SlideShare a Scribd company logo
Evaluation of an Underwater
Augmented Reality Game for Kids
Leif Oppermann, Lisa Blum, Marius Shekow
Presented at WaterHCI 9th December 2021
Talk with videos: https://youtu.be/sTiX95DGgTM
Originally presented at Mobile HCI
8th September 2016, Florence
Presented by:
Leif Oppermann
Video overview
2
Video: https://youtu.be/sTiX95DGgTM?t=75
From AR to AReef
4
Underwater Augmented Reality: R&D Trends
• WetPC - the 1st underwater PC: no tracking, no AR
• Virtual Oceanarium - the largest simulated underwater
world representing the oceanarium of Lisbon, Portugal
• SeaSlate - tablet-PC in waterproof case: GPS-connection
for tracking, but no AR
• Tryton by VirtualDive - Monitor on swimming pool‘s wall,
PC connected but outside: haptic effect, but no mobility
support & no AR
• FIT Underwater AR - mobile setup, tracking support
1993
WetPC
2003
SeaSlate
2008
Tryton
2000
Virtual
Ocea-
narium
2008/09
FIT UWAR
Related work
• Tracking objects in a pool
• Simoncelli et al.: cleaning robot
• Eskinja et al. Used sonar tracking
• Carreras et al. Used optical tracking
• HCI examples
• Blum et al.: UWAR game
• Pell and Müller: artistic installation
• Von Lucas et al: improve ROV navigation
• Raffe et al: Interaction categorisation across six
degrees of water contact
6
Underwater Augmented Reality
• First prototype in a mask by FIT in 2008/2009
• Tangible aspect of the water changed perception
• Challenged underlying assumption about AR
• A game with fish and treasures
• Student work of Lisa Blum
• Worldwide attention
• Many dive magazines
• 3rd prize at Siggraph 2009 student competition for
Lisa (out of 625 submissions)
• Featured by Canadian Discovery Channel
https://www.fit.fraunhofer.de/en/business-areas/cooperation-systems/projects/underwater-ar.html
https://www.youtube.com/watch?v=0sQobGBTzhs
7
8
AREEF Project Overview
• Title: AREEF – Augmented Reality for
Water-based Entertainment, Education
and Fun
• Goal: Development of Underwater AR Experiences
deployable in Water Parks
• Duration: 2010.12.1 ~ 2013.11.30 (3 years)
• Consortium:
• Lead: Fraunhofer FIT (Germany)
• Participant: EUMTECH Co., Ltd. (Korea)
• Subcontract: UD4M (Korea), Trubicon (Germany)
• Funded through Korea Institute for Advancement of
Technology (KIAT)
• First KIAT/MKE-funded project with European
lead organization
AREEF Mission Statement from 2010
• Water is a fascinating medium
• Mission: Develop Fascinating Underwater AR Experiences
• All prior Augmented Reality has been staged in the medium air
• Bring computer games and entertainment applications
from desktop to mobile underwater using augmented reality technology
• Be the first to do that!
10
AREEF System Overview from Project Plan
11
Unity 3D
Vuforia
Galaxy
Tab 10.1
+
Nexus 10
Research Research
Hardware Development – Waterproof Case
• Year 1: Metal Case, 26 bolts
• Very robust custom design
• Touch improvements
• Single player game
• Year 2: Metal & Plastic
• Easy lock and unlock
• Light-weight (60% reduction)
• Better WiFi reception
• Year 3: Production for user-tests
• Refined locking
• Adaptation for changed hardware
• Multiple units for user-tests
• Wireless charging prototype
12
Year 1 case
Year 2 case
Year 3 case
Experience Design
13
Experience Design
• Interaction
• Move around
• Explore the virtual
underwater scenery
• Score at the base
station
14
Base station
Final AREEF System Overview
15
Envisioned setup Actual setup Base station, Nexus 10
Alu-Dibond markers
105 x 70 cm
Example scenery on
base station and island
Application Walk-Through
16
Register player name Find the Orca Orca has task: find 3 fish
Catch fish by aiming All fish caught Find the lobster
Lobster explains task Clean trash by sweeping Find the turtle
Application Walk-Through
17
Aiming for treasure Game ends
Scoreboard, Leon
finished in 12:40 min
Turtle hints to treasure
User Evaluation
• (Why) Determine whether the implementation
• Allows players to successfully and safely finish the
game, with a sense of satisfaction
• Discover problems and challenges that need to be
addressed in future versions
• (What) User-centered evaluation: testing and
collecting feedback for the game
• Under real conditions (swimming pool)
• With real players (children, 7-12 years old)
18
User Evaluation
• Collect qualitative and quantitative evidence
• Design evaluation procedure (who does what, when),
for team of up to 5 researchers
• Extend game implementation with logging
functionality (data collection)
• Procedure
• One hour timeslot for 3 children
• Welcome and introduction
• Playing game
• Interview
• Present
• Chronology
• Pilot evaluation, Darmstadt/Germany, 3 children
• Campaign to organize players
• Main evaluation in Siegburg/Germany, 36 children
