Tom Emrich, Partner, Super Ventures and AWE co-producer.
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
AR+VR will change the world but will it be for our betterment or detriment? Are we headed towards utopia? Or is our future inevitably dystopic? In this talk, Tom Emrich looks at the impact of AR+VR and extrapolates how this new wave can make humanity's dreams come true or propel us all into our worst nightmare.
http://AugmentedWorldExpo.com
Our idea is to create a short psychological thriller film about a person suffering from paranoia. We will use film techniques like fast cuts to convey the character's state of mind but won't explicitly tell the audience they have paranoia, leaving it open to interpretation. Thrillers create suspense and tension, usually involving a character in a dangerous mystery. There are subgenres like psychological thrillers where the conflict is mental rather than physical. We plan to use codes like an ambiguous ending, fast cuts, shadows, and over the shoulder shots to increase tension and unease.
This document analyzes the conventions used in the teaser trailer for the horror/sci-fi film "Extinction". It notes that the trailer juxtaposes light and dark scenes, uses a tense musical score, and features short takes of a man with blood on his face and people panicking, which are typical conventions meant to build tension and mystery in horror films. The analysis also discusses how shots of the setting, an over-the-shoulder perspective of an unknown person, and a medium shot of a cold person on the couch are intended to scare the audience by leaving things unknown and ambiguous.
The document describes various camera shots from a horror movie. A tracking shot establishes the dark wooded setting. A cutaway shot introduces two female lead characters, suggesting one will be the victim. A close-up shot shows a mysterious man in a car who may be the suspect. Subsequent shots establish a police car transporting a criminal at a derelict railway, where the tension builds as the light turns red and a car crash occurs, allowing the criminal to escape and the drama to begin.
Our idea is to create a short psychological thriller film about a person suffering from paranoia. We will use film techniques like fast cuts to convey this without explicitly telling the audience about the character's condition, leaving it open to various interpretations. Thrillers create suspense and tension by placing characters in dangerous mysteries from which escape seems impossible, often involving unsuspecting people. We plan to use conventions like an ambiguous ending, rapid editing, shadows, and over-the-shoulder shots to build tension without resolution or explanation.
The document analyzes the trailer for the film Shutter Island. It begins with establishing shots that set the isolated and ominous tone of the island. Clips throughout gradually show the protagonist Teddy Daniel's mental breakdown and questioning of reality. The cinematography uses dark and unsettling imagery to build suspense. The film appeals to wide audiences through its psychological thriller genre, star power of Leonardo DiCaprio and Martin Scorsese, and portrayal of the disturbing past practices of mental institutions.
Action films are characterized by fast-paced scenes involving car chases, fighting, stunts and explosions that create a tense atmosphere. Quick shots and frames are used to show a lot happening and build suspense. Action films have complex, twisting plots that are hard to predict and can involve worldwide locations as characters move around frequently. Crime films revolve around police officers and criminals, and can have simple or unpredictable plots told from the perspective of law enforcement or criminals. Horror films are set in scary, isolated places with low lighting creating fear of the unknown, and use quick cuts and red colors to convey intensity and violence.
The document summarizes the risks associated with filming activities in different locations and outlines measures to reduce risks. It identifies hazards like slippery surfaces, uneven ground, sharp tools, and moving vehicles that could lead to injuries ranging from bruises to death for those involved. The risk assessment table rates the likelihood and severity of hazards in locations like parks, fields, woods, car parks, train stations and town centers. It also notes additional risks from equipment and prevents different risks for production crews and actors. Measures are proposed like avoiding risky areas when wet or dark, not running in woods or around vehicles, and taking first aid supplies.
The document summarizes the production details, personnel, potential hazards, and risk prevention strategies for the film thriller "Revenge" being filmed at Elisha Applebaum's house on February 11, 2012. Key potential hazards include loose camera leads, makeup in actors' eyes, computer eye strain, and actors falling down stairs. Risk levels are rated from 0-5 and prevention strategies such as taping leads, taking eye breaks, and using safety mats are proposed.
Our idea is to create a short psychological thriller film about a person suffering from paranoia. We will use film techniques like fast cuts to convey the character's state of mind but won't explicitly tell the audience they have paranoia, leaving it open to interpretation. Thrillers create suspense and tension, usually involving a character in a dangerous mystery. There are subgenres like psychological thrillers where the conflict is mental rather than physical. We plan to use codes like an ambiguous ending, fast cuts, shadows, and over the shoulder shots to increase tension and unease.
This document analyzes the conventions used in the teaser trailer for the horror/sci-fi film "Extinction". It notes that the trailer juxtaposes light and dark scenes, uses a tense musical score, and features short takes of a man with blood on his face and people panicking, which are typical conventions meant to build tension and mystery in horror films. The analysis also discusses how shots of the setting, an over-the-shoulder perspective of an unknown person, and a medium shot of a cold person on the couch are intended to scare the audience by leaving things unknown and ambiguous.
The document describes various camera shots from a horror movie. A tracking shot establishes the dark wooded setting. A cutaway shot introduces two female lead characters, suggesting one will be the victim. A close-up shot shows a mysterious man in a car who may be the suspect. Subsequent shots establish a police car transporting a criminal at a derelict railway, where the tension builds as the light turns red and a car crash occurs, allowing the criminal to escape and the drama to begin.
Our idea is to create a short psychological thriller film about a person suffering from paranoia. We will use film techniques like fast cuts to convey this without explicitly telling the audience about the character's condition, leaving it open to various interpretations. Thrillers create suspense and tension by placing characters in dangerous mysteries from which escape seems impossible, often involving unsuspecting people. We plan to use conventions like an ambiguous ending, rapid editing, shadows, and over-the-shoulder shots to build tension without resolution or explanation.
The document analyzes the trailer for the film Shutter Island. It begins with establishing shots that set the isolated and ominous tone of the island. Clips throughout gradually show the protagonist Teddy Daniel's mental breakdown and questioning of reality. The cinematography uses dark and unsettling imagery to build suspense. The film appeals to wide audiences through its psychological thriller genre, star power of Leonardo DiCaprio and Martin Scorsese, and portrayal of the disturbing past practices of mental institutions.
