A brief discussion about how system performance in terms of user interface fluidity impacts user experience, and how this important factor can be better prioritized by designers, software engineers and project managers.
The document discusses the importance of system performance and responsiveness from the perspectives of users, interaction designers, and software developers. It notes that slow or unresponsive systems can negatively impact the user experience by creating frustration and usability issues. Both designers and developers need to prioritize performance testing and work together in tight cycles to ensure smooth interactions. While performance cannot always be directly improved, the user experience can be enhanced by providing feedback during longer processes.
Designing and implementing responsive, fluid UIs to delight end usersMichael Klein
This talk from the 2012 UX Barcamp Vienna was intended as a campaign against "slow" (laggy, jerky, freezy etc.) user interfaces. I make an argument for the importance of UI performance, possible reasons for its commonly being ignored, and steps that designers and programmers should take to avoid these issues.
This document contains links to various resources about user testing and usability reports, including how to define and conduct remote user testing, how to write an effective usability report, a template to make user testing more efficient, and resources from usability expert Steve Krug on usability testing.
This was a usability presentation I gave in February, 2013 at the IIS Cognitive Brownbag. My inspiration for creating and presenting on usability was to encourage my colleagues to take a user-centered perspective when designing software. Another goal was to encourage use of agile development methodologies with a focus on user testing.
This document discusses various methods for evaluating prototypes, including heuristics, cognitive walkthroughs, co-discovery, wizard of oz testing, and scales. It describes cognitive walkthroughs as having team members walk through user stories together and ask questions about controls and feedback. Co-discovery involves observing selected users attempt to complete tasks while thinking aloud. Wizard of oz testing systematically observes how people use a prototype for its intended purpose. Scales can measure usability, such as the System Usability Scale and AttrakDiff scale. The goal of evaluation is to verify if the prototype fulfills user stories while critically reflecting on design decisions.
This document discusses different methods for evaluating prototypes, including heuristics, cognitive walkthroughs, co-discovery, wizard of oz testing, and scales. It describes cognitive walkthroughs as having team members walk through user stories together and ask questions about controls and feedback. Co-discovery involves observing selected users attempt to complete tasks with a prototype. Wizard of oz testing systematically observes how real users complete tasks for a prototype's intended purpose. Scales like the System Usability Scale and AttrakDiff can also be used to evaluate prototypes.
Sketches and prototypes are early versions of ideas or concepts that are created to refine and communicate those ideas. They allow designers to test and improve concepts before developing finished designs. Prototypes in particular are meant to demonstrate how an idea might work in practice. Both sketches and prototypes are iterative processes that involve gathering feedback to further develop and refine ideas into final products.
As part of the EBI Interfaces forum, Francis Rowland and Dado Marcora give a talk to promote rapid, lightweight usability testing, followed by a simple demo of a typical test
The document discusses the importance of system performance and responsiveness from the perspectives of users, interaction designers, and software developers. It notes that slow or unresponsive systems can negatively impact the user experience by creating frustration and usability issues. Both designers and developers need to prioritize performance testing and work together in tight cycles to ensure smooth interactions. While performance cannot always be directly improved, the user experience can be enhanced by providing feedback during longer processes.
Designing and implementing responsive, fluid UIs to delight end usersMichael Klein
This talk from the 2012 UX Barcamp Vienna was intended as a campaign against "slow" (laggy, jerky, freezy etc.) user interfaces. I make an argument for the importance of UI performance, possible reasons for its commonly being ignored, and steps that designers and programmers should take to avoid these issues.
This document contains links to various resources about user testing and usability reports, including how to define and conduct remote user testing, how to write an effective usability report, a template to make user testing more efficient, and resources from usability expert Steve Krug on usability testing.
This was a usability presentation I gave in February, 2013 at the IIS Cognitive Brownbag. My inspiration for creating and presenting on usability was to encourage my colleagues to take a user-centered perspective when designing software. Another goal was to encourage use of agile development methodologies with a focus on user testing.
This document discusses various methods for evaluating prototypes, including heuristics, cognitive walkthroughs, co-discovery, wizard of oz testing, and scales. It describes cognitive walkthroughs as having team members walk through user stories together and ask questions about controls and feedback. Co-discovery involves observing selected users attempt to complete tasks while thinking aloud. Wizard of oz testing systematically observes how people use a prototype for its intended purpose. Scales can measure usability, such as the System Usability Scale and AttrakDiff scale. The goal of evaluation is to verify if the prototype fulfills user stories while critically reflecting on design decisions.
