This document proposes the development of an e-commerce website for an online bookstore. It will allow customers to browse products, add items to a shopping cart, and complete purchases. The project aims to design a general e-commerce site using MySQL database and tools like PHP, HTML, and Adobe Dreamweaver. It will have modules for user registration, login, searching products, adding items to cart, and checkout. An admin panel will allow adding, modifying and deleting products from the website. Entity relationship and UML diagrams are included to illustrate the database and design of the e-commerce application.
Shopdeck is the personalized persistent shopping app that pays attention to where and what you buy, track your packages, search and shop your favorite stores (and get their latest deals without clogging your inbox)... all in one aggregated place.
Shopdeck is the personalized persistent shopping app that pays attention to where and what you buy, track your packages, search and shop your favorite stores (and get their latest deals without clogging your inbox)... all in one aggregated place.
The business-to-consumer aspect of product commerce (e-commerce) is the most visible business use of the World Wide Web. The primary goal of an e-commerce site is to sell goods online.
This project deals with developing an e-commerce website for Online Product Sale. It provides the user with a catalog of different product available for purchase in the store. In order to facilitate online purchase a shopping cart is provided to the user. The system is implemented using a 3-tier approach, with a backend database, a middle tier of
Microsoft Internet Information Services (IIS) and PHP, and a web browser as the front end client. In order to develop an e-commerce website, a number of Technologies must be studied and understood.
These include multi-tiered architecture, server and client side scripting techniques, implementation technologies such as PHP(OOP), JQUERY, BOOTSTRAP, HTML5, relational databases (such as MySQLi, Access). This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart application and also to know about the technologies used to develop such an application. This document will discuss each of the underlying technologies to create and implement an e-commerce website.
E-Commerce is a system which has bought a revolution in the business world and also in life of individuals as they can simply order by using the internet and need not go and search in shops. This paper is about advancement in E-Commerce and will show how the new technology in E-Commerce will be. In this new system most easy part is that the product reviews of all the online shopping sites will be shown in a single page and the user need not search every online site for reviews and user can complete the order by interacting with computer by the voice of the user. This is very easy to adopt by any user.
E- learning and Online Shopping Cart Project (integrated with a payment gateway using MySQL Community Server as the data store with Java Server Pages as the delivery mechanism, Struts 2 as the framework and Hibernate 3 as the Object Relational Mapping framework).
• Technology Used : Java Technology, Java Framework (STRUTS 2 AND HIBERNATE 3 ).
• Designing Platform : HTML, JavaScript, CSS, JQuery.
• Development Tool : IDE- NetBeans8.0.
• Client : Babu Banarasi Das University, Lucknow
A "how-to" guide on creating successful websites or Apps. The three elements are (1) Design for User Tasks (2) Design for Flexibility (3) Design for Measurement. The presentation introduces numerous practical methodologies, e.g., The Application Mountain, The Water Mill Development Model, Onion Governance, and the User Task Matrix. Practical examples are taken from work at Scandinavian Airlines, Tryg Insurance, and Maersk.
The business-to-consumer aspect of product commerce (e-commerce) is the most visible business use of the World Wide Web. The primary goal of an e-commerce site is to sell goods online.
This project deals with developing an e-commerce website for Online Product Sale. It provides the user with a catalog of different product available for purchase in the store. In order to facilitate online purchase a shopping cart is provided to the user. The system is implemented using a 3-tier approach, with a backend database, a middle tier of
Microsoft Internet Information Services (IIS) and PHP, and a web browser as the front end client. In order to develop an e-commerce website, a number of Technologies must be studied and understood.
These include multi-tiered architecture, server and client side scripting techniques, implementation technologies such as PHP(OOP), JQUERY, BOOTSTRAP, HTML5, relational databases (such as MySQLi, Access). This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart application and also to know about the technologies used to develop such an application. This document will discuss each of the underlying technologies to create and implement an e-commerce website.
E-Commerce is a system which has bought a revolution in the business world and also in life of individuals as they can simply order by using the internet and need not go and search in shops. This paper is about advancement in E-Commerce and will show how the new technology in E-Commerce will be. In this new system most easy part is that the product reviews of all the online shopping sites will be shown in a single page and the user need not search every online site for reviews and user can complete the order by interacting with computer by the voice of the user. This is very easy to adopt by any user.
