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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
American Indians
Alaskan Natives (AI/ANs)
Larry Purnell, PhD, RN, FAAN
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Overview/HeritageAmount of Indian blood necessary to be
considered a tribal member varies among the tribes—¼ to be a
Navajo, which is the largest tribe in United States and live in
the Southwest556 different tribes in the United States and
CanadaEach tribe unique but share similar views regarding
cosmology, medicine, and family organization
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Overview HeritageForced migration by United States
governmentLife on MOST reservations is hard with high
poverty and high unemployment although a few have significant
money due to oil, land leases, gambling casinos, etc.Children
were taken from them and placed in “White Man’s Schools”
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN Cultural ValuesGroup, clan, or tribal emphasisPresent
orientedTime is always with usAgeCooperationHarmony with
natureGiving/sharing
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN Cultural ValuesPragmatic
MythologyPatienceMysticalShamePermissivenessExtended
family and clan
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN Cultural ValuesNon-aggressivenessModesty
SilenceRespect other’s religionReligion is a way of lifeLand,
water, forest belong to allBeneficial, reasonable use of
resources
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Overview/Heritage Continued
Low educational levels for most tribes, preferring children to
remain at home and learn Indian waysFor the traditional, health
care is an undesirable profession because one should not work
with the dead or ill Navajo sometimes have a special cleansing
ceremony to allow them to work in a hospital
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN Communication Language and dialect vary by tribe, but
most speak English and in the southwest many speak Spanish
instead of English Minor variations in pronunciation can change
the meaning of the wordTalking loudly or interrupting someone
is considered rude
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN CommunicationNavajos generally do not share thoughts
and feelings easily outside family and friends, making it
difficult to obtain trust in the healthcare settingComfortable
with long periods of silenceTouch is unacceptable unless you
know the person very well
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN CommunicationNo set pattern for willingness to share
tribal ceremoniesPueblo groups usually do not share any tribal
ceremonies Light passing of the hands for a
handshakeConsidered rude to point with the finger; instead shift
your lips in the desired direction
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN CommunicationDirect eye contact is rude and
confrontational—deadpan facial expressionProximity for
conversations usually greater than 24 inchesTime sequence is
present, past, and future
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
AI/AN CommunicationThe future is out of one’s control.Very
few are future oriented and for the Navajo there is no future
verb tenseTime is not something that can be controlled, nor
should time control the person; events start when the people
arrive
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and Organization
Navajo, like most Native Indian tribes, is matrilineal in
decision-making and land rightsRelationship between brother
and sister is more important than that between husband and
wifeChildren's names are not revealed at birth
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and OrganizationOlder people are addressed as
grandmother, grandfather, mother, father, or a
nickname.Algonquin are egalitarian societyDene and
Athabascan are patriarchalNavajo, Iroquois, Pueblos, and Haida
are matriarchial societies
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and OrganizationAI/AN naming traditions vary
greatly from tribe to tribe and are frequently determined by
nature, animals, or character. In the past, AI/AN women
practiced breastfeeding exclusively. Since the early to mid-
1980s, the use of formula has become popular.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and OrganizationA primary social premise is that
no person has the right to speak for another. Parents are
permissive in childrearing practices and may allow a child
decide whether if not go to school or take medicine. Ceremony
plays a vital, essential role in AI/ANs everyday life.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and OrganizationWhen a couple marries in the
Pueblo tribes, the man goes to live in the woman’s house. In
Navajo tradition, families have separate dwellings but are
grouped by familial relationships. The Navajo family unit
consists of the nuclear family and relatives such as sisters,
aunts, and their female descendants.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and OrganizationIn all American Indian and
Alaska Natives extended family members play an important role
in the infants’ life. Older adults are looked on with clear
deference Elders play an important role in keeping rituals and in
instructing children and grandchildren.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and OrganizationSocial status is determined by
age and life experiences. Among the Pueblos governors are
chosen from a particular clan; unless one is born in the clan
they cannot run for tribal governor. Generally, individuals are
discouraged from having more possessions than their peers, and
those who display more material wealth are ignored.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Family Roles and OrganizationStanding out is not encouraged
among the different tribal groups.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Workforce IssuesMany AI/ANs remain traditional in their
practice of religious activities. Family matters are more
important than work, resulting in high rates of absenteeism. In
addition, tribal ceremonies are seen as necessary and they often
must take time from work or school.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Workforce IssuesTribal members in the community function
informally as cultural brokers and assist by helping non–
American Indian staff to understand important cultural
issues.Conflict is addressed indirectly through third parties in
some tribes
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Workforce IssuesGroup activities are an important norm in
AI/AN cultures. One individual should not be singled out to
answer a question because the student’s mistakes are generally
not forgotten by the group.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Workforce IssuesIssues of superior-subordinate roles exist and
are related to age.IHS is the only organization allowed to
discriminate in hiring practices; it is required to hire an AI/AN
when possible.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
ClickerCheck
AI/AN tribes and clans are
Patriarchal.
Matriarchal.
Egalitarian.
Depends on the tribe and clan.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Correct Answer
Correct answer: D
Some tribes and clans are patriarchal, some are matriarchal, and
some are more egalitarian. Variations exist within the tribe and
clan as well.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Biocultural EcologySkin color among AI/ANs varies from light
to very dark brown, depending on the tribe.Each of the
American Indian tribes vary in terms of facial features and
height. Never assume that an AI/AN patient is from a particular
tribe, if wrong, he or she will be offended.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Biocultural EcologyHistorically, most diseases affecting
AI/ANs were infectious such as tuberculosis, smallpox, and
influenza.Diseases of the heart, malignant neoplasm,
unintentional injuries, diabetes mellitus, and cerebrovascular
disease are the top five leading causes of AI/AN deaths
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Biocultural EcologyType 1 diabetes mellitus is almost
nonexistent in AI/ANs but type 2 diabetes mellitus is the third
most prevalent chronic disease affecting all AI/AN tribes. The
incidence of diabetes varies among tribes has steadily increased
and is approaching 30 percent.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Biocultural EcologyAlbinism occurs in the Navajo and Pueblo
tribes. Navajos who lived in Rainbow Grand Canyon are
genetically prone to blindness that develops in individuals
during their late teens and early 20s.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Biocultural EcologyThe Zunis have an incidence of cystic
fibrosis seven and one-half times that found for
Caucasians.Methamphetamine (meth) abuse and suicide are two
top concerns in Indian country. Suicide rates among American
Indians and Alaska Natives (AI/ANs) are 1.7 times higher than
the national average.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Biocultural EcologyAlcohol use is more prevalent than any
other form of chemical misuse.Many accidents are attributed to
driving while under the influence of alcohol.Spousal abuse is
common and frequently related to alcohol use. The wife is the
usual recipient of the abuse, but occasionally, the husband is
abused.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
NutritionFood has major significance beyond nourishment in
AI/AN populations. Food is offered to family and friends or
may be burned to feed higher powers and those who have died.
Life events, dances, healing, and religious ceremonies evolve
around food.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
NutritionCorn is an important staple in the diet of American
Indians. Rituals such as the green corn dance of the Cherokees
and harvest-time rituals for the Zuni surround the use of corn.
Corn pollen is used in the Blessingway and many other
ceremonies by the Navajo.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
NutritionEach tribe has its own version of fry bread. Access to
fresh fruits and vegetables is minimal during wintertime.AI/AN
diets may be deficient in vitamin D because many members
suffer from lactose intolerance or do not drink milk.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Childbearing Family Traditional AI/ANs do not practice birth
control and often do not limit family size.In Apache and Navajo
tribes, twins are not looked on favorably and are frequently
believed to be the work of a witch.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Childbearing Family Some want their blood and urine
specimens returned to them upon discharge.Many use herbs
during labor and delivery.A ceremony may be performed by the
medicine man during labor and delivery.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Childbearing Family Be flexible with positioning for
delivery.Some may want the umbilical cord, meconium, and
afterbirth. Some may use peyote during labor and delivery.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
ClickerCheck
The most common form of substance abuse among AI/ANs is
Alcohol.
Peyote.
Marijuana.
Methamphetamine.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Correct Answer
The most common substance abuse among AI/AN tribes is
alcohol which is 1.7 times higher than other groups who have
been studied.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Death RitualsMost AI/AN tribes believe that the souls of the
dead pass into a spirit world and became part of the spiritual
forces that influenced every aspect of their lives.Today some
tribes maintain their traditional practices but use a mortuary or
use the IHS morgue to prepare their dead.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Death RitualsThe Pueblo tribes prepare their own dead and only
certain family members are allowed to prepare the body. Hopis
bury their dead before the next setting of the sun and bury them
in upright sitting positions with food and goods in the grave
with the person. After the Zuni burial, the members must take
off three days from work for a cleansing ceremony.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Death RitualsThe body must go into the afterlife as whole as
possible. In some tribes, amputated limbs are given to the
family for a separate burial and later the limb is buried with the
body.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Death RitualsIn some tribes, family members are reluctant to
deal with the body because those who work with the dead must
have a ceremony to protect them from the deceased’s spirit. In
the Navajo, if the person dies at home, the body must be taken
out of the north side of the hogan and a ceremony conducted to
cleanse the Hogan or it must be abandoned.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Death RitualsOlder adults are reluctant to discuss advance
directives once they discover what it means.Effective
discussions require that the issue be discussed in the third
person, as if the illness or disorder is happening to someone
else.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Death RitualsIf a provider makes a statement such as “if you
don’t get medical care, you will die,” this implies that the
provider wishes the client dead. If the patient does die or is
extremely ill, the provider might be considered a witch.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Death RitualsThe Navajo are not generally open in their
expression of grief; they often will not touch or pick up the
body or prepare the body for burial. Grief among the Pueblo and
Plains Tribes are expressed openly and involves much crying
among extended family members
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
SpiritualityAI/AN religion predominates in many tribes.When
illnesses are severe, consultations with appropriate religious
organizations are sought. Sometimes, hospital admissions are
accompanied by traditional ceremonies and consultation with a
pastor.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
SpiritualityAI/AN tribal traditional members start the day with
prayer, meditation, and corn pollen. Prayers ask for harmony
with nature and for health and invite blessings to help the
person exist in harmony with the earth and sky.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
SpiritualityThe meaning of life for AI/ANs is derived from
being in harmony with nature. The individual’s source of
strength comes from the inner self and depends on being in
harmony with one’s surroundings.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
SpiritualitySpirituality cannot be separated from the healing
process in ceremonies. Illnesses, especially mental illnesses,
result from not being in harmony with nature, from the spirits of
evil persons such as a witch, or through violation of taboos.
Healing ceremonies restore an individual’s balance mentally,
physically, and spiritually.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PracticesTraditional AI/AN beliefs influence
biomedical health-care decisions.asking patients questions to
make a diagnosis fosters mistrust. This approach is in conflict
with the practice of traditional medicine men, who tell people
their problem without their having to say anything.
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Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PracticesIHS has attempted to shift its focus from
acute care to health promotion, disease prevention, and chronic
health conditions.Wellness-promotion activities include a return
to past traditions such as running for health, avoiding alcohol,
and using purification ceremonies.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PracticesMedicine men, diagnosticians, crystal
gazers, and shamans tell them how to restore harmony.Many
families do not have adequate transportation and must wait for
others to transport them to their appointments.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PracticesFrequently, pain control is ineffective
because the intensity of their pain is not obvious to the health-
care provider because patients do not request pain
medication.Herbal medicines may be preferred and used without
the knowledge of the health-care provider.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PracticesMental illness is perceived as resulting
from witches or witching (placing a curse) on a person. In these
instances, a healer who deals with dreams or a crystal gazer is
consulted. Individuals may wear turquoise or other items such
as a medicine bag to ward off evil.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PracticesThe concept of rehabilitation is relatively
new to AI/ANs because, in years past, they did not survive to
old age to which chronic diseases became an issue.Autopsy and
organ donation are becoming a little more accepted among
traditional AI/ANs.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PractitionersAI/AN healers are divided primarily
into three categories: those working with the power of good, the
power of evil, or both.Some are endowed with supernatural
powers, whereas others have knowledge of herbs and specific
manipulations to “suck” out the evil spirits.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PractitionersHealth-care providers must be careful
not to open medicine bags or remove them from the patient.
These objects contribute to patients’ mental well-being, and
their removal creates undue stress.
*
Transcultural Health Care: A Culturally Competent Approach,
4th Edition
Copyright © 2013 F.A. Davis Company
Health-care PractitionersTreatment regimens prescribed by a
medicine man not only cure the body but also restore the mind.
Individuals living off reservations frequently return to
participate in this ceremony, which returns them to harmony and
restores a sense of well-being.
*
Name:
Math 325 GOLD Assignment # 6
Assigned: Friday, 2020.04.03
Due: Friday, 2020.04.10
Gold Homework: This will be homework you submit each week
and represents YOUR OWN written
work (no outside resources or collaboration allowed). Gold
problems must be carefully written with
excellent grammar, correct usage of mathematical symbols, and
of course, with correct mathematics.
Each solution you submit for gold homework should represent
your best work. The
following rubric indicates how problems on the gold homework
will be scored.
Score Criteria
4 This is correct and well-written mathematics.
3 This is good work, yet there are some mathematical or writing
errors that need addressing.
2 There is some good intuition here, but there is at least one
serious flaw.
1 The grader didn’t understand this, but sees that you have
worked on it; come in for help!
0 You probably haven’t worked on this problem enough or you
didn’t submit any work.
Definition [Closure]. Let A ⊆ Rn be a set. The closure of A,
denoted A can be defined in three
different, but equivalent, ways; namely:
(i) A is the set of all limit points of A.
(ii) A is smallest closed set containing A; this means that if
there is another closed set F such
that A ⊆ F, then A ⊆ F .
(iii) A is the intersection of all closed sets containing A.
Definition [Interior]. Let A ⊆ Rn be a set. The set Å, called the
interior of A is the set of all points
x ∈ A such that there exists some � > 0 such that the
neighborhood V�(x) := {y ∈ R : |x−y| < �}
is contained in A.
Definition [Boundary]. Let A ⊆ Rn be a set. The set ∂A, called
the boundary of A. It is defined
by ∂A = A  Å; that is, the boundary is the set of all points in
the closure that are not in the
interior.
1. Prove that the three definitions in the definition of closure
(above) are equivalent. That is,
show that (i) ⇔(ii) ⇔(iii). (For example, you could show (i) ⇔
(ii), and then show
(ii) ⇔(iii), or you could show that (i) ⇒ (ii) ⇒ (iii) ⇒ (i), or
some other order.)
2. Show that ∂A = A∩Ac. [Hint: Use the usual way to show set
equality; namely, choose an
element x in the left, and show it is in the right, then choose and
element x in the right, and
show it is in the left.]
3. Let F1,F2,F3, . . . be bounded, non-empty closed sets in Rn.
Suppose that they are decreasing
with respect to set inclusion, that is, suppose
F1 ⊇ F2 ⊇ F3 ⊇ ··· .
Prove that their intersection, F := ∩∞n=1Fn is closed, bounded,
and non-empty. [Hint: It is
essentially one line to show that F is closed and bounded. The
challenge is in showing that
F is non-empty. Use the Bolazno-Weierstrauss Theorem for
this.]
4. Let A ⊂ Rn be a non-empty compact set, ans suppose that B
is an open set and A ⊂ B.
Consider the “�-dilation” A� of A given by
A� := {y ∈ Rn : ‖x−y‖ < � for some x ∈ A} .
Show that there is an � > 0 such that A� ⊆ B. [Hint: Note that
for each x ∈ A, there is an
r > 0 such that neighborhood Vr(x) = {y ∈ Rn : ‖x−y‖ < r} ⊆ B.
Note that the set of all
these neighborhoods cover A. Now, use the definition of
compactness.]
Name:
Math 325 BRONZE Assignment # 19
Assigned: 2020.04.06
Due: 2020.04.10
Recall that you may be asked to present your solutions to
Bronze questions in class and that
Bronze Questions are to be turned in at the end of class.
For Friday, April 10 (Note the slightly extended due date.)
• Get 7–9 hours of good sleep each night. Sleep is the basis for
memory and creative
thought, so your sleep time should be as regular as possible and
absolutely non-
negotiable. A cold, pitch-black environment, with absolutely no
blue light can help. More
sleep tips can be found online.
Note: Losing even an hour of sleep can strongly impact your
immune system’s performance.
I Read Sections 6.1, 6.2, and 6.3 in Cummings.
• Bronze Questions
1. (Exercise 6.1(a) in Cummings) Use the �-δ definition of the
functional limit to prove that
limx→−2(4x + 3) = −5.
2. (Exercise 6.1(b) in Cummings) Use the �-δ definition of the
functional limit to prove that
limx→1
x3−1
x−1 = 3.
3. (Exercise 6.1(c) in Cummings) Use the �-δ definition of the
functional limit to prove that
limx→0 x
2 = 0.
4. (Exercise 6.1(d) in Cummings) Use the �-δ definition of the
functional limit to prove that
limx→2 x
3 = 8.
5. (Exercise 6.4(a) in Cummings) If limx→a f(x) and limx→a
g(x) both do not exist, can
limx→a[f(x) + g(x)] exist? Prove your result, or give a
counterexample.
6. (Exercise 6.11 in Cummings) Suppose that f : X → Y , and
that {Bα}α∈ I is a (possibly
uncountable) collection of subsets of Y . Prove that the pre-
image of the union is the
union of the pre-images, that is, prove that
f−1
(⋃
α∈ I
Bα
)
=
⋃
α∈ I
f−1 (Bα) .
Computers in Human Behavior 31 (2014) 305–313
Contents lists available at ScienceDirect
Computers in Human Behavior
j o u r n a l h o m e p a g e : w w w . e l s e v i e r . c o m / l o c
a t e / c o m p h u m b e h
Adolescent simulated gambling via digital and social media:
An emerging problem
0747-5632/$ - see front matter � 2013 Elsevier Ltd. All rights
reserved.
http://dx.doi.org/10.1016/j.chb.2013.10.048
⇑ Corresponding author. Address: School of Psychology, Level
4, Hughes Building,
The University of Adelaide, Adelaide, SA 5005, Australia. Tel.:
+61 8 83133740; fax:
+61 8 8303 3770.
E-mail address: [email protected] (D.L. King).
Daniel L. King ⇑ , Paul H. Delfabbro, Dean Kaptsis, Tara
Zwaans
School of Psychology, The University of Adelaide, Australia
a r t i c l e i n f o a b s t r a c t
Article history:
Available online 20 November 2013
Keywords:
Convergence
Pathological gambling
Social media
Adolescence
Addiction
Recently, there has been significant expansion in the range of
gambling activities supported by digital
technology. The convergence of gambling and digital media is
of particular concern with respect to the
immense potential for earlier age of gambling involvement, and
development of positive attitudes
and/or behavioral intentions toward gambling. This study
examined the prevalence of adolescent
involvement in a range of digital and social media gambling
activities, and the association between expo-
sure to, and involvement in, simulated gambling and monetary
gambling and indicators of pathological
gambling risk. A total of 1287 adolescents aged 12–17 years
were recruited from seven secondary schools
in Adelaide, South Australia. The results indicated that a
significant proportion of young people engage in
a range of simulated gambling activities via internet gambling
sites, social media, smartphone applica-
tions, and video-games. A logistic regression analysis showed
that adolescents with a history of engage-
ment in simulated gambling activities appear to be at greater
risk of endorsing indicators of pathological
gambling. These findings highlight the need for further research
on the potential risks of early exposure
to simulated gambling activities, as well as greater
consideration of the need for regulation and monitor-
ing of gambling activity via digital technologies.
