UnME Jeans stands for “you and me”, a brand that is designed to encourage women to forge
their own unique identities and to promote tolerance and appreciation for differences of opinions and
tastes.
Margaret foleyis Brand Manager of UnME Jeans
What is the present
situation?
Foley had been struggling to justify the money she was
spending to advertise her brand in traditional media
outlets.
Brand Story was delivered to target customers via 30 –
second television advertising spots on the most popular
programs for teenage girls and different other sources.
Her media plan was designed to maximize reach and
frequency among her target market of women 12 to 24
and to obtain media placements that were consistent
and supported fashion brand.
Situation Analysis (1/2)
Foley asked her advertising agency to investigate few
of emerging Web 2.0 social media options to explore
Biggest challenge can be cutting through all of the
type surrounding Web 2.0 and analyzing its
potential for her brand from media prospective.
Situation Analysis (2/2)
What
is the
Object
?
Objective
• To understand the importance of communication channels
• What kind of communication channels do the consumers prefer
most?
• To find appropriate social media channel for branding
• What are the benefits and risks of each channel?
• Analyze different media channels to find best suitable media plan for
branding of UnME
• Budgeting of the media plan
Media in
the New
Millennium
Foley realized
following trends to be
driving radical change in
the media markets having
potential to reduce the
effectiveness of her current
media plan.
1 Consumer Changing Habits
23% online media
consumption
5% newspapers
3% magazines
12 hours per week
spending online
10/6 hours per week
watching television
2 Difficulties to break through advertising clutter
Consumers remember
only 1% to 3% of the
advertising to which
they are exposed
2 Turning out of Advertisements
70% of viewers
change channels
through commercial
breaks in the
television to avoid
advertising.
Online
advertising
is the only
bright spot
Internet Advertising Revenues (as of 2007)
32%
17%
41%
Sales
Banner / Display Ads Classified Ads Search Advertising
Few of big companies using Web 2.0
Cultural Ideology of Web 2.0
Consumer co-creation1
A user generated video sharing website attracted 66 million U.S.
visitors in 2005, spending an average of 50 minutes on site per month
Social Affiliation2
Net rating of Social Networking Site traffic (U.S. home and work)
Percent of U.S. online consumers who use social networking sites
Digital Self-expression3
Capturing the desire for
people to express their
identities online by
creating digital
representations
Example:
Second Life Virtual Product Sales (1/2)
Second Life Virtual Product Sales (1/2)
Sharing4
Building peer to peer
relationship enabling
consumers to quickly share
information with each other
and collaborate with others
If you are interested in branding, you don’t want to double up and do online the same
way as offline.
Three social media outlets were
suggested by advertising agencies:
Foley believed to do less “talking at” and more “talking with” her
consumers
Foley wanted to go for media plan
which
 Is most receptive to her brand story
 Would foster most constructive dialogue
about her brand
 Seamlessly integrate with and support her
existing media plan
 Making an impact on sales
Would develop a line of virtual UnME Jeans that
would be sold to Avatars on Zwinktopia
through a virtual UnME Jeans retail store
Budget for the Zwinktopia program
$200,000 for upfront creative development
$100,000 per year for operation, maintenance and updating
1
UnME purchasing targeted banners
advertising on Facebook, targeting women
ages 12 to 24 with an interest in Fashion
Budget for the Facebook program
$350,000 for creative development of profile page, widget & banner ads
$150,000 for a three month advertising program
Agency would develop an UnME brand
profile page for Facebook having features
of fictional character Sasha who would
embody the UnME brand personality.
2
3
Agency would develop 3-4 minute YouTube video ads telling the stories
of teen girls who embodied the brand essence of UnME
Budget for the YouTube program
$300,000 for creative development of brand channel and video ads
$300,000 for buying media with YouTube, which sold the brand channel
and in-video ads at a CPM of $40.
