Slides of the presentation "The Meta-Experience of (Media) Art. Activating the Archive", at Media Art Histories 2013: RENEW, Panel "New Imagery", 08.-11. Oct 2013, Riga, Latvia
Digital Cultural Learning: Traversing Networks and Activating the Archivefwiencek
This document discusses digital cultural learning through networks and activating archives. It begins by exploring the idea of networks through examples like the internet, cities, and archives/databases. It then discusses concepts like the metaverse, participatory museums, co-creative knowledge generation, and experiencing art and culture through virtual and augmented reality. Specific projects are analyzed that utilize online exhibitions, guided tours, collaborative mapping, and digital mediation in physical exhibitions. The document advocates for "being of the web, not only on the web" through building networks and collaborative knowledge production.
United Visual Artists is an art and design collective based in London that creates interactive installations combining sculpture, architecture, performance, moving images and digital technology. Their installation VOLUME from 2006 consists of 48 sound-emitting columns that respond to audience movement, creating unique experiences. UVA explores spatial and temporal relationships in public spaces and how audiences collectively influence the environment through shared experiences. Their works draw from studies of artists like Rothko and Turrell while hiding advanced technology.
S.E.M.P.E.R : System; Energy; Materiality; Program; Education; and Research. How hMa's system of design addresses the overall edcuational experience of architecture. Victoria Meyers architect presents Urban Design (Battery Park City Master Plan); public buildings (DWi-P); and student works (Sound Urbanism Research by Meyers' University of Cincinnati School of Architecture Graduate Studio and Research Seminar).
This document provides an outline and overview of an internship project conducted with the organization City Space Architecture in Bologna, Italy. The goal of the project was to study and digitally document public spaces in Bologna's historic center using photography and 3D modeling tools to better understand the tangible, intangible, and living cultural heritage aspects that contribute to the "spirit of place." Activities during the internship included workshops on photogrammetry and 3D modeling software, attending an urban planning conference, and hosting a research seminar. The final work-in-progress included merged 3D models and an initial attempt at mapping intangible/living layers onto an online map. Future work could involve collaborating with other
Public Laboratory for Open Technology & Science: DIY aerial mappingCindy Regalado
The Public Laboratory for Open Technology and Science is an open community of contributors who help develop affordable and accessible tools and techniques for environmental monitoring. Visit publiclaboratory.org for more information on us!
Welcome to the world of Microsoft Kinect for
Windows–enabled applications. This document
is your roadmap to building exciting humancomputer interaction solutions you once
thought were impossible.
El documento describe una presentación sobre estrategias de conservación y humanidades digitales. Se discuten los nuevos retos planteados por las tecnologías emergentes, incluyendo el uso de bases de datos y herramientas digitales para almacenar, compartir y generar nuevo conocimiento sobre el patrimonio cultural. También se examina cómo las humanidades digitales pueden contribuir a la conservación a través del análisis e interpretación de datos para producir información relevante. Finalmente, se presentan ejemplos del proyecto Barroco Hispánico y la colección
A empresa anunciou um novo produto para competir no mercado de smartphones. O novo aparelho terá câmera de alta resolução e bateria de longa duração a um preço acessível. A expectativa é que o lançamento ajude a empresa a aumentar sua participação no mercado.
Digital Cultural Learning: Traversing Networks and Activating the Archivefwiencek
This document discusses digital cultural learning through networks and activating archives. It begins by exploring the idea of networks through examples like the internet, cities, and archives/databases. It then discusses concepts like the metaverse, participatory museums, co-creative knowledge generation, and experiencing art and culture through virtual and augmented reality. Specific projects are analyzed that utilize online exhibitions, guided tours, collaborative mapping, and digital mediation in physical exhibitions. The document advocates for "being of the web, not only on the web" through building networks and collaborative knowledge production.
United Visual Artists is an art and design collective based in London that creates interactive installations combining sculpture, architecture, performance, moving images and digital technology. Their installation VOLUME from 2006 consists of 48 sound-emitting columns that respond to audience movement, creating unique experiences. UVA explores spatial and temporal relationships in public spaces and how audiences collectively influence the environment through shared experiences. Their works draw from studies of artists like Rothko and Turrell while hiding advanced technology.