� 2013 Elsevier Ltd. All rights reserved.
1. Introduction
1.1. Gambling and digital technology
In the last decade, there has been significant expansion in the
range of gambling activities supported by digital technology
(Grif-
fiths & Parke, 2010; King, Delfabbro, & Griffiths, 2010). The
‘‘con-
vergence’’ (Griffiths, King, & Delfabbro, 2013) of gambling
and
digital media is of particular interest and concern to
researchers,
regulators, and allied health practitioners because of its
potential
to increase the likelihood of young people developing an
interest
in gambling at an younger age (Derevensky, Sklar, Gupta, &
Mes-
serlian, 2010; King et al., 2010; Griffiths, King, & Delfabbro,
2012;
Phillips, Ogeil, & Blaszczynski, 2012). Although some earlier
re-
search suggested youth participation rates in online gambling
activities are usually lower than for terrestrial forms of
gambling
(Griffiths & Wood, 2007; Ipsos, 2009; Najman, Allen, Madden,
&
Brooks, 2008), more recent market research data (e.g., Casual
Connect., 2012; Church-Sanders, 2011) suggest that the
popularity
of online gambling is increasing rapidly. This growth has led to
concerns about the potential negative impacts on young people,
given that the ubiquity of these new activities allows them to
gam-
ble more covertly and unrestrictedly than was the case before
(Flo-
ros, Siomos, Fisoun, & Geroukalis, 2013).
Although much has been written about the increasing perva-
siveness of monetary gambling on digital media, another less
recognised concern relates to the growth of simulated gambling,
or gambling without the possibility of monetary reward (King
et al., 2010; Griffiths, King, & Delfabbro, 2012). Simulated
gambling
may be defined as a digitally simulated interactive gambling
activ-
ity that does not directly involve monetary gain but is otherwise
structurally identical to the standard format of a gambling
activity
due to its wagering features and chance-determined outcomes of
play. Although the boundaries between gambling and video-
gam-
ing are becoming increasingly blurred (for example, gaming
fea-
tures may be found in some gambling-like activities, and vice
versa), simulated gambling may be distinguished from many
forms
of video-gaming (e.g., shooting action games, role-playing
games)
because in video-games there is a clear relationship between
player strategy or actions and outcomes. Simulated gambling is
a
continually evolving mode of gambling that encompasses free-
to-play gambling games using virtual credits, smartphone and
so-
cial media apps, and hybrid video-game/gambling activities
with
monetisation features such those found in MMOs like
Runescape
(Delfabbro, King, Lambos, & Puglies, 2009; Griffiths & Wood,
2010; Johansson & Gotestam, 2004). Some of these activities
http://crossmark.crossref.org/dialog/?doi=10.1016/j.chb.2013.10
.048&domain=pdf
http://dx.doi.org/10.1016/j.chb.2013.10.048
mailto:[email protected]
http://dx.doi.org/10.1016/j.chb.2013.10.048
http://www.sciencedirect.com/science/journal/07475632
http://www.elsevier.com/locate/comphumbeh
306 D.L. King et al. / Computers in Human Behavior 31 (2014)
305–313
(e.g., gambling apps on Facebook) may be considered financial
be-
cause they allow players to purchase extra credit using real
money,
but they do not enable the player to ‘cash out’ winnings.
Simulated
gambling activities generally feature no age restriction or
barriers
to entry (King et al., 2010), employ inflated profit rates
(Sevigny,
Cloutier, Pelletier, & Ladouceur, 2005), and are presented as
youth-friendly entertainment (Griffiths & Parke, 2010). Further,
the emergence of gambling on video-gaming platforms has
blurred
the structural boundaries between gambling and gaming
activities
(Griffiths, 2008; Harper, 2007; King, Delfabbro, Derevensky, &
Grif-
fiths, 2012). For example, many forms of online video gambling
or
social media sites feature gambling, often for credits or points
paid
for with real money, and many internet gambling providers offer
free-play games that are rather like video games.
1.2. The risks of simulated gambling in adolescence
Potential problems related to simulated gambling may be par-
ticularly germane to young people for several reasons. The first
is
that young people are, by definition, developmentally immature
and not always able to appraise the riskiness of activities,
including
gambling (Delfabbro, Lambos, King, & Puglies, 2009; Hardoon
&
Derevenksy, 2002; Volberg, Gupta, Griffiths, Olasson, &
Delfabbro,
2010). Second, young people are particularly avid and savvy
con-
sumers of digital media and online services, including video
games,
laptops, tablets, and smartphones. Large-scale studies suggest
that
the average Australian adolescent spends about five hours per
day
engaged in digital media activities, including 2.5 h using the
Inter-
net (Australian Communications & Media Authority, 2007,
2008).
Most youth use Facebook to communicate and post information,
browse wikis, video tutorials, and other forums to create,
gather,
and share information, and visit sites such as eBay to buy and
sell
goods. Many acquired skills and knowledge of web
functionality
and online navigation may be transferable to use of online
gambling
activities and features. Additionally, the significant amount of
lei-
sure time spent on the Internet suggests there is significant
poten-
tial for exposure to gambling promotions, online gambling
activities, and assorted incentives to gamble (McMullan &
Kervin,
2012; Messerlian, Byrne, & Derevensky, 2004; Monaghan,
Dereven-
sky, & Sklar, 2008). Third, young people are often influenced
by psy-
chological and social factors (e.g., peer group pressure, the
desire to
conform, disillusionment, depression, low self-esteem, poor
emo-
tion regulation) that make isolated technology-based activities
par-
ticularly attractive to them Potenza et al. (2011). Current
national
and international evidence confirms that many young people
expe-
rience problems associated with online technology use
(Ferguson,
Coulson, & Barnett, 2011; Gentile, 2009; King, Delfabbro,
Griffiths,
& Gradisar, 2011; King, Haagsma, Delfabbro, Gradisar, &
Griffths,
2013b; Kuss, Griffiths, & Binder, 2013; Sletten,Torgersen, von
Soest,
Frøyland, & Hansen, 2010). Although the risks of excessive
online
social networking and video-gaming are well-documented, less
re-
search has examined whether simulated gambling activities can
give rise to similar social and psychological problems.
1.3. Research on adolescent gambling
Research studies of young people aged under 18 years suggest
that between 50% and 70% gamble at least once per year and
that
between 1% and 4% display behaviors consistent with a
gambling
pathology (Delfabbro, 2012; Hardoon & Derevenksy, 2002).
Patho-
logical gambling is usually associated with poorer social
relation-
ships and psychological functioning; a greater likelihood of
involvement in other high risk behaviors; and, poorer
educational
performance (Delfabbro & King, 2012). Adolescents with
gambling
problems are more likely to have peers and family who gamble,
have unrealistic views about the nature of gambling, and a
history
of gambling problems in their immediate family (Delfabbro,
2012).
An emerging but limited body of research suggests that simu-
lated gambling may co-occur with monetary gambling activity.
To
date the largest study of simulated gambling among youth has
been
conducted by Ipsos (2009), who surveyed 8598 adolescents
about
their gambling and ‘gambling-like’ behavior. Over 25% of
adoles-
cents had played in ‘money-free’ mode of gambling in the week
pre-
ceding the survey, with opportunities on social networking sites
four times more popular than those presented on real gambling
sites. Although the design of the study precluded statements of
cau-
sality, simulated gambling behavior was the strongest predictor
of
monetary gambling, and also significantly predicted at-risk
gam-
bling. Comparable findings have been reported in other studies
(By-
rne, 2004; Griffiths & Wood, 2007; Hardoon, Derevensky, &
Gupta,
2002). Griffiths and Wood (2007) surveyed 8017 adolescents
aged
12–15 years, and reported that 29% of adolescents who had
gam-
bled online also reported playing the free ‘demo’ games. Byrne
(2004) reported that young people with gambling problems were
significantly more likely to report online simulated gambling in
the past year than those without gambling problems. Hardoon
et al. (2002) reported that 25% of youth with serious gambling
prob-
lems and 20% of those at-risk for a gambling problem reported
play-
ing online using practice/trial sites. Similarly, research on adult
gamblers conducted by McBride and Derevensky (2009)
reported
that 77% of online gamblers (N = 563) reported playing
‘gambling-
like’ games (e.g., practice modes) in addition to monetary
gambling
on the Internet. Overall, it may be observed that the literature
on
youth simulated gambling is limited by: (a) its age of
publication
(i.e., older findings may not accurately reflect the current status
of
youth gambling given changes in the technological and social
con-
text of gambling), (b) the lack of studies conducted outside of
the
UK, and (c) the lack of detailed examination of a range of
gambling
activities available through digital and social media.
1.4. The current study
The vulnerability of adolescents may place them at greater risk
of problematic patterns of gambling via new and emerging
digital
and social media. On the one hand, it has been proposed that
early
exposure to gambling activities may condition a range of
‘‘safer’’
responses to gambling stimuli (e.g., smaller bet sizes,
infrequent/
social play), or develop knowledge about the chance-determined
nature of gambling, including the belief that one is very
unlikely
to win in the long-term. As Najman et al. (2008) state:
Practice play can affect the appeal of gambling games by
remov-
ing some of the mystery and excitement that surrounds previ-
ously unobtainable casino type games. By experimenting with
simulated casino games young people become accustomed to
them and become easily bored.
However, an alternative view is that simulated gambling activ-
ities may facilitate the transition to monetary forms of gambling
(McBride & Derevensky, 2009), and/or develop a behavioral
ten-
dency toward sustained gambling activity and riskier gambling
strategies (Bednarz, Delfabbro, & King, 2013). The research
litera-
ture on gambling convergence is currently limited with regard
to
explaining how and to what extent adolescent gamblers may be-
come involved in these new forms of gambling and gambling-
like
activities. However, it is well-documented that online gambling
service providers employ numerous strategies and techniques
out-
side the scope of current regulation to entice young players to
ini-
tiate and develop a familiarity with gambling (Derevensky et
al.,
2010; McBride & Derevensky, 2009; McMullan, Miller, &
Perrier,
2012).
D.L. King et al. / Computers in Human Behavior 31 (2014) 305–
313 307
Although there is currently no established theoretical model for
conceptualising risks of simulated gambling among youth,
expert
commentary and limited research evidence, as summarised
above,
suggests that simulated gambling in adolescence may act as a
‘‘gateway’’ activity that grooms a young person toward
transition
to higher-risk, monetary gambling activities. To examine this
pos-
sibility, this study aimed to assess: (a) the prevalence of
adolescent
involvement in a range of digital and social media gambling
activ-
ities, (b) the extent of the cross-over or association between
simu-
lated gambling and monetary gambling activities, and (c)
whether
simulated gambling exposure was associated with indicators of
pathological gambling risk.
2. Method
2.1. Design
This study employed a cross-sectional survey design. Fifty sec-
ondary schools in the outer metropolitan region of Adelaide,
South
Australia, were randomly selected from a comprehensive list of
public and private schools. Catholic schools were excluded due
to
barriers in obtaining ethical clearance. Each school principal
was
sent a letter and one-week follow-up email invitation to partici-
pate. The study was promoted as an investigation of ‘‘electronic
media use and mental health in young people’’ (see King,
Delfab-
bro, Zwwans, & Kaptsis, 2013a). Each participating school was
pro-
vided with an individualised summary report of findings, which
included an indication of the number of adolescents at-risk of
men-
tal health problems. In total, seven co-educational schools (4
pub-
lic, 3 private) provided consent to participate. Remaining
schools
either declined to participate (N = 20) or did not respond to the
invitations (N = 23). Data were collected from June to August
2012.
All participants provided informed consent and were free to
withdraw from the study at any time. The study was conducted
at each secondary school during class hours. Three of the
authors
(DLK, DK, and TZ) facilitated data collection at each of the
second-
ary schools. Upon obtaining consent, a teacher administered the
questionnaire to each student in the classroom. An online
version
of the questionnaire was available via Survey Monkey for those
schools with the requisite IT infrastructure. Completed surveys
were compiled and analyzed using SPSS for Windows (v18.0).
A to-
tal of 73 responses were excluded due to erroneous responses or
missing data. This study was approved by the Human Research
Ethics Subcommittee at the University of Adelaide, and the
Depart-
ment for Education and Child Development.
2.2. Participants
A total of 1287 high school students aged 12–17 years were re-
cruited. The gender distribution was 49.6% male and 50.4%
female.
The mean age was 14.9 years (SD = 1.5). Participants identified
as
Caucasian Australian (85.5%), Asian (6.8%), European (5.1%),
Aboriginal (1.6%), or Other (.9%). English was the primary
language
spoken at home by 95% of participants. Rates of ownership
and/or
home accessibility for various electronic media device were as
fol-
lows: mobile phone or smartphone (91%), portable music player
(89%), laptop (86%), video-gaming console (78%), personal
com-
puter (71%), and tablet devices (37%). The mean age at which
ado-
lescents had first used various electronic media devices
included:
(i) the Internet at 8.2 years old (SD = 2.3) (ii) video-games at
age
of 9.2 years (SD = 3.7), and (iii) mobile phone at age of 10.9
years
(SD = 2.1).
Table 1 presents a summary and chi-square analysis of demo-
graphic differences according to ‘at-risk’ gambling status. At-
risk
gambling referred to endorsing at least 1 indicator of
pathological
gambling. This classification method was consistent with
classifi-
cation employed in other studies of adolescent gamblers (e.g.,
Del-
fabbro & Thrupp, 2003). Although this inclusive classification
method may potentially over-classify cases where gambling is
un-
likely to be a significant issue, this method is often used in
evalu-
ating risk in youth mental health settings where low specificity
and higher sensitivity are prioritized. For example, a youth who
re-
ports fleeting thoughts of self-harm may not be considered to be
at
significant risk of suicide (or warrant a clinical diagnosis),
however
endorsement of this indicator may often be considered ‘at-risk’.
The results indicated that males and those participants of
Cauca-
sian Australian background were significantly more likely to
en-
dorse items related to pathological gambling, but these observed
effects were quite small according to Cohen’s (1992)
guidelines.
Gender and ethnicity were included as covariates in subsequent
multivariate analysis to account for the potentially confounding
role of these variables.
2.3. Materials
A standardised questionnaire assessed basic demographic infor-
mation (i.e., age, sex, school grade, cultural background, main
lan-
guage spoken at home), and aspects of electronic media use
(i.e.,
ownership and accessibility, frequency of use of each device in
a
typical week period over the previous 3-month period, function
and social context of media use, and age at which devices were
first
used). Additional questionnaires assessed gambling behavior
across a range of activities, as well as pathological gambling
and
mental health indicators.
2.3.1. Simulated and monetary gambling
Gambling activity was assessed by a 25-item questionnaire that
included questions about gambling with and without money. Gi-
ven the lack of guiding literature on assessment of gambling
across
a range of land-based (e.g., casino, public house) and digital or
on-
line (e.g., mobile phone, social media) environments, this
question-
naire was designed for the purpose of this study. However, some
of
its content was based on questions employed by Ipsos (2009)
and
Griffiths and Wood (2007). Adolescents indicated the frequency
of
involvement in the following gambling activities in the previous
12 months: card games (e.g., blackjack, poker, etc.), electronic
gaming machines, wagering on races or sports, lotteries, scratch
cards, or any other activity (i.e., ‘‘other’’). Frequency was
assessed
by a 5-point scale including: 1 = never, 2 = once or twice a
year,
3 = three times a year to monthly, 4 = two or three times per
month, and 5 = weekly. For each activity, participants indicated
whether they had: (1) played with money (i.e., financial
gambling),
(2) played without money involved (i.e., simulated gambling),
and
(3) for relevant activities (e.g., cards, gaming machines)
whether
they gambled via the Internet. For example, when asked to
indicate
involvement in card or table tables (item 1), participants
indicated
their frequency of involvement (using the 5-point scale) for
mone-
tary and then simulated play, and also whether this activity oc-
curred online.
Further questions assessed historical involvement in online
financial gambling and simulated gambling activities. One item
asked participants to indicate if they had ever tried to gamble
with
money on the Internet. Additional items asked whether the
participant had ever tried simulated gambling via: (1) free-play
or ‘practice’ modes online, (2) social networking site
applications
(e.g., Zynga Poker), (3) smart phone apps (e.g., Slotomania), (4)
video-game simulations or online games (e.g., Runescape).
These
items were scored using a dichotomous (yes/no) format. For
each
question, participants were asked to report the name of the
game,
website, or application, if able to recall. Adolescents were
asked to
indicate the proportion of their Internet time that was spent
Table 1
Demographic information of the total sample of adolescents
according to risk level of problem gambling.
N Total % No problem gambling (N = 910) At-risk/problem
gambling (N = 304) Group differences Effect size
n % n % v2 (df = 1) Sig. U
Sex/gender
Male 602 49.6 413 68.6 189 31.4
Female 612 50.4 497 81.2 115 18.8 25.7 .001 0.15
Grade
Junior (7–9) 580 47.8 446 76.9 134 23.1
Senior (10–12) 634 52.2 464 73.2 170 26.8 2.2 .136 0.04
School
Public 637 52.5 475 74.6 162 25.4
Private 577 47.5 435 75.4 142 24.6 0.1 .741 0.01
Ethnicity
Caucasian Australian 1038 85.5 796 64.8 242 35.2
Other 176 14.5 114 76.7 62 23.3 11.3 .001 0.10
Media accessibilitya
1–2 devices 398 32.8 307 77.1 91 22.9
3+ devices 816 67.2 603 73.9 213 26.9 1.4 .221 0.03
NB: Percentages refer to group/at risk ⁄ 100.
a Refers to access to electronic devices with online and
simulated gambling capabilities (i.e., personal computer, laptop,
mobile phone, and tablet).
308 D.L. King et al. / Computers in Human Behavior 31 (2014)
305–313
involved in gambling activities, and the number of video-games
that they currently played which featured simulated online gam-
bling. A copy of this measure is available by request to the
corre-
sponding author.
2.3.2. Pathological gambling
The Diagnostic Statistical Manual-IV-Multiple Response
Format
for Juveniles (DSM-IV-MR-J) is a 10-item tool that assesses
patho-
logical gambling among youth (American Psychiatric
Association,
2000). The scale examines the following dimensions of
pathologi-
cal gambling: cognitive salience, loss of control, escape, lies
and se-
crecy, chasing losses, tolerance, withdrawal, familial conflict,
and
school absenteeism. Items referred to financial gambling only.
All
items were scored using a 4-point Likert scale (1 = never, 2 =
some-
times, 3 = often, 4 = frequently) to enable greater sensitivity to
infrequent and/or emerging pathological gambling behaviors.
Although there has been long been debate regarding the validity
of assessment tools for youth gambling problems (see
Derevensky,
Gupta, & Winters, 2003; Ladouceur et al., 2000), this study’s
ap-
proach was consistent with large youth prevalence studies (e.g.,
the British Survey of Children and Gambling). Adolescents who
re-
sponded to at least one pathological gambling criteria with
‘‘often’’
were classified as ‘at-risk’, whereas endorsing 5 or more
criteria
was indicative of ‘probable pathological’ gambling status (Der-
evensky & Gupta, 2006). Internal consistency of the measure in
the current study was high (Cronbach’s alpha = .90).
