The FREE REALMS Filter:
Creating and Maintaining an Art Style
          Across all Media
           Rosie Rappaport
         Sebastian Strzalkowski
INTRODUCTION
• Style
  – gives a game its identity

• Consistency
  – Ties identity to all media

• Commitment
  – Ensures consistency of style across all
    departments
Pre-production
• Define the style: 2D and 3D

Production
• Build and iterate
• Keep the team and everyone else on style

Post Production
• Continuing Support
• Continued Content Creation
PREPRODUCTION


Developing The IP Style
Core words
Whimsical, Playful, Hand-crafted, Vibrant
Concepting
• Concept art is a critical element in developing
  consistency within the game. Maintain flexibility
  and willingness on the team for resets and
  redo's

• Goal - to develop a "style filter" that can be
  applied to anything to make it look consistent
  with the game.

• Collaborate with stakeholders to define the
  terms of look and feel
Types of Concept Art
Concept art and building out
• establish silhouette, form language and line for
  all assets (show examples)
• environment paintings- establish style through
  color palettes, textures, and shapes (show
  examples)
• Character development (show examples for
  concept to completion)
Color Keys
Color Keys
Character Design Iteration
Silhouettes
Environment Shapes
Building and Iterating - Slices
        • Build
        • Review
        • Check point with stakeholders to
          recalibrate goals
        • Iteration (Focus and Polish) – being
          flexible, each time going forward
          take a small risk,

        Acknowledge constant risks and
          failings, moving forward based on
          successes
Building and Iterating - Slices




     “Focusing the lens”
Character Design Iteration
Environment Design
Environment Design
Style Guides
Development of Style guides for artists

• Environments

• Characters

• UI and 2D presentation including Mini-games

• Special Effects
Form Rules
Color Palettes
Texture Palettes
Characters
In-game Presentation
• Strong color associations
with in-game categories
Contextual Color Scheme
Icon Style Guide
Recurring 2D Imagery
Recurring 2D Imagery
Recurring 2D Imagery
PRODUCTION


Maintaining the Style
Building and Iterating – The Whole Pie
•   Daily sub team meeting for schedule progress review and questions.
    All completed assets are then reviewed and approved or returned to
    the artist with noted changes. (DevTrack and Bulletin Board)
     – Daily sub team meetings
     – Scrum card reviews
     – Weekly reviews

•   Iteration – being flexible, each time going forward take a small risk,
    acknowledge constant risks and failings, moving forward based on
    successes

•   Check point with stakeholders to recalibrate goals
     – Scrum + Devtrack
Clothing
Character Consistency
Consistency through re-use
Collaboration with External Stakeholders

• Development of Key Art - Collaboration with Ad Agency
  to use the established style to develop branding building
  blocks which are then integrated into the game.
• Embedded marketing artist
   – Embedded artists from other departments sit with the
     Dev team and take direction from the Art Director
• Development of website, collaboration with web
  developers (show examples)
• Embedded web dev artist
Collaboration with External Stakeholders
Logo Development
Mascot
Branding Key Art
Branding Key Art
Branding Key Art
Web games
Comic Book
Web development
Website UI Elements
Web banners
Trading Card Game
Trading Card Game
Development of Trading Cards
  The style of the individual artist should shine
    through but also conform to the "style filter“
       color, line weight and character and environment
       portrayal
       Style guides and thorough feedback on the roughs
       and finals
Characters in various media
Characters in various media
Television
Television
POSTPRODUCTION


Maintaining the IP Over The Long Haul
Becoming more hands off
• Investment in keeping the art style consistent
  through feedback and approval process during
  previous phases ensures other departments can
  now move forward with clear understanding of
  key elements that keep the style consistent.
Successes
• Large team with a unified vision of style
   – “MMORPG Quote”

• Consistent style gave artists tools that
  encouraged creativity and innovation

• Commitment to style provided common goal

• Developed strong and trusting work
  relationships

The Free Realms Filter