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Ring Documentation, Release 1.5.1
This project is about (Squares Puzzle) popular game that I have programmed using ring language with its RingAllegro
Library. The principle of this game is very known to all of us, which is moving squares to get the real full shape of the
original picture.
This game could be played using mouse and keyboard as well, showing a message of congratulations at the successful
solving.
1.6 Analog Clock
URL : https://github.com/ring-lang/ring/blob/master/applications/analogclock/AnalogClock-Image.ring
Author : Bert Mariani
1.6. Analog Clock 5
Ring Documentation, Release 1.5.1
1.7 Werdy Application
URL : http://werdy.info
Source Code : https://github.com/magdy-ragab/werdy
Author : Magdy Ragab
Quran application includes reading suras, searching and bookmarking.
The applcation is provided for Windows, Linux and Android.
1.7. Werdy Application 6
Ring Documentation, Release 1.5.1
1.8 Fifteen Puzzle Game 2
URL : https://github.com/ring-lang/ring/blob/master/applications/fifteenpuzzle/CalmoSoftFifteenPuzzleGame.ring
Author : Gal Zsolt (CalmoSoft)
1.8. Fifteen Puzzle Game 2 7
Ring Documentation, Release 1.5.1
1.9 Samples in this book
The next samples are developed in little hours and we will introduce them through this book.
The next screen shot for he Ring Notepad application
1.9. Samples in this book 8
Ring Documentation, Release 1.5.1
The next screen shot for the Cards Game
The next screen shot for the Cards Game (Android)
1.9. Samples in this book 9
Ring Documentation, Release 1.5.1
The next screen shot from the Web Development chapter
1.9. Samples in this book 10
Ring Documentation, Release 1.5.1
The next screen shots for simple 2D Games that we will present in the Game Engine Chapter.
Stars Fighter Game
Flappy Bird 3000 Game
Super Man 2016 Game
1.9. Samples in this book 11
CHAPTER
TWO
INTRODUCTION
Welcome to the Ring programming language!
The Ring is an Innovative and practical general-purpose multi-paradigm language that can be embedded in C/C++
projects, extended using C/C++ code and/or used as standalone language. The supported programming paradigms
are Imperative, Procedural, Object-Oriented, Functional, Meta programming, Declarative programming using nested
structures, and Natural programming. The language is portable (Windows, Linux, Mac OS X, Android, etc.) and can
be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be Simple, Small,
Flexible and Fast. Its Dynamic Language (Dynamic Typing and Weakly Typed) that compile the source code to byte
code then execute it by the Ring Virtual Machine, which is integrated with the Ring Compiler in one program.
In this chapter we are going to discuss the goals behind the language design and implementation.
2.1 Motivation
In Nov. 2011, I started to think about creating a new version of the Programming Without Coding Technology (PWCT)
software from scratch.
I was interested in creating multi-platform edition of the software beside adding support for Web & Mobile develop-
ment. Most of the PWCT source code was written in VFP and the software comes with a simple scripting language
for creating the components called (RPWI). The software contains components that support code generation in pro-
gramming languages like Harbour, C, Supernova & Python.
What I was looking for is a programming language that can be used to build the development environment, provides
multi-platform support, more productivity, better performance, can be used for components scripting & can be used
for developing different kinds of applications.
Instead of using a mix of programming languages, I decided to use one programming language for creating the devel-
opment environment, for components scripting & for creating the applications.
I looked at many programming languages like C, C++, Java, C#, Lua, PHP, Python & Ruby. I avoided using C or C++
directly because I want high-level of productivity more than the level provided by these languages, also a language
behind visual programming environment for novice programmers or professionals must be easy to use & productive.
12
Ring Documentation, Release 1.5.1
Java & C# are avoided for some reason too! I wanted to use a dynamic programming language and these languages are
static typing, Java is multi-platform, also C# through Mono, but the use of huge number of classes and forcing the use
of Object-Orientation, using a verbose language is not right for me. I need a small language, but fast and productive,
also I need better control on the Garbage Collector (GC), I need a better one that is designed for fast applications.
Lua is small and fast, but it’s avoided because I need more powerful language for large applications.
PHP is a Web programming language and it’s syntax is very similar to C, this leads to a language not general as I want
and not simple as I need to have.
Python & Ruby are more like what I need, but I need something more simple, smaller, faster & productive.
Python and Ruby are Case-Sensitive, the list index start counting from 0, you have to define the function before calling
it, Ruby usage of Object-Orientation and message passing is more than what I need and decrease performance, Python
syntax (indentation, using self, :, pass & _) is not good for my goals.
All of these languages are successful languages, and very good for their domains, but what I need is a different
language that comes with new ideas and intelligent implementation (Innovative, Ready, Simple, Small, Flexible and
Fast).
2.2 History
In Sept. 2013 I started the design and the implementation of the Ring programming language. After 21 months of
development, In May 2015 the language Compiler & Virtual Machine were ready for use!
