The document outlines the dissemination and communication strategy of the GRAVITATE project through websites and social media. It identifies key target groups and describes the rationale for using online channels. It provides details on the project website, including its structure and analytics monitoring. It also discusses the use of Facebook, Twitter, YouTube and SlideShare channels and includes an action plan for regular engagement.
In this document we describe the challenges introduced to the project by the geographically distributed nature of the project partners and our approach to ensuring an efficient development methodology based on “agile” principles. We propose the use of DevOps to support incremental software releases and ongoing requirements updates, and show, using examples from the GRAVITATE platform development, how this is being implemented.
DISTRCTplus project Good practice guide summarising the 43 selected good practices.
A cross reference showing the relevance of the sub projects to Horizon 2020.
See http://www.districtplus.eu for more information on the project.
In this document we describe the challenges introduced to the project by the geographically distributed nature of the project partners and our approach to ensuring an efficient development methodology based on “agile” principles. We propose the use of DevOps to support incremental software releases and ongoing requirements updates, and show, using examples from the GRAVITATE platform development, how this is being implemented.
DISTRCTplus project Good practice guide summarising the 43 selected good practices.
A cross reference showing the relevance of the sub projects to Horizon 2020.
See http://www.districtplus.eu for more information on the project.
Gravitate D6.1 report on existing 3D scans and metadataGravitate Project
This report describes the available data relating to artefacts relevant to GRAVITATE, and documents the current level of metadata description (morphology, materials, etc.). The artefact data originates from the main participating collections: Cyprus Institute, Ashmolean Museum, Fitzwilliam Museum and British Museum.
This is a ‘living document’ updated internally. This public version represents a snapshot of all artefacts available to GRAVITATE researchers at this moment in time. Access to metadata and 3D scans of real-world artefacts is critical for real-world grounded evaluations of the semantic and geometric GRAVITATE technology. We also expect additional artefacts to be added to this catalogue as the GRAVITATE project progresses.
GRAVITATE:Geometric and Semantic Matching for Cultural Heritage ArtefactsGravitate Project
The GRAVITATE project is developing techniques that bring together geometric and semantic data analysis to provide a new and more effective method of re-associating, reassembling or reunifying cultural objects that have been broken or dispersed overtime. The project is driven by the needs of archaeological institutes, and the techniques are exemplified by their application to a collection of several hundred 3D-scanned fragments of large-scale terracotta statues from Salamis, Cyprus. The integration of geometrical feature extraction and matching with semantic annotation and matching into a single decision support platform will lead to more accurate reconstructions of artefacts and greater insights into history. In this paper we describe the project and its objectives, then we describe the progress made to date towards achieving those objectives: describing the datasets, requirements and analysing the state of the art. We follow this with an overview of the architecture of the integrated decision support platform and the first realisation of the user dashboard. The paper concludes with a description of the continuing work being undertaken to deliver a workable system to cultural heritage curators and researchers.
@inproceedings {gch.20161407,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Chiara Eva Catalano and Livio De Luca},
title = {{GRAVITATE: Geometric and Semantic Matching for Cultural Heritage Artefacts}},
author = {Phillips, Stephen C. and Walland, Paul W. and Modafferi, Stefano and Dorst, Leo and Spagnuolo, Michela and Catalano, Chiara Eva and Oldman, Dominic and Tal, Ayellet and Shimshoni, Ilan and Hermon, Sorin},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-011-6},
DOI = {10.2312/gch.20161407}
http://diglib.eg.org/handle/10.2312/gch20161407
The definitive version is available at http://diglib.eg.org/
Color Restoration of Scanned Archaeological Artifacts with Repetitive PatternsGravitate Project
Our work addresses the problem of virtually restoring archaeological artifacts. Virtual restoration is the process of creating a noise-free model of a degraded object, to visualize its original appearance. Our work focuses on restoring the coloring of the object. We considered both 2D and 3D objects, including scans of ancient texts and 3D models of decorated pottery. Our denoising method exploits typical characteristics of archaeological artifacts, such as repetitive decoration motifs and a limited palette of colors. Our classification method is based on minimization of an energy function, which includes a correspondence term, to encourage consistent labeling of similar regions. The energy function is minimized using the Graph-Cuts algorithm.
Project's wesbite: www.comrades-project.eu
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687847. Content reflects only the author's view and the European Commission is not responsible for any use that may be made of the information it contains
Communication and Dissemination activities and Gender aspects in horizon 2020...Heart Healthy Hoods
Comunicación y género en Proyectos europeos. Presentación de Jesús Rojo de la Fundación para el Conocimiento Madri+d en la Escuela Nacional de Sanidad.
