The document describes a primary school in Denizli, Turkey called '19 Mayıs İlkokulu'. It includes students from nursery through primary school ages 6 to 14 from middle and lower-class families. Many families struggle financially. The school aims to reinforce extracurricular activities, which are limited. The school wants to participate in a Comenius Project to help students.
It then discusses traditional Turkish games that were important culturally and helped teach values. Many games are now forgotten due to technology. The project hopes to help recall lost games so children can experience them.
It provides rules and descriptions of three traditional Turkish games: Ev Alma, Dokuz Tas, and Yakar Top
The document contains a quiz on English grammar and language concepts. It includes 50 multiple choice questions testing topics such as question tags, tenses, vocabulary, comparatives/superlatives, question words, conditionals, articles, word order, and Spanish to English translations. For each question, there are 4 answer options to choose from.
The document discusses different aspects of music, sports, and family relationships. It covers topics like the characteristics of Mapeh music from the Philippines, which has complex melodies, heterophonic textures, and improvisational forms. It also discusses responsibilities of parents, importance of family relationships, different techniques in soccer like dribbling and passing, and rules in sports like football. The document contains multiple choice and true/false questions testing understanding of these concepts.
This document provides information about an English language course titled "English for International Communication". It is designed for beginner English learners and covers all four language skills - listening, speaking, reading and writing. The course presents basic grammar, vocabulary and functions in a thorough manner across multiple levels. Each level provides 60-90 hours of class instruction to prepare students to communicate in English regarding situations, purposes and roles. The course aims to teach communicative competence and improve students' confidence, pronunciation and motivation using technology. It covers topics like food, sports, health, future plans and holidays. Upon completion, students will be able to speak about these topics and give advice or instructions regarding health problems.
This document contains a practice exam for a MAPEH 8 (Music, Arts, Physical Education, and Health) class. The exam has three sections - multiple choice, true/false, and essay questions. The multiple choice section contains 15 questions testing knowledge of music, sports, and family relationships. The true/false section contains 15 statements about family relationships, sports, and batik art. The essay section requires students to answer 4 questions about how Pakistani music was influenced, designing a batik, why rules are needed for games, and why family relationships are important. The document provides instructions to avoid erasures and includes the teacher's name who prepared the exam.
This document contains an exam with multiple choice and fill-in-the-blank questions testing reading comprehension and English language skills. The exam covers topics like houseboats, family members, daily routines, foods, opposites, verbs, pronouns, quantifiers and more. It contains 6 sections (Reading, Use of English A-F) worth a total score out of 100. The student is asked to choose or write the correct answers in the spaces provided.
The photographs show children at school. The dialog introduces three children, Ann, Jane, and Steve, who are meeting on the first day of the new school year. Ann and Jane discuss their summer holidays, with Ann traveling around Ukraine and Jane visiting the seaside and her grandparents in London. Steve feels ready to start the school year marathon but also sees it as just lessons. Ann reminds them that school is about more than just lessons and is also a time to learn friendship and life skills.
This document contains a summary of 5 passages. Each passage is followed by 5 multiple choice questions about the details in the passage. The passages cover topics such as the characteristics of dingoes, the history of beds, methane gas in coal mines, careers that suit different personality types, and the history of pencil technology. The questions test reading comprehension by asking about specific facts stated or implied in each passage.
This document provides an introduction and table of contents for an English introductory course. The table of contents lists 14 topics that will be covered in the course, including verb to be, present simple, prepositions, present continuous, adjectives, past simple, modals, and conditionals. Various exercises and readings are provided to help teach the grammar topics.
The document contains a quiz on English grammar and language concepts. It includes 50 multiple choice questions testing topics such as question tags, tenses, vocabulary, comparatives/superlatives, question words, conditionals, articles, word order, and Spanish to English translations. For each question, there are 4 answer options to choose from.
The document discusses different aspects of music, sports, and family relationships. It covers topics like the characteristics of Mapeh music from the Philippines, which has complex melodies, heterophonic textures, and improvisational forms. It also discusses responsibilities of parents, importance of family relationships, different techniques in soccer like dribbling and passing, and rules in sports like football. The document contains multiple choice and true/false questions testing understanding of these concepts.