19
User Evaluation Part 1: Pilot Study
• At Bessunger Bad, Darmstadt
• 30 September 2013
• Three Children, age 10
• Pool area ~ 10 x 2 x 1.3m
• Test feasibility
• Application
• Evaluation procedure
• Establish routine
• Led to minor refinements
• Made cleaning task easier
• Marker distance
20
User Evaluation Part 2: Main Study
• At Oktopus, Siegburg
• 22-31 October 2013
• 36 children, aged 7-12
• Pool area ~ 8 x 8 x 1.1m
• Collect evidence on
• If children like it
• How they play it
• Market fitness
21
User Evaluation
• (How) Mixed Approach
• Observation logs
• Questionnaire
• System logs
• Video
22
Data
collection
Device logging
Observations
Questionnaire
Results
• Novelty Factor
• Children had not seen anything like this before
• Tracking worked
• No real issues with standard Vuforia
• Keep the challenges simple
• Difficulties of tasks were generally well matched
• The more complicated ones caused more frustration
• Be very obvious
• If it is not clear, it will cause confusion
• We only used touch-input for text-entry
• Game used aiming, still some tried touching
23
Results
• Marker Distance
• Marker size and water depth are related
• 60-70 cm diameter (short side) was good
• Smaller kids play in shallower water
• Provide for that (maybe smaller markers)
• Water Current
• Fountains and vents provide a flow of water
• Might not be able to turn off
• Adjacent pool areas might need it
• Affects small children and markers
24
Results
• Game event logging on device
• All to time-stamped JSON-file
• Start & end of each mission
• Completion & cancellation of sub-tasks
• Tracking of island markers
• Log parsing analysis
• Automatic creation of diagrams
• Useful for eye-balling the data
• Cross-checking with questionaire responses
Results
• Example log-diagram for one session
Results
• Speed
• Paul 1 faster on first mission
• Paul 2 fastest on second mission (cleaning)
• Did it in 2 mins
• Only lost tracking / caught air once
• Clarity
• Second mission was unclear to Paul 1
• Pushing trash over the edge of the island
• Tried again and again
• Breath
• Cnt. tracking of 2 mins
• Head above water
27
Results
• Graphics well done
• Fabian just stayed longer (stated in interview)
• Persistence vs. Frustration
• Markus only caught first fish on 73rd (!) attempt
Discussion
• General
• Overwhelmingly positive feedback
• Catching fish is favored by most children
0 0 1
11
24
0
10
20
30
1 2 3 4 5
1=Bad system, 5=Great system
How do you like
the AREEF system?
35
1
0
10
20
30
40
Yes Maybe No
Would you like to rent
an AREEF system if it
was available?
26
3
7
Which quest did you
enjoy most?
Catching
fish
Cleaning
trash
Treasure
box
Discussion
• Waterproof case
• Considered slightly too heavy
• Improvement: make it floating on water surface
• Generally worked well
1 1
16 16
2
0
5
10
15
20
-2 -1 0 1 2
-2 = Too light-weight, 0 = Good, 2 =
Too heavy
How was the weight of
the tablet device in
the case?
0
2
8 9
17
0
5
10
15
20
1 2 3 4 5
1 = Bad handling, 5 = Good handling
How was the handling
of the case?
Discussion
• Positive reception by kids, swimming pool director
and TV report
• Lessons learned
• Swimming pool installation needs to consider water depth
and water fountains
• Future wishes
• More virtual scenery (11)
• Longer play time (5) (30-90 minutes)
• Other themes (6)
• Smaller and lighter case (4)
Discussion
• Anecdote from observing father
• Son was usually afraid of being under water
• Not so with the game, dove happily and well
• The father was very pleased about this
• Did the game take his anxiety?
• Could this be designed for, like in VR?
Upshot
• Underwater AR apps can be done
• Standard tracking is good enough
• Scenic content was appreciated
• This is where most of the work is
• Waterproof
• Waterproof devices are not enough
• Even if iPhone 7 ;-)
• Tested also Sony Xperia Tablet Z
• If touch is required, normal touchscreens
need special shielding to not have random presses
• Casing protects device and environment
• Should allow wireless charging
33
Upshot
• Children and pool operators like it
• Missions should be simple and clear
• Physical movement not a problem
• Could this be model for spicing up old pools?
34
www.areef.info
Leif.oppermann@fit.fraunhofer.de
Phone: +49 (0) 22 41 / 14 37 99
Contact
• www.areef.info
• Leif Oppermann
• Email: Leif.oppermann@fit.fraunhofer.de
• Phone: +49 (0) 22 41 / 14 37 99
36
Communication Problem
37
Communication Approach
• Technologies reviewed
• WiFi, Sonar, Infrared, Bluetooth, NFC
• Challenges
• External commercial solutions available but
low bandwidth and expensive
• Built-in WiFi frequently
disconnects
• Solutions
• Appropriate game mechanics
• Reconnect automatically
• Sync on reconnect
38