S.E.M.P.E.R : System; Energy; Materiality; Program; Education; and Research. How hMa's system of design addresses the overall edcuational experience of architecture. Victoria Meyers architect presents Urban Design (Battery Park City Master Plan); public buildings (DWi-P); and student works (Sound Urbanism Research by Meyers' University of Cincinnati School of Architecture Graduate Studio and Research Seminar).
This document provides an outline and overview of an internship project conducted with the organization City Space Architecture in Bologna, Italy. The goal of the project was to study and digitally document public spaces in Bologna's historic center using photography and 3D modeling tools to better understand the tangible, intangible, and living cultural heritage aspects that contribute to the "spirit of place." Activities during the internship included workshops on photogrammetry and 3D modeling software, attending an urban planning conference, and hosting a research seminar. The final work-in-progress included merged 3D models and an initial attempt at mapping intangible/living layers onto an online map. Future work could involve collaborating with other
Public Laboratory for Open Technology & Science: DIY aerial mappingCindy Regalado
The Public Laboratory for Open Technology and Science is an open community of contributors who help develop affordable and accessible tools and techniques for environmental monitoring. Visit publiclaboratory.org for more information on us!
Welcome to the world of Microsoft Kinect for
Windows–enabled applications. This document
is your roadmap to building exciting humancomputer interaction solutions you once
thought were impossible.
El documento describe una presentación sobre estrategias de conservación y humanidades digitales. Se discuten los nuevos retos planteados por las tecnologías emergentes, incluyendo el uso de bases de datos y herramientas digitales para almacenar, compartir y generar nuevo conocimiento sobre el patrimonio cultural. También se examina cómo las humanidades digitales pueden contribuir a la conservación a través del análisis e interpretación de datos para producir información relevante. Finalmente, se presentan ejemplos del proyecto Barroco Hispánico y la colección
A empresa anunciou um novo produto para competir no mercado de smartphones. O novo aparelho terá câmera de alta resolução e bateria de longa duração a um preço acessível. A expectativa é que o lançamento ajude a empresa a aumentar sua participação no mercado.
Towards an open, participatory cultural heritageKris Kitchen
Towards an open, participatory cultural heritage
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
Slide 29 Kris Kitchen
Sharing is Caring. Societal impact of open collections? Merete Sanderhoff
Presentation for the seminar Open Collections, arranged by the Nationalmuseum in Stockholm, on the occasion of the launh of their Public Domain policy, 7 October 2016
Matthew Hoffman is an architect and artist. He completed a Bachelor of Architecture degree at Penn State University. His work experience includes projects at various architecture firms in New York and Pennsylvania. Hoffman is currently working at C-LAB in New York on projects ranging from pavilions to housing developments. He has published articles in several journals and publications. Hoffman proposes a project called "ART MEADOW" which would create a massive urban playground in Central Park dedicated to the continuous creation of art. It aims to remove barriers between artistic creation and appreciation through collective involvement and an environment encouraging constant modification.
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
The document discusses education and lifelong learning in museums in the context of digital technologies and Web 2.0. It outlines how museums have increasingly taken on roles as places for informal and lifelong learning. The rise of digital tools allows museums to expand their educational offerings online through services that provide information, enable communication and participation, and connect on-site and online activities. Web 2.0 in particular supports functions like personalization, information/communication, and participation that engage users as both consumers and producers of content. The outlook envisions museums of the future as more discoursive, communicative and participatory institutions through their relationships with visitors both on-site and online.
Keynote given at ELAG2016 (European Library Automation Group) EXIT conference
7 June 2016, The Royal Library, Copenhagen
http://elag2016.org/
#elag2016
What are the emerging trends in technology shaping the visit experience at the museum? How can museums harness their collection and displays to create a playful inviting immersive environments? How can museums encourage new forms of storytelling by blending digital technologies and the physical realm?
Keynote at the ICOM conference "The visitor experience in museums in the digital age."
