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The document provides 10 timeless productivity hacks that will make you more productive. Some of the key hacks include: defining your most important tasks each day; focusing on one task at a time instead of multitasking; creating a morning routine; limiting distractions like social media; prioritizing important work; batching similar tasks; eliminating unnecessary tasks; and doing the task you are most likely to procrastinate first. Following these simple habits can improve overall productivity without needing a complex system.
2019 Kelas E-Dagang SITEC 101 BM: Pengenalan kepada E-Dagang oleh Azharee Wahidsitecmy
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Apakah itu perniagaan e-dagang? Sebelum anda memulakan perniagaan di dunia digital, apakah tips-tips dan ilmu yang harus dipelajari dan diketahui untuk membantu dan memudahkan perjalanan perniagaan anda di dunia digital? Bagi yang sudah memulakan perniagaan e-dagang, tahukan anda apakah kesilapan yang perlu di elakkan?
Apa tunggu lagi, tambahkan ilmu e-dagang anda melalui Kelas E-Dagang SITEC 101 BM: Pengenalan kepada E-Dagang.
Kami bawakan kepada anda pakar-pakar daripada dunia e-dagang untuk berkongsi dengan anda tips-tips dan ilmu-ilmu yang bermanfaat yang anda boleh gunakan di dalam perniagaan e-dagang anda.
Syarikat : Akademi Usahawan Mikro
Jurulatih : Azharee Wahid
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The document outlines 10 common mistakes made by product managers in their careers. These include thinking you know your users when you don't truly understand them, listening too much to user feedback without validating it, using A/B testing just to solve arguments rather than improve the product, being too prescriptive in requirements, copying processes from other companies without validating them for your own needs, ignoring sales team feedback, thinking you have all the answers or none of the answers, and feeling like you aren't good enough. The overall message is that product management is difficult, mistakes will happen, but learning from failures and the experiences of others can help you improve.
This document discusses strategies for developing technology policies in schools that keep students safe online and enhance learning. It recommends schools follow the Children's Internet Protection Act (CIPA) by monitoring students' online activities, educating them on appropriate online behavior, and using technology protection measures. Additionally, schools should create an Acceptable Use Policy (AUP) that makes clear what behaviors are allowed and constructively teaches digital citizenship skills, rather than solely focusing on censorship. The most important role of adults is to teach students how to safely and responsibly use the Internet, just as parents teach children how to swim for their protection and empowerment.
The document provides 10 timeless productivity hacks that will make you more productive. Some of the key hacks include: defining your most important tasks each day; focusing on one task at a time instead of multitasking; creating a morning routine; limiting distractions like social media; prioritizing important work; batching similar tasks; eliminating unnecessary tasks; and doing the task you are most likely to procrastinate first. Following these simple habits can improve overall productivity without needing a complex system.
2019 Kelas E-Dagang SITEC 101 BM: Pengenalan kepada E-Dagang oleh Azharee Wahidsitecmy
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Apakah itu perniagaan e-dagang? Sebelum anda memulakan perniagaan di dunia digital, apakah tips-tips dan ilmu yang harus dipelajari dan diketahui untuk membantu dan memudahkan perjalanan perniagaan anda di dunia digital? Bagi yang sudah memulakan perniagaan e-dagang, tahukan anda apakah kesilapan yang perlu di elakkan?
Apa tunggu lagi, tambahkan ilmu e-dagang anda melalui Kelas E-Dagang SITEC 101 BM: Pengenalan kepada E-Dagang.
Kami bawakan kepada anda pakar-pakar daripada dunia e-dagang untuk berkongsi dengan anda tips-tips dan ilmu-ilmu yang bermanfaat yang anda boleh gunakan di dalam perniagaan e-dagang anda.
Syarikat : Akademi Usahawan Mikro
Jurulatih : Azharee Wahid
Making simple, elegant solutions is HARD and often invisible. These are some of the most common things I hear come out of people’s mouths when heading for a bad UX decision.
This document outlines 10 things employees should avoid doing in the office. These include [1] failing to follow your own values at work, [2] overcommitting to take on too much work, and [3] isolating yourself from coworkers by avoiding social interactions. It also advises against [4] compromising your self-respect to please others, [5] doing personal work during company time, [6] meddling in work that is not yours, [7] lying, [8] engaging in personal relationships at the office, [9] gossiping about coworkers, and [10] stealing company property or information. Following these guidelines can help employees maintain a professional work environment and good reputation
This document provides guidance on engaging customers through effective messaging and content creation. It discusses three key steps: having a simple message conveyed in 10 words or less, creating shareable visual content like photos and videos, and targeting the messaging at early adopters who will spread the word. The goal is to develop content that resonates and spreads widely through social sharing.
This document provides lessons on writing effective web copy. It discusses positioning a product to solve problems, understanding the target audience, competitors, and traffic sources. It recommends using an intriguing tone without being salesy, including multiple calls-to-action, and testing web copy variations. Proper formatting and architecture is also important to maximize conversions and avoid clutter.
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Read the full blog here: https://bit.ly/3b9L3HO
Connect with us through:
Contact us : https://bit.ly/2IpPX7w
Facebook : https://www.facebook.com/PixelCrayons
Twitter : https://twitter.com/pixelcrayons
LinkedIn : https://www.linkedin.com/company/pixelcrayons
Instagram : https://www.instagram.com/pixelcrayons/
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Time to unlock the growth of your product and boost your User Onboarding!