More Related Content

Similar to Underwater AR talk at WaterHCI 2021

Playful Building Presentation
Playful Building PresentationPlayful Building Presentation
Playful Building Presentation
NCIL - STAR_Net
 
Presentation Selan dos Santos 4Eyes Lab
Presentation Selan dos Santos 4Eyes LabPresentation Selan dos Santos 4Eyes Lab
Presentation Selan dos Santos 4Eyes Lab
selan_rds
 
Visual Navigation Project Outcomes - breakfast meeting - Part 1
Visual Navigation Project Outcomes - breakfast meeting - Part 1Visual Navigation Project Outcomes - breakfast meeting - Part 1
Visual Navigation Project Outcomes - breakfast meeting - Part 1
Visual Navigation Project
 
Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...
Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...
Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...
Belize Open Source - Sustainable Development
 
Designing High Impact Acoustics Apps for Cross-Species Communication Research
Designing High Impact Acoustics Apps for Cross-Species Communication ResearchDesigning High Impact Acoustics Apps for Cross-Species Communication Research
Designing High Impact Acoustics Apps for Cross-Species Communication Research
Serge Masse
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art
Robin de Lange
 
Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...
Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...
Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...
Belize Open Source - Sustainable Development
 
UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)
UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)
UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)Jennifer Romano Bergstrom
 
Taylor neon pheno_cam_2014_aceas
Taylor neon pheno_cam_2014_aceasTaylor neon pheno_cam_2014_aceas
Taylor neon pheno_cam_2014_aceas
aceas13tern
 
Time to go mobile
Time to go mobileTime to go mobile
Time to go mobile
Ben Rawlins
 
AMIA: Examining AV Enterprise at a Regional Academic Archive
AMIA: Examining AV Enterprise at a Regional Academic ArchiveAMIA: Examining AV Enterprise at a Regional Academic Archive
AMIA: Examining AV Enterprise at a Regional Academic Archive
Jessica Breiman
 
iPads Webinar Part 2
iPads Webinar Part 2iPads Webinar Part 2
iPads Webinar Part 2
mikedionne
 
Week 7 presentation
Week 7 presentationWeek 7 presentation
Week 7 presentationjkimm92
 
First public screening of the high resolution version of the GRASS GIS video...
First public screening of the high resolution version of the  GRASS GIS video...First public screening of the high resolution version of the  GRASS GIS video...
First public screening of the high resolution version of the GRASS GIS video...Peter Löwe
 
Whimsical Bench
Whimsical BenchWhimsical Bench
Whimsical Bench
Noel Hatch
 
Problem solving and programming
Problem solving and programmingProblem solving and programming
Problem solving and programming
Scott Turner
 
Smart Sensors, Fish Sensor IDM10
Smart Sensors, Fish Sensor IDM10Smart Sensors, Fish Sensor IDM10
AR-VR Workshop
AR-VR WorkshopAR-VR Workshop
AR-VR Workshop
Mark Billinghurst
 

Similar to Underwater AR talk at WaterHCI 2021 (20)

Playful Building Presentation
Playful Building PresentationPlayful Building Presentation
Playful Building Presentation
 
Presentation Selan dos Santos 4Eyes Lab
Presentation Selan dos Santos 4Eyes LabPresentation Selan dos Santos 4Eyes Lab
Presentation Selan dos Santos 4Eyes Lab
 
Visual Navigation Project Outcomes - breakfast meeting - Part 1
Visual Navigation Project Outcomes - breakfast meeting - Part 1Visual Navigation Project Outcomes - breakfast meeting - Part 1
Visual Navigation Project Outcomes - breakfast meeting - Part 1
 
Project Brief
Project BriefProject Brief
Project Brief
 
Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...
Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...
Simple Aerial Photomapping - Engineers Without Borders West Coast Regional Wo...
 