Action films are characterized by fast-paced scenes involving car chases, fighting, stunts and explosions that create a tense atmosphere. Quick shots and frames are used to show a lot happening and build suspense. Action films have complex, twisting plots that are hard to predict and can involve worldwide locations as characters move around frequently. Crime films revolve around police officers and criminals, and can have simple or unpredictable plots told from the perspective of law enforcement or criminals. Horror films are set in scary, isolated places with low lighting creating fear of the unknown, and use quick cuts and red colors to convey intensity and violence.
The document summarizes the risks associated with filming activities in different locations and outlines measures to reduce risks. It identifies hazards like slippery surfaces, uneven ground, sharp tools, and moving vehicles that could lead to injuries ranging from bruises to death for those involved. The risk assessment table rates the likelihood and severity of hazards in locations like parks, fields, woods, car parks, train stations and town centers. It also notes additional risks from equipment and prevents different risks for production crews and actors. Measures are proposed like avoiding risky areas when wet or dark, not running in woods or around vehicles, and taking first aid supplies.
The document summarizes the production details, personnel, potential hazards, and risk prevention strategies for the film thriller "Revenge" being filmed at Elisha Applebaum's house on February 11, 2012. Key potential hazards include loose camera leads, makeup in actors' eyes, computer eye strain, and actors falling down stairs. Risk levels are rated from 0-5 and prevention strategies such as taping leads, taking eye breaks, and using safety mats are proposed.
The document summarizes the production details, personnel, potential hazards, and risk prevention strategies for the film thriller "Revenge" being filmed at Elisha Applebaum's house on February 11, 2012. Key potential hazards include loose camera leads, makeup in actors' eyes, computer eye strain, and actors falling down stairs. Risk levels are rated from 0-5 and prevention strategies such as taping leads, taking eye breaks, and using safety mats are proposed.
Thrillers build suspense by including bad events that lead to anxiety and a climactic ending where the protagonist aims to restore order while an antagonist strives to cause chaos. A thriller uses techniques like plot twists, misleading clues, and cliffhangers to keep the audience engaged. This document focuses on drama/psychological thrillers that center around themes of mind games, obsession, psychology, and withheld information to disorient the audience. Settings are often ordinary places threatened by danger, revolving around a looming threat and the discovery of past and future events while putting innocent people at risk.
The poster depicts two men standing side by side holding shotguns in cold weather clothing, ready to shoot something they perceive as a threat. Their facial expressions suggest one man is serious while the other is shocked, indicating trouble and tension in their dangerous situation. The dull blue background, bold red title "Cell", and slogan "Fear your phone" imply the men will face danger and violence related to a mobile phone.
Thrillers use suspense, tension, and excitement to engage viewers. Common thriller elements include surprises, twists, quick cuts, music to add tension, lighting to create shadows, and perspectives like the killer's point of view or flashbacks. Thrillers can be divided into categories like action, psychological, and crime thrillers. A good thriller keeps viewers wondering what will happen next through suspense and tension as the protagonist encounters menacing situations. Editing, sound, music, lighting, and perspectives are used to build tension and suspense.
The document discusses conventions of horror film trailers, including how lighting is often dark and eerie to create an unsettling atmosphere for viewers. Settings are typically isolated locations that increase tension. Common colors used are red, black and white which symbolize blood, darkness, and ghosts. The editing starts with long shots and slow cuts but speeds up during scary moments. Music gets faster and more intense during climactic parts of the trailer. On-screen text and a final "sting" at the end are meant to match the film's atmosphere.
The document analyzes how the media product uses and challenges conventions of real horror movies. It discusses how elements like the soundtrack, characters, plot, camera techniques, and lighting both conform to and break conventions. Specifically, the intense music, masked antagonist, psychological plot, handheld camera during confusion, and location in a home all use common horror conventions, while the bright lighting, foreign language, and character of a male victim challenge stereotypes.
The horror genre aims to create fear and dread in the audience through dark colors, jump scares, and things moving on their own. Horror films often portray audiences' worst fears and nightmares through an evil force or event. The short film 2AM represents the horror genre through the smiling man who ominously walks toward the main character in the dark with no one else around, building tension. The message of 2AM is the danger of strangers and walking alone late at night, as shown through the smiling man pursuing the main character. The intended audience of 2AM includes film festival attendees and older teens/adults.
The Wrong Turn is a 2003 American horror film directed by Rob Schmidt about a group of friends who take a wrong turn while hiking in the woods and encounter a family of cannibals. Starring Desmond Harrington and Eliza Dushku, the film is set in a remote wooded area with no nearby towns, trapping the friends with the cannibalistic family and heightening the tension. The film was a success and spawned two sequels, Wrong Turn 2: Dead End and Wrong Turn 3: Left for Dead.
Thrillers aim to keep audiences on the edge of their seats through suspense and anticipation. They place protagonists in dangerous, mysterious, or impossible situations to escape from. Various techniques are used to build tension, including the use of shadows, editing, flashbacks, and certain colors. Thrillers come in different genres, such as action thrillers which use physical stunts and chases, crime thrillers about serial killers and robberies, and psychological thrillers that rely on the mind. Common themes involve revenge, survival, paranoia, terrorism, and mysteries. Characters include criminals, victims, assassins, and people with dark pasts. Alfred Hitchcock was famously known as the "master
Thrillers rely on conventions like suspense, crime narratives, and extraordinary events occurring in mundane settings to thrill audiences. Editing techniques like match cuts between two locations are used to build suspense, and the pacing alternates between fast and slow. Soundtracks employ increasing non-diegetic scores and heightened diegetic sounds to convey fear. Mise-en-scene elements like isolation, darkness, and low lighting are employed to create an atmosphere of fear. Psychological thrillers in particular focus on unstable emotions and incorporate elements of mystery, drama, and psychological horror.
