This document discusses technology misuse and its effects. It begins by defining technology misuse as the excessive or problematic use of technology that harms the user, recipients, or others. While technology provides advantages like improved services and communication, it can also lead to data security issues, distraction, and addiction. The document then examines teen technology misuse and how low levels are associated with high social and emotional competence. Finally, it explores the links between technology abuse and mental health issues, such as brain changes related to emotional processing and impulse control as well as cognitive impairments and dopamine dysfunction that are similar to drug addiction.
This report examines how digital technologies are impacting human cognition, neurology and behaviour. It is based on interviews with four globally recognised experts spanning the fields of neuroscience and behavioural psychology.
This report examines how digital technologies are impacting human cognition, neurology and behaviour. It is based on interviews with four globally recognised experts spanning the fields of neuroscience and behavioural psychology.
Accessibility Study of Touch and Gesture Interaction with SeniorsAndre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these represent a positive differential to the accessibility of the senior population or whether they are yet another excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience, which subsequently will be proven, rebutted and calibrated by a prototype game for tablets with features based on cognitive and motor rehabilitation. The intention is that the game prototype based on the activities of harvesting, collecting of bunches of ripe grapes, carrying baskets and crushing grapes to make wine prove or refute the proposed heuristics.
Mobile Augmented Teleguidance Based Safety Navigation Concept For Senior Citi...Vadim Kramar
The Mobile Augmented Teleguidance-based Safety Navigation Concept for Senior Citizens article published by the Journal of Finnish Universities of Applied Sciences (№2, 2012)
A study on the accessibility of touch and gesture interaction with senior use...Andre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these have a positive differential to the accessibility of the senior population or whether they are one more excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience which subsequently will be proven, rebutted and calibrated by means of a prototype game for tablets with features based on cognitive and motor rehabilitation. The Intention is that the game prototype based on the activities of harvest, collect bunches of ripe grapes, carrying baskets and crushing grapes to make wine, prove or refute the following proposed heuristics.
Technology Addiction, internet addiction, online, social networkingSamin Sameed
A comprehensive presentation regarding the most relevant problem of today's world- Addiction to technology, covering the neural principles, different types, and various associated problems with addiction, the current treatment options and what the future holds in this regard,
Leveraging Large Data Sets to Make Technology more Accessible for Older PeopleMaria Wolters
In this talk, I look at how large scale epidemiological data sets can help us find out how accessible technology is, who is included, and who is excluded
Teaching Techniques: Neurotechnologies the way of the future (Stotler, 2019)Jacob Stotler
Presenting alternative to drugs from nuerotechnologies and teaching about clinical use of neurothreapy and therapeutic effectiveness of biological aspects of the use of clinical technologies.
Developing the mathematical skills among sample of down syndrome by education...Alexander Decker
International peer-reviewed academic journals call for papers, http://www.iiste.org
International peer-reviewed academic journals call for papers, http://www.iiste.org
UNIQUE APPROACH TO CONTROL SPEECH, SENSORY AND MOTOR NEURONAL DISORDER THROUG...kevig
Cognitive science is an effective approach for bringing mentally retarded person in to live normal way of life. Overcoming cognitive disorders involves initiating the growth of natural thinking. A large population in this world is suffering from cognitive disorders either less or more. Cognitive disorders can be of due to developmental issue or acquired from illness/accidental. Cognitive development can be achieved by natural therapy by stimulation of specific neuronal network which are involved in cognition. Brain based skills that involved in this make a complex task into simpler task. These skills show how we learn, how we think, how we remember and most importantly how we respond to a specific situation. For instance, perception is the recognition and interpretation of opinion or in what way you are taking problem and solving in which way because a single problem solved by different persons in different way of thinking. In such a situation it is very important to develop basic cognitive abilities in infants in its early developmental stage by providing necessary therapy in childhood. To bring this reality in society here an attempt will be made to design a virtual therapy device that will give the necessary exercises to the infants for growth of proper neural network i.e. brain development to overcome mental retardation and cognitive disorder.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Accessibility Study of Touch and Gesture Interaction with SeniorsAndre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these represent a positive differential to the accessibility of the senior population or whether they are yet another excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience, which subsequently will be proven, rebutted and calibrated by a prototype game for tablets with features based on cognitive and motor rehabilitation. The intention is that the game prototype based on the activities of harvesting, collecting of bunches of ripe grapes, carrying baskets and crushing grapes to make wine prove or refute the proposed heuristics.