Designing High Impact Acoustics Apps for Cross-Species Communication Research
Designing High Impact Acoustics Apps for Cross-Species Communication ResearchDesigning High Impact Acoustics Apps for Cross-Species Communication Research
Designing High Impact Acoustics Apps for Cross-Species Communication Research
 
Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art Virtual Reality: History & State of the Art
Virtual Reality: History & State of the Art
 
CSR (1)
CSR (1)CSR (1)
CSR (1)
 
Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...
Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...
Simple Aerial Photomapping Workshop - Engineers Without Borders Symposium, Da...
 
UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)
UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)
UX Assessment Techniques (from NOVA UX Psychology of UX Panel: Dec 11, 2013)
 
Taylor neon pheno_cam_2014_aceas
Taylor neon pheno_cam_2014_aceasTaylor neon pheno_cam_2014_aceas
Taylor neon pheno_cam_2014_aceas
 
Time to go mobile
Time to go mobileTime to go mobile
Time to go mobile
 
AMIA: Examining AV Enterprise at a Regional Academic Archive
AMIA: Examining AV Enterprise at a Regional Academic ArchiveAMIA: Examining AV Enterprise at a Regional Academic Archive
AMIA: Examining AV Enterprise at a Regional Academic Archive
 
iPads Webinar Part 2
iPads Webinar Part 2iPads Webinar Part 2
iPads Webinar Part 2
 
Week 7 presentation
Week 7 presentationWeek 7 presentation
Week 7 presentation
 
First public screening of the high resolution version of the GRASS GIS video...
First public screening of the high resolution version of the  GRASS GIS video...First public screening of the high resolution version of the  GRASS GIS video...
First public screening of the high resolution version of the GRASS GIS video...
 
Whimsical Bench
Whimsical BenchWhimsical Bench
Whimsical Bench
 
Problem solving and programming
Problem solving and programmingProblem solving and programming
Problem solving and programming
 
Smart Sensors, Fish Sensor IDM10
Smart Sensors, Fish Sensor IDM10Smart Sensors, Fish Sensor IDM10
Smart Sensors, Fish Sensor IDM10
 
AR-VR Workshop
AR-VR WorkshopAR-VR Workshop
AR-VR Workshop
 

More from Leif Oppermann

BITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdf
BITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdfBITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdf
BITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdf
Leif Oppermann
 
Erfahrungen aus der Planung und Beschaffung zweier 5G Campusnetze
Erfahrungen aus der Planung und Beschaffung zweier 5G CampusnetzeErfahrungen aus der Planung und Beschaffung zweier 5G Campusnetze
Erfahrungen aus der Planung und Beschaffung zweier 5G Campusnetze
Leif Oppermann
 
Vom Büro ins Bauwerk
Vom Büro ins BauwerkVom Büro ins Bauwerk
Vom Büro ins Bauwerk
Leif Oppermann
 
Amiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and DasconAmiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and Dascon
Leif Oppermann
 
Mixed, Virtual, and Augmented Reality - Getting outside and back into buildings
Mixed, Virtual, and Augmented Reality - Getting outside and back into buildingsMixed, Virtual, and Augmented Reality - Getting outside and back into buildings
Mixed, Virtual, and Augmented Reality - Getting outside and back into buildings
Leif Oppermann
 
#GATEMAKO Keynote Oppermann VR/AR
#GATEMAKO Keynote Oppermann VR/AR#GATEMAKO Keynote Oppermann VR/AR
#GATEMAKO Keynote Oppermann VR/AR
Leif Oppermann
 
2012 05 fraunhofer fit @ mai-tagung
2012 05   fraunhofer fit @ mai-tagung2012 05   fraunhofer fit @ mai-tagung
2012 05 fraunhofer fit @ mai-tagung
Leif Oppermann
 
2011 03 fraunhofer fit @ mobile cultural sector
2011 03   fraunhofer fit @ mobile cultural sector2011 03   fraunhofer fit @ mobile cultural sector
2011 03 fraunhofer fit @ mobile cultural sector
Leif Oppermann
 
Mobile gaming 2009 an abstract location model
Mobile gaming 2009   an abstract location modelMobile gaming 2009   an abstract location model
Mobile gaming 2009 an abstract location model
Leif Oppermann
 

More from Leif Oppermann (9)

BITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdf
BITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdfBITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdf
BITKOM-Metaverse-Einordnung-Oppermann-Fraunhofer FIT.pdf
 