E- learning and Online Shopping Cart Project (integrated with a payment gateway using MySQL Community Server as the data store with Java Server Pages as the delivery mechanism, Struts 2 as the framework and Hibernate 3 as the Object Relational Mapping framework).
• Technology Used : Java Technology, Java Framework (STRUTS 2 AND HIBERNATE 3 ).
• Designing Platform : HTML, JavaScript, CSS, JQuery.
• Development Tool : IDE- NetBeans8.0.
• Client : Babu Banarasi Das University, Lucknow
A "how-to" guide on creating successful websites or Apps. The three elements are (1) Design for User Tasks (2) Design for Flexibility (3) Design for Measurement. The presentation introduces numerous practical methodologies, e.g., The Application Mountain, The Water Mill Development Model, Onion Governance, and the User Task Matrix. Practical examples are taken from work at Scandinavian Airlines, Tryg Insurance, and Maersk.
A Business Review of E-Retailing in IndiaWaqas Tariq
Abstract As a professor in computer science I am very much interested in training my students in e-Commerce and prepared myself for an in depth research in this area and to present a quick journal about e-Retailing concepts / framework, how an organization can start e-Retailing business quickly? Its Pro’s & Con’s, how to make the e-Retailing venture successful? How retailers should plan / experience to achieve varying success by leveraging the internet technology? How to incorporate traditional retails practices with Internet technology? And strive for success in India. How internet is used by users and its use for online shopping. It serves a s a best article for all the readers across the globe. Keywords: E-Retailing in India, e-tailing, E commerce, Online store, retail, e business
Machine learning based recommender system for e-commerceIAESIJAI
Nowadays, e-commerce is becoming an essential part of business for many reasons, including the simplicity, availability, richness and diversity of products and services, flexibility of payment methods and the convenience of shopping remotely without losing time. These benefits have greatly optimized the lives of users, especially with the technological development of mobile devices and the availability of the Internet anytime and anywhere. Because of their direct impact on the revenue of e-commerce companies, recommender systems are considered a must in this field. Recommender systems detect items that match the customer's needs based on the customer's previous actions and make them appear in an interesting way. Such a customized experience helps to increase customer engagement and purchase rates as the suggested items are tailored to the customer's interests. Therefore, perfecting recommendation systems that allow for more personalized and accurate item recommendations is a major challenge in the e-marketing world. In our study, we succeeded in developing an algorithm to suggest personal recommendations to customers using association rules via the Frequent-Pattern-Growth algorithm. Our technique generated good results with a high average probability of purchasing the next product suggested by the recommendation system.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
1. 1
E-COMMERCE
SYNOPSIS
SUBMITTED TO
DR. A.P.J. ABDUL KALAM TECHNICAL UNIVERSITY, LUCKNOW (U.P.)
FOR THE PARTIAL FULFILLMENT OF THE DEGREE OF MASTER
IN COMPUTER APPLICATION SESSION 2016-2017
Under the Guidance of: Submitted by:
Aman Rajvanshi Pradeep Kumar
Project manager 1512214940
IIHT Group-63
Gurgaon, Harayana SRMGPC-Lucknow
3. 3
INTRODUCTION:
E-commerce is fast gaining ground as an accepted and used business paradigm. More
and more business houses are implementing web sites providing functionality for performing
commercial transactions over the web. It is reasonable to say that the process of shopping on
the web is becoming commonplace. The objective of this project is to develop a general
purpose e-commerce store where any product (such as books, CDs, computers, mobile phones,
electronic items, and home appliances) can be bought from the comfort of home through the
Internet. However, for implementation purposes, this paper will deal with an online book
store. An online store is a virtual store on the Internet where customers can browse the catalog
and select products of interest. The selected items may be collected in a shopping cart. At
checkout time, the items in the shopping cart will be presented as an order. At that time, more
information will be needed to complete the transaction. Usually, the customer will be asked to
fill or select a billing address, a shipping address, a shipping option, and payment information
such as credit card number. An e-mail notification is sent to the customer as soon as the order
is placed.
