Speech:
 10^7 bits
 Tribes
Writing:
 10^11 bits
 City cultures
Printing:
 10^17 bits
 Renaissance
 Industrial society
Digital:
 10^25 bits
 Information society

Donald Robertson: New Renaissance
… But our brains are still in the
speech learning stage




                                    Gutenberg Encyclopedia
The Future of Information Society

Jyrki J.J. Kasvi
Economic crises come and go
True megatrends reshape societies
   Climate change and environmental sustainability
    –   A growing part of economic growth is going to be used on emission control and adaptation
        to climate change
   Global demographic change
    –   The average Finnish age is about 40 years
        • Half of Finnish voters are pensioners
    –   In developing countries the great generations are becoming adults
        • Every third Egyptian is under 15 years of age
   Global networking and dependency
    –   The rise of BRIC countires to economic, cultural and military superpowers
   New technologies are shaping our societies
    –   ICT now penetrates our societies
E.g. robot baby seals were used to comfort elderly
Japanese who had lost everything in the tsunami




                                    (NHK Video screenshot)
Waves of technology

                                                                        Fusion
Globalisation                                                           society
GNP                                                   Biotech           ?? yrs
Complexity                                            society
Speed of change                                        25 yrs


                                        Information
                                          society
                                           50 yrs


                        Industrial                      You are here!
                         society
     Agricultural        250 yrs
       socety
    6000-7000 yrs
                                                                 Mika Mannermaa



Government and education have trouble keeping up.
                                 www.kasvi.org
Predicting futures
 ”I think there is a world market for maybe five computers.”
      Thomas Watson, IBM CEO ,1943.

 ”Computers in the future may weigh no more than 1.5 tons.”
    Popular Mechanics magazine on development of science, 1949.

 ”There is no reason for any individual to have a computer in their home.”
      Ken Olson, President of DEC, World Future Society Convention, 1977

 "You aren't going to turn passive consumers into active trollers on the
   Internet."
    Stephen Weiswasser, senior VP, ABC television, 1989

 "The Internet? Bah!"
      Newsweek headline, 1995


 In many cases, science fiction has actually been more accurate than mere
   science.
E.g. ”Brain pacer”




Science fiction has inspired developers of ICT
(True24.9.2009 Neuromancer, …)
      Names,                                 www.kasvi.org                 9
What society?
 Information society
    Information is the key mean, object and
     result of culture and economy

 ICT society
    Emphasises the role of technology as definer os socety: ”The code is law.”

 Ubiquitous society
    Technology is omnipresent and transparent to its users.

 Network society
    Emphasises the role of social networks and networking.

 Postmodern society
    Post industrial society with overlapping meanings and perspecives.

 Fusion society
    ICT combined with nano, bio, gene and cognitive technologies
Evolution of Internet
 1980’s: Internet is a network of computers
    Still the technological definition of Internet: Network of computers using the
      TCP/IP-protocol

 1990’s: Internet is a network of information
    Ted Nelson’s Xanadu
    WWW = URL addres & HTTP protocol & HTML language

 2000’s: Internet is a network of people
    Social media




                                                                                      CC 2.0 Generic Attribution Robert Scolbe
    Networking and sharing




                                                                                      Tim Berners-Leen WWW-palvelin.
 2010’s: Internet becomes a
   network of things
    Ubiquitous society
    Ipv6, rfid
The next 50 years
 Industrial revolution had two stages
    The first ~50 years the technology evolved
    The next ~50 years that technology reshaped
        the basic structures of our societies
 Now ICT has penetrated our society in ~50 years
      The structures created by industrial revolution are crumbling
 The pace of technological and societal change is rapidly increasing
    It took 100-120 yrs to build the global wired telephone network.
    It took 10 yrs to build a corresponding global wireless phone network
    It took 2-3 years for social media to become a global phenomenon
 In ten years time anything can be in everyday use even if it has not been
   invented yet.
 A child going to school this autumn is going to be working in the 2070’s.

  20.8.2012                          TIEKE Tietoyhteiskunnan kehittämiskeskus ry   12
Horst Zuse




                The pace of change
                has not slowed since
                these days.
US Army Photo
                                   7.4.2008
                            www.kasvi.org
                                 13
Era of sharing
 Information is like money. It creates new
   information and benefits society only when
   it is used and invested.
    Money locked in a money bin is as useless
      ase information stored in a closed database.

