The document provides a report on a conceptual design for a cross-media interaction project about providing information to new students arriving in Delft, Netherlands about a large railway station construction site ("spoorzone").
The conceptual design includes a scenario of how a new student would use different media, including downloading a mobile app, scanning a QR code on a banner at the station, and using augmented reality directions in the app. It also includes mockups of the website, mobile app, and banner to demonstrate the visual style. The media strategy discusses using a website, mobile app, banners, and signs to provide interconnected information across different platforms.
Alysha Yoder Photography provides photography services. Their contact information includes a phone number of 610.762.7810, website of www.alyshayoderphoto.com, and email address. Alysha Yoder Photography can be reached using the provided contact details.
Effective Measure Thailand - Mobile Commerce Study June 8, 2011Pie Kim
The document summarizes the results of a mobile commerce research project in Thailand. It found that over 300 surveys showed 37.4% of respondents have smartphones, estimating 9.3 million smartphones in Thailand. Younger users aged 18-30 were more likely to be heavy mobile internet users. Females engaged more with mobile ads and owned newer devices like tablets. Video ads were most attention-grabbing overall, while females preferred location-based ads. Even without clicking ads, 33% of viewers could remember brands, showing mobile ads' impact on awareness and consideration.
Miguel S. Jaramillo has experience in marketing, sales, and jewelry. He received his BBA in Marketing Management from the University of New Mexico in 2008. He has worked as a Diamond Specialist Sales Consultant for Sterling Jewelers since 2008 and as an Assistant Manager for Kabana Inc. from 2004 to 2008. He has also conducted marketing research projects and received advanced timepiece training from Breitling and Omega.
This document lists the main characters of the TV show CSI: Crime Scene Investigation. It includes Gil Grissom, Sarah Sidle, Catherine Willows, Nick Stokes, Captain Jim Brass, Greg Hojem Sanders, and Warrick Brown and Dr. Raymond Langston who are the crime scene investigators and medical examiner that solve crimes in Las Vegas.
This document lists the main characters of the TV show CSI: Crime Scene Investigation. It includes Gil Grissom, Sarah Sidle, Catherine Willows, Nick Stokes, Captain Jim Brass, Greg Hojem Sanders, and Warrick Brown, as well as Dr. Raymond Langston.
This document lists the main characters of the TV show CSI: Crime Scene Investigation. It includes Gil Grissom, Sarah Sidle, Catherine Willows, Nick Stokes, Captain Jim Brass, Greg Hojem Sanders, and Warrick Brown and Dr. Raymond Langston who are the crime scene investigators and medical examiner that solve crimes in Las Vegas.
Ivy Whysper is introduced as a Sim whose lifetime wish is to have 6 grandchildren, though she insists she does not want to be a "baby machine." She goes on a series of failed dates arranged by a matchmaker before meeting a gardener named Mr. Gardener. They quickly move in together. Ivy considers cheating to get a better house before having children but decides to see how their relationship develops first.
Alysha Yoder Photography provides photography services. Their contact information includes a phone number of 610.762.7810, website of www.alyshayoderphoto.com, and email address. Alysha Yoder Photography can be reached using the provided contact details.
Effective Measure Thailand - Mobile Commerce Study June 8, 2011Pie Kim
The document summarizes the results of a mobile commerce research project in Thailand. It found that over 300 surveys showed 37.4% of respondents have smartphones, estimating 9.3 million smartphones in Thailand. Younger users aged 18-30 were more likely to be heavy mobile internet users. Females engaged more with mobile ads and owned newer devices like tablets. Video ads were most attention-grabbing overall, while females preferred location-based ads. Even without clicking ads, 33% of viewers could remember brands, showing mobile ads' impact on awareness and consideration.
Miguel S. Jaramillo has experience in marketing, sales, and jewelry. He received his BBA in Marketing Management from the University of New Mexico in 2008. He has worked as a Diamond Specialist Sales Consultant for Sterling Jewelers since 2008 and as an Assistant Manager for Kabana Inc. from 2004 to 2008. He has also conducted marketing research projects and received advanced timepiece training from Breitling and Omega.
This document lists the main characters of the TV show CSI: Crime Scene Investigation. It includes Gil Grissom, Sarah Sidle, Catherine Willows, Nick Stokes, Captain Jim Brass, Greg Hojem Sanders, and Warrick Brown and Dr. Raymond Langston who are the crime scene investigators and medical examiner that solve crimes in Las Vegas.
This document lists the main characters of the TV show CSI: Crime Scene Investigation. It includes Gil Grissom, Sarah Sidle, Catherine Willows, Nick Stokes, Captain Jim Brass, Greg Hojem Sanders, and Warrick Brown, as well as Dr. Raymond Langston.
