The document describes concepts for a virtual reality retail store called MBO. It discusses 5 key concepts: 1) Targeted shopping where customers select preferred categories and are shown personalized product recommendations. 2) Learning about garments and materials by tapping on them. 3) Customizing the store environment through lighting, music, and ambient sounds. 4) Saving different shopping "moods" with customized settings. 5) Upgrading the experience through booked sessions in physical rooms that simulate the selected virtual environment. The store aims to make shopping a relaxing experience through these personalized interactive features.
By this point of the project you should have a good understanding of how your product may appeal to your clients. The day of showing the latest product of your company is coming soon. Each company has to give a very short presentation about their company, product and show their promotional materials (posters, leaflets, TV commercials) to the public.
NOW is a virtual reality multi-brand beauty store that aims to provide an immersive shopping experience. It will feature interactive elements like a shade wall to select products, podiums to view featured items, and a virtual assistant named KIKO to help customers. Customers can also customize aspects like lighting, music, and scents to personalize their experience. The store aims to replicate touching and trying products through VR to give customers convenience like online shopping with physical store benefits.
Our customer experience and decisions we make first of all depends of our feelings and our sensory perception. That means the best thing you could do with your product and brand - the right sensory mix and sensory positioning among other products and brands.
My lamp design is inspired by pop art and features a shade cut from HIPS plastic molded over a carved MDF form. The shade depicts imagery from the video game The Elder Scrolls and has a clear acrylic back for light changes. The straight acrylic stem has holes for adjusting the lamp's direction and height. A laser-cut acrylic base slots together stably and houses the battery powering an LED through a wire running down the stem. Strengths include an attractive design appealing to gamers and durability to withstand minor damage. Potential issues involve disconnecting wiring that can be fixed by opening the base.
Where to Find Guest Blogging Opportunities on Grosfillex Furnitureb2ftnkq922
Leather dining chairs have become very popular in recent years for dining areas and bars/pubs that rely on food sales to generate profits. Many bars, dining areas, and pubs have chosen to refurbish their interiors with leather sofas and leather dining chairs over the past few years in order to attract more customers to their premises. People from Astoria, most recent arrivals from Greece, are making their company more people-oriented to boost revenue. All things considered, you are right to stay here. They know how to pack things in a way that they won't get damaged during the journey to the new home.
Everyone is very conscious about fashion. In fact, much of the world is watching what other is wearing. Although much of the world interest in latest fashion and also fashion designing but men and women would still admit that it is very difficult and time taking to choose a right dress, even kids are also very conscious about that.
They admit that it is very difficult to choose the fabric or stuff for different events. Women keep much more up to date with fashion as compared to men. The fashion industry is also a lot more focused on women.
For more information visit now http://www.justshoppingcenter.com
Jack Hurst is planning a pre-production process for creating a clothing brand to raise awareness of mental health issues. He will design t-shirt prints, take product photos in a studio, and conduct an outdoor photo shoot. He will use the photos for his website and to create a video advertisement. Hurst has created a production schedule spanning 5 weeks to design the products, take the photos, build the website, and finish the video advert. He has also drafted plans for the photo shoots, website design, and contingency measures in case of technical issues.
By this point of the project you should have a good understanding of how your product may appeal to your clients. The day of showing the latest product of your company is coming soon. Each company has to give a very short presentation about their company, product and show their promotional materials (posters, leaflets, TV commercials) to the public.
NOW is a virtual reality multi-brand beauty store that aims to provide an immersive shopping experience. It will feature interactive elements like a shade wall to select products, podiums to view featured items, and a virtual assistant named KIKO to help customers. Customers can also customize aspects like lighting, music, and scents to personalize their experience. The store aims to replicate touching and trying products through VR to give customers convenience like online shopping with physical store benefits.
Our customer experience and decisions we make first of all depends of our feelings and our sensory perception. That means the best thing you could do with your product and brand - the right sensory mix and sensory positioning among other products and brands.
My lamp design is inspired by pop art and features a shade cut from HIPS plastic molded over a carved MDF form. The shade depicts imagery from the video game The Elder Scrolls and has a clear acrylic back for light changes. The straight acrylic stem has holes for adjusting the lamp's direction and height. A laser-cut acrylic base slots together stably and houses the battery powering an LED through a wire running down the stem. Strengths include an attractive design appealing to gamers and durability to withstand minor damage. Potential issues involve disconnecting wiring that can be fixed by opening the base.
