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Ring Documentation, Release 1.6
1.12 Samples in this book
The next samples are developed in little hours and we will introduce them through this book.
The next screen shot for he Ring Notepad application
1.12. Samples in this book 13
Ring Documentation, Release 1.6
The next screen shot for the Cards Game
The next screen shot for the Cards Game (Android)
1.12. Samples in this book 14
Ring Documentation, Release 1.6
The next screen shot from the Web Development chapter
1.12. Samples in this book 15
Ring Documentation, Release 1.6
The next screen shots for simple 2D Games that we will present in the Game Engine Chapter.
Stars Fighter Game
Flappy Bird 3000 Game
1.12. Samples in this book 16
Ring Documentation, Release 1.6
Super Man 2016 Game
1.12. Samples in this book 17
Ring Documentation, Release 1.6
The next screen shot for the TicTacToe 3D Game
Screen Shot:
1.12. Samples in this book 18
Ring Documentation, Release 1.6
1.13 Innovative
The language comes with better support for Natural Language Programming and Declarative Programming. The inno-
vation comes in supporting these paradigms with new practical techniques on the top of Object-Oriented Programming
and Functional Programming. No need to know anything about (Compilers and Parsing). You get the language con-
structs ready for use to create domain-specific languages in a fraction of time.
Articles:-
• Natural Language Programming Library :
https://www.codeproject.com/Articles/1200766/Using-the-Natural-Language-Programming-Library-NLP
• Natural Language Programming :
https://www.codeproject.com/Articles/1138605/Natural-Language-Programming-in-the-Ring-Programmi
1.13. Innovative 19
Ring Documentation, Release 1.6
• Syntax Flexibility :
https://www.codeproject.com/Articles/1137388/Syntax-Flexibility-in-the-Ring-Programming-Languag
• The Ring Programming Language :
https://www.codeproject.com/Articles/1089887/The-Ring-Programming-Language
1.14 Practical
Many of the Ring libraries (StdLib, WebLib, Natural Library, Games Engine, etc.) and the Ring IDE (Ring Notepad,
Form Designer, etc.) are written in the Ring language itself. Ring is ready for use in production and increase the
developers productivity.
Check the Form Designer source code : https://github.com/ring-lang/ring/tree/master/applications/formdesigner
1.14. Practical 20
Ring Documentation, Release 1.6
1.14. Practical 21
CHAPTER
TWO
INTRODUCTION
Welcome to the Ring programming language!
Ring is an Innovative and practical general-purpose multi-paradigm language that can be embedded in C/C++ projects,
extended using C/C++ code and/or used as standalone language. The supported programming paradigms are Impera-
tive, Procedural, Object-Oriented, Functional, Meta programming, Declarative programming using nested structures,
and Natural programming. The language is portable (Windows, Linux, macOS, Android, etc.) and can be used to
create Console, GUI, Web, Games and Mobile applications. The language is designed to be Simple, Small, Flexible
and Fast. Its Dynamic Language (Dynamic Typing and Weakly Typed) that compile the source code to byte code then
execute it by the Ring Virtual Machine, which is integrated with the Ring Compiler in one program.
In this chapter we are going to discuss the goals behind the language design and implementation.
2.1 Motivation
In Nov. 2011, I started to think about creating a new version of the Programming Without Coding Technology (PWCT)
software from scratch.
I was interested in creating multi-platform edition of the software beside adding support for Web & Mobile develop-
ment. Most of the PWCT source code was written in VFP and the software comes with a simple scripting language
for creating the components called (RPWI). The software contains components that support code generation in pro-
gramming languages like Harbour, C, Supernova & Python.
What I was looking for is a programming language that can be used to build the development environment, provides
multi-platform support, more productivity, better performance, can be used for components scripting & can be used
for developing different kinds of applications.
Instead of using a mix of programming languages, I decided to use one programming language for creating the devel-
opment environment, for components scripting & for creating the applications.
I looked at many programming languages like C, C++, Java, C#, Lua, PHP, Python & Ruby. I avoided using C or C++
directly because I want high-level of productivity more than the level provided by these languages, also a language
behind visual programming environment for novice programmers or professionals must be easy to use & productive.