This document lists the main characters of the TV show CSI: Crime Scene Investigation. It includes Gil Grissom, Sarah Sidle, Catherine Willows, Nick Stokes, Captain Jim Brass, Greg Hojem Sanders, and Warrick Brown and Dr. Raymond Langston who are the crime scene investigators and medical examiner that solve crimes in Las Vegas.
Ivy Whysper is introduced as a Sim whose lifetime wish is to have 6 grandchildren, though she insists she does not want to be a "baby machine." She goes on a series of failed dates arranged by a matchmaker before meeting a gardener named Mr. Gardener. They quickly move in together. Ivy considers cheating to get a better house before having children but decides to see how their relationship develops first.
This document contains short descriptions of several students from the 3rd E class. It provides key details about each student's personality, including that some are friendly, funny, good friends or dancers. It also mentions some of their interests like taking photos, drawing, sports or having many friends. The students are recognized for qualities like being nice, helpful, loyal, intelligent or having a good sense of humor.
The Texas STaR Chart is a tool used by Texas schools to annually assess their progress in integrating technology across four key areas: Teaching and Learning, Educator Preparation and Development, Leadership/Administration/Instructional Support, and Infrastructure for Technology. Schools are classified based on their total score across these areas as being in the Early Tech, Developing Tech, Advanced Tech, or Target Tech classification.
This document is a summary of the Hanuman Chalisa, a Hindu devotional hymn dedicated to Hanuman. It describes Hanuman as a powerful being who is devoted to serving Lord Rama. The summary highlights Hanuman's superhuman strength and abilities that helped Lord Rama in battles. It also mentions how reciting the Hanuman Chalisa can help remove obstacles and bless the reader with happiness.
Joslyn Nicole Ruffin "Nici"
After graduating in the spring of 2011, Ms. Ruffin intends on pursuing a career in Community Relations within the sports industry. Her goal is to become the Community Relations Director for an NFL or NBA team.
The document profiles several individuals, providing 1-3 sentences describing each person's personality, interests, and qualities. Traits mentioned include being intelligent, funny, friendly, happy, creative, good at sports, and more.
This document presents a design briefing for a cross-media interaction project aimed at new students arriving at TU Delft University. The project's goal is to inspire confidence in the students about their new environment, despite a large construction site, by portraying the site as an opportunity for fun rather than frustration. The target audience are new students who enjoy technology and social media. The proposal suggests using cell phones, social media, free newspapers, and popular blogs over the course of a week to emphasize the benefits of the construction and community spirit.
This document is a summary of the Hanuman Chalisa, a Hindu devotional hymn dedicated to Hanuman. It describes Hanuman as a powerful figure who is able to overcome obstacles and help Rama by taking various forms such as fighting demons. The hymn praises Hanuman for his strength, bravery and devotion to Rama, and says that reciting it will eliminate suffering and bring good fortune.
The nonprofit organization anticipated a negative economic impact but was able to improve its financial situation through careful cost cutting and program restructuring rather than reducing services. It implemented new expenditure tracking and made afterschool programs more affordable. Increased fundraising, improved operations, and new procurement policies allowed them to add to reserves. Provided these approaches continue, programming should be more sustainable in the future.
The presentation discusses issues related to textbook use in rural Pakistan and ways to improve practices. It finds that teachers make limited use of textbooks due to access issues, information gaps, and limitations in textbooks. The presentation recommends improving textbook usage by addressing teachers' perceptions and practices, access to textbooks, and limitations in textbooks.
Selon le fondateur de Grovo, start-up spécialisée dans le microlearning, quelques minutes d'attention valaient mieux qu'un long discours en matière de formation.
«Comment et quand vous apprenez est en fait plus important que ce que vous apprenez».
Réalisé par l'agence OhMyWeb: http://www.ohmyweb.fr/ dans le cadre d'une intervention au sein de l'Ecole Supérieure de Commerce de Pau.
Retrouvez nous également sur Facebook, Twitter, Google + et lisez notre blog: http://blog.ohmyweb.fr/
Au sommaire de la présentation:
Introduction e-marketing
Le web-marketing et ses nouveaux métiers
Sources de trafic
Mesure d’audience
La réalité virtuelle pourrait être un marché important dans les années à venir.
Les solutions de réalité virtuelle sur mobile s’améliorent au fil du temps et sont de plus en plus accessibles.
Les expériences de démocratisation de la VR sont de plus en plus nombreuses.
Conférence Marketing de contenu - Les Affaires - Étude de cas Bombardier - Je...Valtech Canada
Pourquoi du marketing de contenu ?