2.3.3. Mental health status
The Revised-Children Anxiety Depression Scale (RCADS) is a
widely used instrument for assessing children’s symptoms
corre-
sponding to DSM-IV anxiety and major depressive disorders
(Chor-
pita, Yim, Moffitt, Umemoto, & Francis, 2000). The 47-item
scale
yields scores on six subscales: Separation Anxiety Disorder,
Social
Phobia, Obsessive Compulsive Disorder, Panic Disorder,
General-
ised Anxiety Disorder, and Major Depressive Disorder. Raw
scores
on each subscale are converted to T-scores (i.e., scores
standard-
ised according to gender and age). T-scores indicate normal
(<65), borderline (65–69), or clinically significant (70+)
symptom-
atology. The RCADS has demonstrated sound psychometric
proper-
ties in the Australian population (De Ross, Gullone, & Chorpita,
2002).
3. Results
3.1. Prevalence of simulated gambling
The first aim of this study was to examine the prevalence of
adolescent involvement in simulated gambling. Table 2 presents
a summary of adolescents’ involvement across a range of digital
and social media-based simulated gambling activities in the last
12 months. The most popular type of simulated gambling was
on-
line card games (11.9%), followed by electronic gaming
machines
(3.8%), and sports betting activities (3.2%). A chi-square
analysis
of non-pathological versus at-risk/pathological (henceforth ‘at-
risk’) gamblers indicated that all types of simulated gambling
were
significantly more prevalent than would be expected among at-
risk
gamblers. About 1 in 4 at-risk gamblers engaged in simulated
casi-
no card games (frequency [% of group]: once or twice a year
[38%],
three times a year to monthly [28%], two or three times per
month
[22%], and weekly [11%]), and 1 in 10 reported playing
simulated
electronic slot machine games (frequency [% of group]: once or
twice a year [54%], three times a year to monthly [14%], two or
three times per month [14%], and weekly [17%]). Overall, at-
risk
adolescent gamblers reported rates of participation in simulated
gambling activities at approximately 3 times or greater than
their
non-pathological gambling counterparts. The size of observed
ef-
fects was small to moderate (Cohen, 1992).
A substantial proportion of the sample (31.5%) reported past
involvement in at least one simulated gambling activity. About
25% of adolescents reported to have engaged in simulated gam-
bling in a video game, either as bonus feature of the video game
or as a virtual gambling experience (see King, Delfabbro, et al.,
2012). The majority of participants did not provide qualitative
feedback indicating specific simulated gambling activities. The
lim-
ited data highlighted the following games as containing
simulated
gambling: Grand Theft Auto (n = 35), Red Dead Redemption (n
= 16),
Xbox Live Poker (n = 10), Pokemon (n = 11), Runescape (n =
7), Fable 2
(n = 5), and Fallout: New Vegas (n = 3). To a lesser extent,
adoles-
cents reported engaging in simulated gambling via Facebook,
with
the most commonly identified applications being Zynga Poker
(n = 28) and Texas Hold’Em Poker (n = 9). Fewer adolescents
re-
ported to have engaged in simulated gambling via smartphone
apps (6.3%) and free-play or ‘demo’ modes of casino websites
(4.7%). The most frequently reported smartphone app was
Slotoma-
nia (n = 15), although several participants reported ‘‘iPhone
games’’
Table 2
Current and historical involvement in simulated gambling
activities according to risk level of problem gambling.
Simulated gambling N % No Problem gambling (N = 910) At-
risk or problem gambling (N = 304) Group differences Effect
size
n % of Group n % of Group v2 (df = 1) Sig. U
Current usea
Card games 145 11.9 71 7.8 74 24.3 59.3 .001 0.22
EGMs 46 3.8 14 1.5 32 10.5 53.6 .001 0.21
Sports betting 39 3.2 18 2.0 21 6.9 20.9 .001 0.13
Racing 24 2.0 9 1.0 15 4.9 18.3 .001 0.12
Other 29 2.4 10 1.1 19 6.2 25.9 .001 0.15
Historical use
Free play or demo modes 55 4.7 16 1.8 39 13.3 64.8 .001 0.24
Facebook apps 117 9.6 48 5.5 69 23.5 79.9 .001 0.26
Smartphone apps 77 6.3 24 2.7 53 18.1 84.3 .001 0.27
Video-game features 314 25.9 179 20.4 135 46.1 73.8 .001 0.25
a Refers to activity in the past 12 months.
D.L. King et al. / Computers in Human Behavior 31 (2014) 305–
313 309
which may have included this app. Adolescents tended to report
accessing free-play casino activities via the website Pokerstars
(www.pokerstars.com) (n = 6). A chi-square analysis examining
nor-
mal versus at-risk gamblers indicated that a history of
involvement
in all types of simulated gambling was significantly more
prevalent
among at-risk gamblers as compared to non-pathological gam-
blers. Rates of simulated gambling via smartphone apps were
over
6 times more prevalent among at-risk gamblers than non- patho-
logical gamblers. The size of these effects was small to
moderate.
3.2. Co-occurrence of simulated gambling and monetary
gambling
The second aim of this study was to measure the association be-
tween simulated gambling and monetary gambling activities.
Ta-
ble 3 presents a summary of participants’ monetary gambling
activities and features of pathological gambling, according to
level
of involvement in simulated gambling. In the overall sample,
the
most prevalent types of monetary gambling were scratch tickets
(15.3%), card games (9.4%), and wagering on races (10.4%).
Fewer
adolescents (2.3%) reported to have had tried any form of
gambling
directly involving money on the Internet at least once in the
past. A
Table 3
The co-occurrence of simulated gambling and monetary
gambling activity.
N % No simulated gambling (N = 1050)
n % of Group
Monetary gamblinga
Card games 114 9.4 79 …
REVIEW
CURRENTOPINION New age technology and social media:
adolescent
psychosocial implications and the need for
protective measures
Copyright
www.co-pediatrics.com
Jay Shah, Prithwijit Das, Nallammai Muthiah, and Ruth
Milanaik
Purpose of review
In recent years, breakthroughs and advancements in new age
technology have revolutionized the way
children communicate and interact with the world around them.
As social media platforms such as
Facebook, Instagram, and Snapchat continue to grow in
popularity, their usage has raised concerns about
their role and impact on adolescent development and behavior.
This review examines the psychosocial
implications of social media usage on youth outcomes related to
body image, socialization, and
adolescent development. It discusses ways that clinicians and
parents can effectively safeguard their
children from the potential threats posed by digital media while
providing a fact sheet for parents that
addresses these concerns and summarizes recommended
strategies to combat them.
Recent findings
While social media platforms continue to experience surges in
popularity, mounting evidence suggests
significant correlations between their usage and adolescent
mental health and behavioral issues. Increased
social media usage has been linked to diminished self-esteem
and body satisfaction, elevated risk of cyber-
bullying, heightened exposure to pornographic material, and
risky sexual behaviors.
Summary
Given how new age technology is steadily permeating everyday
life, greater efforts are needed to inform
adolescent users and their families about the negative
consequences of social media usage. Pediatricians
and parents must take cautionary measures to reduce
psychosocial risks and ensure the online safety of
children.
Keywords
cyber-bullying, new age technology, online safety, pornography,
social media
Division of Developmental and Behavioral Pediatrics, Steven
and Alex-
andra Cohen Children’s Medical Center of New York, Northwell
Health
System, Lake Success, New York, USA
Correspondence to Ruth Milanaik, DO, Division of
Developmental and
Behavioral, Pediatrics, Steven and Alexandra Cohen Children’s
Medical
Center of New York, 1983 Marcus, Ave, Suite 130, Lake
Success, NY
11042, USA. Tel: +1 516 633 7416; e-mail: [email protected]
Curr Opin Pediatr 2019, 31:148–156
DOI:10.1097/MOP.0000000000000714
INTRODUCTION
The advent of modern technology has brought
about unlimited internet access and introduced a
plethora of downloadable media applications to a
new generation of youth. Many of these applica-
tions have revolutionized communication among
digital-aged adolescents, who are some of the most
prolific users of this technology. According to a
recent survey conducted by the Pew Research Cen-
ter, 91% of adolescents sampled use social media to
maintain contact with peers, of whom, 94% use
social media daily [1].
During adolescence, a time characterized by
social and cognitive changes, peer interaction,
and approval become more important as children
develop a stronger capacity to interpret both their
own emotions and those of their peers. Communi-
cation becomes vital during this transitional stage
© 2018 Wolters Kluwer
into adulthood [2]. Contemporary forms of commu-
nication have allowed adolescents today to exist
dually in a virtual and physical reality. While they
have face-to-face interactions with peers in school
and other social settings, technological advances
allow teens to transcend the limits set by physical
distance. As technology becomes a larger part of
adolescents’ daily activities, the benefits and
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Volume 31 � Number 1 � February 2019
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KEY POINTS
� New age technologies have given rise to novel forms
of digital media and networking that have made
communication and socialization faster and easier for
children across the world.
� Online social media exposure and usage can have
detrimental consequences on the psychosocial well
being and development of adolescents ranging from
body image issues and risky sexual behaviors to social
anxiety and other mental health conditions.
� Clinicians, parents, and families can use the online
safety fact sheet provided to address ways to ensure
the safety of children on digital media such as
Facebook, Instagram, and Snapchat.
New age technology and social media Shah et al.
drawbacks of new age digital devices and media
platforms on adolescent psychosocial development
are areas of concern. This review article is organized
into three main sections. First, we explore the nega-
tive psychosocial implications of social media usage
on teenage users. Next, we discuss some of the most
popular social media platforms and how they are, at
present, used by adolescents. Finally, we offer sug-
gestions for parents and pediatricians to better mon-
itor adolescent social media usage to protect
adolescent psychological health and encourage
social well being.
NEGATIVE IMPLICATIONS OF SOCIAL
MEDIA USAGE
Social media usage can lead to a number of negative
psychosocial consequences on adolescent self-
esteem, body image, and identity, and also raise
issues such as cyber-bullying, easier access to por-
nography, and sexting behaviors from a younger
age.
Self-esteem, body image, and identity
Social media platforms can act as powerful vehicles
to promote certain standards and ideals regarding
culture and beauty. Consequently, these platforms
can influence adolescent perceptions of body image
and contribute to self-esteem and body satisfaction
issues.
Self-esteem
As technology plays an increasing role in adoles-
cents’ daily lives, it is both pertinent and necessary
for clinicians to assess the associated risks. Self-
esteem – the perception of self-value – is a major
predictor of psychological well being [3,4]. This
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decade’s social media revolution has played a sig-
nificant role in influencing adolescent mental
health [5,6], as important social markers of identity
and ‘acceptable’ behaviors are now more easily com-
municated between peers. As a result, both social
acceptance and social rejection are facilitated by
new age technologies [5,7]. Most adolescents derive
positive experiences from communication via social
media because the majority are not ‘addicted’ to
electronic mobile devices [8]. Particularly, 76% of
teens believe that using social media has no effect on
their confidence, while 20% believe it makes them
more confident.
It is, however, well established that the intro-
duction of new age technology, such as television
media, significantly impacts adolescent self-esteem
and body image [5,9,10]. Moreover, greater time
spent on social media has consistently been corre-
lated to decreased body satisfaction [11]. However,
the directionality of the relationships between body
image and self-esteem and social media use is gen-
erally unclear [11,12
&
,13
&&
]. Studies have suggested
that social media may serve as a superficial method
of increasing self-esteem in adolescents. In other
words, teenagers who already have low self-esteem
appear to be predisposed to finding validation or
achieving positive social relations through social
media [14,15]. It is also well established that those
with protective personality traits (e.g. happiness,
high purpose in life) are less likely to engage in
negative social comparison through social media
[4,6]. Other studies argue that increased social
media use increases the risk of exposure to phenom-
ena like cyber-bullying, which, in turn, can influ-
ence an adolescent’s self-esteem [16]. Thus,
selection bias likely influences the way adolescents
use and respond to social media.
Identity validation
During the transition from childhood to adulthood,
teenagers often seek to exert autonomy and to cul-
tivate their personal identities [9]. For these reasons,
adolescents use electronic media to experiment with
their identities and receive feedback from peers.
Even though the use of platforms such as Facebook
appears to decline as adolescents get older, approxi-
mately 50% of teens experiment with their identi-
ties on the Internet, seeking their friends’ reactions
to their posts [7,17]. Ultimately, social media use
might serve to strengthen peer groups and validate
identities. Thus, social media websites, like Face-
book or Instagram, can be used by individuals of
any sex to display qualities they believe their friends
will perceive as ‘attractive.’ With the ease in upload-
ing pictures depicting clothing style and person-
alities online, adolescents appear to use social
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media to exaggerate their desired appearance. Nota-
bly, without peers’ immediate responses to posts
such as those on Instagram and Facebook, adoles-
cents’ self-esteem tends to decrease [7,17].
Image enhancement and body image
Beauty trends are constantly reinforced through
social media networks. Often, these social media
outlets will utilize image editing tools such as Adobe
Photoshop to alter images to fit beauty standards.
Teenagers who, perhaps, are not consciously aware of
the body alterations made in commercial photos may
become more self-conscious of their body image. This
in turn can decrease self-esteem and body satisfac-
tion, especially among adolescent girls [8,18]. Ulti-
mately, internalization of beauty standards places
teenagers at increased risk for developing body image
concerns, engaging in weight-modification behav-
ior, and potentially developing eating disorders
[8,19]. Many adolescents, especially girls, are pres-
sured by society to fit certain beauty standards and
turn to easily accessible image-editing software to
alter their images before posting them on social
media. In fact, 28% of girls between the age of 8
and 18 admit to editing their photos to make them-
selves look more attractive prior to posting them
online [8]. Furthermore, social media platforms such
as Instagram facilitate editing by offering the option
to apply filters – preset color-enhancing software that
alter the appearance of original images.
Cyber-bullying
New age technology has also provided a new
medium for bullying. Cyber-bullying is defined as
the willful and repeated harm inflicted through the
use of computers, cell phones, and other electronic
devices [20]. This type of bullying can take place on
various technological platforms, such as text mes-
sages, chats, and social media sites. Examples of
cyber-bullying include: sending messages to harass
and threaten victims, spreading rumors with the
intent to humiliate, and impersonating a victim
in an attempt to damage their reputation [21]. Vic-
tims of bullying were most often targeted for looks
(55%), body shape (37%), and race (16%) [22].
The anonymity of cyber-bullying starkly distin-
guishes it from more traditional forms of bullying.
Using technology as the medium to harass an indi-
vidual grants the perpetrator greater protection
because they can easily conceal their identity [21].
Furthermore, the lack of direct personal contact in
cyber-communication mitigates the degree of guilt
or remorse that perpetrator feel as a result of engag-
ing in such activity. [23]. Whereas traditional bully-
ing was previously restricted to classrooms,
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150 www.co-pediatrics.com
playgrounds, parks and spaces that permit in-person
contact, cyber-bullying broadens the plausible geo-
graphic range of bullying, perhaps even into the
‘safe spaces’ of adolescents’ homes [24].
According to a 2016 nationally representative
survey distributed by the Cyber-bullying Research
Center, 33.8% of adolescents reported being cyber-
bullied once in their lifetime and 16.9% reported
being a victim of recent cyber-bullying [25]. When
compared with rates in 2010, in which 20.8% of
adolescents reported being cyber-bullied once in
their life and 7.5% reported being a recent victim
of cyber-bullying, it is evident that cyber-bullying is
a growing concern.
Cyber-bullying rates are, however, not equal
across the demographic spectrum. One study found
that 25.8% girls, as opposed to only 16.8% of boys,
reported being cyber-bullied [26]. Another study by
Llorent et al. [27] revealed an increased rate of vic-
timization among minorities, especially among sex-
ual minorities. According to the National School
Climate Survey of 2015, 48.6% of LGBTQ students
have experienced cyber-bullying in the past year [28].
As growing access to new age technology raises
the threat of cyber-bullying, examining the impact of
cyber-bullying on mental health becomes increas-
ingly important [29]. Cyber-bullying has been asso-
ciated with heightened risks of depression, paranoia,
anxiety, and suicide [30]. According to a meta-analy-
sisof 34 studies, traditionalbullying increased suicide
ideation by a factor of 2.16, whereas cyber-bullying
increased it by a factor of 3.12 [31]. It is well docu-
mented that cyber-bullying also increases risk of
substance abuse among adolescents, suggesting that
they are abusing drugs as a coping mechanism to
their bullying experience [30,32,33].
Pornography
Pornography includes material containing explicit
depictions of sexual activity and behaviors.
Although pornographic material was formerly con-
fined to print media forms and videotapes, the
Internet has allowed pornography to expand into
the digital realm and reach a significantly wider
population. Today, the majority of adolescents are
exposed to Internet pornography before the age of
18 [34]. According to one study, 93.2% of boys and
62.1% of girls surveyed had viewed pornographic
media before age 18 [34]. Greater technological
capabilities, greater internet access, and rapid mar-
keting strategies by pornographic companies have
all contributed to the rise in exposure to pornogra-
phy [35,36
&
]. Online pornography is often the first
source of sex education for many sexually maturing
adolescents [37,38].
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New age technology and social media Shah et al.
Adolescence is a period during which children
begin to explore and understand sexuality. As the
adolescent brain is still developing, making them
increasingly susceptible to external influences,
exposure to pornography during this time can have
negative impacts on psychological development
[39]. Viewing pornography during adolescence
may involuntarily result in teenagers internalizing
unrealistic expectations about their own physical
body appearance [40
&&
,41], which, when unmet, can
decrease self-esteem and confidence [41]. The odds
of sexually aggressive behavior increase with expo-
sure to violent pornography: one study even cited a
six-fold increase [42,43]. Studies also suggest that
frequent pornography viewing is associated with
higher incidences of depressive symptoms, reduced
emotional bonding with caregivers, increased
aggression at school, and lower levels of social inte-
gration [44].
Frequent pornographic viewing might also lead
to false perceptions and distorted views of sexual
intercourse and relationship dynamics. Researchers
in Sweden found that adolescents who sought sex-
ually explicit material were more likely to act out
porn in their relationships by emulating extreme
sexual behaviors portrayed in porn [45]. In fact, a
study by Owens et al. [44] found that repeated
pornographic exposure was linked to a recreational
and casual attitude towards sex, much like eating
and drinking. Similarly, other studies have found
that men who visit porn sites frequently are more
likely to view sex as a mere physical act and perceive
women as sex objects [46].
Studies have also suggested that increased expo-
sure to pornography among adolescents may be
associated with riskier sexual behaviors [36
&
]. In a
2009 cross-sectional study of New York City adoles-
cents aged 12–22, those who reported visiting sexu-
ally explicit websites were more likely to have had
multiple lifetime sexual partners, have had more
than one sexual partner in the past 3 months, have
engaged in anal sex, or have used alcohol or other
drugs during their last sexual encounter [47]. In
agreement with this finding, exposure to pornogra-
phy has a greater influence on an adolescent’s deci-
sion to have sex than do parents, religion, or schools
combined [48].
Sexting
Sexting is a phenomenon that has risen with the
advent of texting. By definition, sexting is sending
or receiving images or videos that are sexually sug-
gestive in nature [49]. Some definitions also include
text messages that are sexually explicit. Adolescents
are now obtaining smartphones earlier in life,
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allowing them to use smartphones both at their
own discretion and often without the knowledge
of parents. Among adolescents 10–19 years of age,
the rate of sexting ranges from 17 to 22% [41].
Moreover, 54% of students know someone who
has sexted before, and these students were also 17
times more likely to send a sext [50]. Although
causation cannot be concluded, sexting is strongly
correlated to depression and engagement in risky
health behaviors including marijuana use, cigarette
smoking, alcohol consumption, and suicidal idea-
tion/attempt [51,52].
RECENT ADVANCEMENTS IN SOCIAL
MEDIA
The growth of social media has been explosive
throughout the contemporary digital age. Yet, while
platforms continue to evolve and design new fea-
tures for their user bases, these advancements may
also pose significant risks to adolescent users.
