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MULTIMEDIA
DEVELOPMENT PROCESS II
•Design principle in multimedia application
•Visual
•Color
•interaction
DR AZITA BINTI ALI
Learning Outcomes
 At the end of this session, you should be able to:
 Apply design principle in multimedia application
 Describe visual element
 Explain the color element
 Evaluate the interaction design
Gestalt theory in visual screen design
The Gestalt laws explain how the individual
elements from the environment may be visually
organised into fields or structures (Koffa, 1935).
Gestalt theory in visual screen design
 Gestalt laws- used to suggest how static visual
elements should be presented in order to achieve
effective visual results.
Eleven laws of Gestalt theory
1. Law of balance/symmetry
 A visual object will appear as incomplete if the visual
object is not balanced or symmetrical (Fisher et al,
1998)
All are symmetrical, perhaps this has something to do with their
effectiveness?
Eleven laws of Gestalt theory
2. Law of continuation
 Continuation is the eye’s instinctive action to follow a
direction derived from the visual field (Fultz, 1999)
These lines visualize the menu on the template, before we get to the menu button
we run our eyes along the line.
Eleven laws of Gestalt theory
3. Law of closure
 Fisher and Smith-Gratto (1998–99) point out that
“open shapes make the individual perceive that the
visual pattern is incomplete” and the “sense of
incompletion serves as a distraction to the learner.”
 Our minds will tend to close gaps and complete
unfinished forms (Fisher and Smith-Gratto 1998–99,
Fultz 1999).
Law of closure
 In Figure 3 the letters used to form the word
“CLOSURE” are sliced into parts but our minds
complete the unfinished forms
What did you see?
Kurt Koffka, made the famous statement,
"The whole is other than the sum of its
parts.“
His statement is often mistranslated as the
much more familiar
"The whole is greater than the sum of the
parts.“
Law of closure
Law of closure
It’s a nifty three-dimensional cube hiding in
among the "spotlights" of lighter red. They are,
in reality, 24 dissimilar red shapes on a darker
red background. Our perception fills in the
blanks.
Eleven laws of Gestalt theory
4. Law of figure-ground
 Fisher We distinguish the foreground and background
in a visual field (Fultz 1999). Two different foreground
colours let the viewer perceive different things from the
same illustration.
 If our focus (foreground) colour is black, then in the Figure 4.1, you
can see a vase.
 In Figure 4.2, when the background is black, we see two faces.
Eleven laws of Gestalt theory
5. Law of focal point
 Every visual presentation needs a focal point, called the
centre of interest or point of emphasis.
 This focal point catches the viewer’s attention and
persuades the viewer to follow the visual message further
(Lauer 1979)
 Figure 5 shows how a differently shaped element appears to protrude
out from among other elements and draws attention
Eleven laws of Gestalt theory
6. Law of Isomorphic Correspondence
 All images do not have the same meaning to us, because
we interpret their meanings based on our experiences
 Figure 6 on a computer screen, we would interpret its meaning as a
help or question icon, even if we could not understand the Finnish word
“Apua,” because we associate a question mark with ‘help’ based on
past experience.
Eleven laws of Gestalt theory
7. Law of Prägnanz (good form)
 Fultz (1999) defined prägnanz (good form) thus: “A
stimulus will be organized into as good a figure as
possible.” Good form is a simple design or a symmetrical
layout.
 Figure 7, shows how the IBM logo consists of little white bars to form
three individual letters
And Macintosh fans know that the Mac logo shows not just a happy
face — but a happy face in profile, presumably looking with
delight into their computer screen
The rounded corners, borders,
gradient color scheme, and resulting
illusion of 3D "depth" set the button
apart from its surroundings, inviting
the user to perceive as something
apart from the background and
makes it easily identifiable as
something that can be activated.
Eleven laws of Gestalt theory
8. Law of Proximity
 “The law of proximity states that items placed near each
other appear to be a group” (Fisher and Smith-Gratto
1998–99).
 Viewers will mentally organise closer elements into a
coherent object, because they assume that closely spaced
elements are related and those further apart are
unrelated (Fulks 1997, Fultz 1999).
Law of Proximity
In Figure 8,we mentally arrange the dots into three horizontal rows,
because the dots in the rows are closer together than in the columns.