-
Quels sont les piliers porteurs du marketing de contenu ?
-
Quels ont été les défis rencontrés par Bombardier et ses filiales ?
-
Quelle a été l’approche pour implanter une stratégie efficace ?
-
Quelques résultats
-
Conseils pour amorcer cette réflexion
This project briefing outlines a cross-media interaction design project focused on the theme of arrival and departure in Delft. The target group is travelers using public transportation in Delft. The goal is to design for travelers' characteristics like fun, concern, fear or boredom in order to make the inconvenience of construction more tolerable. The proposed cross-media design would use platforms like the internet and mobile phones to be accessible to travelers and combine media like photos, video and text messaging. The design aims to address travelers' needs throughout and after the tunnel construction project.
The document discusses predictions for communication technologies over the next 10 years. It predicts that (1) education will become increasingly virtual, with classrooms and textbooks moving to the cloud, (2) video calling will become integrated into standard phone calls so people can see each other, and (3) technologies will become more integrated into our homes through smart devices and interfaces allowing control of entertainment, security, and other functions.
This portfolio document provides information about Wanus Khodsiri, including contact details, education history, skills, interests, and work experiences. It summarizes his objective to be part of a creative and competitive establishment. It also outlines his programming language skills and experiences with various projects during his studies, including a movie rental shop program, 3D graphics projects, an AI game, and an image processing medical application. His current fourth-year project involves developing a location-based social media application.
This document provides summaries of and links to various educational software tools and websites that were presented at a workshop, along with the attendee's opinions and reflections on each. The attendee found several tools like Wordle, Tagxedo and Voki useful for classroom activities to engage students. However, concerns were raised about tools like Sketch Swap being potentially addictive or about content on Quia being deleted after a trial period. Overall, exposure to new educational technologies was seen as valuable for teaching practices.
This document contains short descriptions of several students from the 3rd E class. It provides key details about each student's personality, including that some are friendly, funny, good friends or dancers. It also mentions some of their interests like taking photos, drawing, sports or having many friends. The students are recognized for qualities like being nice, helpful, loyal, intelligent or having a good sense of humor.
The Texas STaR Chart is a tool used by Texas schools to annually assess their progress in integrating technology across four key areas: Teaching and Learning, Educator Preparation and Development, Leadership/Administration/Instructional Support, and Infrastructure for Technology. Schools are classified based on their total score across these areas as being in the Early Tech, Developing Tech, Advanced Tech, or Target Tech classification.
This document is a summary of the Hanuman Chalisa, a Hindu devotional hymn dedicated to Hanuman. It describes Hanuman as a powerful being who is devoted to serving Lord Rama. The summary highlights Hanuman's superhuman strength and abilities that helped Lord Rama in battles. It also mentions how reciting the Hanuman Chalisa can help remove obstacles and bless the reader with happiness.
Joslyn Nicole Ruffin "Nici"
After graduating in the spring of 2011, Ms. Ruffin intends on pursuing a career in Community Relations within the sports industry. Her goal is to become the Community Relations Director for an NFL or NBA team.
The document profiles several individuals, providing 1-3 sentences describing each person's personality, interests, and qualities. Traits mentioned include being intelligent, funny, friendly, happy, creative, good at sports, and more.
This document presents a design briefing for a cross-media interaction project aimed at new students arriving at TU Delft University. The project's goal is to inspire confidence in the students about their new environment, despite a large construction site, by portraying the site as an opportunity for fun rather than frustration. The target audience are new students who enjoy technology and social media. The proposal suggests using cell phones, social media, free newspapers, and popular blogs over the course of a week to emphasize the benefits of the construction and community spirit.
This document is a summary of the Hanuman Chalisa, a Hindu devotional hymn dedicated to Hanuman. It describes Hanuman as a powerful figure who is able to overcome obstacles and help Rama by taking various forms such as fighting demons. The hymn praises Hanuman for his strength, bravery and devotion to Rama, and says that reciting it will eliminate suffering and bring good fortune.
The nonprofit organization anticipated a negative economic impact but was able to improve its financial situation through careful cost cutting and program restructuring rather than reducing services. It implemented new expenditure tracking and made afterschool programs more affordable. Increased fundraising, improved operations, and new procurement policies allowed them to add to reserves. Provided these approaches continue, programming should be more sustainable in the future.
The presentation discusses issues related to textbook use in rural Pakistan and ways to improve practices. It finds that teachers make limited use of textbooks due to access issues, information gaps, and limitations in textbooks. The presentation recommends improving textbook usage by addressing teachers' perceptions and practices, access to textbooks, and limitations in textbooks.