Where to Find Guest Blogging Opportunities on Grosfillex Furnitureb2ftnkq922
Leather dining chairs have become very popular in recent years for dining areas and bars/pubs that rely on food sales to generate profits. Many bars, dining areas, and pubs have chosen to refurbish their interiors with leather sofas and leather dining chairs over the past few years in order to attract more customers to their premises. People from Astoria, most recent arrivals from Greece, are making their company more people-oriented to boost revenue. All things considered, you are right to stay here. They know how to pack things in a way that they won't get damaged during the journey to the new home.
Everyone is very conscious about fashion. In fact, much of the world is watching what other is wearing. Although much of the world interest in latest fashion and also fashion designing but men and women would still admit that it is very difficult and time taking to choose a right dress, even kids are also very conscious about that.
They admit that it is very difficult to choose the fabric or stuff for different events. Women keep much more up to date with fashion as compared to men. The fashion industry is also a lot more focused on women.
For more information visit now http://www.justshoppingcenter.com
Jack Hurst is planning a pre-production process for creating a clothing brand to raise awareness of mental health issues. He will design t-shirt prints, take product photos in a studio, and conduct an outdoor photo shoot. He will use the photos for his website and to create a video advertisement. Hurst has created a production schedule spanning 5 weeks to design the products, take the photos, build the website, and finish the video advert. He has also drafted plans for the photo shoots, website design, and contingency measures in case of technical issues.
The document summarizes the author's observation of a Best Buy store. Some key points include:
- The store draws customers in with deals displayed at the entrance. The automatic doors and large sign lettering with bold colors also attract attention.
- The store has a blue-yellow-black color scheme throughout that aims to be consistent in appearance. It has carpet floors and high ceilings.
- Products are arranged by category and price. Customers can try products and make purchases. Salespeople are present but do not always promptly assist customers.
- Most customers spend 25-30 minutes browsing alone or with others in their age range of 18-50 years. About 60-70% make a purchase.
The document outlines the structure and objectives of a focus group being conducted for Abercrombie & Fitch to understand consumers and former consumers of their perfume brand. The focus group will explore participants' shopping behaviors, perceptions of the Abercrombie brand and logo, associations with brand marketing images, and opinions on the perfume's quality, smell, price and status. Participants will also evaluate competitor brands and whether factors like a celebrity spokesperson or price changes could influence their purchasing decisions. The goal is to gain insights into why some customers remain loyal while others have stopped buying the perfume.
This document provides a packing list for Burning Man with various items categorized as "Must", "Nice", or "Optional". It includes essential items like tickets, identification, medical supplies, toiletries, dust masks, goggles, and clothing. Useful optional items involve cooling accessories, hand/skin moisturizers, bathing supplies like towels and a solar shower, and gifts/bartering items. The list emphasizes radical self-reliance and notes various places to purchase items before traveling to the playa.
The document provides guidance on developing a well-rounded portfolio through range, insights, and fire drills. It discusses including a range of skills, brands, and creative approaches. Insights should be human truths that power big ideas. Fire drills are a brainstorming tool where many ideas are quickly generated to find the best ones. The document leads participants through five branding challenges as fire drills to develop portfolio ideas. It encourages selecting the best ideas from the exercises to refine and include in one's portfolio.
This document contains planning for a student project titled "Haunted Hotspot" which will showcase cafes in York, England known for ghost stories. The student has identified locations to film, equipment needs which will be borrowed from college, and facilities for editing. Their crew of two classmates will assist with recording. Pre-production assessment addresses lighting, audio challenges, and personnel availability to prepare for a successful production week.
Nathan will create an advertising campaign for a luxury watch, including a television advert, magazine spread, and poster. The advert will be filmed using a camera, phone, and car to showcase the watch. The magazine will feature the watch and an actor wearing a suit. It will be created digitally using a computer and graphics tablet. The poster will display the watch next to a car in a driveway using props like lighting. Nathan will use a dark color scheme with red accents to make the watch stand out. Serif fonts will be used to appear fancy for the target upper-class audience. Production is scheduled over several weeks to allow time for editing and contingency planning.