This document discusses different methods for evaluating prototypes, including heuristics, cognitive walkthroughs, co-discovery, wizard of oz testing, and scales. It describes cognitive walkthroughs as having team members walk through user stories together and ask questions about controls and feedback. Co-discovery involves observing selected users attempt to complete tasks with a prototype. Wizard of oz testing systematically observes how real users complete tasks for a prototype's intended purpose. Scales like the System Usability Scale and AttrakDiff can also be used to evaluate prototypes.
Sketches and prototypes are early versions of ideas or concepts that are created to refine and communicate those ideas. They allow designers to test and improve concepts before developing finished designs. Prototypes in particular are meant to demonstrate how an idea might work in practice. Both sketches and prototypes are iterative processes that involve gathering feedback to further develop and refine ideas into final products.
As part of the EBI Interfaces forum, Francis Rowland and Dado Marcora give a talk to promote rapid, lightweight usability testing, followed by a simple demo of a typical test
Practical guide for front-end development for django devsDavidson Fellipe
The document provides an overview of front-end development for Django developers. It discusses using HTML, CSS, JavaScript and other front-end technologies. It recommends using components, preprocessors and task automation like Grunt. It also discusses standards, performance optimization and creating UI libraries.
This document provides resources for high-fidelity prototyping including graphical UI prototypes, HTML/CSS mockups, clickthrough prototypes, design patterns and guidelines from various sources, UI frameworks like Bootstrap and UIKit, prototyping software like Sketch, Axure, Invision, and UXPin, color schemes, icons, placeholders, tips on using real data, and photos from MagneziUm Design Studio. It also lists the course details and licensing for the content.
The document discusses various types of web testing including UI/usability testing, cross-browser testing, security testing, and other topics. It provides an agenda that covers the peculiarities of web sites and web testing. Tips, tools, and useful links are presented for different testing methods like prioritizing work, using mockups, and validating code. The document aims to offer guidance on performing various kinds of web testing.
Don't just do agile, do it right! - Simon Storm + Mary LynnExoLeaders.com
The document discusses best practices for doing Agile development right, including thorough backlog grooming, staying engaged throughout the process, measuring and learning from results, keeping implementations simple, and establishing continuous delivery from development to testing to production. It emphasizes that while Agile approaches like Scrum aim to be more iterative than traditional waterfall models, proper execution is important to avoid wasted effort and low morale.
This document provides an overview of key concepts in user experience (UX) design. It discusses UX research methods like user interviews and personas to understand user needs. It also covers information architecture, wireframing, prototyping, and user testing to design and refine a product based on user research. User testing is presented as an iterative process where 5 users can find 85% of problems in the first iteration and further iterations find remaining issues. The document recommends testing wireframes, prototypes, and the final product to catch UX issues at different stages of design and development.
The document discusses learning Java in an easy fashion. It provides an overview of Java including its popularity due to being multi-platform, open source, and secure. It recommends learning Java pragmatically through a top-down approach by first building usable software and then learning more abstract concepts over time rather than focusing too much on theory. The document concludes by thanking the audience and providing contact information.
Hogyan tegyük a vásárlást élménnyé egy webáruházban?István Kolozsi
Az Ecommerce Expo 2016 konferencián tartott előadás prezentációja, annak átalakított változata.
Az előadás rövidsége miatt nagyjából 50 magyar webshop lett átnézve, és azok tipikus, általános hibáit vette sorra a prezentáció.
Kapcsolódó blog poszt:
https://blog.kolboid.eu/web-shop-vasarlasi-elmeny-ux-ui-problemak-tippek/
This document discusses automating visual software testing. It begins by explaining that visual testing is used to verify a graphical user interface appears correctly. It then discusses why visual testing should be automated, such as because the test matrix is too large to cover manually across different browsers, devices, resolutions, etc. It also notes that mobile app quality is critical so testing needs to be thorough. The document outlines how visual testing works by taking screenshots, comparing them to baselines, and reporting differences. It provides examples of tools that can be used for visual testing and discusses how tests can be integrated into development pipelines from the code level through production.
Mobil web technológiai utak, tervezés - Kolozsi István, kolboidIstván Kolozsi
Kürt Akadémia – SMARTMOBIL közös képzésén 2012.12.14-én tartott előadás prezentációja.
