Immersive Technologies Presentation for Digital EarthDavid Wortley
The document discusses immersive technologies, human computer interfaces, and Digital Earth. It notes that immersive technologies like games and virtual worlds engage users' time and attention in educational ways. These technologies are driving innovation in areas like 3D rendering and collaboration tools. New interfaces using motion tracking, touchscreens, and brainwave sensors are making technology more accessible and attractive to users. However, harnessing the opportunities of these technologies to shape a sustainable future will be a big challenge.
A presentation on the future of real-time communications by Inkling partner and digital director Jono Marcus.
Inkling is a creative marketing agency that lives to create and outmanoeuvre.
www.thisisinkling.com
Digital assistants, real-time speech translations, crowdsourcing product information, prediction markets, and recommender systems are examples of smart machines that can take over repetitive or difficult tasks. Social sensing uses data gathered from the internet and mobile devices to understand the world. New interfaces like augmented reality glasses and interactive displays are more advanced than traditional screens and mice. The document discusses how Genpact and MIT work together to identify new technologies and crowdsource their applications from people to develop innovative uses.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
This document discusses the potential for smart environments and Internet of Things technologies to enable new forms of storytelling and experiential design. It explores how sensors and data collection could enhance user experiences in public spaces. The document also notes challenges around data privacy and control that will need to be addressed for widespread adoption of connected technologies in cities and environments. Overall, it frames the Internet of Things as an opportunity to restore relational experiences and poetic storytelling through interactive and responsive physical spaces.
Wuxia the Fox Educational Design project showcase - Ottawa Prime Time 2017calmr.io
In 2005 I had a complex dream about 2060 ... It was a dream about the ecological future and how to make sure kids would be more contemplative, calmer, enjoying reading paper books in 2060 and finding more meaningful usages to the technologies surrounding them instrad of getting distracted by them.
This document discusses three stories of the mobile future. The first story talks about moving from the mechanical age of speed to the digital age of real-time. The second story discusses the need for cross-pollination between different mobile tribes and making events more participative and online. The third story talks about how mobiles are changeable and a reflection of ourselves and the idea of an embodied avatar interacting in a virtual metaverse.
Revolutionary workstations a design prospective 22 oct11Joe Raimondo
Nassim Nicholas Taleb discusses how the sources of "Black Swans", or highly improbable events with large consequences, have multiplied beyond what is measurable. In the past, Black Swans were limited to encounters with wild animals, new enemies, or abrupt weather changes, but now come from many more sources. However, humans still have an innate tendency to focus only on a small number of uncertainty sources and make quick inferences, which can be problematic in today's complex environment. This instinct leaves us vulnerable and is our "predicament".
Now that people experience the web across multiple screens and on many devices, we need a UX strategy that helps us design and deliver those experiences in a way that is both consistent and contextual. Designing for motivation, behavior, emotion, and creativity ensures that we put people first and use technology to the fullest advantage.
Keynote presentation from Mobile+Web DevCon in San Francisco, July 2012.
Immersive Technologies Presentation for Digital EarthDavid Wortley
The document discusses immersive technologies, human computer interfaces, and Digital Earth. It notes that immersive technologies like games and virtual worlds engage users' time and attention in educational ways. These technologies are driving innovation in areas like 3D rendering and collaboration tools. New interfaces using motion tracking, touchscreens, and brainwave sensors are making technology more accessible and attractive to users. However, harnessing the opportunities of these technologies to shape a sustainable future will be a big challenge.
A presentation on the future of real-time communications by Inkling partner and digital director Jono Marcus.
Inkling is a creative marketing agency that lives to create and outmanoeuvre.
www.thisisinkling.com
Digital assistants, real-time speech translations, crowdsourcing product information, prediction markets, and recommender systems are examples of smart machines that can take over repetitive or difficult tasks. Social sensing uses data gathered from the internet and mobile devices to understand the world. New interfaces like augmented reality glasses and interactive displays are more advanced than traditional screens and mice. The document discusses how Genpact and MIT work together to identify new technologies and crowdsource their applications from people to develop innovative uses.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
This document discusses the potential for smart environments and Internet of Things technologies to enable new forms of storytelling and experiential design. It explores how sensors and data collection could enhance user experiences in public spaces. The document also notes challenges around data privacy and control that will need to be addressed for widespread adoption of connected technologies in cities and environments. Overall, it frames the Internet of Things as an opportunity to restore relational experiences and poetic storytelling through interactive and responsive physical spaces.