Erfahrungen aus der Planung und Beschaffung zweier 5G Campusnetze
Erfahrungen aus der Planung und Beschaffung zweier 5G CampusnetzeErfahrungen aus der Planung und Beschaffung zweier 5G Campusnetze
Erfahrungen aus der Planung und Beschaffung zweier 5G Campusnetze
 
Vom Büro ins Bauwerk
Vom Büro ins BauwerkVom Büro ins Bauwerk
Vom Büro ins Bauwerk
 
Amiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and DasconAmiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and Dascon
 
Mixed, Virtual, and Augmented Reality - Getting outside and back into buildings
Mixed, Virtual, and Augmented Reality - Getting outside and back into buildingsMixed, Virtual, and Augmented Reality - Getting outside and back into buildings
Mixed, Virtual, and Augmented Reality - Getting outside and back into buildings
 
#GATEMAKO Keynote Oppermann VR/AR
#GATEMAKO Keynote Oppermann VR/AR#GATEMAKO Keynote Oppermann VR/AR
#GATEMAKO Keynote Oppermann VR/AR
 
2012 05 fraunhofer fit @ mai-tagung
2012 05   fraunhofer fit @ mai-tagung2012 05   fraunhofer fit @ mai-tagung
2012 05 fraunhofer fit @ mai-tagung
 
2011 03 fraunhofer fit @ mobile cultural sector
2011 03   fraunhofer fit @ mobile cultural sector2011 03   fraunhofer fit @ mobile cultural sector
2011 03 fraunhofer fit @ mobile cultural sector
 
Mobile gaming 2009 an abstract location model
Mobile gaming 2009   an abstract location modelMobile gaming 2009   an abstract location model
Mobile gaming 2009 an abstract location model
 

Recently uploaded

Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...
Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...
Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...
Travis Hills MN
 
Richard's aventures in two entangled wonderlands
Richard's aventures in two entangled wonderlandsRichard's aventures in two entangled wonderlands
Richard's aventures in two entangled wonderlands
Richard Gill
 
Seminar of U.V. Spectroscopy by SAMIR PANDA
 Seminar of U.V. Spectroscopy by SAMIR PANDA Seminar of U.V. Spectroscopy by SAMIR PANDA
Seminar of U.V. Spectroscopy by SAMIR PANDA
SAMIR PANDA
 
NuGOweek 2024 Ghent programme overview flyer
NuGOweek 2024 Ghent programme overview flyerNuGOweek 2024 Ghent programme overview flyer
NuGOweek 2024 Ghent programme overview flyer
pablovgd
 
bordetella pertussis.................................ppt
bordetella pertussis.................................pptbordetella pertussis.................................ppt
bordetella pertussis.................................ppt
kejapriya1
 
DMARDs Pharmacolgy Pharm D 5th Semester.pdf
DMARDs Pharmacolgy Pharm D 5th Semester.pdfDMARDs Pharmacolgy Pharm D 5th Semester.pdf
DMARDs Pharmacolgy Pharm D 5th Semester.pdf
fafyfskhan251kmf
 
Lateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensiveLateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensive
silvermistyshot
 
Leaf Initiation, Growth and Differentiation.pdf
Leaf Initiation, Growth and Differentiation.pdfLeaf Initiation, Growth and Differentiation.pdf
Leaf Initiation, Growth and Differentiation.pdf
RenuJangid3
 
原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样
原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样
原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样
yqqaatn0
 
The use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptx
The use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptxThe use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptx
The use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptx
MAGOTI ERNEST
 
Phenomics assisted breeding in crop improvement
Phenomics assisted breeding in crop improvementPhenomics assisted breeding in crop improvement
Phenomics assisted breeding in crop improvement
IshaGoswami9
 
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...
University of Maribor
 
Unveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdfUnveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdf
Erdal Coalmaker
 
Mudde & Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...
Mudde &  Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...Mudde &  Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...
Mudde & Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...
frank0071
 
Chapter 12 - climate change and the energy crisis
Chapter 12 - climate change and the energy crisisChapter 12 - climate change and the energy crisis
Chapter 12 - climate change and the energy crisis
tonzsalvador2222
 
3D Hybrid PIC simulation of the plasma expansion (ISSS-14)
3D Hybrid PIC simulation of the plasma expansion (ISSS-14)3D Hybrid PIC simulation of the plasma expansion (ISSS-14)
3D Hybrid PIC simulation of the plasma expansion (ISSS-14)
David Osipyan
 
ESR spectroscopy in liquid food and beverages.pptx
ESR spectroscopy in liquid food and beverages.pptxESR spectroscopy in liquid food and beverages.pptx
ESR spectroscopy in liquid food and beverages.pptx
PRIYANKA PATEL
 