Kapcsolódó blog poszt:
https://blog.fps.hu/mobil-web-strategia-responsive-ress/
The document provides tips for preparing for a hackathon event called the WebGeek DevCup. It recommends preparing your application framework ahead of time by choosing technologies and setting up modules like authentication, but not completing the full application. It also suggests preparing your development environment, using version control, potentially deploying code, and ensuring good team communication and self-care during the event. The goal is to minimize time spent on setup during the hackathon in order to focus on coding the full application within the limited timeframe.
e-motion digital creative solutions brief profilee-motionagency
e-motion digital creative solutions, is a one stop solution agency established in June 1998 in Egypt, specialized in rich media content creations with its various applications reflecting unique artistic aura with latest media techniques.
With e-motion team, you get blend of business expertise, artistic creativity and technological innovation. Our creativity flows freely, but always with your strategic goals in mind while e-motion goal is to tell your story in powerfully compelling fashion.
e-motion digital creative solutions will boost up businesses and agile organizations to achieve their maximum growth level through its elevating services.
Prashant Kisan Belvate is currently working as a Senior Application Engineer at Addonix Technologies Pvt. Ltd. where he provides pre-sales and post-sales technical support for SolidWorks. Previously he worked at Transmatix Manufacturing Co. where he supported channel partners and advised clients. He has a B.E. in Mechanical Engineering and is proficient in various CAD software like SolidWorks, AutoCAD, and Catia. He has received several SolidWorks certifications and has experience developing test rigs and participating in robotics competitions during his education.
Keynote dsf consumerization of it-konstantinDellTeam
Константин Исаакян, директор направления потребительского, малого и среднего бизнеса и дистрибуции по России, Dell Россия, рассказал о том, как руководителям предприятий подготовиться к новому в России массовому явлению - использованию персональных устройств в работе, чтобы своевременно отвечать на вызовы сегодняшнего дня и эффективно управлять людскими ресурсами и технологиями, получая при этом максимальные выгоды.
Browser automation testing frameworks like Nightwatch.js allow developers to automatically test their web applications. Nightwatch.js provides an easy way to write tests using JavaScript. Tests can launch browsers, fill forms, click links, and verify outputs. Nightwatch.js tests can help developers catch errors that might break functionality and ensure compatibility across browsers. The documentation is good and it is actively maintained with over 10,000 downloads per month. Developers can integrate Nightwatch.js tests into their own projects to avoid future issues.
This document discusses how roles and responsibilities change in Agile/Scrum frameworks compared to traditional organizations. It outlines several key Agile roles including Product Owner, Scrum Master, and Scrum Team Members. It also discusses how requirements, design, testing, and tracking emerge incrementally rather than being fully planned upfront. Cultural shifts involve moving from big requirements/design upfront to emergent approaches. The roles of Architect, User Experience Lead, Internal Coach/Mentor, Agile Program Manager, and Functional Manager are also described.
Introduction to UX for Mesiniaga AcademyZainul Zain
The document provides an introduction to UX (user experience) design. It begins by distinguishing UX from UI (user interface), noting that UX design is based on thorough user research and testing, while UI focuses only on visual screen elements. The key aspects of UX include user research, prototyping, design, and development with the goal of intuitive, effective experiences. User research, especially getting accurate user requirements, is described as the most important part of UX design to avoid scope creep and ensure projects meet user needs. The document then discusses wireframing as a method for capturing content, organization and interactions before development begins.
Practical guide for front-end development for django devsDavidson Fellipe
The document provides an overview of front-end development for Django developers. It discusses using HTML, CSS, JavaScript and other front-end technologies. It recommends using components, preprocessors and task automation like Grunt. It also discusses standards, performance optimization and creating UI libraries.
This document provides resources for high-fidelity prototyping including graphical UI prototypes, HTML/CSS mockups, clickthrough prototypes, design patterns and guidelines from various sources, UI frameworks like Bootstrap and UIKit, prototyping software like Sketch, Axure, Invision, and UXPin, color schemes, icons, placeholders, tips on using real data, and photos from MagneziUm Design Studio. It also lists the course details and licensing for the content.
The document discusses various types of web testing including UI/usability testing, cross-browser testing, security testing, and other topics. It provides an agenda that covers the peculiarities of web sites and web testing. Tips, tools, and useful links are presented for different testing methods like prioritizing work, using mockups, and validating code. The document aims to offer guidance on performing various kinds of web testing.