Wuxia the Fox Educational Design project showcase - Ottawa Prime Time 2017calmr.io
In 2005 I had a complex dream about 2060 ... It was a dream about the ecological future and how to make sure kids would be more contemplative, calmer, enjoying reading paper books in 2060 and finding more meaningful usages to the technologies surrounding them instrad of getting distracted by them.
This document discusses three stories of the mobile future. The first story talks about moving from the mechanical age of speed to the digital age of real-time. The second story discusses the need for cross-pollination between different mobile tribes and making events more participative and online. The third story talks about how mobiles are changeable and a reflection of ourselves and the idea of an embodied avatar interacting in a virtual metaverse.
Revolutionary workstations a design prospective 22 oct11Joe Raimondo
Nassim Nicholas Taleb discusses how the sources of "Black Swans", or highly improbable events with large consequences, have multiplied beyond what is measurable. In the past, Black Swans were limited to encounters with wild animals, new enemies, or abrupt weather changes, but now come from many more sources. However, humans still have an innate tendency to focus only on a small number of uncertainty sources and make quick inferences, which can be problematic in today's complex environment. This instinct leaves us vulnerable and is our "predicament".
Now that people experience the web across multiple screens and on many devices, we need a UX strategy that helps us design and deliver those experiences in a way that is both consistent and contextual. Designing for motivation, behavior, emotion, and creativity ensures that we put people first and use technology to the fullest advantage.
Keynote presentation from Mobile+Web DevCon in San Francisco, July 2012.
In this workshop i explain the different technologies that have recentlñy come in this year, the technologies recently come are: 3D printers, Virtual console game, All-terrain vehiclee, Stainless refrigerator.
Shaspa Intelligent Shared Spaces And Sustainable DevelopmentDavid Wortley
1) Personalized and persistent relationships with technology are becoming embedded in our lives across all generations. Physical spaces are important for social and economic networks but lack intelligence for personalized experiences.
2) Personalized, persistent experiences will be increasingly demanded from physical spaces. SHASPA uses technologies like sensors, AI and data visualization to connect people to physical environments and support sustainable development.
3) SHASPA integrates emerging technologies into construction to reconnect people to the physical environment and support the environment and economy through innovative projects.
what is Mixed reality and how it works by holo lensnareen kumar
The document discusses virtual reality, augmented reality, and mixed reality. It provides examples of applications for each technology in areas like games, medicine, education, and more. Mixed reality aims to synchronize virtual and real information. The HoloLens is highlighted as an example mixed reality device, with details on its hardware, interaction methods, and voice commands. Potential advantages and disadvantages of mixed reality technologies are mentioned.
This document discusses the development of iDuple, a cloud-based virtual environment platform that aims to bridge the gap between online and offline experiences. It started from a desire to create mobile products that are worth paying a premium for. iDuple now provides a cloud backend and various focused products for educational institutions, digital signage, and an AI assistant named J.A.R.V.I.S. The document closes by thanking the reader.
The document provides an overview of key trends that will influence the future of home living, organized into three themes: Adaptive, On-Demand, and Equilibrium. Some of the 13 trends discussed include reconfigurable furniture that maximizes space; responsive systems that inform homeowners about performance and needs; on-demand networks that help access services and skills from the community; and solutions focused on balance, health, and well-being in the home. The trends are brought to life with examples of innovative products and services that could be adopted today to achieve the visions of the future home.
The document discusses several topics related to interface design and product evolution, including:
1. Interface design is becoming more important as the interface and product merge. Emerging issues around sustainability and energy efficiency are driving this.
2. Adding intelligence to products and systems through technologies like the Internet of Things allows for more efficient matching of energy supply and demand.
3. Public transportation systems are evolving their information interfaces to provide more customized, personalized information to users.
Urban Interaction Design: Exploring the Space between People and the CityMichael Smyth
Presentation at the Connecting Cities Urban Media Lab Event at iMal, Brussels, June 2014
Video of presentation can be viewed here https://www.youtube.com/watch?v=8xCxPlQoOa0
The document discusses several topics related to the digital revolution including social media, coworking, crowdsourcing, crowdfunding, knowmads, economic value, customization, commoditization, social currency, serendipity, information, data, and the concept of virtuality and reality as a third space. It provides brief definitions, quotes, and tags on each topic without fully connecting the concepts or providing analysis.