This document provides information about an English language course titled "English for International Communication". It is designed for beginner English learners and covers all four language skills - listening, speaking, reading and writing. The course presents basic grammar, vocabulary and functions in a thorough manner across multiple levels. Each level provides 60-90 hours of class instruction to prepare students to communicate in English regarding situations, purposes and roles. The course aims to teach communicative competence and improve students' confidence, pronunciation and motivation using technology. It covers topics like food, sports, health, future plans and holidays. Upon completion, students will be able to speak about these topics and give advice or instructions regarding health problems.
This document contains a practice exam for a MAPEH 8 (Music, Arts, Physical Education, and Health) class. The exam has three sections - multiple choice, true/false, and essay questions. The multiple choice section contains 15 questions testing knowledge of music, sports, and family relationships. The true/false section contains 15 statements about family relationships, sports, and batik art. The essay section requires students to answer 4 questions about how Pakistani music was influenced, designing a batik, why rules are needed for games, and why family relationships are important. The document provides instructions to avoid erasures and includes the teacher's name who prepared the exam.
This document contains an exam with multiple choice and fill-in-the-blank questions testing reading comprehension and English language skills. The exam covers topics like houseboats, family members, daily routines, foods, opposites, verbs, pronouns, quantifiers and more. It contains 6 sections (Reading, Use of English A-F) worth a total score out of 100. The student is asked to choose or write the correct answers in the spaces provided.
The photographs show children at school. The dialog introduces three children, Ann, Jane, and Steve, who are meeting on the first day of the new school year. Ann and Jane discuss their summer holidays, with Ann traveling around Ukraine and Jane visiting the seaside and her grandparents in London. Steve feels ready to start the school year marathon but also sees it as just lessons. Ann reminds them that school is about more than just lessons and is also a time to learn friendship and life skills.
This document contains a summary of 5 passages. Each passage is followed by 5 multiple choice questions about the details in the passage. The passages cover topics such as the characteristics of dingoes, the history of beds, methane gas in coal mines, careers that suit different personality types, and the history of pencil technology. The questions test reading comprehension by asking about specific facts stated or implied in each passage.
This document provides an introduction and table of contents for an English introductory course. The table of contents lists 14 topics that will be covered in the course, including verb to be, present simple, prepositions, present continuous, adjectives, past simple, modals, and conditionals. Various exercises and readings are provided to help teach the grammar topics.
This document appears to be a test from a 7th grade English class in Brazil. It provides 15 multiple choice questions testing students on topics like simple present tense, question words, adverbs of manner, and a reading comprehension passage about a school band. The test instructions specify it is out of 40 points and includes guidelines about using pencil/eraser or cheating.
Outdoor games and activities and fun and also essential for the health and fitness of the kids. There are so many fun outdoor games for kids that can be enjoyed by the adults as well. These outdoor games are not only engaging and highly immersive, but it can also bring a lot of excitement and joy among the kids. Additionally, there are many other benefits to playing outdoor games. In the age of smartphones, computers and game consoles, it has become very important for kids to play outdoor games so as to get sufficient exercise for proper growth and development of body and brain. Outdoor games also help the kids develop social skills.
1) A student hypothesized that too much video game playing reduces revision time and academic progress of pupils.
2) The student conducted a questionnaire of other students to gather data on their video game habits, time spent gaming, revising, and academic performance to test the hypothesis.
3) The questionnaire gathered information on video game genre, gender, console ownership, daily and weekly time spent gaming and revising, academic year, and whether students are meeting national averages.
The document provides instructions and examples for using tally marks and creating pictographs and bar graphs to display survey results. It discusses conducting a survey by deciding on a question, assigning roles, writing the title and choices, tallying responses, counting tally marks, and making a bar graph to show the data. Examples of tally marks counting children and apples are shown. Pictographs display survey results about children's favorite balls and pencil colors and ask questions about interpreting the data.
This document provides information about a workbook for 7th grade students published by the Colombian Ministry of Education. It includes the names of government officials and partners involved in the project. The workbook is meant to help students improve their English skills and is available online through the ministry's website.
The survey results show that most respondents were male students in years 8-10 who owned a games console. The majority spent 1-4 hours per day playing action or puzzle games meant for older audiences. Most respondents got average grades and spent less than 30 minutes on homework per night despite going to bed after 10pm. Most said they did not spend equal time on education and games.