After that I spent three months testing the language again, trying to discover any bug to fix, writing better tests, by
the end of August 2015, all know bugs were fixed, Writing many tests and testing automation helped a lot in getting a
stable product.
In September 12, 2015, most of the documentation was written. Before releasing the language I started the marketing
by writing a post in Arabic language about it to my facebook profile page asking for contributors interested in the
language idea after reading a short description, In the same day I got a lot of emails from developers and friends
interested to contribute!
Ring 1.0 is released on January 25, 2016
Ring 1.1 is released on October 6, 2016
Ring 1.2 is released on January 25, 2017
Ring 1.3 is released on May 15, 2017
Ring 1.4 is released on June 29, 2017
Ring 1.5 is released on August 21, 2017
2.3 Features
The Ring language comes with the next features
Tip: The language is ready for production!
• Free Open Source (MIT License)
• Hybrid Implementation (Compiler + Virtual Machine)
• Declarative programming on the top of Object-Oriented programming
2.2. History 13
Ring Documentation, Release 1.5.1
• Natural Language programming on the top of Object-Oriented programming
• Syntax Flexibility (You can change the language keywords and operators)
• Compact Syntax, No explicit end for statements (No ; or ENTER is required)
• Using braces { } we can access objects and use attributes/methods as variables/functions
• Transparent Implementation
• Visual Implementation - Developed using Visual Programming (PWCT)
• A small language
– The compiler + The Virtual Machine are 15,000 lines of C code
– The other 500,000 lines of code are related to libraries!
• Writen in ANSI C (The code is generated)
• Optional Printing for Tokens/Grammar/Byte-Code during execution
• Portable (Windows, Linux & Mac OS X)
• Comments (One line & Multi-lines)
• Not Case-Sensitive
• Dynamic Typing
• Weakly typed
• Lexical Scoping (Global, Local & Object State)
• Default scope for variables inside functions (Local)
• Default scope for variables outside functions (global)
• Garbage Collector - Automatic Memory Management (Escape Analysis and Reference Counting)
• Structure Programming
• Rich control structures & Operators
• For in get item by reference not value, you can read/edit the item
• Use exit to go outside from more than one loop
• Procedures/Functions
• Main Function (optional)
• Call Function before the definition
• Recursion
• Multi-line literals
• Access (read/write) string letter by index
• The list index start by 1
• No keyword to end Functions/Classes/Packages
• Range operator ex: 1:10 and “a”:”z”
• First Class Variables, Lists, Objects and Functions
• Store/Copy Lists/Objects by value (Deep Copy)
• Pass Lists/Objects by reference
2.3. Features 14

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Ring Docs Game Guide

  • 1. Ring Documentation, Release 1.5.1 This project is about (Squares Puzzle) popular game that I have programmed using ring language with its RingAllegro Library. The principle of this game is very known to all of us, which is moving squares to get the real full shape of the original picture. This game could be played using mouse and keyboard as well, showing a message of congratulations at the successful solving. 1.6 Analog Clock URL : https://github.com/ring-lang/ring/blob/master/applications/analogclock/AnalogClock-Image.ring Author : Bert Mariani 1.6. Analog Clock 5
  • 2. Ring Documentation, Release 1.5.1 1.7 Werdy Application URL : http://werdy.info Source Code : https://github.com/magdy-ragab/werdy Author : Magdy Ragab Quran application includes reading suras, searching and bookmarking. The applcation is provided for Windows, Linux and Android. 1.7. Werdy Application 6
  • 3. Ring Documentation, Release 1.5.1 1.8 Fifteen Puzzle Game 2 URL : https://github.com/ring-lang/ring/blob/master/applications/fifteenpuzzle/CalmoSoftFifteenPuzzleGame.ring Author : Gal Zsolt (CalmoSoft) 1.8. Fifteen Puzzle Game 2 7
  • 4. Ring Documentation, Release 1.5.1 1.9 Samples in this book The next samples are developed in little hours and we will introduce them through this book. The next screen shot for he Ring Notepad application 1.9. Samples in this book 8
  • 5. Ring Documentation, Release 1.5.1 The next screen shot for the Cards Game The next screen shot for the Cards Game (Android) 1.9. Samples in this book 9
  • 6. Ring Documentation, Release 1.5.1 The next screen shot from the Web Development chapter 1.9. Samples in this book 10
  • 7. Ring Documentation, Release 1.5.1 The next screen shots for simple 2D Games that we will present in the Game Engine Chapter. Stars Fighter Game Flappy Bird 3000 Game Super Man 2016 Game 1.9. Samples in this book 11
  • 8. CHAPTER TWO INTRODUCTION Welcome to the Ring programming language! The Ring is an Innovative and practical general-purpose multi-paradigm language that can be embedded in C/C++ projects, extended using C/C++ code and/or used as standalone language. The supported programming paradigms are Imperative, Procedural, Object-Oriented, Functional, Meta programming, Declarative programming using nested structures, and Natural programming. The language is portable (Windows, Linux, Mac OS X, Android, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be Simple, Small, Flexible and Fast. Its Dynamic Language (Dynamic Typing and Weakly Typed) that compile the source code to byte code then execute it by the Ring Virtual Machine, which is integrated with the Ring Compiler in one program. In this chapter we are going to discuss the goals behind the language design and implementation. 