This document discusses emerging technologies and trends that will shape the future, as presented in a lecture by Phillip Allen. It outlines three forces driving change: 1) A shift from a "pull" to a "push" environment where information comes to users proactively. 2) Increased user engagement through more immersive and personalized experiences. 3) Rising mobility through improved devices and ubiquitous connectivity. Examples of future technologies discussed include augmented reality, virtual reality, personalized recommendations, pervasive computing, and mobile learning. The goal is to encourage thinking about how these changes will impact work, learning and daily life.
Design for the Network - IA Summit, March 2014 - No Notes VersionMatthew Milan
A talk about the evolving relationship between networks, software and systems and the implications for contemporary and emerging design practice.
This version doesn't have embedded notes, but you can find the notes version here:
http://www.slideshare.net/mmilan/design-for-the-network-ia-summit-march-2014
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017Blend Interactive
Graphical interfaces help make powerful technology intuitive and accessible. They give us super powers. Join Sam Otis, Lead Designer at Blend Interactive, as the Sioux Falls Content + Design Group joins up with Sioux Falls Design Week for a fun look at how GUIs (Graphical User Interfaces) have developed, what makes an interface good today, and what challenges the future holds.
Robert from public relations to public engagementRobert Phillips
This document discusses the evolution of public relations to public engagement. It notes that authority and consumer power are dispersing, requiring businesses to communicate differently. The key aspects of public engagement are that it is bottom-up, social, transparent, values-led, and rooted in action. Public engagement gives businesses a "license to lead" by understanding people, listening, participating in conversations, creating shareable content, building narratives, being transparent, and recognizing that business needs profit, purpose and engagement.
The DNA of Reinvention: Unleashing The Future of BusinessMarvin Dejean
This document discusses the forces of change in business and outlines a vision for the future organization. It identifies rapid technology, global collaboration, social networks, and a barbell-shaped economy as driving forces of change. The future organization is described as nimble, mobile, social, global, customer-centric, knowledge-based, and collaborative at every level in order to respond to all stakeholders as a 24/7 portal for a NOW economy. Reinventing business models, radical technologies, the semantic web, and people and process innovation will be key to realizing this vision.
"We’re no longer telling objects what to do and why – now, they sense, respond without our direction. Right now we are in the perfect storm for the Internet of Things with accessible robotics, affordable sensors, wireless communications, object tagging, and easy broadband access."
Virtual reality uses computer technology to simulate environments that users can interact with, experiencing them as if real. The document discusses how VR is being applied in fields like therapy, training, and education by creating immersive simulations. Augmented reality enhances real environments with virtual elements like images and information. The future may see VR integrated into daily life and culture as the technology advances.
The document discusses trends related to the digital revolution and changing nature of work. It mentions concepts like knowledge workers ("knowmads") who can work anywhere anytime, asynchronous collaboration, crowd collaboration, and the blurring line between virtual and real. It then introduces the company Seats2meet.com which offers shared workspaces and meeting spaces with wifi, food, and drinks in exchange for contributions to building their online network. The goal is to facilitate serendipitous connections, sharing of knowledge, and global inspiration on a local level to generate business opportunities. An app is mentioned as a way to further connect people and information.
Poverty is a wonderful thing. It sticks to a man after all his friends have f...Rhea Myers
This document contains a collection of quotes and passages on various topics related to technology and its impact on society. It discusses how technology can both empower and overwhelm people with information, and the importance of connecting information to its proper context. The document also briefly outlines some ideas for the future of print media and metrics for measuring online success. It concludes by recommending focusing on creating useful technology that meets customer needs.
This document outlines the requirements for an MBA final term project where students will research and write a report on a musical artist, poet, actor, or athlete of their choosing. The report must be formatted in Microsoft Word and include various sections - a title page, table of contents, biography page, chart of songs/awards, letter to the subject, images page, and works cited page. Additionally, students must create an Excel sheet tracking publications/releases and two charts visualizing achievements, demonstrating proficiency in Word and Excel.
The document outlines Axel Pretzsch's plan to create the Pretzsch Media Group through a series of leveraged buyouts of small-to-medium sized media companies. It describes market trends in the media industry, opportunities for buyouts, an initial concept to double companies' inherent values and category multiples, and a potential acquisition strategy targeting 20 companies valued between 5-10 million Euro each. Finally, it provides an example return on investment calculation showing nearly 180% returns over two years through leverage.