4. 4
OBJECTIVES OF THE PROJECT
Electronic Commerce (e-commerce) applications support the interaction between
different parties participating in a commerce transaction via the network, as well as the
management of the data involved in the process. The increasing importance of e-commerce is
apparent in the study conducted by researches at the GVU (Graphics, Visualization, and
Usability) Center at the Georgia Institute of Technology. In their summary of the findings
from the eighth survey, the researchers report that “e-commerce is taking off both in terms of
the number of users shopping as well as the total amount people are spending via Internet
based transactions”.
Over three quarters of the 10,000 respondents report having purchased items online. The most
cited reason for using the web for personal shopping was convenience (65%), followed by
availability of vendor information (60%), no pressure form sales person (55%) and saving
time (53%). Although the issue of security remains the primary reason why more people do
not purchase items online, the GVA survey also indicates that faith in the security of
ecommerce is increasing. As more people gain confidence in current encryption technologies,
more and more users can be expected to frequently purchase items online. A good e-
commerce site should present the following factors to the customers for better usability.
Knowing when an item was saved or not saved in the shopping cart. Returning to different
parts of the site after adding an item to the shopping cart. Easy scanning and selecting items
in a list. Effective categorical organization of products. Simple navigation from home page to
information and order links for specific products. Obvious shopping links or buttons. Minimal
and effective security notifications or messages. Consistent layout of product information.
Another important factor in the design of an e-commerce site is feedback. The interactive
cycle between a user and a web site is not complete until the web site responds to a command
5. 5
entered by the user. According to Norman , "feedback--sending back to the user information
about what action has actually been done, what result has been accomplished--is a well known
concept in the science of control and information theory. Imagine trying to talk to someone
when you cannot even hear your own voice, or trying to draw a picture with a pencil that
leaves no mark: there would be no feedback".
Web site feedback often consists of a change in the visual or verbal information presented to
the user. Simple examples include highlighting a selection made by the user or filling a field
on a form based on a user's selection from a pull down list. Another example is using the
sound of a cash register to confirm that a product has been added to an electronic shopping
cart. Completed orders should be acknowledged quickly. This may be done with an
acknowledgment or fulfillment page. The amount of time it takes to generate and download
this page, however, is a source of irritation for many e-commerce users. Users are quick to
attribute meaning to events. A blank page, or what a user perceives to be "a long time" to
receive an acknowledgment, may be interpreted as "there must be something wrong with the
order." If generating an acknowledgment may take longer than what may be reasonably
expected by the user, then the design should include intermediate feedback to the user
indicating the progress being made toward acknowledgment or fulfillment. Finally, feedback
should not distract the user. Actions and reactions made by the web site should be meaningful.
Feedback should not draw the user's attention away from the important tasks of gathering
information, selecting products, and placing orders.
6. 6
My Sql Database
In this project, MySQL is used as the backend database. MySQL is an opensource database
management system. The features of MySQL are given below. MySQL is a relational database
management system. A relational database stores information in different tables, rather than in one
giant table. These tables can be referenced to each other, to access and maintain data easily. MySQL is
open source database system. The database software can be used and modify by anyone according to
their needs. · It is fast, reliable and easy to use. To improve the performance, MySQL is multithreaded
database engine. A multithreaded application performs many tasks at the same time as if multiple
instances of that application were running simultaneously. In being multithreaded MySQL has many
advantages. A separate thread handles each incoming connection with an extra thread that is always
running to manage the connections. Multiple clients can perform read operations simultaneously, but
while writing, only hold up another client that needs access to the data being updated. Even though the
threads share the same process space, they execute individually and because of this separation,
multiprocessor machines can spread the thread across many CPUs as long as the host operating system
supports multiple CPUs. Multithreading is the key feature to support MySQL’s performance design
goals. It is the core feature around which MySQL is built.
7. 7
TOOLS/PLATEFORM
HARDWARE REQUIREMENT:
Processor type :Minimum: Intel Pentium3/ Pentium4
Recommended: Core 2 Duo or higher.