Mobile Augmented Teleguidance Based Safety Navigation Concept For Senior Citi...Vadim Kramar
The Mobile Augmented Teleguidance-based Safety Navigation Concept for Senior Citizens article published by the Journal of Finnish Universities of Applied Sciences (№2, 2012)
A study on the accessibility of touch and gesture interaction with senior use...Andre Luiz Abrahão
At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these have a positive differential to the accessibility of the senior population or whether they are one more excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience which subsequently will be proven, rebutted and calibrated by means of a prototype game for tablets with features based on cognitive and motor rehabilitation. The Intention is that the game prototype based on the activities of harvest, collect bunches of ripe grapes, carrying baskets and crushing grapes to make wine, prove or refute the following proposed heuristics.
Technology Addiction, internet addiction, online, social networkingSamin Sameed
A comprehensive presentation regarding the most relevant problem of today's world- Addiction to technology, covering the neural principles, different types, and various associated problems with addiction, the current treatment options and what the future holds in this regard,
Leveraging Large Data Sets to Make Technology more Accessible for Older PeopleMaria Wolters
In this talk, I look at how large scale epidemiological data sets can help us find out how accessible technology is, who is included, and who is excluded
Teaching Techniques: Neurotechnologies the way of the future (Stotler, 2019)Jacob Stotler
Presenting alternative to drugs from nuerotechnologies and teaching about clinical use of neurothreapy and therapeutic effectiveness of biological aspects of the use of clinical technologies.
Developing the mathematical skills among sample of down syndrome by education...Alexander Decker
International peer-reviewed academic journals call for papers, http://www.iiste.org
International peer-reviewed academic journals call for papers, http://www.iiste.org
UNIQUE APPROACH TO CONTROL SPEECH, SENSORY AND MOTOR NEURONAL DISORDER THROUG...kevig
Cognitive science is an effective approach for bringing mentally retarded person in to live normal way of life. Overcoming cognitive disorders involves initiating the growth of natural thinking. A large population in this world is suffering from cognitive disorders either less or more. Cognitive disorders can be of due to developmental issue or acquired from illness/accidental. Cognitive development can be achieved by natural therapy by stimulation of specific neuronal network which are involved in cognition. Brain based skills that involved in this make a complex task into simpler task. These skills show how we learn, how we think, how we remember and most importantly how we respond to a specific situation. For instance, perception is the recognition and interpretation of opinion or in what way you are taking problem and solving in which way because a single problem solved by different persons in different way of thinking. In such a situation it is very important to develop basic cognitive abilities in infants in its early developmental stage by providing necessary therapy in childhood. To bring this reality in society here an attempt will be made to design a virtual therapy device that will give the necessary exercises to the infants for growth of proper neural network i.e. brain development to overcome mental retardation and cognitive disorder.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2. What is Technology
Misuse?
Meaning of misusing technology
the use of technology that is
excessive or problematic and to the
detriment of the user, the recipient,
those around them and/or third
parties that are not directly involved
but who may be affected by it.
5. Teen technology
misuse
Despite the fact that teenage technology
abuse is a severe issue, there are still few
studies on the risk and protective
variables for this problematic behaviour.
A representative sample of 2139
teenagers enrolled in 22 secondary
schools in Andalusia participated in this
cross-sectional survey (Spain). In order to
find relationships between these
variables, structural equation modelling,
correlation, and regression studies were
all carried out.Low levels of technology
abuse were linked to high levels of social
and emotional competence.
6. Technology Abuse
and Mental Health
● Internet addiction is associated with
structural and functional changes in
brain regions involving emotional
processing, executive attention,
decision making, and cognitive control.
● Screen time is creating subtle damage
even in children with “regular”
exposure (average child clocks in more
than seven hours a day)
● Many children suffer from sensory
overload, lack of restorative sleep, and
a hyper aroused nervous system,
regardless of diagnosis sometimes
called electronic screen syndrome.
● Gray matter atrophy: Multiple studies
have shown atrophy (shrinkage or loss
of tissue volume) in gray matter areas
(where “processing” occurs) in
internet/gaming addiction
7. Technology Abuse
and Mental Health
● Compromised white matter integrity: Spotty”
white matter translates into loss of
communication within the brain, including
connections to and from various lobes of
the same hemisphere, links between the
right and left hemispheres, and paths
between higher (cognitive) and lower
(emotional and survival) brain centers.
● Reduced cortical thickness: researchers
found reduced cortical (the outermost part
of the brain) thickness in internet-addicted
teen boys
● Impaired cognitive functioning: Imaging
studies have found less efficient information
processing and reduced impulse inhibition
● Cravings and impaired dopamine function:
craving or urges for gaming produces brain
changes that are similar to drug cravings