Este documento resume as atas de uma reunião do Rotary Clube de Vizela em 2012. O C. António Pacheco apresentou um tema sobre a crise em Portugal, citando uma entrevista com Filomena Mónica e abordando as vertentes políticas, econômicas e sociais da crise, bem como citações de Vital Moreira, Daniel Bessa e Cristina Casalinho. Devido à hora, o debate sobre a apresentação foi adiado para a próxima reunião.
In this workshop i explain the different technologies that have recentlñy come in this year, the technologies recently come are: 3D printers, Virtual console game, All-terrain vehiclee, Stainless refrigerator.
Shaspa Intelligent Shared Spaces And Sustainable DevelopmentDavid Wortley
1) Personalized and persistent relationships with technology are becoming embedded in our lives across all generations. Physical spaces are important for social and economic networks but lack intelligence for personalized experiences.
2) Personalized, persistent experiences will be increasingly demanded from physical spaces. SHASPA uses technologies like sensors, AI and data visualization to connect people to physical environments and support sustainable development.
3) SHASPA integrates emerging technologies into construction to reconnect people to the physical environment and support the environment and economy through innovative projects.
what is Mixed reality and how it works by holo lensnareen kumar
The document discusses virtual reality, augmented reality, and mixed reality. It provides examples of applications for each technology in areas like games, medicine, education, and more. Mixed reality aims to synchronize virtual and real information. The HoloLens is highlighted as an example mixed reality device, with details on its hardware, interaction methods, and voice commands. Potential advantages and disadvantages of mixed reality technologies are mentioned.
This document discusses the development of iDuple, a cloud-based virtual environment platform that aims to bridge the gap between online and offline experiences. It started from a desire to create mobile products that are worth paying a premium for. iDuple now provides a cloud backend and various focused products for educational institutions, digital signage, and an AI assistant named J.A.R.V.I.S. The document closes by thanking the reader.
The document provides an overview of key trends that will influence the future of home living, organized into three themes: Adaptive, On-Demand, and Equilibrium. Some of the 13 trends discussed include reconfigurable furniture that maximizes space; responsive systems that inform homeowners about performance and needs; on-demand networks that help access services and skills from the community; and solutions focused on balance, health, and well-being in the home. The trends are brought to life with examples of innovative products and services that could be adopted today to achieve the visions of the future home.
The document discusses several topics related to interface design and product evolution, including:
1. Interface design is becoming more important as the interface and product merge. Emerging issues around sustainability and energy efficiency are driving this.
2. Adding intelligence to products and systems through technologies like the Internet of Things allows for more efficient matching of energy supply and demand.
3. Public transportation systems are evolving their information interfaces to provide more customized, personalized information to users.
Urban Interaction Design: Exploring the Space between People and the CityMichael Smyth
Presentation at the Connecting Cities Urban Media Lab Event at iMal, Brussels, June 2014
Video of presentation can be viewed here https://www.youtube.com/watch?v=8xCxPlQoOa0
The document discusses several topics related to the digital revolution including social media, coworking, crowdsourcing, crowdfunding, knowmads, economic value, customization, commoditization, social currency, serendipity, information, data, and the concept of virtuality and reality as a third space. It provides brief definitions, quotes, and tags on each topic without fully connecting the concepts or providing analysis.
This document discusses emerging technologies and trends that will shape the future, as presented in a lecture by Phillip Allen. It outlines three forces driving change: 1) A shift from a "pull" to a "push" environment where information comes to users proactively. 2) Increased user engagement through more immersive and personalized experiences. 3) Rising mobility through improved devices and ubiquitous connectivity. Examples of future technologies discussed include augmented reality, virtual reality, personalized recommendations, pervasive computing, and mobile learning. The goal is to encourage thinking about how these changes will impact work, learning and daily life.
Design for the Network - IA Summit, March 2014 - No Notes VersionMatthew Milan
A talk about the evolving relationship between networks, software and systems and the implications for contemporary and emerging design practice.
This version doesn't have embedded notes, but you can find the notes version here:
http://www.slideshare.net/mmilan/design-for-the-network-ia-summit-march-2014
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017Blend Interactive
Graphical interfaces help make powerful technology intuitive and accessible. They give us super powers. Join Sam Otis, Lead Designer at Blend Interactive, as the Sioux Falls Content + Design Group joins up with Sioux Falls Design Week for a fun look at how GUIs (Graphical User Interfaces) have developed, what makes an interface good today, and what challenges the future holds.