Gravitate D6.1 report on existing 3D scans and metadataGravitate Project
This report describes the available data relating to artefacts relevant to GRAVITATE, and documents the current level of metadata description (morphology, materials, etc.). The artefact data originates from the main participating collections: Cyprus Institute, Ashmolean Museum, Fitzwilliam Museum and British Museum.
This is a ‘living document’ updated internally. This public version represents a snapshot of all artefacts available to GRAVITATE researchers at this moment in time. Access to metadata and 3D scans of real-world artefacts is critical for real-world grounded evaluations of the semantic and geometric GRAVITATE technology. We also expect additional artefacts to be added to this catalogue as the GRAVITATE project progresses.
GRAVITATE:Geometric and Semantic Matching for Cultural Heritage ArtefactsGravitate Project
The GRAVITATE project is developing techniques that bring together geometric and semantic data analysis to provide a new and more effective method of re-associating, reassembling or reunifying cultural objects that have been broken or dispersed overtime. The project is driven by the needs of archaeological institutes, and the techniques are exemplified by their application to a collection of several hundred 3D-scanned fragments of large-scale terracotta statues from Salamis, Cyprus. The integration of geometrical feature extraction and matching with semantic annotation and matching into a single decision support platform will lead to more accurate reconstructions of artefacts and greater insights into history. In this paper we describe the project and its objectives, then we describe the progress made to date towards achieving those objectives: describing the datasets, requirements and analysing the state of the art. We follow this with an overview of the architecture of the integrated decision support platform and the first realisation of the user dashboard. The paper concludes with a description of the continuing work being undertaken to deliver a workable system to cultural heritage curators and researchers.
@inproceedings {gch.20161407,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Chiara Eva Catalano and Livio De Luca},
title = {{GRAVITATE: Geometric and Semantic Matching for Cultural Heritage Artefacts}},
author = {Phillips, Stephen C. and Walland, Paul W. and Modafferi, Stefano and Dorst, Leo and Spagnuolo, Michela and Catalano, Chiara Eva and Oldman, Dominic and Tal, Ayellet and Shimshoni, Ilan and Hermon, Sorin},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-011-6},
DOI = {10.2312/gch.20161407}
http://diglib.eg.org/handle/10.2312/gch20161407
The definitive version is available at http://diglib.eg.org/
Color Restoration of Scanned Archaeological Artifacts with Repetitive PatternsGravitate Project
Our work addresses the problem of virtually restoring archaeological artifacts. Virtual restoration is the process of creating a noise-free model of a degraded object, to visualize its original appearance. Our work focuses on restoring the coloring of the object. We considered both 2D and 3D objects, including scans of ancient texts and 3D models of decorated pottery. Our denoising method exploits typical characteristics of archaeological artifacts, such as repetitive decoration motifs and a limited palette of colors. Our classification method is based on minimization of an energy function, which includes a correspondence term, to encourage consistent labeling of similar regions. The energy function is minimized using the Graph-Cuts algorithm.
Project's wesbite: www.comrades-project.eu
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687847. Content reflects only the author's view and the European Commission is not responsible for any use that may be made of the information it contains
Communication and Dissemination activities and Gender aspects in horizon 2020...Heart Healthy Hoods
Comunicación y género en Proyectos europeos. Presentación de Jesús Rojo de la Fundación para el Conocimiento Madri+d en la Escuela Nacional de Sanidad.
Social innovation research on coworking clusters
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Exploring Factors Affecting the Success of TVET-Industry Partnership: A Case ...AJHSSR Journal
ABSTRACT: The purpose of this study was to explore factors affecting the success of TVET-industry
partnerships. A case study design of the qualitative research method was used to achieve this objective. For the
study, one polytechnic college of Oromia regional state, and two industries were purposively selected. From the
sample polytechnic college and industries, a total of 17 sample respondents were selected. Out of 17
respondents, 10 respondents were selected using the snowball sampling method, and the rest 7 respondents were
selected using the purposive sampling technique. The qualitative data were collected through an in-depth
interview and document analysis. The data were analyzed using thematic approaches. The findings revealed that
TVET-industry partnerships were found weak. Lack of key stakeholder‟s awareness shortage of improved
training equipment and machines in polytechnic colleges, absence of trainee health insurance policy, lack of
incentive mechanisms for private industries, lack of employer industries involvement in designing and
developing occupational standards, and preparation of curriculum were some of the impediments of TVETindustry partnership. Based on the findings it was recommended that the Oromia TVET bureau in collaboration
with other relevant concerned regional authorities and TVET colleges, set new strategies for creating strong
awareness for industries, companies, and other relevant stakeholders on the purpose and advantages of
implementing successful TVET-industry partnership. Finally, the Oromia regional government in collaboration
with the TVET bureau needs to create policy-supported incentive strategies such as giving occasional privileges
of duty-free import, tax reduction, and regional government recognition awards based on the level of partnership
contribution to TVET institutions in promoting TVET-industry partnership.