Don't just do agile, do it right! - Simon Storm + Mary LynnExoLeaders.com
The document discusses best practices for doing Agile development right, including thorough backlog grooming, staying engaged throughout the process, measuring and learning from results, keeping implementations simple, and establishing continuous delivery from development to testing to production. It emphasizes that while Agile approaches like Scrum aim to be more iterative than traditional waterfall models, proper execution is important to avoid wasted effort and low morale.
This document provides an overview of key concepts in user experience (UX) design. It discusses UX research methods like user interviews and personas to understand user needs. It also covers information architecture, wireframing, prototyping, and user testing to design and refine a product based on user research. User testing is presented as an iterative process where 5 users can find 85% of problems in the first iteration and further iterations find remaining issues. The document recommends testing wireframes, prototypes, and the final product to catch UX issues at different stages of design and development.
The document discusses learning Java in an easy fashion. It provides an overview of Java including its popularity due to being multi-platform, open source, and secure. It recommends learning Java pragmatically through a top-down approach by first building usable software and then learning more abstract concepts over time rather than focusing too much on theory. The document concludes by thanking the audience and providing contact information.
Hogyan tegyük a vásárlást élménnyé egy webáruházban?István Kolozsi
Az Ecommerce Expo 2016 konferencián tartott előadás prezentációja, annak átalakított változata.
Az előadás rövidsége miatt nagyjából 50 magyar webshop lett átnézve, és azok tipikus, általános hibáit vette sorra a prezentáció.
Kapcsolódó blog poszt:
https://blog.kolboid.eu/web-shop-vasarlasi-elmeny-ux-ui-problemak-tippek/
This document discusses automating visual software testing. It begins by explaining that visual testing is used to verify a graphical user interface appears correctly. It then discusses why visual testing should be automated, such as because the test matrix is too large to cover manually across different browsers, devices, resolutions, etc. It also notes that mobile app quality is critical so testing needs to be thorough. The document outlines how visual testing works by taking screenshots, comparing them to baselines, and reporting differences. It provides examples of tools that can be used for visual testing and discusses how tests can be integrated into development pipelines from the code level through production.
Mobil web technológiai utak, tervezés - Kolozsi István, kolboidIstván Kolozsi
Kürt Akadémia – SMARTMOBIL közös képzésén 2012.12.14-én tartott előadás prezentációja.
Kapcsolódó blog poszt:
https://blog.fps.hu/mobil-web-strategia-responsive-ress/
The document provides tips for preparing for a hackathon event called the WebGeek DevCup. It recommends preparing your application framework ahead of time by choosing technologies and setting up modules like authentication, but not completing the full application. It also suggests preparing your development environment, using version control, potentially deploying code, and ensuring good team communication and self-care during the event. The goal is to minimize time spent on setup during the hackathon in order to focus on coding the full application within the limited timeframe.
e-motion digital creative solutions brief profilee-motionagency
e-motion digital creative solutions, is a one stop solution agency established in June 1998 in Egypt, specialized in rich media content creations with its various applications reflecting unique artistic aura with latest media techniques.
With e-motion team, you get blend of business expertise, artistic creativity and technological innovation. Our creativity flows freely, but always with your strategic goals in mind while e-motion goal is to tell your story in powerfully compelling fashion.
e-motion digital creative solutions will boost up businesses and agile organizations to achieve their maximum growth level through its elevating services.
Prashant Kisan Belvate is currently working as a Senior Application Engineer at Addonix Technologies Pvt. Ltd. where he provides pre-sales and post-sales technical support for SolidWorks. Previously he worked at Transmatix Manufacturing Co. where he supported channel partners and advised clients. He has a B.E. in Mechanical Engineering and is proficient in various CAD software like SolidWorks, AutoCAD, and Catia. He has received several SolidWorks certifications and has experience developing test rigs and participating in robotics competitions during his education.
Keynote dsf consumerization of it-konstantinDellTeam
Константин Исаакян, директор направления потребительского, малого и среднего бизнеса и дистрибуции по России, Dell Россия, рассказал о том, как руководителям предприятий подготовиться к новому в России массовому явлению - использованию персональных устройств в работе, чтобы своевременно отвечать на вызовы сегодняшнего дня и эффективно управлять людскими ресурсами и технологиями, получая при этом максимальные выгоды.