Law of Proximity
 One basic concept of grouping in web design is with navigational links, where not
only do we keep the navigation links together, but also group them internally,
putting links to similar pages together, categorizing them into sub-categories, and
so on.
Proximity in Grouping Images
 The 2002 Europe
Music Awards site
illustrates a different
use of grouping.
 The MTV and Europe
Music Awards logos
form a separate
group in the top left
corner, while the
logos of the
sponsors form a
group in the bottom
right corner.
Proximity in Web Forms
 The form is grouped
into three segments:
personal information,
ID generation, and
alternate ID provision.
 All of this reinforces
the relationships of the
of three groups of
information, sorted by
importance.
 Proximity is used to
indicate grouping and
importance.
Proximity in Icons
 The propensity to perceive items
arranged on a line or curve to be
related to one another.
 Because of the circle that all eight
icons sit on, and because of the
light gray circles that compose the
"background" of the menu, the icons
are perceived to be part of a
similar group
Eleven laws of Gestalt theory
9. Law of Similarity
 According to Fisher and Smith-Gratto (1998–99) similar
objects will be counted as the same group and this technique
can be used to draw a viewer’s attention.
 In Figure 9, the viewer can recognise a triangle inside the
square, because these elements look similar and thus part of
the same form (Fultz 1999).
 In Figure 9, the viewer can recognise a triangle inside the square,
because these elements look similar and thus part of the same form
(Fultz 1999).
 In the screenshot of the Opera
browser’s old Preferences
dialog window, the menu items
are grouped by color.
 The gray background of the
first four menu items group
them together, and also sets
them apart from the other
items.
 They are also highlighted by
the icons that sit beside the
first item in each group.
Inadvertent Dissimilarity
 Like everything in life, incorrectly applying the
similarity principle can cause unwanted effects.
Inadvertent Dissimilarity
Eleven laws of Gestalt theory
10. Law of Simplicity
 “When learners are presented with visuals, there is an
unconscious effort to simplify what is perceived into what
the viewer can understand” (Fisher et al. 1998–99).
 The simplification works well if the graphical message is
already uncluttered, but if the graphics are complex and
ambiguous the simplification process may lead to
unintended conclusions.
 by moving important material far away, for the moment, you can make
your message more powerful.
Eleven laws of Gestalt theory
11. Law of Unity/Harmony
 “According to Lauer (1979) “Unity implies that a congruity
or arrangement exists among the elements in a design;
they look as through they belong together, as though there
is some visual connection beyond mere chance that has
caused them to come together.”
 If the related objects do not appear within the
same form, the viewer will consider the separate
objects to be unrelated to the main visual design,
leading to confusion.
 Figure 11.1 is an example lacking in unity, whereas
Figure 11.2 is an example of unity in presentation
where all of objects are arranged together into a
unified form.
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
 The initial WoundCare screen is shown in Figure
12.1a, and the redesigned screen in Figure 12.1b.
 Instead of drop down menus under the File heading,
the action options for the program are provided as
buttons in the new screen format.
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Wound Care: Gestalt Theory in Multimedia Screen Design
Simplicity
 Comparing the old and new designs in Figures 12.1 to 12.4,
one can observe that designers tried to achieve simplicity.
 Avoided cluttering the screens with masses of unrelated
material, in haphazard patterns.
Wound Care: Gestalt Theory in Multimedia Screen Design
Balance
 On a computer screen balance can be achieved by adjusting
the items on the screen to equal visual weight.
 In Figure 12.1b, the central animated graphics illustration acts
as a visual pivot for the whole screen to achieve visual
balance.
 The left hand and right hand side text buttons balance and the
red WoundCare title is also balanced with the right bottom
“Help” and “Exit” text/button elements.
Wound Care: Gestalt Theory in Multimedia Screen Design
Closure
 Although readers try to achieve closure in their minds, a
designer cannot design an incomplete screen and assume
learners will try to complete the bits, unless the overall pattern
has facilitating features and purpose.
 In Figure 12.1b, the round graphics illustration and buttons
combine the screen elements to achieve closure.
Wound Care: Gestalt Theory in Multimedia Screen Design
Continuity
 In every new screen we used the ‘Continuity’ principle to
persuade the learner’s eye to complete a tour of the whole
visual screen.
