The document is a graph showing the revenue of DeNA Co., Ltd. over time. It shows that revenue increased each year from around 400 million yen in fiscal year 2011 to over 1.2 billion yen in fiscal year 2016. The graph also indicates that DeNA Co., Ltd. is a mobile company based in Sendai, Japan that saw continuous revenue growth over a six year period.
The document is a graph showing the revenue of DeNA Co., Ltd. over time. It shows that revenue increased each year from around 400 million yen in fiscal year 2011 to over 1.2 billion yen in fiscal year 2016. The graph also indicates that DeNA Co., Ltd. is a mobile company based in Sendai, Japan that saw continuous revenue growth over a six year period.
Autoware vs. Computer Performance @ ROS Japan UG #43 組み込み勉強会kfunaoka
Kenji Funaoka gave a presentation on improving the performance of Autoware, an open-source software for self-driving vehicles. He discussed several issues that were causing high CPU utilization in Autoware running on ROS2, including multicast traffic, rosbag recording, and multithreaded executor locking. Potential solutions presented included disabling multicast for discovery protocols, improving rosbag scheduling, reducing the number of executor threads, and optimizing data copies between processes. The talk provided an overview of real-world performance issues in Autoware and strategies the ROS community has used to address them.
DeNA TechCon2019 How to implement live streaming client using UnityTakeyuki Ogura
ゲームエンジンはゲームクリエーター以外のクリエーターにとっても良い制作環境だと思います。スマホアプリから、配信者側のスマホ画面全体だけでなく、ユーザーに見せたいものを描いて直接スマホからライブ配信することができます。
いろんなものが常時ストリーミングになるかもしれない時代のアプリを考えつつゲームエンジンをライブ配信アプリ開発ツールとして再評価してみたいと思います。
I think the game engine is a good production environment for creators other than game creators. From the smartphone it is possible to draw not only the whole smartphone screen on the distributor side but also the live distribution directly from the smartphone, drawing what you want to show to the user.
I would like to reevaluate the game engine as a live distribution application development tool while thinking about the application of the era where various things may become constant streaming.
DeNA TechCon2019
https://techcon.dena.com/2019/
Autoware vs. Computer Performance @ ROS Japan UG #43 組み込み勉強会kfunaoka
Kenji Funaoka gave a presentation on improving the performance of Autoware, an open-source software for self-driving vehicles. He discussed several issues that were causing high CPU utilization in Autoware running on ROS2, including multicast traffic, rosbag recording, and multithreaded executor locking. Potential solutions presented included disabling multicast for discovery protocols, improving rosbag scheduling, reducing the number of executor threads, and optimizing data copies between processes. The talk provided an overview of real-world performance issues in Autoware and strategies the ROS community has used to address them.
DeNA TechCon2019 How to implement live streaming client using UnityTakeyuki Ogura
ゲームエンジンはゲームクリエーター以外のクリエーターにとっても良い制作環境だと思います。スマホアプリから、配信者側のスマホ画面全体だけでなく、ユーザーに見せたいものを描いて直接スマホからライブ配信することができます。
いろんなものが常時ストリーミングになるかもしれない時代のアプリを考えつつゲームエンジンをライブ配信アプリ開発ツールとして再評価してみたいと思います。
I think the game engine is a good production environment for creators other than game creators. From the smartphone it is possible to draw not only the whole smartphone screen on the distributor side but also the live distribution directly from the smartphone, drawing what you want to show to the user.
I would like to reevaluate the game engine as a live distribution application development tool while thinking about the application of the era where various things may become constant streaming.
DeNA TechCon2019
https://techcon.dena.com/2019/