Browser automation testing frameworks like Nightwatch.js allow developers to automatically test their web applications. Nightwatch.js provides an easy way to write tests using JavaScript. Tests can launch browsers, fill forms, click links, and verify outputs. Nightwatch.js tests can help developers catch errors that might break functionality and ensure compatibility across browsers. The documentation is good and it is actively maintained with over 10,000 downloads per month. Developers can integrate Nightwatch.js tests into their own projects to avoid future issues.
This document discusses how roles and responsibilities change in Agile/Scrum frameworks compared to traditional organizations. It outlines several key Agile roles including Product Owner, Scrum Master, and Scrum Team Members. It also discusses how requirements, design, testing, and tracking emerge incrementally rather than being fully planned upfront. Cultural shifts involve moving from big requirements/design upfront to emergent approaches. The roles of Architect, User Experience Lead, Internal Coach/Mentor, Agile Program Manager, and Functional Manager are also described.
Introduction to UX for Mesiniaga AcademyZainul Zain
The document provides an introduction to UX (user experience) design. It begins by distinguishing UX from UI (user interface), noting that UX design is based on thorough user research and testing, while UI focuses only on visual screen elements. The key aspects of UX include user research, prototyping, design, and development with the goal of intuitive, effective experiences. User research, especially getting accurate user requirements, is described as the most important part of UX design to avoid scope creep and ensure projects meet user needs. The document then discusses wireframing as a method for capturing content, organization and interactions before development begins.
Life Has Not Been That Rosy With Agile : Rahul SudameoGuild .
In my experience, Agile adoption started in some of the organizations with lot of hype and inflated expectations. And in such cases, if Agile transformation is not handled properly, it can result in multiple challenges rather than providing the expected benefits.
This practical experience sharing session would cover some such problems I faced while applying Agile in different environments. The audience practicing Agile can relate some of these challenges with their own environment as well. The attendees who are on their path to Agile transformation can learn from the lessons and mistakes shared by the speaker.
The session would cover challenges observed due to nature of the project, customer-vendor engagement model, application of processes, attitude of people rolling out agile, unrealistic expectations, conflict in roles and responsibilities. It would also highlight challenges introduced to some of the roles (like Project/QA Manager/Manual Tester etc.) in Agile environment and impact on billing / project contracts / SOW etc.
Accessibility patterns testable requirements during early designAidan Tierney
Shift left for accessibility: get a head-start by identifying requirements early in the design/build cycle, with an aim to reducing defects and overall effort.
The document discusses user experience (UX) design. It provides an overview of UX, explaining that UX matters because customers pay for satisfying experiences, not just products. It then discusses elements of UX like usability, user research techniques like personas and scenarios. Case studies demonstrate how UX design was applied. The benefits of good UX like increased sales and productivity are highlighted. Trends in UX like responsive design are also covered.
This document summarizes a presentation on user experience (UX) at HPE Software. It discusses the changes in UX and how it will impact work, outlines a 7-step process to improve UX from problem to solution using a case study, and presents a practical UX toolkit. It then details the UX process from strategy to implementation using stakeholders at each stage. It also summarizes a redesign case study of the WebInspect tool, walking through the UX stages of research, story, concept, and design.
The document provides an overview of a workshop on managing software debt. It discusses various types of software debt including technical debt, quality debt, configuration management debt, design debt, and platform experience debt. It emphasizes the importance of focusing on quality and design through activities like refactoring, test automation, and defining a done approach to prevent further accumulation of software debt over time. The workshop agenda covers topics like continuous integration, quality dashboards, release management, and wrapping up with a discussion of software debt management strategies.
The document compares the Waterfall and Agile models of software development. The Waterfall model follows sequential phases from requirements to deployment, while the Agile model emphasizes iterative development and frequent customer feedback. Waterfall aims for predictability and documentation but can face challenges from changes, while Agile enables adaptation but may lack up-front planning. Examples provided include using Waterfall for systems like healthcare apps and Agile for websites and social media.
This document discusses tools for automating user interface (UI) quality assurance testing. It begins with introductions and defines UI quality as including code quality, look and feel consistency with designs, functional testing across browsers/devices, and performance testing. It then recommends specific open source tools for automating each type of testing, including Selenium for functional testing, Galen for look and feel testing, Linters for code quality checking, and performance testing services. The presentation aims to help share knowledge about quality assurance and convince attendees that automated testing is important and helps catch errors early. It concludes by thanking attendees and announcing an upcoming conference.