Wound Care: Gestalt Theory in Multimedia Screen Design
Proximity
 In the new design, for example in Figure 12.2d, each visual
element is identified and clearly placed close together in
functional groups.
 The space and round box create a border to delineate
different groups, associating each group with its function.
Wound Care: Gestalt Theory in Multimedia Screen Design
Focal point
 Lauer (1979) said, “When everything is emphasized, nothing is
emphasized.” Too many focal points are likely to confuse
learners and diffuse their interest.
 The focal point in Figure 12.2d is the text area, but the focal
point has changed to an image in Figure 12.3.
Wound Care: Gestalt Theory in Multimedia Screen Design
Figure-Ground
 Colour enables a reader to distinguish figure and background
on a computer screen (Fisher and Smith Gratto 1998–99).
 For example, in Figure 12.4c, the dark blue background
contains two different light blue round boxes, and each round
box contains a differently coloured text or drop down menu
Wound Care: Gestalt Theory in Multimedia Screen Design
Similarity
 As well as using similarity to group similarly perceived items
together, a reader’s attention may be drawn by breaking
similarity, for example by highlighting, underlining or dimming
keywords.
 We could also use sound, flashing and animation to distinguish
the key phrases and other contents.
Wound Care: Gestalt Theory in Multimedia Screen Design
Similarity..cont
 These effects create unique characteristics to attract the
reader’s interest and guide the learner to the relevant learning
material for improved learning.
 For example, a distinctive sound was used in the redesigned
Case Study to distinguish different segments of the work.
Wound Care: Gestalt Theory in Multimedia Screen Design
Unity/Harmony
 The challenge of the law of unity/harmony in design is how to
organise the related objects into the same form, to encourage
learners to combine the individual objects into a whole when they
are the first perceived.
 Within each section of the program we used the same type of
transition to jump to the next page, in order to distinguish different
section segments.
 On every screen we used the same text font, the left hand side was
always used for a sub-menu, each section title was always placed at
the top right hand corner, and the negative button was placed
consistently at the bottom of the screen.
Which one is easier to remember?
Which one is easier to remember?

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Topic 4 Multimedia Development Process

  • 1. MULTIMEDIA DEVELOPMENT PROCESS II •Design principle in multimedia application •Visual •Color •interaction DR AZITA BINTI ALI
  • 2. Learning Outcomes  At the end of this session, you should be able to:  Apply design principle in multimedia application  Describe visual element  Explain the color element  Evaluate the interaction design
  • 3. Gestalt theory in visual screen design The Gestalt laws explain how the individual elements from the environment may be visually organised into fields or structures (Koffa, 1935).
  • 4. Gestalt theory in visual screen design  Gestalt laws- used to suggest how static visual elements should be presented in order to achieve effective visual results.
  • 5. Eleven laws of Gestalt theory 1. Law of balance/symmetry  A visual object will appear as incomplete if the visual object is not balanced or symmetrical (Fisher et al, 1998)
  • 6. All are symmetrical, perhaps this has something to do with their effectiveness?
  • 7. Eleven laws of Gestalt theory 2. Law of continuation  Continuation is the eye’s instinctive action to follow a direction derived from the visual field (Fultz, 1999)
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  • 9. These lines visualize the menu on the template, before we get to the menu button we run our eyes along the line.
  • 10. Eleven laws of Gestalt theory 3. Law of closure  Fisher and Smith-Gratto (1998–99) point out that “open shapes make the individual perceive that the visual pattern is incomplete” and the “sense of incompletion serves as a distraction to the learner.”  Our minds will tend to close gaps and complete unfinished forms (Fisher and Smith-Gratto 1998–99, Fultz 1999).
  • 11. Law of closure  In Figure 3 the letters used to form the word “CLOSURE” are sliced into parts but our minds complete the unfinished forms
  • 12. What did you see? Kurt Koffka, made the famous statement, "The whole is other than the sum of its parts.“ His statement is often mistranslated as the much more familiar "The whole is greater than the sum of the parts.“ Law of closure
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  • 14. Law of closure It’s a nifty three-dimensional cube hiding in among the "spotlights" of lighter red. They are, in reality, 24 dissimilar red shapes on a darker red background. Our perception fills in the blanks.
  • 15. Eleven laws of Gestalt theory 4. Law of figure-ground  Fisher We distinguish the foreground and background in a visual field (Fultz 1999). Two different foreground colours let the viewer perceive different things from the same illustration.