Dr. Ashmore's bag on the airport conveyor belt triggered a security incident due to a suspicious item found inside. Police and security responded quickly, shutting down the baggage area. Dr. Ashmore and the students were interviewed by detectives and explained that Dr. Ashmore is advocating for a water rights accord that would limit corporate water sales. However, many politicians opposed to the accord may be responsible for the security threat in an attempt to undermine Dr. Ashmore and prevent the accord from passing.
Horror films have existed since the silent movie era, gaining widespread popularity in the late 1970s and 1980s with films like Nightmare on Elm Street. While the genre declined in the late 1980s and 1990s, the 1996 film Scream revived interest in horror. Common conventions of horror films include blood, death, monsters, isolated settings, weapons, and darkness. Camera techniques such as Dutch angles and extreme close-ups are often used to create disorientation or emphasize frightening elements.
The thriller genre and codes and conventions2mo_1995_21
The document discusses the thriller genre and its key elements. It defines a thriller as a genre that elicits feelings of fearful excitement through suspenseful plots and tension. Thrillers aim to keep audiences on the "edge of their seats" through sustained tension and surprise. The document also outlines some of the major codes and conventions used in thrillers, including camera shots/movements, editing techniques, sound, and mise-en-scene elements, that help enhance the tension and engage audiences emotionally.
This document provides an overview of the thriller genre in films and literature. It notes that thrillers typically involve exciting crime plots and may fall into subgenres like crime, action, or conspiracy thrillers. Common elements of thriller films include jump scares, fight scenes, mystery, dark shadows, settings in dark and eerie places, and the use of shots, close-ups, shadows, loud noises, and gunshots to create tension and suspense. The document was created by Ralph Chesworth as a PowerPoint on the thriller genre.
This document outlines many conventions of the thriller genre. It discusses that thrillers aim to create suspense and excitement for audiences. Key conventions include fast pacing, action scenes, villains attempting to carry out sinister plans that heroes must stop. Literary devices like suspense, red herrings and cliffhangers are often used. Thrillers also typically involve crimes on a large scale like terrorism or assassination. Common plot devices include protagonists being at the mercy of antagonists, cheap surprises, making the personal stakes high for protagonists, and using enigmas to engage audiences. Character conventions include ordinary citizen heroes and known villains. Mise-en-scene and editing conventions help build tension and suspense.
The document discusses the thriller genre in film and television. It defines thrillers as works that use suspense, tension, and excitement, stimulating moods like anticipation and anxiety in viewers. Thrillers can be adrenaline-rushing and fast-paced. The genre can be divided into subgenres like psychological thrillers, crime thrillers, and disaster thrillers. Examples of famous films in each subgenre are provided, such as "Seven" for psychological thrillers and "Twister" for disaster thrillers. The goal of thrillers is to keep audiences alert by emphasizing danger to the protagonist and building tension towards a climactic ending.
The document discusses the thriller genre in film and television. It defines thrillers as works that use suspense, tension, and excitement, stimulating moods like anticipation and anxiety in viewers. Thrillers can be adrenaline-rushing and fast-paced. The genre can be divided into subgenres like psychological thrillers, crime thrillers, and disaster thrillers. Examples of famous films in each subgenre are provided, such as "Seven" for psychological thrillers and "Twister" for disaster thrillers. The goal of thrillers is to keep audiences alert by emphasizing danger to the protagonist and building tension towards a climactic ending.
Mise-en-scene refers to everything within the frame of a shot that can be controlled by the filmmaker, including costumes, setting, props, color, blocking/performance, and lighting. It summarizes the key elements as costumes that convey meaning, props that advance the plot or set the scene, and lighting that creates mood. Mise-en-scene is a filmmaking technique used to tell visual aspects of the story and influence the audience's interpretation.
The document outlines several conventions of the thriller genre. It discusses how thrillers aim to create suspense and keep audiences engaged. Key conventions include fast pacing, action scenes, resourceful heroes opposing more powerful villains. Plot structures involve preventing serial crimes, terrorism or government overthrow. Common characters include ordinary citizen heroes opposing known criminals or psychopaths. Iconography features mirrors, weapons, and things victims fear. Mise-en-scene uses lighting, costumes, and camera angles to make victims vulnerable and villains scary. Editing and sound also heighten tension and pace. The conclusion discusses applying most conventions while breaking gender norms and having the hero become the villain.
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
How exactly does Virtual and Augmented Reality game human perception so things we know aren’t there seem to exist? Can simple and robust public learning experiences empower and delight people of all ages to experiment and discover the answers for themselves? The answer is yes. This talk will present examples and discuss how UX best practices can be applied to create effective inquiry-based learning experiences that unpack seemingly complex modern technologies. Through iterative design coupled with repeated visitor testing, we deconstructed the surprising perceptual science and technology behind VR and AR into 16 cool hands-on experiences that spark “aha” moments and minimize the need for wordy explanations. We keep concepts intuitive, playful, and fun to understand. Our traveling exhibition goal is to show visitors they're smarter than they suspect, inspire students to aim for STEM careers, and help teachers lead deeper NGSS and Common Core dives both in and out of the classroom. This 45 second video shows an example exhibit and part of our visitor testing process: https://youtu.be/Sgh0Sys57lY Without needing to learn the terms, visitors discover the secrets of how things like Motion Parallax, Stereo Vision, 3D Audio Spatialization, Outside-In, and Inside-Out Tracking work in concert to make virtual, augmented and mixed reality experiences possible.
https://awexr.com
Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting ToolsAugmentedWorldExpo
The MR Lighting Tools is a Unity library and MRTK extension that estimates and replicates the current environment's lighting on additive displays to increase immersion in mixed reality. It works by using physically based rendering techniques to shade 3D objects based on the normal, texture, and estimated lighting captured from the environment's cameras, though cameras cannot fully capture how lighting appears to the human eye. The library is available from Microsoft and the developer hopes to expand it to include shadows and better account for room size to further improve immersion.