Selon le fondateur de Grovo, start-up spécialisée dans le microlearning, quelques minutes d'attention valaient mieux qu'un long discours en matière de formation.
«Comment et quand vous apprenez est en fait plus important que ce que vous apprenez».
Réalisé par l'agence OhMyWeb: http://www.ohmyweb.fr/ dans le cadre d'une intervention au sein de l'Ecole Supérieure de Commerce de Pau.
Retrouvez nous également sur Facebook, Twitter, Google + et lisez notre blog: http://blog.ohmyweb.fr/
Au sommaire de la présentation:
Introduction e-marketing
Le web-marketing et ses nouveaux métiers
Sources de trafic
Mesure d’audience
La réalité virtuelle pourrait être un marché important dans les années à venir.
Les solutions de réalité virtuelle sur mobile s’améliorent au fil du temps et sont de plus en plus accessibles.
Les expériences de démocratisation de la VR sont de plus en plus nombreuses.
Conférence Marketing de contenu - Les Affaires - Étude de cas Bombardier - Je...Valtech Canada
Pourquoi du marketing de contenu ?
-
Quels sont les piliers porteurs du marketing de contenu ?
-
Quels ont été les défis rencontrés par Bombardier et ses filiales ?
-
Quelle a été l’approche pour implanter une stratégie efficace ?
-
Quelques résultats
-
Conseils pour amorcer cette réflexion
This project briefing outlines a cross-media interaction design project focused on the theme of arrival and departure in Delft. The target group is travelers using public transportation in Delft. The goal is to design for travelers' characteristics like fun, concern, fear or boredom in order to make the inconvenience of construction more tolerable. The proposed cross-media design would use platforms like the internet and mobile phones to be accessible to travelers and combine media like photos, video and text messaging. The design aims to address travelers' needs throughout and after the tunnel construction project.
The document discusses predictions for communication technologies over the next 10 years. It predicts that (1) education will become increasingly virtual, with classrooms and textbooks moving to the cloud, (2) video calling will become integrated into standard phone calls so people can see each other, and (3) technologies will become more integrated into our homes through smart devices and interfaces allowing control of entertainment, security, and other functions.
This portfolio document provides information about Wanus Khodsiri, including contact details, education history, skills, interests, and work experiences. It summarizes his objective to be part of a creative and competitive establishment. It also outlines his programming language skills and experiences with various projects during his studies, including a movie rental shop program, 3D graphics projects, an AI game, and an image processing medical application. His current fourth-year project involves developing a location-based social media application.
This document provides summaries of and links to various educational software tools and websites that were presented at a workshop, along with the attendee's opinions and reflections on each. The attendee found several tools like Wordle, Tagxedo and Voki useful for classroom activities to engage students. However, concerns were raised about tools like Sketch Swap being potentially addictive or about content on Quia being deleted after a trial period. Overall, exposure to new educational technologies was seen as valuable for teaching practices.
The document describes a web app created by Cameron Dodge, Abbey Giese, Chan Jong, and Adelaide Obasanya to address the problem of intimacy being lost as the TEDxUGA event grows in size. The web app allows attendees to create profiles, be matched with a "+1" to meet and share ideas with, track their points for social media engagement, and view tweets with the #TEDxUGA hashtag. The goal is to encourage interaction among attendees to spark discussions beyond the main stage presentations.
Oort BTLE 4.0 based system - soon on Kickstarterwekk_
oort is developing a universal wireless Internet of Things system utilizing Bluetooth low energy (BTLE) and iBeacon technologies. The system consists of a multi-radio hub and various sensors, beacons and switches that can be used to automate homes and businesses. The oort system will allow users to manage and track BTLE devices, set actions and rules for devices, and generate customized data reports and analytics. The system is intended to be affordable, flexible and easy for anyone to use to create their own smart home or business solutions.
This document discusses effective technology integration at Manor Lakes P-12 College. It begins with an agenda for a meeting on the topic, including discussing the college's eLearning strategy and levels of technology integration. It then provides information on the growth of the college's 1:1 device program and introduces concepts like the SAMR model for technology integration. The remainder of the document focuses on developing eLearning integration capabilities at the college, with sections devoted to how students can capture, create, communicate, collaborate, and connect through the use of technology to support teaching and learning. It emphasizes that technology must be integrated effectively for a school to evolve, and provides ideas for staff on moving forward with integration.