Beanbag games can provide fun indoor and outdoor entertainment for families. They are a safe alternative to other toys as beanbags pose no risk of injury. Both children and adults can enjoy a variety of beanbag toss games that involve throwing beanbags into holes of different sizes on a game board for points. While scoring is important for older children, younger kids can simply focus on the fun of throwing bags into larger holes. Adults also have specially designed outdoor beanbag games for competitive play.
1. Bear Candy Land is an educational game designed to teach preschool and kindergarten children about color mixing and basic geometric shapes.
2. The game has players help a bear decorate cupcakes and cookies by mixing primary colors to create secondary and tertiary colors and using basic shapes.
3. Feedback from playtesting helped improve the game by simplifying controls, adding sound effects, changing fonts for readability, and clarifying rules between difficulty levels.
Skill games or mind games are experiencing significant popularity in the gaming industry, particularly in the present situation of work-from-home, allowing people to enjoy a happy time.
Apart from helping as a real stress-buster amidst a lack of socializing possibilities, such games can enhance several crucial skills.
The cognitive abilities of geriatric people significantly improve while the team-building ability, among others, gets improved among young adults through skill or mind games.
The observation skills, communication ability, concentration, attention, analytical ability, teamwork, among many other attributes, get significantly enhanced by participating in skill or mind games.
Combining an exercise regime with brain games while staying at home can extend crucial benefits to compensate for the losses due to isolated stay at home during the pandemic situation.
For people, who feel depressed while working at home, such mind games or skill games can be excellent to solve stress-related issues leading to a healthy and happy life.
So, Keep Your Work From Home Interesting With The Best Mind / Skill Games.
Such skills are sharpening strategic thinking, creativity, developing friendship, among several other crucial skills. Young people can have enhanced perseverance, resilience, and communication ability, essential for a balanced personality.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This document appears to be a test from a 7th grade English class in Brazil. It provides 15 multiple choice questions testing students on topics like simple present tense, question words, adverbs of manner, and a reading comprehension passage about a school band. The test instructions specify it is out of 40 points and includes guidelines about using pencil/eraser or cheating.
Outdoor games and activities and fun and also essential for the health and fitness of the kids. There are so many fun outdoor games for kids that can be enjoyed by the adults as well. These outdoor games are not only engaging and highly immersive, but it can also bring a lot of excitement and joy among the kids. Additionally, there are many other benefits to playing outdoor games. In the age of smartphones, computers and game consoles, it has become very important for kids to play outdoor games so as to get sufficient exercise for proper growth and development of body and brain. Outdoor games also help the kids develop social skills.
1) A student hypothesized that too much video game playing reduces revision time and academic progress of pupils.
2) The student conducted a questionnaire of other students to gather data on their video game habits, time spent gaming, revising, and academic performance to test the hypothesis.
3) The questionnaire gathered information on video game genre, gender, console ownership, daily and weekly time spent gaming and revising, academic year, and whether students are meeting national averages.
The document provides instructions and examples for using tally marks and creating pictographs and bar graphs to display survey results. It discusses conducting a survey by deciding on a question, assigning roles, writing the title and choices, tallying responses, counting tally marks, and making a bar graph to show the data. Examples of tally marks counting children and apples are shown. Pictographs display survey results about children's favorite balls and pencil colors and ask questions about interpreting the data.
This document provides information about a workbook for 7th grade students published by the Colombian Ministry of Education. It includes the names of government officials and partners involved in the project. The workbook is meant to help students improve their English skills and is available online through the ministry's website.
The survey results show that most respondents were male students in years 8-10 who owned a games console. The majority spent 1-4 hours per day playing action or puzzle games meant for older audiences. Most respondents got average grades and spent less than 30 minutes on homework per night despite going to bed after 10pm. Most said they did not spend equal time on education and games.
Beanbag games can provide fun indoor and outdoor entertainment for families. They are a safe alternative to other toys as beanbags pose no risk of injury. Both children and adults can enjoy a variety of beanbag toss games that involve throwing beanbags into holes of different sizes on a game board for points. While scoring is important for older children, younger kids can simply focus on the fun of throwing bags into larger holes. Adults also have specially designed outdoor beanbag games for competitive play.
1. Bear Candy Land is an educational game designed to teach preschool and kindergarten children about color mixing and basic geometric shapes.
2. The game has players help a bear decorate cupcakes and cookies by mixing primary colors to create secondary and tertiary colors and using basic shapes.
3. Feedback from playtesting helped improve the game by simplifying controls, adding sound effects, changing fonts for readability, and clarifying rules between difficulty levels.