Robert from public relations to public engagementRobert Phillips
This document discusses the evolution of public relations to public engagement. It notes that authority and consumer power are dispersing, requiring businesses to communicate differently. The key aspects of public engagement are that it is bottom-up, social, transparent, values-led, and rooted in action. Public engagement gives businesses a "license to lead" by understanding people, listening, participating in conversations, creating shareable content, building narratives, being transparent, and recognizing that business needs profit, purpose and engagement.
The DNA of Reinvention: Unleashing The Future of BusinessMarvin Dejean
This document discusses the forces of change in business and outlines a vision for the future organization. It identifies rapid technology, global collaboration, social networks, and a barbell-shaped economy as driving forces of change. The future organization is described as nimble, mobile, social, global, customer-centric, knowledge-based, and collaborative at every level in order to respond to all stakeholders as a 24/7 portal for a NOW economy. Reinventing business models, radical technologies, the semantic web, and people and process innovation will be key to realizing this vision.
"We’re no longer telling objects what to do and why – now, they sense, respond without our direction. Right now we are in the perfect storm for the Internet of Things with accessible robotics, affordable sensors, wireless communications, object tagging, and easy broadband access."
Virtual reality uses computer technology to simulate environments that users can interact with, experiencing them as if real. The document discusses how VR is being applied in fields like therapy, training, and education by creating immersive simulations. Augmented reality enhances real environments with virtual elements like images and information. The future may see VR integrated into daily life and culture as the technology advances.
The document discusses trends related to the digital revolution and changing nature of work. It mentions concepts like knowledge workers ("knowmads") who can work anywhere anytime, asynchronous collaboration, crowd collaboration, and the blurring line between virtual and real. It then introduces the company Seats2meet.com which offers shared workspaces and meeting spaces with wifi, food, and drinks in exchange for contributions to building their online network. The goal is to facilitate serendipitous connections, sharing of knowledge, and global inspiration on a local level to generate business opportunities. An app is mentioned as a way to further connect people and information.
Poverty is a wonderful thing. It sticks to a man after all his friends have f...Rhea Myers
This document contains a collection of quotes and passages on various topics related to technology and its impact on society. It discusses how technology can both empower and overwhelm people with information, and the importance of connecting information to its proper context. The document also briefly outlines some ideas for the future of print media and metrics for measuring online success. It concludes by recommending focusing on creating useful technology that meets customer needs.
This document outlines the requirements for an MBA final term project where students will research and write a report on a musical artist, poet, actor, or athlete of their choosing. The report must be formatted in Microsoft Word and include various sections - a title page, table of contents, biography page, chart of songs/awards, letter to the subject, images page, and works cited page. Additionally, students must create an Excel sheet tracking publications/releases and two charts visualizing achievements, demonstrating proficiency in Word and Excel.
The document outlines Axel Pretzsch's plan to create the Pretzsch Media Group through a series of leveraged buyouts of small-to-medium sized media companies. It describes market trends in the media industry, opportunities for buyouts, an initial concept to double companies' inherent values and category multiples, and a potential acquisition strategy targeting 20 companies valued between 5-10 million Euro each. Finally, it provides an example return on investment calculation showing nearly 180% returns over two years through leverage.
Este documento resume as atas de uma reunião do Rotary Clube de Vizela em 2012. O C. António Pacheco apresentou um tema sobre a crise em Portugal, citando uma entrevista com Filomena Mónica e abordando as vertentes políticas, econômicas e sociais da crise, bem como citações de Vital Moreira, Daniel Bessa e Cristina Casalinho. Devido à hora, o debate sobre a apresentação foi adiado para a próxima reunião.
We build it, you run it. The future is in the cloud and continuous delivery models. This company can help clients by assessing their application portfolio for cloud migration, assisting with OpenStack orchestration, and implementing a continuous deployment model through microservices and containerization. They have expertise in cloud-native software development, OpenStack orchestration, application assessment, and continuous deployment.