Nathan will create an advertising campaign for a luxury watch, including a television advert, magazine spread, and poster. The advert will be filmed using a camera, phone, and car to showcase the watch. The magazine will feature the watch and an actor wearing a suit. It will be created using a computer and graphics tablet. The poster will display the watch next to a car in a driveway using props like lighting. Nathan will use a dark color scheme with red accents to make the watch stand out. Serif fonts will be used to appear fancy for the target upper-class audience. Production is scheduled over several weeks to allow time for editing.
This document contains information about selling real estate as a franchise opportunity. It discusses choosing a real estate business to focus on, researching general franchise information and specifics about selected brands, determining what is needed to set up the business, what support the franchisor offers, and establishing costs. The sample project focuses on selling houses and considers features like number of rooms, location, and services. It notes houses can sometimes be offered online for faster finding but customers still need to see places in person. Costs depend mainly on location, services, neighborhood, and access roads.
User Experience Case Study- Human Senses, Self Experiences & User PersonaAkshay Parakh
This project contains:
1. Self experiences that left an impact on me by targetting my 5 senses in order to enhance the User Experience.
2. User Persona: An exploration case study regarding likes and dislikes of a specific user and understanding factors that incline him towards buying a certain product over the others and how these tendencies can be kept in mind while coming up with future design solutions.
3. A basic town planning & transit system redesign for Viman Nagar, Pune, India.
The document outlines plans for designing the interior of a new running shoe store called iRUN. It includes details about the store's target customers, brands carried, and floor plan layout. The designer's action plan is to research consumer psychology topics like market segmentation, sensory marketing, and how internal and external factors influence customers. The goal is to create an interior that motivates people to purchase running products through strategic placement of items, lighting, music and video displays throughout the store.
The document outlines initial plans for an online free roaming game project, including mood boards and product ideas. Product ideas include an advergame to advertise the game, a game cover, and merchandise like phone cases and clothing with the game's logo. The target audience is identified as male teenagers aged 16-21 based on the content and the creator's knowledge of that age group. Discounted ideas like a television show or film were rejected due to concerns about effectively marketing the products or having enough time.
The document outlines initial plans for an online free roaming game project, including mood boards and product ideas. Product ideas include an advergame to advertise the game, a game cover, and merchandise including a pop socket, hat, t-shirt, phone case, and jumper. The target audience is identified as older male teenagers aged 16-21 based on the content and the creator's knowledge of the demographic. Discounted ideas like a television show or film were rejected due to concerns about effectively marketing the products or having enough time.
The document provides planning details for a video project titled "Haunted Hotspot" that will showcase cafes in York and their ghost stories. The creator has developed a concept board with an autumn color palette. A shot list and storyboard were created. Locations, crew roles, and a risk assessment are outlined. Contingency plans address issues like weather, busy areas, closures, and equipment. A production schedule allocates time for filming, audio, and editing over 3 weeks.
The document provides vocabulary and prompts for speaking tasks related to travel, shopping, food, and hobbies. It includes photographs and descriptions of activities like going on holiday, shopping in different stores, preparing and eating food, and taking up new hobbies. The speaking tasks require discussing the photos, making comparisons, and answering questions on related topics.
The document provides vocabulary and prompts for speaking practice on various topics including travel, shopping, food, and hobbies. It includes photographs and instructions for discussing preferences and making comparisons related to activities like going on holiday, shopping in different stores, choosing adventure holidays, and deciding on hobbies. Candidates are prompted to discuss advantages and choices as it relates to the given topics and visual aids provided.
The document provides planning details for a promotional video about haunted cafes in York, England. It includes research on promotional video styles, potential approaches and techniques, a shot list, and organizational details like crew roles, locations, and a production schedule. Risks and contingencies are considered for the outdoor shooting locations. The goal is to create an entertaining video that informs viewers about haunted cafes while using creative filming and editing techniques.
This visual poem video aims to provide escapism and inspiration to its target audience of 14-19 year old females. It will use emotive language in the subtitles and slow sad music over landscape video clips, filmed portraits, and scenes of everyday life to allow viewers to relate to the struggles discussed and find beauty in the world. The video will tell a story about hard days but finding peace through contrasting emotions and the beauty of life. Care will be taken to avoid offensive content and not restrict any groups while ensuring all content is original to avoid copyright issues.