  • 16.  If our focus (foreground) colour is black, then in the Figure 4.1, you can see a vase.  In Figure 4.2, when the background is black, we see two faces.
  • 17. Eleven laws of Gestalt theory 5. Law of focal point  Every visual presentation needs a focal point, called the centre of interest or point of emphasis.  This focal point catches the viewer’s attention and persuades the viewer to follow the visual message further (Lauer 1979)
  • 18.  Figure 5 shows how a differently shaped element appears to protrude out from among other elements and draws attention
  • 19. Eleven laws of Gestalt theory 6. Law of Isomorphic Correspondence  All images do not have the same meaning to us, because we interpret their meanings based on our experiences
  • 20.  Figure 6 on a computer screen, we would interpret its meaning as a help or question icon, even if we could not understand the Finnish word “Apua,” because we associate a question mark with ‘help’ based on past experience.
  • 21. Eleven laws of Gestalt theory 7. Law of Prägnanz (good form)  Fultz (1999) defined prägnanz (good form) thus: “A stimulus will be organized into as good a figure as possible.” Good form is a simple design or a symmetrical layout.
  • 22.  Figure 7, shows how the IBM logo consists of little white bars to form three individual letters
  • 23. And Macintosh fans know that the Mac logo shows not just a happy face — but a happy face in profile, presumably looking with delight into their computer screen
  • 24. The rounded corners, borders, gradient color scheme, and resulting illusion of 3D "depth" set the button apart from its surroundings, inviting the user to perceive as something apart from the background and makes it easily identifiable as something that can be activated.
  • 25. Eleven laws of Gestalt theory 8. Law of Proximity  “The law of proximity states that items placed near each other appear to be a group” (Fisher and Smith-Gratto 1998–99).  Viewers will mentally organise closer elements into a coherent object, because they assume that closely spaced elements are related and those further apart are unrelated (Fulks 1997, Fultz 1999).
  • 26. Law of Proximity In Figure 8,we mentally arrange the dots into three horizontal rows, because the dots in the rows are closer together than in the columns.
  • 27. Law of Proximity  One basic concept of grouping in web design is with navigational links, where not only do we keep the navigation links together, but also group them internally, putting links to similar pages together, categorizing them into sub-categories, and so on.
  • 28. Proximity in Grouping Images  The 2002 Europe Music Awards site illustrates a different use of grouping.  The MTV and Europe Music Awards logos form a separate group in the top left corner, while the logos of the sponsors form a group in the bottom right corner.
  • 29. Proximity in Web Forms  The form is grouped into three segments: personal information, ID generation, and alternate ID provision.  All of this reinforces the relationships of the of three groups of information, sorted by importance.  Proximity is used to indicate grouping and importance.
  • 30. Proximity in Icons  The propensity to perceive items arranged on a line or curve to be related to one another.  Because of the circle that all eight icons sit on, and because of the light gray circles that compose the "background" of the menu, the icons are perceived to be part of a similar group
  • 31. Eleven laws of Gestalt theory 9. Law of Similarity  According to Fisher and Smith-Gratto (1998–99) similar objects will be counted as the same group and this technique can be used to draw a viewer’s attention.  In Figure 9, the viewer can recognise a triangle inside the square, because these elements look similar and thus part of the same form (Fultz 1999).
  • 32.  In Figure 9, the viewer can recognise a triangle inside the square, because these elements look similar and thus part of the same form (Fultz 1999).
  • 33.  In the screenshot of the Opera browser’s old Preferences dialog window, the menu items are grouped by color.  The gray background of the first four menu items group them together, and also sets them apart from the other items.  They are also highlighted by the icons that sit beside the first item in each group.
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  • 35. Inadvertent Dissimilarity  Like everything in life, incorrectly applying the similarity principle can cause unwanted effects.
  • 37. Eleven laws of Gestalt theory 10. Law of Simplicity  “When learners are presented with visuals, there is an unconscious effort to simplify what is perceived into what the viewer can understand” (Fisher et al. 1998–99).  The simplification works well if the graphical message is already uncluttered, but if the graphics are complex and ambiguous the simplification process may lead to unintended conclusions.
  • 38.  by moving important material far away, for the moment, you can make your message more powerful.