This document discusses the use of QR codes in education. It begins with background on QR codes, noting they can store more information than traditional barcodes and can be scanned by smartphones. The document then provides examples of how QR codes have been used in classrooms, such as linking to book trailers or supplementing lessons. Both benefits and criticisms of using QR codes in education are explored, with supporters arguing they can enhance experiential learning while critics note reliance on student access to smartphones. The document concludes QR codes are an engaging tool but not a primary resource due to device access issues.
The document discusses how technology can be integrated into instruction as a tool to help prepare students for the 21st century workforce. It provides various examples of how schools can access technology through laptop carts, computer labs, and workstations. It then outlines specific ways teachers can use technology to enhance learning, from collaboration projects to computer-assisted design, programming, robotics, and digital storytelling. The goal is to engage students and help them develop skills applicable to their future.
This document provides guidance for teachers on how students can access infographics in the classroom. It discusses several options depending on the teaching context and technology available, including: projecting the infographic using a data projector; providing a URL link, ideally shortened; using a backchannel chat app; creating QR codes for mobile devices; embedding the infographic online or providing a link; or printing copies as a last resort. The goal is to enable students to independently view and interact with infographics in a way that is appropriate for each classroom setup.
This document provides a technical report for a mobile application called IWOZERE. The application allows users to anonymously post short messages at different map locations. Key features include registering and logging in, navigating a map to view messages, creating new messages at the user's current location, and notifying other nearby users of new messages. The report details the requirements, design, technologies used, and testing process for the application. It was created as part of a higher diploma in mobile technologies program.
17
How Skype-buddy model influences blended learning
Name
Institution
Abstract
This paper shows a correlation on improvement in then levels of learning amongst individuals and the use of technology. The sky-buddy is shown as a very interactive form of model for use in blended learning. From the research in this case, it will be shown that there is a very heightened level of enlightenment when tutors use the platform to engage students from all walks of life. The paper shows that there exists challenges with the use of the application and other form of video conferencing in areas where the internet connectivity has not penetrated in large scale. Through the use of the application, many students have been able to access education through video and distance learning. There are advantages associated with this model as will be found here namely classroom simulations, cost saving advantages, self paced form of learning among other advantages. The challenges identified in this case will include the huge costs of accessing internet in some areas, total lack of connectivity in other areas and ignorance in certain cases. The research shows that the use of the application and others of the same magnitude will go a long way in revolutionalizing the way education is conducted in the world today.
Table of Contents
Abstract 2
Introduction 3
Objective of the research paper 5
Literature review 5
Skype and Skype-buddy overview 6
Blended learning definition 7
How Skype-Buddy works 7
Skype-buddy in education: Blended learning 8
Advantages associated with using Skype-buddy in blended learning 9
Classroom simulation 9
A chance to engage in online discussion 10
Allows students to give feedback to their tutors 10
It is more interesting than other forms of long distance learning 10
Learning facility for disabled 11
Self-paced learning 11
Cost saving advantage 11
The challenges in this project 12
Limited internet access in some countries 12
Sometimes services become interrupted 12
Commitment to the process and program 13
Lack of experimental touch and learning 13
Lack of technological knowhow to use the program 13
Recommendations 14
Conclusion 14
References 16
Introduction
The invention of internet technology has proven to be perhaps the most indispensable innovation of all times (Sherron & Boettcher, 1997). There has been countless businesses that have resulted from the platform across the globe. The rapid and widespread use of this form of invention has caused massive ripple effects across almost all forms of innovations in the world. For instance, it is through the internet that billions of people connect and share their opinions. The internet facilitated the ease and speed of communication between billions of people across the globe. This has been made possible through an eruption of very many social internet platforms. The most prominent ones include Facebook and twitter. These two platforms alone have a customer base of many billions of customers. .
Virtual and Augmented Reality Technologies can be used to improve the STEM skills of 21th. century students. Placing users at the center, in a real world or virtual situation, playing an active role in proceedings through various task and scenarios they will need to interact with.
Alex is a graphic and interaction designer from Greece studying in Malmo, Sweden. He has a passion for design that focuses on user needs and experience. He has worked as a creative director for an NGO and publishing companies. His skills include design programs like Photoshop and Illustrator as well as user experience design. Some of his projects include designing a mobile app and responsive website. In his free time, he enjoys sports, music production, and gaming.
QR Secure: A Hybrid Approach Using Machine Learning and Security Validation F...AlexanderRichford
QR Secure: A Hybrid Approach Using Machine Learning and Security Validation Functions to Prevent Interaction with Malicious QR Codes.
Aim of the Study: The goal of this research was to develop a robust hybrid approach for identifying malicious and insecure URLs derived from QR codes, ensuring safe interactions.
This is achieved through:
Machine Learning Model: Predicts the likelihood of a URL being malicious.
