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Randy Scovil
                               Cuesta College
                          Yes We Do Apps, Inc.

                   SLO Tech Brew – Aug. 2011




Tech Brew - 8/11      All About Apps             1
The Hit List
 Why me?
 Latest news in mobile
 The dominance of apps
 Where’s the action?
 What are the development options?
 What mobile excels at, and the fabulous
  marketing opportunities it presents
 Case studies


Tech Brew - 8/11    All About Apps          2
So who is this guy anyway?
     Developer for 30+ years
        Emphasis in Education and Broadcasting
        M.S. Computer Science, Cal Poly
        14 yrs teaching CompSci - Cuesta/Cal Poly
         ○ Core + Mobile courses in iOS and Android
                    Fall 2011: CIS 193G – Mobile Dev. Prog. - iOS

        25 yrs Broadcast Media Experience
         ○ Primarily programming/marketing
           management for large-market radio


Tech Brew - 8/11                        All About Apps               3
iOS/Android? – Phones only




Tech Brew - 8/11   All About Apps   4
Platforms (including tablets)




Tech Brew - 8/11   All About Apps   5
It’s not which, but both…




Tech Brew - 8/11   All About Apps   6
Apps Dominate the Device
     Mobile usage is very focused – users
      choose apps over browsers because
      they’re optimized to a particular task:
        Overall time spent in apps exceeds time in a
         mobile browser – 81 min/day vs. 74 for web1
        80% of Facebook mobile access is via apps2
     Your mobile is more than just a browser,
      so your mobile presence needs to be
      more than just a web site

                    1 – Flurry, “Mobile Apps Put The Web In Their Rear-view Mirror”, 6/20/11
Tech Brew - 8/11                                                                               7
                             2 – Benedict Evans, “Facebook’s Mobile Users”, 7/28/11
When and What
     Most likely times…
        To use apps: 4-6 PM and 9-11 PM
        To be engaged with ads: 8-11 AM
 Most popular days: Weekends
    (38% of total mobile app time)3
 Top App categories for Smartphones:
        Games (65%), News/weather (56%),
            Maps/Navigation/Search (55%), Social
            Networking (54%), and Music (46%)4

                         3 - Mobclix, “The What, When, & Where of Apps”, June 2011
Tech Brew - 8/11    4 - NielsenWire, “You Have an App for That…Now What?”, June 2011   8
Development Options
Native App (optimized, resident)       Web App (versatile, external)
Fastest performance                    Can serve multiple platforms
Can utilize all device peripherals     Development is simpler
Smaller (faster) download
Look and Feel platform specific
(iOS) Necessary for App Store


     Note that performance and/or location-
      awareness are critical in the top app
      categories (Games, News/weather,
      Maps/search/navigation, Social, Music)

Tech Brew - 8/11                     All About Apps                    9
Performance
     Apps must load fast, and respond fast
        Minimize dependence on network
     “Abandonment” – 74% of mobile users
      will abandon a page if load time is > 5s5
        Also expect connections with desktop speed
     HTML 5 – “Not ready for prime time”,
      especially for media, and even then still
      can’t trump native for optimal
      performance

Tech Brew - 8/11   5 – Compuware, “What Users Want from Mobile:, July 2011   10
Case Studies
     KTSO – Radio Station app
        Faster load
        Higher quality audio stream
        Smaller download (c. 50% of other apps)
     CBC and WPCCU – Credit Union apps
        Faster load
        Faster performance, especially in loading
         dynamic data and localization
        Look/feel that users expect on platform


Tech Brew - 8/11            All About Apps           11
Thanks!
•     Randy Scovil
•     CIS (Computer Science)
•     Cuesta College
•     rscovil@cuesta.edu

• Chief Instigator
• Yes We Do Apps, Inc.
• randy@yeswedoapps.com

Tech Brew - 8/11       All About Apps   12

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Tech Brew All About Apps-Scovil

  • 1. Randy Scovil Cuesta College Yes We Do Apps, Inc. SLO Tech Brew – Aug. 2011 Tech Brew - 8/11 All About Apps 1
  • 2. The Hit List  Why me?  Latest news in mobile  The dominance of apps  Where’s the action?  What are the development options?  What mobile excels at, and the fabulous marketing opportunities it presents  Case studies Tech Brew - 8/11 All About Apps 2
  • 3. So who is this guy anyway?  Developer for 30+ years  Emphasis in Education and Broadcasting  M.S. Computer Science, Cal Poly  14 yrs teaching CompSci - Cuesta/Cal Poly ○ Core + Mobile courses in iOS and Android  Fall 2011: CIS 193G – Mobile Dev. Prog. - iOS  25 yrs Broadcast Media Experience ○ Primarily programming/marketing management for large-market radio Tech Brew - 8/11 All About Apps 3
  • 4. iOS/Android? – Phones only Tech Brew - 8/11 All About Apps 4
  • 5. Platforms (including tablets) Tech Brew - 8/11 All About Apps 5
  • 6. It’s not which, but both… Tech Brew - 8/11 All About Apps 6
  • 7. Apps Dominate the Device  Mobile usage is very focused – users choose apps over browsers because they’re optimized to a particular task:  Overall time spent in apps exceeds time in a mobile browser – 81 min/day vs. 74 for web1  80% of Facebook mobile access is via apps2  Your mobile is more than just a browser, so your mobile presence needs to be more than just a web site 1 – Flurry, “Mobile Apps Put The Web In Their Rear-view Mirror”, 6/20/11 Tech Brew - 8/11 7 2 – Benedict Evans, “Facebook’s Mobile Users”, 7/28/11
  • 8. When and What  Most likely times…  To use apps: 4-6 PM and 9-11 PM  To be engaged with ads: 8-11 AM  Most popular days: Weekends (38% of total mobile app time)3  Top App categories for Smartphones:  Games (65%), News/weather (56%), Maps/Navigation/Search (55%), Social Networking (54%), and Music (46%)4 3 - Mobclix, “The What, When, & Where of Apps”, June 2011 Tech Brew - 8/11 4 - NielsenWire, “You Have an App for That…Now What?”, June 2011 8
  • 9. Development Options Native App (optimized, resident) Web App (versatile, external) Fastest performance Can serve multiple platforms Can utilize all device peripherals Development is simpler Smaller (faster) download Look and Feel platform specific (iOS) Necessary for App Store  Note that performance and/or location- awareness are critical in the top app categories (Games, News/weather, Maps/search/navigation, Social, Music) Tech Brew - 8/11 All About Apps 9
  • 10. Performance  Apps must load fast, and respond fast  Minimize dependence on network  “Abandonment” – 74% of mobile users will abandon a page if load time is > 5s5  Also expect connections with desktop speed  HTML 5 – “Not ready for prime time”, especially for media, and even then still can’t trump native for optimal performance Tech Brew - 8/11 5 – Compuware, “What Users Want from Mobile:, July 2011 10
  • 11. Case Studies  KTSO – Radio Station app  Faster load  Higher quality audio stream  Smaller download (c. 50% of other apps)  CBC and WPCCU – Credit Union apps  Faster load  Faster performance, especially in loading dynamic data and localization  Look/feel that users expect on platform Tech Brew - 8/11 All About Apps 11
  • 12. Thanks! • Randy Scovil • CIS (Computer Science) • Cuesta College • rscovil@cuesta.edu • Chief Instigator • Yes We Do Apps, Inc. • randy@yeswedoapps.com Tech Brew - 8/11 All About Apps 12