Comparison of Media Plan
Media Budget / year
Zwinktopia $200,000 + $100,000 / year
Facebook $350,000 + $600,000 / year
YouTube $300,000 + $40 CPM
Existing Media Plan of Foley’s UnME Jeans
Budget (in 000’s) CPM
Television $10,000 $29.95
Magazines $2,000 $11.91
Radio $1,000 $11.55
Online Banner Advertising $250 $3.50
Google Search Advertising $250 $8.52
Total Budget for Media Plan = $13,500,000
Nielsen/Net Rating of Social Networking Site Traffic
(U.S. Home and Work)
Comparative Study of Media Plans (1/3)
 Potential user base
 Low cost advertising
 Direct interaction with
consumers
 Virtual product validation
 Limited user base
 High risk
 Potential user base
 Good for teen age group
 Less time taking
 High cost involvement
 Not necessary to reach target market
 Less growth rate
 High user base
 Customer reach based cost
involvement
 Good for video lovers
 Attractive videos required
 Long videos may be rejected
from consumers
Which
one?
Any
pair?
can be a good option to reach target customer
but……
Possesses high growth rate but
Effective only for video lovers
Now what???
Having high video quality with short time
duration targeting teen age girls
Can be a good option but only for a
short duration of time because of less
growth rate
Disparity of Ad spending and Household spent with Media
Media Type
Ad spending
(%)
Household
spending (%)
Household / Ad
TV 43 31 0.73
Newspapers 30 8 0.27
Radio 12 20 1.67
Magazines 8 7 0.88
Online 7 34 4.86
Online Advertising Budget
$300,000
$950,000
$600,000
$1,850,000 / year
Remaining Budget
= $ 13,500,000 – $1,850,000
= $11,650,000
Budgeting of Media Plan
Media
Type
Ad
spending
(%)
Household
spending
(%)
Household / Ad
Budget
Required (in
000’s)
TV 43 31 0.73 $2,396,000
Newspaper 30 8 0.27 $866,000
Radio 12 20 1.67 $5,480,000
Magazines 8 7 0.88 $2,908,000
Online 7 34 4.86 $1,850,000
$13,500,000
Created By:
Rohit Kumar Mittal
IIT (BHU), Varanasi
During an internship by:
Prof. Sameer Mathur
IIM Lucknow

Un me jeans branding in web 2.0

  • 3.
    UnME Jeans standsfor “you and me”, a brand that is designed to encourage women to forge their own unique identities and to promote tolerance and appreciation for differences of opinions and tastes. Margaret foleyis Brand Manager of UnME Jeans
  • 4.
    What is thepresent situation?
  • 5.
    Foley had beenstruggling to justify the money she was spending to advertise her brand in traditional media outlets. Brand Story was delivered to target customers via 30 – second television advertising spots on the most popular programs for teenage girls and different other sources. Her media plan was designed to maximize reach and frequency among her target market of women 12 to 24 and to obtain media placements that were consistent and supported fashion brand. Situation Analysis (1/2)
  • 6.
    Foley asked heradvertising agency to investigate few of emerging Web 2.0 social media options to explore Biggest challenge can be cutting through all of the type surrounding Web 2.0 and analyzing its potential for her brand from media prospective. Situation Analysis (2/2)
  • 7.
  • 8.
    Objective • To understandthe importance of communication channels • What kind of communication channels do the consumers prefer most? • To find appropriate social media channel for branding • What are the benefits and risks of each channel? • Analyze different media channels to find best suitable media plan for branding of UnME • Budgeting of the media plan
  • 10.
  • 11.
    Foley realized following trendsto be driving radical change in the media markets having potential to reduce the effectiveness of her current media plan.
  • 12.
  • 13.
    23% online media consumption 5%newspapers 3% magazines 12 hours per week spending online 10/6 hours per week watching television
  • 14.
    2 Difficulties tobreak through advertising clutter
  • 16.
    Consumers remember only 1%to 3% of the advertising to which they are exposed
  • 17.
    2 Turning outof Advertisements
  • 18.
    70% of viewers changechannels through commercial breaks in the television to avoid advertising.
  • 19.
  • 20.
    Internet Advertising Revenues(as of 2007) 32% 17% 41% Sales Banner / Display Ads Classified Ads Search Advertising
  • 23.
    Few of bigcompanies using Web 2.0
  • 24.
  • 25.
    Consumer co-creation1 A usergenerated video sharing website attracted 66 million U.S. visitors in 2005, spending an average of 50 minutes on site per month
  • 27.