This document summarizes the work of R/PPR Research, a subunit of the State Department's Office of Policy, Planning and Resources for Public Diplomacy and Public Affairs. R/PPR Research was created to provide public affairs officers (PAOs) with useful marketing research to inform their public diplomacy work. Previously, the research provided to PAOs was often raw data without strategic recommendations, and did not fit within PAOs' limited budgets and resources. R/PPR Research addresses these issues by producing concise reports identifying good targets and effective messaging for PAOs based on original surveys. Their research provides strategic guidance that PAOs can apply both to communications and strategic planning. This approach has been well received by PA
Typically, I would either perform the workout with the member, lead them through it, or they would just go through it alone. It was all a matter of their personal preference,
This document summarizes a presentation by Ken Sandy on thinking like a product manager. It discusses four key mindsets - explorer, analyst, challenger, and evangelist - that product managers should adopt. The explorer mindset drives innovation by expanding solutions and brainstorming ideas. The analyst mindset focuses on understanding customer needs through qualitative and quantitative research. The challenger mindset identifies risks by critically analyzing assumptions. Finally, the evangelist mindset builds momentum by motivating teams and stakeholders. The presentation provides behaviors for each mindset and advises balancing strengths to avoid pitfalls like bias or lack of persistence.
GSCC New employee orientation policies and benefitsjwardgadsdenstate
Gadsden State Community College's Employee Handbook outlines policies on various employment topics including accessing the handbook, criminal background checks, salary schedules, leave policies, evaluations, professional development, and mandatory training. Key policies include requiring criminal background checks for all employees, offering various types of paid and unpaid leave, conducting annual performance evaluations, and mandating online harassment and ethics training.
Beetroot juice supplementation and its effect on 1Kody Springsteen
1. The study aimed to examine the effects of beetroot juice supplementation on 1-mile time trial performance. Ten moderately active subjects (6 male, 4 female) completed 1-mile time trials after consuming either beetroot juice or a placebo drink.
2. Results showed no significant differences in 1-mile time trial times between the beetroot juice and placebo trials for males or females. Time differences between trials for each subject ranged from an improvement of 5 seconds to a decline of 5 seconds.
3. The study found that a single dose of beetroot juice did not significantly improve 1-mile run time trial performance in moderately active males or females, as the p-values for both groups were greater than 0.
El documento describe el juego heurístico, una actividad para niños de 12 a 24 meses que les permite explorar objetos de manera libre. Consiste en tres fases: 1) preparación de materiales por la educadora, 2) exploración libre por los niños, y 3) clasificación y recogida de los objetos con ayuda de la educadora. El objetivo es desarrollar habilidades a través de la manipulación y comparación de objetos de manera autodirigida y en pequeños grupos.
New employee orientation checklist copy - copyConfidential
This new employee orientation checklist covers a wide range of topics to discuss with a new hire. It includes items such as working hours, parking arrangements, office security procedures, telephone and mail procedures, fiscal and budget procedures, staff meetings, office communication policies, scheduling policies, civil rights procedures, salary and benefits information, leave policies, filing systems, available office equipment, emergency procedures, and relationships with other offices. The goal is to familiarize the new employee with all relevant policies, procedures, and resources.
Mrutyunjaya Rath has over 4 years of experience working with SharePoint technologies. He has worked on projects for clients like CGI, L&T InfoTech, and CyberTech involving customizing SharePoint, building applications and sites, implementing workflows and security, and performing migrations. He is proficient in C#, .NET, JavaScript, HTML, and SQL and has experience with tools like Visual Studio, SharePoint Designer, and TFS.
Obesity results from an energy imbalance where more calories are consumed than expended. It can be caused by genetic and environmental factors like diet, activity levels, and lifestyle. Managing obesity involves creating a caloric deficit through diet and exercise. Regular physical activity is important for weight maintenance even without substantial weight loss, as it provides significant health benefits and lowers disease risk. Behavioral modification techniques can also help prevent weight regain after weight loss is achieved.
Este documento presenta un cuaderno de trabajo para estudiantes de primer grado de primaria en Puebla, México. El cuaderno incluye lecturas, ejercicios y juegos para apoyar el aprendizaje de la lectura y la escritura a través de un método basado en palabras generadoras y diferentes ejes como la conversación y la lectura libre y dirigida. El documento también incluye una presentación del bloque 4 sobre animales, animalitos y animalotes.