Monitor: VGA Monitor ,LCD /LED
RAM : Minimum: 1 GB
Recommended:2 GB or more
Keyboard, Mouse, Monitor
Hard disk: 40 GB or more
Software requirement:
Operating System :
Microsoft Windows 7/8/8.1/10
Front End Tool :
Adobe DreamWeaver
Adobe Photoshop
HTML
Back End :
PHP
Web Browser :
Google Chrome
Mozilla Firefox, etc.
SERVER(OFLLINE):
XAMPP/WAMP/MAMP/LAMP
8. 8
COMPLETESTRUCTUREOF THE PROGRAM
Project Modules
1. Registration
2. Login
3. Search product
4. Add Kart
5. Check out
6. Admin Pannel
1. Registration module
The system shall require a user to register, in order to carry out any purchage product
with it except for checking the availability of products. It will ask the user for the following
information at the least – a user id, a password, first name, last name, address, phone number,
email address, sex, age, preferred credit card number. The system will automatically create
user’s profile and the user will be registered.
2. login module
In login module a user who has purchage by e-commerce would have been given a user
id and a password. He would have his personal information stored in the database referred to
earlier in section 2 as ‘db-user’. This ‘personal information’ would be henceforth referred to as
‘profile’. Such a user with a profile in db-user shall be called a ‘registered user’. A registered
user will be able to check the availability of product as well as buy a product by logging into
the system
3. Search product
The customer can search any product regarding the needs and related products will be
Shown in the next page with the correespnding products. As user can search a single
Product with any names it will be searched and displayed .
9. 9
4. Add Kart
When a user is done with the searching of the product then user needs to add the
product in tha kart in order to buy the product. Similarly all the products will be added to the
kart as the user suggests or likes the products and then it will be redirected to the checkout
page.
5.Check-Out
After adding the product the shopping kart the uesr is than redirectory to the check-
out page where user need to fill the details like address, contact no, email, delevery adderss. It
will show the number of products that you have add in your kart with the total price of the
product in the kart. And after that the user needs to select the mode of payment cash on
delivery or online payment then the user is redirected to the safe web page or the safe
environment where the transaction is going to happen.
6.Admin Pannal
Admin pannel is for the administrator to add the product, category, brands, title, price,
keywords, spectification , image, of the product which is directory visible in web site this is
The page where administrator control all the thing of the websites.
10. 10
ANALYSIS
Project Design:
In order to design a web site, the relational database must be designed first. Conceptual
design can be divided into two parts: The data model and the process model. The data model
focuses on what data should be stored in the database while the process model deals with how
the data is processed. To put this in the context of the relational database, the data model is
used to design the relational tables. The process model is used to design the queries that will
access and perform operations on those tables.
DFD of the Project:
At zero and one level the border scenario of the whole portal is considered and at
second level an instance of this project is shown. Each break-up has been numbered as per the
rule of DFD. Here we attempted to incorporate all the details of the system.
0 Level DFD:
This is the context level DFD of the proposed system. The whole system has been
depicted in the way so that the information flow continuity should not be lost in the next level.
The purposed system is shown as a whole process and the inputs and outputs are shown with
incoming and outgoing arrow from the system.
1st
Level DFD:
This DFD shows all the processes together with all the data stores (tables). It shows the
true data flow i.e. how data is actually flowing in the system. Data is coming from which table
and going into which table is clearly shown by this understanding the whole system. The
application developer will fall back upon this DFD during the development phase.
15. 15
-:Conclusion:-
The Internet has become a major resource in modern business, thus electronic shopping has
gained significance not only from the entrepreneur’s but also from the customer’s point of
view. For the entrepreneur, electronic shopping generates new business opportunities and for
the customer, it makes comparative shopping possible. As per a survey, most consumers of
online stores are impulsive and usually make a decision to stay on a site within the first few
seconds. “Website design is like a shop interior. If the shop looks poor or like hundreds of
other shops the customer is most likely to skip to the other site”. Hence we have designed the
project to provide the user with easy navigation, retrieval of data and necessary feedback as
much as possible.