Playlist available - https://www.youtube.com/playlist?list=PLlM0ESI_brIWnOO2XlTf3dWEh7wEAqbtc
Unplace conference_The situation of Net Art and Post Internet Art within the ...Mary Meixner
The document discusses the presentation of net art and post-internet art in the Czech Republic. It notes a lack of professional reflection and narrow understanding of net art in the country. It then summarizes several exhibitions, events, and galleries that have helped bring net and post-internet art to broader audiences both locally in the Czech Republic and internationally online, such as Screen Saver Gallery, PAF Festival, and PLEVEL gallery. It also profiles some net artists like Anthony Antonellis who have implanted RFID chips in their body to distribute their artwork.
This mobile app provides an interactive guide to major international art biennials. It offers map-based navigation of exhibitions, curatorial descriptions of artworks, integration with social media, and a unique design. The goals are to educate audiences about contemporary art and facilitate connection between biennial visitors worldwide. The app targets socially active people and travelers, and seeks to make art more accessible. Key features include comprehensive coverage, an innovative approach, and gamified elements to sustain long-term interest. It will be distributed as biennials' official guide and through media promotion, with the aim of 10,000 downloads per event.
This mobile app provides an interactive guide to major international art biennials. It uses map-based navigation and curatorial descriptions to showcase biennial projects. The app integrates social media and has an augmented reality feature. Its goals are to educate people about contemporary art and facilitate communication between biennial visitors worldwide. The intended audience is broadly interested in art, from professionals to tourists. Key features include comprehensive biennial coverage, innovative technology, and continually updated content. The app would be distributed as an official biennial guide and through media promotion. Analytics suggest strong download potential at each biennial site.
Virtual museums allow global access to museum collections through digital means. They began as basic webpages in the early 1990s linking images and information. Technological advances now enable high-resolution 360-degree views of galleries. Virtual museums provide accessibility for those unable to visit physically and can complement classroom learning when used appropriately. However, they cannot replace the full experience of being in a physical museum environment.
The Recurated Museum: II. Museums, Identity, & CommunityChristopher Morse
The document discusses how museums are shifting from a focus on collections to prioritizing visitor experiences and community engagement. New technologies like augmented and virtual reality, motion capture, and the internet of things are being used to create more interactive and personalized experiences. Museums are also striving to better represent and connect with diverse communities through partnerships, educational programs, and making their collections and processes more transparent. The future of museums involves building ecosystems and networks to share cultural heritage digitally and bring communities together both online and offline.
The document discusses making cultural heritage widely available and reusable online. It argues that cultural institutions should digitize their collections and make them openly accessible on the internet so that anyone, anywhere can enjoy and learn from the collections. Doing so allows the collections to have much greater reach and impact than being limited to physical museum spaces. The document provides examples of projects from the National Gallery of Denmark that have brought artworks to new audiences and contexts through open digitization and online platforms like Wikipedia. It advocates for cultural institutions to measure their impact and success in terms of online engagement and use, not just physical visits.
Data Visualization: Using Vision to Think about the Humanitiesrwness
Using data visualization techniques can provide new insights into analyzing cultural artifacts and help understand patterns in areas like art history. Cultural institutions have large image and data sets that can be visualized to notice cultural facts and trends not previously observed. Tools like graphs and maps that represent metrics can confront viewers with new perspectives. As cultural data becomes more digitized, visualization can become a basic research tool for humanities scholars and institutions to study artifacts and help tell stories with data.
Data Visualizatiion: Using Vision to Think about the Humanitiesrwness
Using data visualization techniques can provide new insights into analyzing cultural artifacts and help understand patterns in areas like art history. Cultural institutions have large image and data sets that can be visualized to notice cultural facts and trends not previously observed. Tools like graphs and maps that represent metrics can confront viewers with new perspectives. As cultural data becomes more digitized, visualization can become a basic research tool for humanities scholars and institutions to study artifacts and help tell stories with data.
Creative Commons Salon: Participatory Culture OfflineNina Simon
On Sept 20, 2010, Nina Simon (Museum 2.0), Kathleen McLean (Independent Exhibitions), Jake Barton (Local Projects), and Anne Bast (SFMOMA) discussed participatory culture and museums at the Creative Commons salon. The event was held at GAFFTA - the Gray Area Foundation For The Arts and hosted by the Creative Commons foundation.