KEY WORDS: employability skills, industries, and partnership
“To be integrated is to feel secure, to feel connected.” The views and experi...AJHSSR Journal
ABSTRACT: Although a significant amount of literature exists on Morocco's migration policies and their
successes and failures since their implementation in 2014, there is limited research on the integration of subSaharan African children into schools. This paperis part of a Ph.D. research project that aims to fill this gap. It
reports the main findings of a study conducted with migrant children enrolled in two public schools in Rabat,
Morocco, exploring how integration is defined by the children themselves and identifying the obstacles that they
have encountered thus far. The following paper uses an inductive approach and primarily focuses on the
relationships of children with their teachers and peers as a key aspect of integration for students with a migration
background. The study has led to several crucial findings. It emphasizes the significance of speaking Colloquial
Moroccan Arabic (Darija) and being part of a community for effective integration. Moreover, it reveals that the
use of Modern Standard Arabic as the language of instruction in schools is a source of frustration for students,
indicating the need for language policy reform. The study underlines the importanceof considering the
children‟s agency when being integrated into mainstream public schools.
.
KEYWORDS: migration, education, integration, sub-Saharan African children, public school
The Challenges of Good Governance and Project Implementation in Nigeria: A Re...AJHSSR Journal
ABSTRACT : This study reveals that systemic corruption and other factors including poor leadership,
leadership recruitment processes, ethnic and regional politics, tribalism and mediocrity, poor planning, and
variation of project design have been the causative factors that undermine projects implementation in postindependence African states, particularly in Nigeria. The study, thus, argued that successive governments of
African states, using Nigeria as a case study, have been deeply engrossed in this obnoxious practice that has
undermined infrastructure sector development as well as enthroned impoverishment and mass poverty in these
African countries. This study, therefore, is posed to examine the similarities in causative factors, effects and
consequences of corruption and how it affects governance, projects implementation and national growth. To
achieve this, the study adopted historical research design which is qualitative and explorative in nature. The
study among others suggests that the governments of developing countries should shun corruption and other
forms of obnoxious practices in order to operate effective and efficient systems that promote good governance
and ensure there is adequate projects implementation which are the attributes of a responsible government and
good leadership. Policy makers should also prioritize policy objectives and competence to ensure that policies
are fully implemented within stipulated time frame.
KEYWORDS: Developing Countries, Nigeria, Government, Project Implementation, Project Failure
Non-Financial Information and Firm Risk Non-Financial Information and Firm RiskAJHSSR Journal
ABSTRACT: This research aims to examine how ESG disclosure and risk disclosure affect the total risk of
companies. Using cross section data from 355 companies listed in Indonesia Stock Exchange, data regarding
ESG disclosure and risk was collected. In this research, ESG and risk disclosures are measured based on content
analysis using GRI 4 guidelines for ESG disclosures and COSO ERM for risk disclosures. Using multiple
regression, it is concluded that only risk disclosure can reduce the company's total risk, while ESG disclosure
cannot affect the company's total risk. This shows that only risk disclosure is relevant in determining a
company's total risk.
KEYWORDS: ESG disclosure, risk disclosure, firm risk
Social media refers to online platforms and tools that enable users to create, share, and exchange information, ideas, and content in virtual communities and networks. These platforms have revolutionized the way people communicate, interact, and consume information. Here are some key aspects and descriptions of social media:
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How social media marketing helps businesses in 2024.pdfpramodkumar2310
Social media marketing refers to the process of utilizing social media platforms to promote products, services, or brands. It involves creating and sharing valuable content, engaging with followers, analyzing data, and running targeted advertising campaigns.
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How social media marketing helps businesses in 2024.pdf
D7.1 Facebook and YouTube Channels Initiated, Website Launched
1. This document was prepared for the project GRAVITATE. It focuses on the project’s
dissemination and communication strategy through the internet i.e. websites and social media
channels, outlining the target groups that need to be reached as well as the responsibilities of
partners and a timeline for such activities.
D7.1
Facebook and YouTube Channels Initiated,
Website Launched
2016-02-16
Eleni Sophocleous (CyI-STARC)
Horizon 2020
Grant agreement number 665155
gravitate-project.eu