Security Validation Functions: Ensures the derived URL has a valid certificate and proper URL format.
This innovative blend of technology aims to enhance cybersecurity measures and protect users from potential threats hidden within QR codes 🖥 🔒
This study was my first introduction to using ML which has shown me the immense potential of ML in creating more secure digital environments!
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
The Department of Veteran Affairs (VA) invited Taylor Paschal, Knowledge & Information Management Consultant at Enterprise Knowledge, to speak at a Knowledge Management Lunch and Learn hosted on June 12, 2024. All Office of Administration staff were invited to attend and received professional development credit for participating in the voluntary event.
The objectives of the Lunch and Learn presentation were to:
- Review what KM ‘is’ and ‘isn’t’
- Understand the value of KM and the benefits of engaging
- Define and reflect on your “what’s in it for me?”
- Share actionable ways you can participate in Knowledge - - Capture & Transfer
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
AI in the Workplace Reskilling, Upskilling, and Future Work.pptxSunil Jagani
Discover how AI is transforming the workplace and learn strategies for reskilling and upskilling employees to stay ahead. This comprehensive guide covers the impact of AI on jobs, essential skills for the future, and successful case studies from industry leaders. Embrace AI-driven changes, foster continuous learning, and build a future-ready workforce.
Read More - https://bit.ly/3VKly70
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Keywords: AI, Containeres, Kubernetes, Cloud Native
Event Link: https://meine.doag.org/events/cloudland/2024/agenda/#agendaId.4211
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
inQuba Webinar Mastering Customer Journey Management with Dr Graham HillLizaNolte
HERE IS YOUR WEBINAR CONTENT! 'Mastering Customer Journey Management with Dr. Graham Hill'. We hope you find the webinar recording both insightful and enjoyable.
In this webinar, we explored essential aspects of Customer Journey Management and personalization. Here’s a summary of the key insights and topics discussed:
Key Takeaways:
Understanding the Customer Journey: Dr. Hill emphasized the importance of mapping and understanding the complete customer journey to identify touchpoints and opportunities for improvement.
Personalization Strategies: We discussed how to leverage data and insights to create personalized experiences that resonate with customers.
Technology Integration: Insights were shared on how inQuba’s advanced technology can streamline customer interactions and drive operational efficiency.
"$10 thousand per minute of downtime: architecture, queues, streaming and fin...Fwdays
Direct losses from downtime in 1 minute = $5-$10 thousand dollars. Reputation is priceless.
As part of the talk, we will consider the architectural strategies necessary for the development of highly loaded fintech solutions. We will focus on using queues and streaming to efficiently work and manage large amounts of data in real-time and to minimize latency.
We will focus special attention on the architectural patterns used in the design of the fintech system, microservices and event-driven architecture, which ensure scalability, fault tolerance, and consistency of the entire system.
Introducing BoxLang : A new JVM language for productivity and modularity!Ortus Solutions, Corp
Just like life, our code must adapt to the ever changing world we live in. From one day coding for the web, to the next for our tablets or APIs or for running serverless applications. Multi-runtime development is the future of coding, the future is to be dynamic. Let us introduce you to BoxLang.
Dynamic. Modular. Productive.
BoxLang redefines development with its dynamic nature, empowering developers to craft expressive and functional code effortlessly. Its modular architecture prioritizes flexibility, allowing for seamless integration into existing ecosystems.
Interoperability at its Core
With 100% interoperability with Java, BoxLang seamlessly bridges the gap between traditional and modern development paradigms, unlocking new possibilities for innovation and collaboration.
Multi-Runtime
From the tiny 2m operating system binary to running on our pure Java web server, CommandBox, Jakarta EE, AWS Lambda, Microsoft Functions, Web Assembly, Android and more. BoxLang has been designed to enhance and adapt according to it's runnable runtime.
The Fusion of Modernity and Tradition
Experience the fusion of modern features inspired by CFML, Node, Ruby, Kotlin, Java, and Clojure, combined with the familiarity of Java bytecode compilation, making BoxLang a language of choice for forward-thinking developers.
Empowering Transition with Transpiler Support
Transitioning from CFML to BoxLang is seamless with our JIT transpiler, facilitating smooth migration and preserving existing code investments.
Unlocking Creativity with IDE Tools
Unleash your creativity with powerful IDE tools tailored for BoxLang, providing an intuitive development experience and streamlining your workflow. Join us as we embark on a journey to redefine JVM development. Welcome to the era of BoxLang.
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
"What does it really mean for your system to be available, or how to define w...Fwdays
We will talk about system monitoring from a few different angles. We will start by covering the basics, then discuss SLOs, how to define them, and why understanding the business well is crucial for success in this exercise.