Presentation for the Finnish National Gallery brainstormning seminar and workshop Communicating Digital Collections, at Kiasma Helsinki 22 January 2016
Keynote address for the cultural heritage hackathon Coding da Vinci Schleswig-Holstein, 11 June 2021
https://codingdavinci.de/de/events/schleswig-holstein
@CdVSH21
@codingdavinci
Cover slide: still from Lucio Arese, Les Dieux Changeants, 2021 https://www.youtube.com/watch?v=rAHmAj0QrHk&t=1s
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
Towards an open, participatory cultural heritageKris Kitchen
Towards an open, participatory cultural heritage
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
Slide 29 Kris Kitchen
Sharing is Caring. Societal impact of open collections? Merete Sanderhoff
Presentation for the seminar Open Collections, arranged by the Nationalmuseum in Stockholm, on the occasion of the launh of their Public Domain policy, 7 October 2016
Matthew Hoffman is an architect and artist. He completed a Bachelor of Architecture degree at Penn State University. His work experience includes projects at various architecture firms in New York and Pennsylvania. Hoffman is currently working at C-LAB in New York on projects ranging from pavilions to housing developments. He has published articles in several journals and publications. Hoffman proposes a project called "ART MEADOW" which would create a massive urban playground in Central Park dedicated to the continuous creation of art. It aims to remove barriers between artistic creation and appreciation through collective involvement and an environment encouraging constant modification.
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
The document discusses education and lifelong learning in museums in the context of digital technologies and Web 2.0. It outlines how museums have increasingly taken on roles as places for informal and lifelong learning. The rise of digital tools allows museums to expand their educational offerings online through services that provide information, enable communication and participation, and connect on-site and online activities. Web 2.0 in particular supports functions like personalization, information/communication, and participation that engage users as both consumers and producers of content. The outlook envisions museums of the future as more discoursive, communicative and participatory institutions through their relationships with visitors both on-site and online.
Keynote given at ELAG2016 (European Library Automation Group) EXIT conference
7 June 2016, The Royal Library, Copenhagen
http://elag2016.org/
#elag2016
What are the emerging trends in technology shaping the visit experience at the museum? How can museums harness their collection and displays to create a playful inviting immersive environments? How can museums encourage new forms of storytelling by blending digital technologies and the physical realm?
Keynote at the ICOM conference "The visitor experience in museums in the digital age."
Playlist available - https://www.youtube.com/playlist?list=PLlM0ESI_brIWnOO2XlTf3dWEh7wEAqbtc
Unplace conference_The situation of Net Art and Post Internet Art within the ...Mary Meixner
The document discusses the presentation of net art and post-internet art in the Czech Republic. It notes a lack of professional reflection and narrow understanding of net art in the country. It then summarizes several exhibitions, events, and galleries that have helped bring net and post-internet art to broader audiences both locally in the Czech Republic and internationally online, such as Screen Saver Gallery, PAF Festival, and PLEVEL gallery. It also profiles some net artists like Anthony Antonellis who have implanted RFID chips in their body to distribute their artwork.
This mobile app provides an interactive guide to major international art biennials. It offers map-based navigation of exhibitions, curatorial descriptions of artworks, integration with social media, and a unique design. The goals are to educate audiences about contemporary art and facilitate connection between biennial visitors worldwide. The app targets socially active people and travelers, and seeks to make art more accessible. Key features include comprehensive coverage, an innovative approach, and gamified elements to sustain long-term interest. It will be distributed as biennials' official guide and through media promotion, with the aim of 10,000 downloads per event.
This mobile app provides an interactive guide to major international art biennials. It uses map-based navigation and curatorial descriptions to showcase biennial projects. The app integrates social media and has an augmented reality feature. Its goals are to educate people about contemporary art and facilitate communication between biennial visitors worldwide. The intended audience is broadly interested in art, from professionals to tourists. Key features include comprehensive biennial coverage, innovative technology, and continually updated content. The app would be distributed as an official biennial guide and through media promotion. Analytics suggest strong download potential at each biennial site.
Virtual museums allow global access to museum collections through digital means. They began as basic webpages in the early 1990s linking images and information. Technological advances now enable high-resolution 360-degree views of galleries. Virtual museums provide accessibility for those unable to visit physically and can complement classroom learning when used appropriately. However, they cannot replace the full experience of being in a physical museum environment.