Skill games or mind games are experiencing significant popularity in the gaming industry, particularly in the present situation of work-from-home, allowing people to enjoy a happy time.
Apart from helping as a real stress-buster amidst a lack of socializing possibilities, such games can enhance several crucial skills.
The cognitive abilities of geriatric people significantly improve while the team-building ability, among others, gets improved among young adults through skill or mind games.
The observation skills, communication ability, concentration, attention, analytical ability, teamwork, among many other attributes, get significantly enhanced by participating in skill or mind games.
Combining an exercise regime with brain games while staying at home can extend crucial benefits to compensate for the losses due to isolated stay at home during the pandemic situation.
For people, who feel depressed while working at home, such mind games or skill games can be excellent to solve stress-related issues leading to a healthy and happy life.
So, Keep Your Work From Home Interesting With The Best Mind / Skill Games.
Such skills are sharpening strategic thinking, creativity, developing friendship, among several other crucial skills. Young people can have enhanced perseverance, resilience, and communication ability, essential for a balanced personality.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
Sunum esnası
1.
2.
3. The school '19 Mayıs İlkokulu' is a public primary school in Centre of
Denizli. It includes nursery, SEN (Special Education Needs) and primary school
students. Their ages are 6 and 14. The students are from middle class or
lower class families and most of their families have difficulties in meeting
their needs and the school administration and the teachers are trying to
rainforce them for extra-cirriculum activities which are considerably limited.
The pupils, the teachers and the staffs of our school would like to have an
important role in Comenius Project Activities.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14. Childhood games are greatly important in Turkish Community. The
games ,of course,reflect Turkish people’s life styles and moral values. They
are known as indoor ,outdoor and board games. The games were played
between both the adult and children. The Turkish games helped the people
around them to be together and teach them sharing . Many people ,around
us, played the game but now they forgot the game rules. They can remember
only their names and a few rules from the game. Because,computers and
technological products handicaped us do and play the games ourselves. By
the help of this Project we hope that we will regain or recall the lost games
,and we wish that each child can find himself/herself in these games.
15. GAME AND RULES
Name: Ev Alma
Game Place: A smooth field (like a board)
Player Number: Between two person
Materails: 48 small roud Stones and small six across wells on a board.
This game is played between two persons.There must be a game board ,and six across
small wells . Futhermore,forty eigth small round stones are necessary to be disributed 4 by
4 in the each well.
The game starts with lots between the two players. Each player prefers one
direction(rigth and left) and starts his/her stones putting one by one until the last stone
become in his/her hand. If the last one becomes four Stones in any well, S/he has the four
stones,if the last stone stay in empty well,that time the game is played by the other gamer.
If the stone places except the two rules ,the gamer goes on his/her game by picking up the
stones both in two across sides until the stone becomes four stones in the same well in any
well.After first step,the players place the stones they had into the wells 4 by 4,on the
course of time,if each of players has extra stones to put the oppenet’s well,the player has
extra wells.Shortly,the number of stones and wells tells the winner.
16.
17.
18. GAMES AND RULES
Name: Dokuz Tas
Game Place: Board game
Players Number: Between two persons
Materails: 9 small –round Stones / three intersection squares
Dokuz Tas is a kind of board games. On the board below, It is played by two
persons with nine stones. Each player’s stones has different colors. The players put their
stones on the board and move them from intersection to intersection. Whoever manages
to get three stones in the same line picks up the stones. In this game three stones must be
on the same line. When the stones’moving directions are blocked, the other player’s
Stones doesn’t move anywhere.This means that the player lost his/her game .
19.
20.
21. GAMES AND RULES
Name: Yakar Top
Game Place: Outdoor
Player Number: More than 4
Materails: a ball
The players divide into two equal teams, which stand facing each other a certain
distance apart. The area where the teams are is called the kale (fortress). The teams each
send two people, called “ambassadors,” to the opposite team. One of the teams throws a
ball into the air towards the opposite team. As soon as they do, one of the “ambassadors”
on the opposite team runs quickly towards the team that threw the ball. One player on the
opposite team then catches the ball and throws it at the fleeing “ambassador.” If he hits
him, the ambassador “dies” and is out of the game. Then the second team throws the ball
and the other team throws it at their ambassador. The game continues with new
ambassadors. The team that loses all its ambassadors loses the game.