 Governments are opening their databases
    Improves government transparency and exposes corruption
    Increases growth of data intensive service SME’s
    Enhances cross-government data use
     – In EU the direct savings potential is 40 billion €/y and indirect 100 billion

 ”Knowldedge is not power anymore, sharing of knowledge is.”
            –   Teemu Arina

 “The best way to get value from data is to give it away”
            –   Neelie Kroes, Vice-President of the European Commission and Commissioner of the Digital Agenda
Open data: a public service created by active citizens:




Combines data scraped from labour office web pages with map data and public transport timetables.


   20.8.2012                         TIEKE Tietoyhteiskunnan kehittämiskeskus ry                    15
Free is the new black
 The most popular mobile game in the world is free
    Over one billion downloads

 The most popular search engines, map services and email services are free
    But Facebook and Google are not charities!

 The most popular Internet multi player game is free
    Over 35 million registered players

 One of the most awarded comics in the world is free
    E.g. Hugo in 2009, 2010 and 2011

 The most watched Finnish movie is free
    3,5 – 4 million downloads in 2 months

 Technology has always improved productivity and cut prices …
    Free is a new way to make money!
Cumulonimbus
 Data, software and data processing are being
    tranferred from own servers to the cloud ...
       Capital not tied to own hardware
        – Enables flexible adaptation and development
       Optimises computing power and resource use
        – E.g. The proposed U.K G-Cloud was estimated to save                             CC SA Attribution Sugree
           £3,2 billion per year
 ... and becoming on-demand services
     When data and applications are in different clouds and you control the API’s you
      can tender and change service providers
   The cloud does not respect geographic border, but borders do matter
     Client, service provider, data and porcessing may be in different countries
        – E.g. Consumer protection, data security and privacy legislation are different
        – Server location determines juridistiction
 International rules do not exist and even national laws are outdated
     Contracts and EULA’s
E.g. Cloud television

                    Broadcast-television is becoming an on-demand
                        cloud service
                         In 2010 NetFlix created 20% of US Internet traffic
                         Finnish law carefully avoids the subject of Internet
                           television
                    Control transfers from TV companies to viewers
                         Broadcast channels are left with news and current
                           issues
                    Television companies and authorities react slowly
                         New companies are ready to take over the TV market
                         Old IPR contracts do not cover ipTV
                         Pirates’ P2P networks are still popular with better
                           selection, quality and service than legal content
                           providers
Media revolution
 Internet has already replaced television
   Finns spend as much time in Internet as watching TV
   Watcher controlled ipTV

 E-readers replace papers and books
   Bookstores are facing the fate of record stores

 Games have been a bigger industry than movies for 10 years
   Finnish game development industry needs 600 new employees every year.

 Mail delivery is ending
   Paper bills and newspapers are disappearing
Cultural change
• Digital divide becomes activity divide
     • ICT gives active people new means to be even more
       active members of the society
     • Gives passive people new means to be even more passive
• Digital culture is easily overlooked
     • A whole Finnish generation was in Habbo Hotel and IRC Gallery before “old
       media” and society noticed social media
     • Over 100.000 Finns were playing Internet poker before society took notice.
     • What cultural change is going on at the moment without us noticing it?

 Digital vigilantes address problems frustrating Internet activists
    In the Internet people are used to instant response
     – years long compromise ridden political process frustrates them
    Hacktivists attack global companies, states, politicians and criminal organisations
     – There is no legal protection or complaint
    More a society or culture sharing values, ethos and identity than anorganisation
  20.8.2012                       TIEKE Tietoyhteiskunnan kehittämiskeskus ry              20
Digital imperative
 Internet access is not a privilege but
   a basic right
    You cannot be a member of society without
     Internet access
    Can Internet connection be cut as a punishment?
    Who buys the computers and pays the for Internet fees for those who
     cannot afford?
    Who pays for the non-digital public and private services for those who for
     some reason cannot use computers and Internet.
 Availability and accessibility of digital services
    Digital services and contents must be accessible to all
    Available to people with disabilities, sensomotoric diseases, reading
        problems etc



  20.8.2012                    TIEKE Tietoyhteiskunnan kehittämiskeskus ry        21
The fun times are only beginning
By 2015:
 ICT goes to cloud and becomes an
   on-demand service
       Consumer protection, data protection, legal protection, international treaties
 Augmented reality becomes everyday reality
       Mobile devices are forerunners, next cars
 Garage hackers are back
       Current market leaders were once in a garage, why not the next ones too
By 2020:
 ICT evolves and becomes cheaper
    3D-printing brings manufacturing to homes
    NFC revolutionalises payment industry like rfid did
     logistics
 Technological breakthroughs on other sciences
       Neuroscience, bio- and genescience, nano technology, …
  20.8.2012                             TIEKE Tietoyhteiskunnan kehittämiskeskus ry      22
E.g. ICT + cognitive science =