A talk from the Creator Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Rokid: Design a seamless solution for AR glasses
Qi Xiong | Rokid
Paris Fan | Rokid
Nan Wang | Rokid
Gonglue Jiang | Rokid
In this talk, we will discuss how Rokid creates a seamless AR experience from two aspects: ergonomic design(hardware) and systematic UI/UX design(software). The presentation will also share the insights of the entire product development cycle of Rokid Glass: from crafting product appearance with strict constraints, deploying user interfaces on a new and unique AR device, to the case studies and progressive design of real implementations. The talk offers a glimpse of the future AR design methodology by demonstrating the superpower enabled by design thinking. Rokid Glass is an AI-enabled, all-in-one AR glasses already in mass production, with seamless user experience which widely adopted by the industry.
https://awexr.com
The document summarizes the production details, personnel, potential hazards, and risk prevention strategies for the film thriller "Revenge" being filmed at Elisha Applebaum's house on February 11, 2012. Key potential hazards include loose camera leads, makeup in actors' eyes, computer eye strain, and actors falling down stairs. Risk levels are rated from 0-5 and prevention strategies such as taping leads, taking eye breaks, and using safety mats are proposed.
Thrillers build suspense by including bad events that lead to anxiety and a climactic ending where the protagonist aims to restore order while an antagonist strives to cause chaos. A thriller uses techniques like plot twists, misleading clues, and cliffhangers to keep the audience engaged. This document focuses on drama/psychological thrillers that center around themes of mind games, obsession, psychology, and withheld information to disorient the audience. Settings are often ordinary places threatened by danger, revolving around a looming threat and the discovery of past and future events while putting innocent people at risk.
The poster depicts two men standing side by side holding shotguns in cold weather clothing, ready to shoot something they perceive as a threat. Their facial expressions suggest one man is serious while the other is shocked, indicating trouble and tension in their dangerous situation. The dull blue background, bold red title "Cell", and slogan "Fear your phone" imply the men will face danger and violence related to a mobile phone.
Thrillers use suspense, tension, and excitement to engage viewers. Common thriller elements include surprises, twists, quick cuts, music to add tension, lighting to create shadows, and perspectives like the killer's point of view or flashbacks. Thrillers can be divided into categories like action, psychological, and crime thrillers. A good thriller keeps viewers wondering what will happen next through suspense and tension as the protagonist encounters menacing situations. Editing, sound, music, lighting, and perspectives are used to build tension and suspense.
The document discusses conventions of horror film trailers, including how lighting is often dark and eerie to create an unsettling atmosphere for viewers. Settings are typically isolated locations that increase tension. Common colors used are red, black and white which symbolize blood, darkness, and ghosts. The editing starts with long shots and slow cuts but speeds up during scary moments. Music gets faster and more intense during climactic parts of the trailer. On-screen text and a final "sting" at the end are meant to match the film's atmosphere.
The document analyzes how the media product uses and challenges conventions of real horror movies. It discusses how elements like the soundtrack, characters, plot, camera techniques, and lighting both conform to and break conventions. Specifically, the intense music, masked antagonist, psychological plot, handheld camera during confusion, and location in a home all use common horror conventions, while the bright lighting, foreign language, and character of a male victim challenge stereotypes.
The horror genre aims to create fear and dread in the audience through dark colors, jump scares, and things moving on their own. Horror films often portray audiences' worst fears and nightmares through an evil force or event. The short film 2AM represents the horror genre through the smiling man who ominously walks toward the main character in the dark with no one else around, building tension. The message of 2AM is the danger of strangers and walking alone late at night, as shown through the smiling man pursuing the main character. The intended audience of 2AM includes film festival attendees and older teens/adults.
The Wrong Turn is a 2003 American horror film directed by Rob Schmidt about a group of friends who take a wrong turn while hiking in the woods and encounter a family of cannibals. Starring Desmond Harrington and Eliza Dushku, the film is set in a remote wooded area with no nearby towns, trapping the friends with the cannibalistic family and heightening the tension. The film was a success and spawned two sequels, Wrong Turn 2: Dead End and Wrong Turn 3: Left for Dead.
Thrillers aim to keep audiences on the edge of their seats through suspense and anticipation. They place protagonists in dangerous, mysterious, or impossible situations to escape from. Various techniques are used to build tension, including the use of shadows, editing, flashbacks, and certain colors. Thrillers come in different genres, such as action thrillers which use physical stunts and chases, crime thrillers about serial killers and robberies, and psychological thrillers that rely on the mind. Common themes involve revenge, survival, paranoia, terrorism, and mysteries. Characters include criminals, victims, assassins, and people with dark pasts. Alfred Hitchcock was famously known as the "master
Thrillers rely on conventions like suspense, crime narratives, and extraordinary events occurring in mundane settings to thrill audiences. Editing techniques like match cuts between two locations are used to build suspense, and the pacing alternates between fast and slow. Soundtracks employ increasing non-diegetic scores and heightened diegetic sounds to convey fear. Mise-en-scene elements like isolation, darkness, and low lighting are employed to create an atmosphere of fear. Psychological thrillers in particular focus on unstable emotions and incorporate elements of mystery, drama, and psychological horror.
Dr. Ashmore's bag on the airport conveyor belt triggered a security incident due to a suspicious item found inside. Police and security responded quickly, shutting down the baggage area. Dr. Ashmore and the students were interviewed by detectives and explained that Dr. Ashmore is advocating for a water rights accord that would limit corporate water sales. However, many politicians opposed to the accord may be responsible for the security threat in an attempt to undermine Dr. Ashmore and prevent the accord from passing.
Horror films have existed since the silent movie era, gaining widespread popularity in the late 1970s and 1980s with films like Nightmare on Elm Street. While the genre declined in the late 1980s and 1990s, the 1996 film Scream revived interest in horror. Common conventions of horror films include blood, death, monsters, isolated settings, weapons, and darkness. Camera techniques such as Dutch angles and extreme close-ups are often used to create disorientation or emphasize frightening elements.
The thriller genre and codes and conventions2mo_1995_21
The document discusses the thriller genre and its key elements. It defines a thriller as a genre that elicits feelings of fearful excitement through suspenseful plots and tension. Thrillers aim to keep audiences on the "edge of their seats" through sustained tension and surprise. The document also outlines some of the major codes and conventions used in thrillers, including camera shots/movements, editing techniques, sound, and mise-en-scene elements, that help enhance the tension and engage audiences emotionally.