Facebook
In 2004, Facebook – an online social networking
platform accessible on mobile phones, laptops,
desktops, and other electronic devices with Internet
access – began this decade’s social media revolu-
tion. Facebook allows users to create their own
individual ‘profiles’ characterizing their personal
information and interests. Users can connect to
other users via these profiles through a process
called ‘friending.’ Facebook friends can share pic-
tures, updates on activities, and locations, which
are organized by the platform into a scrollable page
of information (‘news feed’). Users can ‘like’ or
share their friends’ statuses and even react to them
with icons called ‘emojis’ (short for emoticons),
which are small digital and visual representations
of ideas and emotions, varying from happy faces to
images of food.
Because online material is now often presented
concisely and simply, adolescents can easily culti-
vate a general understanding of the latest political,
social, and scientific news through platforms like
Facebook. Interacting with information-disseminat-
ing platforms, which often dually function as social
media tools, can encourage adolescents to critically
reflect on the discrete events unfolding in the world
around them [53].
Social media platforms, such as Facebook, also
allow individuals with specific physical conditions,
such as diabetes, to form support groups and
collective forums as an outlet for emotional, moral,
financial, and informational support. Evidence
from a diabetes group on Facebook with 30 000
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Office pediatrics
international users demonstrated the prowess of
social media to connect people regardless of lan-
guage and cultural barriers [54].
Despite these benefits, it remains crucial for
parents to be aware of how Facebook could nega-
tively impact children. In 1998, the Children’s
Online Privacy Protection Rule (COPPA) was issued
to protect the privacy and personal information of
children under the age of 13 [55]. However, reports
reveal that more than half of children use social
media by the age of 10 [56]. Although Facebook
complies with COPPA by setting the minimum
age to create a profile at 13, in 2011, it was reported
that 7.5 million Facebook users were under the age
of 13 [57]. As a result, children are becoming more
vulnerable to threats including exposure to inappro-
priate graphic and sexual content, increased contact
with strangers, and cyber-bullying.
Additionally, studies have suggested that post-
ing images or status updates to Facebook is associ-
ated with an increased perception of social support
[58–62]. The ability of Facebook ‘friends’ to ‘like’
and comment on their friends’ activities and posts
via text or emojis results in this perceived social
support. Although these responses can yield the
impression of robust social support, a lack of
response can have a detrimental effect on adolescent
self-esteem [17].
Instagram
Instagram is a photo-sharing platform launched in
2010 that allows users to share pictures with friends.
Much like with Facebook, Instagram users can
choose to ‘follow’ other users, and Instagram’s soft-
ware will organize friends’ pictures into a scrollable
‘feed’ of posts. Friends have the option to ‘like’
posted pictures. Each ‘like’ adds to a visible, quanti-
fied ‘like-count’ at the bottom of each picture.
Recently, Instagram created a feature referred to as
‘stories,’ which are pictures or short videos for a
user’s followers to see that disappear after 24 h. Users
can also post ‘live stories’ – video posts that stream
live and in real-time directly on the social
media platform.
Much like Facebook, Instagram can be a benefi-
cial conduit for individuals to stay connected with
each other, but it can also affect adolescent devel-
opment. According to a survey of 1500 young
adults, Instagram was ranked as the worst social
media app for mental health and well being, partic-
ularly for its impacts on anxiety and depression [63].
Many teenagers correlate the number of likes their
posts receive to their social status, which can be
strongly tied to self-esteem, perceived popularity,
and confidence. To attain more likes, many teens
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152 www.co-pediatrics.com
consciously post at ‘ideal’ times-points in the day
when other users are statistically most active (e.g.
during lunchtime or after dinner). Many adoles-
cents are also conscious about their follower-to-fol-
lowing ratio – the ratio between the number of users
following an individual to the number of users that
an individual follows [64]. A high follower-to-fol-
lowing ratio might indicate that the user is an
influential figure and someone worth following.
On the contrary, a low ratio might indicate a lack
of popularity. Both of these concepts further high-
light how the perceived status symbol associated
with garnering a particular number of likes on posts
can lead teenagers to view their bodies in a negative
light. Additionally, carefully hand-picked and digi-
tally-altered pictures paint an unrealistic represen-
tation of one’s lifestyle, putting additional pressure
on friends to match that lifestyle. This might con-
tribute to a phenomenon referred to as a ‘fear of
missing out,’ or FOMO, where individuals feel regret
because they feel others are having more positive
experiences from which they are absent [65
&&
]. Ulti-
mately, FOMO may contribute to feelings of anxiety
and depression among teenage users of the platform
[66].
With the pressure to post perfect pictures on
Instagram, there has been a recent rise in the ‘Fin-
sta,’ a ‘fake’ Instagram. These are alternative
accounts on the same platform that users create
for a smaller circle of friends, where the user is less
concerned about which pictures they post and how
many likes they receive [67]. In other words, Insta-
gram represents the life users want to show the
world while ‘Finsta’ depicts their real lives.
Snapchat
Snapchat is a unique photo-sharing app in which
users can take pictures and short videos, referred to
as ‘snapshots’ or ‘snaps,’ and send them to people on
their friend lists. Users can preset a view time rang-
ing from 1 to 10 s on each snap. Snapchat will notify
a user when he/she receives a snap; once that user
clicks the notification, the picture will expire after
the preset time.
Snapchat, like Instagram, offers a ‘story’ feature,
which allows users to share snaps with not just
selected individuals, but rather every individual
on their friend list. Although the pictures have a
finite time limit, the receiver can use their smart-
phone’s features to screenshot the picture and save
the image to their phone’s photo library. Users will
receive notifications when others take screenshots
of their snaps, but it is also possible to evade sending
this notification. Additionally, it may be possible
that others are present when a user opens a received
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New age technology and social media Shah et al.
‘snap,’ allowing unintended viewers to see the snap.
Along with providing real-time updates, Snapchat
allows friends to identify a user’s location through
geotags, special location-based borders and images,
or the newer ‘snap map’ that displays users’ loca-
tions on a physical map. The user’s location appears
on the snap map by default unless ‘ghost mode’ in
enabled. Through ghost mode, a user can mask his
or her location and prevent Snapchat friends from
locating them on the map. For these reasons,
parents should be cautious about how their children
interact with Snapchat. Any snap that is sent can be
saved, sent to others, and potentially compromise
the location of an adolescent.
Tinder
Social media has also transformed the realm of
dating with the introduction of apps, such as Tinder.
Tinder – an interactive dating app – allows individ-
uals who are mutually interested in each other to
connect. Until June 2016, adolescents aged 13–17
were allowed to create Tinder accounts; in fact, there
were over a million users in that age range [68].
Although that age range is now banned from using
Tinder, adolescents can falsify their age and can still
be active on the app.
Tinder presents others’ profiles to the user based
on perceived compatibility and location. The cen-
tral feature of Tinder is ‘swiping’ on a user’s profile:
swiping right indicates interest in that person,
whereas swiping left indicates a desire to continue
searching for users. One can also view users’ profiles
to come to a better decision. If both users swipe right
on each other, they ‘match’ and then can
begin chatting.
GroupMe
Launched in 2010 by Microsoft, GroupMe is a group
messaging app that allows users to send messages to
large groups of people rather than sending individ-
ual messages to friends. GroupMe is accessible both
online and as an app on mobile devices. Because it
relies on Internet connection to send and receive
messages, GroupMe overcomes the limits of texting:
users can communicate even in places without
phone service and can maintain contact across
international borders. However, while group mes-
sages may make communication easier, they also
pose a potential for groupthink – a set of psycho-
logical effects associated with group decision-mak-
ing which discourages nonconformity, creativity,
and disagreement with the group – putting pressure
on individuals to do things they might not be
individually inclined to do [69].
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ADVICE FOR PEDIATRICIANS AND
PARENTS
As adolescents become more immersed in the tech-
nological realm, parents and pediatricians must
understand how they can best protect their children
from the threats posed by social media. Although
many social media companies impose age restric-
tions on their platforms, adolescents can easily
bypass these restrictions by creating fake profiles
that inflate their ages. Therefore, even if a child is
under the age of 13, parents should start conversa-
tions to establish some ground rules of social media
usage. Parents should strongly discourage the use of
Facebook, Snapchat, Instagram, or any other social
media site that may expose children to age-inappro-
priate content. If the child is above the age require-
ment, parents are encouraged to have their own
social media accounts and be ‘friends’ with their
children on these social media sites so they can
regularly monitor the material that is posted online.
It is essential for parents and pediatricians to discuss
how to keep personal information private with ado-
lescents, which may include adjusting the privacy
settings on social media sites and never posting real
names, addresses, or financial information. Parents
also have the option of utilizing browsers that have
parental controls, which allow them to filter inter-
net content, including language, sex, and nudity,
and also having disapproved sites. Adult content
filtering software can be downloaded by parents
to prevent accidental viewing of inappropriate con-
tent or pop-up ads.
Parents are encouraged not only to monitor
their children’s chats, but also to talk to their …
Mini-Review
The Impact of Social Media on the Sexual and Social Wellness
of Adolescents
Lisa M. Cookingham MD, Ginny L. Ryan MD, MA *
Department of Obstetrics & Gynecology, University of Iowa
Carver College of Medicine, Iowa City, IA
a b s t r a c t
For most adolescents in the United States, the use of social
media is an integral part of daily life. While the advent of the
Internet has
enhanced information dispersal and communication worldwide,
it has also had a negative impact on the sexual and social
wellness of
many of its adolescent users. The objective of this review is to
describe the role of social media in the evolution of social
norms, to illustrate
how online activity can negatively impact adolescent self-
esteem and contribute to high-risk adolescent behaviors, to
elucidate how this
activity can result in real-world consequences with life-long
results, and to provide guidance regarding social media use for
those who care
for adolescents. Although research is now aimed at use of social
media for positive health and wellness interventions, much work
needs to
be done to determine the utility of these programs. Adolescent
healthcare providers are important contributors to this new field
of study
and must resolve to stay informed and to engage this up-and-
coming generation on the benefits and risks of social media use.
Key Words: Adolescent health, Sexuality, Social media, Internet
Introduction
Adolescence is a time of self-discovery, increased social
independence, and transformation into a unique individual.
While peers, parents, and educators have a direct impact on
adolescents during daily face-to-face interactions, Internet-
based entities are playing an increasingly large role during
this critical life stage.1 Internet use for social purposes has
increased dramatically over recent years, with 95% of US
adolescents between the ages of 12 and 17 regularly ‘going’
online, and 80% participating in some type of social media
website.2
Social networking sites (SNS) are a relatively new phe-
nomenonandincreasingly popularamong adolescents.These
are websites that permit social interaction among users3 and
allow users to create online profiles that may (or may not)
represent the user's real-life identity. Users personalize pro-
file pages with images, audio, and text, and can designate
‘friends’ and otherrelationships. Thesewebsitesare attractive
to adolescents because they allow for individualized self-
promotion as well as inclusion into a group that may not be
attainable in physical reality. During a time when it is as
important to be unique as it is to fit in, SNSs allow adolescents
to manufacture an image they want the world to see.
One model proposed to explain how adolescents inte-
grate media into their development of self is the Media
Practice Model.4 This model assumes 3 key features in un-
derstanding the effect of media on adolescents: (1) that
most media use is active or interactive; (2) that media use
The authors indicate no conflicts of interest.
* Address correspondence to: Ginny L. Ryan, MD, MA,
Department of Obstetrics &
Gynecology, University of Iowa Carver College of Medicine,
200 Hawkins Dr, 31332
PFP, Iowa City, IA 52242; Phone: (319) 384-9170; fax: (319)
384-9367
E-mail address: [email protected] (G.L. Ryan).
1083-3188/$ - see front matter � 2015 North American Society
for Pediatric and Adole
http://dx.doi.org/10.1016/j.jpag.2014.03.001
and its effects are in an active reciprocal relationship with
the user; and (3) that the adolescent's current and evolving
sense of identity is the basis for how media is chosen and
applied in daily life.4 The ‘media diet’ chosen by the
adolescent, therefore, is a reflection of who they believe
they are and who they want to be.4 While an SNS may seem
to provide the ideal venue for adolescent identity explora-
tion without committing to real-world consequences, this
model supports the notion that SNS behavior truly reflects
real-life behaviors or intent.
As this model suggests, social media use may have a sig-
nificant impact on the social and sexual well-being of ado-
lescents. Many adolescents display limited self-regulation
and judgment skills that are not yet fully mature, which lead
to risky behaviors, especially on SNSs.5 Adolescents can fall
easy prey to the ‘online disinhibition effect,’ meaning that
personal details and private information are more readily
released into the public domain than they would be face-to-
face interactions due to the dissociative anonymity SNSs
provide.6 SNSs provide an all too attractive outlet for
adolescents during a time in development where self-
expression and validation are important, and this expres-
sion may translate into risky social and sexual behavior.
Well before the advent of SNS popularity, adolescents
have been vulnerable to negative outcomes from poor
sexual choices. Adolescents are the highest risk group for
contracting a sexually transmitted infection (STI)7 and
nearly 3 million adolescents are infected annually.8 Several
common practices contribute to this high risk of contracting
an STI, including: concurrent sexual partners, multiple
sexual partners, and lack of consistent condom use.9 We are
now beginning to see that social media may be increasing
these risky sexual behaviors and decreasing the overall
social and sexual wellness in adolescents.
scent Gynecology. Published by Elsevier Inc.
Delta:1_given name
Delta:1_surname
mailto:[email protected]
http://crossmark.crossref.org/dialog/?doi=10.1016/j.jpag.2014.0
3.001&domain=pdf
http://dx.doi.org/10.1016/j.jpag.2014.03.001
L.M. Cookingham, G.L. Ryan / J Pediatr Adolesc Gynecol 28
(2015) 2e5 3
Impact on Self-Esteem
In this digital age, popularity is measured by how many
‘friends’ or ‘likes’ are collected on a SNS. Social media
encourage adolescents to compete for attention in order to
increase their ‘likes’ and enhance their self-worth. If a ‘post’
or a ‘pic’ doesn't garner enough comments, the adolescent is
encouraged to ‘share’ it to make it more newsworthy. Bolder
and more daring behavior is rewarded when the audience
applauds the actions of the performer, and the cycle per-
petuates. These seemingly innocuous online behaviors can
be quite damaging themselves, and they are easily trans-
lated into a risky offline reality.10
While individual conduct can damage self-esteem, so too
can the actions of an online adversary or ‘cyberbully.’ This
era's equivalent of a schoolyard bully, a cyberbully is some-
one who deliberately uses social media to perpetuate false,
humiliating, or malevolent information about another in-
dividual.3 Similar to traditional offline bullying, studies have
shown cyberbullying can lead to depression, anxiety, severe
isolation, and poor self-esteem for the bullied individual.11
Cyberbullying can be even more pervasive, however,
because SNSs provide a forum any time of the day or night
for anyone and everyone to see.12 Perhaps not surprisingly, it
has also been shown that individuals who participate in
cyberbullying are more likely to participate in offline
bullying.13
Changing Social Norms and Promotion of High-Risk Behavior
Social norms that evolve over time and are peculiar to a
culture and behaviordeemed unacceptable 50 years agomay
now be conventional. Psychological theorists suggest
behavior is strongly influenced by the perception of peers'
actions, whether or not this is the reality. As such, subjective
norms contribute significantly to behavioral intentions and
subsequent actions.14 Research supports the normative in-
fluence that social media, specifically SNSs, have on today's
adolescents. It has been suggested, for example, that SNSs
mayactually serve as a “media super-peer” by endorsing and
establishing social and behavioral norms of an adolescent's
peers.15,16 If an adolescent believes that her peers are
participating in a particular behaviordeven high-risk
behaviordshe is more likely to participate in it as well
because it is perceived as ‘normal.’
Much research is being done to highlight the influence of
SNSs on evolving social norms and promotion of high-risk
behavior. In a recent study assessing the relationship be-
tween the perception and the reality of high-risk sexual
behavior among peers using SNSs, the authors found that
adolescents consistently over-report high-risk sexual
behavior and under-report protective behaviors of their
peers.17 This suggests that adolescents overestimate their
peers' high risk behaviors.17 Another study demonstrated
that adolescents who viewed SNS photos with minimal or no
sexually suggestive content perceived that their peers were
participating in safer sex practices, such as condom use, and
reported that it would influence their future behavior to do
the same.14 In the same study, adolescents who viewed
sexually-suggestive SNS photos perceived that their peers
were having sex without protection or with strangers, and
they were more likely to report personal engagement in
these same high-risk behaviors.14 These findings suggest
that high-risk behavior displayed on SNSs may encourage
similar high-risk behavior in others and simultaneously
endorse such behavior as ‘normal.’
While high-risk behavior by adolescents is not new,
SNSs allow for a new manifestation of this behavior that
has been labeled “self-exploitation” by some.18 This refers to
the “creation and distribution of explicit or inappropriate”
materialdphotos, comments, suggestionsdon SNSs, social
media websites, other Internet sites, or through personal
cell phones.18 There are several specific types of self-
exploitation common to adolescent SNS profiles. In a cross-
sectional study evaluating risk behavior promotion on SNSs,
for example, 54% of profiles were found to contain 1 or more
references to a high-risk behavior such as sexual activity,
substance abuse, or violence.15 These practices may open
the door for similar behavior in both online and offline
relationships.
Studies show it is common for adolescents to self-report
high-risk sexual behavior on personal SNS profiles, with
references to sex displayed on 24% of profiles reviewed in 1
study.15 Other adolescents may not directly reference sexual
behavior but will partake in a practice known as ‘sexting.’
This refers to the sending, receiving, or forwarding of
sexually explicit messages, photographs, images, or videos
via the Internet, a cell phone, or another digital device.3 One
survey found that 20% of adolescents between 13-19 years
old have sent or posted a nude or semi-nude photo or video
of themselves to another adolescent.19 In a more recent
longitudinal study, the authors reported that 28% of their
subjects had received a ‘sext’ and 57% had been asked to
send a ‘sext.’20 More disconcerting was the finding that
male and female adolescents who engaged in sexting were
more likely to have had sex, and that sexting was associated
with high-risk sexual behaviors in females (this association
was not seen in males).20
Adolescents also engage in risk-taking related to sub-
stance abuse and SNS profiles have become a popular site for
the promotion of this behavior. In a study examining the
prevalence of risky behaviors displayed on an SNS, substance
abuse was the most frequently cited high-risk behavior, with
41% of profiles having some reference to alcohol, tobacco, or
drug use.15 A more recent study measuring online and offline
influences on adolescent smoking and alcohol use demon-
strated that exposure to SNS images of partying or drinking
increased both smoking and alcohol use in study subjects.21
These data again highlight the concern that online behavior
can readily translate into real world behavior and potential
repercussions.
Offline Consequences of Online Behavior
While the cost of risky online behavior is clearly high
when it comes to social and sexual health, there are also
potential legal ramifications. Laws originally created to
protect children are being used to criminalize them as por-
nographers in many states.22 One disturbing illustration in-
volves a 14-year-old girl who posted nude photos of herself
L.M. Cookingham, G.L. Ryan / J Pediatr Adolesc Gynecol 28
(2015) 2e54
on a SNS and was subsequently charged with possession and
distribution of child pornography.23 Another example in-
volves a teen who received unsolicited explicit photos of his
girlfriend via text message and then mass-e-mailed the nude
photos after their breakup to “get back at her.”24 This teen
was subsequently convicted of transmitting child pornog-
raphy and labeled a sex offender.24 While it seems right that
some punishment should be incurred for such unwise and
often hurtful decisions, few adolescents are aware that the
act of simply hitting ‘send’ can cause serious ramifications.
