synthetic one, making the user believe that she/he is in another
realm. It integrates stereoscopic displays, motion tracking hardware,
input devices, and software platforms.VR is not only restricted to
entertainment, but it has been expanded to different fields, mainly with
the purpose to learn or train through gaming, usually referred as
edutainment or serious games. Some examples can be found in.
Simulation techniques are used to build virtual worlds in which users
are immersed and to deceive the human senses, so that the
perceptual cues that reach the brain are aligned with an alternative
reality. These perceptual cues can be of different nature, including
acoustic, visual, haptic, smell, and motion stimuli.
4. Introduction
Recently, there has been a widely expressed interest in
the use of VR as a medium for playing games.The
user’s field of real world vision is covered and replaced
with the virtual world’s visual simulation by the head
mounted display helmet. The head mounted display
helmet contains a motion tracker that allows head
movements in the physical environment to be
replicated in the virtual environment.
5. Problem Statement
The lack of an immersive and interactive gaming
experience that enables gamers or users to visualize and
interact with the games in a realistic and engaging way.
6. Literature Survey
Heilig, M.L. Sensorama Simulator. US3050870A, 28 August 1962
Pan, Z.; Cheok, A.D.; Yang, H.; Zhu, J.; Shi, J. Virtual reality and mixed reality
for virtual learning environments. Comput. Graph. 2006
Das, P.; Zhu, M.O.; McLaughlin, L.; Bilgrami, Z.; Milanaik, R. Augmented
reality video games: New possibilities and implications for children and
adolescents. Multimodal Technol. Interact. 2017
7. Objective
Recent developments in motion sensors, graphics, multimodal display
technologies, and interaction have paved the way for expanding the Virtual
Reality (VR) gaming possibilities beyond traditional entertainment, providing
seamless immersive experiences in highly interactive synthetic worlds. From
active adventures to relaxing, passive immersion, VR evolves beyond the
related technologies to take the user(s) into the heart of the story itself,
perceiving it as in first person. The magic of VR makes serious games such
as those involving education and training an engaging adventure,
providing learning skills to improve users’ expertise.
8. Proposed System
Virtual Reality systems have only one goal: to convince us that we are somewhere else. To achieve this, the system has to
trick our brain — in particular, the parts of the brain that perceive vision, motion and other senses responsible to make
us believe we belong to an environment. Any competent VR system should have a variety of components to build this
illusion.A virtual reality developer is a person who creates VR experiences for game consoles, mobile platforms, and PC.
Virtual reality games are coded using C-like languages: C++ and C#.
Based on the MTP algorithm
Skills required to become VR developer :
video editing
3D modeling
rendering
experience with game engine like Unity
9. Timeline of VR
2007
1984
2019
2030
1957
VR will be a $28bn market,
according to GlobalData
forecasts.
Future market
Sony announced that it
had sold more than four
million PSVR headsets
SONY’s PSVR
Google introduced Street
View, which provides
panoramic views of
locations.
Google street view
Jaron Lanier founded VPL
Research, one of the first
companies to develop and
sell VR products
First VR product
considered to be one
of the earliest VR
systems, was invented.
Sensorama
10. Top Virtual Reality Games
Beat Saber
2018 VR rhythm game
developed by Beat
Games
Hitman 3
2021 stealth game
developed by IO
Interactive
Half-Life: Alyx
2020 VR first-person
shooter game
developed by Valve
Resident Evil 7
2017 survival horror
game developed by
Capcom.
Applications
12. Future Scope
You might think you’ve experienced VR, and you might have been pretty
impressed. Particularly if you’re a gamer, there are some great experiences
to be had out there.Today’s most popular VR applications involve taking
total control of a user’s senses (sight and hearing, particularly) to create a
totally immersive experience that places the user in a fully virtual
environment that feels pretty realistic.Very soon, VR creators will extend
this sensory hijacking to our other faculties – for example, touch and smell
– to deepen that sense of immersion. At the same time, the devices we use
to visit these virtual worlds will become cheaper and lighter, removing the
friction that can currently be a barrier.
13. Virtual Reality will be a technological revolution similar to the television
or computer
Virtual reality game has changed the way that people receive their
entertainment through games
In 2017, the VR gaming revenue was closer to $400 million; in 2020, the
revenue of VR gaming rose to 1.1 billion.
By 2024, the expected revenue of VR gaming is close to $2.4 billion.
Therefore, it is safe to say that despite its shortcomings, virtual reality
will soon be the next big thing in the gaming world.