This document outlines Jack Hurst's pre-production plans for creating a clothing brand to raise awareness of mental health issues. It includes details of the brand concept, target audience, production schedule, product designs, website design, photo shoot plans, and contingency planning. Over five weeks, Jack plans to design t-shirt products, conduct photo shoots, build a website, and create a promotional video. He has considered factors like branding, marketing, and technical requirements to launch the mental health awareness line.
The document provides guidance for participants in a design competition with both a research and design component. It outlines that the research portion involves finding an insight, and provides an example of a breakthrough insight about laundry being a chore versus dirt showing kids enjoyment. It then discusses various research methods like interviews, observation, and ethnography that can be used to discover insights. For the design portion, it advises thinking about the brand's marketing mix, visual language, and how the design fits with trends and the brand's context. The goal is to reimagine a product package and one additional touchpoint while grounded in consumer research.
The document summarizes the author's observation of a Best Buy store. Some key points include:
- The store draws customers in with deals displayed at the entrance. The automatic doors and large sign lettering with bold colors also attract attention.
- The store has a blue-yellow-black color scheme throughout that aims to be consistent in appearance. It has carpet floors and high ceilings.
- Products are arranged by category and price. Customers can try products and make purchases. Salespeople are present but do not always promptly assist customers.
- Most customers spend 25-30 minutes browsing alone or with others in their age range of 18-50 years. About 60-70% make a purchase.
The document outlines the structure and objectives of a focus group being conducted for Abercrombie & Fitch to understand consumers and former consumers of their perfume brand. The focus group will explore participants' shopping behaviors, perceptions of the Abercrombie brand and logo, associations with brand marketing images, and opinions on the perfume's quality, smell, price and status. Participants will also evaluate competitor brands and whether factors like a celebrity spokesperson or price changes could influence their purchasing decisions. The goal is to gain insights into why some customers remain loyal while others have stopped buying the perfume.
This document provides a packing list for Burning Man with various items categorized as "Must", "Nice", or "Optional". It includes essential items like tickets, identification, medical supplies, toiletries, dust masks, goggles, and clothing. Useful optional items involve cooling accessories, hand/skin moisturizers, bathing supplies like towels and a solar shower, and gifts/bartering items. The list emphasizes radical self-reliance and notes various places to purchase items before traveling to the playa.
The document provides guidance on developing a well-rounded portfolio through range, insights, and fire drills. It discusses including a range of skills, brands, and creative approaches. Insights should be human truths that power big ideas. Fire drills are a brainstorming tool where many ideas are quickly generated to find the best ones. The document leads participants through five branding challenges as fire drills to develop portfolio ideas. It encourages selecting the best ideas from the exercises to refine and include in one's portfolio.
This document contains planning for a student project titled "Haunted Hotspot" which will showcase cafes in York, England known for ghost stories. The student has identified locations to film, equipment needs which will be borrowed from college, and facilities for editing. Their crew of two classmates will assist with recording. Pre-production assessment addresses lighting, audio challenges, and personnel availability to prepare for a successful production week.
Nathan will create an advertising campaign for a luxury watch, including a television advert, magazine spread, and poster. The advert will be filmed using a camera, phone, and car to showcase the watch. The magazine will feature the watch and an actor wearing a suit. It will be created digitally using a computer and graphics tablet. The poster will display the watch next to a car in a driveway using props like lighting. Nathan will use a dark color scheme with red accents to make the watch stand out. Serif fonts will be used to appear fancy for the target upper-class audience. Production is scheduled over several weeks to allow time for editing and contingency planning.
Nathan will create an advertising campaign for a luxury watch, including a television advert, magazine spread, and poster. The advert will be filmed using a camera, phone, and car to showcase the watch. The magazine will feature the watch and an actor wearing a suit. It will be created using a computer and graphics tablet. The poster will display the watch next to a car in a driveway using props like lighting. Nathan will use a dark color scheme with red accents to make the watch stand out. Serif fonts will be used to appear fancy for the target upper-class audience. Production is scheduled over several weeks to allow time for editing.