The Recurated Museum: II. Museums, Identity, & CommunityChristopher Morse
The document discusses how museums are shifting from a focus on collections to prioritizing visitor experiences and community engagement. New technologies like augmented and virtual reality, motion capture, and the internet of things are being used to create more interactive and personalized experiences. Museums are also striving to better represent and connect with diverse communities through partnerships, educational programs, and making their collections and processes more transparent. The future of museums involves building ecosystems and networks to share cultural heritage digitally and bring communities together both online and offline.
The document discusses making cultural heritage widely available and reusable online. It argues that cultural institutions should digitize their collections and make them openly accessible on the internet so that anyone, anywhere can enjoy and learn from the collections. Doing so allows the collections to have much greater reach and impact than being limited to physical museum spaces. The document provides examples of projects from the National Gallery of Denmark that have brought artworks to new audiences and contexts through open digitization and online platforms like Wikipedia. It advocates for cultural institutions to measure their impact and success in terms of online engagement and use, not just physical visits.
Data Visualization: Using Vision to Think about the Humanitiesrwness
Using data visualization techniques can provide new insights into analyzing cultural artifacts and help understand patterns in areas like art history. Cultural institutions have large image and data sets that can be visualized to notice cultural facts and trends not previously observed. Tools like graphs and maps that represent metrics can confront viewers with new perspectives. As cultural data becomes more digitized, visualization can become a basic research tool for humanities scholars and institutions to study artifacts and help tell stories with data.
Data Visualizatiion: Using Vision to Think about the Humanitiesrwness
Using data visualization techniques can provide new insights into analyzing cultural artifacts and help understand patterns in areas like art history. Cultural institutions have large image and data sets that can be visualized to notice cultural facts and trends not previously observed. Tools like graphs and maps that represent metrics can confront viewers with new perspectives. As cultural data becomes more digitized, visualization can become a basic research tool for humanities scholars and institutions to study artifacts and help tell stories with data.
Creative Commons Salon: Participatory Culture OfflineNina Simon
On Sept 20, 2010, Nina Simon (Museum 2.0), Kathleen McLean (Independent Exhibitions), Jake Barton (Local Projects), and Anne Bast (SFMOMA) discussed participatory culture and museums at the Creative Commons salon. The event was held at GAFFTA - the Gray Area Foundation For The Arts and hosted by the Creative Commons foundation.
Presentation for the Finnish National Gallery brainstormning seminar and workshop Communicating Digital Collections, at Kiasma Helsinki 22 January 2016
Keynote address for the cultural heritage hackathon Coding da Vinci Schleswig-Holstein, 11 June 2021
https://codingdavinci.de/de/events/schleswig-holstein
@CdVSH21
@codingdavinci
Cover slide: still from Lucio Arese, Les Dieux Changeants, 2021 https://www.youtube.com/watch?v=rAHmAj0QrHk&t=1s
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
3. REPRODUCTION / RECONSTRUCTION
OF ART & CULTURAL ARTIFACTS
Google Art Project – High Resolution Image of the drawing
“Two Public Sculptures” (Andrea Zittel, 1999, MOMA)
4. REPRODUCTION / RECONSTRUCTION
OF ART & CULTURAL ARTIFACTS
Digital Reconstructions produced in the
course “Digital Cities”, Jacobs University /
Duke University, Spring 2013
A
CB
A: Digital 3D model created by a student using Google Sketchup . B: Colored 3D point cloud image acquired with laser
scanning technology, courtesy of Andreas Neuchter (Jacobs U). C: Development of the St. Catherine district over time
created by students in Google Sketchup. Source: Timothy Senior.
5. REPRODUCTION /
RECONSTRUCTION OF ART
& CULTURAL ARTIFACTS
Photogrammetry for the Alife Arch
Project, Joe Williams & Kiki Fox,
Spring 2012; Duke Wired! Lab
http://www.dukewired.org/project/
the-alife-arch/
Apostles Photogrammetry in 123D Catch, class “Museum Inside-
Out”, Duke University, Spring 2012. Image courtesy of Mark Olson.