Inappropriate online behavior can lead to lifelong
repercussions, whether or not the actions are prosecuted.
Images and commentary posted on SNSs arefreelyaccessible
and leave a digital footprint, allowing college admission
committees and employers to pre-screen their applicants.25
More distressing than the potential negative impact of SNS
personal disclosure on professional success is the fact that
sexual predators troll SNSs for vulnerable adolescents who
don't understand the effects of haphazard Internet use.
While recent studies suggest that sexual solicitation is more
likely to occur between 2 adolescents (versus an adult
soliciting an adolescent), the threat very much exists.25
Utilization of Social Media for Education
Transcultural Health Care A Culturally Competent Approach,
Transcultural Health Care A Culturally Competent Approach,
Transcultural Health Care A Culturally Competent Approach,
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Transcultural Health Care A Culturally Competent Approach,

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Transcultural Health Care A Culturally Competent Approach,

  • 1. Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company American Indians Alaskan Natives (AI/ANs) Larry Purnell, PhD, RN, FAAN Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Overview/HeritageAmount of Indian blood necessary to be considered a tribal member varies among the tribes—¼ to be a Navajo, which is the largest tribe in United States and live in the Southwest556 different tribes in the United States and CanadaEach tribe unique but share similar views regarding cosmology, medicine, and family organization * Transcultural Health Care: A Culturally Competent Approach, 4th Edition
  • 2. Copyright © 2013 F.A. Davis Company Overview HeritageForced migration by United States governmentLife on MOST reservations is hard with high poverty and high unemployment although a few have significant money due to oil, land leases, gambling casinos, etc.Children were taken from them and placed in “White Man’s Schools” * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company AI/AN Cultural ValuesGroup, clan, or tribal emphasisPresent orientedTime is always with usAgeCooperationHarmony with natureGiving/sharing * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company AI/AN Cultural ValuesPragmatic MythologyPatienceMysticalShamePermissivenessExtended family and clan
  • 3. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company AI/AN Cultural ValuesNon-aggressivenessModesty SilenceRespect other’s religionReligion is a way of lifeLand, water, forest belong to allBeneficial, reasonable use of resources * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Overview/Heritage Continued Low educational levels for most tribes, preferring children to remain at home and learn Indian waysFor the traditional, health care is an undesirable profession because one should not work with the dead or ill Navajo sometimes have a special cleansing ceremony to allow them to work in a hospital * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company
  • 4. AI/AN Communication Language and dialect vary by tribe, but most speak English and in the southwest many speak Spanish instead of English Minor variations in pronunciation can change the meaning of the wordTalking loudly or interrupting someone is considered rude * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company AI/AN CommunicationNavajos generally do not share thoughts and feelings easily outside family and friends, making it difficult to obtain trust in the healthcare settingComfortable with long periods of silenceTouch is unacceptable unless you know the person very well * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company AI/AN CommunicationNo set pattern for willingness to share tribal ceremoniesPueblo groups usually do not share any tribal ceremonies Light passing of the hands for a handshakeConsidered rude to point with the finger; instead shift your lips in the desired direction
  • 5. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company AI/AN CommunicationDirect eye contact is rude and confrontational—deadpan facial expressionProximity for conversations usually greater than 24 inchesTime sequence is present, past, and future * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company AI/AN CommunicationThe future is out of one’s control.Very few are future oriented and for the Navajo there is no future verb tenseTime is not something that can be controlled, nor should time control the person; events start when the people arrive * Transcultural Health Care: A Culturally Competent Approach,
  • 6. 4th Edition Copyright © 2013 F.A. Davis Company Family Roles and Organization Navajo, like most Native Indian tribes, is matrilineal in decision-making and land rightsRelationship between brother and sister is more important than that between husband and wifeChildren's names are not revealed at birth * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Family Roles and OrganizationOlder people are addressed as grandmother, grandfather, mother, father, or a nickname.Algonquin are egalitarian societyDene and Athabascan are patriarchalNavajo, Iroquois, Pueblos, and Haida are matriarchial societies * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Family Roles and OrganizationAI/AN naming traditions vary greatly from tribe to tribe and are frequently determined by nature, animals, or character. In the past, AI/AN women
  • 7. practiced breastfeeding exclusively. Since the early to mid- 1980s, the use of formula has become popular. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Family Roles and OrganizationA primary social premise is that no person has the right to speak for another. Parents are permissive in childrearing practices and may allow a child decide whether if not go to school or take medicine. Ceremony plays a vital, essential role in AI/ANs everyday life. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Family Roles and OrganizationWhen a couple marries in the Pueblo tribes, the man goes to live in the woman’s house. In Navajo tradition, families have separate dwellings but are grouped by familial relationships. The Navajo family unit consists of the nuclear family and relatives such as sisters, aunts, and their female descendants.
  • 8. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Family Roles and OrganizationIn all American Indian and Alaska Natives extended family members play an important role in the infants’ life. Older adults are looked on with clear deference Elders play an important role in keeping rituals and in instructing children and grandchildren. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Family Roles and OrganizationSocial status is determined by age and life experiences. Among the Pueblos governors are chosen from a particular clan; unless one is born in the clan they cannot run for tribal governor. Generally, individuals are discouraged from having more possessions than their peers, and those who display more material wealth are ignored. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition
  • 9. Copyright © 2013 F.A. Davis Company Family Roles and OrganizationStanding out is not encouraged among the different tribal groups. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Workforce IssuesMany AI/ANs remain traditional in their practice of religious activities. Family matters are more important than work, resulting in high rates of absenteeism. In addition, tribal ceremonies are seen as necessary and they often must take time from work or school. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Workforce IssuesTribal members in the community function informally as cultural brokers and assist by helping non– American Indian staff to understand important cultural issues.Conflict is addressed indirectly through third parties in some tribes
  • 10. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Workforce IssuesGroup activities are an important norm in AI/AN cultures. One individual should not be singled out to answer a question because the student’s mistakes are generally not forgotten by the group. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Workforce IssuesIssues of superior-subordinate roles exist and are related to age.IHS is the only organization allowed to discriminate in hiring practices; it is required to hire an AI/AN when possible. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company
  • 11. ClickerCheck AI/AN tribes and clans are Patriarchal. Matriarchal. Egalitarian. Depends on the tribe and clan. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Correct Answer Correct answer: D Some tribes and clans are patriarchal, some are matriarchal, and some are more egalitarian. Variations exist within the tribe and clan as well. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Biocultural EcologySkin color among AI/ANs varies from light to very dark brown, depending on the tribe.Each of the American Indian tribes vary in terms of facial features and height. Never assume that an AI/AN patient is from a particular tribe, if wrong, he or she will be offended.
  • 12. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Biocultural EcologyHistorically, most diseases affecting AI/ANs were infectious such as tuberculosis, smallpox, and influenza.Diseases of the heart, malignant neoplasm, unintentional injuries, diabetes mellitus, and cerebrovascular disease are the top five leading causes of AI/AN deaths * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Biocultural EcologyType 1 diabetes mellitus is almost nonexistent in AI/ANs but type 2 diabetes mellitus is the third most prevalent chronic disease affecting all AI/AN tribes. The incidence of diabetes varies among tribes has steadily increased and is approaching 30 percent. *
  • 13. Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Biocultural EcologyAlbinism occurs in the Navajo and Pueblo tribes. Navajos who lived in Rainbow Grand Canyon are genetically prone to blindness that develops in individuals during their late teens and early 20s. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Biocultural EcologyThe Zunis have an incidence of cystic fibrosis seven and one-half times that found for Caucasians.Methamphetamine (meth) abuse and suicide are two top concerns in Indian country. Suicide rates among American Indians and Alaska Natives (AI/ANs) are 1.7 times higher than the national average. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Biocultural EcologyAlcohol use is more prevalent than any other form of chemical misuse.Many accidents are attributed to
  • 14. driving while under the influence of alcohol.Spousal abuse is common and frequently related to alcohol use. The wife is the usual recipient of the abuse, but occasionally, the husband is abused. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company NutritionFood has major significance beyond nourishment in AI/AN populations. Food is offered to family and friends or may be burned to feed higher powers and those who have died. Life events, dances, healing, and religious ceremonies evolve around food. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company NutritionCorn is an important staple in the diet of American Indians. Rituals such as the green corn dance of the Cherokees and harvest-time rituals for the Zuni surround the use of corn. Corn pollen is used in the Blessingway and many other ceremonies by the Navajo.
  • 15. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company NutritionEach tribe has its own version of fry bread. Access to fresh fruits and vegetables is minimal during wintertime.AI/AN diets may be deficient in vitamin D because many members suffer from lactose intolerance or do not drink milk. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Childbearing Family Traditional AI/ANs do not practice birth control and often do not limit family size.In Apache and Navajo tribes, twins are not looked on favorably and are frequently believed to be the work of a witch. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company
  • 16. Childbearing Family Some want their blood and urine specimens returned to them upon discharge.Many use herbs during labor and delivery.A ceremony may be performed by the medicine man during labor and delivery. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Childbearing Family Be flexible with positioning for delivery.Some may want the umbilical cord, meconium, and afterbirth. Some may use peyote during labor and delivery. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company ClickerCheck The most common form of substance abuse among AI/ANs is Alcohol. Peyote. Marijuana. Methamphetamine.
  • 17. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Correct Answer The most common substance abuse among AI/AN tribes is alcohol which is 1.7 times higher than other groups who have been studied. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Death RitualsMost AI/AN tribes believe that the souls of the dead pass into a spirit world and became part of the spiritual forces that influenced every aspect of their lives.Today some tribes maintain their traditional practices but use a mortuary or use the IHS morgue to prepare their dead. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company
  • 18. Death RitualsThe Pueblo tribes prepare their own dead and only certain family members are allowed to prepare the body. Hopis bury their dead before the next setting of the sun and bury them in upright sitting positions with food and goods in the grave with the person. After the Zuni burial, the members must take off three days from work for a cleansing ceremony. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Death RitualsThe body must go into the afterlife as whole as possible. In some tribes, amputated limbs are given to the family for a separate burial and later the limb is buried with the body. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Death RitualsIn some tribes, family members are reluctant to deal with the body because those who work with the dead must have a ceremony to protect them from the deceased’s spirit. In the Navajo, if the person dies at home, the body must be taken out of the north side of the hogan and a ceremony conducted to cleanse the Hogan or it must be abandoned.
  • 19. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Death RitualsOlder adults are reluctant to discuss advance directives once they discover what it means.Effective discussions require that the issue be discussed in the third person, as if the illness or disorder is happening to someone else. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Death RitualsIf a provider makes a statement such as “if you don’t get medical care, you will die,” this implies that the provider wishes the client dead. If the patient does die or is extremely ill, the provider might be considered a witch. * Transcultural Health Care: A Culturally Competent Approach,
  • 20. 4th Edition Copyright © 2013 F.A. Davis Company Death RitualsThe Navajo are not generally open in their expression of grief; they often will not touch or pick up the body or prepare the body for burial. Grief among the Pueblo and Plains Tribes are expressed openly and involves much crying among extended family members * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company SpiritualityAI/AN religion predominates in many tribes.When illnesses are severe, consultations with appropriate religious organizations are sought. Sometimes, hospital admissions are accompanied by traditional ceremonies and consultation with a pastor. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company SpiritualityAI/AN tribal traditional members start the day with prayer, meditation, and corn pollen. Prayers ask for harmony with nature and for health and invite blessings to help the
  • 21. person exist in harmony with the earth and sky. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company SpiritualityThe meaning of life for AI/ANs is derived from being in harmony with nature. The individual’s source of strength comes from the inner self and depends on being in harmony with one’s surroundings. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company SpiritualitySpirituality cannot be separated from the healing process in ceremonies. Illnesses, especially mental illnesses, result from not being in harmony with nature, from the spirits of evil persons such as a witch, or through violation of taboos. Healing ceremonies restore an individual’s balance mentally, physically, and spiritually. *
  • 22. Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PracticesTraditional AI/AN beliefs influence biomedical health-care decisions.asking patients questions to make a diagnosis fosters mistrust. This approach is in conflict with the practice of traditional medicine men, who tell people their problem without their having to say anything. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PracticesIHS has attempted to shift its focus from acute care to health promotion, disease prevention, and chronic health conditions.Wellness-promotion activities include a return to past traditions such as running for health, avoiding alcohol, and using purification ceremonies. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PracticesMedicine men, diagnosticians, crystal
  • 23. gazers, and shamans tell them how to restore harmony.Many families do not have adequate transportation and must wait for others to transport them to their appointments. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PracticesFrequently, pain control is ineffective because the intensity of their pain is not obvious to the health- care provider because patients do not request pain medication.Herbal medicines may be preferred and used without the knowledge of the health-care provider. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PracticesMental illness is perceived as resulting from witches or witching (placing a curse) on a person. In these instances, a healer who deals with dreams or a crystal gazer is consulted. Individuals may wear turquoise or other items such as a medicine bag to ward off evil.
  • 24. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PracticesThe concept of rehabilitation is relatively new to AI/ANs because, in years past, they did not survive to old age to which chronic diseases became an issue.Autopsy and organ donation are becoming a little more accepted among traditional AI/ANs. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PractitionersAI/AN healers are divided primarily into three categories: those working with the power of good, the power of evil, or both.Some are endowed with supernatural powers, whereas others have knowledge of herbs and specific manipulations to “suck” out the evil spirits. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company
  • 25. Health-care PractitionersHealth-care providers must be careful not to open medicine bags or remove them from the patient. These objects contribute to patients’ mental well-being, and their removal creates undue stress. * Transcultural Health Care: A Culturally Competent Approach, 4th Edition Copyright © 2013 F.A. Davis Company Health-care PractitionersTreatment regimens prescribed by a medicine man not only cure the body but also restore the mind. Individuals living off reservations frequently return to participate in this ceremony, which returns them to harmony and restores a sense of well-being. * Name: Math 325 GOLD Assignment # 6 Assigned: Friday, 2020.04.03 Due: Friday, 2020.04.10 Gold Homework: This will be homework you submit each week and represents YOUR OWN written work (no outside resources or collaboration allowed). Gold
  • 26. problems must be carefully written with excellent grammar, correct usage of mathematical symbols, and of course, with correct mathematics. Each solution you submit for gold homework should represent your best work. The following rubric indicates how problems on the gold homework will be scored. Score Criteria 4 This is correct and well-written mathematics. 3 This is good work, yet there are some mathematical or writing errors that need addressing. 2 There is some good intuition here, but there is at least one serious flaw. 1 The grader didn’t understand this, but sees that you have worked on it; come in for help! 0 You probably haven’t worked on this problem enough or you didn’t submit any work. Definition [Closure]. Let A ⊆ Rn be a set. The closure of A, denoted A can be defined in three different, but equivalent, ways; namely: (i) A is the set of all limit points of A. (ii) A is smallest closed set containing A; this means that if there is another closed set F such that A ⊆ F, then A ⊆ F . (iii) A is the intersection of all closed sets containing A. Definition [Interior]. Let A ⊆ Rn be a set. The set Å, called the interior of A is the set of all points x ∈ A such that there exists some � > 0 such that the neighborhood V�(x) := {y ∈ R : |x−y| < �} is contained in A.
  • 27. Definition [Boundary]. Let A ⊆ Rn be a set. The set ∂A, called the boundary of A. It is defined by ∂A = A Å; that is, the boundary is the set of all points in the closure that are not in the interior. 1. Prove that the three definitions in the definition of closure (above) are equivalent. That is, show that (i) ⇔(ii) ⇔(iii). (For example, you could show (i) ⇔ (ii), and then show (ii) ⇔(iii), or you could show that (i) ⇒ (ii) ⇒ (iii) ⇒ (i), or some other order.) 2. Show that ∂A = A∩Ac. [Hint: Use the usual way to show set equality; namely, choose an element x in the left, and show it is in the right, then choose and element x in the right, and show it is in the left.] 3. Let F1,F2,F3, . . . be bounded, non-empty closed sets in Rn. Suppose that they are decreasing with respect to set inclusion, that is, suppose F1 ⊇ F2 ⊇ F3 ⊇ ··· . Prove that their intersection, F := ∩∞n=1Fn is closed, bounded, and non-empty. [Hint: It is essentially one line to show that F is closed and bounded. The challenge is in showing that F is non-empty. Use the Bolazno-Weierstrauss Theorem for this.] 4. Let A ⊂ Rn be a non-empty compact set, ans suppose that B is an open set and A ⊂ B. Consider the “�-dilation” A� of A given by
  • 28. A� := {y ∈ Rn : ‖x−y‖ < � for some x ∈ A} . Show that there is an � > 0 such that A� ⊆ B. [Hint: Note that for each x ∈ A, there is an r > 0 such that neighborhood Vr(x) = {y ∈ Rn : ‖x−y‖ < r} ⊆ B. Note that the set of all these neighborhoods cover A. Now, use the definition of compactness.] Name: Math 325 BRONZE Assignment # 19 Assigned: 2020.04.06 Due: 2020.04.10 Recall that you may be asked to present your solutions to Bronze questions in class and that Bronze Questions are to be turned in at the end of class. For Friday, April 10 (Note the slightly extended due date.) • Get 7–9 hours of good sleep each night. Sleep is the basis for memory and creative thought, so your sleep time should be as regular as possible and absolutely non- negotiable. A cold, pitch-black environment, with absolutely no blue light can help. More sleep tips can be found online. Note: Losing even an hour of sleep can strongly impact your immune system’s performance. I Read Sections 6.1, 6.2, and 6.3 in Cummings.
  • 29. • Bronze Questions 1. (Exercise 6.1(a) in Cummings) Use the �-δ definition of the functional limit to prove that limx→−2(4x + 3) = −5. 2. (Exercise 6.1(b) in Cummings) Use the �-δ definition of the functional limit to prove that limx→1 x3−1 x−1 = 3. 3. (Exercise 6.1(c) in Cummings) Use the �-δ definition of the functional limit to prove that limx→0 x 2 = 0. 4. (Exercise 6.1(d) in Cummings) Use the �-δ definition of the functional limit to prove that limx→2 x 3 = 8. 5. (Exercise 6.4(a) in Cummings) If limx→a f(x) and limx→a g(x) both do not exist, can limx→a[f(x) + g(x)] exist? Prove your result, or give a counterexample. 6. (Exercise 6.11 in Cummings) Suppose that f : X → Y , and that {Bα}α∈ I is a (possibly uncountable) collection of subsets of Y . Prove that the pre- image of the union is the union of the pre-images, that is, prove that
  • 30. f−1 (⋃ α∈ I Bα ) = ⋃ α∈ I f−1 (Bα) . Computers in Human Behavior 31 (2014) 305–313 Contents lists available at ScienceDirect Computers in Human Behavior j o u r n a l h o m e p a g e : w w w . e l s e v i e r . c o m / l o c a t e / c o m p h u m b e h Adolescent simulated gambling via digital and social media: An emerging problem 0747-5632/$ - see front matter � 2013 Elsevier Ltd. All rights reserved. http://dx.doi.org/10.1016/j.chb.2013.10.048 ⇑ Corresponding author. Address: School of Psychology, Level 4, Hughes Building, The University of Adelaide, Adelaide, SA 5005, Australia. Tel.: +61 8 83133740; fax: +61 8 8303 3770.