"What does it really mean for your system to be available, or how to define w...
Strategy And Concept Report
1. Crossmedia Interaction Design
Spoorzone Delft
A proper introduction to the spoorzone for new student arrivals
Report media strategy and conceptual design.
Group TeamplAy (a1)
Coach: Dr. ir. Arnold Vermeeren
Marc Boer
Arne Kranenburg
Nonda Maroulis
Tim Wu
2. Introduction
The last couple of weeks we spent our efforts to think through our findings from the
first two weeks. A media strategy, possible scenarios for our personas including the
technical issues, and finally a conceptual design for crossmedia interaction, with the
help of a storyboard.
In our media strategy we put the emphasis on the justification of our story, wherein
we try to explain why we have chosen for a set of ideas.
Furtheron, we give this list of ideas to engages people, and we abstracted a concep-
tual design from it.
The storyboard visualises what a likely scenario will be. This comes with a proposition
for our visual design.
Finally, we worked on a presentation, that will be due for next Monday.
3. Index
Introduction
Index
Media Strategy
Used media
How the media complement each other
How the different media refer to each other
Stimulated cross-overs between media
Conceptual Design
Scenario
Photoboard
Visual style
4. Media strategy
Media that we are going to use
At home fresh students can find information on the internet about the OWee and the
spoorzone. They can get directions to student houses, DUWO and the university and
print them out on old-fashioned paper. They can also download an application for mo-
bile devices This application is a combination of of a routeplanner and a game.
On the spoorzone construction site are signs. These signs can be scanned in by QR
code or a number can be texted to get the information.
Wit the on-site information a game can be played, often you need other people to
play the game so social interaction in encouraged.
Mobile device
Every new student has a mobile device, almost every student uses a mobile device to
send text messages. In most cases, people enjoy using their mobile device because it
is something personal and fills in the personal needs of a person. Our targetgroup can
use a mobile device to open links that are found on banners at the construction site.
They can also use an application to navigate to their destination and to play a game.
A lot of students are interested in gadgets and uses them, that is why the use of a
mobile device is crucial in our project.
Because the application can be used to navigate to a location in Delft, it provides a
feeling of security that we are trying to reach.
Besides the navigation option also a game can be played. This game can be activated
by scanning a QR code or by texting an activation code.
Website
A website is an ideal way to use as a place where all information about the project
can be found. It is easy to use, can be updated quickly and it can offer a lot of infor-
mation in different ways like audio, pictures and video. Because new students can find
all information they need to know about the spoorzone they are very well informed
so they wil be more secure when they are actually in Delft. They can also find routes
to important student destinations in Delft which they can use to navigate through the
spoorzone.
The website is the backbone of the project, here can be found all background infor-
mation the application can be downloaded here or links to some applicationstores.
(apple, android, blackberry, Palm)
In Real Life
Actually the real thing is not a specific kind of media, but is is very crucial to use. This
way we can connect our project physically to the spoorzone by, for example, adding
banners to the building site fences with QR codes that can be scanned. Also signs with
information about what way students have to go will give a comfortable feeling. In the
end, if mobile devices and other stuff won't work, you have to use physical navigation
signs to get somewhere.
The first thing new students will notice about the spoorzone will be in an information
booklet about Delft and the Owee that they will receive at home at their parents. In
this booklet a page with information or an advertisement about the spoorzone will
redirect them to the website of our project.
On the website you can print out navigation information. With this info new students
will be aware about the construction site and feel more confident about it. Of course,
paper will be less used in the future, it still will be a crucial communication medium.
5. How the media complement each other
Besides the navigation and game options in the application, also information about
the spoorzone is found. On the website there is more information, so the website in-
formation complement the information in the application.
To activate games in the application, a code must be scanned from banner. So the
banner complements the application. Without a banner the application is partly use-
less and vice-versa.
How the different media refer to each other.
This information is given in this scheme:
Stimulated cross-overs between media
The cross-overs the project stimulates are the crossovers between the banners and
the mobile application. And between the website and the mobile application. The web-
site is the backbone but the mobile application is the most important.
Using a mobile device is fun, and information on a mobile device can be changed very
rapidly via the internet. This way new students can be as well informed as possible.
Our goal is to show the construction site can be fun and is not annoying or danger-
ous. By using a combination of a mobile device with a real life banner this goal can be
reached.
On the banners there will be texts that will encourage people to use their mobile
devices. Also the device will give a message if the user tries to use options that only
work in the neighbourhood of the constructionsite.