  • 28.
    Net rating ofSocial Networking Site traffic (U.S. home and work)
  • 29.
    Percent of U.S.online consumers who use social networking sites
  • 33.
    Digital Self-expression3 Capturing thedesire for people to express their identities online by creating digital representations Example:
  • 35.
    Second Life VirtualProduct Sales (1/2)
  • 36.
    Second Life VirtualProduct Sales (1/2)
  • 37.
  • 38.
    Building peer topeer relationship enabling consumers to quickly share information with each other and collaborate with others If you are interested in branding, you don’t want to double up and do online the same way as offline.
  • 39.
    Three social mediaoutlets were suggested by advertising agencies:
  • 40.
    Foley believed todo less “talking at” and more “talking with” her consumers Foley wanted to go for media plan which  Is most receptive to her brand story  Would foster most constructive dialogue about her brand  Seamlessly integrate with and support her existing media plan  Making an impact on sales
  • 41.
    Would develop aline of virtual UnME Jeans that would be sold to Avatars on Zwinktopia through a virtual UnME Jeans retail store Budget for the Zwinktopia program $200,000 for upfront creative development $100,000 per year for operation, maintenance and updating 1
  • 42.
    UnME purchasing targetedbanners advertising on Facebook, targeting women ages 12 to 24 with an interest in Fashion Budget for the Facebook program $350,000 for creative development of profile page, widget & banner ads $150,000 for a three month advertising program Agency would develop an UnME brand profile page for Facebook having features of fictional character Sasha who would embody the UnME brand personality. 2
  • 43.
    3 Agency would develop3-4 minute YouTube video ads telling the stories of teen girls who embodied the brand essence of UnME Budget for the YouTube program $300,000 for creative development of brand channel and video ads $300,000 for buying media with YouTube, which sold the brand channel and in-video ads at a CPM of $40.
  • 46.
    Comparison of MediaPlan Media Budget / year Zwinktopia $200,000 + $100,000 / year Facebook $350,000 + $600,000 / year YouTube $300,000 + $40 CPM
  • 47.
    Existing Media Planof Foley’s UnME Jeans Budget (in 000’s) CPM Television $10,000 $29.95 Magazines $2,000 $11.91 Radio $1,000 $11.55 Online Banner Advertising $250 $3.50 Google Search Advertising $250 $8.52
  • 48.
    Total Budget forMedia Plan = $13,500,000
  • 49.
    Nielsen/Net Rating ofSocial Networking Site Traffic (U.S. Home and Work)
  • 50.
    Comparative Study ofMedia Plans (1/3)  Potential user base  Low cost advertising  Direct interaction with consumers  Virtual product validation  Limited user base  High risk  Potential user base  Good for teen age group  Less time taking  High cost involvement  Not necessary to reach target market  Less growth rate  High user base  Customer reach based cost involvement  Good for video lovers  Attractive videos required  Long videos may be rejected from consumers
  • 51.
  • 52.
  • 53.
    can be agood option to reach target customer but…… Possesses high growth rate but Effective only for video lovers
  • 54.
  • 55.
    Having high videoquality with short time duration targeting teen age girls Can be a good option but only for a short duration of time because of less growth rate
  • 56.
    Disparity of Adspending and Household spent with Media Media Type Ad spending (%) Household spending (%) Household / Ad TV 43 31 0.73 Newspapers 30 8 0.27 Radio 12 20 1.67 Magazines 8 7 0.88 Online 7 34 4.86
  • 57.
  • 58.
    Remaining Budget = $13,500,000 – $1,850,000 = $11,650,000
  • 59.
    Budgeting of MediaPlan Media Type Ad spending (%) Household spending (%) Household / Ad Budget Required (in 000’s) TV 43 31 0.73 $2,396,000 Newspaper 30 8 0.27 $866,000 Radio 12 20 1.67 $5,480,000 Magazines 8 7 0.88 $2,908,000 Online 7 34 4.86 $1,850,000 $13,500,000
  • 61.
    Created By: Rohit KumarMittal IIT (BHU), Varanasi During an internship by: Prof. Sameer Mathur IIM Lucknow