The document discusses 4 emerging technologies:
1. Gesture control without touching devices like Leap Motion.
2. Augmented reality through devices like Google Glass that fuse the virtual and real worlds.
3. LightSail's compressed air energy storage which could provide the world's most cost-effective energy storage.
4. Five billion people gaining internet access which will further connect the world.
What if your bathroom mirror were an interactive experience serving up the latest traffic, weather and health info? This world is perhaps not as far off as you might think. We're entering a new world of experiences consumers have with brands driven by major forces converging together. These forces are changing consumers forever and causing major disruptions to standard models of marketing and advertising. Relationships consumers have with brands are often driven by the experiences they have with the channels that surround them. Orchestrating these experiences together into a cohesive whole will be our challenge. Welcome to the new era of experience.
Nola Masterson IP100 Keynote Feb 9 2016 finalNola Masterson
The document discusses current trends that are changing business models, including collaboration over competition and the importance of unlikely partnerships. It notes that the technology for innovations already exists, and physical locations no longer limit collaborative opportunities. It emphasizes that attention and data are the new currencies, and contextual information is more important than content alone. Visual content and mobile technologies powered by sensors are also driving changes.
WTF - What's The Future Impact of Disruptive Technology on Communications?Stephenie Rodriguez
Presented at the IABC World Conference in San Francisco this presentation reviews the four trends that are causing disruption, articulates the Axis of Relevance and how we can use available data to create contextual intelligence. We review the growth in the internet of things, and how sensors Ibeacons, wearable technology and social media are disruptive and review dynamic data models to help business gain real time insights and solve complex business problems. #bigdata #Communication
The document discusses how intelligent enterprises are aware, linked, and precise by gathering and analyzing structured and unstructured data from internal and external sources to optimize profitable growth, efficiency, and risk management. It notes that while today's enterprises collect some internal data, intelligent enterprises could anticipate the future by mining diverse real-time data from anywhere to support timely, aligned decisions.
The document discusses how disruptive technologies will change how people interact in the future. It describes how in the past, people interacted through weekly phone calls but can now communicate anytime through mobile devices. In the future, people will be able to see and feel distant relatives through holograms and feel young at 80 with help from biosensor chips and remote healthcare. The document also notes that some of these changes are already realities, like the growth of mobile broadband users in Mexico. Corporate venture capital helps companies prepare for these disruptions by investing in emerging technologies.
The document discusses how disruptive technologies will change how people interact in the future. It states that while we don't know what specific technologies will be disruptive, we can imagine some possibilities. These may include people being able to communicate and see loved ones from anywhere through holograms, real and virtual worlds merging through augmented reality, digital assistants using context to manage people's schedules, and biosensor chips monitoring health from a distance. The document also notes that some changes, like the rise of mobile broadband, are already underway. It concludes by discussing how companies can prepare for disruptive future technologies through strategic investments.
The document discusses how disruptive technologies will change how people interact in the future. It predicts that people will be able to communicate and see each other from anywhere through holographic videoconferencing. Real and virtual worlds will merge through augmented reality and location services. Digital assistants using context and sensor data will help manage people's schedules and provide notifications. Biosensors will allow remote healthcare monitoring. The role of the internet in enabling these changes is also discussed.
The Future Of Advertising and How To Make It Work For You TodayAdNerds
The document discusses various topics related to the future of advertising including how advertising has changed and will continue to change as the world becomes more online and connected. It explores how social media, wearable technology, data collection, and personalized/targeted advertising will impact advertising. It also provides examples of how some early adopters are seeing success by embracing these changes.
Mobile devices are becoming the primary way people access the internet. While PCs still have important uses for getting work done, mobile devices are exponentially expanding technology's reach into our lives. Near field communication (NFC) technology will allow mobile devices and connected objects to securely communicate and perform transactions without screens, building on behaviors started by QR codes. The future is about using mobile to show people useful local information in real-time and curating the most relevant content.
Fallon Brainfood x VCU Brandcenter: The Engagement OpportunityAki Spicer
Aki Spicer, Fallon's Director of Digital Strategy conducted a workshop at VCU Brandcenter's Executive Training Program for account planners.
"The Engagement Opportunity" outlines the evolving role and function of strategic planning in this age of digital and social technologies and proposes a methodology for integrated creative ideation.
Social Technologies as New Forms of Organizational Innovation (EC-TEL'07)Teemu Arina
1) The document discusses the evolution of human brain size and capabilities from early humans like Homo Habilis to modern Homo Sapiens and proposes a new stage of "Homo Contextus" where the brain size increases virtually through connection to social networks and technologies.