6. Conceptual design
Scenario
At home
Klaas is sitting at home in Dokkum wonder-
ing how things will be going when he starts his
study in Delft. He just received his OWEE pro-
gram and the Binas, so he starts reading both
booklets.
To get some more information about Delft he
starts browsing the web. He finds a site where
he gets information about the TU introduction
days. This website refers to a big construction
side at the Delft train station and gives direc-
tions to new students. He also finds an inter-
esting download on the site, which he can use
on his cell phone. Through this application he can easily find his way around Delft due
to the use of GPS and GSM transmitters. Because he has no clue about the scenery
in Delft he decides to download the application to his new cell phone. The download-
ing and installing only takes him 5 minutes. After installation he is asked to login so
he can get updates about the spoorzone and other things that might be of use. The
website also refers to some kind of banner that will provide more information to the
students that will participate in the OWEE.
The trip
So on the Friday the faculty introductions begin he takes the train to Delft with his
bike and bags. Since Dokkum has no train station his father drops him off at the sta-
tion of Leeuwarden. The travel time from Leeuwarden to Delft is around three hours
so he has to take the train of 6:45 to be at the aula at 10:00. Because he has his bike
and a couple of bags with him he sits at a hall near the doors. Being awake so early
he can’t help it to fall asleep in the train. Just before Rotterdam, where he has to
change trains he wakes up. After switching trains he heads to Delft.
When the train is in the Area of Delft the application starts to work and gives him a
welcome to Delft message. This message tells him he should at first look for the big
banner in front of the station that will help him find his way. When he arrives at the
station with a lot of other students that will attend the OWEE he starts to look for the
banner. It is not difficult to find, since a lot of students are in front of it. He walks to
the banner and sees there are different opportunities to get more information. There
is a pole next to the banner that provide Bluetooth connections, there are multiple
QR-codes on the banner and it is also possible to send a text message to get the
needed information. He likes the idea of scanning a QR-code so he tries to get a prop-
er position to be able to scan the square. Because of the big crowd this does not work
in the beginning, when he is thinking about using Bluetooth, he succeeds in scanning
the code.
The codes brings him to a direction program on his cell phone that asks him where he
wants to go. He is able to select a place to go out of a list of important destinations
during the faculty introduction and the OWEE. Because he has to go to the computer
science faculty he select it. After that he gets the choice how he wants to receive his
directions. He has never worked with Augmented Reality so he decides to give it a
try. The application determines the position he is in and the loads the directions. With
the use of his cell phone and the augmented reality directions he finds his way to the
faculty with ease.
7. After the weekend he, and all the other students that will attend the OWEE, go to the
aula for the start of this week. In the aula he follows the introduction of the OWEE
and gets directions on where he should go. He and the rest of his OWEE group decide
to use Klaas his cell phone once again to find this location.
Later on in the week they are planned to meet somewhere around the spoorzone.
Because of the ongoing work for many years to come the city of Delft and the TU find
it important to inform the students about it. On the place they are supposed to meet
they find a banner, which give them information about the game they are going to
play. This game will be a treasure hunt. A question is the start point, this question
leads to another point at the spoorzone and in the mean time information s given
about the ongoing work and the final result that should be obtained. This goes on for
a number of points and at the end the group can win a price if they are the best per-
forming group in the OWEE.
8. Photoboard
In the summer, the new student arrival will On the website you can get directions to With all his stu the new student arrives No need to worry where to go, the app will
receive the Binas. in the Binas is informa- important student places in Delft and in Delft give you the directions.
tion about the spoorzone and refers to a there is information about the Spoorzone. You don’t have a fancy handset? You can
website. You can also download the spoorzone app. print out directions at home as wel.
Important places for Students are facul- A student is triggered by a banner at the Spoorzone is not annoying, it’s fun!
ties, student houses, fraternities and construction site and desides to play the
cafe’s. Spoorzone game. He scans the code. No
fance handset? send a message with a code.
9. Visual Style
To show the look and feel of our project we made some screen layouts for the differ-
ent types of media we are going to use.
Website layout ARRIVING FOR YOUR STUDIES?
Welcome to Delft!
As you can see, this railway station is being heavily rebuilt. In ten years,
everything will be different. When you learn to make your way in your
new city, you’ll come across this station often. Maybe you’ll get
confused in this chaos, but do not worry. We’ll help you!
Start by pressing way2play to
play the game,
or choose any option below.
WAY2PLAY is a FREE GAME for your
phone or pc to get directions and info,
in a fun and active way.
scan this code, or send a
Good luck, and WAY2PLAY! text message containing
Way2Play ‘302956’ to 1111 to
Directions Info
Game play the game.
Mobile device app Banner at the building site