This document provides an overview of the thriller genre in films and literature. It notes that thrillers typically involve exciting crime plots and may fall into subgenres like crime, action, or conspiracy thrillers. Common elements of thriller films include jump scares, fight scenes, mystery, dark shadows, settings in dark and eerie places, and the use of shots, close-ups, shadows, loud noises, and gunshots to create tension and suspense. The document was created by Ralph Chesworth as a PowerPoint on the thriller genre.
This document outlines many conventions of the thriller genre. It discusses that thrillers aim to create suspense and excitement for audiences. Key conventions include fast pacing, action scenes, villains attempting to carry out sinister plans that heroes must stop. Literary devices like suspense, red herrings and cliffhangers are often used. Thrillers also typically involve crimes on a large scale like terrorism or assassination. Common plot devices include protagonists being at the mercy of antagonists, cheap surprises, making the personal stakes high for protagonists, and using enigmas to engage audiences. Character conventions include ordinary citizen heroes and known villains. Mise-en-scene and editing conventions help build tension and suspense.
The document discusses the thriller genre in film and television. It defines thrillers as works that use suspense, tension, and excitement, stimulating moods like anticipation and anxiety in viewers. Thrillers can be adrenaline-rushing and fast-paced. The genre can be divided into subgenres like psychological thrillers, crime thrillers, and disaster thrillers. Examples of famous films in each subgenre are provided, such as "Seven" for psychological thrillers and "Twister" for disaster thrillers. The goal of thrillers is to keep audiences alert by emphasizing danger to the protagonist and building tension towards a climactic ending.
The document discusses the thriller genre in film and television. It defines thrillers as works that use suspense, tension, and excitement, stimulating moods like anticipation and anxiety in viewers. Thrillers can be adrenaline-rushing and fast-paced. The genre can be divided into subgenres like psychological thrillers, crime thrillers, and disaster thrillers. Examples of famous films in each subgenre are provided, such as "Seven" for psychological thrillers and "Twister" for disaster thrillers. The goal of thrillers is to keep audiences alert by emphasizing danger to the protagonist and building tension towards a climactic ending.
Mise-en-scene refers to everything within the frame of a shot that can be controlled by the filmmaker, including costumes, setting, props, color, blocking/performance, and lighting. It summarizes the key elements as costumes that convey meaning, props that advance the plot or set the scene, and lighting that creates mood. Mise-en-scene is a filmmaking technique used to tell visual aspects of the story and influence the audience's interpretation.
The document outlines several conventions of the thriller genre. It discusses how thrillers aim to create suspense and keep audiences engaged. Key conventions include fast pacing, action scenes, resourceful heroes opposing more powerful villains. Plot structures involve preventing serial crimes, terrorism or government overthrow. Common characters include ordinary citizen heroes opposing known criminals or psychopaths. Iconography features mirrors, weapons, and things victims fear. Mise-en-scene uses lighting, costumes, and camera angles to make victims vulnerable and villains scary. Editing and sound also heighten tension and pace. The conclusion discusses applying most conventions while breaking gender norms and having the hero become the villain.
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
How exactly does Virtual and Augmented Reality game human perception so things we know aren’t there seem to exist? Can simple and robust public learning experiences empower and delight people of all ages to experiment and discover the answers for themselves? The answer is yes. This talk will present examples and discuss how UX best practices can be applied to create effective inquiry-based learning experiences that unpack seemingly complex modern technologies. Through iterative design coupled with repeated visitor testing, we deconstructed the surprising perceptual science and technology behind VR and AR into 16 cool hands-on experiences that spark “aha” moments and minimize the need for wordy explanations. We keep concepts intuitive, playful, and fun to understand. Our traveling exhibition goal is to show visitors they're smarter than they suspect, inspire students to aim for STEM careers, and help teachers lead deeper NGSS and Common Core dives both in and out of the classroom. This 45 second video shows an example exhibit and part of our visitor testing process: https://youtu.be/Sgh0Sys57lY Without needing to learn the terms, visitors discover the secrets of how things like Motion Parallax, Stereo Vision, 3D Audio Spatialization, Outside-In, and Inside-Out Tracking work in concert to make virtual, augmented and mixed reality experiences possible.
https://awexr.com
Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting ToolsAugmentedWorldExpo
The MR Lighting Tools is a Unity library and MRTK extension that estimates and replicates the current environment's lighting on additive displays to increase immersion in mixed reality. It works by using physically based rendering techniques to shade 3D objects based on the normal, texture, and estimated lighting captured from the environment's cameras, though cameras cannot fully capture how lighting appears to the human eye. The library is available from Microsoft and the developer hopes to expand it to include shadows and better account for room size to further improve immersion.
A talk from the Creator Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Rokid: Design a seamless solution for AR glasses
Qi Xiong | Rokid
Paris Fan | Rokid
Nan Wang | Rokid
Gonglue Jiang | Rokid
In this talk, we will discuss how Rokid creates a seamless AR experience from two aspects: ergonomic design(hardware) and systematic UI/UX design(software). The presentation will also share the insights of the entire product development cycle of Rokid Glass: from crafting product appearance with strict constraints, deploying user interfaces on a new and unique AR device, to the case studies and progressive design of real implementations. The talk offers a glimpse of the future AR design methodology by demonstrating the superpower enabled by design thinking. Rokid Glass is an AI-enabled, all-in-one AR glasses already in mass production, with seamless user experience which widely adopted by the industry.
https://awexr.com
A talk from the Marking & Sales Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Tom De Vos | Fat Boy
Dalia Lasaite | CGTrader
Augmented Reality is having a profound impact on the way people shop online. By enabling consumers to interact with and try products before purchasing as they would in a brick and mortar store, Augmented Reality has been proven to increase sales conversions, reduce product returns and extend online engagement. This presentation will examine the latest technologies, trends and strategies for deploying AR for e-Commerce.
https://awexr.com
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
A talk from the Start-up Pitch Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Owning Augmented Space
Neil Mandt | The Layer Group
Brian Wassom | Warner Norcross + Judd LLP
"How can I own the AR 'air rights' around my physical property?" This may be the most commonly asked legal question around AR content. It is gaining new momentum and importance today, as location-based AR finally turns a profit, and as the quest for the Open AR Cloud takes shape. Finding the answers requires crossing the boundaries of multiple legal disciplines and practical concerns, and will not always be easy. This session will equip you to understand the legal risks and give you strategies to protect the integrity of both physical space and digital expression.
https://awexr.com
Victor Sun (Shadow Creator): How to turn Mixed Reality “headset” into “glasses”?AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Victor Sun (Shadow Creator): How to turn Mixed Reality “headset” into “glasses”?