  • 31. E-mail address: [email protected] (D.L. King). Daniel L. King ⇑ , Paul H. Delfabbro, Dean Kaptsis, Tara Zwaans School of Psychology, The University of Adelaide, Australia a r t i c l e i n f o a b s t r a c t Article history: Available online 20 November 2013 Keywords: Convergence Pathological gambling Social media Adolescence Addiction Recently, there has been significant expansion in the range of gambling activities supported by digital technology. The convergence of gambling and digital media is of particular concern with respect to the immense potential for earlier age of gambling involvement, and development of positive attitudes and/or behavioral intentions toward gambling. This study examined the prevalence of adolescent involvement in a range of digital and social media gambling activities, and the association between expo- sure to, and involvement in, simulated gambling and monetary gambling and indicators of pathological gambling risk. A total of 1287 adolescents aged 12–17 years were recruited from seven secondary schools in Adelaide, South Australia. The results indicated that a significant proportion of young people engage in a range of simulated gambling activities via internet gambling sites, social media, smartphone applica- tions, and video-games. A logistic regression analysis showed that adolescents with a history of engage-
  • 32. ment in simulated gambling activities appear to be at greater risk of endorsing indicators of pathological gambling. These findings highlight the need for further research on the potential risks of early exposure to simulated gambling activities, as well as greater consideration of the need for regulation and monitor- ing of gambling activity via digital technologies. � 2013 Elsevier Ltd. All rights reserved. 1. Introduction 1.1. Gambling and digital technology In the last decade, there has been significant expansion in the range of gambling activities supported by digital technology (Grif- fiths & Parke, 2010; King, Delfabbro, & Griffiths, 2010). The ‘‘con- vergence’’ (Griffiths, King, & Delfabbro, 2013) of gambling and digital media is of particular interest and concern to researchers, regulators, and allied health practitioners because of its potential to increase the likelihood of young people developing an interest in gambling at an younger age (Derevensky, Sklar, Gupta, & Mes- serlian, 2010; King et al., 2010; Griffiths, King, & Delfabbro, 2012; Phillips, Ogeil, & Blaszczynski, 2012). Although some earlier re- search suggested youth participation rates in online gambling activities are usually lower than for terrestrial forms of gambling (Griffiths & Wood, 2007; Ipsos, 2009; Najman, Allen, Madden,
  • 33. & Brooks, 2008), more recent market research data (e.g., Casual Connect., 2012; Church-Sanders, 2011) suggest that the popularity of online gambling is increasing rapidly. This growth has led to concerns about the potential negative impacts on young people, given that the ubiquity of these new activities allows them to gam- ble more covertly and unrestrictedly than was the case before (Flo- ros, Siomos, Fisoun, & Geroukalis, 2013). Although much has been written about the increasing perva- siveness of monetary gambling on digital media, another less recognised concern relates to the growth of simulated gambling, or gambling without the possibility of monetary reward (King et al., 2010; Griffiths, King, & Delfabbro, 2012). Simulated gambling may be defined as a digitally simulated interactive gambling activ- ity that does not directly involve monetary gain but is otherwise structurally identical to the standard format of a gambling activity due to its wagering features and chance-determined outcomes of play. Although the boundaries between gambling and video- gam- ing are becoming increasingly blurred (for example, gaming fea- tures may be found in some gambling-like activities, and vice versa), simulated gambling may be distinguished from many forms of video-gaming (e.g., shooting action games, role-playing games) because in video-games there is a clear relationship between player strategy or actions and outcomes. Simulated gambling is a
  • 34. continually evolving mode of gambling that encompasses free- to-play gambling games using virtual credits, smartphone and so- cial media apps, and hybrid video-game/gambling activities with monetisation features such those found in MMOs like Runescape (Delfabbro, King, Lambos, & Puglies, 2009; Griffiths & Wood, 2010; Johansson & Gotestam, 2004). Some of these activities http://crossmark.crossref.org/dialog/?doi=10.1016/j.chb.2013.10 .048&domain=pdf http://dx.doi.org/10.1016/j.chb.2013.10.048 mailto:[email protected] http://dx.doi.org/10.1016/j.chb.2013.10.048 http://www.sciencedirect.com/science/journal/07475632 http://www.elsevier.com/locate/comphumbeh 306 D.L. King et al. / Computers in Human Behavior 31 (2014) 305–313 (e.g., gambling apps on Facebook) may be considered financial be- cause they allow players to purchase extra credit using real money, but they do not enable the player to ‘cash out’ winnings. Simulated gambling activities generally feature no age restriction or barriers to entry (King et al., 2010), employ inflated profit rates (Sevigny, Cloutier, Pelletier, & Ladouceur, 2005), and are presented as youth-friendly entertainment (Griffiths & Parke, 2010). Further, the emergence of gambling on video-gaming platforms has blurred the structural boundaries between gambling and gaming
  • 35. activities (Griffiths, 2008; Harper, 2007; King, Delfabbro, Derevensky, & Grif- fiths, 2012). For example, many forms of online video gambling or social media sites feature gambling, often for credits or points paid for with real money, and many internet gambling providers offer free-play games that are rather like video games. 1.2. The risks of simulated gambling in adolescence Potential problems related to simulated gambling may be par- ticularly germane to young people for several reasons. The first is that young people are, by definition, developmentally immature and not always able to appraise the riskiness of activities, including gambling (Delfabbro, Lambos, King, & Puglies, 2009; Hardoon & Derevenksy, 2002; Volberg, Gupta, Griffiths, Olasson, & Delfabbro, 2010). Second, young people are particularly avid and savvy con- sumers of digital media and online services, including video games, laptops, tablets, and smartphones. Large-scale studies suggest that the average Australian adolescent spends about five hours per day engaged in digital media activities, including 2.5 h using the Inter- net (Australian Communications & Media Authority, 2007, 2008). Most youth use Facebook to communicate and post information, browse wikis, video tutorials, and other forums to create, gather,
  • 36. and share information, and visit sites such as eBay to buy and sell goods. Many acquired skills and knowledge of web functionality and online navigation may be transferable to use of online gambling activities and features. Additionally, the significant amount of lei- sure time spent on the Internet suggests there is significant poten- tial for exposure to gambling promotions, online gambling activities, and assorted incentives to gamble (McMullan & Kervin, 2012; Messerlian, Byrne, & Derevensky, 2004; Monaghan, Dereven- sky, & Sklar, 2008). Third, young people are often influenced by psy- chological and social factors (e.g., peer group pressure, the desire to conform, disillusionment, depression, low self-esteem, poor emo- tion regulation) that make isolated technology-based activities par- ticularly attractive to them Potenza et al. (2011). Current national and international evidence confirms that many young people expe- rience problems associated with online technology use (Ferguson, Coulson, & Barnett, 2011; Gentile, 2009; King, Delfabbro, Griffiths, & Gradisar, 2011; King, Haagsma, Delfabbro, Gradisar, & Griffths, 2013b; Kuss, Griffiths, & Binder, 2013; Sletten,Torgersen, von Soest, Frøyland, & Hansen, 2010). Although the risks of excessive
  • 37. online social networking and video-gaming are well-documented, less re- search has examined whether simulated gambling activities can give rise to similar social and psychological problems. 1.3. Research on adolescent gambling Research studies of young people aged under 18 years suggest that between 50% and 70% gamble at least once per year and that between 1% and 4% display behaviors consistent with a gambling pathology (Delfabbro, 2012; Hardoon & Derevenksy, 2002). Patho- logical gambling is usually associated with poorer social relation- ships and psychological functioning; a greater likelihood of involvement in other high risk behaviors; and, poorer educational performance (Delfabbro & King, 2012). Adolescents with gambling problems are more likely to have peers and family who gamble, have unrealistic views about the nature of gambling, and a history of gambling problems in their immediate family (Delfabbro, 2012). An emerging but limited body of research suggests that simu- lated gambling may co-occur with monetary gambling activity. To date the largest study of simulated gambling among youth has been conducted by Ipsos (2009), who surveyed 8598 adolescents about their gambling and ‘gambling-like’ behavior. Over 25% of adoles-
  • 38. cents had played in ‘money-free’ mode of gambling in the week pre- ceding the survey, with opportunities on social networking sites four times more popular than those presented on real gambling sites. Although the design of the study precluded statements of cau- sality, simulated gambling behavior was the strongest predictor of monetary gambling, and also significantly predicted at-risk gam- bling. Comparable findings have been reported in other studies (By- rne, 2004; Griffiths & Wood, 2007; Hardoon, Derevensky, & Gupta, 2002). Griffiths and Wood (2007) surveyed 8017 adolescents aged 12–15 years, and reported that 29% of adolescents who had gam- bled online also reported playing the free ‘demo’ games. Byrne (2004) reported that young people with gambling problems were significantly more likely to report online simulated gambling in the past year than those without gambling problems. Hardoon et al. (2002) reported that 25% of youth with serious gambling prob- lems and 20% of those at-risk for a gambling problem reported play- ing online using practice/trial sites. Similarly, research on adult gamblers conducted by McBride and Derevensky (2009) reported that 77% of online gamblers (N = 563) reported playing ‘gambling- like’ games (e.g., practice modes) in addition to monetary gambling on the Internet. Overall, it may be observed that the literature on youth simulated gambling is limited by: (a) its age of
  • 39. publication (i.e., older findings may not accurately reflect the current status of youth gambling given changes in the technological and social con- text of gambling), (b) the lack of studies conducted outside of the UK, and (c) the lack of detailed examination of a range of gambling activities available through digital and social media. 1.4. The current study The vulnerability of adolescents may place them at greater risk of problematic patterns of gambling via new and emerging digital and social media. On the one hand, it has been proposed that early exposure to gambling activities may condition a range of ‘‘safer’’ responses to gambling stimuli (e.g., smaller bet sizes, infrequent/ social play), or develop knowledge about the chance-determined nature of gambling, including the belief that one is very unlikely to win in the long-term. As Najman et al. (2008) state: Practice play can affect the appeal of gambling games by remov- ing some of the mystery and excitement that surrounds previ- ously unobtainable casino type games. By experimenting with simulated casino games young people become accustomed to them and become easily bored. However, an alternative view is that simulated gambling activ- ities may facilitate the transition to monetary forms of gambling (McBride & Derevensky, 2009), and/or develop a behavioral
  • 40. ten- dency toward sustained gambling activity and riskier gambling strategies (Bednarz, Delfabbro, & King, 2013). The research litera- ture on gambling convergence is currently limited with regard to explaining how and to what extent adolescent gamblers may be- come involved in these new forms of gambling and gambling- like activities. However, it is well-documented that online gambling service providers employ numerous strategies and techniques out- side the scope of current regulation to entice young players to ini- tiate and develop a familiarity with gambling (Derevensky et al., 2010; McBride & Derevensky, 2009; McMullan, Miller, & Perrier, 2012). D.L. King et al. / Computers in Human Behavior 31 (2014) 305– 313 307 Although there is currently no established theoretical model for conceptualising risks of simulated gambling among youth, expert commentary and limited research evidence, as summarised above, suggests that simulated gambling in adolescence may act as a ‘‘gateway’’ activity that grooms a young person toward transition to higher-risk, monetary gambling activities. To examine this pos- sibility, this study aimed to assess: (a) the prevalence of adolescent
  • 41. involvement in a range of digital and social media gambling activ- ities, (b) the extent of the cross-over or association between simu- lated gambling and monetary gambling activities, and (c) whether simulated gambling exposure was associated with indicators of pathological gambling risk. 2. Method 2.1. Design This study employed a cross-sectional survey design. Fifty sec- ondary schools in the outer metropolitan region of Adelaide, South Australia, were randomly selected from a comprehensive list of public and private schools. Catholic schools were excluded due to barriers in obtaining ethical clearance. Each school principal was sent a letter and one-week follow-up email invitation to partici- pate. The study was promoted as an investigation of ‘‘electronic media use and mental health in young people’’ (see King, Delfab- bro, Zwwans, & Kaptsis, 2013a). Each participating school was pro- vided with an individualised summary report of findings, which included an indication of the number of adolescents at-risk of men- tal health problems. In total, seven co-educational schools (4 pub- lic, 3 private) provided consent to participate. Remaining schools either declined to participate (N = 20) or did not respond to the invitations (N = 23). Data were collected from June to August 2012.
  • 42. All participants provided informed consent and were free to withdraw from the study at any time. The study was conducted at each secondary school during class hours. Three of the authors (DLK, DK, and TZ) facilitated data collection at each of the second- ary schools. Upon obtaining consent, a teacher administered the questionnaire to each student in the classroom. An online version of the questionnaire was available via Survey Monkey for those schools with the requisite IT infrastructure. Completed surveys were compiled and analyzed using SPSS for Windows (v18.0). A to- tal of 73 responses were excluded due to erroneous responses or missing data. This study was approved by the Human Research Ethics Subcommittee at the University of Adelaide, and the Depart- ment for Education and Child Development. 2.2. Participants A total of 1287 high school students aged 12–17 years were re- cruited. The gender distribution was 49.6% male and 50.4% female. The mean age was 14.9 years (SD = 1.5). Participants identified as Caucasian Australian (85.5%), Asian (6.8%), European (5.1%), Aboriginal (1.6%), or Other (.9%). English was the primary language spoken at home by 95% of participants. Rates of ownership and/or home accessibility for various electronic media device were as fol- lows: mobile phone or smartphone (91%), portable music player (89%), laptop (86%), video-gaming console (78%), personal com-
  • 43. puter (71%), and tablet devices (37%). The mean age at which ado- lescents had first used various electronic media devices included: (i) the Internet at 8.2 years old (SD = 2.3) (ii) video-games at age of 9.2 years (SD = 3.7), and (iii) mobile phone at age of 10.9 years (SD = 2.1). Table 1 presents a summary and chi-square analysis of demo- graphic differences according to ‘at-risk’ gambling status. At- risk gambling referred to endorsing at least 1 indicator of pathological gambling. This classification method was consistent with classifi- cation employed in other studies of adolescent gamblers (e.g., Del- fabbro & Thrupp, 2003). Although this inclusive classification method may potentially over-classify cases where gambling is un- likely to be a significant issue, this method is often used in evalu- ating risk in youth mental health settings where low specificity and higher sensitivity are prioritized. For example, a youth who re- ports fleeting thoughts of self-harm may not be considered to be at significant risk of suicide (or warrant a clinical diagnosis), however endorsement of this indicator may often be considered ‘at-risk’. The results indicated that males and those participants of Cauca- sian Australian background were significantly more likely to en-
  • 44. dorse items related to pathological gambling, but these observed effects were quite small according to Cohen’s (1992) guidelines. Gender and ethnicity were included as covariates in subsequent multivariate analysis to account for the potentially confounding role of these variables. 2.3. Materials A standardised questionnaire assessed basic demographic infor- mation (i.e., age, sex, school grade, cultural background, main lan- guage spoken at home), and aspects of electronic media use (i.e., ownership and accessibility, frequency of use of each device in a typical week period over the previous 3-month period, function and social context of media use, and age at which devices were first used). Additional questionnaires assessed gambling behavior across a range of activities, as well as pathological gambling and mental health indicators. 2.3.1. Simulated and monetary gambling Gambling activity was assessed by a 25-item questionnaire that included questions about gambling with and without money. Gi- ven the lack of guiding literature on assessment of gambling across a range of land-based (e.g., casino, public house) and digital or on- line (e.g., mobile phone, social media) environments, this question- naire was designed for the purpose of this study. However, some of
  • 45. its content was based on questions employed by Ipsos (2009) and Griffiths and Wood (2007). Adolescents indicated the frequency of involvement in the following gambling activities in the previous 12 months: card games (e.g., blackjack, poker, etc.), electronic gaming machines, wagering on races or sports, lotteries, scratch cards, or any other activity (i.e., ‘‘other’’). Frequency was assessed by a 5-point scale including: 1 = never, 2 = once or twice a year, 3 = three times a year to monthly, 4 = two or three times per month, and 5 = weekly. For each activity, participants indicated whether they had: (1) played with money (i.e., financial gambling), (2) played without money involved (i.e., simulated gambling), and (3) for relevant activities (e.g., cards, gaming machines) whether they gambled via the Internet. For example, when asked to indicate involvement in card or table tables (item 1), participants indicated their frequency of involvement (using the 5-point scale) for mone- tary and then simulated play, and also whether this activity oc- curred online. Further questions assessed historical involvement in online financial gambling and simulated gambling activities. One item asked participants to indicate if they had ever tried to gamble with money on the Internet. Additional items asked whether the participant had ever tried simulated gambling via: (1) free-play or ‘practice’ modes online, (2) social networking site applications
  • 46. (e.g., Zynga Poker), (3) smart phone apps (e.g., Slotomania), (4) video-game simulations or online games (e.g., Runescape). These items were scored using a dichotomous (yes/no) format. For each question, participants were asked to report the name of the game, website, or application, if able to recall. Adolescents were asked to indicate the proportion of their Internet time that was spent Table 1 Demographic information of the total sample of adolescents according to risk level of problem gambling. N Total % No problem gambling (N = 910) At-risk/problem gambling (N = 304) Group differences Effect size n % n % v2 (df = 1) Sig. U Sex/gender Male 602 49.6 413 68.6 189 31.4 Female 612 50.4 497 81.2 115 18.8 25.7 .001 0.15 Grade Junior (7–9) 580 47.8 446 76.9 134 23.1 Senior (10–12) 634 52.2 464 73.2 170 26.8 2.2 .136 0.04 School Public 637 52.5 475 74.6 162 25.4 Private 577 47.5 435 75.4 142 24.6 0.1 .741 0.01 Ethnicity Caucasian Australian 1038 85.5 796 64.8 242 35.2
  • 47. Other 176 14.5 114 76.7 62 23.3 11.3 .001 0.10 Media accessibilitya 1–2 devices 398 32.8 307 77.1 91 22.9 3+ devices 816 67.2 603 73.9 213 26.9 1.4 .221 0.03 NB: Percentages refer to group/at risk ⁄ 100. a Refers to access to electronic devices with online and simulated gambling capabilities (i.e., personal computer, laptop, mobile phone, and tablet). 308 D.L. King et al. / Computers in Human Behavior 31 (2014) 305–313 involved in gambling activities, and the number of video-games that they currently played which featured simulated online gam- bling. A copy of this measure is available by request to the corre- sponding author. 2.3.2. Pathological gambling The Diagnostic Statistical Manual-IV-Multiple Response Format for Juveniles (DSM-IV-MR-J) is a 10-item tool that assesses patho- logical gambling among youth (American Psychiatric Association, 2000). The scale examines the following dimensions of pathologi- cal gambling: cognitive salience, loss of control, escape, lies and se- crecy, chasing losses, tolerance, withdrawal, familial conflict, and school absenteeism. Items referred to financial gambling only. All items were scored using a 4-point Likert scale (1 = never, 2 =
  • 48. some- times, 3 = often, 4 = frequently) to enable greater sensitivity to infrequent and/or emerging pathological gambling behaviors. Although there has been long been debate regarding the validity of assessment tools for youth gambling problems (see Derevensky, Gupta, & Winters, 2003; Ladouceur et al., 2000), this study’s ap- proach was consistent with large youth prevalence studies (e.g., the British Survey of Children and Gambling). Adolescents who re- sponded to at least one pathological gambling criteria with ‘‘often’’ were classified as ‘at-risk’, whereas endorsing 5 or more criteria was indicative of ‘probable pathological’ gambling status (Der- evensky & Gupta, 2006). Internal consistency of the measure in the current study was high (Cronbach’s alpha = .90). 2.3.3. Mental health status The Revised-Children Anxiety Depression Scale (RCADS) is a widely used instrument for assessing children’s symptoms corre- sponding to DSM-IV anxiety and major depressive disorders (Chor- pita, Yim, Moffitt, Umemoto, & Francis, 2000). The 47-item scale yields scores on six subscales: Separation Anxiety Disorder, Social Phobia, Obsessive Compulsive Disorder, Panic Disorder, General- ised Anxiety Disorder, and Major Depressive Disorder. Raw scores on each subscale are converted to T-scores (i.e., scores standard- ised according to gender and age). T-scores indicate normal