This document contains information about selling real estate as a franchise opportunity. It discusses choosing a real estate business to focus on, researching general franchise information and specifics about selected brands, determining what is needed to set up the business, what support the franchisor offers, and establishing costs. The sample project focuses on selling houses and considers features like number of rooms, location, and services. It notes houses can sometimes be offered online for faster finding but customers still need to see places in person. Costs depend mainly on location, services, neighborhood, and access roads.
User Experience Case Study- Human Senses, Self Experiences & User PersonaAkshay Parakh
This project contains:
1. Self experiences that left an impact on me by targetting my 5 senses in order to enhance the User Experience.
2. User Persona: An exploration case study regarding likes and dislikes of a specific user and understanding factors that incline him towards buying a certain product over the others and how these tendencies can be kept in mind while coming up with future design solutions.
3. A basic town planning & transit system redesign for Viman Nagar, Pune, India.
The document outlines plans for designing the interior of a new running shoe store called iRUN. It includes details about the store's target customers, brands carried, and floor plan layout. The designer's action plan is to research consumer psychology topics like market segmentation, sensory marketing, and how internal and external factors influence customers. The goal is to create an interior that motivates people to purchase running products through strategic placement of items, lighting, music and video displays throughout the store.
The document outlines initial plans for an online free roaming game project, including mood boards and product ideas. Product ideas include an advergame to advertise the game, a game cover, and merchandise like phone cases and clothing with the game's logo. The target audience is identified as male teenagers aged 16-21 based on the content and the creator's knowledge of that age group. Discounted ideas like a television show or film were rejected due to concerns about effectively marketing the products or having enough time.
The document outlines initial plans for an online free roaming game project, including mood boards and product ideas. Product ideas include an advergame to advertise the game, a game cover, and merchandise including a pop socket, hat, t-shirt, phone case, and jumper. The target audience is identified as older male teenagers aged 16-21 based on the content and the creator's knowledge of the demographic. Discounted ideas like a television show or film were rejected due to concerns about effectively marketing the products or having enough time.
The document provides planning details for a video project titled "Haunted Hotspot" that will showcase cafes in York and their ghost stories. The creator has developed a concept board with an autumn color palette. A shot list and storyboard were created. Locations, crew roles, and a risk assessment are outlined. Contingency plans address issues like weather, busy areas, closures, and equipment. A production schedule allocates time for filming, audio, and editing over 3 weeks.
The document provides vocabulary and prompts for speaking tasks related to travel, shopping, food, and hobbies. It includes photographs and descriptions of activities like going on holiday, shopping in different stores, preparing and eating food, and taking up new hobbies. The speaking tasks require discussing the photos, making comparisons, and answering questions on related topics.
The document provides vocabulary and prompts for speaking practice on various topics including travel, shopping, food, and hobbies. It includes photographs and instructions for discussing preferences and making comparisons related to activities like going on holiday, shopping in different stores, choosing adventure holidays, and deciding on hobbies. Candidates are prompted to discuss advantages and choices as it relates to the given topics and visual aids provided.
The document provides planning details for a promotional video about haunted cafes in York, England. It includes research on promotional video styles, potential approaches and techniques, a shot list, and organizational details like crew roles, locations, and a production schedule. Risks and contingencies are considered for the outdoor shooting locations. The goal is to create an entertaining video that informs viewers about haunted cafes while using creative filming and editing techniques.
This visual poem video aims to provide escapism and inspiration to its target audience of 14-19 year old females. It will use emotive language in the subtitles and slow sad music over landscape video clips, filmed portraits, and scenes of everyday life to allow viewers to relate to the struggles discussed and find beauty in the world. The video will tell a story about hard days but finding peace through contrasting emotions and the beauty of life. Care will be taken to avoid offensive content and not restrict any groups while ensuring all content is original to avoid copyright issues.
This document outlines Jack Hurst's pre-production plans for creating a clothing brand to raise awareness of mental health issues. It includes details of the brand concept, target audience, production schedule, product designs, website design, photo shoot plans, and contingency planning. Over five weeks, Jack plans to design t-shirt products, conduct photo shoots, build a website, and create a promotional video. He has considered factors like branding, marketing, and technical requirements to launch the mental health awareness line.