Microsoft has released HoloLens 2 on MWC. I think it is the benchmark for mixed reality devices, but it only reaches the pass mark. In order to be used by ordinary consumers, headsets must be turned into glasses to eliminate their fears of tech equipment.
https://awexr.com
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chris Pickett (DigiLens): XR is Hard: Here’s Why
Not only does it take great hardware and apps to bridge our digital and physical worlds, but also endurance to survive as the market matures.
https://awexr.com
Antti Sunnari (Dispelix Ltd): Full-color, single-waveguide near-eye displays ...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Antti Sunnari (Dispelix Ltd): Full-color, single-waveguide near-eye displays for AR glasses and MR headsets
For years, many have tried to develop a see-through, near-eye display technology that combines beautiful design, excellent image quality and scalable mass production with high yields. At Dispelix, we’ve figured it out. Dispelix is helping product companies to create beautiful AR glasses based on single-waveguide full-color displays with superior image quality and mass manufacturability.
https://awexr.com
Jian Liang (HiScene): AR for Industry in China: From Concepts to Real Applica...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Jian Liang (HiScene): AR for Industry in China: From Concepts to Real Applications
AI/AR industry has attracted attention never seen before of academia and industry, into which numerous talents and resources have been invested. However, academic achievements are not equal to products, which need to be adjusted and optimized in technology, engineering, product, etc. according to specific application scenarios. This talk will share with you some difficulties, misconceptions and experience in commercializing AR based on HiScene’s practice.
https://awexr.com
Augmented reality meets Television -Ellen DeGeneres' Game of Games AR AppAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Augmented reality meets Television -Ellen DeGeneres' Game of Games AR App
Daniel Leary | The Ellen DeGeneres Show
Alexa Hook | The Ellen DeGeneres Show
Paul Hake | HitPoint Inc.
Ellen DeGeneres, America's most loved comedian and popular TV host, entered the augmented reality era with the "Game of Games" show. Over 900,000 app users get to tune in and play along with Ellen with AR by unlocking prizes that jump from the TV screen into viewers' phones. The app has hit 741,614 AR gift box markers scanned from NBC broadcasts of Game of Games, during the weekly Play Along Live game. At AWE, HitPoint Studios gives an insight into the creative and technical process of building the "Game of Games" Game app and how to connect traditional TV shows with AR technology.
https://awexr.com
Jennifer Cook (Dreamscape Immersive): Dreamscape Immersive PresentationAugmentedWorldExpo
Dreamscape Immersive was founded in 2016 to create shared virtual reality experiences combining storytelling, theme park rides, and new immersive VR technology. It is led by CEO Bruce Vaughn, formerly of Walt Disney Imagineering, and Chairman Walter Parkes, formerly of DreamWorks Pictures. Dreamscape uses motion capture and full-body tracking to allow social, wireless VR across large spaces. Its first location-based entertainment venue, called the Dreamscape Adventure, opened at the Westfield Century City mall in Los Angeles in 2019, with plans to expand to other malls. Dreamscape aims to push the limits of reality through emotionally powerful, multi-sensory VR adventures.
AWE USA 2019: 2 Partners sharing 1 vision for smart operatorsAugmentedWorldExpo
This document summarizes a company that provides digital workflow platforms and remote assistance solutions to guide deskless workers. The company was founded in 2014 and has offices in Belgium and the US. It offers state-of-the-art support for procedures and instructions through mobile and wearable technology. The company's platform provides clear, accessible work instructions and allows for two-way communication between workers and administrators. It aims to digitize workflows and enable complex processes to be handled away from the desk.
Phil LaFond (Bosch Automotive Service Solutions Inc.): Bosch Technical Traini...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Phil LaFond (Bosch Automotive Service Solutions Inc.): Bosch Technical Training Supported by AR
Learn how Bosch is using Augmented Reality to facilitate technical training.
https://awexr.com
Scott Montgomerie (Scope AR): AR’s Influence on the Workforce of Tomorrow: Jo...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Scott Montgomerie (Scope AR): AR’s Influence on the Workforce of Tomorrow: Job Eliminator or Creator?
As the speed of technology continues to accelerate automation in the manufacturing world, the inevitable question of whether or not the “human touch” will become obsolete is top of mind for workers. The fear that robots and smart technologies will take everyone's jobs is prevalent, but not necessarily true. AR has the power to be a job creator, not a job eliminator. Its ability to make anyone an instant expert can in fact increase job security by quickly helping workers become more proficient in tasks. Learn about real-world use cases where AR is making people better, and safer, at their jobs, and explore why enterprises who create a workplace that’s augmented, not automated, will be the leaders of tomorrow.
https://awexr.com
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Ad...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Advancements are Accelerating the Timeline to a Ubiquitous XR World
XR has the potential to become one of the world’s most disruptive computing platforms in the coming decade. Over the past year, we’ve seen significant strides in technology and with the introduction of new XR form factors such as standalone, tethered viewers and dual-mode HMDs – there has been an acceleration of XR opportunities, use cases and adoption. In this keynote presentation, Hugo Swart, Head of XR at Qualcomm Technologies, Inc. will speak to cutting-edge technological developments and how Qualcomm has met previous challenges, with a forward outlook on how strong ecosystem collaboration, the proliferation of 5G and AI will fast-track the industry timeline to an XR ubiquitous world.
https://awexr.com
Valentin Heun (PTC): One Reality - A 3rd generation AR User InterfaceAugmentedWorldExpo
This document discusses augmented reality and its potential to weave technology into everyday life seamlessly. It begins by introducing PTC's Reality Lab team and their work on AR. It then discusses how AR can enhance spatial learning and object recognition like the human brain. The document advocates that AR interfaces that leverage spatial knowledge can reduce cognitive load. It presents a vision for AR integrating various domains like robotics, big data, knowledge graphs and more. The conclusion is that combining AR, VR and other technologies spatially through cross-domain experiences could usher in an era where one unified reality replaces separate technological spheres.