  • 49. (<65), borderline (65–69), or clinically significant (70+) symptom- atology. The RCADS has demonstrated sound psychometric proper- ties in the Australian population (De Ross, Gullone, & Chorpita, 2002). 3. Results 3.1. Prevalence of simulated gambling The first aim of this study was to examine the prevalence of adolescent involvement in simulated gambling. Table 2 presents a summary of adolescents’ involvement across a range of digital and social media-based simulated gambling activities in the last 12 months. The most popular type of simulated gambling was on- line card games (11.9%), followed by electronic gaming machines (3.8%), and sports betting activities (3.2%). A chi-square analysis of non-pathological versus at-risk/pathological (henceforth ‘at- risk’) gamblers indicated that all types of simulated gambling were significantly more prevalent than would be expected among at- risk gamblers. About 1 in 4 at-risk gamblers engaged in simulated casi- no card games (frequency [% of group]: once or twice a year [38%], three times a year to monthly [28%], two or three times per month [22%], and weekly [11%]), and 1 in 10 reported playing simulated electronic slot machine games (frequency [% of group]: once or twice a year [54%], three times a year to monthly [14%], two or three times per month [14%], and weekly [17%]). Overall, at-
  • 50. risk adolescent gamblers reported rates of participation in simulated gambling activities at approximately 3 times or greater than their non-pathological gambling counterparts. The size of observed ef- fects was small to moderate (Cohen, 1992). A substantial proportion of the sample (31.5%) reported past involvement in at least one simulated gambling activity. About 25% of adolescents reported to have engaged in simulated gam- bling in a video game, either as bonus feature of the video game or as a virtual gambling experience (see King, Delfabbro, et al., 2012). The majority of participants did not provide qualitative feedback indicating specific simulated gambling activities. The lim- ited data highlighted the following games as containing simulated gambling: Grand Theft Auto (n = 35), Red Dead Redemption (n = 16), Xbox Live Poker (n = 10), Pokemon (n = 11), Runescape (n = 7), Fable 2 (n = 5), and Fallout: New Vegas (n = 3). To a lesser extent, adoles- cents reported engaging in simulated gambling via Facebook, with the most commonly identified applications being Zynga Poker (n = 28) and Texas Hold’Em Poker (n = 9). Fewer adolescents re- ported to have engaged in simulated gambling via smartphone apps (6.3%) and free-play or ‘demo’ modes of casino websites (4.7%). The most frequently reported smartphone app was Slotoma- nia (n = 15), although several participants reported ‘‘iPhone games’’
  • 51. Table 2 Current and historical involvement in simulated gambling activities according to risk level of problem gambling. Simulated gambling N % No Problem gambling (N = 910) At- risk or problem gambling (N = 304) Group differences Effect size n % of Group n % of Group v2 (df = 1) Sig. U Current usea Card games 145 11.9 71 7.8 74 24.3 59.3 .001 0.22 EGMs 46 3.8 14 1.5 32 10.5 53.6 .001 0.21 Sports betting 39 3.2 18 2.0 21 6.9 20.9 .001 0.13 Racing 24 2.0 9 1.0 15 4.9 18.3 .001 0.12 Other 29 2.4 10 1.1 19 6.2 25.9 .001 0.15 Historical use Free play or demo modes 55 4.7 16 1.8 39 13.3 64.8 .001 0.24 Facebook apps 117 9.6 48 5.5 69 23.5 79.9 .001 0.26 Smartphone apps 77 6.3 24 2.7 53 18.1 84.3 .001 0.27 Video-game features 314 25.9 179 20.4 135 46.1 73.8 .001 0.25 a Refers to activity in the past 12 months. D.L. King et al. / Computers in Human Behavior 31 (2014) 305– 313 309 which may have included this app. Adolescents tended to report accessing free-play casino activities via the website Pokerstars (www.pokerstars.com) (n = 6). A chi-square analysis examining nor- mal versus at-risk gamblers indicated that a history of involvement
  • 52. in all types of simulated gambling was significantly more prevalent among at-risk gamblers as compared to non-pathological gam- blers. Rates of simulated gambling via smartphone apps were over 6 times more prevalent among at-risk gamblers than non- patho- logical gamblers. The size of these effects was small to moderate. 3.2. Co-occurrence of simulated gambling and monetary gambling The second aim of this study was to measure the association be- tween simulated gambling and monetary gambling activities. Ta- ble 3 presents a summary of participants’ monetary gambling activities and features of pathological gambling, according to level of involvement in simulated gambling. In the overall sample, the most prevalent types of monetary gambling were scratch tickets (15.3%), card games (9.4%), and wagering on races (10.4%). Fewer adolescents (2.3%) reported to have had tried any form of gambling directly involving money on the Internet at least once in the past. A Table 3 The co-occurrence of simulated gambling and monetary gambling activity. N % No simulated gambling (N = 1050) n % of Group Monetary gamblinga
  • 53. Card games 114 9.4 79 … REVIEW CURRENTOPINION New age technology and social media: adolescent psychosocial implications and the need for protective measures Copyright www.co-pediatrics.com Jay Shah, Prithwijit Das, Nallammai Muthiah, and Ruth Milanaik Purpose of review In recent years, breakthroughs and advancements in new age technology have revolutionized the way children communicate and interact with the world around them. As social media platforms such as Facebook, Instagram, and Snapchat continue to grow in popularity, their usage has raised concerns about their role and impact on adolescent development and behavior. This review examines the psychosocial implications of social media usage on youth outcomes related to body image, socialization, and adolescent development. It discusses ways that clinicians and parents can effectively safeguard their children from the potential threats posed by digital media while providing a fact sheet for parents that addresses these concerns and summarizes recommended strategies to combat them. Recent findings While social media platforms continue to experience surges in popularity, mounting evidence suggests
  • 54. significant correlations between their usage and adolescent mental health and behavioral issues. Increased social media usage has been linked to diminished self-esteem and body satisfaction, elevated risk of cyber- bullying, heightened exposure to pornographic material, and risky sexual behaviors. Summary Given how new age technology is steadily permeating everyday life, greater efforts are needed to inform adolescent users and their families about the negative consequences of social media usage. Pediatricians and parents must take cautionary measures to reduce psychosocial risks and ensure the online safety of children. Keywords cyber-bullying, new age technology, online safety, pornography, social media Division of Developmental and Behavioral Pediatrics, Steven and Alex- andra Cohen Children’s Medical Center of New York, Northwell Health System, Lake Success, New York, USA Correspondence to Ruth Milanaik, DO, Division of Developmental and Behavioral, Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, 1983 Marcus, Ave, Suite 130, Lake Success, NY 11042, USA. Tel: +1 516 633 7416; e-mail: [email protected] Curr Opin Pediatr 2019, 31:148–156 DOI:10.1097/MOP.0000000000000714 INTRODUCTION
  • 55. The advent of modern technology has brought about unlimited internet access and introduced a plethora of downloadable media applications to a new generation of youth. Many of these applica- tions have revolutionized communication among digital-aged adolescents, who are some of the most prolific users of this technology. According to a recent survey conducted by the Pew Research Cen- ter, 91% of adolescents sampled use social media to maintain contact with peers, of whom, 94% use social media daily [1]. During adolescence, a time characterized by social and cognitive changes, peer interaction, and approval become more important as children develop a stronger capacity to interpret both their own emotions and those of their peers. Communi- cation becomes vital during this transitional stage © 2018 Wolters Kluwer into adulthood [2]. Contemporary forms of commu- nication have allowed adolescents today to exist dually in a virtual and physical reality. While they have face-to-face interactions with peers in school and other social settings, technological advances allow teens to transcend the limits set by physical distance. As technology becomes a larger part of adolescents’ daily activities, the benefits and Health, Inc. All rights reserved. Volume 31 � Number 1 � February 2019 mailto:[email protected] KEY POINTS
  • 56. � New age technologies have given rise to novel forms of digital media and networking that have made communication and socialization faster and easier for children across the world. � Online social media exposure and usage can have detrimental consequences on the psychosocial well being and development of adolescents ranging from body image issues and risky sexual behaviors to social anxiety and other mental health conditions. � Clinicians, parents, and families can use the online safety fact sheet provided to address ways to ensure the safety of children on digital media such as Facebook, Instagram, and Snapchat. New age technology and social media Shah et al. drawbacks of new age digital devices and media platforms on adolescent psychosocial development are areas of concern. This review article is organized into three main sections. First, we explore the nega- tive psychosocial implications of social media usage on teenage users. Next, we discuss some of the most popular social media platforms and how they are, at present, used by adolescents. Finally, we offer sug- gestions for parents and pediatricians to better mon- itor adolescent social media usage to protect adolescent psychological health and encourage social well being. NEGATIVE IMPLICATIONS OF SOCIAL MEDIA USAGE Social media usage can lead to a number of negative psychosocial consequences on adolescent self- esteem, body image, and identity, and also raise
  • 57. issues such as cyber-bullying, easier access to por- nography, and sexting behaviors from a younger age. Self-esteem, body image, and identity Social media platforms can act as powerful vehicles to promote certain standards and ideals regarding culture and beauty. Consequently, these platforms can influence adolescent perceptions of body image and contribute to self-esteem and body satisfaction issues. Self-esteem As technology plays an increasing role in adoles- cents’ daily lives, it is both pertinent and necessary for clinicians to assess the associated risks. Self- esteem – the perception of self-value – is a major predictor of psychological well being [3,4]. This Copyright © 2018 Wolters Kluwe 1040-8703 Copyright � 2018 Wolters Kluwer Health, Inc. All rights rese decade’s social media revolution has played a sig- nificant role in influencing adolescent mental health [5,6], as important social markers of identity and ‘acceptable’ behaviors are now more easily com- municated between peers. As a result, both social acceptance and social rejection are facilitated by new age technologies [5,7]. Most adolescents derive positive experiences from communication via social media because the majority are not ‘addicted’ to electronic mobile devices [8]. Particularly, 76% of teens believe that using social media has no effect on their confidence, while 20% believe it makes them more confident.
  • 58. It is, however, well established that the intro- duction of new age technology, such as television media, significantly impacts adolescent self-esteem and body image [5,9,10]. Moreover, greater time spent on social media has consistently been corre- lated to decreased body satisfaction [11]. However, the directionality of the relationships between body image and self-esteem and social media use is gen- erally unclear [11,12 & ,13 && ]. Studies have suggested that social media may serve as a superficial method of increasing self-esteem in adolescents. In other words, teenagers who already have low self-esteem appear to be predisposed to finding validation or achieving positive social relations through social media [14,15]. It is also well established that those with protective personality traits (e.g. happiness, high purpose in life) are less likely to engage in negative social comparison through social media [4,6]. Other studies argue that increased social media use increases the risk of exposure to phenom- ena like cyber-bullying, which, in turn, can influ- ence an adolescent’s self-esteem [16]. Thus, selection bias likely influences the way adolescents use and respond to social media. Identity validation During the transition from childhood to adulthood,
  • 59. teenagers often seek to exert autonomy and to cul- tivate their personal identities [9]. For these reasons, adolescents use electronic media to experiment with their identities and receive feedback from peers. Even though the use of platforms such as Facebook appears to decline as adolescents get older, approxi- mately 50% of teens experiment with their identi- ties on the Internet, seeking their friends’ reactions to their posts [7,17]. Ultimately, social media use might serve to strengthen peer groups and validate identities. Thus, social media websites, like Face- book or Instagram, can be used by individuals of any sex to display qualities they believe their friends will perceive as ‘attractive.’ With the ease in upload- ing pictures depicting clothing style and person- alities online, adolescents appear to use social r Health, Inc. All rights reserved. rved. www.co-pediatrics.com 149 Office pediatrics media to exaggerate their desired appearance. Nota- bly, without peers’ immediate responses to posts such as those on Instagram and Facebook, adoles- cents’ self-esteem tends to decrease [7,17]. Image enhancement and body image Beauty trends are constantly reinforced through social media networks. Often, these social media outlets will utilize image editing tools such as Adobe Photoshop to alter images to fit beauty standards. Teenagers who, perhaps, are not consciously aware of the body alterations made in commercial photos may
  • 60. become more self-conscious of their body image. This in turn can decrease self-esteem and body satisfac- tion, especially among adolescent girls [8,18]. Ulti- mately, internalization of beauty standards places teenagers at increased risk for developing body image concerns, engaging in weight-modification behav- ior, and potentially developing eating disorders [8,19]. Many adolescents, especially girls, are pres- sured by society to fit certain beauty standards and turn to easily accessible image-editing software to alter their images before posting them on social media. In fact, 28% of girls between the age of 8 and 18 admit to editing their photos to make them- selves look more attractive prior to posting them online [8]. Furthermore, social media platforms such as Instagram facilitate editing by offering the option to apply filters – preset color-enhancing software that alter the appearance of original images. Cyber-bullying New age technology has also provided a new medium for bullying. Cyber-bullying is defined as the willful and repeated harm inflicted through the use of computers, cell phones, and other electronic devices [20]. This type of bullying can take place on various technological platforms, such as text mes- sages, chats, and social media sites. Examples of cyber-bullying include: sending messages to harass and threaten victims, spreading rumors with the intent to humiliate, and impersonating a victim in an attempt to damage their reputation [21]. Vic- tims of bullying were most often targeted for looks (55%), body shape (37%), and race (16%) [22]. The anonymity of cyber-bullying starkly distin- guishes it from more traditional forms of bullying.
  • 61. Using technology as the medium to harass an indi- vidual grants the perpetrator greater protection because they can easily conceal their identity [21]. Furthermore, the lack of direct personal contact in cyber-communication mitigates the degree of guilt or remorse that perpetrator feel as a result of engag- ing in such activity. [23]. Whereas traditional bully- ing was previously restricted to classrooms, Copyright © 2018 Wolters Kluwer 150 www.co-pediatrics.com playgrounds, parks and spaces that permit in-person contact, cyber-bullying broadens the plausible geo- graphic range of bullying, perhaps even into the ‘safe spaces’ of adolescents’ homes [24]. According to a 2016 nationally representative survey distributed by the Cyber-bullying Research Center, 33.8% of adolescents reported being cyber- bullied once in their lifetime and 16.9% reported being a victim of recent cyber-bullying [25]. When compared with rates in 2010, in which 20.8% of adolescents reported being cyber-bullied once in their life and 7.5% reported being a recent victim of cyber-bullying, it is evident that cyber-bullying is a growing concern. Cyber-bullying rates are, however, not equal across the demographic spectrum. One study found that 25.8% girls, as opposed to only 16.8% of boys, reported being cyber-bullied [26]. Another study by Llorent et al. [27] revealed an increased rate of vic- timization among minorities, especially among sex- ual minorities. According to the National School Climate Survey of 2015, 48.6% of LGBTQ students have experienced cyber-bullying in the past year [28].
  • 62. As growing access to new age technology raises the threat of cyber-bullying, examining the impact of cyber-bullying on mental health becomes increas- ingly important [29]. Cyber-bullying has been asso- ciated with heightened risks of depression, paranoia, anxiety, and suicide [30]. According to a meta-analy- sisof 34 studies, traditionalbullying increased suicide ideation by a factor of 2.16, whereas cyber-bullying increased it by a factor of 3.12 [31]. It is well docu- mented that cyber-bullying also increases risk of substance abuse among adolescents, suggesting that they are abusing drugs as a coping mechanism to their bullying experience [30,32,33]. Pornography Pornography includes material containing explicit depictions of sexual activity and behaviors. Although pornographic material was formerly con- fined to print media forms and videotapes, the Internet has allowed pornography to expand into the digital realm and reach a significantly wider population. Today, the majority of adolescents are exposed to Internet pornography before the age of 18 [34]. According to one study, 93.2% of boys and 62.1% of girls surveyed had viewed pornographic media before age 18 [34]. Greater technological capabilities, greater internet access, and rapid mar- keting strategies by pornographic companies have all contributed to the rise in exposure to pornogra- phy [35,36 & ]. Online pornography is often the first source of sex education for many sexually maturing
  • 63. adolescents [37,38]. Health, Inc. All rights reserved. Volume 31 � Number 1 � February 2019 New age technology and social media Shah et al. Adolescence is a period during which children begin to explore and understand sexuality. As the adolescent brain is still developing, making them increasingly susceptible to external influences, exposure to pornography during this time can have negative impacts on psychological development [39]. Viewing pornography during adolescence may involuntarily result in teenagers internalizing unrealistic expectations about their own physical body appearance [40 && ,41], which, when unmet, can decrease self-esteem and confidence [41]. The odds of sexually aggressive behavior increase with expo- sure to violent pornography: one study even cited a six-fold increase [42,43]. Studies also suggest that frequent pornography viewing is associated with higher incidences of depressive symptoms, reduced emotional bonding with caregivers, increased aggression at school, and lower levels of social inte- gration [44]. Frequent pornographic viewing might also lead to false perceptions and distorted views of sexual intercourse and relationship dynamics. Researchers in Sweden found that adolescents who sought sex-
  • 64. ually explicit material were more likely to act out porn in their relationships by emulating extreme sexual behaviors portrayed in porn [45]. In fact, a study by Owens et al. [44] found that repeated pornographic exposure was linked to a recreational and casual attitude towards sex, much like eating and drinking. Similarly, other studies have found that men who visit porn sites frequently are more likely to view sex as a mere physical act and perceive women as sex objects [46]. Studies have also suggested that increased expo- sure to pornography among adolescents may be associated with riskier sexual behaviors [36 & ]. In a 2009 cross-sectional study of New York City adoles- cents aged 12–22, those who reported visiting sexu- ally explicit websites were more likely to have had multiple lifetime sexual partners, have had more than one sexual partner in the past 3 months, have engaged in anal sex, or have used alcohol or other drugs during their last sexual encounter [47]. In agreement with this finding, exposure to pornogra- phy has a greater influence on an adolescent’s deci- sion to have sex than do parents, religion, or schools combined [48]. Sexting Sexting is a phenomenon that has risen with the advent of texting. By definition, sexting is sending or receiving images or videos that are sexually sug- gestive in nature [49]. Some definitions also include text messages that are sexually explicit. Adolescents
  • 65. are now obtaining smartphones earlier in life, Copyright © 2018 Wolters Kluwe 1040-8703 Copyright � 2018 Wolters Kluwer Health, Inc. All rights rese allowing them to use smartphones both at their own discretion and often without the knowledge of parents. Among adolescents 10–19 years of age, the rate of sexting ranges from 17 to 22% [41]. Moreover, 54% of students know someone who has sexted before, and these students were also 17 times more likely to send a sext [50]. Although causation cannot be concluded, sexting is strongly correlated to depression and engagement in risky health behaviors including marijuana use, cigarette smoking, alcohol consumption, and suicidal idea- tion/attempt [51,52]. RECENT ADVANCEMENTS IN SOCIAL MEDIA The growth of social media has been explosive throughout the contemporary digital age. Yet, while platforms continue to evolve and design new fea- tures for their user bases, these advancements may also pose significant risks to adolescent users. Facebook In 2004, Facebook – an online social networking platform accessible on mobile phones, laptops, desktops, and other electronic devices with Internet access – began this decade’s social media revolu- tion. Facebook allows users to create their own individual ‘profiles’ characterizing their personal information and interests. Users can connect to other users via these profiles through a process called ‘friending.’ Facebook friends can share pic-
  • 66. tures, updates on activities, and locations, which are organized by the platform into a scrollable page of information (‘news feed’). Users can ‘like’ or share their friends’ statuses and even react to them with icons called ‘emojis’ (short for emoticons), which are small digital and visual representations of ideas and emotions, varying from happy faces to images of food. Because online material is now often presented concisely and simply, adolescents can easily culti- vate a general understanding of the latest political, social, and scientific news through platforms like Facebook. Interacting with information-disseminat- ing platforms, which often dually function as social media tools, can encourage adolescents to critically reflect on the discrete events unfolding in the world around them [53]. Social media platforms, such as Facebook, also allow individuals with specific physical conditions, such as diabetes, to form support groups and collective forums as an outlet for emotional, moral, financial, and informational support. Evidence from a diabetes group on Facebook with 30 000 r Health, Inc. All rights reserved. rved. www.co-pediatrics.com 151 Office pediatrics international users demonstrated the prowess of social media to connect people regardless of lan- guage and cultural barriers [54].