Anemia_ types_clinical significance.pptx
Anemia_ types_clinical significance.pptxAnemia_ types_clinical significance.pptx
Anemia_ types_clinical significance.pptx
muralinath2
 
Deep Software Variability and Frictionless Reproducibility
Deep Software Variability and Frictionless ReproducibilityDeep Software Variability and Frictionless Reproducibility
Deep Software Variability and Frictionless Reproducibility
University of Rennes, INSA Rennes, Inria/IRISA, CNRS
 
Toxic effects of heavy metals : Lead and Arsenic
Toxic effects of heavy metals : Lead and ArsenicToxic effects of heavy metals : Lead and Arsenic
Toxic effects of heavy metals : Lead and Arsenic
sanjana502982
 

Recently uploaded (20)

Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...
Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...
Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...
 
Richard's aventures in two entangled wonderlands
Richard's aventures in two entangled wonderlandsRichard's aventures in two entangled wonderlands
Richard's aventures in two entangled wonderlands
 
Seminar of U.V. Spectroscopy by SAMIR PANDA
 Seminar of U.V. Spectroscopy by SAMIR PANDA Seminar of U.V. Spectroscopy by SAMIR PANDA
Seminar of U.V. Spectroscopy by SAMIR PANDA
 
NuGOweek 2024 Ghent programme overview flyer
NuGOweek 2024 Ghent programme overview flyerNuGOweek 2024 Ghent programme overview flyer
NuGOweek 2024 Ghent programme overview flyer
 
bordetella pertussis.................................ppt
bordetella pertussis.................................pptbordetella pertussis.................................ppt
bordetella pertussis.................................ppt
 
DMARDs Pharmacolgy Pharm D 5th Semester.pdf
DMARDs Pharmacolgy Pharm D 5th Semester.pdfDMARDs Pharmacolgy Pharm D 5th Semester.pdf
DMARDs Pharmacolgy Pharm D 5th Semester.pdf
 
Lateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensiveLateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensive
 
Leaf Initiation, Growth and Differentiation.pdf
Leaf Initiation, Growth and Differentiation.pdfLeaf Initiation, Growth and Differentiation.pdf
Leaf Initiation, Growth and Differentiation.pdf
 
原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样
原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样
原版制作(carleton毕业证书)卡尔顿大学毕业证硕士文凭原版一模一样
 
The use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptx
The use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptxThe use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptx
The use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptx
 
Phenomics assisted breeding in crop improvement
Phenomics assisted breeding in crop improvementPhenomics assisted breeding in crop improvement
Phenomics assisted breeding in crop improvement
 
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...
 
Unveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdfUnveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdf
 
Mudde & Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...
Mudde &  Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...Mudde &  Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...
Mudde & Rovira Kaltwasser. - Populism in Europe and the Americas - Threat Or...
 
Chapter 12 - climate change and the energy crisis
Chapter 12 - climate change and the energy crisisChapter 12 - climate change and the energy crisis
Chapter 12 - climate change and the energy crisis
 
3D Hybrid PIC simulation of the plasma expansion (ISSS-14)
3D Hybrid PIC simulation of the plasma expansion (ISSS-14)3D Hybrid PIC simulation of the plasma expansion (ISSS-14)
3D Hybrid PIC simulation of the plasma expansion (ISSS-14)
 
ESR spectroscopy in liquid food and beverages.pptx
ESR spectroscopy in liquid food and beverages.pptxESR spectroscopy in liquid food and beverages.pptx
ESR spectroscopy in liquid food and beverages.pptx
 
Anemia_ types_clinical significance.pptx
Anemia_ types_clinical significance.pptxAnemia_ types_clinical significance.pptx
Anemia_ types_clinical significance.pptx
 
Deep Software Variability and Frictionless Reproducibility
Deep Software Variability and Frictionless ReproducibilityDeep Software Variability and Frictionless Reproducibility
Deep Software Variability and Frictionless Reproducibility
 
Toxic effects of heavy metals : Lead and Arsenic
Toxic effects of heavy metals : Lead and ArsenicToxic effects of heavy metals : Lead and Arsenic
Toxic effects of heavy metals : Lead and Arsenic
 