                                 UC Berkeley
U.S. Army Photo


Sukupuolten välinen digikuilu?
            Discussion




30.9.2010      www.kasvi.org             24
 Tekijänoikeudet
 Työelämä
 The code is law

The future of information socety

  • 2.
    Speech:  10^7 bits Tribes Writing:  10^11 bits  City cultures Printing:  10^17 bits  Renaissance  Industrial society Digital:  10^25 bits  Information society Donald Robertson: New Renaissance
  • 3.
    … But ourbrains are still in the speech learning stage Gutenberg Encyclopedia
  • 4.
    The Future ofInformation Society Jyrki J.J. Kasvi
  • 5.
    Economic crises comeand go True megatrends reshape societies  Climate change and environmental sustainability – A growing part of economic growth is going to be used on emission control and adaptation to climate change  Global demographic change – The average Finnish age is about 40 years • Half of Finnish voters are pensioners – In developing countries the great generations are becoming adults • Every third Egyptian is under 15 years of age  Global networking and dependency – The rise of BRIC countires to economic, cultural and military superpowers  New technologies are shaping our societies – ICT now penetrates our societies
  • 6.
    E.g. robot babyseals were used to comfort elderly Japanese who had lost everything in the tsunami (NHK Video screenshot)
  • 7.
    Waves of technology Fusion Globalisation society GNP Biotech ?? yrs Complexity society Speed of change 25 yrs Information society 50 yrs Industrial You are here! society Agricultural 250 yrs socety 6000-7000 yrs Mika Mannermaa Government and education have trouble keeping up. www.kasvi.org
  • 8.
    Predicting futures  ”Ithink there is a world market for maybe five computers.”  Thomas Watson, IBM CEO ,1943.  ”Computers in the future may weigh no more than 1.5 tons.”  Popular Mechanics magazine on development of science, 1949.  ”There is no reason for any individual to have a computer in their home.”  Ken Olson, President of DEC, World Future Society Convention, 1977  "You aren't going to turn passive consumers into active trollers on the Internet."  Stephen Weiswasser, senior VP, ABC television, 1989  "The Internet? Bah!"  Newsweek headline, 1995  In many cases, science fiction has actually been more accurate than mere science.
  • 9.
    E.g. ”Brain pacer” Sciencefiction has inspired developers of ICT (True24.9.2009 Neuromancer, …) Names, www.kasvi.org 9
  • 10.
    What society?  Informationsociety  Information is the key mean, object and result of culture and economy  ICT society  Emphasises the role of technology as definer os socety: ”The code is law.”  Ubiquitous society  Technology is omnipresent and transparent to its users.  Network society  Emphasises the role of social networks and networking.  Postmodern society  Post industrial society with overlapping meanings and perspecives.  Fusion society  ICT combined with nano, bio, gene and cognitive technologies
  • 11.
    Evolution of Internet 1980’s: Internet is a network of computers  Still the technological definition of Internet: Network of computers using the TCP/IP-protocol  1990’s: Internet is a network of information  Ted Nelson’s Xanadu  WWW = URL addres & HTTP protocol & HTML language  2000’s: Internet is a network of people  Social media CC 2.0 Generic Attribution Robert Scolbe  Networking and sharing Tim Berners-Leen WWW-palvelin.  2010’s: Internet becomes a network of things  Ubiquitous society  Ipv6, rfid
  • 12.
    The next 50years  Industrial revolution had two stages  The first ~50 years the technology evolved  The next ~50 years that technology reshaped the basic structures of our societies  Now ICT has penetrated our society in ~50 years  The structures created by industrial revolution are crumbling  The pace of technological and societal change is rapidly increasing  It took 100-120 yrs to build the global wired telephone network.  It took 10 yrs to build a corresponding global wireless phone network  It took 2-3 years for social media to become a global phenomenon  In ten years time anything can be in everyday use even if it has not been invented yet.  A child going to school this autumn is going to be working in the 2070’s. 20.8.2012 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 12
  • 13.
    Horst Zuse The pace of change has not slowed since these days. US Army Photo 7.4.2008 www.kasvi.org 13
  • 14.
    Era of sharing Information is like money. It creates new information and benefits society only when it is used and invested.  Money locked in a money bin is as useless ase information stored in a closed database.  Governments are opening their databases  Improves government transparency and exposes corruption  Increases growth of data intensive service SME’s  Enhances cross-government data use – In EU the direct savings potential is 40 billion €/y and indirect 100 billion  ”Knowldedge is not power anymore, sharing of knowledge is.” – Teemu Arina  “The best way to get value from data is to give it away” – Neelie Kroes, Vice-President of the European Commission and Commissioner of the Digital Agenda
  • 15.