  • 67. Despite these benefits, it remains crucial for parents to be aware of how Facebook could nega- tively impact children. In 1998, the Children’s Online Privacy Protection Rule (COPPA) was issued to protect the privacy and personal information of children under the age of 13 [55]. However, reports reveal that more than half of children use social media by the age of 10 [56]. Although Facebook complies with COPPA by setting the minimum age to create a profile at 13, in 2011, it was reported that 7.5 million Facebook users were under the age of 13 [57]. As a result, children are becoming more vulnerable to threats including exposure to inappro- priate graphic and sexual content, increased contact with strangers, and cyber-bullying. Additionally, studies have suggested that post- ing images or status updates to Facebook is associ- ated with an increased perception of social support [58–62]. The ability of Facebook ‘friends’ to ‘like’ and comment on their friends’ activities and posts via text or emojis results in this perceived social support. Although these responses can yield the impression of robust social support, a lack of response can have a detrimental effect on adolescent self-esteem [17]. Instagram Instagram is a photo-sharing platform launched in 2010 that allows users to share pictures with friends. Much like with Facebook, Instagram users can choose to ‘follow’ other users, and Instagram’s soft- ware will organize friends’ pictures into a scrollable ‘feed’ of posts. Friends have the option to ‘like’ posted pictures. Each ‘like’ adds to a visible, quanti- fied ‘like-count’ at the bottom of each picture.
  • 68. Recently, Instagram created a feature referred to as ‘stories,’ which are pictures or short videos for a user’s followers to see that disappear after 24 h. Users can also post ‘live stories’ – video posts that stream live and in real-time directly on the social media platform. Much like Facebook, Instagram can be a benefi- cial conduit for individuals to stay connected with each other, but it can also affect adolescent devel- opment. According to a survey of 1500 young adults, Instagram was ranked as the worst social media app for mental health and well being, partic- ularly for its impacts on anxiety and depression [63]. Many teenagers correlate the number of likes their posts receive to their social status, which can be strongly tied to self-esteem, perceived popularity, and confidence. To attain more likes, many teens Copyright © 2018 Wolters Kluwer 152 www.co-pediatrics.com consciously post at ‘ideal’ times-points in the day when other users are statistically most active (e.g. during lunchtime or after dinner). Many adoles- cents are also conscious about their follower-to-fol- lowing ratio – the ratio between the number of users following an individual to the number of users that an individual follows [64]. A high follower-to-fol- lowing ratio might indicate that the user is an influential figure and someone worth following. On the contrary, a low ratio might indicate a lack of popularity. Both of these concepts further high- light how the perceived status symbol associated with garnering a particular number of likes on posts can lead teenagers to view their bodies in a negative light. Additionally, carefully hand-picked and digi-
  • 69. tally-altered pictures paint an unrealistic represen- tation of one’s lifestyle, putting additional pressure on friends to match that lifestyle. This might con- tribute to a phenomenon referred to as a ‘fear of missing out,’ or FOMO, where individuals feel regret because they feel others are having more positive experiences from which they are absent [65 && ]. Ulti- mately, FOMO may contribute to feelings of anxiety and depression among teenage users of the platform [66]. With the pressure to post perfect pictures on Instagram, there has been a recent rise in the ‘Fin- sta,’ a ‘fake’ Instagram. These are alternative accounts on the same platform that users create for a smaller circle of friends, where the user is less concerned about which pictures they post and how many likes they receive [67]. In other words, Insta- gram represents the life users want to show the world while ‘Finsta’ depicts their real lives. Snapchat Snapchat is a unique photo-sharing app in which users can take pictures and short videos, referred to as ‘snapshots’ or ‘snaps,’ and send them to people on their friend lists. Users can preset a view time rang- ing from 1 to 10 s on each snap. Snapchat will notify a user when he/she receives a snap; once that user clicks the notification, the picture will expire after the preset time. Snapchat, like Instagram, offers a ‘story’ feature,
  • 70. which allows users to share snaps with not just selected individuals, but rather every individual on their friend list. Although the pictures have a finite time limit, the receiver can use their smart- phone’s features to screenshot the picture and save the image to their phone’s photo library. Users will receive notifications when others take screenshots of their snaps, but it is also possible to evade sending this notification. Additionally, it may be possible that others are present when a user opens a received Health, Inc. All rights reserved. Volume 31 � Number 1 � February 2019 New age technology and social media Shah et al. ‘snap,’ allowing unintended viewers to see the snap. Along with providing real-time updates, Snapchat allows friends to identify a user’s location through geotags, special location-based borders and images, or the newer ‘snap map’ that displays users’ loca- tions on a physical map. The user’s location appears on the snap map by default unless ‘ghost mode’ in enabled. Through ghost mode, a user can mask his or her location and prevent Snapchat friends from locating them on the map. For these reasons, parents should be cautious about how their children interact with Snapchat. Any snap that is sent can be saved, sent to others, and potentially compromise the location of an adolescent. Tinder Social media has also transformed the realm of dating with the introduction of apps, such as Tinder. Tinder – an interactive dating app – allows individ-
  • 71. uals who are mutually interested in each other to connect. Until June 2016, adolescents aged 13–17 were allowed to create Tinder accounts; in fact, there were over a million users in that age range [68]. Although that age range is now banned from using Tinder, adolescents can falsify their age and can still be active on the app. Tinder presents others’ profiles to the user based on perceived compatibility and location. The cen- tral feature of Tinder is ‘swiping’ on a user’s profile: swiping right indicates interest in that person, whereas swiping left indicates a desire to continue searching for users. One can also view users’ profiles to come to a better decision. If both users swipe right on each other, they ‘match’ and then can begin chatting. GroupMe Launched in 2010 by Microsoft, GroupMe is a group messaging app that allows users to send messages to large groups of people rather than sending individ- ual messages to friends. GroupMe is accessible both online and as an app on mobile devices. Because it relies on Internet connection to send and receive messages, GroupMe overcomes the limits of texting: users can communicate even in places without phone service and can maintain contact across international borders. However, while group mes- sages may make communication easier, they also pose a potential for groupthink – a set of psycho- logical effects associated with group decision-mak- ing which discourages nonconformity, creativity, and disagreement with the group – putting pressure on individuals to do things they might not be individually inclined to do [69].
  • 72. Copyright © 2018 Wolters Kluwe 1040-8703 Copyright � 2018 Wolters Kluwer Health, Inc. All rights rese ADVICE FOR PEDIATRICIANS AND PARENTS As adolescents become more immersed in the tech- nological realm, parents and pediatricians must understand how they can best protect their children from the threats posed by social media. Although many social media companies impose age restric- tions on their platforms, adolescents can easily bypass these restrictions by creating fake profiles that inflate their ages. Therefore, even if a child is under the age of 13, parents should start conversa- tions to establish some ground rules of social media usage. Parents should strongly discourage the use of Facebook, Snapchat, Instagram, or any other social media site that may expose children to age-inappro- priate content. If the child is above the age require- ment, parents are encouraged to have their own social media accounts and be ‘friends’ with their children on these social media sites so they can regularly monitor the material that is posted online. It is essential for parents and pediatricians to discuss how to keep personal information private with ado- lescents, which may include adjusting the privacy settings on social media sites and never posting real names, addresses, or financial information. Parents also have the option of utilizing browsers that have parental controls, which allow them to filter inter- net content, including language, sex, and nudity, and also having disapproved sites. Adult content filtering software can be downloaded by parents to prevent accidental viewing of inappropriate con- tent or pop-up ads.
  • 73. Parents are encouraged not only to monitor their children’s chats, but also to talk to their … Mini-Review The Impact of Social Media on the Sexual and Social Wellness of Adolescents Lisa M. Cookingham MD, Ginny L. Ryan MD, MA * Department of Obstetrics & Gynecology, University of Iowa Carver College of Medicine, Iowa City, IA a b s t r a c t For most adolescents in the United States, the use of social media is an integral part of daily life. While the advent of the Internet has enhanced information dispersal and communication worldwide, it has also had a negative impact on the sexual and social wellness of many of its adolescent users. The objective of this review is to describe the role of social media in the evolution of social norms, to illustrate how online activity can negatively impact adolescent self- esteem and contribute to high-risk adolescent behaviors, to elucidate how this activity can result in real-world consequences with life-long results, and to provide guidance regarding social media use for those who care for adolescents. Although research is now aimed at use of social media for positive health and wellness interventions, much work needs to be done to determine the utility of these programs. Adolescent healthcare providers are important contributors to this new field of study and must resolve to stay informed and to engage this up-and-
  • 74. coming generation on the benefits and risks of social media use. Key Words: Adolescent health, Sexuality, Social media, Internet Introduction Adolescence is a time of self-discovery, increased social independence, and transformation into a unique individual. While peers, parents, and educators have a direct impact on adolescents during daily face-to-face interactions, Internet- based entities are playing an increasingly large role during this critical life stage.1 Internet use for social purposes has increased dramatically over recent years, with 95% of US adolescents between the ages of 12 and 17 regularly ‘going’ online, and 80% participating in some type of social media website.2 Social networking sites (SNS) are a relatively new phe- nomenonandincreasingly popularamong adolescents.These are websites that permit social interaction among users3 and allow users to create online profiles that may (or may not) represent the user's real-life identity. Users personalize pro- file pages with images, audio, and text, and can designate ‘friends’ and otherrelationships. Thesewebsitesare attractive to adolescents because they allow for individualized self- promotion as well as inclusion into a group that may not be attainable in physical reality. During a time when it is as important to be unique as it is to fit in, SNSs allow adolescents to manufacture an image they want the world to see. One model proposed to explain how adolescents inte- grate media into their development of self is the Media Practice Model.4 This model assumes 3 key features in un- derstanding the effect of media on adolescents: (1) that most media use is active or interactive; (2) that media use The authors indicate no conflicts of interest. * Address correspondence to: Ginny L. Ryan, MD, MA, Department of Obstetrics &
  • 75. Gynecology, University of Iowa Carver College of Medicine, 200 Hawkins Dr, 31332 PFP, Iowa City, IA 52242; Phone: (319) 384-9170; fax: (319) 384-9367 E-mail address: [email protected] (G.L. Ryan). 1083-3188/$ - see front matter � 2015 North American Society for Pediatric and Adole http://dx.doi.org/10.1016/j.jpag.2014.03.001 and its effects are in an active reciprocal relationship with the user; and (3) that the adolescent's current and evolving sense of identity is the basis for how media is chosen and applied in daily life.4 The ‘media diet’ chosen by the adolescent, therefore, is a reflection of who they believe they are and who they want to be.4 While an SNS may seem to provide the ideal venue for adolescent identity explora- tion without committing to real-world consequences, this model supports the notion that SNS behavior truly reflects real-life behaviors or intent. As this model suggests, social media use may have a sig- nificant impact on the social and sexual well-being of ado- lescents. Many adolescents display limited self-regulation and judgment skills that are not yet fully mature, which lead to risky behaviors, especially on SNSs.5 Adolescents can fall easy prey to the ‘online disinhibition effect,’ meaning that personal details and private information are more readily released into the public domain than they would be face-to- face interactions due to the dissociative anonymity SNSs provide.6 SNSs provide an all too attractive outlet for adolescents during a time in development where self- expression and validation are important, and this expres- sion may translate into risky social and sexual behavior.
  • 76. Well before the advent of SNS popularity, adolescents have been vulnerable to negative outcomes from poor sexual choices. Adolescents are the highest risk group for contracting a sexually transmitted infection (STI)7 and nearly 3 million adolescents are infected annually.8 Several common practices contribute to this high risk of contracting an STI, including: concurrent sexual partners, multiple sexual partners, and lack of consistent condom use.9 We are now beginning to see that social media may be increasing these risky sexual behaviors and decreasing the overall social and sexual wellness in adolescents. scent Gynecology. Published by Elsevier Inc. Delta:1_given name Delta:1_surname mailto:[email protected] http://crossmark.crossref.org/dialog/?doi=10.1016/j.jpag.2014.0 3.001&domain=pdf http://dx.doi.org/10.1016/j.jpag.2014.03.001 L.M. Cookingham, G.L. Ryan / J Pediatr Adolesc Gynecol 28 (2015) 2e5 3 Impact on Self-Esteem In this digital age, popularity is measured by how many ‘friends’ or ‘likes’ are collected on a SNS. Social media encourage adolescents to compete for attention in order to increase their ‘likes’ and enhance their self-worth. If a ‘post’ or a ‘pic’ doesn't garner enough comments, the adolescent is encouraged to ‘share’ it to make it more newsworthy. Bolder and more daring behavior is rewarded when the audience applauds the actions of the performer, and the cycle per- petuates. These seemingly innocuous online behaviors can be quite damaging themselves, and they are easily trans- lated into a risky offline reality.10
  • 77. While individual conduct can damage self-esteem, so too can the actions of an online adversary or ‘cyberbully.’ This era's equivalent of a schoolyard bully, a cyberbully is some- one who deliberately uses social media to perpetuate false, humiliating, or malevolent information about another in- dividual.3 Similar to traditional offline bullying, studies have shown cyberbullying can lead to depression, anxiety, severe isolation, and poor self-esteem for the bullied individual.11 Cyberbullying can be even more pervasive, however, because SNSs provide a forum any time of the day or night for anyone and everyone to see.12 Perhaps not surprisingly, it has also been shown that individuals who participate in cyberbullying are more likely to participate in offline bullying.13 Changing Social Norms and Promotion of High-Risk Behavior Social norms that evolve over time and are peculiar to a culture and behaviordeemed unacceptable 50 years agomay now be conventional. Psychological theorists suggest behavior is strongly influenced by the perception of peers' actions, whether or not this is the reality. As such, subjective norms contribute significantly to behavioral intentions and subsequent actions.14 Research supports the normative in- fluence that social media, specifically SNSs, have on today's adolescents. It has been suggested, for example, that SNSs mayactually serve as a “media super-peer” by endorsing and establishing social and behavioral norms of an adolescent's peers.15,16 If an adolescent believes that her peers are participating in a particular behaviordeven high-risk behaviordshe is more likely to participate in it as well because it is perceived as ‘normal.’ Much research is being done to highlight the influence of SNSs on evolving social norms and promotion of high-risk
  • 78. behavior. In a recent study assessing the relationship be- tween the perception and the reality of high-risk sexual behavior among peers using SNSs, the authors found that adolescents consistently over-report high-risk sexual behavior and under-report protective behaviors of their peers.17 This suggests that adolescents overestimate their peers' high risk behaviors.17 Another study demonstrated that adolescents who viewed SNS photos with minimal or no sexually suggestive content perceived that their peers were participating in safer sex practices, such as condom use, and reported that it would influence their future behavior to do the same.14 In the same study, adolescents who viewed sexually-suggestive SNS photos perceived that their peers were having sex without protection or with strangers, and they were more likely to report personal engagement in these same high-risk behaviors.14 These findings suggest that high-risk behavior displayed on SNSs may encourage similar high-risk behavior in others and simultaneously endorse such behavior as ‘normal.’ While high-risk behavior by adolescents is not new, SNSs allow for a new manifestation of this behavior that has been labeled “self-exploitation” by some.18 This refers to the “creation and distribution of explicit or inappropriate” materialdphotos, comments, suggestionsdon SNSs, social media websites, other Internet sites, or through personal cell phones.18 There are several specific types of self- exploitation common to adolescent SNS profiles. In a cross- sectional study evaluating risk behavior promotion on SNSs, for example, 54% of profiles were found to contain 1 or more references to a high-risk behavior such as sexual activity, substance abuse, or violence.15 These practices may open the door for similar behavior in both online and offline relationships. Studies show it is common for adolescents to self-report
  • 79. high-risk sexual behavior on personal SNS profiles, with references to sex displayed on 24% of profiles reviewed in 1 study.15 Other adolescents may not directly reference sexual behavior but will partake in a practice known as ‘sexting.’ This refers to the sending, receiving, or forwarding of sexually explicit messages, photographs, images, or videos via the Internet, a cell phone, or another digital device.3 One survey found that 20% of adolescents between 13-19 years old have sent or posted a nude or semi-nude photo or video of themselves to another adolescent.19 In a more recent longitudinal study, the authors reported that 28% of their subjects had received a ‘sext’ and 57% had been asked to send a ‘sext.’20 More disconcerting was the finding that male and female adolescents who engaged in sexting were more likely to have had sex, and that sexting was associated with high-risk sexual behaviors in females (this association was not seen in males).20 Adolescents also engage in risk-taking related to sub- stance abuse and SNS profiles have become a popular site for the promotion of this behavior. In a study examining the prevalence of risky behaviors displayed on an SNS, substance abuse was the most frequently cited high-risk behavior, with 41% of profiles having some reference to alcohol, tobacco, or drug use.15 A more recent study measuring online and offline influences on adolescent smoking and alcohol use demon- strated that exposure to SNS images of partying or drinking increased both smoking and alcohol use in study subjects.21 These data again highlight the concern that online behavior can readily translate into real world behavior and potential repercussions. Offline Consequences of Online Behavior While the cost of risky online behavior is clearly high
  • 80. when it comes to social and sexual health, there are also potential legal ramifications. Laws originally created to protect children are being used to criminalize them as por- nographers in many states.22 One disturbing illustration in- volves a 14-year-old girl who posted nude photos of herself L.M. Cookingham, G.L. Ryan / J Pediatr Adolesc Gynecol 28 (2015) 2e54 on a SNS and was subsequently charged with possession and distribution of child pornography.23 Another example in- volves a teen who received unsolicited explicit photos of his girlfriend via text message and then mass-e-mailed the nude photos after their breakup to “get back at her.”24 This teen was subsequently convicted of transmitting child pornog- raphy and labeled a sex offender.24 While it seems right that some punishment should be incurred for such unwise and often hurtful decisions, few adolescents are aware that the act of simply hitting ‘send’ can cause serious ramifications. Inappropriate online behavior can lead to lifelong repercussions, whether or not the actions are prosecuted. Images and commentary posted on SNSs arefreelyaccessible and leave a digital footprint, allowing college admission committees and employers to pre-screen their applicants.25 More distressing than the potential negative impact of SNS personal disclosure on professional success is the fact that sexual predators troll SNSs for vulnerable adolescents who don't understand the effects of haphazard Internet use. While recent studies suggest that sexual solicitation is more likely to occur between 2 adolescents (versus an adult soliciting an adolescent), the threat very much exists.25 Utilization of Social Media for Education