Photogrammetry as method of digital reconstruction
6. DIGITIZATION
• we move beyond the mere exhibition- and cult-value (Walter
Benjamin) of a cultural object towards its manipulation value
(Jos de Mul 2009)
• interaction and behaviour determined by software and its
interfaces (Manovich 2013)
7. DOCUMENTATION
•! Documentation translates a (ephemeral,
timebased, process-based, experience-
based) project into data about the project
and meta-data, or in short into information.
•! documentation as embodiment of memory
of the project until its re-realization
(Jean-Marc Poinsot)
•! formal vs. informal documentation
botaniq.org: „A-Volve“ (1994) by Christa
Sommerer and Laurent Mignonneau,
documented by Isabella Haaf
Screenshot of the detail view of “A-
Volve” (Christa Sommerer & Laurent
Mignonneau, 1994) of virtualart.at
10. IDEA OF THE NETWORK
Screenshot of the V2_ Knowledge Base
11. CRITICAL
MEDIATION OF ART
Production of new knowledge with the visitor
instead of reproduction of existing knowledge.
Fostering the engagement of the visitor with the item
on display and his/her own interpretation.
PARTICIPATORY
MUSEUM
Goals
Carmen Moersch (2011)
Nina Simon (2010)
Participatory design is about the people.
Museum space as a space for social experience,
facilitator for meaningful interaction with the artistic
projects and with other visitors.
Goals
21. BUILDING NETWORKS
Meta-Image Project as part of Prometheus
Bildarchiv (prometheus-bildarchiv.de);
Source: http://www2.leuphana.de/meta-image/
Anleitungen.php
25. EXPLORATION OF EXHIBITION /
GALLERY CONTEXTS
Google Art Project – Indoor Street View of MOMA depicting an installed video
installation in its exhibition context at the time of exposure
26. VIRTUAL REENACTMENT
VR - Reenactment of Valie Export & Peter Weibel – “Tapp & Tastkino”, Secondlife
Eva & Franco Mattes, 2007, 0100101110101101.org/
27. AUGMENTED REALITY
AR-Tour: Jan Rothuizen:
This Is Not A Church (2010)
Source: http://www.stedelijk.nl/artours/artours-app/jan-
rothuizens-nieuwe-editie-van-zijn-this-is-not-a-church-tour
Sander Veenhof & Mark Skwarek: Exhibition
“WeARinMoMA” (2010) (Source: www.sndrv.nl/moma/)
"Banksky in MoMA" re-enactment
Photo: Will Pappeneheimer
Source: http://www.sndrv.nl/moma/?page=photos
30. DIGITAL CITIES – FINAL PRESENTATIONS
ISIS 380S, Spring 2013, Duke University, Department of Art, Art Histories & Visual Studies – Instructor: Florian Wiencek
!"#$%&"#'$()*$+,--./
Bring your mobile device!
"0102.034056457$890$:;<
=>?94578:5$@AB0$C:80;
Daniel Chander, Rebecca Dickerson,
Brianca King
':6>84:5, Corner N Corcoran Street
/ E Chapel Hill Street
=C#D&E
Michael Di Nunzio, Madeleine Clark,
Eleanor Mehlenbacher, Michael Koh
':6>84:5, Roney Street, Durham
Brazing and Welding Works
%$@>F$:5$890$G:H>66:$G3>4;
Jenny Kuo, Rebecca Lai, Yu Zhou Lee
':6>84:5, American Tobacco Campus,
Blackwell Street
I008457.:458, Corner N Corcoran Street /
E Chapel Hill Street, Durham, NC
31. DIGITAL CITIES
DUKE U / JACOBS U, SPRING 2013
Left: starting page of “A Day On The Tobacco Trail”, by Rebecca Lai, Jenny Kuo and
Yu Zhou Lee; Right: Eleanor Mehlenbacher demonstrating “Whisp”.
32. META-EXPERIENCE
• meta is used in the sense of “abstraction” and “about”
(see http://en.wikipedia.org/wiki/Meta)
• re-experience vs. new experience on the basis of
cultural data
33. QUESTIONS?
YOU WANT TO FOLLOW UP?
GET IN CONTACT!
Email: florian.wiencek@googlemail.com
Twitter: @austrianflow
www: www.florianwiencek.com