2) It then discusses how organizations are evolving from hierarchical "Enterprise 1.0" models to more collaborative "Enterprise 2.0" models driven by social and emergent technologies.
3) The document argues that bottom-up, user-driven innovation is replacing top-down innovation and examines how new knowledge work environments are shaping organizational structures and processes.
In June 2014, the Tallie Team attended the Women in Technology International (WITI) Conference in Santa Clara, CA. As a company strong in female leadership, we put together an infographic highlighting our Top 10 Takeaways from the 2014 WITI Conference. Enjoy!
This document outlines a vision for the future of organizations and describes trends driving the evolution from Organization 1.0 to Organization 2.0. Key points include: (1) knowledge is becoming decentralized and located outside of traditional institutions, (2) organizations must have an open innovation mindset and global operational platform, and (3) future organizations will function more like organic networks than traditional hierarchical structures.
In this Whitepaper Dennis Curry explores the impact of the Internet of Things on the corporate environment, highlighting the importance of building intuitive associations in disparate and highly complex data.
The document discusses the design of a smart device called SenSEE to help visually impaired people better perceive the world. It begins with an analysis section that identifies the target market as people with low vision or blindness. An anthropological observation notes that vision is important for 80% of cognition and losing it can impact learning, memory, spatial awareness and more. The design concept is then presented, with the goal of redefining the connection between the brain and eyes by creating an artificial human eye. Key features discussed include it being smart and connected to cloud services, able to instantly process information through identification, learning and multitasking. The product would have a non-visual interface using voice or gestures for fast operation. Finally, four concept options for
Input Variables - Presentation ADC*E Festival ‘17Helge Tennø
1) There is a gap between organizations' goals and what they invest to achieve those goals.
2) Experts can become stuck in their ways and lose ability to change their minds. Old models of data collection only serve the same perspectives.
3) Almost every organization is designed to eventually crash into a wall and fail to understand people due to focusing on outcomes, efficiency, and ratios over all else.
Barry O'Reilly, Social Impact, Impact through innovationJustGiving
Mobile and cloud technology enable organizations to better achieve their social impact missions in 3 key ways:
1) They allow organizations to reach more people and have conversations globally by removing barriers of access and scale.
2) They empower local communities and invert traditional power structures by making technology resources accessible everywhere without needing local technical expertise.
3) Examples show they can scale programs that improve health outcomes or engage youth while still balancing global scale with local innovation by targeting resources more efficiently.
Leveraging the Present, Preparing for the FutureCarlos Dominguez
The document discusses how companies must embrace disruption and change in today's technological landscape. It notes that the pace of change is rapid, with new technologies and business models emerging constantly. It advocates that companies leverage disruption, experimentation, and collaboration to survive and thrive. The document provides several suggestions companies can take such as embracing social media, focusing on disruptive innovation, imagining the future, experimenting over focusing on ROI, leveraging technology, and implementing effective collaboration across divisions.
Similar to The Future of Real Time Communication (20)
2. “Technology
is
the
making,
usage,
and
knowledge
of
tools,
machines,
techniques,
cra8s,
systems
or
methods
of
organiza:on
in
order
to
solve
a
problem
or
perform
a
specific
func:on.”
3.
Each
major
technological
development
is
coming
faster
than
the
previous
one
7. Human
Sensor
Networks
Personal
tech
equipped
with
sensors
that
have
the
capacity
to
collect
geographically-‐
tagged
data
while
people
simply
go
about
their
daily
rouLnes
10. Anyone
as
an
inventor
THE
FUTURE
J.C. Karich has created
‘Ear Adapters,’ a 3D-printed
project that allows users to
transform their earbuds into
stable and comfortable
over-the-ear headphones
11. MIND
BLOW
STUFF:
AnL-‐reality,
cashless
society
and
reputaLonal
value
Transformed
sense
of
Cash
will
begin
to
die
out
Your
enLre
genome
will
place
/
percepLon
of
as
mainframes
allocate
be
cheap
enough
to
drop
reality
in
a
way
that
resources
around
the
onto
a
smartphone
:
hasn't
been
experienced
economy
more
efficiently
tailored
medicines,
ever
before
profiling
for
jobs,
geneLc
daLng
12. “We
are
now
in
a
social-‐digital
environment
where
things
increasingly
move
in
real
:me.
Tomorrow's
business
models
must
not
only
be
able
to
adapt
to
change,
they
must
help
drive
that
change”
–
David
Armano