Underwater AR talk at WaterHCI 2021

  • 1. Evaluation of an Underwater Augmented Reality Game for Kids Leif Oppermann, Lisa Blum, Marius Shekow Presented at WaterHCI 9th December 2021 Talk with videos: https://youtu.be/sTiX95DGgTM Originally presented at Mobile HCI 8th September 2016, Florence Presented by: Leif Oppermann
  • 3. From AR to AReef 4
  • 4. Underwater Augmented Reality: R&D Trends • WetPC - the 1st underwater PC: no tracking, no AR • Virtual Oceanarium - the largest simulated underwater world representing the oceanarium of Lisbon, Portugal • SeaSlate - tablet-PC in waterproof case: GPS-connection for tracking, but no AR • Tryton by VirtualDive - Monitor on swimming pool‘s wall, PC connected but outside: haptic effect, but no mobility support & no AR • FIT Underwater AR - mobile setup, tracking support 1993 WetPC 2003 SeaSlate 2008 Tryton 2000 Virtual Ocea- narium 2008/09 FIT UWAR
  • 5. Related work • Tracking objects in a pool • Simoncelli et al.: cleaning robot • Eskinja et al. Used sonar tracking • Carreras et al. Used optical tracking • HCI examples • Blum et al.: UWAR game • Pell and Müller: artistic installation • Von Lucas et al: improve ROV navigation • Raffe et al: Interaction categorisation across six degrees of water contact 6
  • 6. Underwater Augmented Reality • First prototype in a mask by FIT in 2008/2009 • Tangible aspect of the water changed perception • Challenged underlying assumption about AR • A game with fish and treasures • Student work of Lisa Blum • Worldwide attention • Many dive magazines • 3rd prize at Siggraph 2009 student competition for Lisa (out of 625 submissions) • Featured by Canadian Discovery Channel https://www.fit.fraunhofer.de/en/business-areas/cooperation-systems/projects/underwater-ar.html https://www.youtube.com/watch?v=0sQobGBTzhs 7
  • 7. 8
  • 8. AREEF Project Overview • Title: AREEF – Augmented Reality for Water-based Entertainment, Education and Fun • Goal: Development of Underwater AR Experiences deployable in Water Parks • Duration: 2010.12.1 ~ 2013.11.30 (3 years) • Consortium: • Lead: Fraunhofer FIT (Germany) • Participant: EUMTECH Co., Ltd. (Korea) • Subcontract: UD4M (Korea), Trubicon (Germany) • Funded through Korea Institute for Advancement of Technology (KIAT) • First KIAT/MKE-funded project with European lead organization
  • 9. AREEF Mission Statement from 2010 • Water is a fascinating medium • Mission: Develop Fascinating Underwater AR Experiences • All prior Augmented Reality has been staged in the medium air • Bring computer games and entertainment applications from desktop to mobile underwater using augmented reality technology • Be the first to do that! 10
  • 10. AREEF System Overview from Project Plan 11 Unity 3D Vuforia Galaxy Tab 10.1 + Nexus 10 Research Research
  • 11. Hardware Development – Waterproof Case • Year 1: Metal Case, 26 bolts • Very robust custom design • Touch improvements • Single player game • Year 2: Metal & Plastic • Easy lock and unlock • Light-weight (60% reduction) • Better WiFi reception • Year 3: Production for user-tests • Refined locking • Adaptation for changed hardware • Multiple units for user-tests • Wireless charging prototype 12 Year 1 case Year 2 case Year 3 case
  • 13. Experience Design • Interaction • Move around • Explore the virtual underwater scenery • Score at the base station 14 Base station
  • 14. Final AREEF System Overview 15 Envisioned setup Actual setup Base station, Nexus 10 Alu-Dibond markers 105 x 70 cm Example scenery on base station and island
  • 15. Application Walk-Through 16 Register player name Find the Orca Orca has task: find 3 fish Catch fish by aiming All fish caught Find the lobster Lobster explains task Clean trash by sweeping Find the turtle
  • 16. Application Walk-Through 17 Aiming for treasure Game ends Scoreboard, Leon finished in 12:40 min Turtle hints to treasure
  • 17. User Evaluation • (Why) Determine whether the implementation • Allows players to successfully and safely finish the game, with a sense of satisfaction • Discover problems and challenges that need to be addressed in future versions • (What) User-centered evaluation: testing and collecting feedback for the game • Under real conditions (swimming pool) • With real players (children, 7-12 years old) 18
  • 18. User Evaluation • Collect qualitative and quantitative evidence • Design evaluation procedure (who does what, when), for team of up to 5 researchers • Extend game implementation with logging functionality (data collection) • Procedure • One hour timeslot for 3 children • Welcome and introduction • Playing game • Interview • Present • Chronology • Pilot evaluation, Darmstadt/Germany, 3 children • Campaign to organize players • Main evaluation in Siegburg/Germany, 36 children 19