The document provides guidance for participants in a design competition with both a research and design component. It outlines that the research portion involves finding an insight, and provides an example of a breakthrough insight about laundry being a chore versus dirt showing kids enjoyment. It then discusses various research methods like interviews, observation, and ethnography that can be used to discover insights. For the design portion, it advises thinking about the brand's marketing mix, visual language, and how the design fits with trends and the brand's context. The goal is to reimagine a product package and one additional touchpoint while grounded in consumer research.
Similar to Tanya tathgir, sensory and experience design, fc 6 (20)
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Tanya tathgir, sensory and experience design, fc 6
1. NOW- a virtual reality store
Tanya Tathgir, FC-6, Sensory and Experience Design
2. INSPIRATION
Salvation Mountain is a literal man-made mountain,
covered in half a million gallons of latex paint. What
started as a small monument made of dirt and painted
cement became, over time, a sprawling adobe and
hay-bale mountain complex, with peripheral
structures made of telephone poles, tires, and car
windows, as well as art cars and sculptures, all painted
in a patchwork of stripes and color blocks of whatever
paint was donated.
12. CONSUMER JOURNEY
● The consumer puts on the VR headset they then have three, login, sign up,
or continue as a guest.
● Once they choose their option, their journey then starts.
● They then get an option if they want their virtual assistant, Kai on standby
mode (i.e. available when you call out for them) or to be available via voice
only..
● If they choose standby mode, they can customize their virtual assistant
for it to appear the way they want. They can choose between male or
female voice, the accent and the languages.
13. ● After Kai is set up, the consumer will be a walk through the store in terms
of its features.
● After that is done the consumer are presented with an option to
customize the store (in terms of lighting wall colour etc.), they can also
decide to do this later.
● The consumer will then be asked a few questions (in depth under concept
1) according to which the store will be customized in terms of products
for the consumer.
● After the store is set up, the shopping journey of the consumer begins.
● They can tap on the garment and choose “add to cart”, they are viewing
these garments on the interactive screen, when they feel they have
shopped enough and want to use some of the features (in depth under
concepts) they may do that and head over to that station, they can
stimulate a garment at a location.
14. ● After they are satisfied with their cart, they can pay and sign off.
● To pay first time you'll have to feed in your payment mode and details
payment modes such as venmo, amazon pay, google pay, UPI, netbanking,
credit card, debit cards are available.
● Then their shopping journey ends!
15. Concept- Retail THERAPY
Its a store you feel relaxed upon entering no more stress while shopping, you
have your 24/7 available virtual assistant- to help your shopping experience or
you just need some retail therapy.
MBO for people who like to shop consciously and responsibly. MBO will attract
brands that believe in sustainability and transparency.
Apart from the brands MBO will also have targeted shopping, area to unwind,
learn about the garment you are about to purchase (constituents, water usage,,
dyes used), and similar garments across brands available.
17. Concept 01- targeted shopping
When you enter a physical store you enter with a mind set of say today i'll buy clothes for my holiday in bali
that is in two weeks, but somehow you get distracted and buy everything but what you need.
In our MBO you don't have to worry about that upon entering you are asked what is your shopping goal-
vacation, weekend, event, leisure, window shopping etc.
Once you've set your priority straight if you don't have a specific brand you are looking for, you'll be given
an option of choosing what kind of clothes you want and asked to choose from the basics ie casuals, work,
party, athleisure, leisure etc. You can choose as many options you want at a time.
18. Step 03 to choose
from:
1. Work
2. Leisure
3. Athleisure
4. Event
5. Casual
6. All of the above
Step 02 choose from:
1. Summer
2. Winter
3. Spring
4. Autumn
5. All of the above
Step 04 choose from:
1. Dress & jumpsuits
2. Shirts & blouses
3. Pants & trousers
4. Shorts & skirts
5. Swimsuits & beachwear
6. Undergarments
7. Accessories
8. Shoes and handbags
9. All of the above
Step 01 choose from:
1. Men
2. Womens
3. Girls
4. Boys
5. Mens and womens
6. All of the above
19. After this your shopping journey begins, the more you shop the better your shopping experience gets
because now the system knows your likes and dislikes.
After you feel you've added enough clothes to your cart or done for the done you can now try the clothes
and see how they'll look for that one event, for eg. you've bought a few clothes for a vacation in bali, you can
feed this in the system and stimulate a scene from bali and see how the outfit looks there. Daytime and
nighttime options also available.
