The document outlines iOS UI guidelines including design principles of aesthetic integrity, consistency, direct manipulation, feedback, metaphors and user control. It describes the process of defining an app from concept to product including listing features, determining the audience and filtering features. It also discusses prototyping and iteration. Specific guidelines are provided around deferring to content by using the full screen, translucent elements, borderless buttons and using color to simplify the UI. Using depth and transitions to communicate hierarchy is also covered. Various iOS UI elements like bars, views and layout are demonstrated. Examples of apps using these principles like Facebook Paper, BookMyShow and iOS 8 are shown.
« MyEnglishQuiz » is an Android Application which I developed this semester. It is a game that will challenge you by some questions about different sections.This game is for kids in primary school.
« MyEnglishQuiz » is an Android Application which I developed this semester. It is a game that will challenge you by some questions about different sections.This game is for kids in primary school.
This is a Mobile application created to run on both iOS (iphone / iPad) and Android (SmartPhones / Tablets)-based operating systems. This application can be used for multiple purposes including corporate meetings and e-learning.
Best Wearable App Development Services In USA, UK And India.pdfMedRecTechnologies
A wearable app refers to an app that is specifically designed to be used on a wearable device, such as a smartwatch. Wearable devices are becoming increasingly popular, and more people are using them to access information and interact with the world around them.
Each type of wearable app has its own unique set of capabilities and features that are tailored according to the device. So, it's important to tailor your app's design and functionality to match the specific platform you're targeting.
In this blog, we will discuss the technology required for developing wearable apps.
The UI consists of two parts, one for showing information to the user, the other(s) for controlling settings, selections, and so on. You can use standard UI components like labels, buttons, and so on, but additional objects are available that allow you to implement more advanced features like pickers, date-time displays, and so on.
You create the WatchKit app's interface by adding views (and optionally, controllers) to a storyboard file. A view is an object that displays information or collects input from the user. When you add a view to your storyboard, you specify its size, position, and appearance.
You can also configure how it responds when the user interacts with it. For example, you can specify how a button should behave when tapped or how a text field should autofill with previously entered values.
Essential Considerations of Wearable App Development
Wearable app development requires some special considerations, which are not obvious at first glance. These considerations include the following:
Usability: How wearable apps are used and accessed is very different from traditional software. They need to be designed for quick and easy access, preferably with a minimal number of steps to complete the desired action. Navigation should be simple and intuitive, and buttons and icons should be easily discernible.
Insight into Application Design & Oracle Fusion Zabisco Digital
Gives an overview and some insight into what you can do whilst creating applications. Also, insight into Oracle Fusion & few points about Application Design.
This is a compilation of the Android Design Guidelines released by Google in early 2012. It' explains the philosophy and creative vision behind Android, and it also discusses the best practices for making a mobile and tablet app on Android.
Highly recommended for anyone who wants to start developing apps!
For more information on how to build Android apps, check out my blog at www.DIYDROID.com
Mobile Programming - 9 Profile UI, Navigation Basic and Splash ScreenAndiNurkholis1
Material for this slide includes:
1. Description of profile UI and their examples
2. Tips on how to build profile UI
3. Description of navigation and their examples
4. Tips on how to build navigation
5. Description and how splash screen works
This is a Mobile application created to run on both iOS (iphone / iPad) and Android (SmartPhones / Tablets)-based operating systems. This application can be used for multiple purposes including corporate meetings and e-learning.
Best Wearable App Development Services In USA, UK And India.pdfMedRecTechnologies
A wearable app refers to an app that is specifically designed to be used on a wearable device, such as a smartwatch. Wearable devices are becoming increasingly popular, and more people are using them to access information and interact with the world around them.
Each type of wearable app has its own unique set of capabilities and features that are tailored according to the device. So, it's important to tailor your app's design and functionality to match the specific platform you're targeting.
In this blog, we will discuss the technology required for developing wearable apps.
The UI consists of two parts, one for showing information to the user, the other(s) for controlling settings, selections, and so on. You can use standard UI components like labels, buttons, and so on, but additional objects are available that allow you to implement more advanced features like pickers, date-time displays, and so on.
You create the WatchKit app's interface by adding views (and optionally, controllers) to a storyboard file. A view is an object that displays information or collects input from the user. When you add a view to your storyboard, you specify its size, position, and appearance.
You can also configure how it responds when the user interacts with it. For example, you can specify how a button should behave when tapped or how a text field should autofill with previously entered values.
Essential Considerations of Wearable App Development
Wearable app development requires some special considerations, which are not obvious at first glance. These considerations include the following:
Usability: How wearable apps are used and accessed is very different from traditional software. They need to be designed for quick and easy access, preferably with a minimal number of steps to complete the desired action. Navigation should be simple and intuitive, and buttons and icons should be easily discernible.
Insight into Application Design & Oracle Fusion Zabisco Digital
Gives an overview and some insight into what you can do whilst creating applications. Also, insight into Oracle Fusion & few points about Application Design.
This is a compilation of the Android Design Guidelines released by Google in early 2012. It' explains the philosophy and creative vision behind Android, and it also discusses the best practices for making a mobile and tablet app on Android.
Highly recommended for anyone who wants to start developing apps!
For more information on how to build Android apps, check out my blog at www.DIYDROID.com
Mobile Programming - 9 Profile UI, Navigation Basic and Splash ScreenAndiNurkholis1
Material for this slide includes:
1. Description of profile UI and their examples
2. Tips on how to build profile UI
3. Description of navigation and their examples
4. Tips on how to build navigation
5. Description and how splash screen works
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