Maintaining UI Standard in an Agile TeamAwalin Sopan
This document provides guidelines for designing consistent and usable user interfaces. It recommends striving for consistency in areas like color, layout, fonts and behavior. It also suggests providing informative feedback to users, preventing errors through careful defaults and validations, and allowing for easy reversal of actions. The document advocates keeping users in control and reducing memory load. It notes the importance of consistency, preventing errors, and providing feedback in interface design.
Agile and DevOps both aim to break down barriers between development, testing, and operations teams. Agile focuses on small incremental updates and open communication, while DevOps emphasizes continuous integration, deployment, monitoring metrics and automation. Both approaches are meant to help teams work collaboratively across functions, but should not involve having teams take on responsibilities outside their normal roles. The key principles of increased ownership, automation, and metrics-driven design are often only partially implemented.
This document provides an overview and definitions of usability testing. It discusses that usability testing involves having users complete tasks while thinking out loud to uncover usability issues. It recommends testing with 5 users to find 80% of issues. The document outlines best practices for planning a test, including developing test plans and tasks, finding and screening participants, conducting sessions, analyzing data, and reporting findings. It emphasizes that usability testing should involve observing how users complete realistic tasks rather than just asking for feedback.
WinOps Conf 2016 - Matteo Emili - Development and QA Dilemmas in DevOpsWinOps Conf
The quick rise of Continuous Delivery in the enterprise means that common problems are often approached the other way round. Concepts like Feature Flags and Testing In Production caused several headaches to developers and QA engineers, especially where they have a wealth of experience about traditional development.
There are some challenges and approaches which are very common, and they still scare newcomers. Let's have a look at a few of these, with the most common solutions.
The process of software development for reasonably small team (less that 9 people) is pretty straitforward. Usually it is based on Scrum or Kanban with some variations and simplifications.
For huge team with more then 30 people it is not that obvious. For sure teams have interdependencies both in coding and requirements management that can really slow down development.
For people and teams it looks like constant interruptions caused by other teams and management. The problem is that “classic” Agile doesn’t help.
In this session we will consider methods of scaling Agile in huge teams.
User experience (UX) is the basis for all Web activity, and thus underpins everything we do in Web design and development. Successful projects bake UX in from the ground up, from discovery through planning, iteration, testing and deployment. No matter how beautiful our code may be, of what use is it if it’s irrelevant to our users?
Training Webinar - Wireframing made easyOutSystems
The document discusses wireframing and provides guidance on the wireframing process. It defines a wireframe as a visual representation of the layout and hierarchy of interface elements before final design. The key points covered include sketching initial ideas, using wireframes to communicate with clients and gather feedback, and the basic elements of an effective wireframe, such as structure, hierarchy, functionality and content. Tips are provided like keeping wireframes simple, using annotations, and iterating sketches until the team is confident in the solution. The overall message is that wireframes are an important tool for planning interfaces and getting early input from stakeholders.
The 10 Golden Usability Heuristics (Montreal Girl Geeks September 2014)Elida Arrizza
A great User Experience (UX) is key to user delight and a positive attitude toward a brand. We’ve all had that moment when we’ve experienced frustration at doing or getting something online, but may have trouble understanding or communicating why.
A core element of UX is Usability, which focuses on whether or not a given task can be accomplished on a website, helping to rid us of any of those frustrations. This presentation will provide you with a basic understanding of the language and purpose of usability, as well as an overview of tools and techniques to improve your site’s usability by examining the 10 golden heuristics. This talk is ideal for designers, UX professionals, developers and anyone who wants to know more about how users think and what we can do to make things easier for our audience.
http://montrealgirlgeeks.com/2014/09/23/september-10-golden-usability-heuristics-with-elida-arrizza/
Similar to System performance as usability catastrophe (20)
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
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10. TIME
(aka
a
temporal
sequence
of
events)
What’s
so
special
about
it?
(from
a
user’s
perspec>ve)
• “HCI
impedance
mismatch”
(my
phrase)
–
user’s
ac.ons
are
too
fast
for
the
system,
system’s
responses
are
too
slow
for
the
user
• Without
immediate
feedback,
user
error
is
introduced—they
click
bu<ons
mul.ple
.mes,
try
to
swipe
mul.ple
.mes,
try
to
close
unresponsive
apps
even
if
they
are
not
actually
frozen,
poten.ally
leading
to
data
loss,
etc.