Anton Ebert (Siemens Healthcare): Challenges and approaches on integrating a ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Anton Ebert (Siemens Healthcare): Challenges and approaches on integrating a cutting edge technology in modern healthcare businesses
This session will provide insights and a basis for further discussions on how technologies like Augmented and Virtual Reality are being tested and explored in the healthcare sector.
https://awexr.com
Sarah Hill (Healium by StoryUP Studios): Healing Stories Powered by BiometricsAugmentedWorldExpo
A talk from the Humanities Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Sarah Hill (Healium by StoryUP Studios): Healing Stories Powered by Biometrics
Users aren't just watching your content, they're feeling it with their wearables. Brain patterns and heart rate are XR storytelling's new inputs. Peek inside the world's first VR & AR content channel powered by a brain-computer interface and heart rate to learn about a new study on XR's therapeutic impact on anxiety.
https://awexr.com
Iva Leon (ARVR Women and Allies): Building community with social VRAugmentedWorldExpo
This document discusses how Iva Leon founded ARVR Women, an online network and meetup group for women and allies in the immersive tech industry, to build community in both virtual reality and real life. Iva discovered the power of social VR platforms like Facebook Spaces and Tiltbrush to connect the community and host virtual events. This enabled members to feel present with each other and collaborate across distances. The community has since grown from 3 founders to over 4,000 members through combining VR and real-world events.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
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Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Hi Everyone
For the past 5 years I have dedicated my life to wearable technology and what really drives me is in how this technology will impact humanity
For many, technology and humanity are at odds
Many of my friends see technology as taking us further and further from being human
But my view is that we would not be human without the technology that we have today
Or at least not the humans that we see around us today
We have been augmenting ourselves as far back as our caveman days with fire to keep us warm, daggers to kill and cook our food and clothing to protect us from the elements
These tools have helped our species evolve and change into the technologically advanced society that we are today
Of course the tools are much more sophisticated since our caveman days
Smartphones, tablets and computers have replaced torches, spearheads and loin clothes
And this next wave – the internet of things and in it wearable tech, AR+VR will be the next set of tools that push our species forward
But with all tools, they can be used for good
Or they can be used for evil
It is up to us to choose how we want to use this technology
And for this reason I wanted to extrapolate the possible utopic and dystopic futures which AR+VR currently promise to achieve
How these Superpowers will change the world
Because our mind quickly wants to cut to the bad part
I thought I would start off with the glass half full perspective
How will AR+VR realize our dream of utopia
VR has been labelled the empathy machine and its because it is a tool that allows us to literally be another person
In Barcelona’s BeAnother Lab this meant to switch gender
But with VR we will have the ability to experience being another gender, sexuality, race and even another species entirely
How can you live a day as a Syrian Refugee as was the case in Within’s Clouds Over Sidra and not leave that experience with greater compassion and understanding
They say that you don’t know a man until you walk a mile in his shoes
Well VR gives us those shoes
And it has the potential to transform us into a highly empathic society and could possible be a critical tool in what is already the unravelling of stereotypes and stories we have told each other about ourselves
VR’s empathy machine will be key to breaking down barriers between each other, and cause us to question our own identities which could leave us as a much more connected and compassionate society
But as much as these devices can advance us on the inside
They are also equipping us with super human abilities
David Eaglman’s sensory vest which translates
eSight and ODG working on solutions that enable the nearly blind to see
ReWalk and Ekso Bionics creating wearable robots to help parapeligics walk
These technologies are creating a superhuman class - starting with people with disabilities
And it is just a matter of time that we will be swapping our body parts for new upgraded ones at Best Buy in order to walk faster, see better, see more, and beyond
We will no longer live in a world limited by the abilities we are born with but rather the ones that are available for us to purchase
AR+VR technology will also equip us with new skills
Like Neo learning karate in the Matrix
We will plug ourselves into these devices to get training from Football (like StriVR) to how to better handle situations of racial and sexual discrimation (such as the simulations done by Stanford University’s Virtual Human Interaction lab)
And while VR will place us in situations we would never actually be able to train in without risk, like Military, Police, Firefighters and so on – AR will provide us with remote assistance like that offered by Scope AR which not only provides training on the spot but can immediately turn an amateur user into a pro with nothing more than putting on a headset
This is another way AR+VR will create limitless possibilities for future generations – accelerating what has already begun with the availability of the internet
This availability of information is not just useful in a work situation
Having knowledge about the world around you as part of your eyesight changes your entire experience, giving you context which can heighten and improve all real life interactions
Take for example meeting a stranger or even just someone you met briefly at another event, with smart glasses you can be presented with information about that person that can help you break the ice quickly or remind you of previous shared interests that allow you both to have a much more meaningful conversation than the ones that we are having now
In this future, AR will provide us with a universal memory - removing the notion of “strangers” which will help us form personal connections much more quickly and much deeper and facilitate business much more efficiently than ever before
But apart from just providing us with information on who the person is
Wearable technology will also be able to tell us how people are feeling and in turn how we are making them feel
Right now we use body language and guesswork to try to get inside the hearts of others and because of that we often don’t take their feelings in consideration
But what if the clothing we wore could tell the outside world how we are feeling
This is exactly what Sensoree is doing in California with the GER mood sweater which uses GSR sensors attached to a sweater filled with LEDs to color code the users emotions
Not only can this tech hold a deeper level of accountability for the actions and words that we say to one another
But it could also be used as another bridge of empathy to understand how that someone so different from you could be feeling the same way about something shared
