The common 10 steps to design an app from the beginning process till the delivery process to the developer. These UI/UX steps is what my team and I do when designing an application.
5. The “X-for-Y”
Gojek, Airbnb, Tinder
Instagram, Strava, Sing! by Smule
The “Wouldn’t it be cool if
we had …”
Traveloka, Bukalapak, Banking App
The “Significant Improvement”
IDEAS
CATEGORY
https://www.apptentive.com/blog/2015/06/10/ideation-create-an-app-by-wondering-why-things-dont-work-as-they-should/
7. A persona is a representation of a type
of customer. Personas answer the
question, “Who are we designing
for?” and they help to align strategy
and goals to specific user groups
https://uxmastery.com/create-ux-personas/
10. A user journey is a series of steps
(typically 4-12) which represent a
scenario in which a user might interact
with the thing you are designing.
https://uxmastery.com/how-to-create-a-customer-journey-map/
https://theuxreview.co.uk/user-journeys-beginners-guide/
https://medium.com/@harrybr/how-to-run-an-empathy-user-journey-mapping-workshop-813f3737067
29. Usability testing is the practice of
testing how easy a design is to use on
a group of representative users.
https://www.interaction-design.org/literature/topics/usability-testing
https://uxmastery.com/beginners-guide-to-usability-testing/