22

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The Ring programming language version 1.6 book - Part 5 of 189

  • 1. Ring Documentation, Release 1.6 1.12 Samples in this book The next samples are developed in little hours and we will introduce them through this book. The next screen shot for he Ring Notepad application 1.12. Samples in this book 13
  • 2. Ring Documentation, Release 1.6 The next screen shot for the Cards Game The next screen shot for the Cards Game (Android) 1.12. Samples in this book 14
  • 3. Ring Documentation, Release 1.6 The next screen shot from the Web Development chapter 1.12. Samples in this book 15
  • 4. Ring Documentation, Release 1.6 The next screen shots for simple 2D Games that we will present in the Game Engine Chapter. Stars Fighter Game Flappy Bird 3000 Game 1.12. Samples in this book 16
  • 5. Ring Documentation, Release 1.6 Super Man 2016 Game 1.12. Samples in this book 17
  • 6. Ring Documentation, Release 1.6 The next screen shot for the TicTacToe 3D Game Screen Shot: 1.12. Samples in this book 18
  • 7. Ring Documentation, Release 1.6 1.13 Innovative The language comes with better support for Natural Language Programming and Declarative Programming. The inno- vation comes in supporting these paradigms with new practical techniques on the top of Object-Oriented Programming and Functional Programming. No need to know anything about (Compilers and Parsing). You get the language con- structs ready for use to create domain-specific languages in a fraction of time. Articles:- • Natural Language Programming Library : https://www.codeproject.com/Articles/1200766/Using-the-Natural-Language-Programming-Library-NLP • Natural Language Programming : https://www.codeproject.com/Articles/1138605/Natural-Language-Programming-in-the-Ring-Programmi 1.13. Innovative 19
  • 8. Ring Documentation, Release 1.6 • Syntax Flexibility : https://www.codeproject.com/Articles/1137388/Syntax-Flexibility-in-the-Ring-Programming-Languag • The Ring Programming Language : https://www.codeproject.com/Articles/1089887/The-Ring-Programming-Language 1.14 Practical Many of the Ring libraries (StdLib, WebLib, Natural Library, Games Engine, etc.) and the Ring IDE (Ring Notepad, Form Designer, etc.) are written in the Ring language itself. Ring is ready for use in production and increase the developers productivity. Check the Form Designer source code : https://github.com/ring-lang/ring/tree/master/applications/formdesigner 1.14. Practical 20
  • 9. Ring Documentation, Release 1.6 1.14. Practical 21
  • 10. CHAPTER TWO INTRODUCTION Welcome to the Ring programming language! Ring is an Innovative and practical general-purpose multi-paradigm language that can be embedded in C/C++ projects, extended using C/C++ code and/or used as standalone language. The supported programming paradigms are Impera- tive, Procedural, Object-Oriented, Functional, Meta programming, Declarative programming using nested structures, and Natural programming. The language is portable (Windows, Linux, macOS, Android, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be Simple, Small, Flexible and Fast. Its Dynamic Language (Dynamic Typing and Weakly Typed) that compile the source code to byte code then execute it by the Ring Virtual Machine, which is integrated with the Ring Compiler in one program. In this chapter we are going to discuss the goals behind the language design and implementation. 2.1 Motivation In Nov. 2011, I started to think about creating a new version of the Programming Without Coding Technology (PWCT) software from scratch. I was interested in creating multi-platform edition of the software beside adding support for Web & Mobile develop- ment. Most of the PWCT source code was written in VFP and the software comes with a simple scripting language for creating the components called (RPWI). The software contains components that support code generation in pro- gramming languages like Harbour, C, Supernova & Python. What I was looking for is a programming language that can be used to build the development environment, provides multi-platform support, more productivity, better performance, can be used for components scripting & can be used for developing different kinds of applications. Instead of using a mix of programming languages, I decided to use one programming language for creating the devel- opment environment, for components scripting & for creating the applications. I looked at many programming languages like C, C++, Java, C#, Lua, PHP, Python & Ruby. I avoided using C or C++ directly because I want high-level of productivity more than the level provided by these languages, also a language behind visual programming environment for novice programmers or professionals must be easy to use & productive. 22