    Open data: apublic service created by active citizens: Combines data scraped from labour office web pages with map data and public transport timetables. 20.8.2012 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 15
  • 16.
    Free is thenew black  The most popular mobile game in the world is free  Over one billion downloads  The most popular search engines, map services and email services are free  But Facebook and Google are not charities!  The most popular Internet multi player game is free  Over 35 million registered players  One of the most awarded comics in the world is free  E.g. Hugo in 2009, 2010 and 2011  The most watched Finnish movie is free  3,5 – 4 million downloads in 2 months  Technology has always improved productivity and cut prices …  Free is a new way to make money!
  • 17.
    Cumulonimbus  Data, softwareand data processing are being tranferred from own servers to the cloud ...  Capital not tied to own hardware – Enables flexible adaptation and development  Optimises computing power and resource use – E.g. The proposed U.K G-Cloud was estimated to save CC SA Attribution Sugree £3,2 billion per year  ... and becoming on-demand services  When data and applications are in different clouds and you control the API’s you can tender and change service providers  The cloud does not respect geographic border, but borders do matter  Client, service provider, data and porcessing may be in different countries – E.g. Consumer protection, data security and privacy legislation are different – Server location determines juridistiction  International rules do not exist and even national laws are outdated  Contracts and EULA’s
  • 18.
    E.g. Cloud television  Broadcast-television is becoming an on-demand cloud service  In 2010 NetFlix created 20% of US Internet traffic  Finnish law carefully avoids the subject of Internet television  Control transfers from TV companies to viewers  Broadcast channels are left with news and current issues  Television companies and authorities react slowly  New companies are ready to take over the TV market  Old IPR contracts do not cover ipTV  Pirates’ P2P networks are still popular with better selection, quality and service than legal content providers
  • 19.
    Media revolution  Internethas already replaced television  Finns spend as much time in Internet as watching TV  Watcher controlled ipTV  E-readers replace papers and books  Bookstores are facing the fate of record stores  Games have been a bigger industry than movies for 10 years  Finnish game development industry needs 600 new employees every year.  Mail delivery is ending  Paper bills and newspapers are disappearing
  • 20.
    Cultural change • Digitaldivide becomes activity divide • ICT gives active people new means to be even more active members of the society • Gives passive people new means to be even more passive • Digital culture is easily overlooked • A whole Finnish generation was in Habbo Hotel and IRC Gallery before “old media” and society noticed social media • Over 100.000 Finns were playing Internet poker before society took notice. • What cultural change is going on at the moment without us noticing it?  Digital vigilantes address problems frustrating Internet activists  In the Internet people are used to instant response – years long compromise ridden political process frustrates them  Hacktivists attack global companies, states, politicians and criminal organisations – There is no legal protection or complaint  More a society or culture sharing values, ethos and identity than anorganisation 20.8.2012 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 20
  • 21.
    Digital imperative  Internetaccess is not a privilege but a basic right  You cannot be a member of society without Internet access  Can Internet connection be cut as a punishment?  Who buys the computers and pays the for Internet fees for those who cannot afford?  Who pays for the non-digital public and private services for those who for some reason cannot use computers and Internet.  Availability and accessibility of digital services  Digital services and contents must be accessible to all  Available to people with disabilities, sensomotoric diseases, reading problems etc 20.8.2012 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 21
  • 22.
    The fun timesare only beginning By 2015:  ICT goes to cloud and becomes an on-demand service  Consumer protection, data protection, legal protection, international treaties  Augmented reality becomes everyday reality  Mobile devices are forerunners, next cars  Garage hackers are back  Current market leaders were once in a garage, why not the next ones too By 2020:  ICT evolves and becomes cheaper  3D-printing brings manufacturing to homes  NFC revolutionalises payment industry like rfid did logistics  Technological breakthroughs on other sciences  Neuroscience, bio- and genescience, nano technology, … 20.8.2012 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 22
  • 23.
    E.g. ICT +cognitive science = UC Berkeley
  • 24.
    U.S. Army Photo Sukupuoltenvälinen digikuilu? Discussion 30.9.2010 www.kasvi.org 24
  • 25.