  • 19. User Evaluation Part 1: Pilot Study • At Bessunger Bad, Darmstadt • 30 September 2013 • Three Children, age 10 • Pool area ~ 10 x 2 x 1.3m • Test feasibility • Application • Evaluation procedure • Establish routine • Led to minor refinements • Made cleaning task easier • Marker distance 20
  • 20. User Evaluation Part 2: Main Study • At Oktopus, Siegburg • 22-31 October 2013 • 36 children, aged 7-12 • Pool area ~ 8 x 8 x 1.1m • Collect evidence on • If children like it • How they play it • Market fitness 21
  • 21. User Evaluation • (How) Mixed Approach • Observation logs • Questionnaire • System logs • Video 22 Data collection Device logging Observations Questionnaire
  • 22. Results • Novelty Factor • Children had not seen anything like this before • Tracking worked • No real issues with standard Vuforia • Keep the challenges simple • Difficulties of tasks were generally well matched • The more complicated ones caused more frustration • Be very obvious • If it is not clear, it will cause confusion • We only used touch-input for text-entry • Game used aiming, still some tried touching 23
  • 23. Results • Marker Distance • Marker size and water depth are related • 60-70 cm diameter (short side) was good • Smaller kids play in shallower water • Provide for that (maybe smaller markers) • Water Current • Fountains and vents provide a flow of water • Might not be able to turn off • Adjacent pool areas might need it • Affects small children and markers 24
  • 24. Results • Game event logging on device • All to time-stamped JSON-file • Start & end of each mission • Completion & cancellation of sub-tasks • Tracking of island markers • Log parsing analysis • Automatic creation of diagrams • Useful for eye-balling the data • Cross-checking with questionaire responses
  • 26. Results • Speed • Paul 1 faster on first mission • Paul 2 fastest on second mission (cleaning) • Did it in 2 mins • Only lost tracking / caught air once • Clarity • Second mission was unclear to Paul 1 • Pushing trash over the edge of the island • Tried again and again • Breath • Cnt. tracking of 2 mins • Head above water 27
  • 27. Results • Graphics well done • Fabian just stayed longer (stated in interview) • Persistence vs. Frustration • Markus only caught first fish on 73rd (!) attempt
  • 28. Discussion • General • Overwhelmingly positive feedback • Catching fish is favored by most children 0 0 1 11 24 0 10 20 30 1 2 3 4 5 1=Bad system, 5=Great system How do you like the AREEF system? 35 1 0 10 20 30 40 Yes Maybe No Would you like to rent an AREEF system if it was available? 26 3 7 Which quest did you enjoy most? Catching fish Cleaning trash Treasure box
  • 29. Discussion • Waterproof case • Considered slightly too heavy • Improvement: make it floating on water surface • Generally worked well 1 1 16 16 2 0 5 10 15 20 -2 -1 0 1 2 -2 = Too light-weight, 0 = Good, 2 = Too heavy How was the weight of the tablet device in the case? 0 2 8 9 17 0 5 10 15 20 1 2 3 4 5 1 = Bad handling, 5 = Good handling How was the handling of the case?
  • 30. Discussion • Positive reception by kids, swimming pool director and TV report • Lessons learned • Swimming pool installation needs to consider water depth and water fountains • Future wishes • More virtual scenery (11) • Longer play time (5) (30-90 minutes) • Other themes (6) • Smaller and lighter case (4)
  • 31. Discussion • Anecdote from observing father • Son was usually afraid of being under water • Not so with the game, dove happily and well • The father was very pleased about this • Did the game take his anxiety? • Could this be designed for, like in VR?
  • 32. Upshot • Underwater AR apps can be done • Standard tracking is good enough • Scenic content was appreciated • This is where most of the work is • Waterproof • Waterproof devices are not enough • Even if iPhone 7 ;-) • Tested also Sony Xperia Tablet Z • If touch is required, normal touchscreens need special shielding to not have random presses • Casing protects device and environment • Should allow wireless charging 33
  • 33. Upshot • Children and pool operators like it • Missions should be simple and clear • Physical movement not a problem • Could this be model for spicing up old pools? 34
  • 35. Contact • www.areef.info • Leif Oppermann • Email: Leif.oppermann@fit.fraunhofer.de • Phone: +49 (0) 22 41 / 14 37 99 36
  • 37. Communication Approach • Technologies reviewed • WiFi, Sonar, Infrared, Bluetooth, NFC • Challenges • External commercial solutions available but low bandwidth and expensive • Built-in WiFi frequently disconnects • Solutions • Appropriate game mechanics • Reconnect automatically • Sync on reconnect 38