This type of technology act as tools to create a much more vulnerable and emotional intelligent society
But it is not all serious
AR+VR will unleash our innate need to create, story tell, play and personalize
Its already happening with Snapchat, Facebook Messenger, Instagram and Snow with stickers, World Lenses and Face Filters
We are bringing magic to the real world
Soon we will be able to walk around the world and see it the way we want – its raining IRL who cares I want to see sunshine and rainbows, don’t like the lights and chairs in this conference room, no problem just bloom up a menu and change it in an instant
AR gives us the power to make the real world less shitty
VR provides us with a way to escape it entirely into a perfect utopia unscathed by the existing world around us
Of course as social creatures we crave connection
We continue to debate whether our existing technology tools are bringing us together or moving us further apart
This same debate will continue in this next wave
But the launch of Facebook Spaces shows a future without borders where we can be together in the same space and interact with me in China and you here in California
Both Microsoft and Meta have shown how AR headsets can teleport users from one room to another allowing us to interact with holograms
And its just a matter of time until we move from cartoon characters to a time when our AR+VR experience feels, smells, sounds and looks just as real as the experience that you are having now
But it doesn’t stop there …. with AR+VR we can also cross time too
Death may no longer be a thing in our near future
With AI + Virtual Humans like those from Quantum Capture we could continue to chat with Grandma long after she is gone
Or become great friends with scientists, pop stars and other figures that have had their consciousness uploaded to the cloud and their likeness
But what I find most interesting is how this shift from 2D computing to 3D computing may be key to our spiritual enlightenment
As we spend more and more time in other AR+VR realities
Or playing god in personalizing and creating new ones
And as we begin to tear ourselves away from this material world to play in a mixed reality made mostly out of vaporware and simulation
How do we return not questioning how real this “real” reality is? What is this life? Which is the simulation?
As AR+VR strips away the layers of our identity, ability, skills, mental and emotional capacity and even mortality – where does that leave God
Our AR+VR future, could elevate our society spirituality ultimately being the tool that finally unlocks our ascension to a higher power
Excited!
Good!
Now let me tear it all down
And show you how these same tools we saw make our dreams come true
Turn our world into our worst nightmare
Where we saw the ability to connect with Facebook Spaces, AltSpace, High Fidelity and other social enablers in the AR+VR space, we could just as easily argue these experiences leaving us devoid of physical “real world” contact
Like mobile is blamed from distracting us from having meaningful dinner table conversations, AR+VR will come under fire for taking away the “human” element in relating
And its easy to see why
Go into the expo and watch someone interact in VR
To the outside world they are alone
Is this our future?
In AR+VR we are able to be anyone, anything but where does that leave integrity and truth to who we “really” are?
We are already seeing trolling and harassment issues in VR as users hide behind avatars that are not really them
As we being to take on other identities, will this give us permission to pretend at all times
Will the world become one never ending Instagram feed of perfect coffees and beachy smiles while the actual users are miserable, sad, alone and angry plugged in at home?
While VR may be an empathy machine allowing us to walk a mile in someone else’s shoes
And AR provide us with a tool that can make everyone a friend
These tools can just as easily help us creating stronger filter bubbles, echo chambers and facilitate discimination and hate
If you are a fan of the Black Mirror TV series, the UK Christmas special with John Hamm eluded to this type of future where AR glasses or contact lenses could allow us to literally censor people we don’t want to see out of our life – friends, co-workers, races, genders, sexualities and so on
And the same filters and lenses that made the world filled with rainbows on Snapchat, could be used to turn men into women, blue eyes into brown, black into white and so on
We have already seen what happens when our digital world is one-sided, just imagine what happens when we bring this out into the real world around us
And where VR is the perfect tool to train firefighters to save lives
We are already seeing gamers shoot guns and kill other players in more immersive gaming environments than ever before
When I play The Climb I leave seriously feeling like I could rock climb so could these same players be conditioning themselves to create muscle memory in violence
As these experiences feel more real, we may well see violent acts occur because folks are confused what reality they are in or because they were prepared in a simulation
And as we move from Pokemon Go to Grand Theft Auto Go we have to be careful
The American Psychological Association observed that research demonstrated a link "between violent video game use and both increases in aggressive behavior ... and decreases in prosocial behavior, empathy, and moral engagement.”
The AR+VR experiences we create will shape the citizens of tomorrow – who will they be
And while AR+VR could turn amateur workers into pros, give us super human abilities, make us more emotionally intelligent
All of these tools are currently available for sale
This means that this utopic future is only available to those that can afford it
Access to tools may well be the new disability of our time
This was the future depicted in the Matt Damon movie Elysium and it’s a very real outcome
AR+VR is currently out of reach for most consumers and even as the cost comes down with scale we should still expect issues unless the economic models change
We are still seeing today, on the 10th anniversary of the iPhone, a global divide in smartphone use – smartphone use in Canada, US, UK, Australia and South Korea is 60% or more of the adult population while Ethopia, Uganda, Pakistan all sit at 11% of below
But it isn’t just access to devices or even the internet which could create a dystopic outcome, but government or corporate control of the metaverses that come with AR+VR which could see users blocked from other worlds, access to content or more
This was depicted in Ready Player One where there were public zones everyone could visit in the OASIS versus other zones that needed credits or money to get you there
Right now we are debating net neutrality, what is the net neutrality of the near future?
Finally as AR+VR unravel the layers of humanity getting us closer and closer to god
What will we find?
In Utopia we were one step closer to Buddha Bliss
But as we find ourselves with the same power to create & destroy
As we begin to question this reality
We could end up finding no meaning in it at all
Leaving us empty and devoid of purpose
It is up to you how AR and VR will be used as a tool.
Will you cut an onion or go all psycho?
As you begin to help shape this new wave of computing be sure that you realize that you have a voice in the direction this technology can be used to help bring us together.
Choose wisely
Thank you