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Raquel Kidd 
Experience 
Skills and Software 
References 
Education 
Zbrush 
Photoshop 
Maya 
Unreal Engine 4 
Perforce 
Traditional Art 
Nick Zuccarello - Art Faculty, FIEA 
nzuccarello@fiea.ucf.edu 
407-235-3589 
Brian Salisbury - Art Director, FIEA 
bsalisbury@fiea.ucf.edu 
407-235-3615 
Adam Ryoma Tazi 
Concept artist, Riot and S2 games 
rtazi@fiea.ucf.edu 
305-742-6684 
raquelkidd.com 
raquelkiddart@gmail.com 
phone 
website 
e-mail 
Concept Artist on Neon Night Riders, FIEA 
Orlando, FL (January 2014 – August 2014) 
- 
- 
- 
Modeler/ Texture Artist on Neon Night Riders, FIEA Orlando, FL (January 2014 – August 2014) 
- 
- 
- 
2D Artist on Rapid Prototype Production, FIEA 
Orlando, FL (August 2013 - December 2013) 
- 
- 
- 
Concept Artist 
Supported the digital team in creating e-mails, web banner ads, and landing pages. 
Enhanced image quality through color correction and image rebuilding from digital studio. 
Collaborated with VP Creative Director and Sr. Creative Director on new online initiatives. 
Graphic Design Paid Intern Lucky Brand HQ 
Los Angeles, CA (June 2012 – August 2012) 
- 
- 
- 
Communicated with designers, programmers and other artists to establish art direction of a real-time action/strategy networked multiplayer game. 
Coordinated with the art team to make aesthetic and design choices for the environment and characters. 
Responsible for the execution of character, environment, and prop concepts in a unified art style. 
Translated 2D concept designs into real-time game assets that follow the established style. 
Efficiently modeled, UV mapped, sculpted, and textured characters and environment props. 
Responsible for cradle-to-grave creation and implementation of assets through engine pipeline. 
Collaborated in small teams over the course of five two- week rounds to create prototype games that explored narrative and emergent gameplay. 
Established unique art style of each game through sketches and digital paintings. 
Produced and delivered models and textures on strict deadlines. 
Florida Interactive Entertainment Academy (FIEA) University of Central Florida Orlando, FL 
M.S. in Interactive Entertainment - Art Track 
December 2014 
Ringling College of Art and Design, Sarasota, FL 
B.F.A. in Illustration. Graduated with Honors, May 2013

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Raquel_Kidd_resume

  • 1. Raquel Kidd Experience Skills and Software References Education Zbrush Photoshop Maya Unreal Engine 4 Perforce Traditional Art Nick Zuccarello - Art Faculty, FIEA nzuccarello@fiea.ucf.edu 407-235-3589 Brian Salisbury - Art Director, FIEA bsalisbury@fiea.ucf.edu 407-235-3615 Adam Ryoma Tazi Concept artist, Riot and S2 games rtazi@fiea.ucf.edu 305-742-6684 raquelkidd.com raquelkiddart@gmail.com phone website e-mail Concept Artist on Neon Night Riders, FIEA Orlando, FL (January 2014 – August 2014) - - - Modeler/ Texture Artist on Neon Night Riders, FIEA Orlando, FL (January 2014 – August 2014) - - - 2D Artist on Rapid Prototype Production, FIEA Orlando, FL (August 2013 - December 2013) - - - Concept Artist Supported the digital team in creating e-mails, web banner ads, and landing pages. Enhanced image quality through color correction and image rebuilding from digital studio. Collaborated with VP Creative Director and Sr. Creative Director on new online initiatives. Graphic Design Paid Intern Lucky Brand HQ Los Angeles, CA (June 2012 – August 2012) - - - Communicated with designers, programmers and other artists to establish art direction of a real-time action/strategy networked multiplayer game. Coordinated with the art team to make aesthetic and design choices for the environment and characters. Responsible for the execution of character, environment, and prop concepts in a unified art style. Translated 2D concept designs into real-time game assets that follow the established style. Efficiently modeled, UV mapped, sculpted, and textured characters and environment props. Responsible for cradle-to-grave creation and implementation of assets through engine pipeline. Collaborated in small teams over the course of five two- week rounds to create prototype games that explored narrative and emergent gameplay. Established unique art style of each game through sketches and digital paintings. Produced and delivered models and textures on strict deadlines. Florida Interactive Entertainment Academy (FIEA) University of Central Florida Orlando, FL M.S. in Interactive Entertainment - Art Track December 2014 Ringling College of Art and Design, Sarasota, FL B.F.A. in Illustration. Graduated with Honors, May 2013