  • 39. Eleven laws of Gestalt theory 11. Law of Unity/Harmony  “According to Lauer (1979) “Unity implies that a congruity or arrangement exists among the elements in a design; they look as through they belong together, as though there is some visual connection beyond mere chance that has caused them to come together.”
  • 40.  If the related objects do not appear within the same form, the viewer will consider the separate objects to be unrelated to the main visual design, leading to confusion.  Figure 11.1 is an example lacking in unity, whereas Figure 11.2 is an example of unity in presentation where all of objects are arranged together into a unified form.
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  • 42. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 43. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 44. Wound Care: Gestalt Theory in Multimedia Screen Design  The initial WoundCare screen is shown in Figure 12.1a, and the redesigned screen in Figure 12.1b.  Instead of drop down menus under the File heading, the action options for the program are provided as buttons in the new screen format.
  • 45. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 46. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 47. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 48. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 49. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 50. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 51. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 52. Wound Care: Gestalt Theory in Multimedia Screen Design
  • 53. Wound Care: Gestalt Theory in Multimedia Screen Design Simplicity  Comparing the old and new designs in Figures 12.1 to 12.4, one can observe that designers tried to achieve simplicity.  Avoided cluttering the screens with masses of unrelated material, in haphazard patterns.
  • 54. Wound Care: Gestalt Theory in Multimedia Screen Design Balance  On a computer screen balance can be achieved by adjusting the items on the screen to equal visual weight.  In Figure 12.1b, the central animated graphics illustration acts as a visual pivot for the whole screen to achieve visual balance.  The left hand and right hand side text buttons balance and the red WoundCare title is also balanced with the right bottom “Help” and “Exit” text/button elements.
  • 55. Wound Care: Gestalt Theory in Multimedia Screen Design Closure  Although readers try to achieve closure in their minds, a designer cannot design an incomplete screen and assume learners will try to complete the bits, unless the overall pattern has facilitating features and purpose.  In Figure 12.1b, the round graphics illustration and buttons combine the screen elements to achieve closure.
  • 56. Wound Care: Gestalt Theory in Multimedia Screen Design Continuity  In every new screen we used the ‘Continuity’ principle to persuade the learner’s eye to complete a tour of the whole visual screen.
  • 57. Wound Care: Gestalt Theory in Multimedia Screen Design Proximity  In the new design, for example in Figure 12.2d, each visual element is identified and clearly placed close together in functional groups.  The space and round box create a border to delineate different groups, associating each group with its function.
  • 58. Wound Care: Gestalt Theory in Multimedia Screen Design Focal point  Lauer (1979) said, “When everything is emphasized, nothing is emphasized.” Too many focal points are likely to confuse learners and diffuse their interest.  The focal point in Figure 12.2d is the text area, but the focal point has changed to an image in Figure 12.3.
  • 59. Wound Care: Gestalt Theory in Multimedia Screen Design Figure-Ground  Colour enables a reader to distinguish figure and background on a computer screen (Fisher and Smith Gratto 1998–99).  For example, in Figure 12.4c, the dark blue background contains two different light blue round boxes, and each round box contains a differently coloured text or drop down menu
  • 60. Wound Care: Gestalt Theory in Multimedia Screen Design Similarity  As well as using similarity to group similarly perceived items together, a reader’s attention may be drawn by breaking similarity, for example by highlighting, underlining or dimming keywords.  We could also use sound, flashing and animation to distinguish the key phrases and other contents.
  • 61. Wound Care: Gestalt Theory in Multimedia Screen Design Similarity..cont  These effects create unique characteristics to attract the reader’s interest and guide the learner to the relevant learning material for improved learning.  For example, a distinctive sound was used in the redesigned Case Study to distinguish different segments of the work.
  • 62. Wound Care: Gestalt Theory in Multimedia Screen Design Unity/Harmony  The challenge of the law of unity/harmony in design is how to organise the related objects into the same form, to encourage learners to combine the individual objects into a whole when they are the first perceived.  Within each section of the program we used the same type of transition to jump to the next page, in order to distinguish different section segments.  On every screen we used the same text font, the left hand side was always used for a sub-menu, each section title was always placed at the top right hand corner, and the negative button was placed consistently at the bottom of the screen.
  • 63. Which one is easier to remember?
  • 64. Which one is easier to remember?