39. Games Questionnaire for students (aged between 9 and 14)
1-Do you know what kind of games your parents played when they 8-Do you expect that childhood games broaden children’s horizon?
were child? a-yes
a-yes b-no
b-no
9-Do the outdoor childhood games take your interests?
2-Can you make your toy yourself when your parents don’t buy a a-yes
toy for you? b-no
a-yes
b-no 10-Would you like to make your game and play it with your friends?
a-yes
3-Do you wonder what kind of games your parents played? b-no
a-yes
b-no 11-Do you want to play the games in the classes as free activities?
a- yes
4-Do the traditional games take your interest? b-no
a-yes
b-no 12- Do you think games play a role on any learning skills?
a- yes
5-Do you think the computer games are useful for you and your b-no
friends?
a-yes 13- Games , not computer games should be in free activity class at
school.
b-no a-yes
b-no
6-Do you believe that childhood games will help you make friends
from European Countries?
a-yes
b-no
7-Do you think outdoor games like childhood games need to be
regained as soon as possible.
a-yes
b-no
40.
41. Evaluation of Questionnaire for Student
Question 1 2 3 4 5 6 7 8 9 10 11 12 13
1 b b a a b a b a a a a a a
2 b b a b a a b a a a a a a
3 b b a a a a b b a a a a a
Person Number
4 b b a b b a a a a a a a a
5 b b a a b a a a a a a a a
6 b b a a b a a b a a a a a
7 b b a a b a b a a a a a a
8 b b a a b a b a b a a a a
9 b b a a b a a a a a a a a
10 b b a a b a a a a a a a a
43. Questionnaire about childhood games for Parents and Teachers (aged more than 25)
1-Can you say rules of the three games you played when you were 7-Today , do you believe that the games wil make new generations
a child? happy ?
a-yes a-yes
b-no b-no
2-Do you think that the games, you played, were useful for our 8- Do you belive that the childhood games make you learn
muscles and mind ? friendship with children around you?
a-yes a-yes
b-no b-no
3. Did you have enough time to play the games when you were a 9-Is there any game from your childhood that will be in the today
child? class activities?
a-yes a-yes
b-no b-no
4.Could you make your toy yourself? 10-Do you think a game must be
a-yes educative, cultural, joyful, entertaining…?
b-no a-yes
b-no
5.Did you have pleasure with your toy?
a-yes 11- Games , not computer games must be as free activity classes
b-no at school.
a-yes
6. Do you advise the games you played in that time to new b-no
generation?
a-yes
b-no
44.
45. Evaluation of Questionnaire for Teacher
Question 1 2 3 4 5 6 7 8 9 10 11
1 a a a a a a a a a a a
2 a a a a a a a a a a a
3 b a b a a a a a a a a
Person Number
4 b a b a a a a a b a a
5 b a b a a a a a a a a
6 b a b a a a a b a a a
7 b a a a a b a a b a a
8 b a a a a a a a a a a
9 a a b a a a a a a a a
10 b a b a a b a a a a a
47. Questionnaire about childhood games for Parents and Teachers (aged more than 25)
1-Can you say rules of the three games you played when you were 7-Today , do you believe that the games wil make new generations
a child? happy ?
a-yes a-yes
b-no b-no
2-Do you think that the games, you played, were useful for our 8- Do you belive that the childhood games make you learn
muscles and mind ? friendship with children around you?
a-yes a-yes
b-no b-no
3. Did you have enough time to play the games when you were a 9-Is there any game from your childhood that will be in the today
child? class activities?
a-yes a-yes
b-no b-no
4.Could you make your toy yourself? 10-Do you think a game must be
a-yes educative, cultural, joyful, entertaining…?
b-no a-yes
b-no
5.Did you have pleasure with your toy?
a-yes 11- Games , not computer games must be as free activity classes
b-no at school.
a-yes
6. Do you advise the games you played in that time to new b-no
generation?
a-yes
b-no
48.
49. Evaluation of Questionnaire for Parents
Question 1 2 3 4 5 6 7 8 9 10 11
1 b b a a a a b a a a a
2 a a b a a a a a a a a
3 b a b a b b b b a a b
Person Number
4 b a b a a a a a b a b
5 b a b b b a b a a a a
6 b a b b a a a b a b a
7 b b a a b b a b b a a
8 b a a a a a a a a a a
9 a a b a a a a b a a b
10 b b b b a b b a a b a