Step 01: Tap on the outfit- choose pair dress if its a pair then click on location
Step 02: Choose location i.e beach, rooftop, club, office etc
Step 03: Choose daytime or nighttime
21. Concept 02- Your garment
In this section you can learn about your garment, its constituents, where the materials were sourced from,
the dyes used, where the garment was made, how to wash/take care of the garment if there are special
instructions, how much water went into it, how to recycle it/how it was recycled- just by tapping on it.
If you like a material you can tap on the material and see other article of clothing with that material.
If you want to know how the materials are sourced, you can tap on it and see a small video.
22. Information about the fabric such as:
● Material and % of material
● Care for garment
● Water used in making the garment
● Dyes uses
● Where were the materials sourced from
● Tap on the name of the material to see
other garments made out of that material
New information opens in
the adjacent screen and so
on, you can close/ exit the
screen simply by tapping on
the ‘x’ on the right top corner
24. Concept 03- YOUR store
What makes a store great is how comfortable its consumers are. Unless you have a specific request for
music and lighting- by default the store has natural lighting, while the products are properly lit, and the
genre of music playing is lo-fi for a peaceful shopping experience.
You also have the option of
● Linking your personal playlist upon entering the store which on your request will be played on
shuffle
● To play ambient sounds (birds, ocean sounds, rain etc) as per your liking from the list
● Change the lighting to the colour you want
If you have requests that we don't have in the store- it'll be added in a few working days if you are a regular
customer.
28. Concept 04- shopping moods
You can ask your virtual assistant to save different moods- different combinations that you have
previously created with a nickname and access it during your next visit.
How it works-
● You set the lighting to x tone
● Music to certain playlist or ambient sound
● Selected certain brands/ particular article of clothing
You can set this as a mood and name it say ‘xyz’ and next time when you visit you can ask kai to change to
mood xyz.
You can customize up to 5 moods to save for later.
30. Concept 05- Upgrade retail THERAPY
If you really want to smell, experience the music etc.
You can book an appointment at these UPGRADE rooms which are available in your city, and fill out a
form with the kind of experience you want
You can choose your music/ambient sound (4d sound), aroma of the room, your surrounding be it a white
room or a beach or a rooftop etc, lighting, you can choose to sit, stand or lie down. This room is for you to
unwind. You want to browse the internet go ahead, watch youtube videos or browse the stores.
31. empty room, the ambience will be created as per your request.
32. FORM
● You can ask your virtual assistant, Kai to book an appointment for you a
week prior at the UPGRADE rooms.
● You'll then be asked to choose your music, lighting, weather and scent
options.
33. 4D Music options
1. Default lofi playlist
2. Your personal playlist
3. Rain
4. Thunder + rain
5. Wind
6. Ocean
7. Birds
8. Waves
9. Beach sounds
10. Forest
11. Oscillating fan sounds.
12. Fireplace sounds
13. Outdoor sounds
14. River white noise
15. Cricket
16. water fall
Weather options
1. Hot
2. Cold
3. Humid
4. Chilly
5. Drizzle
Scent options
1. Woody
2. Sweet-
vanilla/floral
3. Minty
4. Citrus
39. Product catalog- for product display- 3D display
Source: https://www.dezeen.com/2018/04/25/studio-twenty-seven-showcases-stone-furniture-italian-limestone-francesco-balzano-valeriane-lazard/
40. Virtual consumer support- Kai
● Once you go online in the store you have two options either your virtual
assistant, Kai is on standby mode (i.e. avaliable when you call out) or
available via voice.
● You can customize how your virtual assistant looks- you can set a
different looking virtual assistant for your 5 moods.
● Voice operated- say orbit then the function eg. kai play my playlist; kai
change the lighting to warm, kai next store
● No need to repeat command
● Automatically recollects old data
● Once payment methods are saved can directly pay saying, kai pay now
● Can ask kai to save different moods for shopping- give them keywords
and access them via given keywords.
42. Accent and language
Language
● English
● Hindi
● French
● Arabic
● Chinese
● Spanish
● Japanese
Accent
● British
● American
● Australian
● Indian
● Asian
● European