• When
things
don’t
work
smoothly,
users
are
reminded
that
they
are
“using
a
computer”,
sense
of
magic/fun
decreases,
sense
of
control
decreases,
frustra.on
increases
• Unresponsive
apps
violate
4
of
Nielsen’s
10
usability
heuris>cs
(Visibility
of
system
status,
match
with
real
world
(real
objects
don’t
stu<er/freeze),
user
control/freedom,
error
preven.on.)
11. TIME
(aka
a
temporal
sequence
of
events)
What’s
so
special
about
it?
(from
an
interac>on
designer’s
perspec>ve)
• Difficult
to
portray
.me-‐sensi.ve
interac.ons
in
sta>c
mockups,
or
even
in
higher-‐level
prototypes
• Time-‐based
performance
characteris.cs
are
invisible
and
unpredictable,
which
makes
it
hard
to
iden.fy
them
as
“features”
or
“defects”
• UI
performance
considera.ons
are
largely
qualita>ve
in
nature
–
the
answer
to
the
ques.on
of
“what’s
good
enough?”
varies
widely
• Because
of
their
invisible
and
qualita.ve
nature,
UI
performance
characteris.cs
tend
to
rate
low
on
the
list
of
managers’
and
programmers’
priori.es
12. TIME
(aka
a
temporal
sequence
of
events)
What’s
so
special
about
it?
(from
a
soMware
developer’s
perspec>ve)
• Notoriously
difficult
to
handle
npredictable
.me
values
in
code
–
u
event/callback-‐driven
asynchronous
programming
is
easy
to
screw
up
(or
is
avoided
due
to
fear
of
complexity,
lack
of
understanding)
• Race
condi.ons
• Error
handling
issues
• “Feedback
loops”
• Execu.ng
on
UI
thread
• Asynchronous
APIs
are
harder
to
understand
and
debug
• Difficult
to
pin
down
sources
of
performance
issues
• UI
toolkit
weaknesses
(e.g.
Flash,
HTML5)
• Difficult
to
judge
real-‐world
performance
characteris.cs
because
developers’
machines
tend
to
be
high-‐spec’d
13. So
what
can
we
do
about
it?
1. Acknowledge
that
UI
performance
characteris.cs
are
a
key
component
of
user
experience.
Designers
can’t
be
sa.sfied
with
sta.c
mockups
alone.
Developers
can’t
be
sa.sfied
with
simply
“looking
like”
a
design.
2. No
“designing
it
and
then
dropping
it
off
at
the
programmers’
feet”.
Designers
need
to
work
closely
with
developers
and
test
itera>ons
in
>ght
cycles—that’s
what
UCD
is
all
about!
3. Enough
>me
needs
to
be
devoted
to
fine-‐tuning
UI
performance.
It
should
be
a
key
ongoing
task
for
developers
and
testers,
not
an
aqerthought.
4. Programmers
need
to
wrap
their
heads
around
asynchronous
APIs
and
event-‐driven
programming,
if
they
haven’t
already.
5. In
cases
where
performance
can’t
be
directly
improved,
don’t
keep
the
user
wai>ng
–
show
some
kind
of
progress
indica.on,
use
cached
content
liberally,
and
don’t
block
the
UI
(thread)!
14. Thanks
for
listening!
and
now
it’s
.me
for
some
Q&A
/
discussions!
Michael
Klein
michaelklein27@gmail.com
h<p://gplus.to/michaelklein27
h<p://www.linkedin.com/in/michaelklein3
@mischkl
15. Links
Jakob
Nielsen,
Response
Times:
The
3
Important
Limits
h<p://www.nngroup.com/ar.cles/response-‐.mes-‐3-‐important-‐limits/
Jakob
Nielsen,
Website
Response
Times
h<p://www.nngroup.com/ar.cles/website-‐response-‐.mes/
Steven
Seow,
Designing
and
Engineering
Time
(Book)
h<p://www.engineering.me.com
Steven
Seow,
User
Interface
Timing
Cheatsheet
h<p://www.stevenseow.com/papers/UI%20Timing%20Cheatsheet.pdf
GNOME
Human
Interface
Guidelines
2.2.2,
Characteris>cs
of
Responsive
Applica>ons
h<p://developer.gnome.org/hig-‐book/3.5/feedback-‐responsiveness.html