The document discusses various technologies that could be used in physical education (PE), including the Nintendo Wii, video recording, and smartphone apps. It outlines positives and negatives for each. The Wii allows for fun, engaging exercise while developing skills, but may be difficult for large classes or costly. Video recording enables feedback but relies on proper equipment and permissions. Apps provide interactive learning tools, though students' access to technology cannot be assumed. On balance, the positives of technology use in elementary PE outweigh the potential negatives in terms of student learning and health.