Learn how to capture your users hearts and minds, optimize their signups, and align your in-app touch points to increase their retention from day one.
➡️ Credit @mxbraud for the design of the slides!
User requirements interviews often go wrong when designers fail to properly understand user work contexts. Mistakes include not observing users in the field, accepting non-user representatives, and not getting low-level work details. To get useful data, designers must see live or retrospective work, use "magic words" to elicit specifics, and assume a partnership role rather than acting as interrogators. Even one good field interview provides better insights than none.
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Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
This is the second episode of #VDT presented in Sofia in 2014.
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
Bulgaria Web Summit 2014 - #VDT - Visual Design Thinking - a review for the p...visualdesignthinking
The document discusses visual design thinking and the user experience design process. It covers topics like understanding users through ethnography, developing user stories, co-designing with clients, designing responsive interfaces with a mobile-first approach, and using various tools like Moodboards, prototypes, and feedback. The presentation includes case studies of applying this process to projects like a bike sharing service, wedding planning website, and medical park website. It emphasizes the importance of a human-centered design approach that simplifies interfaces and doesn't make the user think.
Lean product discovery: Build the right sh*t - ProductCamp Austin - PCA19Daniel Katz
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Presenter: Dan Katz Dan Katz is a user-centric technologist who creates products that people want to use. He’s passionate about lean product discovery and user psychology, mixed metaphors, craft coffee and ice cream. Dan is a Director of Product Management at CA Technologies. When not focused on his users, he can be found masquerading as an Agile coach preaching the philosophy of kaizen.
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➡️ Credit @mxbraud for the design of the slides!
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The ten commandments for a successful user observation
1. The ten commandments for a
successful user observation
Copyright 2014 Jonne Valola
jvalola at gmail.com
Clipart credit: http://iwantagreathomeloan.com/wp-content/gallery/images/the-ten-commandments.jpg
2. #1 ” Thou shall follow real work”
The object of observation is to get an authentic
recording of the work done by the users.
Observation MUST be done at the worksite, while the
user is doing their work. This is because most people
remember their actions correctly only when they are
hands-on doing what they normally do.
3. #2 ” Thou shall not teach”
Often what the user does NOT know is more important,
than what the user does know.
The observer should NEVER EVER correct or teach the
use of the products to the user. If you do, the user will
feel silly and will try to cover up any other things they
are unsure of. Important information will be lost.
4. #3 ” Thou shall prepare users
and get rid of the boss”
How would you feel, if someone came to YOUR workplace
to look at you working with no advance notice ? Especially
with your boss watching ?
The users should never be ”attacked by surprise”. Make
sure the company they work for has informed them, and
the user is OK with that. Ask managers politely to leave you
with the user, so that the user does not have to worry
about their boss looking over their shoulder. Bosses WILL
teach and spoil your observation (see rule #2).
5. #4 ” Thou shall only visit places, where
video is allowed”
No matter how good your memory is, you will forget
90% of the things you saw.
Many companies are wary of capturing a video of the
work. However, it is something that you must insist.
Otherwise you cannot convey the information to others
in your organization. Explain why you need the video.
6. #5 ” Thou shall explain the purpose of
the observation”
Most people do not like being filmed. This is simply
because they are afraid, that they will look foolish.
Always explain, that the video will be:
•confidential
•used for internal R&D purpose only as an aid to memory
•not about the users but about the products they use
…after this, most people will agree to filming.
7. #6 ” Thou shall introduce thyself, but
thou shall not overdo it”
Trying to be a spy will not work, users will notice and
will not trust you.
Always start with an introduction of who you are and
why you have come. BUT, never introduce yourself as a
person who is responsible for the product – some
people will be afraid of giving honest feedback if they
know your close connection to the product. Keep a
straight face, even if your own handiwork gets heavily
criticized.
8. #7 ” Thou shall start with simple
questions”
”Breaking the ice” is very important. The user must feel
relaxed and confident while working.
Start with questions ANYONE can answer. What’s your
name ? Have you been working long here ? Can you
show us what you doing before we interrupted ? Please
continue working while we ask a few questions.
9. #8 ” Thou shall try to avoid the most
experienced users”
Many companies like to show that they are very
professional, and will direct the observers to meet their
”best” users.
Experienced users have already learned all the tricks.
They will have less problems understanding the
product and its use. For the purpose of R&D, they often
(but not always!) have little new knowledge to reveal.
10. #9 ” Thou shall always work at least
as a pair”
Observations should be conducted by at least 2 people.
However, having too many people can also intimidate
the user.
Going over the video later is a very important step. If
you have only 1 person doing the observation, you
have no possibility of cross-checking your findings.
Also, holding a camera is a BIG distraction and should
not be done by the person asking the questions.
11. #10 ” Thou shall think long term”
Good sites and helpful users can become invaluable
sources of information for many of your future R&D
projects.
It is very likely, that you will later want to test your
concepts etc. with the same users. Start building trust from
the first meeting. Companies feel proud that they are
involved. This is why you must REMEMBER to ALWAYS ask
the management also for opinions. Give users a small gift
after the interview if possible to leave a good impression.