2.1 Motivation In Nov. 2011, I started to think about creating a new version of the Programming Without Coding Technology (PWCT) software from scratch. I was interested in creating multi-platform edition of the software beside adding support for Web & Mobile develop- ment. Most of the PWCT source code was written in VFP and the software comes with a simple scripting language for creating the components called (RPWI). The software contains components that support code generation in pro- gramming languages like Harbour, C, Supernova & Python. What I was looking for is a programming language that can be used to build the development environment, provides multi-platform support, more productivity, better performance, can be used for components scripting & can be used for developing different kinds of applications. Instead of using a mix of programming languages, I decided to use one programming language for creating the devel- opment environment, for components scripting & for creating the applications. I looked at many programming languages like C, C++, Java, C#, Lua, PHP, Python & Ruby. I avoided using C or C++ directly because I want high-level of productivity more than the level provided by these languages, also a language behind visual programming environment for novice programmers or professionals must be easy to use & productive. 12
  • 9. Ring Documentation, Release 1.5.1 Java & C# are avoided for some reason too! I wanted to use a dynamic programming language and these languages are static typing, Java is multi-platform, also C# through Mono, but the use of huge number of classes and forcing the use of Object-Orientation, using a verbose language is not right for me. I need a small language, but fast and productive, also I need better control on the Garbage Collector (GC), I need a better one that is designed for fast applications. Lua is small and fast, but it’s avoided because I need more powerful language for large applications. PHP is a Web programming language and it’s syntax is very similar to C, this leads to a language not general as I want and not simple as I need to have. Python & Ruby are more like what I need, but I need something more simple, smaller, faster & productive. Python and Ruby are Case-Sensitive, the list index start counting from 0, you have to define the function before calling it, Ruby usage of Object-Orientation and message passing is more than what I need and decrease performance, Python syntax (indentation, using self, :, pass & _) is not good for my goals. All of these languages are successful languages, and very good for their domains, but what I need is a different language that comes with new ideas and intelligent implementation (Innovative, Ready, Simple, Small, Flexible and Fast). 2.2 History In Sept. 2013 I started the design and the implementation of the Ring programming language. After 21 months of development, In May 2015 the language Compiler & Virtual Machine were ready for use! After that I spent three months testing the language again, trying to discover any bug to fix, writing better tests, by the end of August 2015, all know bugs were fixed, Writing many tests and testing automation helped a lot in getting a stable product. In September 12, 2015, most of the documentation was written. Before releasing the language I started the marketing by writing a post in Arabic language about it to my facebook profile page asking for contributors interested in the language idea after reading a short description, In the same day I got a lot of emails from developers and friends interested to contribute! Ring 1.0 is released on January 25, 2016 Ring 1.1 is released on October 6, 2016 Ring 1.2 is released on January 25, 2017 Ring 1.3 is released on May 15, 2017 Ring 1.4 is released on June 29, 2017 Ring 1.5 is released on August 21, 2017 2.3 Features The Ring language comes with the next features Tip: The language is ready for production! • Free Open Source (MIT License) • Hybrid Implementation (Compiler + Virtual Machine) • Declarative programming on the top of Object-Oriented programming 2.2. History 13
  • 10. Ring Documentation, Release 1.5.1 • Natural Language programming on the top of Object-Oriented programming • Syntax Flexibility (You can change the language keywords and operators) • Compact Syntax, No explicit end for statements (No ; or ENTER is required) • Using braces { } we can access objects and use attributes/methods as variables/functions • Transparent Implementation • Visual Implementation - Developed using Visual Programming (PWCT) • A small language – The compiler + The Virtual Machine are 15,000 lines of C code – The other 500,000 lines of code are related to libraries! • Writen in ANSI C (The code is generated) • Optional Printing for Tokens/Grammar/Byte-Code during execution • Portable (Windows, Linux & Mac OS X) • Comments (One line & Multi-lines) • Not Case-Sensitive • Dynamic Typing • Weakly typed • Lexical Scoping (Global, Local & Object State) • Default scope for variables inside functions (Local) • Default scope for variables outside functions (global) • Garbage Collector - Automatic Memory Management (Escape Analysis and Reference Counting) • Structure Programming • Rich control structures & Operators • For in get item by reference not value, you can read/edit the item • Use exit to go outside from more than one loop • Procedures/Functions • Main Function (optional) • Call Function before the definition • Recursion • Multi-line literals • Access (read/write) string letter by index • The list index start by 1 • No keyword to end Functions/Classes/Packages • Range operator ex: 1:10 and “a”:”z” • First Class Variables, Lists, Objects and Functions • Store/Copy Lists/Objects by value (Deep Copy) • Pass Lists/Objects by reference 2.3. Features 14